ORIGINAL FAQ DATE:  April 27 2001 (04/27/01)

                            T R O P I C O
                            Unoffical FAQ

Author        - James Paterson
Version       - 1.0
Last Updated  - April 30th 2001, at 2:59pm EST
E-Mail        - james@tscentral.net
Web           - http://www.tscentral.net/

NONSENSE OF THE UPDATE:

"Political power grows from the barrel of a gun."
- Chairman Mao Zedong, Chairman of the Chinese Communist Party

===========================================================================

This document is copyright by US and Canadian copyright laws.  This FAQ is
for personal use only.  This FAQ may not be reprinted or reproduced, in
part or in whole, in any form, including, but not limited to, electronic
transmission and magazine publication, unless prior consent is given by the
author.  This FAQ may not be sold to anybody, commercial or otherwise.
Referencing or altering of this FAQ is expressly forbidden.  If you own or
operate a website and wish to post this FAQ, please read *[2] Webmaster
Information*

The following publishers and/or publications are strictly forbidden from
using this FAQ under any circumstance:

- Ziff-Davis Video Game Group
- IDG Media
- Brady Games
- Prima Games

If any of these, or other, publications use this FAQ or part of this FAQ
will be pursued to the fullest extent of the law.

===========================================================================

Update and Revision History

===========================================================================

ATTENTION!!  I am assuming that you've read the manual to the game, and that
             you know a fair bit about Tropico.

             This FAQ is a work in progress.

===========================================================================

Stuff Down So Far:

- Couple bugs, credits; not much.

