Chains review

A puzzler that may result in loss of time

GamesRadar+ Verdict

Pros

  • +

    Satisfyingly squishy physics

  • +

    Charming and innovative levels

  • +

    Varies the pacing well

Cons

  • -

    Somewhat copies World of Goo

  • -

    Fairly short

  • -

    May stump some

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Chains has the most satisfyingly squishy physics since... well, since that other indie physics-based sphere-em-up –Land of Gunk, was it? In common with 2DBoy’s hit, Ivan and Philip Traykov’s game makes a virtue of the underlying mechanics behind the puzzles.

The game’s multi-colored orbs can be linked with others of their type – connect more than three, and they’ll disappear. A simple concept, but the developers have toyed successfully with the formula, requiring us to alternate our play style to clear all 20 levels. Some call for sedate consideration, others are click-fests. All are charming and innovative. For the price, it’s easy to recommend.

Jul 23, 2009

More info

GenrePuzzle
DescriptionChains has the most satisfyingly squishy physics since... well, since that other indie physics-based sphere-em-up – Land of Gunk, was it? In common with 2DBoy’s hit, Ivan and Philip Traykov’s game makes a virtue of the underlying mechanics behind the puzzles.
Platform"PC"
Release date1 January 1970 (US), 1 January 1970 (UK)
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