___________  ___________      __      _________   __________
|  ________| |  ________|    /  \     |  ____  \  |  _______\
|  |  _____  |  |______     / /\ \    |  |___|  | |  |_______
|  |  \___ | |  _______|   /  __  \   |   __   /  |_______   |
|  |_____| | |  |_______  /  /  \  \  |  |  \  \  ________|  |
|__________| |__________|/__/    \__\ |__|   \__\ \__________|
            ___  ____                                            _________
            |  | |__     __    __      __  __     _______       /_______  |
            |__| |       \ \   \ \    / / /  \    | ____ \       _______| |
                          \ \  /  \  / / / /\ \   | |___| |     |  _______|
                           \ \/ /\ \/ / / ____ \  |  __  /      | |________
                            \__/  \__/ /_/    \_\ |_|  \_\      |_________/


==================================
WALKTHROUGH BY RED-RAY   Hessam M.
halo@rocketmail.com
version 1.00
==================================


I know that this type of games don’t need any guide but I’ve found some guys
who didn’t know how to kill certain bosses or how to pass some places. But this
walkthrough is not for them. I think they better quit gaming, this guide
intended for noobs who want to be veterans and finish the game on insane
difficulty. Shooter veterans will find this game so easy even on hardest
difficulty, but don’t be disappointed Horde mode is tough enough to last for
days.

   Contents
____________________________________________________
 Walkthrough                                     **1
    Act 1 : tip of the spear                    ***1
        Chapter 1 : welcome to Delta            *1*1
        Chapter 2 : desperation                 *2*1 
        Chapter 3 : rolling thunder             *3*1
        Chapter 4 : the big push                *4*1
        Chapter 5 : roadblocks                  *5*1
        Chapter 6 : digging in                  *6*1
    Act 2 : denizens                            ***2
        Chapter 1 : scattered                   *1*2
        Chapter 2 : indigenous creature         *2*2
        Chapter 3 : disturbing revelations      *3*2
        Chapter 4 : sinking feelings            *4*2
        Chapter 5 : captivity                   *5*2
        Chapter 6 : intestinal fortitude        *6*2
    Act 3 : gathering storm                     ***3
        Chapter 1 : dirty little secret         *1*3
        Chapter 2 : origins                     *2*3
        Chapter 3 : rude awakening              *3*3
        Chapter 4 : ascension                   *4*3
        Chapter 5 : displacement                *5*3
    Act 4 : hive                                ***4
        Chapter 1 : priorities                  *1*4
        Chapter 2 : answers                     *2*4
        Chapter 3 : hornets’ nest               *3*4
        Chapter 4 : no turning back             *4*4
        Chapter 5 : the best laid plans         *5*4
        Chapter 6 : royal acquisition           *6*4
    Act 5 : aftermath                           ***5
        Chapter 1 : escape                      *1*5
        Chapter 2 : desperate stand             *2*5
        Chapter 3 : free parking                *3*5
        Chapter 4 :tenuous footing              *4*5
        Chapter 5 : closure                     *5*5
 Collectibles                                    **2
 Unlockables                                     **3
 Achievements guide                              **4
 Credits                                         **5
* to go straight to the desired content press ctrl+f and search for the
related code

Walkthrough

**1
============================================================================
ACT 1 : TIP OF THE SPEAR
============================================================================

*1*1
ACT 1 :         Tip of the spear
CHAPTER 1 :     Welcome to Delta

Collectibles :
   #1 the eagle newspaper
   #2 ambulance driver’s log

At first you have to choose if you want to train the rook or not, firstly I
consider you have chosen to train. Go forth in the street, at the end use LB
for checking objectives then use A to take cover, the golden rule of gears.
Wait till Jack rips the fence, after that at the right in front of the boards
leaning to wall there’s #1 The eagle newspaper. Go ahead and cover next to
Dom, use RT for blind fire then use LT to aim after that use DOWN directional
button to equip your pistol then shoot three bottles, finally use RB to
reload. Now go left, way is behind the crates. When you see the eye below
screen press and hold Y to see the point of interest, here you will see a
Wretch, yes these annoying enemies are still about, no need to shoot it, just
pass. Further use A to pass over barricades. At the end use X to open the
fence.

At right in basketball ground grab some grenades, when you see wretch throw a
grenade there, after the explosion use X to heal your buddies. After reaching
parking equip long time favorite Lancer to use chainsaw on board that blocks
your way. Here you can grab some ammo, behind the fired area use x to go down
the ladder. Beware if you go left chapter will be finished so take the right,
at the end in the left side of the room, in front of the desk  you will find
#2 Ambulance driver’ log. Return left, pass the fence turn right and finish.

*************************************************************************

*2*1
ACT 1 :         Tip of the spear
CHAPTER 2 :     Desperation

Collectibles :
   #3 doctor’s journal
   #4 Jacinto medical center file
   #5 COG letterhead
   #6 COG proclamation
   #7 COG tag

After the light above door becomes green enter door, Tai is now with you.
Further take right and go up the stairs, enter next door now there’s two way.
Some Locusts will enter the middle yard, don’t shoot them directly wait for a
hole in one, after all of them entered shoot tanks in middle and blows…
Now take the left, at the end turn right, in this corridor at your left
there’s a room with an opened  door, in this room on the ground you will find
#3 Doctor’s journal.

No matter you take left or right turn inside, kill enemies from up now you
can go from upstairs or downstairs.

If you go from downstairs, go left then right. where you killed enemies grab
Boltok pistol, this little gun is comparable to a shotgun. Continue your
way, kill the locusts in the middle then grab #4 Jacinto medical center file
right from where the locusts had taken cover. If you had went from upstairs,
you would get downstairs and enter here from the door on opposite side.

In the next open area you can find ammo and grenade on top right and left
corners. Kill the reaver and go forth. After this and control help, there’s
two ways take the left one and you will see a room with a half opened room,
this room contains #5 COG letterhead. The room at the far left has a metal
door at the end, kick open it for ammos.

After the crash of Raven gunship  clear the area, you can grab ammo and
grenades beside stairs. Go up the stairs use tanks to kill grubs. Pass the
door.

In new area don’t go down stairs, just go right at the end you will find some
ammo and #6 COG proclamation. In the opposite side there’s some grenades. Now
go downstairs, another power out so jack is going to open the door, best time
for ambush, take cover in middle locusts will attack from both sides after
killing them search the doors they entered from you will something of value.
go to the door that jack opened.

Once you pass the door before going down the little stairs turn right behind
the first column near wall is #7 COG tag. in the left side you can get ammos
if you need turn right and go ahead in street . here a reaver will step in
your way but don’t worry a raven gunship is out there or help. If you find it
hard to go straight in street before the collapse building at left there’s a
way in go in and a little further you will backstab those uglies kill them
then go out. when a reaver collide with the front building chapter is ended.

**************************************************************************

*3*1
ACT 1 :         Tip of the spear
CHAPTER 3 :     Rolling thunder

Collectibles :
   #8 grindlift notice
   #9 munitions requisition form

In the war machine when you are on board at the rear at the left side of
dummy ladder on the wall is #8 grind lift notice. There’s a Troika at the top
of the ramp on left. First shoot nemacyst mortars before they hit the vehicle,
ue your weapons not troika for them. Now is time for troika to face the
reavers.

After getting off the board go left behind the ammo and grenade beside the
toppled vehicle on the ground you’ll find #9 munitions requisition form. Kill
the grubs across the vehicle beware of right side some will attack you from
above, mortars will come too, if you can’t resist there, fall back and take
cover behind the metallic cover at the right side of where you got off. Here
you can obtain shotgun.

