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FIRE PRO WRESTLING RETURNS CHARACTER GUIDE: NAOMICHI MARUFUJI
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for Sony PlayStation 2 (U.S.)
Version 1.1
by Bill Wood (billwood661@ca.rr.com)
Last modified: 12/27/07

Fire Pro Wrestling Returns (c) 2005 Spike (c) 2007 Agetec

NOTE: This guide views and prints best with a monospace typeface.
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==VERSION HISTORY==
===================

1.1 - Minor corrections.

1.0 - Initial release of the guide.

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==TABLE OF CONTENTS==
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SECTION 1: HISTORY OF NAOMICHI MARUFUJI
SECTION 2: SKILL AND PARAMETER STATS
SECTION 3: MOVELIST
SECTION 4: STRATEGY
SECTION 5: CLOSING

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==SECTION 1: HISTORY OF NAOMICHI MARUFUJI==
===========================================

As is the case with many Japanese wrestlers, Naomichi Marufuji started his
career as a low-level junior worker in All Japan Pro Wrestling. When
Misawa took the majority of that promotion's roster to form Pro Wrestling
NOAH, Marufuji went along for the ride, and since that time he has become
one of the biggest names in Japanese wrestling, accomplishing feats that
other wrestlers can only dream of.

Marufuji's star began to rise when he formed a tag team with another up-
and-coming young star, KENTA. Together they went on to enjoy great success
both in and out of the NOAH promotion. And when Marufuji eventually set
out on his own, he went on to even greater successes, winning the GHC
Junior Heavyweight Championship as well as the 2004 Super J-Cup.

Marufuji certainly wasn't done there, as he went on to defeat Jun Akiyama
in incredible fashion to become the smallest (and youngest) GHC
Heavyweight Champion ever. Marufuji eventually lost the title to none
other than Misawa himself, but in the process of winning the belt became
the first NOAH wrestler in history to hold all five of the company's
titles. Since that time he has worked in the States for the Ring of Honor
promotion, gaining exposure to a whole new legion of appreciative fans.

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==SECTION 2: SKILL AND PARAMETER STATS==
========================================

SKILL
-----
Real Name..............Naomichi Marufuji
FPR Name...................Naomichi Kado
Organization..........Pro Wrestling NOAH
FPR Organization..............Super NOVA
FPR Group.....................Super NOVA
Size...............................Small
Class.............................Junior
Height............................176 cm
Weight.............................88 kg
Gender..............................Male
Birthdate.....................12/20/1979
Country............................Japan
Rank...................................C
Charisma...............................B
Stance.............................Lucha
Fight Style......................Panther
Return..........................Luchador
Critical........................Finisher
Special..........................Stardom
Recovery...................Medium (Good)
Recovery (when bleeding)............Slow
Breathing...................Above (Good)
Breathing (when bleeding)..........Below
Spirit............................Medium
Spirit (when bleeding)............Medium
Neck Endurance....................Medium
Arm Endurance.....................Medium
Back Endurance....................Medium
Leg Endurance.....................Medium
Movement Speed......................Fast
Up and Down Speed...................Fast
Ascent Style..................Can Run Up
Favorite Weapon.....................None

PARAMETER - OFFENSE     PARAMETER - DEFENSE
-------------------     -------------------
Punch.............3     Punch.............5
Kick..............4     Kick..............4
Throw.............4     Throw.............6
Joint.............3     Joint.............4
Stretch...........4     Stretch...........4
Power.............2     Flying............8
Agility..........10     Body..............4
Arm...............2     Lariat............3
Technical.........9     Technical.........8
Rough.............3     Rough.............4
MMA Overall.......3     MMA Overall.......3
Entertain.........2     Entertain.........8
-------------------     -------------------
OFF. SUB-TOTAL...49     DEF. SUB-TOTAL...61

TOTAL SKILL POINTS (on a scale from 0-380): 164

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==SECTION 3: MOVELIST==
=======================

Specialty moves are marked with [S]. Finisher is marked with [F].

KEY:

([]) = Square button
(X)  = X button
(O)  = Circle button

STRIKES
-------
Standing ([])...............................Chest Slap
Standing (X)................................Thigh Kick
Standing (O) + d-pad.......................THRUST KICK [S]
Standing (O)..........................Rolling Solebutt
Standing ([]) + (X).................Flying Rolling Pin
Running ([]).............................Jumping Elbow
Running (X).............................Super Dropkick
Running (O)................................Huracanrana
Running Counter ([]).......................Back Switch
Running Counter (X).....................Back Body Drop
Running Counter (O)......................Drop Toe Hold
Running to corner....................Zero Fighter Kick
Co-op Irish whip to corner...........Zero Fighter Kick
Corner-to-center attack.....................Super Kick

GRAPPLES
--------
Grapple ([]).............................Backhand Chop
Grapple ([]) + Up............................Body Slam
Grapple ([]) + Left/Right..................Flying Mare
Grapple ([]) + Down................Elbow Stomp to Neck
Grapple (X)...............................Dragon Screw
Grapple (X) + Up.....................Rapid Brainbuster 
Grapple (X) + Left/Right....................Tiger Spin
Grapple (X) + Down..................Leg Feed Enzuigiri
Grapple (O)...........................Gannosuke Clutch
Grapple (O) + Up.......................Step Kneel Kick
Grapple (O) + Left/Right..................Vertical DDT
Grapple (O) + Down........................Tiger Driver
Grapple ([]) + (X).............................Capture
Back Grapple ([]).............................Leg Trip
Back Grapple (X)..........................Knee Crusher
Back Grapple (O)............................School Boy
Back Grapple (O) + Up/Down............Jumping Backdrop
Back Grapple (O) + Left/Right.........Scissors Sleeper
Back Grapple ([]) + (X)..................German Suplex
Back Grapple Counter ([])................Kangaroo Kick
Back Grapple Counter (X)...................Back Switch

