=========================================================================
FIRE PRO WRESTLING RETURNS CHARACTER GUIDE: ROAD WARRIORS - HAWK & ANIMAL
=========================================================================
for Sony PlayStation 2 (U.S.)
Version 1.2
by Bill Wood (billwood661@ca.rr.com)
Last modified: 12/27/07

Fire Pro Wrestling Returns (c) 2005 Spike (c) 2007 Agetec

NOTE: This guide views and prints best with a monospace typeface.
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===================
==VERSION HISTORY==
===================

1.2 - Minor corrections.

1.1 - Minor revisions and corrections, thanks to The Senator.

1.0 - Initial release of the guide.

=====================
==TABLE OF CONTENTS==
=====================

SECTION 1: HISTORY OF THE ROAD WARRIORS
SECTION 2: SKILL AND PARAMETER STATS
SECTION 3: MOVELIST
SECTION 4: STRATEGY
SECTION 5: CLOSING

===========================================
==SECTION 1: HISTORY OF THE ROAD WARRIORS==
===========================================
Hailing from that mecca of professional wrestling, Minneapolis, the Road
Warriors -- Hawk and Animal -- turned the wrestling industry on its ear
in the mid-to-late 80's with their punishing arsenal of power moves and
dominating ring presence. They will go down in history as the only tag
team to hold the AWA, NWA and WWF tag team belts.

From their earliest days in Verne Gagne's AWA, Hawk (Mike Hegstrand) and
Animal (Joe Laurinaitus) knew they had to come up with something exciting
and unique to make themselves stand out from the rest of the tag teams in
the territory. And so, borrowing their gimmick from the classic Mel Gibson
flick "The Road Warrior", the pair began donning outlandish make-up and
shaving their heads into mohawk hair designs (the concept was that if one
had a mohawk and the other a reverse mohawk, they could put their heads
together and "plug in" to one another... go figure).

Garish outfits aside, the Road Warriors began to garner a nasty reputation
for destroying any and all comers in the ring, and thus their popularity
began to skyrocket. By the time they reached Jim Crockett's NWA promotion,
they were riding an undeniable wave of tag team success.

Later in their careers, the Road Warriors found themselves working for
the World Wrestling Federation, where it can be argued that they never
managed to recapture the success they enjoyed in their stints with
previous promotions. Their "on-again off-again" relationship with the WWF
(later WWE) continued for throughout the latter part of the 90's and into
the new millennium.

Sadly, Mike Hegstrand passed away in 2003. But through the modern marvel
of video, the Road Warriors' legacy of ring domination manages to live on.

========================================
==SECTION 2: SKILL AND PARAMETER STATS==
========================================

-------------------
-ROAD WARRIOR HAWK-
-------------------

SKILL
-----
Real Name...........................Hawk
                        (Mike Hegstrand)
FPR Name................Undead Gladiator
Organization.................Free/Legend
FPR Organization.....................AWG
FPR Group.........................Legend
Size...............................Large
Class..............................Heavy
Height............................190 cm
Weight............................127 kg
Gender..............................Male
Birthdate.......................4/9/1958
Country..........................America
Rank...................................A
Charisma...............................S
Stance.............................Power
Fight Style........................Power
Return.............................Power
Critical........................Finisher
Special..........................Warrior
Recovery............................Fast
Recovery (when bleeding).....Medium/Good
Respiratory.......................Normal
Respiratory (when bleeding)...Above/Good
Spirit............................Medium
Spirit (when bleeding)............Strong
Neck Endurance......................High
Arm Endurance.......................High
Back Endurance......................High
Leg Endurance.......................High
Movement Speed....................Medium
Up and Down Speed.................Medium
Ascent Style......................Enable
Favorite Weapon....................Chair

PARAMETER - OFFENSE     PARAMETER - DEFENSE
-------------------     -------------------
Punch.............6     Punch.............8
Kick..............5     Kick..............8
Throw.............5     Throw.............5
Joint.............3     Joint.............3
Stretch...........4     Stretch...........7
Power.............7     Flying............8
Agility...........8     Body..............9
Arm...............7     Lariat............8
Technical.........3     Technical.........5
Rough.............5     Rough.............8
Ground............5     Ground............4
Entertain.........1     Entertain........10
-------------------     -------------------
OFF. SUB-TOTAL...59     DEF. SUB-TOTAL...83