===========================================================================

Table Of Contents

[1] Contact Information
[2] Webmaster Information
[3] Where This FAQ May Be Found
[4] Other FAQs Written
[5] FAQ Information
[6] Author Biography
[7] Tropico Copyright
[8] System Requirements
[9] Tropico Review
[10] Installing Tropico
[11] What Is Tropico?
[12] Buildings
     [12.1] Housing
            [12.1.1] Shack
            [12.1.2] Country House
            [12.1.3] House
            [12.1.4] Luxury House
            [12.1.5] Tenement
            [12.1.6] Apartment
            [12.1.7] Bunkhouse
     [12.2] Industrial
            [12.2.1] Lumber Mill
            [12.2.2] Cannery
            [12.2.3] Cigar Factory
            [12.2.4] Jewelry Factory
            [12.2.5] Rum Distillery
     [12.3] Farming and Mining
            [12.3.1] Farm
            [12.3.2] Ranch
            [12.3.3] Fisherman's Wharf
            [12.3.4] Logging Camp
            [12.3.5] Mine
     [12.4] Tourism
            [12.4.1] Bungalow
            [12.4.2] Cheap Hotel
            [12.4.3] Hotel
            [12.4.4] Luxury Hotel
            [12.4.5] Pool
            [12.4.6] Beach Site
            [12.4.7] Spa
            [12.4.8] Scenic Outlook
            [12.4.9] Archaeological Site (Visitor/Research Center)
            [12.4.10] Souvenir Shop
     [12.5] Entertainment
            [12.5.1] Pub
            [12.5.2] Nightclub
            [12.5.3] Restaurant
            [12.5.4] Gourmet Restaurant
            [12.5.5] Sports Complex
            [12.5.6] Casino
            [12.5.7] Cabaret
     [12.6] Infrastructure
            [12.6.1] Port
            [12.6.2] Airport
            [12.6.3] Teamster's Office
            [12.6.4] Construction Office
            [12.6.5] Electric Power Plant
            [12.6.6] Electric Substation
            [12.6.7] Bank
     [12.7] Government
            [12.7.1] Palace
            [12.7.2] Diplomatic Ministry
            [12.7.3] Police Station
            [12.7.4] Prison
            [12.7.5] Guard Station
            [12.7.6] Armory
            [12.7.7] Immigration Office
            [12.7.8] Radio Station
            [12.7.9] TV Station
     [12.8] Human Services
            [12.8.1] Health Clinic
            [12.8.2] Hospital
            [12.8.3] Church
            [12.8.4] Cathedral
            [12.8.5] High School
            [12.8.6] College
            [12.8.7] Marketplace
[13] People
     [13.1] Uneducated
            [13.1.1] Farmer
            [13.1.2] Lumberjack
            [13.1.3] Laborer
            [13.1.4] Teamster
            [13.1.5] Miner
            [13.1.6] Fishermen
            [13.1.7] Dockworker
            [13.1.8] Showgirl
            [13.1.9] Maid
            [13.1.10] Cook
            [13.1.11] Barmaid
            [13.1.12] Attendant
     [13.2] High School Educated
            [13.2.1] Priest
            [13.2.2] Athlete
            [13.2.3] Soldier
            [13.2.4] Policeman
            [13.2.5] Pitboss
            [13.2.6] Shopkeeper
            [13.2.7] Teacher
            [13.2.8] Bureaucrat
     [13.3] College Educated
            [13.3.1] General
            [13.3.2] Bishop
            [13.3.3] Professor
            [13.3.4] Banker
            [13.3.5] Engineer
            [13.3.6] Doctor
            [13.3.7] Journalist
     [13.4] Specialty
            [13.4.1] Slob Tourist
            [13.4.2] Rich Tourist
            [13.4.3] Unemployed
            [13.4.4] Retiree
            [13.4.5] Rebel
            [13.4.6] Student
            [13.4.7] Mother
            [13.4.8] Child
[14] Background
     [14.1] Moscow U.
     [14.2] Harvard U.
     [14.3] Miner
     [14.4] Farmer
     [14.5] Biblical Scholar
     [14.6] Man Of The People
     [14.7] Booze Baron
     [14.8] Leftist Artist
     [14.9] Fortunate Son
     [14.10] Self-Made Man
     [14.11] Silver Spoon
     [14.12] Generalissmo
     [14.13] Chief Of Police
     [14.14] Developer
     [14.15] Naturalist
     [14.16] Professor
     [14.17] Pop Singer
[15] Rise To Power
     [15.1] Communist Rebellion
     [15.2] Capitalist Rebellion
     [15.3] Elected As Socialist
     [15.4] Elected As Facist
     [15.5] Elected As Capitalist
     [15.6] Elected For "Family Values"
     [15.7] Military Coup
     [15.8] Religious Appointment
     [15.9] Installed By KGB
     [15.10] Installed By CIA
     [15.11] Bought The Election
     [15.12] Heir Apparent
[16] Positive Traits
     [16.1] Charismatic
     [16.2] Hardworking
     [16.3] Financial Genius
     [16.4] Green Thumb
     [16.5] Administrator
     [16.6] Diplomat
     [16.7] Empathy
     [16.8] Entrepreneurial
     [16.9] Incorruptible
     [16.10] Scholarly
[17] Flaws
     [17.1] Kleptomaniac
     [17.2] Womanizer
     [17.3] Compulsive Liar
     [17.4] Ugly
     [17.5] Alcoholic
     [17.6] Flatulence
     [17.7] Compulsive Gambler
     [17.8] Paranoid
     [17.9] Coward
     [17.10] Moronic
     [17.11] Short Tempered
     [17.12] Pompous
     [17.13] Tourette's Syndrome
     [17.14] Cheapskate
     [17.15] Religious Zealot
     [17.16] Great Schmoozola
[18] Edicts
     [18.1] People
            [18.1.1] ...
[19] Citizens
     [19.1] Athlete
     [19.2] Banker
     [19.3] ...
.
.
.
[20] Beginning Strategies
[21] Advanced Strategies
[22] Cheat Codes
[23] Frequently Asked Questions (FAQ)
[24] Bugs
[25] Credits

===========================================================================

|-------------------------|
|-[1] Contact Information-|
|-------------------------|

Feel free to contact me at the following address:

james@tscentral.net OR

james (at) tscentral (dot) net

E-mail is checked every two days, and a quick response is almost
guaranteed.  When e-mailing, DO NOT ask for the following:

- hacks, cracks, warez, or other illegal materials
- any additional information for Tropico, as everything I know is contained
  in this FAQ

I appreciate the following e-mails:

- questions.  If I receive enough questions, I will probably add a
  Frequently Asked Questions section.
- bugs and glitches (to be added to [20] Bugs so people know what to look
  for and how to get around it)
- information you have that I have missed
- corrections to parts of the FAQ
- suggestions to make the FAQ better or more informative
- site's where this FAQ has been posted but is not listed under heading
  [3] Where This FAQ May Be Found
- compliments
- hate mail (legitimite and intelligent hate mail will be responsed to, but
  unintelligent pieces of garbage, such as *ur fak sux* will be promptly
  ignored and added to a filter)

===========================================================================

|---------------------------|
|-[2] Webmaster Information-|
|---------------------------|

If you wish to post this, or one of my other FAQs on your website, you may
do so as long as the following conditions are applied:

- the FAQ will remain as is in .txt form
- you give me 100% credit
- you send me an e-mail informing me the FAQ has been posted and where it
  has been posted (either a general URL or a direct URL to the FAQ)
- you keep the FAQ updated by regularlarly checking GameFAQS

===========================================================================

|---------------------------------|
|-[3] Where This FAQ May Be Found-|
|---------------------------------|

This FAQ may be found ONLY at the following websites:

GameFAQS              http://www.gamefaqs.com/

If you have my FAQ posted on your website with my permission, but your site
is not listed here, don't worry; it will next update.

===========================================================================

|------------------------|
|-[4] Other FAQs Written-|
|------------------------|

|-----------------------|----------|---------------|
|        GAME           | Platform |      Date     |
|-----------------------|----------|---------------|
|-----------------------|----------|---------------|
| Nocturne              |   PC     |  24 Feb 2001  |
| Unreal Tournament     |   PC     |  24 Feb 2001  |
| Serious Sam           |   PC     |  27 Mar 2001  |
| The Sims: House Party |   PC     |  08 Apr 2001  |
|-----------------------|----------|---------------|

NOCTURNE and UNREAL TOURNAMENT are under the name of Droogie, my name I
used in the Half-Life add-on, Team Fortress Classic.  Both FAQs can be
found at GameFAQS at http://www.gamefaqs.com

===========================================================================

|---------------------|
|-[5] FAQ Information-|
|---------------------|

Number of Pages : 11
Word Count      : 1855
Line Count      : 435
Best Font       : Courier
Best Font Size  : 9

===========================================================================

|----------------------|
|-[6] Author Biography-|
|----------------------|

I am a computer networking engineer with a MCSE (Microsoft Certified
Systems Engineer) certificate.  I own and operate a local computer store
that sells a variety of products, such as laptops, white-boxes, pre-built
PC's, games, hardware, etc.

I enjoy playing a variety games, and recently I have gotten really into:

- EverQuest
- Onimusha: Warlords (PlayStation2)
- Shadow Of Destiny (PlayStation2)
- RollerCoaster Tycoon (oldie but a goodie)
- Clive Barker's Undying (greatest horror game I've played in a while)
- Project I.G.I. (bad reviews, but I find it to be a good game)
- Serious Sam
- Tribes 2
- The Sims: House Party
- Mob Rule (just like Constructor, but mob-oriented.  Funny too)
- The Moon Project
- Zeus: Master Of Olympus
- Majesty: The Fantasy Kingdom Sim & Northern Expansion
- No One Lives Forever (played it a while ago, but never finished it, so
  I'm doing it again)

I also watch a lot of movies, and my favorites at the moment are:

- Se7en
- American Beauty
- Little Shop Of Horrors (1986 movie-musical version, with Rick Moranis)

I've also really gotten into the HBO TV series "The Sopranos."  I've got
season one on DVD and have taped the entire season two (since it hasn't
been released on DVD yet) and am in the process of taping season three.
It is a great show about a mafia boss in the 2000's who has to put up with
his family and his other family, and needs to see a psychiatrist.  I
recommend fans of GoodFelllas, Scarface, etc. to watch the show.

===========================================================================

|---------------------------|
|-[7] Tropico Copyright    -|
|---------------------------|

Tropico, the Tropico logo, PopTop, and the PopTop logo are trademarks of
PopTop Software, Inc.  Gathering Of Developers, godgames, and the Godgames
logo are trademarks of Gathering Of Developers, Inc.  Take-Two Interactive
Software, Inc and the Take-Two Family logo are registered trademarks of
Take-Two Interactive Software Inc.  All other trademarks and trade names are
property of their respective owners.  © 2001 Gathering Of Developers.  All
Rights Reserved.

