------------------------------------------------------------------------------
          "So fire your engine, see if I give a damn" - Snow Patrol
------------------------------------------------------------------------------

        ____                                  ___                  _   
       |  _ \ _ __ __ _  __ _  ___  _ __     / _ \ _   _  ___  ___| |_ 
       | | | | '__/ _` |/ _` |/ _ \| '_ \   | | | | | | |/ _ \/ __| __|
       | |_| | | | (_| | (_| | (_) | | | |  | |_| | |_| |  __/\__ \ |_ 
       |____/|_|  \__,_|\__, |\___/|_| |_|   \__\_\\__,_|\___||___/\__|
                        |___/                                         
                        _   _                    
                       | | | | ___ _ __ ___   ___  ___ 
                       | |_| |/ _ \ '__/ _ \ / _ \/ __|
                       |  _  |  __/ | | (_) |  __/\__ \
                       |_| |_|\___|_|  \___/ \___||___/

      +----------------------------------------------------------------+
                ___           __       __     _______          
               / _ \___  ____/ /_____ / /_   / __/ (_)_ _  ___ 
              / , _/ _ \/ __/  '_/ -_) __/  _\ \/ / /  ' \/ -_)
             /_/|_|\___/\__/_/\_\\__/\__/  /___/_/_/_/_/_/\__/


==============================================================================

                      DRAGON QUEST HEROES: ROCKET SLIME

                               FAQ/Walkthrough
                         Copyright (c)2009 DomZ Ninja

==============================================================================

 Author: DomZ Ninja
 E-mail: domzninja[at]hotmail[dot]com
 Updated: 02/02/09
 Version: 1.0

 NOTE: This guide does contain spoilers!

______________________________________________________________________________

                              TABLE OF CONTENTS
______________________________________________________________________________

See that series of numbers to the right of each section? If you want to find 
a specific section in the FAQ, press CTRL + F to open a search box. Type in 
the series of numbers for the desired section that you're trying to find and 
press Enter. Whabam! The search function will take you there in an instant.


1] - Version History.................................. [0100]
2] - Controls......................................... [0200]
3] - The Basics....................................... [0300]
4] - Walkthrough...................................... [0400]
       4.01] Prologue................................. [0401]
       4.02] Forewood Forest.......................... [0402]
       4.03] Boingburg................................ [0403]
       4.04] Forewood Forest.......................... [0404]
       4.05] Boingburg................................ [0405]
       4.06] Tootinschleiman's Tomb................... [0406]
       4.07] Tank Interior............................ [0407]
       4.08] Boingburg................................ [0408]
       4.09] Tootinschleiman's Tomb................... [0409]
       4.10] Boingburg................................ [0410]
       4.11] Tootinschleiman's Tomb................... [0411]
       4.12] Boingburg................................ [0412]
       4.13] Forewood Forest.......................... [0413]
       4.14] Mt. Krakatroda........................... [0414]
       4.15] Boingburg................................ [0415]
       4.16] Backwoods................................ [0416]
       4.17] Boingburg................................ [0417]
       4.18] Callmigh Bluff........................... [0418]
       4.19] Boingburg................................ [0419]
       4.20] Mt. Krakatroda........................... [0420]
       4.21] Callmigh Bluff........................... [0421]
       4.22] Boingburg................................ [0422]
       4.23] Flucifer's Necropolis.................... [0423]
       4.24] Boingburg................................ [0424]
       4.25] Flying Clawtress......................... [0425]
       4.26] Boingburg................................ [0426]

       4.27] Flying Clawtress......................... [0427]
       4.28] Mt. Krakatroda........................... [0428]
       4.29] Boingburg................................ [0429]
5] - Tank Masters Tournament.......................... [0500]
       5.1] C Class................................... [0510]
       5.2] B Class................................... [0520]
       5.3] A Class................................... [0530]
       5.4] S Class................................... [0540]
       5.5] Ultimate Rank............................. [0550]
6] - Slimes........................................... [0600]
7] - Items............................................ [0700]
8] - Recipes.......................................... [0800]
9] - Crew Members..................................... [0900]
10] - Bestiary........................................ [1000]
       10.1] Enemies.................................. [1010]
       10.2] Bosses................................... [1020]
       10.3] Tank Battles............................. [1030]
11] - Review.......................................... [1100]
12] - Thanks/Credits.................................. [1200]

______________________________________________________________________________

 1] VERSION HISTORY                                                     [0100]
______________________________________________________________________________

FAQ/Walkthrough #38
-------------------

 Version 1.0 (02/02/09) - FAQ/Walkthrough complete and submitted.

______________________________________________________________________________

 2] CONTROLS                                                            [0200]
______________________________________________________________________________

.-----------------------------.----------------------------------------------.
|  D Pad                      |  Move                                        |
|-----------------------------|----------------------------------------------|
|  Start                      |  Open Menu                                   |
|-----------------------------|----------------------------------------------|
|  Select                     |  N/A                                         |
|-----------------------------|----------------------------------------------|
|  A Button                   |  Jump, Elasto Blast (Hold), Float (Hold)     |
|-----------------------------|----------------------------------------------|
|  B Button                   |  Talk, Throw                                 |
|-----------------------------|----------------------------------------------|
|  X Button                   |  Zoom Map In/Out                             |
|-----------------------------|----------------------------------------------|
|  Y Button                   |  Swing Sword (When Carrying Slime Knight)    |
|-----------------------------|----------------------------------------------|
|  L Button                   |  Cycle Through Menu                          |
|-----------------------------|----------------------------------------------|
|  R Button                   |  Cycle Through Menu                          |
'-----------------------------'----------------------------------------------'

______________________________________________________________________________

 3] THE BASICS                                                          [0300]
______________________________________________________________________________

+----------------+
| Transportation |
+----------------+-----------------------------------------------------------+

Sometimes if you're stuck in a dungeon and you need to return back to town, 
you won't have to go to the entrance to head back to Boingburg. You will find 
carts, usually situated on train tracks or in rivers, which make their way to 
town. You can use the carts for a variety of uses, since they can carry many 
different things.

Carts can carry items, monsters, slimes, and you (well, you ARE a slime). Each 
cart can carry four items at one time, and the carts travel through very 
frequently, so there's never a time without one. 

They aren't uncommon, and this may be a simple and unaccurate generalization, 
but I'd say you can find carts around every five screens or so. You rarely 
have to go far without finding a way to get back to town. They're very useful 
and are easy to find, so make sure to use these carts to their fullest extent.


+------------------+
| Collecting Stuff |
+------------------+---------------------------------------------------------+

Collecting various items and the cart system goes hand in hand. You can pick 
up many different things using your Elasto Blast. But there is always a 
reason to collect 'em, right? Collecting items and monsters are the two main 
things to collect. Once you have the objects on your back, throw them onto a 
cart to have them shipped off to Boingburg. 

Monsters can be captured and brought back to town. If you collect 30 of one 
monster species and talk to it in the museum, you can use them as crew members
in tank battles (more on that later). You can also use items throughout the
levels for your tank. Bring them back to town and you can use them as
ammunition for the tank as well. Also, when you rescue a slime, throw it on a
cart to bring it back to the safety of town.


+--------------+
| Tank Battles |
+--------------+-------------------------------------------------------------+

Tanks battles is where Rocket Slime truly shines. You will be introduced to 
tanks in the second level, where you're thrown into a tutorial. The general 
idea of tank battles is quite simple: destroy the opposing tank. This can be 
quite difficult, but I'll explain why along the way.

It's pretty obvious that you need to reduce the enemy's tank down to zero HP. 
When the battle begins, the two tanks (yours and the enemy's) will be shown 
on the top screen. The tank interior is shown on the bottom screen, and you 
can move Rocket around the several rooms. There are six chutes in all that 
deposit weapons into the interior (two in the top room with the cannons, two 
in the bottom room, and two on the left room). What you have to do is collect 
all of the weapons around the tank and throw them into the cannons. 

They'll be launched at the opposing tank, and its direction depends on what 
cannon you shot it out of. Using the top cannon will launch the weapon 
upwards in a parabola (u-shape). Launching a weapon out of the bottom cannon 
will cause it to go straight towards the target.

While you go around and collect weapons to use, the enemies will be doing the
same. They will be shooting weapons in an upwards angle or straight ahead.
Each time a weapon hits a tank, it will deal damage to the vehicle.

If two weapons collide in midair, they will fall to the ground and be negated.
Use this advice to knock your enemies' weapons out of the air before they hit
your tank.

A little later in the game, you will be able to use up to three crew members. 
They can perform different tasks to help Rocket out in tank battles. On the 
other hand, there are monsters to face in the opposing tank. Sometimes they 
will try to infiltrate your tank. Either Elasto Blast them to oblivion or 
throw them in a cannon and launch 'em back to where they came from. 

Most tank battles take a pretty long time. Make sure to use the two different 
cannons to avoid colliding with enemy weapons. Once a tank reaches zero HP, 
it's not done just yet. When a tank reaches zero HP, their engine will be 
exposed (it looks like a heart on the screen). Remember, this can happen with 
your tank as well as the enemies.

When the engine is exposed, you must infiltrate the enemy tank and destroy the
heart. Make your way into the engine room, which is almost always to the right
of the entrance. From there, Elasto Blast your way to the engine and Elasto
Blast into it to win the battle.

Yeah, it's a lot of work to win a tank battle. But there are many ways to win 
with all of the different weapons. There are thirty weapons to use, and most 
are items found throughout the various levels. When you chuck an item onto a 
cart to be brought to be town, it'll most likely be available in Ducktor 
Cid's shop. Make sure to stock up on ammo by collecting more and more of each 
item. You can hold up to 30 weapons in a tank, so use the ammo spaces wisely.

After rescuing Slimechanic, you can talk to him in regards of your tank's HP. 
In order to have him increase the HP of your tank, you will have to usually 
give him some money and a couple items. You should make sure to upgrade your 
tank's HP and ammo constantly so you won't be outmatched. 


+---------------+
| Saving Slimes |
+---------------+------------------------------------------------------------+

Saving your fellow slimes is of course the most important part of the game.
Rocket will find blue treasure chests branded with a slime symbol throughout
each level. Elasto Blast into it to free a slime. From there, you'll have to
bring them back to town (almost always by carts). Sometimes chimaera wings 
need to be used to bring a slime back to town.

You will receive a letter from the slime with a gift inside almost immediately
after they reach town. Usually it's an item used for ammo, or it can be a
recipe.

In the town, there are large iron balls with numbers on them. The number on 
the ball represents the number of slimes needed to remove it. For example, if 
there is an iron ball with "15St" on it, then that means you need to have 
rescued at least 15 slimes in order to remove the ball.

Usually, the pesky iron balls block important areas of the town, so you will
have to rescue as many slimes as you can in order to reach new areas of the
city. There are 100 slimes in all, so make sure to find and rescue all of 'em!

I think I've covered everything nicely. Onto the walkthrough!

______________________________________________________________________________

 4] WALKTHROUGH                                                         [0400]
______________________________________________________________________________

==============================================================================
 4.01] PROLOGUE                                                         [0401]
==============================================================================

 Slimes: None

The story starts off with Rocket and his friends chillin' in the palace garden
and playing with a magical flute found in the castle. One of Rocket's pals,
Hooly, challenges him to a little game. He says if Rocket can clear the garden
of all leaves in 60 seconds, then he can have the flute. You are placed in a
square room with patches of leaves on the ground. You must use Rocket's Elasto
Blast technique to remove all of the leaves.

To use Elasto Blast, hold down A. Move in a direction you want to be shot out 
by using the D-Pad. Let go of A to have Rocket shoot off in the specified 
direction. The longer you hold down A, the farther Rocket will launch. It's 
pretty easy once you get the hold of it, and the little game is very easy. I 
remember completing it in around nine seconds on my first try.

Once you win the game, Hooly will give you the flute to play. Rocket plays 
the instrument and it sounds great. The gang hears Rocket's dad, Big Daddy, 
making his way to their location. They hide the flute in Rocket's stomach, 
stretching him out to great proportions. Big Daddy comes in and has a talk 
with everyone, then leaves (not realizing that Rocket is that big long dude). 
After, run south to the heart of Boingburg with the flute still in your body.

After this, there are massive explosions in town. The Plob make their grand 
entrance and capture everyone, including Rocket's friends. Big Daddy tries to 
make a stand, but is defeated and surrenders. All 100 slimes are taken 
hostage, but Rocket is still safe. The Plob mistake him for a worm and throw 
him in Forewood Forest, where the adventure begins...


==============================================================================
 4.02] FOREWOOD FOREST                                                  [0402]
==============================================================================

 Slimes: Swotsy, Stony, Mother Glooperior

As Rocket lands in the entrance of Forewood Forest, the flute will fall out 
of his mouth and break in half. Uh oh! Walk to the right to find your first 
slime-filled chest.

Elasto Blast it open to rescue one of Rocket's good friends, Swotsy. Swotsy
will ask you to carry him back to town (almost all rescued slimes do). Hit
Swotsy with an Elasto Blast to send him flying in the air, then move under him
to catch him on your back. FYI, you can hold up to three objects at a time on
your back.

Walk back to the left and throw him on the dirt path, and he'll return to 
town. Seconds later, you will receive some mail from Swotsy. Press start to 
open the menu, then press L or R to reach your mail section. The slime will 
thank Rocket and reward you with a Pompom.

All slimes will give you mail shortly after being rescued, and they always 
come with a gift. There's a large wing-shaped portal to the right of where 
Swotsy was held. It's closed off for now, but it will open up and function as 
a portal once you step in the other one. Portals like these are found in all 
levels and are very useful.

Head to the north to meet up with two Plob members whom are retreating. While 
fleeing, they drop another chest. Open it to rescue Stony. Instead of 
returning to the entrance, you can throw Stony on the cart to bring him back 
to town. Each cart can hold up to four objects at a time.

Simply Elasto Blast the cart if you wish to knock everything off. You can also 
hop onto a cart to return to Boingburg. Open the mail after saving Stony to 
get a Pompom.

Break the jars below the railroad and proceed to the right to enter the next 
area. Once you enter, a slime from inside a chest will talk to you. The chest 
is located on a ramp, but you must go around the large tree trunk in the 
center of the area to reach it. Proceed to walk around the tree trunk. Go up 
the stairs to the left and break open the chest to save Mother Glooperior. 

Mother Glooperior is the town nun, and she runs the church. She takes Rocket 
back to town and explains the basics (which I have already told you). She 
explains the cart system and suggests that you use the carts to bring items 
and enemies back to Boingburg. Rocket hits the hay and goes to sleep.


==============================================================================
 4.03] BOINGBURG                                                        [0403]
==============================================================================

 Slimes: None

Once the sun rises, exit Rocket's humble abode to meet up with the three
rescued slimes. They inspect one of the iron balls blocking the church. It has
"3St" engraved on it, which means that three slimes are needed to move the
ball. The three slimes remove the iron ball and open up the church.

Go inside the church and talk to Mother Glooperior to save your game. There
really isn't much else to do in Boingburg, so it's back to slime savin'!
Return to Forewood Forest after saving.


==============================================================================
 4.04] FOREWOOD FOREST                                                  [0404]
==============================================================================

 Slimes: Baron Blubba, Peewee, Bubbilly, His Royal Wobbliness

We're back! There is still much of the forest to explore, so lets get going. 
A small note: there are enemies present. You can either defeat them for Gold 
or throw them onto carts and bring 'em to town. Return to the area where you 
saved Mother Glooperior. Take out the Jailcats (or throw them on the carts to 
bring them back to town). The northeast path is opened up now, so go through 
to the next section. 

The right section is blocked by a stone wall, so walk over to the northwest 
to find a blue rock. This is a Rockbomb; throw it and it'll explode when it 
comes in contact with the ground. Pick it up carefully and throw it at the 
stone wall to destroy it. Open the slime chest on the other side to find
Baron Blubba. Bring him back to town. You cannot reach the suspended rope, so
walk past it to the new room.

In here, defeat the Mischievous Moles and use your Elasto Blast to get rid of 
the leaves. You can find Gold underneath. Jump into the well and climb down 
the shovel to the bottom. Once in the well, open the chest for a Medicinal 
Herb, which restores one heart.

Break the jars and use the nearby Rockbomb to blast the stone wall to rubble. 
Continue into a large room, where you'll be attacked by many Mischievous 
Moles. These punks burrow underground and whack you with their shovels. Use 
Elasto Blasts and Rockbombs to dispose of them. 

Next, use a Rockbomb to destroy the right-hand wall of the room and climb up 
the rope to reach another area. You'll be filled in another leafy area. A 
noticeable spot of the room is the large pile of leaves in the southwest 
section. Elasto Blast it to reveal another well and hop down. You'll find a 
cart system and some slime chests.

Open the one on the right to rescue Peewee. Open the one to the left to save 
Bubbilly. Throw them both on the cart to bring them back to town, and you will 
get two Rockbombs from them. Climb the rope on the left side of the area to 
return to where Mother Glooperior was held. If you don't want to return to 
town, go back up the well on the other side.

There is a large wing-shaped portal on the northwest side of the area. Jump 
into it to open the other portal near the entrance to the forest (I pointed it 
out to you earlier in the walkthrough). Go through the gate to the north to 
reach a hallway leading to the boss's lair. Step on the bird-shaped platform 
to regain all of your health. Go up to the boss's lair and prepare for battle.


+--------------------+
| BOSS: Bough Beater |
+--------------------+-------------------------------------------------------+

This boss is incredibly easy. The menacing tree known as Bough Beater will run
sideways around the small arena. All you have to do to attack him is to Elasto
Blast into his body. He is incredibly slow, but will attack with his arms once
you hit him. Bough Beater extends his lanky arms, so run to either side to
avoid his appendages. 

