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Capcom Classics Collection Vol. 2 review

Solid
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Retro packs rule when they don't suck.

Let's interpret that statement. There are lots of great games from the past, and now that they can be packed together cheaply on a single disc, well, it sounds great! Fire up the presses! The "suck" problem often comes in the quality of translation, or lack thereof. Simply put, a lot of packs aren't worth the discs they're printed on. Other unfortunate retro collections have no games worth remembering, much less replaying.

Happily, Capcom Classics Collection Vol. 2 avoids both of these pitfalls. While its presentation isn't flawless, the games are in good working order. Just as importantly, a lot of the games are worth playing. Capcom has a rich arcade heritage, and this is reflected pretty well in this collection. Not every game's worth your time, but the ones that are tend to be keepers. (For a complete title rundown, see our earlier preview.

Shooting fans will be pleased with the inclusion of 1941; its vertically-oriented action is well-represented here. ECO Fighters, a 1994 horizontal-scroller, is really obscure, but surprisingly solid. There's also the shooting segment of Three Wonders, a neat three-games-in-one package with some beautiful art. The vertical shooter Varth's okay, but Side Arms hasn't aged well.

Like beating things up? The overrated Final Fight didn't make the cut, but the far weirder Captain Commando did. Knights of the Round, King of Dragons, and Avengers are also on offer. These games are repetitive and simple, but hey, if that's your thing, don't let us stop you.

The hack 'n slasher Magic Sword is probably the best bet for platform fans, followed by the cult classic Black Tiger. All-time classic Strider is on there too, though by this point you've probably played it on a previous collection.

On the fighting front CCC Vol. 2 offers two extremes: the absolutely wretched, original Street Fighter from 1987 and the all-time fighting classic Super Street Fighter II Turbo. The former is a frustrating curiosity, while Turbo is reason enough for some folks to buy this collection. A truly hardcore strategy video's included, too.

Rounding out the package are novelties like the trivia game Quiz and Dragons (complete with a special new Capcom-themed version) and lame obscurities like Block Block and Last Duel. As with any retropack, they can't all be winners, but the spiffy to iffy ratio is pretty good in this one.



As mentioned, the presentation is solid, but could be better. The progressive scan feature is nice, but it still doesn't recreate the pristine low-res graphics of the original arcade machines. If you don't have an HDTV, then the games'll look even yuckier - they were never meant to be seen this way. Anyway, aside from that, everything looks and sounds pretty accurate, and the unlockable cheats, art galleries, and game histories are nice rewards for your skill.

The last pertinent fact? CCC Vol. 2 is only 20 bucks, which comes to $1 a game. Considering all of the classic arcade gameplay on this disc, it's an excellent value. We're not sure Capcom has enough material for yet another arcade collection, but if this is the last, then they'll have gone out on a high note.

More Info

Release date: Nov 15 2006 - Xbox, PS2 (US)
Nov 15 2006 - Xbox (UK)
Available Platforms: Xbox, PS2
Genre: Other Games/Compilations
Published by: Capcom
Developed by: Capcom, Digital Eclipse
ESRB Rating:
Teen: Blood and Gore, Violence, Mild Suggestive Themes

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