========================================================
FIRE PROWRESTLING RETURNS CHARACTER GUIDE: DANSHOKU DINO
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for Sony PlayStation 2 (Japan)
Version 1.1
by Bill Wood (billwood661@comcast.net)
Last modified: 10/10/05

Fire ProWrestling Returns (c) 2005 Spike

NOTE: This guide views and prints best with a monospace typeface.
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===================
==VERSION HISTORY==
===================

1.1 - Minor corrections throughout, plus additional info regarding Dino's
      moveset, thanks to the one and only Fat Dave.

1.0 - Initial release of the guide.

=====================
==TABLE OF CONTENTS==
=====================

SECTION 1: HISTORY OF DANSHOKU DINO
SECTION 2: SKILL AND PARAMETER STATS
SECTION 3: MOVELIST
SECTION 4: STRATEGY
SECTION 5: MORE FUN WITH DINO!
SECTION 6: CLOSING

=======================================
==SECTION 1: HISTORY OF DANSHOKU DINO==
=======================================
Let's see... how to make the most out of this guide and still maintain a
"G" rating for the kiddies... this is gonna be tough, but here goes...

Odds are if you're unfamiliar with the crazy Japanese wrestling promotion
DDT, you more than likely have absolutely no idea who Danshoku Dino is.
And while his short career (he debuted in 2003) can by no means fill an
entire bio section, perhaps his outlandish gimmick can.

You see, Danshoku Dino's ring persona is that of a wrestler who leads an
"alternative lifestyle", and has learned to put some of his "talents" to
use inside the squared circle. (I'm hoping most of you can read between
the lines, I'm having a hard time with this!). As a result, Dino has
created an unique arsenal of wrestling "techniques" that may never (and
from all accounts, SHOULD never) be duplicated.

Despite - or perhaps because of - his provocative mannerisms, Dino has
enjoyed a taste of success in DDT, winning both the DDT Iron Man Heavy
Metal Title and the DDT KO-D Tag Team Title with Glenn Spectre (Dino
apparently wanted to change the "K" in KO-D to a word that rhymes with
that letter -- I'll leave it up to you to figure that one out).

Like other Japanese indy workers with wild gimmicks (Ebessan immediately
comes to mind), Dino has managed to branch outside the world of DDT,
working for Mexico's AAA promotion, competing in the ZERO-1 MAX World 1
Junior Tournament (where he worked "straight" the entire tour), and even
managing to make his presence felt in some of Japan's higher profile
matches (he interrupted a Jun Akiyama match by kissing male fans on the
lips -- Akiyama was supposedly terrified of Dino until it was revealed
he'd set the whole thing up himself!). Dino was also featured prominently
in several Spike articles leading up to the release of Fire Pro R, where
he could be seen "warming up" to FPR mascot Mask de Spike.

And in case you were wondering, not ALL of Dino's gimmick is 100% gimmick
(c'mon, work with me here... I'm trying to be discreet!).

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==SECTION 2: SKILL AND PARAMETER STATS==
========================================

SKILL
-----
Real Name..................Danshoku Dino
FPR Name....................Nichome Vino
Promotion............................DDT
FPR Promotion........................BBT
FPR Faction.............Main Army/Roster
Size...............................Small
Class.............................Junior
Height............................179 cm
Weight.............................95 kg
Gender.............Male? (gender bender)
Birthdate........................Unknown
Country............................Japan
Wrestler Rank..........................D
Charisma...............................C
Stance...........................Amaresu
Offensive Skill.................Orthodox
Return Skill..................Mysterious
Critical Type...................Finisher
Special Skill...................... None
Recovery............................Slow
Recovery (when bleeding)............Slow
Respiratory........................Below
Respiratory (when bleeding)........Below
Willpower.........................Medium
Willpower (when bleeding)...........Weak
Neck Endurance....................Medium
Arm Endurance.....................Medium
Back Endurance....................Medium
Leg Endurance.....................Medium
Movement Speed....................Medium
Ascend Speed......................Medium
Ascend Skill..................Can Ascend
Favorite Weapon.....................None

PARAMETER - OFFENSE     PARAMETER - DEFENSE
-------------------     -------------------
Punch.............3     Punch.............3
Kick..............3     Kick..............3
Throw.............3     Throw.............3
Joint.............3     Joint.............3
Stretch...........4     Stretch...........3
Power.............2     Flying............4
Instant-P.........5     Crush.............3
Arm Power.........3     Arm Power.........3
Technical.........3     Technical.........3
Rough.............3     Rough.............3
Ground............1     Ground............2
Entertainment.....8     Entertainment.....9

TOTAL SKILL POINTS (on a scale from 0-380): 107

=======================
==SECTION 3: MOVELIST==
=======================

Specialty moves are marked with [S]. Finisher is marked with [F].