Once he loses half of his health, Bough Beater will move much faster, in
addition to turning purple. Leaves will fall to the ground, but I do not see
what the point of it is. Now as you hit him with an Elasto Blast, the leaves
on his head will crumble. Hit him with an Elasto Blast several more times and
avoid his arms to win this simple battle. 

+----------------------------------------------------------------------------+

With Bough Beater defeated, Rocket will find another slime chest. Open it to 
rescue His Royal Wobbliness, the king of Boingburg.

As you rescue the slime, Rocket will be ambushed by a Plob tank. The tank will 
chase you as you flee to Boingburg. Simply run to the left while avoiding the 
shadows on the ground; bombs will fall on their position. It's really simple, 
and soon you will reach the safety of Boingburg while the tank retreats.


==============================================================================
 4.05] BOINGBURG                                                        [0405]
==============================================================================

 Slimes: None

Report to the castle to talk with His Royal Wobbliness. The king suggests that
Rocket head to the Tomb of Tootinschleiman in order to recover a mystical and
legendary tank. After the conversation, Rocket will receive a Seed of Life,
which increases your heart count by one!

Exit the castle and head to the church. Walk behind the large tree inside to
find a second Seed of Life! We're off to a great start! Save your game and
proceed to Tootinschleiman's Tomb.


==============================================================================
 4.06] TOOTINSCHLEIMAN'S TOMB                                           [0406]
==============================================================================

 Slimes: Namby, Perry, Bud, Gootrude

Walk up the staircase and ignore the sealed wing portal as you move to the 
north. In this area, you will find a cannon as well as a bombshell submerged 
in the sand. Elasto Blast it out, then throw it in the cannon. It'll shoot 
out and destroy the nearby sand dune, which reveals a slime chest. Open it to 
rescue Namby. Pick her up and move to the northwest to the next area. Throw 
her on the cart to send the slime home and she will give you a bombshell.

Break all of the stone obelisks and throw them onto the cart. Open the chests 
for Gold and ship the Picksy to town via the carts. Use the bombshell on the 
northeast section of the area to blast the sand dune to the left. Elasto 
Blast the slime chest that appears out of the dune to rescue Perry. Throw him 
on a cart and you'll get a Rockbomb. 

Continue to the north past where the sand dune was. Rocket will witness a 
Plob member get trapped beneath a sand dune. He asks Rocket to help him by 
using the cannon on the right side of the area to blast him out of the sand. 

Unfortunately, the cannon cannot be reached by normal means, and you'll have 
to take a detour of sorts. I guess the guy will have to wait. Walk to the 
left and jump in the ravine. Open the slime chest to save Bud, and carry him 
to the next area on the left.

Throw him on one of the carts and he will give you a wooden arrow. Take all 
of the items and enemies here and throw them on the carts. Proceed to the 
north and open the chest on the right. The chest above it is a Mimic; you 
might as well bring it to town along with the others. From where the Mimic 
stood, move to the right to enter the next section. 

Step into the wing portal to be transported to the entrance of the level. You 
know, it helps. Return through the wing portal. Chuck the nearby bombshell 
into the cannon to destroy the sand dune. Wait for another bombshell to 
appear, then throw it into the cannon to destroy yet another sand dune past 
the previous one.

Like always, take all of the items and enemies and throw them onto the carts. 
Walk past where the two sand dunes were and continue to the north. Open the 
chests for some Gold and Medicinal Herbs, then move to the right to reach the 
next area.

Stowe all of the enemies here onto the carts as well as chests and obelisks, 
then proceed to the right. You will find yet another set of carts here, but 
this time on a rail system. Take the Hammerhoods and throw them onto the 
cart, then go to the south to reach some rapids. Step onto the rapids to be 
well, rapidly moved to the right. You might spot a Goodybag running around. 

If you need to get to the other side of the rapids, Elasto Blast your way 
across. Catch the Goodybag and throw him on a cart. Go back to the other side 
of the rapids and open the slime chest to find Gootrude. Chuck her on a cart 
and she'll send you a letter and an obelisk. 

Go south of where Gootrude resided to find a small area with a moveable 
cannon. Your goal is to push the cannon across the tracks until it reaches 
the other end, but there are many blocks in the way. Destroy them all with an 
Elasto Blast, then push the cannon to the other side. Throw a Bombshell in it 
to destroy the sand dune, then continue on.

Finally, we've reached the cannon! Throw a Bombshell in to destroy the sand 
dune ahead, then launch another one to free the Plob member. His name is 
Ducktor Cid, and as a token of his appreciation, he will fix the Warrior's 
Flute. Rocket will play it, and all of a sudden, a gigantic tank rises from 
the sand!

This is the Schleiman Tank, and it's one badass vehicle, piloted by yours 
truly! As Ducktor Cid brings Rocket inside, he receives some unfortunate mail. 
Apparently he has been fired from the Plob for sucking so much. Ha ha!


==============================================================================
 4.07] TANK INTERIOR                                                    [0407]
==============================================================================

 Slimes: None

As the duo enters the tank, Ducktor Cid decides to ally with Rocket. Ducktor 
will teach you the bare-bones basics of tank battling as you use a mountain 
as target practice. As a rock falls from the nearby chute, pick it up and 
throw it into a cannon. It'll eventually hit the mountain and damage it. 

Explore the other rooms of the tank and collect ammo to use against the 
mountain. Once the mountain is reduced to rubble, the tutorial will end and
you will return to Boingburg.


==============================================================================
 4.08] BOINGBURG                                                        [0408]
==============================================================================

 Slimes: Flantenna

Once you're back at town, pay a visit to the king and tell him about the 
tank. Afterwards, stop by Ducktor's new abode. It's more like a garage where 
Cid can customize your tank. You cannot to anything now, so leave. Also, the 
10St obstacle has been removed from the nearby house. Go inside and collect 
the Seed of Life, then save at the church.

Try to leave town and you will be stopped by a member of the Plob and his 
tank, The Platypanzer. Ducktor suggests you save your game, but you can tell 
him off since you already did so. Choose to fight The Platypanzer, and get 
ready for your first tank battle! Exciting; very, very exciting!


+-------------------------------------------------------------------+--------+
| TANK BATTLE: The Platypanzer                                      | HP: 50 |
+-------------------------------------------------------------------+--------+

 Crew: Websy (Two-tailed Platypunk)
 Ammo: Boulder, Rockbomb

Your tutorial should have proved useful when it comes to your very first tank 
battle. Unlike the mountain of course, The Platypanzer fights back. 
Nevertheless, Ducktor Cid will still give you some basic pointers before the 
fight begins. The battle is painfully simple even for your first one since 
Websy, the leader, only uses the top cannon. If you see a projectile coming 
your way, throw a boulder in the top cannon to negate the attack.

Your tank only holds boulders and bombshells. Since bombshells are stronger 
than boulders, use them in the bottom cannon to ensure a perfect hit. Use your 
large supply of boulders on the top cannon to block any incoming attack, and 
tossing the others in the bottom cannon to speed the fight up in your favor. 
Just watch out for the extra-powerful Rockbombs.

The Platypanzer only has 50 HP, so you should have little trouble here. Websy 
fires at a fairly slow rate, so you could probably throw most of your ammo in 
the bottom cannon, using one or two in the top when needed. The key to winning 
any tank battle is to never stop moving.

Remember: the fight doesn't end when the opposing tank loses all it's HP. Once 
you deplete every last bit of it, you will have to infiltrate the tank. Exit 
your tank and bounce over to The Platypanzer. Make a beeline to the engine 
room, which is straight ahead from the entrance.

The engine room is guarded by a trio of electrical pipes (the number increases 
drastically in later battles). Elasto Blasting works fine, but doing so can be 
a little on the slow side. I often grab ammunition from inside the tank to use 
against the pipes. Once you are smack dab in front of the heart-shaped engine, 
Elasto Blast into it to destroy The Platypanzer and win the battle.

+----------------------------------------------------------------------------+

Rescue Flantenna from the nearby chest as Ducktor Cid takes you to his garage. 
You can upgrade and repair the Schleiman Tank in here, whether you want to 
upgrade the tank's HP or swap out ammo.

You'll start off by adding ammo to your tank. It can hold 30 pieces of 
ammunition, so choose wisely. Hopefully you've been bringing stuff from the 
various areas back to town, so you should have some Rockbombs or bombshells. 
Press X to read the descriptions and pick 30 to fill up the slots (keep in 
mind that you have an unlimited amount of boulders). After selecting your 
tank's weapons, leave.

There still isn't all that much to do in town, but you can pick up a nice 
piece of ammo by playing a fun minigame. Talk to Perry near the bridge to 
participate in the Gold Coast Surfari. All you have to do is collect at least 
1800 coins while surfing around in the water. Use the D-Pad to move and A to 
jump. It reminds me of the bonus games from Donkey Kong Country.

If you beat the old record, you'll receive a piece of orichalcum. It's by far 
your most powerful weapon this early in the game, so picking it up is a must. 
That's really all there is to do in Boingburg, so add the orichalcum to your 
ammo stock, save your game and return to Tootinschleiman's Tomb.


==============================================================================
 4.09] TOOTINSCHLEIMAN'S TOMB                                           [0409]
==============================================================================

 Slimes: Goolia, Bunny, Poxie, Curate Rollo, Winkles, Goodith, Slimechanic

Return to the Tomb of Tootinschleiman (where you found the Schleiman Tank) to 
encounter a Cactiball named Spine Les (oh, I get it). He talks smack before 
running away to the left. Jump down into the giant tank tread marks. If you 
didn't rescue Bud before, he'll be down here in the ditch.

The next area is filled with many sand dunes and a track. The cannon here 
seems to be missing, so continue west. Break the slime chest to rescue Goolia, 
then toss her onto a nearby train. The rapids in the corner of the area are 
moving towards you, so it'll be hard to waltz across. Instead, use an Elasto 
Blast to shoot across to the other side.

The next area is pretty large and filled with more rapids. Before messing 
around here, go north to the next area. You'll find plenty of Rockbombs in 
this area if you want to stock up; the train cars are here as well, so it's 
rather easy to collect plenty of ammo (and enemies). Don't forget to also 
break open the slime chest to free Poxie.

Stand next to the cannon and push it into the rapids. Now that it's on the 
other side of the area, knock it to the end of the track to line it up with a 
sand dune. Use the nearby bombshell to destroy the sand dune, giving you 
access to another slime. Free Bunny and bring her back to town.

From the area with the rapids and the cannon, take the northeast exit to reach 
a tank battle arena. Get on the stand and prepare for a fight!


+-------------------------------------------------------------------+--------+
| TANK BATTLE: The Platypanzer                                      | HP: 60 |
+-------------------------------------------------------------------+--------+

 Crew: Feathers (Two-tailed Platypunk), Spine Les (Cactiball)
 Ammo: Boulder, Rockbomb

We happen to be fighting The Platypanzer again, so some aspects of this battle 
will be the same as the last. The ammo is the same as before, but now both 
cannons will be used due to an increase in crew members. Now you will really 
have to stay on your toes and use both cannons in effort of negating enemy 
attacks. Try to use the top and bottom cannon equally.

Your new ammo should be pretty useful here. The Platypanzer still has a 
relatively low amount of HP, and Rockbombs and obelisks work wonders here. 
Using those two ammunitions can be risky, since you cannot afford dropping 
either one when loading up the ammo (the obelisks break and the Rockbombs, of 
course, explode). Stocking up your tank with those two items can be a little 
risky, but all it really means is that you have to be extra careful.

Since there's more than one opposing crew member, you face the risk of being 
infiltrated. Spine Les will often try to enter your tank and sabotage it 
(enemies can successfully destroy your ammo ducts by destroying the computer 
panels on the walls).

When you spot Spine Les on the top screen trying to enter your tank, either 
knock him around until he is killed (he'll then revive back inside his own 
tank) or hurl him in your cannon to send his spiny butt back where he belongs. 
He can even shoot himself out of his own cannon to successfully land in your 
own tank! Of course, you can infiltrate enemy tanks as well, but doing so is 
not recommended until you get your own crew members.

The Platypanzer stands no chance against your bombshells, Rockbombs, and 
obelisks. Despite doubling their crew, you should have little trouble draining 
their HP. Once the tank is crippled, run over to the enemy tank and destroy 
the engine room. One of the crew members, if not both, will try to stop you, 
so destroy them and blast the engine to win the tank battle.

+----------------------------------------------------------------------------+

Curate Rollo will be rescued following your victory. Feathers may have been 
defeated, but Spine Les still flees the vicinity. Backtrack towards the tomb 
again, stopping at the area west of the tomb. The track here has been restored 
and cannons will move across the track. There are three sand dunes here that 
can be destroyed. Grab a bombshell and toss it in the cannon as it lines up 
with a dune. Destroy all three sand dunes here.

We can either go north or southwest. Lets stray from the main path for a
moment and proceed southwest to the dead end. Ready for another tank battle?


+-------------------------------------------------------------------+--------+
| TANK BATTLE: Short Shooter                                        | HP: 70 |
+-------------------------------------------------------------------+--------+

 Crew: Pickles (Two-tailed Picksy), Picksy
 Ammo: Wooden Arrow, Bombshell, Rockbomb

Just by looking at the HP and the ammo, this tank battle may seem tougher than 
the rest. In fact, it's quite possibly the easiest one yet. Pickles, for 
whatever reason, announces which cannon he will be depositing his ammo in. He 
is no liar, so pay attention to his comments.

If he uses the bottom cannon, dispense nearly all of your ammo into the bottom 
cannon to neutralize his attacks. Every once in a while, when the coast is 
clear, shoot one or two of your stronger ammo in the top cannon to ensure a 
direct hit (like your orichalcum or Rockbombs). If he switches to the top 
cannon, flip your strategy so you direct most of your fire to the top cannon.

Sometimes Pickles will shoot himself out of one of the cannons. If you see 
this happen, shoot him down and quickly throw all of your ammo into the 
cannons to attack Short Shooter while the leader crashes to the floor. This is 
one of the easier tank battles, so it should end rather quickly. Remember to 
go and break the engine once Short Shooter runs out of HP.

+----------------------------------------------------------------------------+

After receiving your reward and freeing another slime, return to the previous 
area and head north to continue following Spine Les.

Rescue Goodith from the chest near the entrance and throw her onto a raft back 
to Boingburg. Jump into the portal in the corner to open up a path leading to 
the entrance of the Tomb of Tootinschleiman. Head back through the portal.

Grab a bombshell nearby and throw it into the cannon to destroy one of two 
sand dunes. Wait for the bombshell to respawn, then use it to take down the 
second one. You have now successfully created a shortcut back towards the 
earlier section of the area.

Don't forget to open the chest between the two sand dunes for a Seed of Life! 
After recruting some enemies and bringing objects back to town, take the north 
exit.

Spine Les will ambush you up ahead and knock you right into a tank battle 
arena. Wow, how incredibly convenient for him. Well, guess we're gonna have to 
fight again!


+------------------------------------------------------------------+---------+
| TANK BATTLE: The Purrsecutor                                     | HP: 100 |
+------------------------------------------------------------------+---------+

 Crew: Pyjamas (Two-tailed Jailcat), Jailcat
 Ammo: Bombshell, Obelisk, Rockbomb

This is most definitely your toughest battle yet. The Purrsecutor rivals the 
Schleiman Tank on nearly every level: HP, ammo, and crew members. It has some
wicked ammo that can really put a dent in your armor. You'll certainly have to
be on your toes when fighting against this opponent.

If possible, try to use your weaker ammo as fodder (boulders, chests) while 
using your stronger weapons to actually damage the enemy tank (orichalcum, 
Rockbombs). Remember that you can cycle through objects that you are carrying 
by pressing R; you throw the bottom one first. 

The Jailcat always tries to infiltrate your tank, so you will often have to 
fend it off while simultaneously attacking The Purrsecutor. You most likely 
don't have any catnips as distraction, so kill it instead. The Jailcat will 
come back for more after death, but at least you have an opening to attack 
while it is being resurrected.

Sometimes Pyjamas will also try to directly attack your tank as well. While
this seems like a pain, it also means that no one is manning their tank. Use
this opportunity to load as much ammo into your cannons as possible. Cycle
back and forth between killing crew members and loading ammo into the cannons
until the tank is destroyed. From there, hurry up and take out the engine.

+----------------------------------------------------------------------------+

Looks like Spine Les still isn't out of the picture! Ignore him for now and 
rescue the slime, who then drags Rocket back to Boingburg.


==============================================================================
 4.10] BOINGBURG                                                        [0410]
==============================================================================

 Slimes: None

The mysterious cyborg slime brings you to the garage and introduces himself as 
Slimechanic. He is in charge of increasing the Schleiman Tank's HP. Start off 
by coughing up 50 Gold to purchase the "HP Taster" upgrade. I suggest buying 
at least one other upgrade afterwards. Also don't forget to update your ammo 
supply before leaving.

Save your game and return to the Tomb of Tootinschleiman.


==============================================================================
 4.11] TOOTINSCHLEIMAN'S TOMB                                           [0411]
==============================================================================

 Slimes: Rustle Sprout, Startist, Shelby, Prince Pigummy, Curedon Bleu, Hooly

Back to pursuing Spine Les! Use the portal near the entrance for easy access 
in returning to the room where you last encountered Spine Les. Go north after 
a word with the Cactiball. Follow the track here to find the cannon. Push it 
into the rapids as it reaches the next half of the train track. Push it south, 
then jump inside to get shot across the rapids.

You will land on a small strip of land with a bombshell and a second cannon. 
Grab the bombshell and push the cannon north. Toss the shell inside to bust 
down a sand dune in the distance. Ride the rapids back to the west side of the 
area and pass by the remains of the dune to find another slime chest. Rescue 
Rustle Sprout from the chest and go two screens back to return him to town.

