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23 comments

  • pl4y4h - August 19, 2013 2:46 p.m.

    Fun fact: Mother 3 expanded on battle beats by implementing the attack battle beat system (or whatever it's officially called) where if you time your attack presses with the beat of the music you got up to 16 extra hits (and each of your party member's attacks sounded like an instrument) It was a fun added challenge since some songs would speed up, slow down or have ridiculous time changes *cough* Barrier Trio *cough*
  • JarkayColt - August 19, 2013 2:41 p.m.

    I agree with most of this list. I really do like how weak enemies will flee from you and/or be auto-defeated in EarthBound if your level is high enough. It's a really neat feature. I also thought this list would include the rolling HP meter. I think EarthBound (and Mother 3) are the only games that come to mind that use this mechanic, but it's an absolutely excellent one and therefore, underutilised in RPGs as a whole. The fact that a killing blow does not automatically defeat a party member means that there is a whole new level of strategy and sense of emergency to healing. You could try and rush in with a healing item/PSI Life Up, or wait and use the more valuable lifenoodles/PSI Healing. Either way, the rolling meter always sends you into a fit of panic once somebody takes "mortal damage" and is something that I'm surprised hasn't been heavily borrowed yet.
  • pl4y4h - August 19, 2013 2:57 p.m.

    ^This. The first quarter of mother 3 i gave up on mortally wounded members because i assumed they were out, but then the cursor moved back to them and it changed my whole mindset

Showing 21-23 of 23 comments

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