KEY:

([]) = Square button
(X)  = X button
(O)  = Circle button

STRIKES
-------
Standing ([]).................................Low Kick
Standing (X)......................................Kick
Standing (O) + d-pad.....................American Hook
Standing (O).....................................Sobat
Standing ([]) + (X).................Leg Tackle (Mount)
Running ([])...........................Shoulder Tackle
Running (X).....................................Lariat
Running (O).........................Leg Tackle (Mount)
Running Counter ([]).....................Overhead Toss
Running Counter (X)...........................Leg Trip
Running Counter (O)........................Spinebuster
Running to corner...............................Lariat
Co-op Irish whip to corner..................Back Elbow
Corner-to-center attack.................Shining Wizard

GRAPPLES
--------
Grapple ([])................................Upper Blow
Grapple ([]) + Up............................Body Slam
Grapple ([]) + Left/Right..................Flying Mare
Grapple ([]) + Down........................Hammer Blow
Grapple (X)...................................Headbutt
Grapple (X) + Up.............Quick Release Brainbuster 
Grapple (X) + Left/Right..............Neckbreaker Drop
Grapple (X) + Down...............Hi-Speed Dragon Screw
Grapple (O).............................Shining Wizard
Grapple (O) + Up................Sheer Drop Brainbuster
Grapple (O) + Left/Right.......................Stunner
Grapple (O) + Down.....................DANSHOKU DRIVER [F]
Grapple ([]) + (X)............................ARM SLAM [S]*
Back Grapple ([]).........................Sledgehammer
Back Grapple (X)...................Tackle (Back Mount)
Back Grapple (O).........................Backslide Pin
Back Grapple (O) + Up/Down.......Argentine Backbreaker
Back Grapple (O) + Left/Right.......German Suplex Whip
Back Grapple ([]) + (X)........................LIPLOCK [S]
Back Grapple Counter ([])....................Elbow Pat
Back Grapple Counter (X)...........Reverse Chincrusher

OPPONENT DOWN MOVES
-------------------
Opponent Face Up at Head (X)........DANSHOKU NIGHTMARE [S]
Opponent Face Up at Head (O).........Cattle Mutilation
Opponent Face Up at Feet (X)..........Leg Grab and Pin
Opponent Face Up at Feet (O).........Spinning Toe Hold
Opponent Face Down at Head (X)............Camel Clutch
Opponent Face Down at Head (O)............Abdomen Lock
Opponent Face Down at Feet (X)............La Magistral
Opponent Face Down at Feet (O).........Stomping (back)
Running at Downed Opponent (O)...............Knee Drop

MOUNT MOVES
-----------
Mount Position ([])...................Elevated Punches
Mount Position (X)...........................Neck Lock
Mount Position (O).......................Shoulder Lock
Mount Position Counter...................Triangle Hold
Front Facelock Attack ([]).............Front Neck Lock
Front Facelock Attack (X)...................Piledriver
Front Facelock Attack (O).........Switch to Back Mount
Front Facelock Attack Counter..........Waterwheel Drop
Back Mount Position ([])...................Gedo Clutch
Back Mount Position (X).......Back Mount Knuckle Arrow
Back Mount Position (O)..........Switch to F. Facelock
Back Mount Position Counter.................Back Press

POST AND APRON MOVES
--------------------
Post ([])............................Diving Elbow Drop
Post (X).................Super Heavy Diving Body Press
Post (O)..................................Sledgehammer
Post ([]) + (X).....................Diving Body Attack
Run-Up Post vs Standing ([])......................None
Run-Up Post vs Downed (X).........................None
Corner Grapple (O) + Up.........Face Hump Franknsteinr
Corner Grapple (O) + Left/Right........Shoulder Thrust
Corner Grapple (O) + Down.......Ppl's Slap + Face Hump
Front Avalanche Counter...................Face Scratch
Back Avalanche Counter.......................Back Fall
Apron Grapple from inside..........In-Ring Brainbuster
Apron Grapple from outside................Shoulder Ram
Running to out of bounds......................Fake Out
Slingshot to outside..........................Fake Out
Slingshot to inside...............................None
Cage Dive.........................................None

DOUBLE AND TRIPLE TEAM MOVES
----------------------------
Two Platon Front Grapple................W. Brainbuster
Two Platon Back Grapple....................W. Backdrop
Two Platon Corner..................Highjack Piledriver
Three Platon Front Grapple.............Triple Beatdown
Three Platon Back Grapple..............Triple Beatdown
Three Platon Corner...............Triple Corner Attack

PERFORMANCE
-----------
Entrance..................................Backside Pat
Analog Stick Left.........................Ready Stance
Analog Stick Right.........................Throat Slit
Analog Stick Up..........................."SHHH!" pose
Analog Stick Down..............Crotch Grab performance

* = You'll just have to pretend that this is Dino's patented C*** Bottom.