Take the northeast exit once back on track. Free Startist from the chest out 
in the open and continue north. You'll find plenty of Rockbombs and 
Hammerhoods here, so load 'em all up on the long train track to haul them back 
to town. 

Also check the small alcove at the top of the area for a total of three, yes 
three, slime chests! You'll find Shelby, Prince Pigummy, and Curedon Bleu all 
inside. Send them back to town and return to the last area. From here, go 
south to spot Spine Les again, who runs away.

This place is big, yet fairly empty aside from a few enemies. Out of the three 
chests in the center, two of them are Mimics. Surprise them and send these 
rare enemies back to Boingburg. Also activate the wing portal before going 
south. Destroy the sand dune here to create yet another shortcut, then return 
to the last area and follow Spine Les to the right.

Get ready for another tank battle. You will meet a mysterious slime named 
Slival, who seems to hold some high power (Spine Les addresses him as a 
superior). Hop onto the pedestal and use your flute to begin the fight.


+------------------------------------------------------------------+---------+
| TANK BATTLE: The Golemator                                       | HP: 150 |
+------------------------------------------------------------------+---------+

 Crew: Duckles (Two-tailed Platypunk), Cactiball x2
 Ammo: Boulder, Rockbomb, Bombshell, Iron Ball

This is a doozy of a fight. Hopefully you upgraded the Schleiman Tank's HP to 
around 190, because you'll need the durability when going up against weapons 
such as iron balls. These things can deal 26 points of damage, so make it your 
first priority to knock them out of the sky before they can connect.

Don't worry if you have to go into a defensive stance in this battle, because 
Cactiballs will also try to attack your tank from the inside. Worrying about 
three crew members can be a hassle, so try to take them out quickly. Having 
one of your ammo ducts destroyed can be a huge handicap in this tank battle. 
Either kill the Cactiballs or use them as ammo.

If you tend to be in a bit of a stalemate (it's not uncommon), try 
infiltrating The Golemator and destroying one of their ammo ducts or crew 
members. Entering from the ground may take a while since you have to destroy 
the door, and shooting through the sky is risky because you may collide with 
ammunition and fall to the ground. Choose either strategy, then damage the 
tank from the inside.

Don't panic if your tank reaches 0 HP. You can still man the cannons even with 
a banged-up tank, so the battle isn't over if you run out of HP. Just guard 
the doors and eliminate any enemy that tries to enter. Once you deplete the 
enemy tank's HP as well, ditch the Schleiman Tank and head to their engine 
room. The crew members will stay and defend their own tank instead of 
targeting your engine room, so you'll pretty much be in the clear.

+----------------------------------------------------------------------------+

After winning, Slival shows just how awesome he is before leaving. Rescue
Hooly from the slime chest, then return to town. Since all the slimes in
Tootinschleiman's Tomb have been rescued, you will receive a Steel Broadsword
as a bonus prize.


==============================================================================
 4.12] BOINGBURG                                                        [0412]
==============================================================================

 Slimes: None

After getting your next mission from His Royal Wobbliness, Ducktor Cid will 
bring you to the garage. You can now assemble a crew of three slimes to 
accompany you during tank battles. Each crew member has their own special 
abilities that'll help you out during fights. I went with Hooly, Swotsy, and 
Blubba. Since you have a limited amount of crew members at this point, you 
don't have many choices.

Of course, also tweak your ammo and upgrade your tank's HP if necessary, then 
exit the garage. Now that you have at least 20 rescued slimes, the two 20St 
iron balls that were blocking the west side of town are gone. Unfortunately, 
there really isn't anything to do here.

Our next mission is at Mt. Krakatroda, but lets head back to Forewood Forest 
first. We still need to rescue the rest of the slimes there.


==============================================================================
 4.13] FOREWOOD FOREST                                                  [0413]
==============================================================================

 Slimes: Speckles, Sheala, Jumpy, Plopstar, Starthur, Earl Luminium, George,
         Goozanna, Tickled Pink

Move forward to encounter Wiseguy and his Platypunk lackey. Follow them 
through the forest as they try to find you. When you reach the area with the 
large tree trunk and railway, head north. Wiseguy and Babbo lower the rope 
leading up to a wooden ledge. Climb up after them and free Speckles from the 
chest, then return to the previous area to send him back to Boingburg.

From where you found Speckles, go north. A three-way fork lies in front of 
you; I suggest going right to fight a tank battle. It's best to get it over 
with early, ya know?


+------------------------------------------------------------------+---------+
| TANK BATTLE: The Purrsecutor                                     | HP: 180 |
+------------------------------------------------------------------+---------+

 Crew: Boiglar (Two-tailed Jailcat), Jailcat x2
 Ammo: Wooden Arrow, Oaken Club, Fire Water

Before you do anything at all, press Start to assign commands to your crew. 
Luckily, crew members in this game are pretty competant. This battle should 
actually be fairly easy considering you have three very good crew members.

I personally had Hooly, Swotsy, and Baron Blubba as my crew. Swotsy and Blubba
manned the lower and upper cannons respectively, while Hooly infiltrated the
enemy tank and tore it to shreds. They rarely slack off, so these two do a
pretty good job at attacking The Purrsecutor on their own. Plus, Hooly will be
distracting the enemy crew, giving them little time to attack (or defend).

Since the cannons are covered, you do not really have to focus on them
yourselves. Instead, hop into a cannon yourself and fire yourself into The
Purrsecutor. Help out Hooly by attacking the Jailcats and destroying their
ammo ducts. From here, just wait until your crew destroys The Purrsecutor on
their own. Since you're already inside, scamper off to the engine room and
finish the job.

+----------------------------------------------------------------------------+

After rescuing Sheala, return to the previous area.

Head north and climb the rope on the right to encounter the Platypunk duo 
again. They test out the ramps on the tracks, which rides all the way to the 
other side of the area. Follow them and jump off before entering the tunnel 
leading back to town.

If you want a wooden arrow, you can find one below the second ramp. Instead of 
riding the car across the track, go the long way to find a chest containing 
the wooden arrow.

Free Jumpy, then lower the rope on the right so you don't have to ride the 
dang rail car anymore. Climb back up, chuck Jumpy onto the train car behind 
you, then follow the path south, then west.

Ignore the rail car at the top of the ramp for now and climb down the rope 
below. You can't do anything about the slime chest on top of the moving car as 
well, so pass by. Break open the chest underneath the southern ramp for a Seed 
of Life, then return to the rail car.

Jump on and ride it down and across the track. You will be stopped by a rock 
wall, which destroys the rail car. Grab the Rockbomb nearby and use it to 
destroy the wall blocking the track. Follow the track on foot to find another 
slime chest on top of a rail cart. Push it to the right until it is blocking 
the intersection, then return to the rock wall's former location.

Ride the rail car south of here to crash into the car holding the slime chest. 
After the collision, break open the chest to free Plopstar; bring him a few 
screens back to the train tracks.

From the train tracks, go south, then west. Back here again. Ride the rail car 
again, this time passing where the rock wall was. You will slam into the slime 
chest that was blocking the intersection. Clever, eh? Free Starthur from his 
bright blue prison. Now that the hazards are out of the way, this area becomes 
another active train station. Throw Starthur on a rail car and take the 
western exit.

Ignore the rope ladders below and continue west to another tank battle arena.


+------------------------------------------------------------------+---------+
| TANK BATTLE: Crono Twigger                                       | HP: 150 |
+------------------------------------------------------------------+---------+

 Crew: Guaca Moly (Two-tailed Mischievous Mole), Mischievous Mole x2
 Ammo: Wooden Arrow, Oaken Club, Medicinal Herb

Oh lordy, pun of the century. The Crono Twigger (I chuckle every time I hear 
it) isn't much of a threat offensively, but it has the ability to heal itself 
with the use of medicinal herbs. When loaded into a cannon, it will heal the 
tank. Of course, you can steal these herbs from the tank and use it on 
yourself if you so desire.

This is actually a pretty easy battle. Crono Twigger has less than stellar HP 
and its ammo isn't too threatening. Hooly can single-handedly take care of the 
entire crew over there, while you can either help him out or dish out the 
damage even faster alongside your two other crew members. Even with the 20 HP-
healing power of the medicinal herbs, they are no match for your weapons.

+----------------------------------------------------------------------------+

Earl Luminum will be saved after defeating Chrono Twigger. Backtrack one 
screen, then take the stairs on the left. Lower yourself down the long rope to 
a dead end and a slime chest. After rescuing George, bring him back one screen 
to the rail cars to send him off home.

Next, take the stairs on the right and slide down the rope. In the next area, 
a Dracky and Bunicorn conversing about the nearby statue. In order to open the 
path ahead of you, you must mimic the statue. From top to bottom, the statue 
goes as:

- chest
- pompom
- Bunicorn

The Bunicorn and chest are right next to you, whereas the pompom lies in the 
previous area next to the rope. Press R to switch the arrangement until it 
matches the statue. Stand on the pedestal to open the pathway.

You will find Goozanna just past the two statues. Grab her and any other 
enemy/item you find, then jump in the portal south of here. You'll appear on 
the other side of the fence, which is conveniently right at the entrance of 
Forewood Forest. Dump the stuff onto the train cars, then go back through the 
portal.

Grab two Bunicorns here, then go back through the portal. Snag a Jailcat and 
go south to reach the entrance of the forest. Walk between the bunch of trees 
to the right to find another statue:

- Bunicorn
- Jailcat
- Bunicorn

Arrange them as so to open up the wall. Follow the clearing to yet another 
tank battle arena. Accept the challene.


+------------------------------------------------------------------+---------+
| TANK BATTLE: Carrot Top                                          | HP: 200 |
+------------------------------------------------------------------+---------+

 Crew: Patty Puss (Two-tailed Platypunk), Bunicorn x3
 Ammo: Iron Ball, Oaken Club, Fire Water, BS-1 Crooze

A full crew and powerful weapons stand in front of you in this tank battle. 
Dealing with a total of four enemies can be more difficult, so make sure to 
send Hooly over to the tank to help distract them. You should really defend 
against the ammunition, so it's not recommended that you leave your tank.

The Carrot Top wields some nasty ammo as well as a "secret weapon" of sorts. 
When Patty Puss mentions "you-know-what", get ready to guard the Schleiman 
Tank. The giant drill on the front of the Carrot Top soars towards your tank. 
Fire anything and everything out of the lower cannon to help destroy it. If it 
reaches your tank, it will bore into the front, dealing 40 damage nearly every 
second! It will be destroyed after around 10 shots from the lower cannon.

If you manage to destroy the drill, the crew will abandon all hope and instead
charge at the Schleiman Tank. If Baron Blubba is on your team, order him to
keep baddies out and give him a hand between loading up the cannons. The three
Bunicorns should not cause much trouble if you keep 'em in line.

+----------------------------------------------------------------------------+

Well, that's a wrap! Tickled Pink is the last slime here in Forewood Forest, 
so head back to Boingburg. As an added bonus, you will obtain an orichalcum 
for rescuing all slimes here.

Do the essentials like stocking up on ammo and upgrading your tank. Your 
destination is now Mt. Krakatroda, so save and continue your quest.


==============================================================================
 4.14] MT. KRAKATRODA                                                   [0414]
==============================================================================

 Slimes: Kworry, Mag Max, Itsy, Dragory, Crystal Chronicler, Anjello, Goopid,
         Dummy, Splatrick, Rocky, Bitsy, Flanpa, Count Dragoola, Diablob,
         Merc, Lady Poly

Upon entering Mt. Krakatroda for the first time, head to the right. Spend some 
time hauling new enemies and items onto the train car. Grab the thousandweight 
in the corner of the area and before chucking it onto a car, walk to the 
right. You will find an overturned slime chest; toss the thousandweight to 
create a huge tremor, flipping the chest over. Free Kworry, then chuck him on 
a car.

Ascend the western staircase and rescue Mag Max. Take him and the boomerang 
back to Boingburg. The crystal wall at the top of the staircase blocks your 
path, so instead continue to the right.

Pick up the chimaera wing nearby. These neat lil' items can directly transport 
whatever it touches (except you, of course) to Boingburg. You can try throwing 
it at the Platypunk nearby, but that might be a waste of a good item. Instead, 
follow the path to another slime chest. Open it to rescue Itsy, then use the 
chimaera wing on her. 

Elasto Blast through the mushrooms (or simply go around). The Wyrtle here is 
too tough to be beaten by your little self. In order to defeat one, toss a 
thousandweight to flip him over, then Elasto Blast or pick him up. While it 
may not be as easy, a charged-up Elast Blast will knock him over as well. 
Alternatively, you can use the chimaera wing in the southeast corner to send 
him right to town. Proceed to the next area.

Blast through the mushrooms and you will find another overturned chest. Go up 
the stairs to find the thousandweight, then use it to free Dragory. Send him 
on his way, then continue to the right. The next screen contains several 
Wyrtles, a Rockbomb, and a thousandweight. You'll need the Rockbomb for later 
use, so ignore all the enemies and grab the Rockbomb. Return to the previous 
screen.

Climb up the stairs and use the Rockbomb to destroy the rock wall, then move 
through the rubble. Approach the gap to be given a little clue about crossing.
You must use the two bungee cords to get you across this large gap. In order 
to do so, charge your Elasto Blast towards the side of one of the two bungee 
cords in a diagnol fashion. Letting go will result in you bouncing back and 
forth in a zig-zag pattern, ultimately reaching the other side.

Take the chimaera wing and slide down the rope to create an easy pathway from 
here to the ground. Go back up and to the next area. Step onto the platform 
here and engage in another tank battle.


+------------------------------------------------------------------+---------+
| TANK BATTLE: The Cyclown                                         | HP: 180 |
+------------------------------------------------------------------+---------+

 Crew: Pickaro (Two-tailed Picksy), Platypunk x2
 Ammo: Boomerang, Shuriken, Iron Arrow

Rescuing the extra slimes in Forewood Forest should have really helped you
prepare for this battle. Pickaro fights more of a defensive battle since most
of his ammunition consists of boomerangs, which can track down incoming ammo
and destroy it. Your crew should be able to handle some of the pressure
brought on by The Cyclown.

If Hooly is in your group (I don't know why he wouldn't be), have him storm 
the enemy tank. Continue loading up your tank cannons while he gets a head 
start; you can either abandon your post and help Hooly while your gang 
continues your duty or stick in your tank and let the lil' guy do all the 
work. Either way, the battle will be simple enough. With Hooly distracting the 
crew members, no one will be able to defend your attacks.

+----------------------------------------------------------------------------+

Anjello will be rescued and you will receive another item. Return to the 
previous screen. Shoot back across the bungee cords and go up the northern 
steps. Free Goopid from the chest in this area. Use the chimaera wings on 
Goopid and an enemy, then continue to reach a locked door. The two Platypunks 
reveal that Slival has the key and run to the right.

Instead of following them, go to the left instead. There is a slime here to 
rescue. Climb down the steps and collect all the chimaera wings. Use them on 
the Wyrtles and other items before returning at the top of the stairs. 
Ricochet off the bungee cords leading south. You should reach the raised 
platform if you start by bouncing off the cord on the right.

The bungee cords here bend in a 90-degree angle. Bounce off the bottom cord 
and you should reach the northern platform. The final bungee cords are tough 
to get across because there are gaps in the middle. Position yourself so you 
Elasto Blast right in the center of the top cord; you should make it to the 
platform containing Dummy. Send him home on a chimaera wing and go back one 
screen.

Head to the right this time, where you will find some monsters and chimaera 
wings. Send them back to Boingburg with the wings and grab one of the sleeping 
Rockbombs in the corner. Use it to destroy the rock wall past the staircase 
and move on. Rescue Splatrick, who is off to the left. Use a chimaera wing on 
him and the remaining ones on enemies. Make sure to lower the rope on the left 
before taking the north exit.

Grab the two Wyrtles here and smash all the jars for some extra Gold. Don't 
forget to free Rocky from the chest here as well. As for the piggy bank... 
ignore it for now; we cannot open it just yet. If you need chimaera wings for 
these guys, return to the previous area.

Head to the right for another statue "puzzle". From top to bottom:

- thousandweight
- Rockbomb
- Imp

First off, free Bitsy from the chest below the train tracks and send the slime 
back to Boingburg. Backtrack to the previous area to find Imps and Rockbombs. 
From here, backtrack another screen to find a thousandweight. Arrange them in 
the proper order, then return to the statue. Step on the pedestal and let the 
magic happen.

With the path opened, continue to the next screen. You will find Slival here 
acting as badass as ever, so why not match him and challenge him to a tank 
battle? Get get!


+------------------------------------------------------------------+---------+
| TANK BATTLE: Schwarzman Tank                                     | HP: 200 |
+------------------------------------------------------------------+---------+

 Crew: Slival
 Ammo: Boomerang, Steel Broadsword, Iron Arrow, Iron Shield

Don't be lured into a false sense of security just because Slival is the only 
one you have to worry about here. I'm not sure how, but he can load his tank 
cannons up like a mutha. He's insanely quick and stocking his cannons and 
getting the ammo out, and even Hooly will have a hard time trying to keep 
Slival at bay. 

Slival definitely has some nasty weapons. His iron shields serve as great 
cover for steel broadswords and iron arrows, while his boomerangs will cut 
down your incoming ammo in a flash. Remember to use your weaker ammo to 
nullify the enemy ammo while saving your best pieces for damaging Slival's 
tank. Your orichalcums and BS-1 Croozes should put a real dent into the 
Schwarzman Tank.

While it seems very dangerous, infiltrating the tank yourself is the key to 
winning the tank battle with ease. By now, your tank should have high-enough 
HP to withstand a full-on assault (around 290 HP is reasonable). Have your 
crew members take cannon duties and enter the Schwarzman Tank with Hooly. 
Attack Slival yourself while Hooly destroys the ammo ducts.