****************************************************************************

*4*1
ACT 1 :		Tip of the spear
CHAPTER 4 :	The big push

Collectibles : NILL

Here you can shoot locusts and Brumak but no need to do that, when their
vehicles approach you shoot its crew, when that vehicle goes away from you
some locusts come to your vehicle, reminds me of The two towers, kill them
all troika is useful here, the vehicle goes back again after some collisions
side screen of those vehicle will break, shoot the driver before reaching
the bridge or all your rogress will be in vain.

After crossing the bridge when someone yells “Brumak” there’s one right at
your left side, Shoot it down. Another one is a little further on left and
the other will topple a vehicle on your right. Once you’ve  dealt with them
you’ll encounter a Corpser just shoot it till it goes underground, now
there’s a Brumak across shoot it and your bullets will automatically seat in
its nasty eyes and finish.

**********************************************************************

*5*1
ACT 1 :         Tip of the spear
CHAPTER 5 :     Road blocks

Collectibles :
   #10 Jacinto sentinel newspaper
   #11 Memorial inscription
   #12 Truck driver’s note
   #13 COG tag

Now you’re introduced to Tickers some disturbing creatures that will make a
hell when come along with others but with a shotgun it’s a really easy deal.

There’s a door on left use X three times to open it after entering right
side is your way but you should go behind the lank and go upstairs if you’re
willing for achievements, grab ammo and grenade but #10 Jacinto sentinel
newspaper is in this very room right in the middle of the room on the ground,
try to find it.

Time to play with your shotgun from here kill every ticker go outside on
left there’s some ammo continue to kill until one of them explode and
destroys the wooden fence across the door you entered from. Go there and
continue your way use lancer on boards, after that kill tickers then pass the
traffic light, here left the way across cars is the right way but on the
right after those half walls there’s something glowing on the wall, that’s
#11 memorial inscription. Take it and back to the left. Beware of nemacyst
mortars, there’s a troika on the roof in front of you, don’t go till the end
of the alley or troikas will double. Destroy the first on roof kill other
grubs and tickers then go further, on your left is another troika! Just kill
other eventually Cole eliminate it. go to the door across the alley, grab some
ammo and in the back room you will get #12 truck driver’s note. Then go to the
fenceless part at the right side of the room. After exiting from yard go to
the tunnel but wait for the light.

Tunnel is straight forward but notice that this place has a huge population
of tickers so stay alert! Go until some cars and barricades block your ways
and you have to go up few stairs on left, just steps before  stairs there’s a
door leads to a little room with #13 COG tag. Go up the stairs and down from
other side continue tunnel till you will able to see outside light, but here
a reaver will come in destroy it and exit the tunnel.

Here you should choose between roof top or hotel I prefer hotel. Kill grubs
and wait till Dom opens the door with some explosions. Go forth in hotel to
exit to the roofs after reaching roofs a Brumak will come, use mortar to kill
the monster and finish.

**************************************************************************

*6*1
ACT 1 :         Tip of the spear
CHAPTER 6 :     Digging in

Collectibles :  NILL

This chapter is particularly easy. Use troika and kill locusts the key to
survive here is kill mortars asap. Boomers and Mulchers come here too kill
them quickly, and if you feel danger feel free to use mortar on those beats
specially reavers.

**************************************************************************

**2
=========================================================================
ACT 2 : DENIZENS
=========================================================================

*1*2
ACT 2 :         Denizens
CHAPTER 1 :     Scattered

Collectibles :  NILL

First take the left again when you reach a two way take left every way you go
hee will lead you to the same place but this is the shortest. Continue till
see a group of gears a grind lift and  at last Carmine will call for help,
here kill every creature. Now jack is mending the grind lift and this means
ambush again. Take cover on right and kill everybody, a routine is never hard
absolutely. When Jack has done the job go to grind lift and press X, continue
the way it’s made and turn left, go down and kill locusts here are some
Mulchers and Boomers kill them first. Achievement enthusiasts can use boomers
weapons here but in the expense of duck and run. Now go to where locusts came
from, after earth shakes go left to red lights and you will encounter some
wretches. Play with them and at the end use lancer on branches. 

****************************************************************************

*2*2
ACT 2 :         Denizens
CHAPTER 2 :     indigenous creatures

Collectibles :
   #14 Gear’s journal
   #15 Locust emblem

Here you’ll see a giant worm called stone worm, these creatures are harmless
unless you stay in their way. they feed from red glowing fruits hanging from
ceiling, I think they would extinct if there were no battle here! Just use
them as cover.

Go ahead until you see another rock worm, use chainsaw on branches on left
side grab ammo and beside the body in front of the grind lift grab #14
gear’s journal. A little further at right shoot the glowing fruit now use the
worm as cover, beware of troika in both sides, in left there’s cover a worm is
there too, after beating troika and others climb up the ladder grab ammo and
further kill the locusts  try to shut the hole by throwing a grenade to it
try this trick whenever possible, it’s much easier than dealing with a horde.
Continue and you will see a grind lift with a corpse beside, next to the next
grind lift you will find long shot I recommend to equip it. Go forth and use
the worm as cover kill the troika and snipers at right to reach the end, now 
worm is gone and two way before you, no matter which way you choose you have
to do the same job go the way you choose and half way through you will see a
long shot, you can improve your sniping skills here, this is totally harmless,
after done with that go until reach an open area.

Cover behind the first barrier and clear the area use headshots for an
advantage, after clearing go and take the nearest troika and kill reavers now
go to the left troika and aim for the big door the door’s shown by Y, some
tough guys will come in shoot em up. When you are on the left troika and
facing the exit door (the doors boomers came from) at your right across the
troika near the wall, behind the cart like thing lies #15 locust emblem.

Go to that door further you will see grind lifts coming down go on till where
you have to help other gears use troika and do the job, mortar is here too.
You will see the giant worm here continue the way to right.

**************************************************************************

*3*2
ACT 2 :         Denizens
CHAPTER 3 :     disturbing revelations

Collectibles :
   #16 Locust emblem

Pass the water and go up the stairs just shoot the main enemy to lure it out
of its place, it will come from the door on middle. Kill the tickers and
others now. After clearing once you’ve passed the middle door on your right
there’s some ammo and #16 locust emblem. Continue till reach a ladder,
choosing left you have to make worm to move, left and you just take cover.
I prefer left. Now shoot the glowing fruits to help your buddies pass,
there’s two on right and one on front, then pull the lever, the door on left
will open. Use long shot on troika you can take cover behind worm. Go ahead
and kill other grubs, beware of one with toxic grenade kill it and equip its
pistol, it’s like a sub machine gun when door opens boomers come in kill them
to finish the chapter.
*********************************************************************

*4*2
ACT 2 :         Denizens
CHAPTER 4 :     sinking feelings

Collectibles :
   #17 Ilima city help. Wanted ad
   #18 COG tag

Go on and you will see a Raven crashes a little further on left get ammo then
you will see a civilian, here have a special attention on blood mounts,
grenade tag is a good trick for them. Here you can go from right side of fired
area. Jump over the wall and a reaver will come. At the end of the street turn
right a column will fall. “everything happens for a reason” Tai was right,
return where the head of the column is laid after falling now you can get #17
Ilima city help. Wanted ad, near the head of the column on the ground. You can
kill enemies from here or get back to your way and fight them face to face.
Continue your way and at the far left there’s a long shot equip it and kill
incoming grubs on bridge. Then a reaver will appear from right destroy it and
it will open the way to the other side, kill all locusts on opposite side and
the building will collapse. Now go.

Go down take a way and pass the fired building. in the next alley on the far
left side there’s a grenade. Back to right and enter. Quickly take cover
behind the collapsed wall in the right hand corner, this is the only safe
place,locusts are going to attack you from all sides. Survive until Cole comes
and kill them in a hilarious way.

