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23 comments

  • DANTE - March 10, 2014 3:21 p.m.

    This doesn't look like SF II. It looks more like Alpha II. Because Ken never had a Flaming Dragon Punch in Street Fighter II. That much I do remember. But yes the combo system for the SF series was built in to make a player unstoppable for a short time. Same thing with Soul Calibur
  • perfectjake - March 8, 2014 3:08 a.m.

    I created one of the original versions of Zombie/infection on Halo 2. Where everyone would be hauled up in one room on foundation, (box room) blockade the door with the three boxes. Survivors had pistols/shotty, zombie had a sword. Survivors switching when killed. Eventually got really popular (joining on strangers playing my game type!) then people just thought fuck the box room and just roamed instead of being hidden in a room.
  • Kenshiro3 - March 7, 2014 12:18 p.m.

    True Rocket Jumping (IE blasting yourself upwards) predates and wasn't created by Quake. It was created by 2 other games simultaneously. Marathon & Rise of the Triad The Hunt Begins were released the same day and were the first games that allowed for true rocket jumping.
  • Hendar - March 7, 2014 12:08 p.m.

    Ultima Online has a player created minigame in it, became a pretty big thing. Bagball, basically the players used a bag stuffed with as much random crap as possible in it and they used it as a ball, it's sort of a mix of football and rugby. Fun to play, I forgot the person who created it but it became huge and the player got honored several times. They created several IG arenas after that and even bagball items were later added.
  • rxb - December 16, 2013 4:59 p.m.

    I heard the first Devil May Cry had a combo glitch that was programed into the sequels and Bayonetta.
  • TheGooseinator - December 13, 2013 7:21 p.m.

    Can't believe that Journeys beautiful, poignant ending, which perfectly wrapped up the wonderful allegory for life and the path that we take through it, wasn't what the developers originally intended. Score one for glitches!
  • sevengenewolves - December 13, 2013 4:16 p.m.

    no bunny hop (CS) or ARAM (LOL)?
  • Memph - December 13, 2013 5:32 p.m.

    Or CS surf maps for that matter.
  • sixo T - December 13, 2013 2:15 p.m.

    Trouble in terrorist town for Gmod is one of my favorite game modes. :P
  • universaltofu - December 13, 2013 10:12 a.m.

    I went to a melee tournament earlier this year, not having really played it since before brawl came out, but I thought it would be cool to check out the local scene and see what I still had in me. I lost mainly, but took solace in the fact that I didn't lose badly, and if I had practiced at all, I would have stomped on the locals. I noticed that what had changed since I last played was how everyone was doing wavedashes, and it was cool to see how all these people implemented the technique into their movement, spacing, and approach.
  • GameDad101 - December 13, 2013 9:23 a.m.

    I would say that move cancels showed up earlier than Street Fighter, they were in the dual stick fighting classic from the early days called Karate Champ. You could start the animation for your attack then cancel it into a block and attack again at a different level, striking your opponent where he/she was unprotected. Not a true combo, but essentially the same thing. http://youtu.be/7A9jNDUMZEk FULL POINT!!
  • rainn'sgaydar - December 13, 2013 9:17 a.m.

    I forget the actual name of the technique, but using the power slide on straight paths in Mario Kart is certainly a notable player exploit. Though, like the wave dash, Nintendo has removed it from more recent releases.
  • GR_DavidHoughton - December 13, 2013 9:20 a.m.

    Ah, snaking, Dirty, dirty snaking. :)
  • rainn'sgaydar - December 13, 2013 9:38 a.m.

    Yes, snaking! I knew it had something to do with making an S shape.
  • marionator - December 13, 2013 8:28 a.m.

    Seeing melee on this list made me so happy, our little community gets noticed every once in a while. Hopefully Nintendo see's this and makes smash 4 the second coming of melee
  • SirManguydude - December 13, 2013 8:48 a.m.

    Only Melee'ers would want a game breaking glitch back in.
  • marionator - December 13, 2013 9:38 a.m.

    It's not a game breaking glitch, it's part of the
  • marionator - December 13, 2013 9:40 a.m.

    Physics engine. Melee can be played competitively or casually, it has that duality that brawl didn't. Also it's really just sliding, it's not game breaking in itself, it's how it's implemented.
  • universaltofu - December 13, 2013 10:39 a.m.

    The only reason it's around in the first place is because Nintendo sat on their hands for seven years before putting out brawl, so melee was squeezed for all it had. Now it's five years going on six for the next smash to come out and we're still bringing it up because brawl wasn't worth squeezing.
  • Trollkitten - April 9, 2014 5:49 a.m.

    "Only" Melee'ers? I'm sure there are other types of gamers that would think the same thing -- snakers in Mario Kart, for instance. "Game breaking glitch"? Depends on what you call "game breaking" -- on that subject, I've seen oodles of Pokemon fanatics argue over what moves/abilities/species/whatnot are "game breaking," and I've come to the conclusion (after losing over and over and over again) that I'd rather lose according to the game's actual programming than "win" because I artificially handicapped my opponent. Because, y'know, I actually WANT to be a good sport about the whole thing, even if my opponent isn't. But on that topic, I did audibly freak out that first time in competitive X/Y when someone used a Flareon with Flare Blitz, and my brother (who isn't a Pokemon RPG player, though he likes the card game) had to look it up online and prove to me that no, it WASN'T a hack in X/Y. I still feel embarrassed about that.

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