The Schwarzman Tank has an interesting design setup. The back room is not
accessible by the foyer; instead you must go through the artillery room to
reach the back room. As a result, you can basically take the artillery room
"hostage" so to speak. Keep attacking Slival and don't let him enter the room,
which means he won't be able to use the cannons. Since he can only access it
through the foyer, you only have to guard the southern doorway.

Since Slival literally will not be able to attack your tank at all, your crew
members should (slowly) do the job for you themselves. The engine room is a
bit bigger than in previous tank battles, so keep that in mind as well. Also,
Slival will bolt to the engine room in pursuit, so take the time to knock him
silly if he shows up in an effort to stop you.

+----------------------------------------------------------------------------+

Defeating Slival and his tank will earn you a steel broadsword as well 
asfreeing Flanpa. Slival also hands over the Mt. Krakatroda key, and Flanpa
helps Rocket unlock the door. Go through the door into the ruins.

Jump into the wing portal to create a shortcut leading to the entrance of 
themountain. Go back through to the ruins. Take the slime knight lying on 
theground and immediately go to the right. Chop down the spider web in your 
way to reach the next area.

There are plenty of Imps here, so either slice 'em down or use the three 
chimaera wings to send their purple butts back to Boingburg. Enter the slime-
shaped tunnel to reach another tank battle arena. You know what to do next.


+------------------------------------------------------------------+---------+
| TANK BATTLE: Fort Knight                                         | HP: 180 |
+------------------------------------------------------------------+---------+

 Crew: Dan Fango (Two-tailed Dracky), Dracky x3
 Ammo: Iron Shield, Iron Ball

After dealing with a guy like Slival, this chump should be no problem. The 
Fort Knight only contains iron shields and iron balls. While iron shields are 
very annoying, iron balls move pathetically slow and are an easy target for 
incoming ammunition fire. Use your weaker ammo like bombshells to bring down 
the iron shields and save the heavy hitters to actually hurt the Fort Knight.

Another (risky) strategy is to completely ignore all incoming ammo. Dan Fango 
usually only uses one of the two cannons because he likes to send out an iron 
shield followed by a few iron balls. You can try and protect your tank or send 
all your ammo towards the unguarded cannon to ensure clean hits.

The Fort Knight has a nice amount of HP, and all the iron shields may prove to 
be a problem in damaging the tank. This battle may take a bit longer than 
usual. I don't want to sound like a broken record, but infiltrating and 
sabotaging an enemy tank isn't always such a bad idea. If you want to stick 
around and completely overwhelm the enemy crew with your slew of awesome ammo, 
that's fine by me. Either way: you shouldn't have that much difficulty in 
taking down the Fort Knight.

+----------------------------------------------------------------------------+

After rescuing Diablob, return to the previous screen. Pick up the slime 
knight from the middle of the tunnel. When on your head, press Y to attack 
with the knight. Slice apart the spider webs and the Platypunk, then save 
Count Dragoola from the chest. Continue to the left.

Defeat the enemies (or toss them onto the train) and collect the items from 
the jars and chests. Also free Merc from the chest and toss him onto the 
train. Always keep the slime knight with you. If you accidentally throw it on 
a train car back to Boingburg, return to the entrance of the ruins to find 
another one in the same exact spot. When ready, chop down the spider web 
blocking the passage and move on.

Pick up the chimaera wing and use it in the Living Statue up ahead; it's the 
easiest way to defeat them. Like earlier in the stage, ignore the crystal wall 
and continue north, picking up as many chimaera wings as you can.

When you reach the room with the rapids, right to the east side. Step on the 
small strip of land to find a slime chest. Open it to free Lady Poly, then use 
a chimaera wing on her. Head to the north end of the room and jump into the 
wing portal.

You will be teleported to a room filled with three chimaera wings and three 
Living Statues. I think you can figure out what to do. If for any reason you 
run out of chimaera wings, a fully-charged Elasto Blast will do the job as 
well. You must defeat all three Living Statues to make the gate open.

Before going through, enter the second wing portal to activate the one at the 
entrance of the level. When ready, proceed through the gate to enter a 
hallway. Step on the strange bird symbol on the floor to refill your health, 
then enter the double doors to reach the boss room.


+-----------------+
| BOSS: Pot Belly |
+-----------------+----------------------------------------------------------+

Ah, another incredibly simple boss. The first of the Plob's Big Three, Pot 
Belly will use the mystical Krak Pot to create random items, ranging from 
chimaera wings to bananas. The only way to hurt, and subsequently defeat, Pot 
Belly is by using his items against him.

Pot Belly will throw rocks (???) in the Krak Pot, then runs around as it spews 
items out into the air. If it happens to be Rockbombs or fire water, keep away 
from the giant explosions that are created when they fall to the ground. If he 
pulls bananas out, avoid the banana peels that are left so you don't slip.

When Pot Belly pulls chimaera wings out of the Krak Pot, grab as many as you 
can. Once he finally stops, toss one at him. The only thing keeping the wings 
from transporting the big lug to Boingburg is the ceiling. He will fly upwards 
and slam into the ceiling, losing a bit of his health.

The battle doesn't really get any harder. Occasionally medicinal herbs are the 
product of the Krak Pot, in which you can use them to heal yourself. Most of 
the time Pot Belly will hurt himself by slipping on banana peels or getting 
hit by Rockbombs, so you don't really have to worry about much in this fight.

+----------------------------------------------------------------------------+

Rocket will take the Krak Pot as his prize after vanquishing Pot Belly. Pick 
it up and step into the teleporter to return to Boingburg.


==============================================================================
 4.15] BOINGBURG                                                        [0415]
==============================================================================

 Slimes: None

After waking up and leaving your home, Flanpa will bring you to a wagon next 
to the garage to show you just what the Krak Pot is capable of. He then gives 
you an iron shield recipe and the necessary ingredients to create one. If you 
have not figured it out yet, you can create new items by fusing old ones 
together with alchemy.

Choose the iron shield recipe and agree to make one as the Krak Pot does all 
the rest. Alchemy is incredibly useful and can be used to create some of the 
best items in the game, so don't pass it up late in the game! As always, 
upgrade your tank and restock your ammo cache, then save your game.

You can visit a new area now that you have 50 slimes. You can access the 
museum now that you have freed Crystal Chronicler. If you have captured at 
least 30 of one type of monster, speak with them to recruit them as a crew 
member. The 50St in front of the Goonin Spy Hole is gone, but you haven't 
rescued the three Goonin slimes yet! We will have to wait a little bit before 
we can see what they have in store.

As you try to leave Boingburg, Ductor Cid will stop you. He tells Rocket to 
head to Backwoods, where his sister is being held.


==============================================================================
 4.16] BACKWOODS                                                        [0416]
==============================================================================

 Slimes: Early Burly, Drake, Goosashi, Gooshido, Tokyo Tom, Bo

Backwoods is a very tiny level composed of several tank battle arenas. You'll 
meet up with the leaders upon entering Backwoods, who scram after making fun 
of Rocket for falling for the phony letter. Well if Bo is really being held 
captive here, then the letter can't be that phony, right?

Head to the main hub of Backwoods. You will find some carts as well as three 
entrances to tank battle arenas. The gate leading to the final tank battle 
arena is closed.

The only enemy you can find here in Backwoods are Goodybags. The only area in 
the level they will appear in is this one (you will usually find them running 
around the patch of leaves). This is the easiest place to find Goodybags since 
all you need to do is enter the area, see if one is there, then leave.

Keep repeating the process until you find one, then chuck it on the train 
cart. If you're really dedicated in getting 30 Goodybags, this is by far the 
simplest way to do it. 

First off, go through the trees in the northwest corner to find a small grove. 
Open the two slime chests to free Early Burly and Drake, then open the chest 
in the center for a Seed of Life. Send the two slimes back to town, then head 
off to one of the tank battle arenas. I'll start from the bottom up, but you 
can fight them in any order you'd like.


+------------------------------------------------------------------+---------+
| TANK BATTLE: Carrot Top                                          | HP: 250 |
+------------------------------------------------------------------+---------+

 Crew: Bugsy (Two-tailed Bunicorn), Platypunk, Bunicorn x2
 Ammo: Iron Arrow, Iron Ball, Steel Broadsword

Carrot Top should not prove to be too much of a threat, even with its beefed-
up HP. You should have a new and improved tank complete with new ammo and 
possibly even a new crew. I was able to swap out Swotsy with a Jailcat, then 
also kept Hooly and Baron Blubba. Have Blubba load the upper cannon and keep 
baddies out if they storm the tank, and have the other two infiltrate and 
sabotage.

Bugsy only uses three different types of ammo, so you should know how to 
defend against each one. Your own tank should be chuck full o' iron shields 
and other goodies, so this tank battle should be a breeze overall. If you hear 
Bugsy command the crew to use the Death Carrot, toss an iron shield and some 
other weak ammo through the lower cannon to prevent it from hitting your tank.

Once the enemy's plan is foiled, they will charge the tank. Order Blubba to 
keep baddies out and bring Jailcat and Hooly back. Help Blubba while the other 
two fire at Carrot Top. You've already fought Carrot Top before, so you should 
be aware of all the tricks they can pull out of their hat.

+----------------------------------------------------------------------------+

You will rescue Goosashi. Head to the next tank battle arena.


+------------------------------------------------------------------+---------+
| TANK BATTLE: The Pyramaniac                                      | HP: 200 |
+------------------------------------------------------------------+---------+

 Crew: Dracky Dan (Two-tailed Dracky), Walking Corpse x2, Mischievous Mole
 Ammo: Spooklear Bomb, Iron Ball, Thousandweight

The Pyramaniac's artillery consists mainly of spooklear bombs. These weapons 
will pass through all other ammo until it connects with your tank. The only 
way to negate the weapon is by using holy water. You may actually have some 
holy water in your ammo cache (I had around three), but even they won't be 
enough to stop all the spooklear bombs Dracky Dan has at his disposal.

Since your ammo cannot stop spooklear bombs, you can actually use this to your 
advantage. The Pyramaniac will occasionally devote one cannon to only firing 
spooklear bombs. Fire all your powerful ammo the same direction, since your 
ammo will pass right through the spooklear bombs undetected. All that's left 
are iron balls and thousandweights, which are really slow-moving ammunition; 
you should have no trouble stopping them. 

Since the Pyramaniac has low HP and you should have at least one infiltrator 
running amok over there, this battle should not last very long at all. The 
Walking Corpses pose little threat when you enter the tank yourself, so just 
pass them as you bolt to the engine room.

The engine room is a little confusing to follow, since there are two paths to 
take. Ignore the bottom path as it leads to a dead end. Follow the upper 
passage to eventually reach the engine. 

+----------------------------------------------------------------------------+

After freeing Gooshido, head to the third tank battle arena.


+------------------------------------------------------------------+---------+
| TANK BATTLE: Chrono Twigger                                      | HP: 250 |
+------------------------------------------------------------------+---------+

 Crew: Molone (Two-tailed Mischievous Mole), Mischievous Mole x3
 Ammo: Oaken Club, Steel Broadsword, Strong Medicine

The Crono Twigger only has two real pieces of ammunition: the oaken club and 
steel broadsword. Since the steel broadswords are the more powerful of the 
two, defend against them more than the oaken clubs. By now, your crew members 
and deadly ammo should be enough to take care of this tank. It does use strong 
medicines every once in a while, which heals tht tank for 30 HP.

You should breeze through this tank battle. Aside from the occasional 
Mischievous Mole that tries to break into your tank, the Crono Twigger poses 
little threat to the Schleiman Tank. It only uses oaken clubs and steel 
broadswords to attack your own, while it will sometimes heal itself for 30 HP 
with a strong medicine.

You should be dealing more than the tank is healing, so it won't take long for 
this machine to be destroyed. Keep in mind that once the enemy tank reaches 
zero HP, the strong medicine will have no effect on it (meaning it won't go 
from zero to 30 HP; the item just won't do anything).

+----------------------------------------------------------------------------+

Tokyo Tom will be freed, and the gate leading to the final tank battle arena 
is now open. Head through the gate and do your stuff. After a short scuffle, 
you're back face-to-face with Slival, so hopefully you have enough spunk to 
finish him off for the second time in a row!


+------------------------------------------------------------------+---------+
| TANK BATTLE: Schwarzman Tank                                     | HP: 300 |
+------------------------------------------------------------------+---------+

 Crew: Slival
 Ammo: Steel Broadsword, Iron Shield, Iron Arrow, Edged Boomerang

Even though Slival says he upped his game from before... he really hasn't. 
Sure, he's acquired some fancy new weapons, but his fighting tactics stay 
relatively unchanged. As opposed to previous tank battles, keep two of your 
crew members on cannon duty while one infiltrates the enemy.

Your other crew members should load the cannons. Jailcat can fire like crazy 
and Baron Blubba can carry a nice amount of ammo on his head. You'll need all 
the help you can get fending off hordes of steel broadswords and pesky iron 
shields. Like your last encounter with Slival, stay on the defensive for the 
majority of the battle. It's more important conserving your own health than 
depleting his quickly.

If your infiltration strategy worked wonders last time, don't hesitate to try 
it again. Like I said, this battle is more or less the same ast the last one, 
so you can easily keep Slival from loading the cannons while your crew attacks 
his own.

Either strategy works fine, but be aware that this is a tough fight; don't be 
alarmed if your tank comes close to being (or is) destroyed. Slival still 
needs to destroy your engine to win the tank battle, and Baron Blubba is one 
huge obstacle to get around!

+----------------------------------------------------------------------------+

Slival is defeated again, you rescue your sister Bo; what a great day! The two 
will return to Boingburg. You'll also receive a clap trap for rescuing all 
slimes in Backwoods!


==============================================================================
 4.17] BOINGBURG                                                        [0417]
==============================================================================

 Slimes: None

After waking up from a nap, Rocket will be abruptly introduced to the 
Gooshins. There really aren't many places to explore even with the addition of 
the Backwoods slimes, so make any necessary changes to your tank and save.

Try to exit town for a scene. The Goonins will stop you again and reveal the 
location of your parents: Callmigh Bluff. No sense wasting time, so lets go 
there right now!


==============================================================================
 4.18] CALLMIGH BLUFF                                                   [0418]
==============================================================================

 Slimes: Gregg, Sir Sudsy, Duke Swellington, Big Daddy, Mama Mia

At the start of the level, follow the trail past the train tracks. In the next 
screen, grab the slime knight and proceed up the stairs. Remember, you cannot 
destroy the crystal walls just yet, so ignore the ones you have seen so far. 

Enter the base of the mountain. Once inside, free Gregg, who is just off the 
beaten path to the left. Bring him (and the rest of the items) back to the 
train carts.

Return to where you found Gregg and climb up the rope. You will find Walking 
Corpses up here, who tend to hide underground and pop up from under right at 
your feet. Defeat them and rescue Sir Sudsy to the left. Go south to exit the 
cave. You will find another set of carts here, so deposit your load onto the 
carts. Enter the western side of the cave.

Go up the rope ladder to the next area, where you will find a slime chest. You 
cannot reach it just yet, so cross the bridge and go through the opening up 
ahead.

As you can see from the sign above the doorway, we are on level 3. Cross the 
walkway to the left and head into the left side of the cave. Now that we are 
under the bridge (good song, if you catch my drift), open the slime chest to 
free Duke Swellington. Hold onto the big lug and bring him back to the rail 
carts on level 2.

Return to this location and climb up the rope ladder. As you follow the narrow 
path, you'll encounter two slime chests that are just out of reach. Big Daddy 
manages to free himself from his chest, then rescues Mama Mia as well. He then 
uses a Master Blast to destroy the crystal wall blocking you from your 
parents. After the reunion, the three return to Boingburg.


==============================================================================
 4.19] BOINGBURG                                                        [0419]
==============================================================================

 Slimes: None

Although Big Daddy put his back out from using the Master Blast, he tells 
Rocket to learn the move himself via the Goonin Trials. You can find the 
Goonins in the hole to the left of the king's palace. Drop in to reach their 
not-so-secret "secret hideout".

To complete the Goonin Trials, you must go through three tests: mind, skill, 
and body. Start off with mind first by Elasto Blasting into the poster.

Talk to Goosashi to begin the Trial of the Mind. You must supply Ducktor Cid 
with enough firewood so he can take a nice bath. In order to find the wood, 
you must Elasto Blast and destroy every man-made object in the room. Trees and 
rocks are ruled out of course, to Elasto Blast the wooden statues and stone 
lanterns.

When you have three pieces of firewood, toss them into the fire. There are 
only ten to twelve pieces of wood and as far as I know there is no time limit, 
so there is no pressure on you. Successfully burning Ducktor Cid's bum will 
end the trial.

Next up is Trial of Skill. In order to win, you must catch Gooshido by using 
your patented Elasto Blast. Unfortunately, he has summoned an army of look-
alikes. Once you catch a fake, they will disappear. The dopplegangers will run 
away if you get too close, so you can either sneak up on them with a fully 
charged Elasto Blast or catch them.

It always seems that no matter what, the last person you catch always happens 
to be the real one. I don't know if you can actually catch Gooshido before 
eliminating all the fakes. Either way, you'll win the Trial of Skill once you 
capture Gooshido.

The final test is the Trial of the Body. Enter Tokyo Tom's dojo to begin the 
trial. All you have to do is find Tokyo Tom to complete the trial. Try Elasto 
Blasting the rustling flag on the wall. Nothing?! Tokyo Tom will slip and fall 
from the rafters, and automatically declares you the winner for whatever 
reason. Hey, you've completed the Goonin Trials!

Now that your charged-up Elasto Blast (the Master Blast) can crack crystals, 
you can return to Callmigh Bluff! Not only that, but Bo and the three Goonins 
have been recruited as crew members! I updated my crew so it consisted of 
Jailcat, Tokyo Tom, and Baron Blubba.