When you take control of Marcus again go front and still inside the hose turn
left behind the wall there’s a dead body, next to it is #18 COG tag. Go ahead
and in graveyard kill the reaver try to go further as much as you can. If
you’d be able to shoot them when their on wooden  bridge, there would be no
cover for them. Although graveyard is a nice play for a killing job. Go ahead
for next chapter.
*************************************************************************

*5*2
ACT 2 :         Denizens
CHAPTER 5 :     captivity

Collectibles :
   #19 stranded’s journal

Go and exit the tunnel. Continue your way among cages and find Baird. Move
forward once you reach some cages, go down the ramp and see two crates, turn
right, behind the crate there’s #19 stranded’s journal. Go a little further to
see torture barge, kill the grubs on left, some enemies are trying to get off
the barge eliminate them, put priority on boomer. Now jump in the barge
there’s a Mulcher on far right kill it go there and press the button, the lift
will take you down, across from you there’s a button on middle stone press it
and go up to deck. Kill grubs and reaver pull the lover behind the thing in
the center of dock.

Barge starts to move use troika at the end to kill reaver and deal with other
grubs. Clear up and go to the their barge. enter the barge next to go down
and pull the lever to open the torture jails. Kill locusts on the left side of
barge and get off. Further on your right you can kill enemies they will turn
and face you from front, any way you have to kill them. After the break go
ahead the way is opposite the wooden bridge.

Kill the enemies and now you can attack from both sides of building, from left
you’ll face reaver sooner. Before reaching gas station on right side in a
little area there’s some ammo. Attack from right side of gas station it puts
you on the side of enemies and you can destroy them in a blink of eye. The
entrance is at the left side of building but remember when you go ahead don’t
go back cause there’s a chance to face more grubs. If you don’t enter the
building and go to far end of left side you can enter the last area from roof,
once entered quickly cover beside others in that room and fight till Raven
comes.
*************************************************************************

*6*2
ACT 2 :         Denizens
CHAPTER 6 :     intestinal fortitude

Collectibles :
   #20 car gold magazine
   #21 COG tag

Once you start this chapter on the left behind the wooden column take #20 car
gold magazine that lays on the ground. Achievement fans will be happy here. Go
ahead use A to go through two first digestive teeth and go a little further to
the left of third one, pass it . Now use A to run under these teeth, be
careful stop a sec and you’re finished so beware of walls on your way through.
Take the lancer from left, go right and pass the horizontal and vertical
digestive teeth. Kill the little things that pop up from ground.

Carmine is gone but you have a bigger problem some weird thing is swallowed
by this monster and if it reaches you… stick to the left side and run you will
find #21 COG tag on the left side of way before turning right and going up the
ramp. Now is time to flea as fast as you can when you reach the end shoot the
circle shape limb. When it opens go through it that weird thing is still
behind you. Beware of these needle like things at sides of way when you reach
to a curtain like limb rip it with lancer further shoot the circle limb again,
go ahead and you will see a car above shoot it to open your way. in the end
tear apart the shell with chainsaw and this chase is over.

This time you have to avoid acid. Shoot the limbs that pour acid on your way
and go. At first if you go down to right you’ll find nothing but lancer ammo.
Right way is on left when you reach the place where two limbs are pouring try
to shoot them quickly one after another and pass. Go until reach the place
that smells like old spirit.

If you stay in this maze long you’ll be a dead gear. Here you have to choose
the ways that have bright ends, don’t go in a way that leads to darkness,
they’re dead end. Be careful to don’t get lost. After entering you have to go
right then left then choose middle and the last choice is middle too. At the
end tear the curtain.

Now you’re in sternum nothing special here just use lancer on curtain. Once
you’ve torn the curtain on left is the heart use lancer on vein further is
another vein, now take the way behind you on right. Kill these little enemies
and use chainsaw to enter the second heart area. The way on right is dead end
so cut the veins and open your way, on your way out you’ll see the former
right way is no more dead end. At the end use lancer and enter the final area,
here you can grab ammo for lancer beside body. on left side of area cut two
veins of first heart, further another two veins of the other heart and act 2
is finished.
************************************************************************

**3
=======================================================================
ACT 3 : GATHERING STORM
=======================================================================

*1*3
Act 3 :         Gathering Storm
CHAPTER 1 :     dirty little secret

Collectibles :  NILL

Go front and right enter the big building on right. Go to the right corridor
to reach the door at the end.

After taking control of the game move in only way, follow the jack’s light. In
the room after the room with shelves you can obtain  flame thrower, though I
don’t find it useful in game. Next room press the switch and go back to the
room with shelves, this time take right and press the switch on te right side
of the door. In next area if you climb up stairs you’ll find flame thrower
ammo. Kill wretches and circle the lever beside door. Rain’s become heavier
and you have to carry bomb to the door at the end of right corridor first met
once entered the building.

This part is special you and Dom are carrying a heavy bomb so one hand is left
to fight and gone are days you could run. First stand on the lift go ahead and
kill the wretches, use melee if they were near. wait until Jack opens the
door, pass the door and turn right then carry the bomb to the end of way, kill
wretches here too.
**************************************************************************

*2*3
ACT 3 :         Gathering Storm
CHAPTER 2 :     origins

Collectibles :
   #22 interoffice memo
   #23 memo
   #24 new hope medical file

Continue the way, after climbing two sets of stairs  go to the right room, in
the right side of room you can get #22 interoffice memo. At the next room wait
until the right door opens,  go and before going down the stairs in the right
room you’ll find shotgun. Once down go to right room and press the switch,
automatic gun will kill the wretches. When done with that press switch again
to disable the gun. Return go to left and enter security room. Go left and
enter another room, exit and go to right. Exit the room, if you go left to the
corridor with automatic gun, you’ll be able to see a room on left side of
corridor, quickly enter it and disable the gun. Now go to right corridor,
enter open door on right side then open the door at the end of the room with
X, in this room grab #23 memo in front of the half opened door. Now continue
the main corridor, at the end of the corridor on right there’s flame thrower,
on left use cover to go forth. Second room on right has the switch to disable
the gun, do it and return, enter the doors on left and kill wretches. In the
room with automatic guns go far right then far left, you can past safely if
you go fast. at right side of the door before exiting the room is the switch
to disable them.

Go to right then cover behind the first barricade, jump over it an press the
switch quickly. Alternatively you can enter first door on right and exit from
second door, switch is at the left side of this door. Continue your way to the
far end of area and open the door on left. kill wretches and in yard go to the
right door, some wretches will pop out kill them. Go to left and on left side
of the corridor with automatic gun there’s a room with ammo and switch. Enter
next room, go to the far right from there use A to pass. Go forth and exit the
room, switch is on the left side of door. go to right corridor and in the room
with a switch beside its door you can find flame thrower and #24 new hope
medical file. After the gun kills wretches press the switch and enter the room
with two automatic guns hanging from the ceiling. To pass this room safe and
sound go forth to the far end (top left corner) from here go to far right.
after passing go to the far left of the corridor to grab ammo then return to
front and down the stairs. At the end of the way automatic flame throwers will
burn wretches use A to run if you don’t want to have the same destiny. When
Jack opens the door go left, now there are two ways, you can press switches
and Dom pass the automatic guns, otherwise Dom press the switches and you do
the rest. At the end of both ways you should press a switch stimulately and
the door will open. continue your way up the stairs and press the switch in
middle.
**************************************************************************

*3*3
ACT 3 :         Gathering Storm
CHAPTER 3 :     rude awakening

Collectibles :
   #25 doctor’s journal
   #26 captivity marks

Here some zombie like creatures will pop out of their glossy capsules so be
prepared, if you’re skilled with chainsaw it’s the best here otherwise reload
your shotgun. These rooms contains lots of ammo so don’t worry. the exit door
in third room needs both of you to open, I recommend kill all of creatures
before trying to open the door. Next room press the switch, go up stairs and
turn right. In this room quickly go right in security room press the switch
and automatic gun will kill  all enemies. Press the switch again to safe the
way.