This FAQ is not endorsed or supported in any way by GODGames, PopTop, it's
staff or affiliates.

===========================================================================

|-------------------------|
|-[8] System Requirements-|
|-------------------------|

- Windows 95/98/98SE/ME/2000/NT4
- 200MHz
- CDROM
- 32MB RAM
- 820MB Hard Disk Space

===========================================================================

|--------------------|
|-[9] Tropico Review-|
|--------------------|

Coming soon...

===========================================================================

|-------------------------|
|-[10] Installing Tropico-|
|-------------------------|

1.  Start the Windows 95/98/98SE/ME/2000/NT4 operating system.
2.  Place the Tropico CD in the CD drive.  The Autorun menu appears.

NOTE: If the Autorun menu does not automatically appear, click the START
      button on the Windows Task Bar, then click Run... At the Dialog Box,
      type D:\start.exe, then click OK.  The autorun menu appears.  If your
      CD-ROM drive uses a letter other than "D", please substitue the
      letter of your CD-ROM drive for "D".

3.  Click the Install button to install the Tropico.

NOTE: You may exit the setup program at any time by clicking CANCEL.

4.  Click FINISH to exit the install wizard.

===========================================================================

|-----------------------|
|-[11] What Is Tropico?-|
|-----------------------|

Tropico is, in the loosest sense of the word, a city building strategy
game.  Granted, you construct buildings, upgrade them, etc., but there is
so much more to this game then buildings.  The political aspect of the game
is simply astounding.  Arrest people, bribe them, label them heretics, get
diplomatic with the U.S. and Russia, rig elections (which if you lose, you
will be thrown out of the game), initiate book burnings, declare martial
law, and so much more.

Tropico is also about people.  Yes, people.  Each map has a limit of 500
people (don't worry; it seems like a low number, but your population
accumulates slowly, and you will most likely lose a lot of people in the
process, legally or not.  Each of these 500 citizens have a unique name and
personality.  You won't see two people on the same map that have the same
name or exact same personality.

Factions also play a big part.  You may be able to improve your Capitalist
faction by providing lots of money making buildings, but your Communist
faction may go down because common workers won't work at said buildings.
Eliminate someone, and your Religious faction will go down, as well as the
overall Respect level of the island.

In conclusion, what is Tropic?  Answer: Fun.

===========================================================================

|----------------|
|-[12] Buildings-|
|----------------|

|----------------|
|-[12.1] Housing-|
|----------------|

Housing is where your people live.  Without adequate housing, your citizens
will build Shacks, which lower their House rating, which leads to a lower
happiness rating, which leads to lower respect for you, which leads to your
possible overtake.

|----------------|
|-[12.1.1] Shack-|
|----------------|

- Special
- Not Available for construction
- Built automatically by citizens
- Can be bulldozed
- Houses 1 family only
- Base Quality: 5

Shacks cannot be built by you because they are the lowest form of housing a
person can live in.  They will be built by citizens who can't afford any of
the housing you provide, or if there is not adequate housing available.

|------------------------|
|-[12.1.2] Country House-|
|------------------------|

Cost:           $500
Requirements:   NONE
Upgrades:       NONE
Income From:    Rent
Options:        NONE
Staff:          NONE
# of families:  1
Base Quality:   50
Variations:     2

|----------------|
|-[12.1.3] House-|
|----------------|

Cost:           $1,000
Requirements:   NONE
Upgrades:       NONE
Income From:    Rent
Options:        NONE
Staff:          NONE
# of families:  1
Base Quality:   70
Variations:     3

|-----------------------|
|-[12.1.4] Luxury House-|
|-----------------------|

Cost:           $2,000
Requirements:   Electricity (2 MW)
Upgrades:       NONE
Income From:    Rent
Options:        NONE
Staff:          NONE
# of families:  1
Base Quality:   95
Variations:     NONE

|-------------------|
|-[12.1.5] Tenement-|
|-------------------|

Cost:           $4,000
Requirements:   NONE
Upgrades:       NONE
Income From:    Rent
Options:        Normal Maintenance
                Roach Patrol
Staff:          NONE
# of families:  12
Base Quality:   35
Variations:     NONE

Normal Maintenance - building is maintained on a regular basis, which keeps
                     the quality up, but costs more money.