TOTAL SKILL POINTS (on a scale from 0-380): 212

---------------------
-ROAD WARRIOR ANIMAL-
---------------------

SKILL
-----
Real Name.........................Animal
                       (Joe Laurinaitis)
FPR Name..................Iron Gladiator
Organization.................Free/Legend
FPR Organization................American
FPR Group.........................Legend
Size...............................Large
Class..............................Heavy
Height............................190 cm
Weight............................130 kg
Gender..............................Male
Birthdate......................6/28/1961
Country..........................America
Rank...................................A
Charisma...............................S
Stance.............................Power
Fight Style........................Power
Return.............................Power
Critical........................Finisher
Special..........................Warrior
Recovery............................Fast
Recovery (when bleeding).....Medium/Good
Breathing.........................Normal
Breathing (when bleeding).....Above/Good
Spirit............................Medium
Spirit (when bleeding)............Strong
Neck Endurance......................High
Arm Endurance.......................High
Back Endurance......................High
Leg Endurance.......................High
Movement Speed....................Medium
Up and Down Speed.................Medium
Ascent Style......................Enable
Favorite Weapon....................Chair

PARAMETER - OFFENSE     PARAMETER - DEFENSE
-------------------     -------------------
Punch.............6     Punch.............8
Kick..............4     Kick..............8
Throw.............5     Throw.............4
Joint.............2     Joint.............2
Stretch...........4     Stretch...........7
Power.............8     Flying............8
Agility...........6     Body..............9
Arm...............8     Lariat............9
Technical.........2     Technical.........5
Rough.............6     Rough.............8
MMA Overall.......4     MMA Overall.......5
Entertain.........1     Entertain........10
-------------------     -------------------
OFF. SUB-TOTAL...56     DEF. SUB-TOTAL...83

TOTAL SKILL POINTS (on a scale from 0-380): 209

STATISTICAL COMPARISON: In terms of Skill the Road Warriors are nearly
identical, save that Hawk has Strong Spirit when bleeding compared to
Animal's Medium. The Offense/Defense Parameters tell a different story,
but the difference in point value in various categories between the two
wrestlers is never more than one. All in all, the Road Warriors are an
extremely well-balanced powerhouse of a tag team.

=======================
==SECTION 3: MOVELIST==
=======================

Specialty moves are marked with [S]. Finisher is marked with [F].

KEY:

([]) = Square button
(X)  = X button
(O)  = Circle button

-------------------
-ROAD WARRIOR HAWK-
-------------------

STRIKES
-------
Standing ([])....................................Punch
Standing (X)......................................Kick
Standing (O) + d-pad...................Football Tackle
Standing (O).............................Lariat Attack
Standing ([]) + (X)..........................Drop Kick
Running ([])...............................Clothesline
Running (X)........................Shoulder Fly Attack
Running (O)..............................FLYING LARIAT [S]
Running Counter ([])....................Back Body Drop
Running Counter (X)...............Pelting Lift Up Slam
Running Counter (O)..........................POWERSLAM [S]
Running to corner...............................Lariat
Co-op Irish whip to corner......................Lariat
Corner-to-center attack...........................none

GRAPPLES
--------
Grapple ([]).................................Face Claw
Grapple ([]) + Up.................High Angle Body Slam
Grapple ([]) + Left/Right.....................Arm Whip
Grapple ([]) + Down........................Hammer Blow
Grapple (X)...................................Headbutt
Grapple (X) + Up.................STRIKING LIFT-UP SLAM [S] 
Grapple (X) + Left/Right..........Pendulum Backbreaker
Grapple (X) + Down......................Manhattan Drop
Grapple (O)..............................Headbutt Rush
Grapple (O) + Up..................Canadian Backbreaker
Grapple (O) + Left/Right.............Oklahoma Stampede
Grapple (O) + Down..................Jumping Piledriver
Grapple ([]) + (X)...........................Powerbomb
Back Grapple ([]).........................Sledgehammer
Back Grapple (X)..........................Knee Crusher
Back Grapple (O).........................Shoulder Claw
Back Grapple (O) + Up/Down.................Atomic Drop
Back Grapple (O) + Left/Right........Leg Lift Backdrop
Back Grapple ([]) + (X)...................Enzui Lariat
Back Grapple Counter ([])...................Elbow Bunt
Back Grapple Counter (X)........................Rumble