Before the next door go to left and enter the room on right, at the far end
enter security room and press the switch and kill the enemies. pass the
corridor at the end go left kill enemies and go forth. Where you encounter
enemies again the left room contains grenade, open the door on the right.Take
cover try to bring down the boomer asap. don’t step in the middle the hail
will kill you. Exit the room.

Now the rule to survive is always have a ceiling above your head. On your
right inside the far warehouse you’ll get #25 doctor’s journal. Try to get
there quickly. Return and go left, grab some ammo and enter the train.

You should know that there’s a grub inside train, don’t be surprised. On left
side of the wagon pull the lever. While moving you are free to kill enemies,
after train stops get off kill locusts and go right down the ramp and go past
the next rain. Go to the far end while under ceiling, enter warehouse on left
use valve to open the door and yes now it’s a ceiling, do the same for next
door. If enemies disturb you kill them or quickly go out from second door go
right and enter the third one. After entering from third door go out from the
other door of warehouse on right. Go under the ceiling across then right and
instead of going to the train go to the opposite side enter the warehouse
grab ammo and to the left of the door there’s a mark on the wall, that’s #26
captivity marks. Return and get on the train. Pull the lever on left, fight
while moving, after stopping go to left and climb the ladder.

Quickly pass the open skies and reach the barricades in front. Use grenade on
their holes to close them or just kill them in classic way. Further two big
enemies will come. they are tough and equip with a shield, fortunately they
don’t have rifle so they should be close to harm you. Try to shoot them
precisely, their shield are bulletproof. Use grenade tag on them or just
shoot their foots. Kill them and you can use their shield to protect yourself
from hail, but in expense of fighting with a pistol. Go a little further and
weather become better, just a heavy rain. So go front then left and met Cole
and Baird. While Baird is repairing the vehicle you should deal with reavers.
Now you are three so it’s easy.
*************************************************************************

*4*3
ACT 3 :         Gathering Storm
CHAPTER 4 :     ascension

Collectibles :  NILL

This level is with vehicle active reload is so useful here. Remember whenever
your vehicle was damaged wait till it condition returns to normal.

There’s no noticeable difference between left and right, just go ahead and
kill everything on your way, but put priority on reavers they can damage you
heavily then troikas and boomers. Use RT to destroy big barricades that block
your way, and A for a temporary boost to jump from boards. Go till where the
road ends now go on icy lake.

Hesitation here means die, wait for nemacyst mortars to break the ice then go
ahead. You should go from right side of the first hole. Approximately go
across and after reaching shore go to right. Kill the reavers and go to the
next icy lake. Kill the reavers on lake, beware of their missiles. Go from
the left of first hole, across from here go to the far end then turn right
kill the reaver and go from where it was. After reaching the firm ground kill
the boomers on left.

Here there’s three ways. Right is dead end, take the left one. Kill the
reavers on your way, troikas are about too. Shoot the seeders on rocks far
across your place, do this asap. When you reach the broken bridge don’t try
to jump, go to the right of the bridge and jump from the big slope rock.

At the other side go left and continue your way across the bridge, on your
way kill the reavers. When you’re going down the ramp and going to turn right
there’s a reaver over the rock on the right. After turning you’ll see the
main gate. That’s heavily guarded, kill the reaver on your way down, kill
troika and others from long distance. Go further and bring down the tower at
the left and the gate will be open.

Enter the cavern little further you’ll see a corpser but will not bother you.
Go ahead and beware of falling stones, when you jump down you will see a
Brumak, but don’t worry it’s so far away to see you. Further a stone fall but
not completely. You will jump down again.

But this time your vehicle will damage when the lights turn on you will see
three corpser too close. Shoot them when their foots are open, don’t miss a
shot. Go forth and now another ugly stepped on your way Brumaks. Shoot them,
go back and forth to avoid their missiles.
**************************************************************************

*5*3
ACT 3 :         Gathering Storm
CHAPTER 5 :     displacement

Collectibles :
   #27 stranded’s journal

There’s nothing behind so go forth across the shore to see Theron. If you go
from the cavern like way at right you will find the Bow at the end and use it
on thorn, other advantage is that you are much closer to him now. Go ahead to
reach the open coastal area. Go forth from right because gunboats will attack
from sea. There are some stairs in the middle of this area go all the way up
and take #27 stranded’s journal.

You can kill enemies first then go for collectible. There’s a troika on
gunboat, remember the priorities. Go past the broken gunboat, at the other
side you have to reach the dock. Move from right to avoid gunboats. There’s a
long shot at stairs, I strongly recommend to take it. Kill the wretches ad
others in front. Further blood mounts will attack, there are enemies at
stairs, tickers are about too. Get rid of all then go past the building with
stairs.

Go on dock in the way of approaching the end a gunboat will appear, there are
boomers as well. there’s ammo on left kill them and reach the end of dock, a
gunboat will take you apart from dock and a gunboat will attack you take
cover and kill its crew. Another one will attack, do the same. You’ll be
pushed forward, the third one will attack kill its crew too, you can shoot
the tanks on back of flame throwers and they will explode. Once third gunboat
is cleared quickly get to itin the new boat another boat attacks you. Two
more will come, so use troika. There’s ammo at rear always so don’t worry
about running out of ammo. On your way press Y when prompt to see the point
of interest, its really interesting, a giant sea monster, things get even
more interesting when you find out that you’re going to kill it!

After falling down the waterfall boat is full of grenade and lancer take
both. After some creepy moves the monster put its foot on your boat approach
it and use chainsaw on it, do this until the trick changes. now it comes out
and bite your boat, shoot its eye no need to shoot both, you can stay at the
back and concentrate on one eye. This just bites from the front. When its
mouth is open go inside shoot the blue moving thing then at the center a hole
to its throat will open. If you’re a basketball fan, this is the easiest part
throw a grenade inside it. If you failed don’t worry, shoot the blues and
throw another. A successful 2 point throw and the giant will die.
**************************************************************************

**4
=========================================================================
ACT 4 : HIVE
=========================================================================

*1*4
ACT 4 :         Hive
CHAPTER 1 :     priorities

Collectibles :
   #28 locust terminal

Get off the boat, go forth and enter the door. Run forward jump over
barricades and enter the lift. Press the switch, exit lift go upstairs on
right, then left. You will see a scene of Brumak and enemy forces. Go ahead
enter lift and press the switch.

Upon entering the next area you will see rows of flows, so close the valve on
left. Beware there’s another valve on opposite side. And unfortunately
enemies do their best to open it and once opened, you’re drowned. So the
priorities has changed here, shoot every enemy who tends to go left. And
notice a grub is opening the valve already so it should be the first target.
Anyway kill them and go forth. After crossing enter the lift. Press the
switch as you know.

Get out and grab ammo notice there’s a long shot here, no matter you’re a
sniper fan or hate it grab it or you will regret. Go left kill annoying
wretches and big shield guy. Go left and now you should cross the bridge.

Get ready you will be ambushed here, shoot the frustrating light and use long
shot on troika and theron. Infiltrate the bridge, have a look on left, some
will shoot you from there.

After crossing there’s ammo up stairs on right, go up the second stairs on
left once up the terminal on your right is #28 locust terminal, The left one
is a switch. If you go up from first stairs on left the first terminal on
right is switch and second one is #28.

NOTICE if you press this first, chapter will end and you’ll miss #28.
**************************************************************************

*2*4
ACT 4 :         Hive
CHAPTER 2 :     answers

Collectibles :
   #29 prisoner’s journal

In this area you have to follow Dom, whenever Y prompts press it and you will
see a particular terminal, approach it and press X. here there’s a patrol
group you can attack them whenever you like or just follow Dom and go sneaky.