Save your game and leave town. Despite your father's orders, I think this is a 
great time to finish off Mt. Krakatroda. We don't have much else to do there, 
so lets get it out of the way while we're here.


==============================================================================
 4.20] MT. KRAKATRODA                                                   [0420]
==============================================================================

 Slimes: Goobrielle, Pebbles

From the train tracks at the start of the level, head up the stairs on the 
left to reach your first crystal wall. Unleash a Master Blast to blow the 
thing to smithereens. Follow the trail to the next screen.

Approach the large hill ahead of you and slide down. Rocket will hit a bump at 
the bottom of the slope and gyrate at an insane speed, shooting right up the 
ramp in front of you. Once you reach the top, you can control Rocket in his 
ball form. This is called Rollerdashing. While you're in this form, you can 
destroy piggy banks, like the one in front of you. If there is nothing to 
break, press and hold B to revert to your normal self.

Smash the piggy bank to reveal a load of Gold and a lucky bag (which contains 
a random item). Also free Goobrielle from the slime chest next to the piggy 
bank, and use the chimaera wings scattered around the area to send the goods 
back to town. In order to access the exits to this area, we must Rollerdash 
again.

Return to the entrance of the area by Rollerdashing again. Rollerdash to the 
left; control Rocket so he navigates up the ramp on the left and press B to 
stop once you reach the top. Open the chests here; one contains a Seed of 
Life! Lower the rope down for easy access, then go back up and continue west.

We haven't fought in a tank battle for a lil' while, so I s'pose now is the 
perfect time for one. Well, you don't really have much choice if you want to 
rescue all the slimes, eh?


+------------------------------------------------------------------+---------+
| TANK BATTLE: T-Rax                                               | HP: 320 |
+------------------------------------------------------------------+---------+

 Crew: Tony Two-Tails (Two-tailed Platypunk), Cactiball x3
 Ammo: Iron Arrow, BS-1 Crooze, BS-Blue Streak, Irritaball

The T-Rax is equipped with a giant axe that can destroy any ammo that gets in
its way. During the battle, the axe will rise and fall down in a swinging
motion. It can be used to destroy both your and the the enemy's ammo. When the
axe is aimed straight ahead, focus your ammo into the upper cannon, and vice
versa for when the axe is aimed high in the air.

The Cactiball crew members will often shoot themselves into their cannons. If
their own axe doesn't stop them in their tracks, you will have to do the job
yourself. I recommend not wasting any ammo on them; when the baddy reaches
your tank, stand in the artillery room and wait for them to land. Follow their
shadow so they land right on top of you and toss 'em right back into a cannon.

The T-Rax does have some nasty ammo at its disposal, like BS-2 Blue Streaks
and irritaballs. I'm sure your new crew members may be of some assistance. Bo
and Tokyo Tom are great ammo gatherers, but remember that they give the ammo
to you instead of loading it in themselves. You can use Gooshido to even steal
their ammo! Like the Pyramaniac, the T-Rax has a forked engine room. This time
however, take the bottom path to reach the engine.

+----------------------------------------------------------------------------+

Pebbles will be freed after the successful tank battle. Return to the previous 
area. Rollerdash down the slope and ride up the hill to the right and into the 
cave up ahead. You'll reach a portion of the Mt. Krakatroda ruins that were 
inaccesible before, though there really isn't anything of major use aside from 
some random items and Gold.

We can find a second piggy bank that contains a lucky bag (which always 
contains the very valuable mirror shield), but reaching it is quite the chore. 
When Rollerdashing, nothing can stop Rocket unless he hits a piggy bank or 
thousandweight. With this in mind, you have to practically Rollerdash across 
the entire level to reach the piggy bank!

Return to where the first piggy bank was and face the southern hill. You have 
to cross several screens to get to the piggy bank. In terms of screens, this 
is the direction you must follow:

- south
- east
- east
- north
- east
- north

Once you reach the final screen, roll up the stairs to reach the piggy bank
past a group of jars. Reaching the piggy bank while still Rollerdashing can be
tricky, but practice and consult to your in-game map for further assistance.

There's nothing else left to do here in Mt. Krakatroda, so hitch a train back
to town. You will also receive a cloaking device for successfully completing
the level. At Boingburg, do the usual by upgrading your tank and fixing really
anything you'd like. Your main destination is Callmigh Bluff, so proceed there
when you are ready.


==============================================================================
 4.21] CALLMIGH BLUFF                                                   [0421]
==============================================================================

 Slimes: Jewelian, Mrs. Hooly, Mr. Hooly, Teeny, Splodgy Dave, Spot, Fangummy
         Bob, Patch, Morrie-Morrie, Flabbot Flancisco

Test out your Master Blast on the crystal wall just to the right of the 
entrance. Continue to the next area to find three slime chests. Open them to 
rescue Jewlian, Mrs. Hooly, and Mr. Hooly. Return to the previous area and go 
north; send the slimes back to Boingburg.

Proceed north again for a second crystal wall. Smash it apart and free Teeny 
from his prison; send him to town. Continue through the level until you reach 
level 2 of the mountain. Master Blast the crystal wall and head on through. 
Take down the Mischievous Moles and move to the next area. Tank battle!


+------------------------------------------------------------------+---------+
| TANK BATTLE: The Splatypanzer                                    | HP: 350 |
+------------------------------------------------------------------+---------+

 Crew: Beakface (Two-tailed Platypunk), Platypunk x2, Living Statue
 Ammo: Fire Water, Iron Shield, Boomerang, BS-2 Blue Streak

The Splatypanzer fights a defensive battle. It has plenty of defensive weapons 
in stock, such as iron shields and boomerangs. The crew often uses an iron 
shield followed by some BS-2 Blue Streaks. Counterattack with your own iron 
shields or mirror shields. You can also just use a slew of ammo to block 
incoming attacks.

Make sure to block the BS-2 Blue Streaks at all costs, since they deal a large 
amount of damage with each hit. Have crew members that man the cannons, such 
as Wyrtle or Baron Blubba. You can also use a Jailcat to infiltrate the enemy 
tank or Gooshido to steal ammo.

If you have a cloaking device, you can storm the enemy tank yourself. If you 
take out the crew members, they won't have time to use their pesky weapons. 
The Living Statues are the worst, because you have to charge up a Master Blast 
to defeat them. Overall, not too difficult of a battle.

+----------------------------------------------------------------------------+

After rescuing Splodgy Dave, head to the location of the next crystal wall. It 
happens to be on level 3, so ascend the mountain as soon as possible. Once on 
the outside ledge of level, break down the crystal wall in the southeast 
corner. Pass by the train tracks to the upcoming tank battle arena.


+------------------------------------------------------------------+---------+
| TANK BATTLE: Cactiballistix                                      | HP: 400 |
+------------------------------------------------------------------+---------+

 Crew: Spike (Two-tailed Cactiball), Cactiball x3
 Ammo: Golden Arrow, BS-1 Crooze, Iron Ball, Irritaball

Cactiballs like to take a page out of your book and try to infiltrate your own 
tank. If Baron Blubba is on your team, let him guard the tank doors and keep 
any infiltrators out. They usually try to get into your tank through the 
cannons, so you'll have to use your own ammo to stop them. Frankly, you can 
let the Cactiballs enter your artillery room, then automatically chuck them 
into your own cannon.

The Cactiballistix has some strong artillery. The golden arrows are incredibly 
fast while the irritaballs are slow and powerful. If you would like to steal 
ammo or infiltrate the enemy position, that's fine. However, this battle is so 
easy that you really don't have to.

Since the Cactiball crew members spend most of their time trying to sneak in, 
the enemy tank doesn't get many shots in at all. Since Spike is basically 
manning the tank by himself, it's easy to overwhelm the enemy. When you reach 
the engine room of the Cactiballistix, take the upper path for victory.

+----------------------------------------------------------------------------+

After freeing Spot, return to the mountain. From level 3, take the left exit. 
Follow it to the area where you freed Rocket's parents. Smash through the 
crystal walls and climb up the rope ladder (the chests here contain nothing of 
real value). Go south.

Smash the crystal wall directly to your left and proceed to the next tank 
battle arena. Gosh, there are plenty of these here!


+------------------------------------------------------------------+---------+
| TANK BATTLE: The Pyramaniac                                      | HP: 370 |
+------------------------------------------------------------------+---------+

 Crew: Ninny Hammer (Two-tailed Hammerhood), Walking Corpse x3
 Ammo: Obelisk, Spooklear Bomb, Irritaball, Iron Ball

Similar to the previous battle against this tank, don't be fooled by its low 
HP. Spooklear bombs are incredibly annoying weapons that can only be blocked 
by holy water. You may not have many (or any), so go entirely on the offensive 
in this battle. Don't even bother infiltrating and devote all of your time to 
attacking the enemy.

A big plus is that while you cannot defend against spooklear bombs, that also 
means that spooklear bombs cannot defend against your own ammo. This will be a 
big-hitting battle, and it basically comes to who can dish out the most damage 
the fastest. Again, use the upper path in the engine room.

+----------------------------------------------------------------------------+

You will rescue Fangummy Bob after the win. Your next destination is the fifth 
level of Callmigh Bluff. Go back inside the mountain and head north.

Upon reaching the fifth level of the mountain, go inside and free Patch. Climb 
the rope to reach the mountain's peak! Enter the portal to prevent ever having 
to duplicate this agonizing trek. While you're at it, ship Patch home.

Return to the top of the mountain and go north. Open the treasure chest next 
to the thousandweight for a Seed of Life! Continue east for a tank battle.


+------------------------------------------------------------------+---------+
| TANK BATTLE: The Enforker                                        | HP: 430 |
+------------------------------------------------------------------+---------+

 Crew: Warren Beasty (Two-tailed Bunicorn), Living Statue x3
 Ammo: Lightning Staff, Iron Shield, Hell Scythe

The Enforker has some nasty weapons at its disposal. The hell scythes can 
bypass the intended trajectory and automatically connect with the enemy tank, 
resulting in a nasty hit. Lightning staves do not physically hit your tank; 
instead they land in your artillery room, summoning lightning bolts to collide 
with your tank.

Lightning staves are your biggest target here. They can summon multiple bolts 
of lightning, each dealing 40 damage. If one lands in your tank, Elasto Blast 
it to oblivion. Warren Beasty often tosses them behind iron shields to ensure 
that they land in your tank.

The easiest way to win the battle is to let The Enforker beat itself. Simply 
knocking a lightning staff over will activate it. If you infiltrate the tank 
and Elasto Blast a lightning staff, you'll set it off as the lightning bolts 
targets the enemy. Knock them out of the hands of the crew to set off multiple 
staves. Even better: let a crew member do it themself while you load up the 
cannons yourself. Take the bottom path in the engine room to reach the engine.

+----------------------------------------------------------------------------+

After freeing Morrie-Morrie, return to the mountain peak and stand in the 
middle of the area. Slide down the giant rope to the very bottom of the 
mountain. You'll be given access to another doorway; head inside.

Defeat the Walking Corpses that rise from the grave (lol Altered Beast) and go 
to the next area. Activate the wing portal before proceeding to the boss room.


+--------------------+
| BOSS: Harvest Loon |
+--------------------+-------------------------------------------------------+

Harvest Loon emerges from the shadows and challenges you to a fight, but not 
before giving you a slime knight. Coincidentally, you have to use the slime 
knight to do battle with this boss.

To begin the battle, Harvest Loon floats back and forth before lobbing a trio 
of small scythes. Slash at them with your slime knight to send them back at 
the boss, damaging it. Repeat this a few times until Harvest Loon throws his 
signature scythe at you. It will cruise along the ledge you're standing on; 
slash at it several times to send it back the boss's way.

The strategy will repeat over again: the boss throws a trio of mini scythes 
twice, then follows it up with his big one. When Harvest Loon is down to one- 
third of his health left, he will start to summon Specters. As they try to cut 
you, smack them away and follow the boss as he hurls more scythes your way. 
Send them back and continue the assault until he goes down.

+----------------------------------------------------------------------------+

After the big win, take Harvest Loon's scythe with you to the next room. Free 
Flabbot Flancisco and bring him with you into the teleporter. Rocket receives 
a vulcan gun for rescuing all slimes in Callmigh Bluff.


==============================================================================
 4.22] BOINGBURG                                                        [0422]
==============================================================================

 Slimes: None

After a well-needed rest, head outside and talk with the slimes. The slimes 
agree to clean up the town. After a few moments, the twon is looking better 
than ever! The Goonins give the king information about the Plob: they have 
excavated Flucifer's Necropolis in hopes to dig up the Dark One. I don't know 
who that is, but he doesn't sound very good.

His Royal Wobbliness gives Rocket a Seed of Life as a gift. Before heading out 
to your new destination, save your game and update your tank ammo/crew. I 
recommend adding Flabbot Flancisco to your tank crew. 


==============================================================================
 4.23] FLUCIFER'S NECROPOLIS                                            [0423]
==============================================================================

 Slimes: Cheruboing, Goochie, Weeny, Wild Fang, Sliminator, Clawdia, Eggbard,
         Meggan, Blingaling, Lord Lard, Pamby, Michelle, Tickles, Soapia,
         Frankenslime, Her Royal Wobbliness, Lord Roly

Upon entering Flucifer's Necropolis, move around the bend and past the enemies 
to the next screen. Up ahead is another puzzle, where Rocket has to match the 
structure of the pillar. From top to bottom:

- Rockbomb
- Imp
- Rockbomb

However, his products run away! The Imps carrying the Rockbombs speed away in 
different directions. Since we cannnot continue until we catch them, we'll 
have to take a quick (okay, not so quick) detour. Lets go to the right first. 
Keep in mind that once you go across the current, you won't be able to get 
back.

Ride the current and pass by the train cars to the next area. This next area 
is a big maze consisting of wells that lead to an underground area. Drop down 
the first well. Down here, defeat the Dancing Flames and take a look at the 
statue in the center. Note that only one piece of the statue is highlighted 
pink. I'm sure that is significant...

Take the central rope ladder to reach the surface. Dive down the next well up 
ahead to find another statue. Another highlighted piece of the statue. Climb 
up the adjacent rope to reach a dead end and a slime chest. Rescue Cheruboing, 
then backtrack to the train tracks and send her home.

Back at the entrance of the labyrinth, head down the first well and take the 
rightmost ladder this time. Follow the path towards an intersection. Go north 
to spot a pedestal and a broken statue. We have to complete a statue puzzle to 
open up the exit, so maybe paying attention to the other statues was a good 
idea...

At the fork, take a right and drop down. Again, another statue with a pink 
piece. Climb up the rope ladder here to ultimately reach a slime chest. Free 
Goochie and return to the previous area and send him back to Boingburg.

Now that we've explored all areas here, we have to put the puzzle pieces 
together. Note the position of the highlighted pieces on each of the statues. 
That will tell you what position you should order them in. From top to bottom:

- Platypunk
- Mimic
- Imp

You can find all three of the enemies in this area. Stand on the pedestal in
the northern part of the sector to open the rock gate in front of you.
Continue through.

Weeny is held captive in the southeast corner of the area, so free him first 
and foremost. Then, pass by the train tracks and go left for a tank battle.


+------------------------------------------------------------------+---------+
| TANK BATTLE: Fort Knight                                         | HP: 480 |
+------------------------------------------------------------------+---------+

 Crew: Candy (Two-tailed Jailcat), Jinkster x3
 Ammo: Golden Arrow, Metal King Sword, Edged Boomerang, Mirror Shield

This tank battle is certainly a step up from previous scuffles. The Fort
Knight is home to a load of dangerous equipment. Metal king swords are not to
be messed with in the slightest. Capable of inflicting 80 damage per hit,
knocking them out of the sky is key to winning this fight. However, this can
be hard when you factor in the Fort Knight's edged boomerangs.

While the weapons look tempting, don't bother infiltrating and stealing them
yourself. The only exception is if you are in possession of a cloaking device.
It's more important to commandeer your own tank and protect it from the Fort
Knight's ammunition.

As the battle nears its end, Candy will start using mirror shields. Since your
crew members aren't too intelligent, they will continue loading ammo right at
the mirror shields, ultimately sending our ammo back at us. When the mirror
shields start flying, either order your crew to do something else or else you
will have to incapacitate them.

The Fort Knight has a nice amount of HP, so this battle may take a bit longer
than normal when paired with the fact that its crew never stops working. If
you updated your tank before coming to Flucifer's Necropolis, it should be
nearing 700 HP and has updated crew members and ammo. Flabbot Flancisco does a
good job of healing the tank and Baron Blubba can keep Candy out of your tank.

+----------------------------------------------------------------------------+

Wild Fang will be rescued and you will be on your way. Once back at the train 
tracks, take the exit on the right. This area is filled with nothing but water 
rapids. Simply step onto the current to ride to the left side of the area; 
step off at the northwest end and hop in the well. Go through the underground 
passage and free Sliminator at the end of the path.

Head back to the rapids. Step into the rapids to go south and quickly step off 
onto the island to the left; free Clawdia from her chest, then return the two 
slimes back to Boingburg.

Go back to where you found Clawdia and hover over the rapids to the island on 
the right. Your goal is the gated island just above you. The only accessible 
section is the right side of the island. From the tip of the island, jump and 
float towards the right side of the island; you should be able to make it.

After sliding down the well into the underground tunnel, go south. There is 
another water current blocking your path. It's flowing towards you, so you 
won't be able to ride it. Alternatively, jump on a train car as it roll across 
the rapids and hop off once on the other side. In the next area, climb the 
rope ladder to the surface.

This large fort is home to several treasure chests. Navigate the upper 
walkways of the area and use the stairs to the bottom. To reach the exit of 
the area, go north from the well and continue north to reach a staircase. Look 
to the left of the staircase to find a concealed chest. Open it for Seed of 
Life, then leave the area.