OPPONENT DOWN MOVES
-------------------
Opponent Face Up at Head (X)......Both Hands-Press Pin
Opponent Face Up at Head (O).........Jumping Fist Drop
Opponent Face Up at Feet (X)...............Boston Crab
Opponent Face Up at Feet (O)........Stomping (stomach)
Opponent Face Down at Head (X)............Camel Clutch
Opponent Face Down at Head (O)................Leg Drop
Opponent Face Down at Feet (X)......Hooked-Leg Pinfall
Opponent Face Down at Feet (O).........Stomping (back)
Running at Downed Opponent (O).......Jumping Fist Drop

MMA MOVES
---------
Guard Attack ([])........................Knuckle Arrow
Guard Attack (X)...........................Boston Crab
Guard Attack (O).........................Lift Up Press
Guard Counter.....................................Bash
Mount/Facelock Attack ([])..............Front Necklock
Mount/Facelock Attack (X)...................Piledriver
Mount/Facelock Attack (O)...............Powerbomb Whip
Mount/Facelock Counter.................Waterwheel Drop
Back Mount Attack ([])........................Headbutt
Back Mount Attack (X)....................Knuckle Arrow
Back Mount Attack (O)................Reverse Powerbomb
Back Mount Counter..........................Back Press

POST AND APRON MOVES
--------------------
Post ([])............................Diving Body Press
Post (X)..............................DIVING FIST DROP [S]
Post (O)..................................Sledgehammer
Post ([]) + (X)..........................DIVING LARIAT [F]
Running Dive ([]).................................none
Running Dive (X)..................................none
Corner Grapple (O) + Up...........2nd Rope Brainbuster
Corner Grapple (O) + Left/Right........Corner Shoulder
Corner Grapple (O) + Down...........Corner Hammer Blow
Corner (Top Rope) Counter [F].................Headbutt
Corner (Top Rope) Counter [B]...........Backhand Elbow
Inside Apron Grapple.............Brainbuster into ring
Outside Apron Grapple.........................Headbutt
Run to outside............................Suicide Dive
Dive out ring..........................Plancha Suicida
Dive in ring......................Diving X Body Attack
Cage Dive.........................................none

DOUBLE AND TRIPLE TEAM MOVES
----------------------------
Front Double Team...................Double Brainbuster
Back Double Team.......................Double Backdrop
Corner Double Team................High-Jack Piledriver
Front Triple Team...................Triple Hammer Blow
Back Triple Team....................Triple Hammer Blow
Corner Triple Team.......................Triple Impact

PERFORMANCE
-----------
Entry Performance.....................Hands High Raise
Analog Stick Left..........................Hands Raise
Analog Stick Right...........................Chest Out
Analog Stick Up...........................Arms Cross 1
Analog Stick Down.........................Arms Cross 2

---------------------
-ROAD WARRIOR ANIMAL-
---------------------

STRIKES
-------
Standing ([])....................................Punch
Standing (X)......................................Kick
Standing (O) + d-pad.....................Lariat Attack
Standing (O)...........................Football Tackle
Standing ([]) + (X)..........................Drop Kick
Running ([])...............................Clothesline
Running (X)..............................Flying Lariat
Running (O)........................Shoulder Fly Attack
Running Counter ([])....................Back Body Drop
Running Counter (X)...............PELTING LIFT UP SLAM [S]
Running Counter (O)..........................POWERSLAM [F]
Running to corner...............................Lariat
Co-op Irish whip to corner......................Lariat
Corner-to-center attack...........................none