Roach Patrol       - building is maintained rarely, which keeps the quality
                     down, but costs less money.

|--------------------|
|-[12.1.6] Apartment-|
|--------------------|

Cost:           $5,000
Requirements:   NONE
Upgrades:       NONE
Income From:    Rent
Options:        Normal Maintenance
                Roach Patrol
Staff:          NONE
# of families:  6
Base Quality:   60
Variations:     NONE

Normal Maintenance - building is maintained on a regular basis, which keeps
                     the quality up, but costs more money.

Roach Patrol       - building is maintained rarely, which keeps the quality
                     down, but costs less money.

|--------------------|
|-[12.1.7] Bunkhouse-|
|--------------------|

Cost:           $350
Requirements:   NONE
Upgrades:       NONE
Income From:    Rent
Options:        Normal Maintenance
                Roach Patrol
Staff:          NONE
# of families:  2
Base Quality:   25
Variations:     NONE

Normal Maintenance - building is maintained on a regular basis, which keeps
                     the quality up, but costs more money.

Roach Patrol       - building is maintained rarely, which keeps the quality
                     down, but costs less money.

==========================

|-------------------|
|-[12.2] Industrial-|
|-------------------|

Industrial buildings are one of the better money-makers, and having lots of
them will make the Capitalists like you better.

|----------------------|
|-[12.2.1] Lumber Mill-|
|----------------------|

Cost:           $5,000
Requirements:   Logging Camp
Upgrades:       Sawdust Burner - $2,000
                Power Saw - $2,000 + 10Mw Electricity
                Log Debarker - $3,000 + 5Mw Electricity
Income From:    Refinement of logs into lumber
Options:        Sweat Shop
                Easy-Does-It
Staff:          5 Factory Workers

Sweat Shop   - extra long hours, which gets more work done, but employee job
               happiness decreses

Easy-Does-It - workers get off 20% earlier, and their job happiness increases,
               but they don't get as much work done

|------------------|
|-[12.2.2] Cannery-|
|------------------|

Cost:           $15,000
Requirements:   NONE
Upgrades:       Packing House - $3,000
                Flash Freezer - $3,500 + 10Mw Electricity
Income From:    Refinement of fish, pineapple and coffee into canned fish,
                canned pineapple and canned coffee
Options:        Sweat Shop
                Easy-Does-It
Staff:          8 Factory Workers

Sweat Shop   - extra long hours, which gets more work done, but employee job
               happiness decreses

Easy-Does-It - workers get off 20% earlier, and their job happiness increases,
               but they don't get as much work done

|------------------------|
|-[12.2.3] Cigar Factory-|
|------------------------|

Cost:           $10,000
Requirements:   NONE
Upgrades:       Climate Control - $6,000 + 5Mw Electricity
                Auto-roller - $12,000 + 10Mw Electricity
                Skylights - $5,000
Income From:    Refinement of tobacco into cigars
Options:        Sweat Shop
                Easy-Does-It
Staff:          8 Factory Workers

Sweat Shop   - extra long hours, which gets more work done, but employee job
               happiness decreses

Easy-Does-It - workers get off 20% earlier, and their job happiness increases,
               but they don't get as much work done

|--------------------------|
|-[12.2.4] Jewelry Factory-|
|--------------------------|

Cost:           $13,000
Requirements:   NONE
Upgrades:       Skylights - $3,000
                Jeweler's Guild - $5,000
                Finishing Shop - $16,000 + 10Mw Electricity
Income From:    Refinement of gold into jewelery
Options:        Sweat Shop
                Easy-Does-It
Staff:          6 Factory  Workers

Sweat Shop   - extra long hours, which gets more work done, but employee job
               happiness decreses

Easy-Does-It - workers get off 20% earlier, and their job happiness increases,
               but they don't get as much work done

|-------------------------|
|-[12.2.5] Rum Distillery-|
|-------------------------|

Cost:           $22,000
Requirements:   NONE
Upgrades:       Flavouring Facility - $15,000
                Mulching Machinery - $10,000 + 15Mw Electricity
Income From:    Refinement of sugar into rum
Options:        Sweat Shop
                Easy-Does-It
Staff:          12 Factory Workers