As you reach the large clearing, watch for Cactiballs that jump out of the 
ground. Watch your step and eradicate the entire field of enemies. Once it is 
clear, grab a Rockbomb and use it to destroy the rock wall on the right side 
of the field.

Return to the Rockbomb and activate the wing portal. It will bring you to the 
entrance of the level and the main statue puzzle. We have one Rockbomb in our 
possession, but we still need a second one. Hop back in the wing portal and go 
through the field and into the next area. Ready for another tank battle? No? 
Well you better get ready!


+------------------------------------------------------------------+---------+
| TANK BATTLE: War Chest                                           | HP: 500 |
+------------------------------------------------------------------+---------+

 Crew: Al Plata (Two-tailed Platypunk), Jinkster x3
 Ammo: Metal King Sword, Bastard Sword, Irritaball, Gold Bar, BS-2 Blue
       Streak, Clap Trap

Like a treasure chest, the War Chest is filled with a smorgasbord of weapons. 
You still need to watch out for powerful weapons such as the metal king sword 
and bastard swords. The gold bars are pretty much worthless in a tank battle, 
so I'm a bit confused why Al Plata would implement them into his arsenal.

The enemy crew works non-stop, so you will have to match their determination 
and work ethic. Or you can slow down the enemies by infiltrating the enemy 
tank and destroying the computer panels controlling the ammo ducts. Don't 
bother stealing ammo; just slow down the flow of enemy weapons so they have no 
way to defend yourself.

Flabbot Flancisco should keep your tank's HP at top-notch, so protecting your 
health should not be hard to handle. Like the tank battle against the Fort 
Knight, defend against the metal king swords and bastard swords. Once you 
deplete the War Chest's high HP count, head to the engine room and follow the 
lower path to reach the engine.

+----------------------------------------------------------------------------+

Eggbard will be freed from Al Plata's grasp. Return to the wing portal and 
warp back to the entrance of Flucifer's Necropolis. Take the western rapids 
and ride 'em to the next area.

Meggan is being held in the lower right-hand corner of the area. Free her and 
return her to town. Once back here, climb the steps at the north end. Ride the 
cart across the track. It's a very winding track that eventually leads to the 
left side of the area.

Opt out on returning back to town; before entering the next area, face the 
northern end of the rapids. There is a small alcove in the center of the 
rapids that we must reach. Ride the rapids and as you are passive the alcove, 
jump onto dry land. Open the two chests here to free Blingaling and Lord Lard, 
then head back to the previous area and send 'em to Boingburg.

Ride the cart to the next screen again. The exit to the right leads to another 
tank battle, so why not head there first?


+------------------------------------------------------------------+---------+
| TANK BATTLE: The Golemator                                       | HP: 530 |
+------------------------------------------------------------------+---------+

 Crew: Digits (Two-tailed Mischievous Mole), Wyrtle x2, Dancing Flame
 Ammo: Boomerang, BS-1 Crooze, BS-2 Blue Streak, Irritaball 

The Golemator's crew members are all about attacking you head-on. The Wyrtles 
are used as ammunition: they are shot out of cannons and can damage you for 
around 30 points of damage. You need to hit them three times to knock 'em out 
of the air, so ask yourself if it's really worth it to waste that much ammo on 
them. Flabbot Flancisco should keep your HP in check anyways.

The Wyrtles only use the lower cannon, so I recommend that you direct most -- 
if not all -- of your ammo into the upper cannon. Only use mirror shields in 
the lower cannon so you can direct the Wyrtle back at the sender. All of your 
other ammo can be channeled through the upper cannon to ensure a few hits.

Like you could of figured, The Golemator has more HP than previous tanks you 
have beaten. You'll have to work extra hard to deplete the enemy's health, and 
your crew members may have their hands full with the Dancing Flame that never 
stops in sneaking into your tank. Either take the enemy out yourself or leave 
it to your crew members.

+----------------------------------------------------------------------------+

After freeing Pamby, return to the last screen and go north. Follow the path 
and jump from platform to platform. If you fall in the rapids, you'll be 
washed back to the beginning of the area.

At the midway point, rescue Michelle and continue hopping across platforms. 
You'll have to float to reach some of the later platforms. Once on the other 
side, open the chest to find Tickles and load both slimes on the train back to 
Boingburg.

Notice the cannon cars rolling across the track? You must use the cannon car 
to fire yourself across the rapids in front of you towards the well on the 
other side. Once at the well, slide on down. Free Soapia and throw her on the 
train car, then continue through the tunnel as it takes you to a fort.

If you couldn't tell, you are actually on the lower section of the fort from 
before. However, the path is more straightforward than before: simply walk 
north to the exit.

As you can see, this field is a mirror image of the one from earlier on. Like 
before, activate the wing portal. Defeat the Cactiballs lurking in the field 
and use the Rockbomb to destroy the rock wall up ahead. Go through for another 
tank battle.


+------------------------------------------------------------------+---------+
| TANK BATTLE: War Chest                                           | HP: 500 |
+------------------------------------------------------------------+---------+

 Crew: Wingo (Two-tailed Platypunk), Ghost x2, Imp
 Ammo: Iron Shield, Edged Boomerang, Chest, BS-2 Blue Streak

The crew leader even admits that the War Chest's supply is seriously lacking. 
He uses his Ghost lackeys to enter the Schleiman Tank and steal your items. 
Set your crew members to defend your position and protect your tank from the 
pesky Ghosts.

The Ghosts can float right through the front door and turn invisible, so 
consult to the tank map in the northwest corner of the screen at all times. If 
you see pieces of your ammo floating in midair, it clearly means that it's 
being horded by an invisible Ghost. Either defeat it or toss it into your own 
cannon to send it back right where it belongs!

Once you defeat the Ghosts, take that gap of time to unload all of your ammo 
at the War Chest. Also order your crew to help you so you can overwhelm the 
enemies while the Ghosts are being resurrected. The battle really is not that 
challenging at all, so this is one of the more joyous tank battles since you 
won't have to act as frantic.

+----------------------------------------------------------------------------+

You will rescue Frankenslime after defeating the War Chest. Now that we have 
the two Rockbombs in our possession, we can activate the statue puzzle!

Grab the first Rockbomb and jump through the portal, then grab the Imp. Hop 
through the second portal and get the second Rockbomb. From there, return to 
the entrance to open the gate. 

Up ahead is another field filled to the brim with Cactiballs. Watch where you 
step as you cross the clearing to another portal. Jump on inside to reach a 
secret grove! Proceed east to confront our buddy Slival again.


+------------------------------------------------------------------+---------+
| TANK BATTLE: Schwarzman Tank                                     | HP: 550 |
+------------------------------------------------------------------+---------+

 Crew: Slival
 Ammo: Bastard Sword, Metal King Sword, Mirror Shield, Metal King Shield

Like all encounters with the Schwarzman Tank, this is an incredibly dangerous 
battle. Not only do you need to watch out for metal king swords and mirror 
shields, Slival also introduces metal king shields to the mix. You must hit 
this upgraded shield five times to take it down!

It is essential to distract Slival from loading his cannons, but doing it 
yourself is too dangerous. If you still have a Jailcat or Tokyo Tom to storm 
the enemy tank themselves while you can continue to load your cannons. If the 
Jailcat is on your team, you can sneak in for a few seconds just to steal some 
ammo or destroying Slival's ammo ducts.

As you already know from past battles with this tank, it's easy to distract a 
one-man crew. If you have a chimaera wing with you in the tank, use it on one 
of your crew members so Slival can get double-teamed. Keep pestering Slival 
and using your own cannons to eventually end this battle.

+----------------------------------------------------------------------------+

Rocket will rescue Her Royal Wobbliness after the tank battle against Slival. 
Go back to the last screen and head through the boss door.


+--------------------+
| BOSS: Lickety Spit |
+--------------------+-------------------------------------------------------+

Lickety Spit is a hulking monster that cannot be targeted directly. To damage 
him, you must throw Cactiballs on his long tongue. There are four Cactiballs 
in the arena at all times; if you defeat one, another one will automatically 
take its place.

Watch out for the Cactiballs' spike attacks and dodge them when they leap in 
the air with this spikes outstretched. Also, don't touch Lickety Spit's tongue 
or he'll eat you up instead! As Lickety Spit gets hurt by a Cactiball and 
spits it out, stand under its shadow to catch it as it plummets to the ground. 
Then you can toss the enemy right back on the boss's tongue!

After depleting most of Lickety Spit's health, he will attack with two of his 
vine arms. When you see the sand underneath you become disturbed, run away 
from that spot before you are attacked by the thorny vines. The two vines will 
also spin around, so basically retreat far away when you see the vines. 
Continue attacking Lickety Spit's tongue to win this easy battle.

+----------------------------------------------------------------------------+

Open the slime chest at the end of the trail to free Lord Roly, then enter the 
swirling teleporter. You will earn an additional prize of a meteorite for 
rescuing all the slimes in Flucifer's Necropolis.


==============================================================================
 4.24] BOINGBURG                                                        [0424]
==============================================================================

 Slimes: None

The Plob have succeeded in digging up the Dark One, so we'll have to change 
our plans. We have to infiltrate the Plob's airship: the Flying Clawtress. The 
king gives Rocket yet another Seed of Life before sending you off. As always, 
upgrade your tank, save, and do the essentials before leaving town.


==============================================================================
 4.25] FLYING CLAWTRESS                                                 [0425]
==============================================================================

 Slimes: Roboglop, Curator, Clawrence, Bouncer, Flan Spinel, Viscount Viscous,
         Sliborg, Flopsy, Count Calories, Princess Gluttonella

Leap onto the anchor and climb on up to the Flying Clawtress, ala Super Mario 
Bros. 3. Immediately free Roboglop and send him on his way via the rocket cart 
situated on the left. Enter the airship.

Continue down the hall to find yet another slime chest. Open it to find 
Curator, then send him back to town. Return to this location and move ahead to 
find a locked gate. To open it, destroy the six computer panels on the sides 
of the wall to open it. Head through.

Rocket will find a golem lying right in front of him. No one is manning the 
machine, so hop in for yourself. Press B to punch and A to exit the vehicle. 
Go south and defeat the Jinksters, then break the computer panels to open up 
the exit.

The spiked floors in this next room would pose a threat for Rocket, but the 
golem can tread right over them (in fact, it destroys the spikes!). Continue 
forward to encounter another golem. Trade blows with it until one of them 
falls. If that happens to be you, then Elasto Blast the golem to make the 
driver evacuate.

Once that happens, take it for yourself and destroy the giant crates on the 
right side of the room. With the path opened up, head to the following room. 
This spot here also happens to be filled with crates, so rid the entire room 
of them. You will find a few chimaera wings here as well, which can be used to 
transport the golems back to Boingburg.

Once the room has been emptied of crates and enemies, activate the portal in 
the bottom left-hand corner of the room. Continue through the airship to find 
a slime chest to the west in the next area. Free Clawrence and ship him back 
to town. Return to his whereabouts and go north to find a lone chest in the 
corner; open it for a Seed of Life.

Head to the west side of the room to find another large gate. You will have to 
destroy the computer panels on the north and south end of the room to open the 
huge gate. Dispose of the Restless Armours first (Master Blast them to make 
them drop their shield) and open up the exit.

Agree to fight the Restless Armour in a tank battle here.


+------------------------------------------------------------------+---------+
| TANK BATTLE: The Argonaut                                        | HP: 600 |
+------------------------------------------------------------------+---------+

 Crew: Arm Arnie (Two-tailed Restless Armour), Living Statue x3
 Ammo: Iron Shield, Bastard Sword, BS-2 Blue Streak, BS-3 Slimahawk

The Argonaut is another tough baddie to start off the string of tank battles 
here in the Flying Clawtress. Needless to say, your main worry is the BS-3 
Slimahwaks that Arm Arnie has in his possession. He can load these items 
quickly since he can carry up to three items at a time.

Send in an infiltrator or do the job yourself, because you're going to want 
some of those BS-3 Slimahawks. Use chimaera wings to teleport crew members to 
the innards of The Argonaut immediately. You will have to be moving back and 
forth throughout your tank as you load your cannons.

The Argonaut wields an axe similar to the T-Rax, and it'll occasionally swing 
it in a downwards motion to destroy any weapons in its path -- including the 
opponent's ammo. Try to time your attacks so they don't get creamed by The 
Argonaut's axe. Your arsenal of mirror shield and iron shields should get the 
job done against the enemy.

+----------------------------------------------------------------------------+

Bouncer will be freed afterwards, and the gateway will be opened. In the next 
area, proceed across the walway and open the chest to find Flan Spinel. Send 
him home (along with the numerous enemies here) and move along.

A Platypunk will sick one of his Killing Machines on you in the next room. The 
game makes a big deal out of it, but honestly, this thing isn't much of a 
threat. After a few Elasto Blasts, the battle will end and the exit will open 
on up. Up ahead is another tank battle.


+------------------------------------------------------------------+---------+
| TANK BATTLE: DQ: Swordz                                          | HP: 620 |
+------------------------------------------------------------------+---------+

 Crew: Rusty (Two-tailed Restless Armour), Killing Machine x3
 Ammo: Metal King Sword, Metal King Shield, Destructiball, Edged Boomerang

The key to winning this battle is to keep the Killing Machines at bay. All 
three will try to sabotage your tank, so put a stop to 'em before they get a 
chance. As you saw first-hand, Killing Machines can take quite a few hits. 
Instead of trying to kill them each, simply toss them into your cannon and 
use 'em as cannon fodder.

While the Killing Machines are off trying to kill you, Rusty will have his 
hands full manning the tank by himself. Send an infiltrator in to distract 
him; giving you the edge in this challenging battle. Use Rusty's metal king 
swords and metal king shields against him. This tank battle may come down to 
the wire, but just remember that the fight's not over until the engine is 
destroyed.

+----------------------------------------------------------------------------+

Viscount Viscous will be sent home and the exit will open. In the next room, 
grab the slime knight and use it to destroy all of the computer panels inside. 
Once the gate is opened, head through (activate the portal too) into the next 
room.

Hop over the spiked floor and follow the trail of platforms to a golem. Defeat 
the hulking brute, then hop inside and use it to destroy the crates just south 
of your position. Free Sliborg and send him home on the rocket cart right next 
to you. Hop back inside the golem and break the crates on the far right end of 
the room. Take the exit and engage in your third tank battle.


+------------------------------------------------------------------+---------+
| TANK BATTLE: Daemolition Man                                     | HP: 650 |
+------------------------------------------------------------------+---------+

 Crew: Hollow Kitty (Two-tailed Restless Armour), Killing Machine, Imp x2
 Ammo: Metal King Sword, Metal King Shield, Edged Boomerang, Kaboomamite,
       Spooklear Bomb, Hell Scythe, Strong Medicine

This battle is awfully similar to the previous fight aside from the ammo known 
as kaboomamite. This dangerous weapon will result in a huge explosion when it 
comes in contact with pretty much anything. The explosion is so big that it 
can take out ammo nearby. When it's being fired, counterattack it and hope 
that the blast can take out other enemy ammo nearby.

Alternatively, the kaboomamite blasts may also destroy ammo of your own as 
well. This dangerous ammo is best left in the hands of Hollow Kitty and should 
not be stolen for your own use. However, the metal king swords and metal king 
shields are all game. Basically, it comes down to this: use the same exact 
strategy that you used to win the last tank battle here.

+----------------------------------------------------------------------------+

Flopsy will be saved after defeating Daemolition Man. Activate the wing portal 
up ahead and move on. Rocket is up against a whole slew of Killing Machines at 
the entrance to the boss room. Even though you're facing off against large 
numbers, it isn't too hard to defeat all of them. Move to the boss room after.

Before facing off with the Plobfather, Don Clawleone, Rocket must battle 
Slival one more time. Follow him to the tank battle stand and do what you must.


+------------------------------------------------------------------+---------+
| TANK BATTLE: Schwarzman Tank                                     | HP: 750 |
+------------------------------------------------------------------+---------+

 Crew: Slival
 Ammo: Metal King Sword, Metal King Shield, Edged Boomerang, Kafrizzle

C'mon, how many times have we fought Slival before? The battle stays pretty 
much unchanged aside from the fact that hew now uses kafrizzles. These fast 
balls of energy can set your artillery room on fire if they connect, which can 
cause some major problems.

Aside from that, have your crew storm Slival's tank and badger him. Once he is 
distracted, load up your cannons for a few easy hits. You can also steal his 
metal king swords and metal king shields. Flabbot Flancisco should keep the 
Schleiman Tank's HP up to par, so surviving really isn't a major problem here. 
Of course, you really have nothing to worry about in this tank battle.

+----------------------------------------------------------------------------+

After defeating Slival, you will free Count Calories as well as receive the 
key to Don Clawleone's room. When you feel ready, open the door and head on 
through to confront the leader of the Plob!


+---------------------+
| BOSS: Don Clawleone |
+---------------------+------------------------------------------------------+

This battle is actually somewhat tough, which may be shocking when you keep in 
mind the nature of this game. The don will sit in his throne the entire first 
portion of the battle, using traps and sicking his goons on you.

When he pulls a remote out of his pocket and presses a button, buzzsaws will 
emerge from the wall and fly to the other side of the room. Jump and hover as 
one passes to avoid taking damage. The buzzsaws are arranged in different 
patterns so you will have to time your jumps accordingly.

Next, a group of Platypunks appear out of nowhere and attack with tommyguns. 
The Platypunks only stand in the top center of the screen and fire downward, 
so stand on either side of the group to avoid the gunfire entirely. Stand next 
to the group and Elasto Blast straight through to eliminate them.

Don Clawleone will also summon a wave of miniature Platypunks. These critters 
do not hurt Rocket, but slow him down considerably and take away his ability 
to jump when they leap on top of him. Fling them off with an Elasto Blast 
before the buzzsaws come roaring across the room.