GRAPPLES
--------
Grapple ([]).................................Face Claw
Grapple ([]) + Up.................High Angle Body Slam
Grapple ([]) + Left/Right.....................Arm Whip
Grapple ([]) + Down........................Hammer Blow
Grapple (X).........................Neck Hanging Choke
Grapple (X) + Up..................Striking Liftup Slam 
Grapple (X) + Left/Right..............Backbreaker Slam
Grapple (X) + Down.....................Shoulder Buster
Grapple (O)..............................Headbutt Rush
Grapple (O) + Up..........................Torture Rack
Grapple (O) + Left/Right................AVALANCHE HOLD [S]
Grapple (O) + Down...........................Powerbomb
Grapple ([]) + (X)...................OKLAHOMA STAMPEDE [S]
Back Grapple ([]).........................Sledgehammer
Back Grapple (X)...........................Atomic Drop
Back Grapple (O).........................Shoulder Claw
Back Grapple (O) + Up/Down..........1-Hand Backbreaker
Back Grapple (O) + Left/Right.........Leglift Backdrop
Back Grapple ([]) + (X).................Enzui Headbutt
Back Grapple Counter ([])...................Elbow Bunt
Back Grapple Counter (X)........................Rumble

OPPONENT DOWN MOVES
-------------------
Opponent Face Up at Head (X)......Both Hands-Press Pin
Opponent Face Up at Head (O)...........Stomping (face)
Opponent Face Up at Feet (X)...............Boston Crab
Opponent Face Up at Feet (O)........Stomping (stomach)
Opponent Face Down at Head (X)............Camel Clutch
Opponent Face Down at Head (O).........Stomping (head)
Opponent Face Down at Feet (X)......Hooked-Leg Pinfall
Opponent Face Down at Feet (O).........Stomping (back)
Running at Downed Opponent (O)......Jumping Elbow Drop

MMA MOVES
---------
Guard Attack ([])........................Knuckle Arrow
Guard Attack (X)...........................Boston Crab
Guard Attack (O).........................Lift Up Press
Guard Counter.....................................Bash
Mount/Facelock Attack ([])..............Front Necklock
Mount/Facelock Attack (X)...................Piledriver
Mount/Facelock Attack (O)...............Powerbomb Whip
Mount/Facelock Counter.................Waterwheel Drop
Back Mount Attack ([])........................Headbutt
Back Mount Attack (X)....................Knuckle Arrow
Back Mount Attack (O)................Reverse Powerbomb
Back Mount Counter..........................Back Press

POST AND APRON MOVES
--------------------
Post ([]).................................Sledgehammer
Post (X)..................................Sledgehammer
Post (O)..................................Sledgehammer
Post ([]) + (X)...........................Sledgehammer
Running Dive ([]).................................none
Running Dive (X)..................................none
Corner Grapple (O) + Up...........Corner Headbutt Rush
Corner Grapple (O) + Left/Right........CORNER SHOULDER [S]
Corner Grapple (O) + Down...........Corner Hammer Blow
Corner (Top Rope) Counter [F]........Oklahoma Stampede
Corner (Top Rope) Counter [B]...........Backhand Elbow
Inside Apron Grapple.............Brainbuster into ring
Outside Apron Grapple.........................Headbutt
Run to outside............................Suicide Dive
Dive out ring.............................Sledgehammer
Dive in ring......................................none
Cage Dive.........................................none

DOUBLE AND TRIPLE TEAM MOVES
----------------------------
Front Double Team...................Double Brainbuster
Back Double Team.......................Double Backdrop
Corner Double Team................High-Jack Piledriver
Front Triple Team...................Triple Hammer Blow
Back Triple Team....................Triple Hammer Blow
Corner Triple Team.......................Triple Impact

PERFORMANCE
-----------
Entry Performance.....................Shout with hands
Analog Stick Left..........................Hands raise
Analog Stick Right.........................Animal pose
Analog Stick Up...........................Arms cross 1
Analog Stick Down..........................Arm raise 1

=======================
==SECTION 4: STRATEGY==
=======================

GENERAL STRATEGY
Perhaps more than any other tag team, the Road Warriors represent power
personified in Fire Pro Returns. Their arsenal of moves suit their skills
to a "T", and their "Warrior" skill gives them a decided advantage at the
beginning (increased offensive output) and the end (no-selling) of the
match. Remember that with the "Warrior" skill (which is a combination of
"Quick Return" and "Start Dash") it's to your advantage to not get hurt
early in the match, as your offensive output is increased until your
health falls below 70%.