Sweat Shop   - extra long hours, which gets more work done, but employee job
               happiness decreses

Easy-Does-It - workers get off 20% earlier, and their job happiness increases,
               but they don't get as much work done

==========================

|---------------------------|
|-[12.3] Farming and Mining-|
|---------------------------|

Farms do two things.  They can either a) produce food for your citizens or
b) harvest cash-crops, which don't feed anybody, and only make money.  Mining
facilities are required for some factories.  Example: you need a Gold Mine
to mine gold so that it can be delivered to a Jewelery Factory.

|---------------|
|-[12.3.1] Farm-|
|---------------|

Cost:           $1,000
Requirements:   NONE
Upgrades:       NONE
Income From:    Crop Production, Corn, Pineapple, Coffee
Options:        Sugar, Tobacco, Papaya, Bananas, Corn
Staff:          4 Farmers

|----------------|
|-[12.3.2] Ranch-|
|----------------|

Cost:           $750
Requirements:   NONE
Upgrades:       Smoke House - $2,000
Income From:    Refinement of fish, pineapple, coffee into canned fish,
                pineapple and coffee
Options:        Livestock production, cattle, goat
Staff:          2 Farmers

|----------------------------|
|-[12.3.3] Fisherman's Wharf-|
|----------------------------|

Cost:           $3,000
Requirements:   Must be placed on shoreline
Upgrades:       NONE
Income From:    Refinement of tobacco into cigars
Options:        Fishing
                Clean Waste Disposal
                Back To The Sea
Staff:          4 Fishermen
Variations:     North, South, East, West

|-----------------------|
|-[12.3.4] Logging Camp-|
|-----------------------|

Cost:           $1,500
Requirements:   NONE
Upgrades:       Tool Shop - $3,000
                Horticultural Station - $1,500
Income From:    Logging
Options:        Clear Cut
                Selective Harvest
Staff:          8 Lumberjacks

Clear Cut         - cut the trees around the camp all the way down

Selective Harvest - cut the trees down halfway, preserving the beauty of
                    the area but requiring your workers to move further out
                    to produce a full harvest

|---------------|
|-[12.3.5] Mine-|
|---------------|

Cost:           $3,000
Requirements:   NONE
Upgrades:       Crusher - $1,500 + 5Mw Electricity
                Sperator - $5,000 + 10Mw Electricity
                Screener - $3,000 + 10Mw Electricity
Income From:    Mining
Options:        Iron, Bauxite, Gold, All Metals
Staff:          8 Miners

==========================

|----------------|
|-[12.4] Tourism-|
|----------------|

Tourism is a big money-making industry.  It also, however, requires a lot of
money before you can set up a medium sized tourist area.  Also takes a lot
of workers and a lot of time.

# of tourists = number of tourist families this building can hold at once
                Always registered in "couples"

|-------------------|
|-[12.4.1] Bungalow-|
|-------------------|

Cost:           $400
Requirements:   NONE
Upgrades:       NONE
Income From:    Rent
Options:        Auto-Fee (50-100% occupancy)
                Manual Fee
Staff:          1 Maid
# of tourists:  1
Base Quality:   7
Area Quality:   Medium-Class

Auto-Fee   - automatically chooses a fee based on how full you want to keep
             the hotel

Manual Fee - used like any building; adjust the fee to your liking

|----------------------|
|-[12.4.2] Cheap Hotel-|
|----------------------|

Cost:           $1,000
Requirements:   NONE
Upgrades:       NONE
Income From:    Rent
Options:        Auto-Fee (50-100% occupancy)
                Manual Fee
Staff:          2 Maids
# of tourists:  10
Base Quality:   30
Area Quality:   Low-Class

Auto-Fee   - automatically chooses a fee based on how full you want to keep
             the hotel

Manual Fee - used like any building; adjust the fee to your liking

|----------------|
|-[12.4.3] Hotel-|
|----------------|

Cost:           $5,000
Requirements:   NONE
Upgrades:       NONE
Income From:    Rent
Options:        Auto-Fee (50-100% occupancy)
                Manual Fee
Staff:          3 Maids
# of tourists:  12
Base Quality:   50
Area Quality:   Medium-Class

