The SNAFU: GTA 5 really needs no introduction: it was the biggest of deals, selling millions of copies and garnering critical praise across the board. One of the most exciting features of was going to be the implementation of many gamers’ dream: an online open-world GTA experience. However, Rockstar just wasn’t quite finished with GTA Online when it came time for the main game to launch, so they postponed the online features until October.
The Fallout: Delaying the launch of the game's online portion was already bad enough, but we gave Rockstar a pass because of the amount of content in the single-player mode to placate us until then. Once the game within a game had launched, though, there were serious issues: peoples’ game kept crashing, cars randomly went missing, and entire accounts were lost. Rockstar eventually fixed the problem, but not after incurring a the wrath of the player base. As an apology, they credited $500,000 to the accounts of all Online players, but it didn't really make up for the lengthy series of game-breaking, save-erasing problems.