GamesRadar+ Verdict
Pros
- +
Satisfyingly squishy physics
- +
Charming and innovative levels
- +
Varies the pacing well
Cons
- -
Somewhat copies World of Goo
- -
Fairly short
- -
May stump some
Why you can trust GamesRadar+
Chains has the most satisfyingly squishy physics since... well, since that other indie physics-based sphere-em-up –Land of Gunk, was it? In common with 2DBoy’s hit, Ivan and Philip Traykov’s game makes a virtue of the underlying mechanics behind the puzzles.
The game’s multi-colored orbs can be linked with others of their type – connect more than three, and they’ll disappear. A simple concept, but the developers have toyed successfully with the formula, requiring us to alternate our play style to clear all 20 levels. Some call for sedate consideration, others are click-fests. All are charming and innovative. For the price, it’s easy to recommend.
Jul 23, 2009
More info
Genre | Puzzle |
Description | Chains has the most satisfyingly squishy physics since... well, since that other indie physics-based sphere-em-up – Land of Gunk, was it? In common with 2DBoy’s hit, Ivan and Philip Traykov’s game makes a virtue of the underlying mechanics behind the puzzles. |
Platform | "PC" |
Release date | 1 January 1970 (US), 1 January 1970 (UK) |
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