Bringing the Zone to life

Presenting the illusion of a living world is always a challenge for a game developer. Real people often have quirks that even advanced artificial intelligence has trouble mimicking. Some developers compensate for this by giving the AI more control, but this too has flaws as the AI can become unpredictable. For S.T.A.L.K.E.R., the developers at GSC decided to combine the two approaches and get the best of both worlds.