After the first terminal before turning right, across the terminal behind the
second barrier next to the tire of vehicle there’s #29 prisoner’s journal.

There are about 6 terminals, make your weapons ready, after the last one
you’ll be attacked from front and left. Boomers on front and Therons from
left. Blood mounts will come from both ways, and wretches… again.
**************************************************************************

*3*4
ACT 4 :         Hive
CHAPTER 3 :     hornets’ nest

Collectibles :
   #30 locust jailer document
   #31 human finger necklace

our golden rule has changed in this chapter, pull the lever asap to have good
covers. Go forth down the stairs once down turn right, at the end turn left,
half way through on the grey ground there’s #30 locust jailer document. Turn
left then right and enter the door.

You can shoot enemies from here but if you’re a close combat fan go down and
kill them. But first kill grubs on platform above then get below them. From
the stairs across and a door on left that you haven’t seen yet you’ll be
attacked. On left under the ceiling there are some ammo. Two circle covers on
right are good places to fight safely, go there and kill the theron on tower
if you haven’t done this already. Go al the way up the stairs ad in the room
which theron was press the switch, now the left door I mentioned is open for
you. Go there but ready for ambush, kill  the flame throwers first, try to
explode them.

Pass the door and kill enemies. if you go right you can pull the lever and
enemy covers will come down, now their exposed kill tem. Then two doors will
open that lead to the same door. If you take left stairs and go all the way
down, you’ll obtain a grenade. Get back and go to the door next to.

Once out you can take cover at the right side of door and kill some, or risk
more go behind the middle cover pull lever and have good covers. Fight untill
reaver comes kill it and some rocks fall down, now you have more covers and
you can go ahead. Get ready for boomers. Kill them and past the door across.

Now go left. You should do followings fast if you want to get #31. Go up the
stairs then another set of stairs on right two doors are closing enter the
one on right. To be successful all these have to be done by A. once entered
the close area on the right there’s #31 human finger necklace, go left pull
lever on right to open the door and use troika.

Consider you haven’t entered here. Once entered the room with stairs there’s
a room on right with grenade. There’s another closing door, ignore it.
Whichever door you choose to enter the next area a large wave of enemies will
attack. Two smashers will attack, I call them smashers unofficially, feel
free to check why I’m calling them so. Just pour bullets on them or grenade
tag. Clear the first wave go further and another wave will appear explode
flame throwers. Go ahead pass the door and take the right stairs.

There are two doors on left. Enter the second to grab grenade and ammo. Back
to first and shoot the tank of flame thrower on the bridge for a explosion
that leads to the collapsing of the bridge. Now you’re compromised, kill
others. Watch out for right smashers will come. Kill it and go up from right.

Continue your way till you see some enemies inside a circle area kill them, a
grenade do the job well. Now get there and pull the lever to rise the covers.
You’re on your enemies position so they take your former place, fare enough
but justice has no mean here. A column will fall, now they have a new cover
to come closer. Kill them and move away from tickers. Try to shoot them when
they’re near enemies. At last reavers will come, inside the circle is no more
safe.

Now a door is open. On your way pull the lever to have covers ready. You can
find a mortar on your way. This is so valuable here, by equipping it you’ll
lose no weapon. Go behind the cover on right and pull the lever. A wall will
come down and some covers will rise. Watch out for the enemy mortar. It’s in
middle. It’s priority one, strictly shoot him or one mortar fire and you’re
down.

Go to the cover with lever at end. Pull the lever and the wall before cover
will come down. Kill the enemies, there’s a mortar on right, do the same.
Pull the levers and go forth, there are more mortars.

Go all the way and take the stairs on right. Cole and Baird will join you. Go
ahead and pull the lever at the left side of the door and enter it to have a
break after this mess.
*************************************************************************

*4*4
ACT 4 :         Hive
CHAPTER 4 :     no turning back

Collectibles :
   #32 locust calendar
   #33 locust defense plan
In the cable wagon use Y to see reavers and shoot them. After while you’ll be
stopped and another wagon will approach you kill the enemies inside it, when
it stops beside your wagon quickly jump in that. Press the switch on top
right hand corner to start moving. Again shoot the reavers. At the end get
off from right. Go left, after the break grab ammo on left side of stairs and
go up, now approach the sun like thing on left and grab #32 locust calendar.
Now go right and down the stairs. There are some ammo on left, pull the lever
on right to raise the covers. Kill enemies and go forth. A little after right
side stairs you can find ammo, go down the stairs to reach the switch. If you
go down even more, you’ll find ammo. Next stairs are dead end for now.

Here you have to choose between troika lift or stairs. Battle ground lovers
should choose troika. You use a troika and kill enemies face to face in three
levels. But if you want to be safe choose lift and let your buddies do fight.

If you have chosen troika go behind one and get ready for ambush clear up
each level and your buddies will bring down the lift, at last you should go
and use switch to open their way.

But if you choose stairs (recommended). Go down the formerly dead end stairs,
all the way across Dom and go right, press the switch and down the stairs.
Now get back to Dom turn right, press the switch and down the stairs. Go to
the door with torches. Go down stairs on left and press the switch. Go up and
down the stairs on right. There’s grenade on right. Pass the opened way and
continue till you see a switch on left. Go past it and at the end there’s
ammo, next to it on the ground there’s #33 locust defense plan. Press the
switch to raise covers. get back there is a set of stairs on right. When you
reach down boomers will attack you from behind so take cover. There’s an
ambush from the other side, stay alert. clear the area and enter the door at
the right of the stairs (now disappeared).

Go down stairs, grab ammo on right and further kill enemies on left, close
combat veterans can go down and clear them up. Continue your way on opposite
side. At the end turn right, pass the door and down the stairs. Kill enemies
and flea with lift.
**************************************************************************

*5*4
ACT 4 :         Hive
CHAPTER 5 :     the best laid plans

Collectibles :
   #34 locust invasion map
   #35 trinity of worms artifact

When lift stops go up the stairs. You can grab ammo on left, go to the front
door but it’s a trap. Now you’re in center and will be attacked from windows
above, so take cover. Kill them and go back to the stairs, take right.

Here covers will pop up automatically once you reach them. If you take down
way, before going up stairs grab ammo on right. Kill the enemies and go ahead
to reach the lift on left, if you’re looking for achievements don’t catch it.
Go further, after the lift move from right to reach second door with little
stairs in front, in front of the little stairs you’ll find #34 locust
invasion map. Now get back to the lift and pull the lever.

After getting off  go forth now you’re in some stable like room, don’t worry
about cages. Grab grenade. Pull the lever on top right hand corner. Another
choose. Down is so hot I recommend left way that leads upstairs. Go up and
help your buddies down there, watch out for boomer on the other side. Go
forth down the stairs then right on your right there’s a room go stand on the
switch in center of the room and your buddies are now with you. go upstairs
again, to be in opposite side. If you haven’t kill the boomer already do it
now. Go all the way front, down the stairs, once down a little tend to right
you will find #36 trinity of worms. at the end grab ammo. Get up and down the
stairs again. This time turn right and in the open area go right. Kill
enemies and annoying tickers on your way. Here you are four gears so enemies
are heavily outnumbered. After entering the door on right grab ammo kill
enemies and go behind the middle area in front, where there’s a display.
**************************************************************************

*6*4
ACT 4 :         Hive
CHAPTER 6 :     royal inquisition

Collectibles :
   #36 locust tablets

once entered the door go left and at the end between last column and wall you
will find #36 locust tablet. Pull the lever in front, now you have to choose
right or left. They’re identical, so you’re on point here. Just go ahead and
kill tough guys. Theron, shield guy and others are about. If you cleared your
path you can help the buddies on the other side. Wait for lift to come and
catch it, pull the lever.

