Bravely Default started its life as a Final Fantasy game, but eventually evolved into its own thing. It's fun to think that if it hadn't, it would have gone down as the best Final Fantasy game in years. Easy. The 3DS RPG features a fairly standard turn-based system with a twist--every turn you can choose to either "Brave" (AKA, expend a Battle Point and gain an extra attack) or "Default" (AKA, block and bank a Battle Point). This simple mechanic, mixed with Bravely Default's clever Job system, totally changes the flow of battles, creating one of the freshest turn-based combat systems in recent memory.
The story, too, is decent, following Wind Vestal Agnès Oblige on her journey to awaken four crystals located around the world. She's joined by a spunky princess, an amnesiac, and the one survivor of a destroyed town. In other words, the most generic quartet in RPG history. But don't worry; it knows what it's doing with its tropes, so don't expect it to stay this typical the whole way through.