Taking a look at their movesets, we can see that the Road Warriors'
offensive techniques are rather basic; simple punches and kicks, basic
powerslams, headbutts, etc. There's nothing fancy here, save for the fact
that Hawk is inexplicably given planchas and other diving attacks that
have no place in his arsenal.

Hawk and Animal are both defensive monsters and can absorb a ton of
punishment before throwing in the towel. If they have an Achilles' Heel
it's in the "Joint" category, so don't let them get caught in too many
holds that focus on those areas. Even so, their High defense in all body
stats means they're not going to tap easily.

Much like the Road Warriors in their prime, your focus should be on total
domination; stay on the offensive and never let up. If you win most of
your grapples and connect with a fair number of strikes, victory should
always be within your grasp.

STRIKES
Punch. Kick. Lariat. Lather. Rinse. Repeat. The Road Warriors' strikes are
both simple and effective... you don't need anything other than the very
basics to succeed.

Although Hawk and Animal both have respectable (if unremarkable) striking
skills, it's better to focus on the power-based moves in their grapple
movesets, this is where their true power lies. Nonetheless, it's never a
bad idea to pick up a downed opponent so that they are standing dazed,
then nail 'em with a stiff Lariat or Football Tackle.

GRAPPLES
Again, nothing too fancy here, then again it doesn't need to be. Most of
these attacks play perfectly to the Road Warriors' power-based skills;
powerbombs and backbreakers galore. It should be noted that Animal's
Finisher is FPR is a Run Counter Powerslam, so you're going to have to set
that up from an Irish Whip in order to succeed. Still, it's probably going
to be easier to land than the Doomsday Device, unless you happen to have a
second player tagging with you (see below).

THE DOOMSDAY DEVICE!
Setting an opponent up for the Doomsday Device can be tricky, especially
if your tag partner happens to be the CPU. Of the twenty or so times I
hoisted the opponent on my shoulders, only once did my CPU partner bother
to climb the post and finish the move. Frustrating to say the least.

You obviously have to initiate the setup while you're near your own
corner, here's the easiest way I think of:

   1) Make sure your opponent is downed near your corner.

   2) Lift him up so that he is in the "Standing Dazed" position,
      then go for a Back Grapple.

   3) Hit R1 + Up at the Back Grapple to hoist the opponent onto
      your shoulders.

From there, it's up to the CPU Logic to see the situation and capitalize,
which as I said earlier, doesn't always work. And just in case you're
curious, EITHER Road Warrior can perform the setup for the Doomsday Device
(actually all wrestlers have the setup in their arsenal), but Hawk is the
one with the Diving Lariat finisher.

Here are some further comments about the Doomsday Device in Fire Pro R,
compliments of the Senator:

***  "CPU Hawk, if I remember right, can NOT do the proper Doomsday Device,
***  but instead just goes for the axe handle, and will do so, unless you
***  re-edit him and switch the lariat and axehandle's positions in the top
***  rope area. Seeing that you questioned some other parts of his moveset
***  (the planchas and such), he'd likely be a good re-edit candidate
***  anyway, even if the regular version is satsifactory otherwise."

I'll finish this section by saying that I completely agree with Senator's
suggestion. If you're a complete Road Warriors fanatic (you know who you
are) and want a proper Doomsday Device, it's worth an edit save slot to
make your Road Warriors extra-perfect. And get rid of those silly planchas
while you're at it.

======================
==SECTION 5: CLOSING==
======================
In closing, I would like to thank Jason Blackhart for statistical
information and Dave Fairbairn for moveset clarification.

Special thanks to MadMaxx1974 for... well, being who he is.

Fire Pro Wrestling Returns Character Guide: The Road Warriors
(c)2007 Bill Wood