After you’ve been got off, grab ammo on left and mortar on right. Take cover
and clear up the area, now your way to front is open go forth and do the
same. Again the way is blocked, but this time enemies tend to go up stairs
and attack you from right. Kill them on stairs or take cover on top right
corner so they won’t be able to shoot you. when your way is open go forth,
now enemies will attack you from all sides. There’s a circle lever on left
side f middle bar. Use X and A to take the lift up. Enemies will interrupt
you but do this whenever you can. Now enter the front door to encounter
Skorge.

killing this bastard is so easy. First it will shoot you, usually from right,
so take cover. When toxic grenades are thrown run away from them. Tickers are
about as always use your jump with A to avoid them. then it uses chainsaw to
cut the columns, they will fall on you, so move around to avoid it. After
this Skorge will jump down on you and now a chainsaw duel, rapidly tap B to
win the duel. Winning these duels don’t count for achievement. This will
happen two more times, then it will go away with its giant reaver.

Now go out from left or right stairs and cross the bridge as fast as you can,
use A. this is safest way.
**************************************************************************

**5
=========================================================================
ACT 5 : AFTERMATH
=========================================================================

*1*5
ACT 5 :         Aftermath
CHAPTER 1 :     escape

Collectibles :  NILL

At first you’re flying with a reaver.  First shoot the troika nests. Later
you’ll land to help other gears, shoot boomers, then a Brumak will come from
left rapidly shoot it to die.

Now you’re chasing by the giant reaver. This is the first part o battle.
every time it approach you, Y will prompt, press it and you’ll see point of
interest, it’s the troika on its back or inside its mouth. Shoot the point of
interests and eventually the troika will fall from its back.

Now you have to bring down little reavers chasing you. Focus on ones that
chase you, some of them will shoot your buddies’ reaver.

Eventually the giant reaver returns. Shoot its head, it will approach and
grab your reaver. Shoot the arm that you’re grabbed by, and it will release
you. If you fail to shoot the arm you’ll be a dead gear. Now it goes in front
of you shoot it with your powerful front gun (your gun will become cannon
when is used in front). This will happen two more times and the giant will be
dead.
**************************************************************************

*2*5
ACT 5 :         Aftermath
CHAPTER 2 :     desperate stand

Collectibles :
   #37 COG recon report
   #38 COG tag

There’s stairs near your right, down them there’s ammo. Kill the reaver and
enter the door. There’s ammo on left. Go right, where you can see first
stairs on left, go down and on right near the wall a little further from ammo
you will find #37 COG recon report.now kill the grubs and reavers over two
platforms on left. This is easy because they can’t get close to you. When the
door opens go right to parking then kill locusts and reavers on right with
whatever you like. There’s an arsenal of weapons on your left. When the
chopper comes the bridge will set so you can cross. Go and exit the parking.

Continue your way then use a troika on your left to bring down 6 revers. Pass
the door (where captain find out we are the support), go all the way across
the door then at the end go down the stairs on left and next to ammo take #38
COG tag. Now get back and kill locusts till two Brumaks appear. Use mortar to
kill those uglies. You can find mortar near entrance.
**************************************************************************

*3*5
ACT 5 :         Aftermath
CHAPTER 3 :     free parking

Collectibles :
   #39 Jacinto sentinel newspaper

When you cleared the yard, go to the front door watch out for snipers above
and boomers and flamethrowers in side doors. If you take right door go up
stairs and you’ll be upstairs in the middle room. If you go through left
door, you’ll be down stairs and after killing enemies go to the door opposite
stairs.

Kill the enemies here, beware of troika in middle, it will cost you a grenade.
After clearing up go forth then some wretches and grubs attack you, get rid of
them. Enter the door in middle and do a teamwork with Dom to open the door.

Once out go all the way left then on your left up the little stairs there’s a
grenade, grab some ammo and get back and proceed to right. After clearing the
street, once you go through two walls instead of going left to the other
street, go right and behind the cement block grab #39 Jacinto sentinel
newspaper.

Now you have to choose between garage and street. If you choose street you
have to deal with reavers, flamethrowers and other locusts. You can use left
rooms to proceed. But I recommend sweeping the garage. You have to kill less
enemies and help your buddy on street.

Now in garage go upstairs and kill enemies inside. Now use long shot or
whatever you like and help Dom in the street. Watch out! You’re not totally
safe here enemies will shoot you from street. Now go through the door kill
enemies and push the car on left with X to kill a group of enemies in the
street. Now jump over the barricades and at the far end get back to the street
from the ramp on left.

Here some locusts will go up with hooks right in front of you, next to car,
you can kill them either by grenade tag or by chainsaw, of course you can just
shoot them. Go to the end of the street and go right. While you’re turning
right take the Hammer of down, as far as I know this is the only place in game
that you can find this weapon , so take it and kill someone with it. Kill the
enemies and reavers and go forth, hammer of down is a miracle on reavers. go
past from the far end of the street.
**************************************************************************

*4*5
ACT 5 :         Aftermath
CHPTER 4 :      tenuous footing

Collectibles :
   #40 COG tag
   #41 stranded’s journal

Once you’re out in the street on your left there’s a collapsed wall. Pass the
fallen wall and get #40 COG tag. Now go to the far end and go down the
collision on left. Go right and get on the crane. Now you should bring the
crane left and down so Dom will get on it. Then take him right and down so he
will got off go up the stairs and fall a metal object ( another crane) for you
to use it as bridge. Use long shot and kill locusts. Then join Dom and go down
the stairs. Kill the enemies which go up from hooks, then the guy with shield
will come, here is a small area so it will get close to you quickly, I think
grenade tagging is the best way. When you’re going to go down a reaver will
land on the roof on your left so take cover and kill it. Now go down and left.
Destroy tickers or use them to kill others. Go past the room kill the enemies
and enter the area at the end.

Enemies will use hooks and attack you from all sides. If you love tough jobs
go middle and improve your chainsaw skill, but if you’re cautious go right and
take cover behind irons beside Dom. Anyway kill them all and suddenly the
floor breaks and you’ll fall down some floors.

Once down shoot enemies from windows, go out through those windows. Here go to
the top right corner and take #41 stranded’s journal. Congratulations you’ve
collected all collectibles. go downstairs, here you can kill enemies through
windows or go down the ramp, enter the room across and exit from the door at
the far left. Now use chainsaw on locusts from behind. Now cut the two cables
between the room and the cage like thing on the left of the room. If you
haven’t got lancer there’s one there. Now enter the cage like thing and go
forth.

After falling down go ahead then right. Kill locusts and tickers. After
collision go inside through windows. You can see Brumak through windows on
right. You’ll fall again. Now you’re in a building on fire.
You have to reach the lift quickly or you’ll be a roasted gear. Go ahead jump
over barricades, to the left and jump over again, at the end press the button
and enter the lift. When you get out of the lift Brumak will burst fire. Use A
and run to pass. Jump out through window, go to the far left and shoot the
Brumak or you can get closer through the window on left the shoot Brumak.
*************************************************************************

*5*5
ACT 5:          Aftermath
CHAPTER 5 :     closure

Collectible :   NILL

Now you’re riding a Brumak. Brumak is a powerful colossus, so this chapter is
a piece of cake. Shoot missiles with X on distant locusts, ignore reavers. A
little further on your left, where you saw a Corpser shoot enemies. Destroy
the reavers before gate and use B to open the gate. After passing gate kill
troikas on your left and right and kill grubs on your way. A little further
kill Boomers on right. Then reavers will come again. Continue your way and a
Corpser will attack, it’s just like a chainsaw duel repeatedly tap B and your
ugly will win this colossus duel.