Auto-Fee   - automatically chooses a fee based on how full you want to keep
             the hotel

Manual Fee - used like any building; adjust the fee to your liking

|-----------------------|
|-[12.4.4] Luxury Hotel-|
|-----------------------|

Cost:           $10,000
Requirements:   15Mw Electricity
Upgrades:       NONE
Income From:    Rent
Options:        Auto-Fee (50-100% occupancy)
                Manual Fee
Staff:          6 Maids
# of tourists:  12
Base Quality:   75
Area Quality:   High-Class

Auto-Fee   - automatically chooses a fee based on how full you want to keep
             the hotel

Manual Fee - used like any building; adjust the fee to your liking

|---------------|
|-[12.4.5] Pool-|
|---------------|

Cost:           $4,000
Requirements:   Hotel (any kind)
Upgrades:       NONE
Income From:    Admission
Options:        No Dress Code
                Upscale Dress Code
Staff:          2 Attendants
# of tourists:  16
Base Quality:   60

No Dress Code      - anybody can enter this attraction, including slobs

Upscale Dress Code - only the medium- and high-class tourists may enter

|---------------------|
|-[12.4.6] Beach Site-|
|---------------------|

Cost:           $500
Requirements:   Hotel (any kind), must be placed along beach
Upgrades:       NONE
Income From:    Admission
Options:        No Dress Code
                Upscale Dress Code
Staff:          1 Attendant
# of tourists:  10
Base Quality:   50
Variations:     North, South, East, West

No Dress Code      - anybody can enter this attraction, including slobs

Upscale Dress Code - only the medium- and high-class tourists may enter

|--------------|
|-[12.4.7] Spa-|
|--------------|

Cost:           $5,000
Requirements:   Hotel (any kind)
Upgrades:       NONE
Income From:    Admission
Options:        No Dress Code
                Upscale Dress Code
Staff:          3 Attendants
# of tourists:  9
Base Quality:   90

No Dress Code      - anybody can enter this attraction, including slobs

Upscale Dress Code - only the medium- and high-class tourists may enter

|-------------------------|
|-[12.4.8] Scenic Outlook-|
|-------------------------|

Cost:           $1,000
Requirements:   Hotel (any kind)
Upgrades:       NONE
Income From:    Admission
Options:        Mimeographed Handout
                4-Color Brochure
Staff:          1 Attendant
# of tourists:  6
Base Quality:   50

Mimeographed Handout - low quality, black and white brochure, which lowers
                       quality and maintenance costs

4-Color Brochure     - high quality, 4-page color brochure, which increases
                       quality and maintenance costs

|--------------------------------------------|
|-[12.4.9] Archeological Site Tourist Center-|
|--------------------------------------------|

Cost:           $2,000
Requirements:   Archeological Site (randomly placed when map is generated)
Upgrades:       NONE
Income From:    Admission
Options:        Mimeographed Handout
                4-Color Brochure
Staff:          2 Professors
# of tourists:  10
Base Quality:   70

Mimeographed Handout - low quality, black and white brochure, which lowers
                       quality and maintenance costs

4-Color Brochure     - high quality, 4-page color brochure, which increases
                       quality and maintenance costs

|-------------------------|
|-[12.4.10] Souvenir Shop-|
|-------------------------|

Cost:           $1,250
Requirements:   Hotel (any kind)
Upgrades:       NONE
Income From:    Admission
Options:        T-Shirts
                Arts & Crafts
Staff:          2 Shopkeepers
# of tourists:  10
Base Quality:   35

T-Shirts      - geared toward low-to-medium class visitors

Arts & Crafts - geared toward high-class visitors

===========================================================================

|----------------------|
|-[12.5] Entertainment-|
|----------------------|

OVERVIEW

|------------|


===========================================================================

|---------------------------|
|-[19] Beginning Strategies-|
|---------------------------|

Coming soon...

===========================================================================

|--------------------------|
|-[20] Advanced Strategies-|
|--------------------------|

Coming soon...

===========================================================================

|------------------|
|-[21] Cheat Codes-|
|------------------|

To use these cheats, you must hold down CTRL while entering them.

