The New Stuff
Finally! We get to all of the hip, new fresh stuff that ACR
has to offer. Read on as we impart our knowledge, tips and strategies on the
four newest Abilities: Tripwire Bomb, Closure, Bodyguard and Teleport.
What does it do?
ACR’s new Tripwire Bomb is basically a proximity mine Smoke
Bomb. Throw this gadget down and it will trigger whenever a target or pursuer
walks in range.
This is a nasty little trick you can use if there’s a pursuer
you’d like to get rid of and you have no compunctions against camping. Find a
high traffic area on the map with plenty of static blend groups and pick one to
hang out in. Drop the Tripwire Bomb in front of the blend group to create a
nice little buffer zone between you and the pursuer. Once the trap goes off,
quickly move into the smoke cloud and go for that +200 Stun Bonus.
The most kickass aspect of this strat is that you don’t even
need to know who your pursuer is. The Tripwire Bomb will do all the work for
What does it do?
When activated, Closure sets off every single chase breaker
within 25 meters of your character. While not as versatile as the other
abilities in ACR, Closure can definitely prove useful in certain situations.
Technique: Out of
Dealing with the exceptionally skittish parkour enthusiasts
of ACR can be incredibly frustrating. Every minute is precious and being forced
to gallivant across the rooftops after your target is simply a giant waste of
time. Using Closure coupled with Throwing Knives can help to prevent a lot of
Basically, once you’ve tracked down your target, pay very
careful attention to their movements. If it looks like they’re going to start
sprinting towards the elevator Chase Breaker, immediately activate Closure to
shut it down. Assuming that you aren’t right on top of your prey by now,
they’ve probably given up on the elevator and decided to simply climb the
building. Throw your knives to knock them back down and quickly finish the job.
Technique: The Roach
This technique is incredibly situational, but it’s just too
fun not to mention. You’ll need the Easy Chase Breaker Perk coupled with Closure.
If you find yourself in a chase sequence with a target who’s run through a
Chase Breaker, immediately activate Closure. This will slam the gates on the
other side shut – trapping your prey in an iron box – while your Easy Chase
Breaker Perk opens the gates on your end. Quickly put the poor sap out of their
misery before they get any clever ideas
What does it do?
The Bodyguard ability is like a badass Chuck Norrisified
version of the Decoy ability. It transforms a nearby NPC into a clone of your
character who then saunters up to the nearest pursuer and stuns them.
Definitely an ability worth having in your repertoire.
Technique: The Puppet
For this tactic, you’ll need to have both Decoy and
Bodyguard as your abilities. Likewise, having the Blender Perk can also help
Enter one of the roaming blend groups in your current game. The
moment you feel you have a pursuer on your tail, activate both Decoy and
Bodyguard. From that point, it’s simply a matter of sitting back and enjoying
the show. Your would-be killer will either succumb to his murder-lust and chase
off after the Decoy or get socked right in the jaw by your Bodyguard.
This strategy will have you using Bodyguard in tandem with
the Morph ability. Just like in the last strategy, blend in with a group of
roaming NPCs and Morph them. As you’re walking around with your troupe of
look-alikes, you’re bound to pick up a pursuer or two trying to figure out
which one is really you. Here’s where you activate Bodyguard and this is
awesome for two reasons:
Enemy players usually kill the Bodyguard thinking that it’s you trying to go for the stun, which nets
you a nice +100 Lure Bonus.
If the enemy player
doesn’t kill the Bodyguard, they get smacked in the mouth and lose the
What does it do?
Once activated, your character is teleported forward 35
meters across the map. Another ability that isn’t all that versatile; but when
it works, it works well.
Technique: Beam me
This ability was designed specifically to get the player out
of hot zones and sticky situations. The only problem is that the ability takes
nearly 3 seconds to activate and forces your character to stand completely
still. In order to counteract this (assuming you haven’t already crafted the
ability to lower its activation), you need to be preemptive.
After you’ve just finished with a particularly reckless kill
and revealed your location for all the world to see, activate Teleport.
Immediately. This way, you’ll be safely spirited away from all possible pursuers
and have a chance to reenter a blend group.
Technique – The
This honestly isn’t even a viable strategy and we wouldn’t
recommend it if you’re serious about winning a match. However, it is incredibly
badass if you actually manage to pull it off. Basically, if you happen to spot
your target from a fair distance away (oh, let’s say about 35 meters), face
them directly and activate Teleport. As
you reappear, wrap things up by making some very vague X-Men quote and then
pouncing on your target before they figure out what the hell is going on.