Further kill the reavers on bridge and destroy locusts at the right side of
the bridge and open the gate. Go forth and kill grubs continue and kill two
boomers on your right. Go straight ahead and kill locusts on left, do the same
with distant enemies. Again reavers, you know what to do. Further when you see
an area like a yellow sea in front fire some missiles to the torture barge and
destroy it. Now go left, destroy the gate and enter the final area.

Here you have to destroy three columns that hold the ceiling. Beware of
seeders and their missiles. Reavers are not a serious threat here but watch
out for them. Fire missiles to the up and bottom of the column. It will fall
with three shots at most. If you shoot the best place, it will down with just
one missile. Do the same for two others and…

Now you’re in chopper. Aim the Brumak with hammer of down. Try to put your
crosshair on top part of her body, hold it and eventually the real giant
Brumak will explode…
************************************************************************

________________________________________________________________________

**2
COLLECTIBLES’ LOCATION

Collectibles are certain objects that have a description about whole story,
if you approach them you will see a lens icon on screen. If you don’t follow
the walkthrough and want to do it on your own, you can find collectibles’
location here separately. But if you can’t find a certain collectible refer
to walkthrough.

#1 the eagle newspaper
    Act 1
    Chapter 1
When Jack opened the fence for the first time in game, on your right in front
of boards.

#2 ambulance driver’s log
    Act 1
    Chapter 1
After you go down the ladder and get out of parking, go all the way to right,
in the room on left, in front of the desk.

#3 doctor’s journal
    Act 1
    Chapter 2
After exploding the tanks in yard take the left way at the end go right, go
forth on your right there should be a room with open door, inside it on the
ground.

#4 Jacinto medical center file
    Act 1
    Chapter 2
    Where you get the Boltok pistol for the first time, go forth and kill
locusts in the center of room. Exactly where they had taken cover on the
ground. You should take this before proceed to open area.

#5 COG letterhead
    Act 1
    Chapter 2
After the open area, where you killed a reaver, take left and you’ll see a
room with half open door on your left, inside it.

#6 COG proclamation
    Act 1
    Chapter 2
Upon entering the area where you have to go downstairs and Jack will open
the door. Before going down, go all the way right.

#7 COG tag
    Act 1
    Chapter 3
Once you entered the street, on your right, behind the first column.

#8 grind lift notice
    Act 1
    Chapter 3
When you’re on board at the end of vehicle on left of dummy ladder on the
wall.

#9 munitions requisition form
    Act 1
    Chapter 3
When you’re off the vehicle go left near ammo next to toppled vehicle.

#10 Jacinto sentinel newspaper
    Act 1
    Chapter 5
Where you open the door with three X in front of the door jump over the plank
and go upstairs, right in the middle of this room.

#11 memorial inscription
    Act 1
    Chapter 5
Where you go past a traffic light, on your left among cars is your way but
on right the big glowing thing on the wall.

#12 truck driver’s note
    Act 1
    Chapter 5
After Cole destroyed the troika nest on the left, go to the front building,
in the back room

#13 COG tag
    Act 1
    Chapter 5
In tunnel where cars have blocked your way and you have to go up the stairs
on left, just steps before stairs there’s an entrance. At the end of this
area.

#14 gear’s journal
    Act 2
    Chapter 2
Where you see the second rock worm, on your left use lancer on branches.
There’s a body in front of a grind lift, next to it.

#15 Kantus scroll
    Act 2
    Chapter 2
The open area on top with two troikas, where you reach after some sniper
practices. Go to the troika which is near to the door boomers came from. Face
to the door, now on your right behind a cart like thing.

#16 locust emblem
    Act 2
    Chapter 3
After going up stairs, where you should shoot a semi-tough enemy, it will
come from a door in middle. Tickers and other enemies will ambush you. Clear
up go through the middle door and on your right.

#17 Ilima city help. Wanted ad
    Act 2
    Chapter 4
When a column fall, go back where the head of column has laid now. Right next
to the head of column.

#18 COG tag
    Act 2
    Chapter 4
After saving by Cole, in new area go to left ,behind the wall next to a body.
You should find this before going out of building.

#19 stranded’s journal
    Act 2
    Chapter 5
After releasing Baird go forth till see other cages. Once you see the cages
on right, behind two crates. You should get this before encountering barge.

#20 car gold magazine
    Act 2
    Chapter 6
Once you start the level behind the wooden column on left.

#21 COG fag
    Act 2
    Chapter 6
Once the giant thing (swallowed by worm) start to chase you, run from left.
you will get this before turning right and going up the ramp.

#22 interoffice memo
    Act 3
    Chapter 2
After you went up two set of stairs, inside the room on right, at the right
side of the room.

#23 memo
    Act 3
    Chapter 2
After killing the wretches, go left enter the security room. Go left and pass
through the room. Now go right then after going out of the room. Here If you
go left you will face an automatic gun, go right and on your right there
should be an open door. enter it, at the end of the room open the door with
X. in front of the half open door at the end, you’ll find this.

#24 new hope medical file
    Act 3
    Chapter 2
Before entering the room with two automatic guns mounted on ceiling, There’s
a room with a switch beside its door. This room contains a flamethrower and
collectible.

#25 doctor’s journal
    Act 3
    Chapter 3
Once you get out of the building, where you have to avoid hail, go right to
the far warehouse.

#26 captivity marks
    Act 3
    Chapter 3
After you leave the warehouse with three doors which have been used as
ceiling, go to the front, then right. Here instead of going left to the
train, go right, opposite the train and enter warehouse. On your left, on the
wall.

#27 stranded’s journal
    Act 3
    Chapter 5
In the open coastal area, in middle, there are some set of stairs, go all the
way up at the end.

#28 locust terminal
    Act 4
    Chapter 1
After you’ve crossed the bridge, go up the first stairs on left. The second
terminal on right. If you go up from second stairs on left, the terminal on
your right is collectible.

NOTICE: if you press the switch (other terminal) before getting collectible,
chapter will ends and you’ll miss this collectible.

#29 prisoner’s journal
    Act 4
    Chapter 2
After checking first terminal, before going right, go front, behind the
second barricade, next to the tire of the vehicle.

#30 locust jailer document
    Act 4
    Chapter 3
Go forth and go down the stairs on right. Once down, go right, at the end
turn left. Go ahead, This collectible is on your way on the grey ground.

#31 human finger necklace
    Act 4
    Chapter 3
There’s a room that contain two doors which start closing when you enter the
room. This room contains two set of stairs. Once entered this room run up
both stairs and enter the closing door on right. On your right on the ground.

NOTICE : you should be quick after entering the room once doors closed,
there’s no way to pass them.

#32 locust calendar
    Act 4
    Chapter 4
After getting off the cable vehicle, after the break go up the stairs and on
left take this from the sun like weird thing.

#33 locust defense plan
    Act 4
    Chapter 4
After going through the door with torches, go down the stairs on left. Press
the switch and get back. No go down the right stairs. Pass the newly opened
way. On your way there’s a switch, ignore it. Go to the far end on your
right.
Get this before going down the newly appeared stairs.

#34 locust invasion map
    Act 4
    Chapter 5
Continue the curved way, but don’t catch he lift on your left, Go past it.
There are doors with little stairs in front of them on your right. In front
of the second door from lift.

#35 trinity of worms artifact
    Act 4
    Chapter 5
After you’ve chosen upstairs or current floor : if you’ve chosen current floor
(RT) after clearing the area, your squad will open the door for you. Go right
and up the stairs on your right, further down the next stairs, once down, a
little tend to left on the ground.

If you’ve chosen upstairs. Help your buddies down there. Go down the next
stairs and stand over the switch in the middle of the room on right. Now go up
the stairs on right, where the boomer was. Down the next stairs a little tend
left.