CODE                     RESULT
-------------------------------

pesos                    add $20,000
contento                 increase happiness by 10 (use to increase up to 99)

-------------------------------

===========================================================================

|---------------------------------------|
|-[22] Frequently Asked Questions (FAQ)-|
|---------------------------------------|

None yet.  Have a question?  Send them to james@tscentral.net

===========================================================================

|-----------|
|-[23] Bugs-|
|-----------|

1) Never-Leaving Gunship
If your relations turn bad, for either the U.S. or Russia, they will send
a patrol boat to your shore, and if you don't improve your relations, the
country might invade you.  However, if you improve your relations enough,
a message pops up saying "Although your relations with  are still
shaky, they have decided to return their gunship." or something along those
lines.  After three more years, the gunship was still there, apparently
lodged in the dock, moving, but not actually going anywhere.

===========================================================================

|--------------|
|-[24] Credits-|
|--------------|

Development: PopTop Software
Game Design: Phil Steinmeyer
Additional Design: Franz Felsl
Game Programming: Brent Smith, Phil Steinmeyer
Engine Programming: Phil Steinmeyer, Guillermo J. Garcia-Sampedro
Art - Characters: David Deen, Craig Matchett
Art - Buildings: Steve Mohesky, Franz Felsl, Craig Matchett, Paul Mullen,
                 David Deen, Brian Feldges
Art - Landscape: Todd Bergantz
Art - Interface: Paul Mullen
Art - Cut Scenes/Video: Brian Feldges
Art - 3D Vehicles: Guillermo J. Garcia-Sampedro
Sound: Paul Mullen
Webmaster: David Deen, Franz Felsl
Manual: David Deen, Kendahl Johnson, "Mr. X"
Testing/Balancing: Everyone
Music: Latin Music Specialists
Lead Musician: Daniel Indart (Vocals, Guitar, Percussion, Keyboards)
Additional Musicians: Jesus "nino" Perez (Vocals, Flute, Tres, Piano), "Los
                      Corales" Oscar Luis Morejon & Narciso Garcia (Vocals,
                      Guitars), Lucho Campillo (Accordion), Daniel Loen
                      (Vocals)
Publishing - U.S: Gathering Of Developers
Producer: Josh Galloway
PR: Jeff Smith, Andrea Villareal
Marketing: Jim Bloom, David Eddings, Devin Winterbotttom, Toni De Valdenebro,
           Mike Wilson
Online: Doug Myres, Bill Nadalini, William Haskins
Creative: Greg Malphurs, Jenny Jemison, Devin Winterbottom
Testing - U.S: Take2 Baltimore QA
Tech/QA Director: Phil Santiago
QA Supervisor: Chien Yu
QA Project Lead: Kai Ma
QA Testers: Lisa Nawrot, Josh Rose, Josh Nole, Stephen Thomas, Frank
            Kirchner, Ryan Littlefield, Scott Vail, Stacey Sharpe, Joe
            Covello, Anne Takeuchi
Publishing - Europe: Take 2 Interactive
U.K. Producer: Andrew Morley
U.K. Marketing: Emma Rush, Sarah Seaby, Gary Sims
U.K. Public Relations: Amy Curtin, Mark Allen
U.K. Production: Jon Broadbridge, Chris Madgwick
U.K. Q.A. Headquarters: Tarantula Studios
U.K. Test Manager: Mark Lloyd
U.K. Lead Tester: Julian Turner
U.K. Testers: Kevin Hobson, Charlie, Kinloch, Lee Johnson, Kit Brown, Phil
              Deane
German Troubleshooting: Matthias Wehner
Other Partners: Public Relations, TSI Communications, Matt Burton, Andrea
                Schneider, Lori Mezoff
Packaging/Print Advertising: Greg Malphurs (rendered scenes by Brian
                             Feldges)

Uses Blink Technology.  Copyright 1997-2001 by RAD Game Tools, Inc.

Uses Miles Sound System.  Copyright 1991-2001 by RAD Games TOOLS, Inc.

Special thanks to everyone who bought and enjoyed Railroad Tycoon II.  The
success of that game allowed PopTop to grow and ultimately bring you
Tropico.  We hope you enjoy Tropico, and look forward to bringing you more
great strategy games in the years ahead.

===========================================================================

END