 ++ NOTE: Some of Dino's more risque attacks can ONLY be performed on a
 ++ member of the same sex. This is due to the Male(?) gender setting in
 ++ Skill Edit. If Dino attempts the move on a member of the opposite sex,
 ++ the resulting attack animation will be altered!

=======================
==SECTION 4: STRATEGY==
=======================

GENERAL STRATEGY
Like most of his Japanese indy contemporaries, Danshoku Dino isn't built
to win in FPR. Instead, what he is built to do is flat-out entertain. And
with arguably the most entertaining moveset in the entire game, you should
have no problem getting a kick out of what Dino has to offer.

Dino has no exceptional stats offensively or defensively, save for the
"Entertainment" area. And since many of his signature moves fall into this
category, you may be able to make an impact by repeatedly using these
moves. But since nearly every pro wrestler has a high Entertainment
defensive stat, this small advantage can also be quickly negated.

If you NEED to win a Dino match, you need to play very conservatively.
With low Recovery and Respiratory stats, every wasted move is going to
count against you! Don't throw out errant strikes just because you can...
the breathing energy they consume is too precious. Instead, focus on
winning your grapples, then executing your finisher as soon and as many
times as possible (see "Grapples" for more info).

Winning aside, the joy in playing as Dino comes from embarrassing his
opponents with his outrageous moveset. Seeing him lay a liplock on an
unsuspecting opponent or perform an exotic dance over the head of an
unwilling victim are just of a couple of Fire Pro R's more unforgettable
moments! Even seemingly innocent moves such as the abdomen lock seem to
take on a whole new meaning when Dino is the performer of said technique!

Shockingly, Dino even has a few moves that lead to the MMA mount position.
But considering his "1" offensive rating in this area, we can safely
assume he's not going to that position of give Fedor a run for his money!

Indeed, the key word in Dino's offense is "humiliation." If you're playing
against a human opponent, perhaps you can do enough psychological damage
to gain an advantage. At the very least, you can hope they drop the
controller while bursting with laughter!

STRIKES
Nope, you don't want to be doing too much of this. Weak punch/kick stats,
bland attacks, plus low respiratory stats that will have you gassed out
sooner than a Ford Excursion on "E" in the middle of the Grand Canyon.
Nothing worth mentioning here, let's move on.

GRAPPLES
Now we're getting somewhere. While Dino's grappling moves aren't really
any more potent than his strikes, they're a helluva lot more entertaining
to watch (or maybe not, depending on your stance). Let's take a look at a
few of Dino's more... "colorful"... moves:

From a back grapple, the Liplock is an absolute must at least once in
every Dino match, and the Arm Slam/Rock Bottom (which isn't exactly how
Dino performs it, but oh well) is a signature front grapple that shouldn't
be ignored. And don't forget to corner grapple with Dino, as two of his
three corner grapples are an absolute riot to behold.

The single deadliest attack in Dino's arsenal is his finisher, the dreaded
Danshoku Driver, which consists of Dino stuffing his opponent's head into
his skimpy wrestling tights before giving them a piledriver. If ever one
needed a visual reference of how to add insult to injury, this is it! And
of course, since it has a high Entertainment rating as well as the ability
to "CRITICAL!" as a finisher, it is Dino's strongest weapon by far.

==================================
==SECTION 5: MORE FUN WITH DINO!==
==================================
You thought this guide was over, but the FPR fun with Dino doesn't stop
there! You can always:

   * Edit one of Dino's four costumes to be entirely flesh-colored!

   * Put Dino in the octagon and watch him take liberties with those tough
     as-nails shooters, who just so happen to have some of the lowest
     defensive Entertainment stats in FPR! And don't forget to mount!

   * Create a Chris Benoit edit and give him Dino's moves, then invite
     your smart mark friends over and watch them blow a gasket!

   * Use Dino's moveset as a base for your WWE Diva edits! Who needs B&P?
     (NOTE: You'll have to set their gender to Female(?) to do this!)

   * Put Dino in the steel cage with a wrestling purist such as Lou Thesz,
     then have fun trying to decide who wants out of the cage worse!

   * Enter Dino in a joshi (all-female) tournament and pretend he is being
     forced to compete against his will!

   * Put 4 Dinos in a tornado tag and watch them go at one anoth... on
     second thought, let's finish this guide while we're ahead. =P

======================
==SECTION 6: CLOSING==
======================
In closing, I would like to thank Jason Blackhart for statistical
information and for providing Dino's FPR name, Michael "maikeru" Leal
and tokerblue for movelist information, and Fat Dave for moveset
clarification.

Fire ProWrestling Returns Character Guide: Danshoku Dino
(c)2005 Bill Wood