#36 locust tablets
    Act 4
    Chapter 6
After starting the chapter, once you went through the door go all the way
left, between the last column and the left wall.

#37 COG recon report
    Act 5
    Chapter 2
Where you kill reaver and enemies on platform, on opposite side, at the right
of the stairs you used to reach here, next to the wall.

#38 COG tag
    Act 5
    Chapter 2
After going through the door where commander found out “we are the support”,
go forth. At the end get down the stairs on left.

#39 Jacinto sentinel newspaper
    Act 5
    Chapter 3
After entering the street clear up and go all the way right. At the end
before turning left and entering the next street, go right, behind a cement
block.

#40 COG tag
    Act 5
    Chapter 4
Once entering this street from left corner, there’s a collapsed wall on your
left. Pass it and grab the collectible.

#41 stranded’s journal
    Act 5
    Chapter 4
After you kill enemies who use hooks to climb up the floor will fall down.
Kill the enemies and go through windows, here at top right hand corner.

___________________________________________________________________________

**3
Unlockables

Insane difficulty        Complete the game once on any difficulty
Dizzy                    Complete act 1 on any difficulty
Kantus                   Complete act 2 on any difficulty
Tai                      Complete act 3 on any difficulty
Flame grenadier          Complete act 4 on any difficulty
Skorge                   Complete act 5 on any difficulty
Anthony Carmine          having any of the completed act 1 achievements from
                         gears of war 1
Raam                     having the "a dish best served cold" achievement
                         from gears of war 1
Lt. kim                  having the "time to remember" achievement from
                         gears of war 1

* I haven't got the latter three yet, maybe some kind of bug...
  any help on this will be appreciated.
___________________________________________________________________________

***4
Achievements guide

Green as grass (10G)
train the rook (any difficulty)
   Obviously To get this, you have to choose “train the rook“.

It’s a trap (10G)
Story progression in act 1, chapter 2

Escort service (10G)
Story progression in act 1, chapter 4

Girl about town (10G)
Story progression in act 1, chapter 6

That sinking feeling (10G)
Story progression in act 2, chapter 4

Freebaird (10G)
Story progression in act 2, chapter 5

Heartbroken (10G)
Story progression in act 2, chapter 6

Longitude and attitude (10G)
Story progression in act 3, chapter 3

Tanks for the memories (10G)
Story progression in act 3, chapter 4

Water sports (10G)
Story progression in act 3, chapter 6

There’s a time for us (10G)
Story progression in act 4, chapter 2

Better wrapped in beacon (10G)
Story progression in act 4, chapter 3

Have fun storming the castle (10G)
Story progression in act 4, chapter 6

And the horsey you rode in on (10G)
Story progression in act 5, chapter 1

You are the support son (10G)
Story progression in act 5, chapter 2

Brumak rodeo (10G)
Story progression in act 5, chapter 4

Does this look infected to you? (10G)
Story progression act 5, chapter 5

Tourist of duty (25G)
Complete all campaign acts on casual difficulty

Guerilla tactician (50G)
Complete all campaign acts on normal difficulty
For this you can choose co-op, put your difficulty on normal and your buddy’s
on casual. This make things much easier.

Artist of war (75G)
Complete all campaign acts on hardcore difficulty
For this you can choose co-op, put your difficulty on hardcore and your
buddy’s on casual. This make things much easier.

Suicide missionary (150G)
Complete all campaign acts on insane difficulty
For this you can choose co-op, put your difficulty on insane and your buddy’s
on casual. This make things much easier.

Collector (5G)
Recover 5 collectibles (any difficulty)
If you follow the walkthrough, or just refer to collectibles section, you
will get this.

Pack rat (15G)
Recover 20 collectibles (any difficulty)
If you follow the walkthrough, or just refer to collectibles section, you
will get this.

Completionist (30G)
Recover all 41 collectibles (any difficulty)
If you follow the walkthrough, or just refer to collectibles section, you
will get this.

One-night stand (10G)
Complete 1 chapter in co-op on any difficulty (Marcus or Dom)

Open relationship (30G)
Complete 10 chapter in co-op on any difficulty (Marcus or Dom)

Friends with benefits (50G)
Complete all acts n co-op on any difficulty (Marcus or Dom)

Crossed sword (10G)
Win 10 chainsaw duels (any mode)
Go multiplayer and choose your opponent as human, try to chainsaw your
opponent from front. Chainsaw duels with skorge wont count for this.

Pound of flesh (10G)
Use a meat shield to save your life 10 times (any mode)
In hornets’ nest use a downed enemy as shield and face theron, let it throw
you an arrow.

Organ grinder (10G)
Kill 30 enemies with a cover mounted mulcher (any mode)
Get this on horde.

Shock and awe (10G)
Kill 30 enemies with the heavy mortar (any mode)
On act 4 there are cool chances to get this quickly.

Said the spider to the fly (10G)
Kill 10 enemies with a planted grenade (any mode)

Crowd control (10G)
Melee 10 enemies down with the boom shield equipped (any mode)
Act 5 after the crane is good place to get this.

Smells like victory (10G)
Kill 30 enemies with the scorcher flamethrower (any mode)
This is so easy, in horde or campaign you will get this. You can use
flamethrower on wretches

Once more with feeling (10G)
Perform 30 perfect active reloads (any mode)
Veterans will get this on their thirtieth reload

Takes a licking (30G)
Melee 30 tickers (any mode)
Get this at the start of roadblocks.

Variety is the spice of death (30G)
Kill an enemy with every weapon in game (any mode)
This is list of weapons you should kill an enemy with them. Their location is
included in walkthrough
        1. Lancer
        2. Shotgun
        3. long shot
        4. enemies main gun
        5. Your pistol
        6. Boltok pistol
        7. Sub machinegun like pistol
        8. Flamethrower
        9. Mulcher
        10. Boomer’s rocket launcher
        11. Hammer of down
        12. heavy mortar
        13. Bow
        14. Grenade
        15. Toxic grenade

Kick’em when they’re down (10G)
Perform all 11 unique executions on a downed enemy

Seriously 2.0 (50G)
Kill 100000 enemies (any mode)
Repeat the start of closure. After killing two waves of locusts, restart the
chapter. You’ll kill about less than 200 per min.

Photojournalist (10G)
Submit a spectator photo

Standing here beside myself (10G)
Win 3 matches wingman (public)

Beat the meat flag (10G)
Capture 10 meat flags in submission (public)

It’s good to be the king (10G)
Win 10 rounds of guardian as the leader (public)

You go ahead, I’ll be fine (10G)
Win 3 matches of king of the hill (public)

Back to basic (10G)
Successfully complete the 5 lessons of multiplayer training grounds

A parting gift (20G)
Kill 10 enemies with a grenade while down but not out (any mode)

Party like it’s 1999 (30G)
Play 1999 rounds of multiplayer (any mode)
Set the rounds number at maximum 15 and put second player as human, now go
for a long routine.

Around the world, again (30G)
Win a multiplayer match on each of the10 shipped maps (any mode)
Put second player as human and set the rounds number at minimum 1. do it in
every map.

Dirty, dirty horde (20G)
Survive the first 10 waves of horde (any difficulty, any map)
This will suits veteran well.

Hoard the horde (30G)
Survive all 50 waves of horde (any difficulty, any map)
This will destroy veterans.

____________________________________________________________________________

**5
Credits

I should thanks Shahab for his unvaluable helps, without him there was no
guide at all. Also thanks Abbas & Hadi for their support. Thanks Epic for
making such a beautiful game, and Microsoft for making the most powerful
gaming machine!
This walkthrough lacks many thing, I appreciate any help from others to
improve this guide. Contact me by this email: halo@rocketmail.com.

This guide should be used just by the permission of its author.
copyright 2008 Hessam