There is a small window between each of the attacks, so use that time to hit 
Don Clawleone with an Elasto Blast. Once you manage to deplete half of the 
boss's health, he will change into a giant mechanical dragon. Don Dragone!

Surprisingly, the don's dragon form is much easier to contend with than his 
normal form. He will quickly slither around the perimeter of the room; you 
cannot even get hurt if he moves through you, which is weird. When Don 
Clawleone stops, he will breathe a stream of fire in the direction his head is 
facing. Move to either side of his head and give him an Elasto Blast.

Once the boss is nearing death, his fire attack will now move in an arc. All 
you must do to avoid getting burnt is to hover jump over the flame as it 
reaches you. Continue attacking the side of Don Clawleone's head to eventually 
win the battle.

+----------------------------------------------------------------------------+

After the fight, Princess Gluttonella storms in with a strange flute. In a 
shocking move, she actually opts NOT to eat it and instead plays the flute, 
much to Don Clawleone's disapproval. By blowing the flute, the princess 
inadvertantly freed the Dark One: Flucifer! 

Flucifer enslaves the don's body and attempts to destroy Slimenia. Even Slival 
returns to bury the hatchet (for the time being) and teams with Rocket to put 
an end this demon. After the scene, your brand new tank faces off against 
Flucifer's own draconic tank!


+-----------------------------------------------------------------+----------+
| TANK BATTLE: Flucifer                                           | HP: 1500 |
+-----------------------------------------------------------------+----------+

 Crew: Flucifer
 Ammo: Meteorite, Kafrizzle, Red Drill

An unobtainable weapon, the red drill, is used quite often by Flucifer. This 
weapon is very similar to the secret weapon used by Carrot Top. If it connects 
with the Gott Schleiman (your new tank), it will bore into the artillery room 
and deal over a hundred damage. They only take one hit to be destroyed, so 
this is the one weapon that you need to pay extra attention to.

Slival is a great crew member. He is incredibly quick and can carry up to 
three items on his head. He will load both cannons, but still doesn't have the 
intelligence to use items strategically. He replaces your other crew members 
as well, so it's just you and him against Flucifer. 

Despite being high up in the sky, you can actually infiltrate Flucifer's tank! 
However, there is no reason to for several reasons. First off, the possessed 
Don Clawleone does not load the tank himself. He will stand next to the front 
door and attack you while you try to break it down.

Second, the tank actually loads the ammo into the cannon on its own! The ammo 
ducts load the ammo right into the cannon at a very quick pace. You cannot 
destroy the ammo ducts either, nor can you steal ammo from Flucifer. In 
conclusion, trying to sabotage the enemy will just come and screw you over in 
the long run.

Flucifer's tank has a lot of health, but your new tank has 1000 HP of its own. 
You will still have the same ammunition as you did before. Use mirror shields 
to reflect the ultra-fast meteorites back at Flucifer and block the red drills 
with iron shields and metal king shields.

Unfortunately for you, Flucifer has one last trick under his sleeve. Once he 
calls you something along the lines of an "eyesore" and says "begone", he'll 
begin to use his ultimate attack. The tank's dragon mouth will begin charging 
a giant red ball.

There is no way to avoid this attack; after a minute or so later, a massive 
laser beam will connect with your tank, dealing incredibly high points of 
damage. If your tank is already down to zero HP, then you don't really have to 
worry about this devastating attack.

Don't worry if Flucifer depletes your HP down to zero. In fact, I found it a 
lot easier to win the battle this way. When your tank's health runs out, 
Flucifer sends Don Clawleone over to your tank to infiltrate the engine room.

His tank also stops attacking your own, so he has no way of blocking incoming 
attacks! All you have to do is avoid the don's fire ring attack and defeat him 
while Slival loads the tank for some free hits. While Don Clawleone is being 
resurrected, join Slival in loading up the cannons for more freebies.

Once you drain Flucifer's tank of its HP, the race begins. When the time 
comes, bolt over to the enemy tank and make a beeline for the engine room. Don 
Clawleone will defend his tank before he tries to destroy your own, so you'll 
seal the deal just by entering Flucifer's tank.

Slival joins you and helps take out the don while you locate the engine room. 
It's a straightforward path, but there's a lot of electrical piping that you 
must destroy. Make your slow descent into the engine room and destroy the 
glowing orb to win this monumental battle!

+----------------------------------------------------------------------------+

Woo, the Dark One is down for the count and the princess is back! You'll also 
obtain an orichalslime for rescuing all slimes in the Flying Clawtress.


==============================================================================
 4.26] BOINGBURG                                                        [0426]
==============================================================================

 Slimes: None

Once back in Boingburg after rescuing all 100 slimes, speak with His Royal 
Wobbliness for the ending cinematic. Congrats on beating the game!

As you could probably tell, the game isn't over just yet despite rescuing all 
100 slimes. There are a few side jobs we can complete now that Flucifer has 
been destroyed.

- Recruit Big Daddy and Mama Mia
- Explore the Hero's Well
- Find Slival
- Defeat the final tank master in the Flying Clawtress
- Participate in the Tank Masters Tournament

While we are here, lets recruit your parents. After the credits roll, talk to 
Big Daddy to learn of his back problems. It can only be cured with the rare 
special medicine.

There are two main ways to get special medicine: combine three strong medicine 
with nine goddess statues with alchemy. You can also fight the Jinksters in 
the Flying Clawtress; they often drop goody bags containing special medicine.

Once you have the medicine in your possession, talk to Big Daddy to cure him. 
He, as well as Mama Mia, will join your tank crew! They are some of the best 
crew members in the game, so definitely add them to your team.

For now, lets head back to the Flying Clawtress.


==============================================================================
 4.27] FLYING CLAWTRESS                                                 [0427]
==============================================================================

 Slimes: None

You should know your way around here, and the portals make traversing a whole 
lot easier. Return to the area where you fought Slival (just before the boss 
room) to find another tank master.


+------------------------------------------------------------------+---------+
| TANK BATTLE: S. Cargo                                            | HP: 800 |
+------------------------------------------------------------------+---------+

 Crew: Twenty Cent (Two-tailed Platypunk), Dancing Flame x3
 Ammo: Metal King Sword, Bastard Sword, Mirror Shield, Meteorite, Kafrizzle

Keep in mind that you have the Schleiman Tank again after defeating the final 
boss of the game. So you're back to having the same old tank and the same old 
crew. I figured an optional end-of-game opponent like this would put up more 
of a fight, but he really doesn't. You should be able to easily overcome the 
S. Cargo and its crew.

The three Dancing Flames will constantly try to get inside your tank. If your 
crew consists of Baron Blubba, tell him to keep them out. Your infiltrator 
will also distract the three enemies as he goes between the two tanks. I've 
seen my Jailcat fighting with the Dancing Flames in the field between the two 
tanks many a times.

S. Cargo has some fairly formidable weapons, but you've already beaten the 
game and experienced the worst. The tank only has 800 HP and should not match 
your own. You should really treat this like any other tank battle, because 
that's exactly what this is.

+----------------------------------------------------------------------------+

After the fight, Rocket will receive a BS-3 Slimahawk. Nice! You can also 
defeat Flucifer a second time to earn the meteorite and kafrizzle recipes. 
Another good deal! Head on back to Boingburg if you must, but next up is Mt. 
Krakatroda in the search for Slival.


==============================================================================
 4.28] MT. KRAKATRODA                                                   [0428]
==============================================================================

 Slimes: Slival

Return to the far east section of Mt. Krakatroda -- the same place where you 
first fought Slival -- to find your rival again. Challenge him to one final 
tank battle.


+-----------------------------------------------------------------+----------+
| TANK BATTLE: Schwarzman Tank                                    | HP: 3000 |
+-----------------------------------------------------------------+----------+

 Crew: Slival
 Ammo: Mirror Shield, Meteorite, Kafrizzle, Lightning Staff

No, that's not a typo on the HP count. Slival has really prepared for this 
tank battle, and the condition of his tank and ammo certainly reflects that. 
His artillery now mostly consists of meteorites, which are ultra fast and very 
deadly. Slival often loads them in threes. 

There are often periods of time where the entire screen is filled with ammo 
headed towards your tank, but there are also long droughts that can occur for 
a couple minutes. Use this opportunity to send out your strongest weapons to 
attack the Schwarzman Tank.

This battle can be laughably easy if you updated your crew and ammo. I decided 
to go with Flabbot Flancisco, Big Daddy, and Mama Mia. Big Daddy is a monster 
when it comes to infiltrating tanks and attacking crew members, so he should 
keep Slival in check the entire duration of the tank battle. I went the entire 
battle without having to resurrect Big Daddy once!

Mama Mia is another huge key to winning this battle. Command her to use 
her "Mum Missile" attack. While Slival is preoccupied with your father, send a 
few iron shields out of your cannon. Once they are about halfway across the 
screen, toss your mom in the cannon. Her Mum Missile attack ranges from 375-
750 damage in one pop!

Slival may beat you in terms of HP, but you should have no trouble depleting 
his tank's health. Mum Missile is the main key to winning, because she returns 
to your tank immediately after use, ready to go again. With Big Daddy 
badgering Slival, he won't even see her coming.

+----------------------------------------------------------------------------+

You'll earn a piece of orichalslime for defeating Slival. Head back home.


==============================================================================
 4.29] BOINGBURG                                                        [0429]
==============================================================================

 Slimes: None

Once back at Boingburg, head to the west side of town and hop inside the well 
that was previously blocked by a 100St ball.

In the Hero's Well, Rocket must complete the task of defeating a mirage of the 
Dark One. You must attack the mirage as your friends walk around. As the boss 
attacks with waves of fire, simply Elasto Blast into him for some damage. This 
boss is just like attacking Don Clawleone in the tank battle against Flucifer, 
so you should be familiar with how to defeat it.

After destroying the mirage and protecting your friends, Rocket will be given 
a hero sword as a prize. This is the best weapon in the game, so immediately 
add it to your ammo cache!

Really, the only other thing to do in the game is to complete the Tank Masters 
Tournament. If you need help, head over to Section 5.

______________________________________________________________________________

 5] TANK MASTERS TOURNAMENT                                             [0500]
______________________________________________________________________________

After rescuing Morrie-Morrie and at least 55 other slimes, you will be given 
access to the Tank Masters Tournament. The tournament includes four ranks, 
each featuring three battles. Completing this tournament is quite a task!

Also keep in mind that you can select from a number of tanks in the Tank 
Masters Tournament. Some tanks have special abilities, such as T-Rax's axe and 
Carrot Top's drill attack. Even picking what tank you use could affect the 
outcome of a tank battle.


==============================================================================
 5.1] RANK C                                                            [0510]
==============================================================================

 Prize: Metal King Sword


+------------------------------------------------------------------+---------+
| PRIMA BATTAGLIA: Platypanzer                                     | HP: 500 |
+------------------------------------------------------------------+---------+

 Crew: Wiseguy (Two-tailed Platypunk), Platypunk
 Ammo: Bastard Sword, Steel Broadsword, Mirror Shield, Boomerang, Pompom

Since this is the very first battle of the Tank Masters Tournament, you can't 
expect much difficulty. The ammo is a strange assortment, ranging from 
laughably bad pompoms to bastard swords and mirror shields. You shouldn't have 
to worry about taking much damage from the Platypanzer's weapons, so just keep 
an eye out for those mirror shields.

Wiseguy only has one crew member to help him out, so he'll certainly have his 
hands full when your infiltrator arrives on the scene. Overwhelm the tank with 
your powerful ammunition and by the time you finish the battle, Wiseguy and 
his Platypunk friend won't even know what hit 'em.


+------------------------------------------------------------------+---------+
| SECONDA BATTAGLIA: The Trailblazer                               | HP: 550 |
+------------------------------------------------------------------+---------+

 Crew: Dracken Garth (Two-tailed Dracky), Dracky x2, Hammerhood
 Ammo: BS-2 Blue Streak, Spooklear Bomb, Hell Scythe

The Trailblazer may not be as much of a joke as the Platypanzer, but it is 
still a fairly big pushover. The hell scythes and BS-2 Blue Streaks are two 
nasty weapons, but they do not deal that much damage. Your tank should have 
plenty of HP and Flabbot Flancisco should be healing your tank at every turn, 
so health isn't an issue here.

The Hammerhood can get very annoying if you choose to infiltrate the enemy
tank and tear it up. He gets into a fit of rage and attacks anyone nearby, so
make sure to take him out quickly. Sometimes the Hammerhood will try to barge
into your tank, so either way you will probably have to deal with him once in
this fight. With that said, The Trailblazer should go down quickly regardless.


+------------------------------------------------------------------+---------+
| GRAN FINALE: The Purrsecutor                                     | HP: 650 |
+------------------------------------------------------------------+---------+

 Crew: Paws Button (Two-tailed Jailcat), Jailcat x3
 Ammo: BS-2 Blue Streak, Metal King Sword, Destructiball, Golden Arrow,
       Miracle Sword, Toy Slime

The Purrsecutor is a very annoying foe for me, because I hate having to deal 
with Jailcats. Since they can leap over your front door in a jiff, command 
your crew to keep baddies out (like Big Daddy). Even though the enemy's tank 
has a lot of good ammunition to use for yourself, try to stay in your own tank 
for protection.

Continue killing the weak Jailcats and loading your cannon once they are 
waiting to be resurrected. Remember to use various shields in the front of 
your ammunition to protect the stronger pieces that are being sent out. It's 
an annoying battle yes, but not too difficult especially if you have beaten 
the game already.


==============================================================================
 5.2] RANK B                                                            [0520]
==============================================================================

 Prize: Orichalcum


+------------------------------------------------------------------+---------+
| PRIMA BATTAGLIA: Carrot Top                                      | HP: 680 |
+------------------------------------------------------------------+---------+

 Crew: Ann Gorer (Two-tailed Bunicorn), Platypunk x3
 Ammo: Golden Arrow, Lightning Staff, Metal King Sword, Bastard Sword,
       Hell Scythe

The first battle of Rank B may give you some trouble. Ann Gorer uses a lot of 
ammunition at once, mainly because the three Platypunks stay loyal to their 
leader and don't waste time trying to infiltrate your own tank or anything of 
the sort. You will probably be seeing a lot of golden arrows during this 
battle; they seem to be her favorite.

Aside from the ammunition, the Carrot Top also uses the "Death Carrot" attack. 
A good idea would be for you to use the Carrot Top tank as well; when Ann 
Gorer uses her secret weapon, use it yourself by Elasto Blasting the big red 
button on the west side of the tank. The two attacks will nullify each other.


+------------------------------------------------------------------+---------+
| SECONDA BATTAGLIA: The Golemator                                 | HP: 720 |
+------------------------------------------------------------------+---------+

 Crew: Barb Eric (Two-tailed Cactiball), Wyrtle, Living Statue x2
 Ammo: Iron Shield, Destructiball

Yep, that's it. It's an interesting concept, but this battle is probably the 
easiest fight you have ever been in. Don't bother infiltrating the tank, don't 
bother stealing enemy ammunition. Just attack the dang thing. The Wyrtle and 
Living Statues are tough foes, so leave them to Big Daddy if he is on your 
team. Otherwise, stick to manning the cannons.

Since destructiballs are painfully slow, you have plenty of time to use fodder 
to block the attacks. Also use any boomerangs or edged boomerangs to knock 
away the iron shields. Honestly, a tank composed of just those two pieces of 
ammo cannot be that imposing, right? I didn't get damaged one point by the 
time I destroyed The Golemator's engine.


+------------------------------------------------------------------+---------+
| GRAN FINALE: S. Cargo                                            | HP: 880 |
+------------------------------------------------------------------+---------+

 Crew: Plucker Duck (Two-tailed Platypunk), Goodybag x2, Killing Machine
 Ammo: BS-3 Slimahwak, Hell Scythe, Mirror Shield, Iron Shield, Boomerang,
       Edged Boomerang

In the opening seconds of the match you will realize how much of a pain this 
battle will be. Goodybags will automatically teleport inside of your tank and 
begin stealing your ammo. They are incredibly fast and evasive, so I found it 
best to let them be. Set any of your crew members to defend the tank and try 
to attack S. Cargo with whatever ammo you have left. 

On top of that, the Killing Machine will also enter your tank and destroy your 
ammo ducts. Eliminate it from the competition and try focusing on loading your 
cannons up. If you want some payback, storm into the opponent's tank and bash 
their ammo ducts while the crew is down for the count. This battle may 
certainly take longer than others if you are having to deal with the annoying 
crew members.


==============================================================================
 5.3] RANK A                                                            [0530]
==============================================================================

 Prize: Orichalslime


+-----------------------------------------------------------------+----------+
| PRIMA BATTAGLIA: Pyramaniac                                     | HP: 1000 |
+-----------------------------------------------------------------+----------+

 Crew: Judge Mental (Two-tailed Hammerhood), Walking Corpse x3
 Ammo: Edged Boomerang, Destructiball, BS-2 Blue Streak, BS-3 Slimahawk,
       Spooklear Bomb, Medicinal Herb

This battle is a real pain, because the Pyramaniac chooses to fight a nearly 
all-defensive battle. Its main weapons are edged boomerangs and medicinal 
herbs. Those boomerangs can take out two weapons before soaring off, and you 
will almost never go a moment without seeing one.

Either steal some edged boomerangs for yourself or destroy the ammo ducts to 
slow the production of weapons. Or you can do things the hard way and cram so 
much ammo that the boomerangs don't manage to take everything out. Again, you 
can try using Carrot Top and settle the score with its deadly drill.