OPPONENT DOWN MOVES
-------------------
Opponent Face Up at Head (X)............Dragon Sleeper
Opponent Face Up at Head (O).........Run Face Dropkick
Opponent Face Up at Feet (X)........Hooked-Leg Pinfall
Opponent Face Up at Feet (O).........Spinning Leg Lock
Opponent Face Down at Head (X)............Camel Clutch
Opponent Face Down at Head (O).........Stomping (Neck)
Opponent Face Down at Feet (X)............La Magistral
Opponent Face Down at Feet (O).........Stomping (Back)
Running at Downed Opponent (O)....Low Dropkick to Face

MMA MOVES
---------
Guard Attack ([])........................Knuckle Arrow
Guard Attack (X)...........................Collar Lock
Guard Attack (O)........................Jackknife Hold
Guard Counter..............................Huracanrana
Mount/Facelock Attack ([])..................Body Punch
Mount/Facelock Attack (X)...............Front Necklock
Mount/Facelock Attack (O)..................Back Switch
Mount/Facelock Counter...................Drop Toe Hold
Back Mount Attack ([])...................Knuckle Arrow
Back Mount Attack (X)............................Elbow
Back Mount Attack (O)...............Body Choke Sleeper
Back Mount Counter.....................Rolling Pinfall

POST AND APRON MOVES
--------------------
Post ([])..............................Frog Body Press
Post (X)...........................SHOOTING STAR PRESS [S]
Post (O)..................................Missile Kick
Post ([]) + (X).......................Low Missile Kick
Running Dive ([]).................Rebound Missile Kick
Running Dive (X).....................Diving Body Press
Corner Grapple (O) + Up..............MODIFIED SHIRANUI [F]
Corner Grapple (O) + Left/Right...............SHIRANUI [S]
Corner Grapple (O) + Down.........Top Rope Huracanrana
Corner (Top Rope) Counter [F]......Top Rope Rollup Pin
Corner (Top Rope) Counter [B]...........SUPER SHIRANUI [S]
Inside Apron Grapple...............Brainbuster to ring
Outside Apron Grapple..............Landing Brainbuster
Run to outside...........................Tope Con Jilo
Dive out ring..............................La Quebrada
Dive in ring........................Swan Dive Dropkick
Cage Dive.........................................none

DOUBLE AND TRIPLE TEAM MOVES
----------------------------
Front Double Team......................Double Dropkick
Back Double Team.......................Double Dropkick
Corner Double Team..............Double Impact Shiranui
Front Triple Team...................Triple Hammer Blow
Back Triple Team....................Triple Hammer Blow
Corner Triple Team................Triple Corner Attack

PERFORMANCE
-----------
Entry Performance....................Hands Provocation
Analog Stick Left.............................Backflip
Analog Stick Right...................Neck Cutting Pose
Analog Stick Up..........................Hands Come On
Analog Stick Down.......................Hands Gut Pose

=======================
==SECTION 4: STRATEGY==
=======================

GENERAL STRATEGY
Naomichi Marufuji sits comfortably in the upper echelon of the Fire Pro
junior division with a lofty 164 attribute points. Enter him in a junior
tournament and he's instantly an odds-on favorite (in fact, he won one of
my own simmed tournaments, which led to the creation of this guide).
So skilled is Marufuji that he is only outranked in the junior division by
some of the more legendary names, such as Jyushin Liger and Tiger Mask.

Marufuji has the "Stardom" Special Skill, which means that taunting (or
appealing to the crowd) can actually give you a tactical advantage late
in the match. One good strategy is to slam the opponent down to the mat,
taunt/appeal, then hit the ropes for a sliding dropkick to the face.

Offensively speaking, Naomichi Marufuji is a decidedly average junior in
FPR barring three huge exceptions; the dreaded "Panther" Fight Style, a 10
Agility rating and a 9 Technical rating. The last two statistics alone
make it worth abandoning the moves in his moveset that do not fall into
one of these two categories. Fortunately, a good number of Marufuji's move
fall into the "Agility" category, but here are a few particular moves you
may want to focus on:

   * Dragon Screw
   * Gannosuke Clutch
   * Leg Trip
   * School Boy
   * Huracanrana
   * La Magistral

One more important thing to remember when it comes to Marufuji; the corner
is your friend. From there, Marufuji can land some of the bigger and
flashier moves in his arsenal, including two "run up the post" moves and
several variations of his patented finisher, the Shiranui.

STRIKES
Marufuji's kicks make up an important part of his arsenal, so it's vital
that you learn their range and connect with them early and often. The
Thrust Kick is a Special, meaning that it's probably the move you're going
to want to stick with for most of your striking.

GRAPPLES
Marufuji's grapple set is fairly pedestrian, although the wealth of
Agility-based moves means they're going to be effective nonetheless.
Again, when it comes to grappling with Marufuji, it's best to position
yourself near the corner and go for one of his corner grapples. Even if
you find yourself being hoisted atop the turnbuckle, he has a Special
reversal (yet another variation of the Shiranui) that can turn the tables
in a hurry.

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==SECTION 5: CLOSING==
======================
In closing, I would like to thank Jason Blackhart for statistical
information and Dave Fairbairn and Z-Force for moveset clarification and
technical clarification of the Panther fight style.

Fire Pro Wrestling Returns Character Guide: Naomichi Marufuji
(c)2007 Bill Wood