+-----------------------------------------------------------------+----------+
| SECONDA BATTAGLIA: T-Rax                                        | HP: 1100 |
+-----------------------------------------------------------------+----------+

 Crew: Pablo Pickasso (Two-tailed Picksy), Platypunk, Picksy x2
 Ammo: Bastard Sword, Metal King Sword, Golden Arrow, Chilli Pepper

The Picksies and Platypunk like to infiltrate your tank, however they decide 
to raid it from the air. If they aren't taken out by the T-Rax's swinging axe, 
take them out yourself. In fact, the T-Rax's axe will be your main concern in 
this tank battle. It always seems to strike at the worst possible time, so try 
not to dig yourself in a hole when it comes to loading ammo.

Sometimes he will use chilli peppers to wreck any incoming ammo. That, paired 
with the swinging axe makes this battle annoying. Pablo Pickasso tends to 
shout out his orders, giving you an inside scoop on his next battle plans. If 
he says that he's using the bottom cannon, then direct all of your offensive 
weapons through your top cannon.


+-----------------------------------------------------------------+----------+
| GRAN FINALE: The Enforker                                       | HP: 1200 |
+-----------------------------------------------------------------+----------+

 Crew: Demolition Digby (Two-tailed Mischievous Mole), Mischievous Mole,
       Jinkster x2
 Ammo: Mirror Shield, Metal King Shield, Metal King Sword, BS-3 Slimahawk,
       Edged Boomerang

Jinksters will warp to your tank and run amok, shooting fireballs at your ammo 
ducts and computer panels. They are fairly weak, so make sure to kill them 
instead of just tossing them into your cannon. Also order your crew to "keep 
baddies out" so you can ease off of the work a lil' bit. With the Jinksters 
off your back, you can focus on your own ammo.

Infiltrating The Enforker is a fairly good idea. Aside from destroying the 
enemy's ammo ducts, locate the chute that dispenses lightning staves. Activate 
them to slowly sap away The Enforker's HP. It does have a large amount of 
health, so make sure to connect with the metal king swords and have Mama Mia 
use her Mum Missile attack non-stop.


==============================================================================
 5.4] RANK S                                                            [0540]
==============================================================================

 Prize: Orichalslime recipe


+-----------------------------------------------------------------+----------+
| PRIMA BATTAGLIA: DQ: Swordz                                     | HP: 1500 |
+-----------------------------------------------------------------+----------+

 Crew: Helmut (Two-tailed Restless Armour), Restless Armour x3
 Ammo: Metal King Shield, Mirror Shield, Metal King Sword, Golden Arrow,
       Meteorite

The tank battles finally start to pick up, as this fight is actually quite 
difficult. Helmut is a strategist; placing metal king shields and mirror 
shields right in front of metal king swords. His crew members are resilient 
and do their job well, along with the occasional infiltration mission. They 
are tough enemies to deal with.

This may be one of those battles where your tank may run out of HP. If that is 
the case, have no fear. Remember that when that happens, the incoming fire 
slows to a stop, giving you plenty of time to deplete the enemy's remaining 
health. If this happens, set your crew to defend the tank and race to the 
engine before the enemies take out your own.


+-----------------------------------------------------------------+----------+
| SECONDA BATTAGLIA: Bully Mammoth                                | HP: 1600 |
+-----------------------------------------------------------------+----------+

 Crew: Paulie (Two-tailed Platypunk), Killing Machine x3
 Ammo: Kaboomamite, BS-2 Blue Streak, BS-3 Slimahawk, Mirror Shield, Iron
       Shield

Ooh, a new tank! This one looks pretty awesome. Who doesn't love elephants? 
The kaboomamites used here can easily destroy any nearby ammo, whether it's 
yours or the enemy's. You will have to use the opponent's kaboomamites against 
them. Use your mirror shields to deflect them back at the tank or use fast 
ammo to destroy them when they are close enough to the Bully Mammoth to hurt 
it; give the opponent a taste of its own medicine!

Like the Carrot Top, the Bully Mammoth can use a desparation drill attack. It 
is identical to the one used by Carrot Top, so send all your shields to negate 
it. When you aren't dealing with ammo, Rocket will probably have his hands 
full with Killing Machines. Since they travel through enemy cannons, wait as 
they land into the artillery room and throw 'em back to their sender.


+-----------------------------------------------------------------+----------+
| CHAMPIONSHIP BATTAGLIA: The Carnyvore                           | HP: 1700 |
+-----------------------------------------------------------------+----------+

 Crew: Butcher Bill (Two-tailed Platypunk), Platypunk, Ghost x2
 Ammo: Destructiball, Metal King Sword, Metal King Shield, Meteorite, Mirror
       Shield, Edged Boomerang

Two new tank models in a row? This one looks like a carnival on wheels! The 
crew's Ghosts will often horde Rocket's tank and steal your ammo. It always 
seems to be the really good ammo they take. Since the Ghosts are invisible, 
wait for them to actually pick up a weapon; when you see it float in midair, 
take out the Ghost.

Send Big Daddy back to your tank and order him to protect the area from the 
baddies. Also have Mama Mia use her Mum Missile to help put a dent in The 
Carnyvore's tough exterior. Pick either Carrot Top or Bully Mammoth so you can 
use your last resort drill attack to help chip away at the enemy's health. 
Despite it being the championship match, I didn't find this one too tough.


==============================================================================
 5.5] ULTIMATE RANK                                                     [0550]
==============================================================================

 Prize: Hero Sword


+-----------------------------------------------------------------+----------+
| TANK BATTLE: The Shogun                                         | HP: 3000 |
+-----------------------------------------------------------------+----------+

 Crew: Hooly
 Ammo: Hero Sword, Metal King Sword, Kafrizzle, Meteorite, Mirror Shield,
       Edged Boomerang

Yep, that's right. The Ultimate Rank is your final test at being the best tank 
master in all the land! And it's your own friend Hooly that's manning this 
beast of a tank. The Shogun wields the most powerful of ammo, even including 
Hero Swords! Remember that these things can not only deal 120 damage, but must 
be hit three times to be destroyed.

The kafrizzle is another weapon to watch out for. If they connect with your 
tank, it'll light your artillery room on fire! Jump over the flames to avoid 
getting burned and dropping your load. Use mirror shields to reflect them and 
hero swords back at Hooly and his massive tank.

I still think the best way to defeat The Shogun is to pick apart the tank 
while Hooly tries to target your engine room. With such a gap between the two 
tanks in terms of HP, it is basically only a matter of time before you lose 
all of your HP.

If your HP is drained, continue attacking until Hooly shows up at your front 
door. Defeating him isn't a problem, since his basic attacks can easily be 
countered. After defeating Hooly, continue attacking his empty tank until the 
process repeats itself.

When The Shogun runs out of health, head over to the tank. Like in previous 
tank battles, the leader will refuse to leave his tank when you are inside. By 
then, the battle has already won. Destroy the engine and celebrate being the 
top tank master in Slimenia!

______________________________________________________________________________

 6] SLIMES                                                              [0600]
______________________________________________________________________________

+---------+
| Anjello |
+---------+------------------------------------------------------------------+

 Found: Mt. Krakatroda (tank battle)
 Prize: Holy Water
 Notes: -


+--------------+
| Baron Blubba |
+--------------+-------------------------------------------------------------+

 Found: Forewood Forest
 Prize: Rockbomb
 Notes: Joins tank crew


+-----------+
| Big Daddy |
+-----------+----------------------------------------------------------------+

 Found: Callmigh Bluff
 Prize: Edged Boomerang recipe
 Notes: Joins tank crew when given Special Medicine


+-------+
| Bitsy |
+-------+--------------------------------------------------------------------+

 Found: Mt. Krakatroda
 Prize: Obelisk
 Notes: -


+------------+
| Blingaling |
+------------+---------------------------------------------------------------+

 Found: Flucifer's Necropolis
 Prize: Holy Crystal
 Notes: -


+----+
| Bo |
+----+-----------------------------------------------------------------------+

 Found: Backwoods (tank battle)
 Prize: Goddess Statue recipe
 Notes: Joins tank crew


+---------+
| Bouncer |
+---------+------------------------------------------------------------------+

 Found: Flying Clawtress (tank battle)
 Prize: Special Medicine recipe
 Notes: -


+----------+
| Bubbilly |
+----------+------------------------------------------------------------------+

 Found: Forewood Forest
 Prize: Rock Bomb
 Notes: -


+-----+
| Bud |
+-----+----------------------------------------------------------------------+

 Found: Tootinschleiman's Tomb
 Prize: Wooden Arrow
 Notes: -


+-------+
| Bunny |
+-------+--------------------------------------------------------------------+

 Found: Tootinschleiman's Tomb
 Prize: Wooden Arrow
 Notes: -


+------------+
| Cheruboing |
+------------+---------------------------------------------------------------+

 Found: Flucifer's Necropolis
 Prize: Strong Medicine recipe
 Notes: -


+---------+
| Clawdia |
+---------+------------------------------------------------------------------+

 Found: Flucifer's Necropolis
 Prize: Oaken Club
 Notes: -


+-----------+
| Clawrence |
+-----------+----------------------------------------------------------------+

 Found: Flying Clawtress
 Prize: Devil's Tail
 Notes: -


+----------------+
| Count Calories |
+----------------+-----------------------------------------------------------+

 Found: Flying Clawtress (tank battle)
 Prize: Metal King Shield recipe
 Notes: -


+----------------+
| Count Dragoola |
+----------------+-----------------------------------------------------------+

 Found: Mt. Krakatroda
 Prize: BS-1 Crooze recipe
 Notes: -


+--------------------+
| Crystal Chronicler |
+--------------------+-------------------------------------------------------+

 Found: Mt. Krakatroda
 Prize: Boomerang
 Notes: -


+--------------+
| Curate Rollo |
+--------------+-------------------------------------------------------------+

 Found: Tootinschleiman's Tomb (tank battle)
 Prize: Holy Water
 Notes: Sells Yggdrasil items in church and joins tank crew


+---------+
| Curator |
+---------+------------------------------------------------------------------+

 Found: Flying Clawtress
 Prize: Lightning Staff
 Notes: Gives overdrive tablet recipe in exchange for 20 catnips and 20
        medicinal herbs


+--------------+
| Curedon Bleu |
+--------------+-------------------------------------------------------------+

 Found: Tootinschleiman's Tomb
 Prize: Catnip
 Notes: -


+---------+
| Diablob |
+---------+------------------------------------------------------------------+

 Found: Mt. Krakatroda (tank battle)
 Prize: Steel Broadsword
 Notes: -


+---------+
| Dragory |
+---------+------------------------------------------------------------------+

 Found: Mt. Krakatroda
 Prize: Fire Water
 Notes: Sells blue sky canvas


+-------+
| Drake |
+-------+--------------------------------------------------------------------+

 Found: Backwoods
 Prize: Holy Water
 Notes: -


+------------------+
| Duke Swellington |
+------------------+---------------------------------------------------------+

 Found: Callmigh Bluff
 Prize: BS-1 Crooze
 Notes: -


+-------+
| Dummy |
+-------+--------------------------------------------------------------------+

 Found: Mt. Krakatroda
 Prize: Iron Arrow recipe
 Notes: -


+--------------+
| Earl Luminum |
+--------------+-------------------------------------------------------------+

 Found: Forewood Forest (tank battle)
 Prize: Iron Arrow recipe
 Notes: -


+-------------+
| Early Burly |
+-------------+--------------------------------------------------------------+

 Found: Backwoods
 Prize: Steel Broadsword
 Notes: -


+---------+
| Eggbard |
+---------+------------------------------------------------------------------+

 Found: Flucifer's Necropolis (tank battle)
 Prize: Goddess Statue
 Notes: -


+--------------+
| Fangummy Bob |
+--------------+-------------------------------------------------------------+

 Found: Callmigh Bluff (tank battle)
 Prize: Bastard Sword recipe
 Notes: -


+-------------------+
| Flabbot Flancisco |
+-------------------+--------------------------------------------------------+

 Found: Callmigh Bluff
 Prize: Cloaking Device recipe
 Notes: Joins tank crew


+-------------+
| Flan Spinel |
+-------------+--------------------------------------------------------------+

 Found: Flying Clawtress
 Prize: Vulcan Gun
 Notes: -


+--------+
| Flanpa |
+--------+-------------------------------------------------------------------+

 Found: Mt. Krakatroda (tank battle)
 Prize: Iron Ball
 Notes: -


+-----------+
| Flantenna |
+-----------+----------------------------------------------------------------+

 Found: Forewood Forest (win your first tank battle)
 Prize: Oaken Club
 Notes: Enables wireless multiplayer modes


+--------+
| Flopsy |
+--------+-------------------------------------------------------------------+

 Found: Flying Clawtress (tank battle)
 Prize: Kaboomamite recipe
 Notes: -


+--------------+
| Frankenslime |
+--------------+-------------------------------------------------------------+

 Found: Flucifer's Necropolis (tank battle)
 Prize: Devil's Tail
 Notes: -


+--------+
| George |
+--------+-------------------------------------------------------------------+

 Found: Forewood Forest
 Prize: Wooden Arrow
 Notes: -


+------------+
| Goobrielle |
+------------+---------------------------------------------------------------+

 Found: Mt. Krakatroda
 Prize: Clap Trap recipe
 Notes: -


+---------+
| Goochie |
+---------+------------------------------------------------------------------+

 Found: Flucifer's Necropolis
 Prize: Metal King Sword recipe
 Notes: Gives holy crystal recipe in exchange for cleaning chimney


+---------+
| Goodith |
+---------+------------------------------------------------------------------+

 Found: Tootinschleiman's Tomb
 Prize: Pompom
 Notes: -


+--------+
| Goolia |
+--------+-------------------------------------------------------------------+

 Found: Tootinschleiman's Tomb
 Prize: Wooden Arrow
 Notes: -


+--------+
| Goopid |
+--------+-------------------------------------------------------------------+

 Found: Mt. Krakatroda
 Prize: Holy Water
 Notes: -


+----------+
| Goosashi |
+----------+-----------------------------------------------------------------+

 Found: Backwoods (tank battle)
 Prize: Medicinal Herb recipe
 Notes: Joins tank crew after Goonin Trials


+----------+
| Gooshido |
+----------+-----------------------------------------------------------------+

 Found: Backwoods (tank battle)
 Prize: Miracle Sword recipe
 Notes: Joins tank crew after Goonin Trials


+----------+
| Gootrude |
+----------+-----------------------------------------------------------------+

 Found: Tootinschleiman's Tomb
 Prize: Obelisk
 Notes: -


+----------+
| Goozanna |
+----------+-----------------------------------------------------------------+

 Found: Forewood Forest
 Prize: Wooden Arrow
 Notes: -


+-------+
| Gregg |
+-------+--------------------------------------------------------------------+

 Found: Callmigh Bluff
 Prize: Iron Arrow
 Notes: Joins tank crew


+----------------------+
| Her Royal Wobbliness |
+----------------------+-----------------------------------------------------+

 Found: Flucifer's Necropolis
 Prize: Gold Bar
 Notes: -


+----------------------+
| His Royal Wobbliness |
+----------------------+----------------------------------------------------+

 Found: Forewood Forest
 Prize: Chest
 Notes: -


+-------+
| Hooly |
+-------+--------------------------------------------------------------------+

 Found: Tootinschleiman's Tomb (tank battle)
 Prize: Fire Water
 Notes: Joins tank crew


+------+
| Itsy |
+------+---------------------------------------------------------------------+

 Found: Mt. Krakatroda
 Prize: Shuriken
 Notes: -


+----------+
| Jewelian |
+----------+-----------------------------------------------------------------+

 Found: Callmigh Bluff
 Prize: Irritaball recipe
 Notes: -


+-------+
| Jumpy |
+-------+--------------------------------------------------------------------+

 Found: Forewood Forest
 Prize: Steel Broadsword recipe
 Notes: -


+--------+
| Kworry |
+--------+-------------------------------------------------------------------+

 Found: Mt. Krakatroda
 Prize: Thousandweight
 Notes: -


+-----------+
| Lady Poly |
+-----------+----------------------------------------------------------------+

 Found: Mt. Krakatroda
 Prize: Iron Ball
 Notes: -


+-----------+
| Lord Lard |
+-----------+----------------------------------------------------------------+

 Found: Flucifer's Necropolis
 Prize: Gold Bar recipe
 Notes: -


+-----------+
| Lord Roly |
+-----------+----------------------------------------------------------------+

 Found: Flucifer's Necropolis
 Prize: Mirror Shield recipe
 Notes: -


+---------+
| Mag Max |
+---------+------------------------------------------------------------------+

 Found: Mt. Krakatroda
 Prize: Oaken Club
 Notes: -


+----------+
| Mama Mia |
+----------+-----------------------------------------------------------------+

 Found: Callmigh Bluff
 Prize: Medicinal Herb
 Notes: Joins tank crew if you give Big Daddy Special Medicine


+--------+
| Meggan |
+--------+-------------------------------------------------------------------+

 Found: Flucifer's Necropolis
 Prize: BS-1 Crooze
 Notes: Speak to Meggan in town to unlock Giggles tank in Tank Master and in
        multiplayer mode


+------+
| Merc |
+------+---------------------------------------------------------------------+

 Found: Mt. Krakatroda
 Prize: Boomerang
 Notes: -


+----------+
| Michelle |
+----------+-----------------------------------------------------------------+

 Found: Flucifer's Necropolis
 Prize: Holy Water
 Notes: -


+---------------+
| Morrie-Morrie |
+---------------+------------------------------------------------------------+

 Found: Callmigh Bluff (tank battle)
 Prize: Orichalcum
 Notes: -


+-------------------+
| Mother Glooperior |
+-------------------+--------------------------------------------------------+

 Found: Forewood Forest
 Prize: Chest
 Notes: Allows you to save your game, joins tank crew


+-----------+
| Mr. Hooly |
+-----------+----------------------------------------------------------------+

 Found: Callmigh Bluff
 Prize: Strong Medicine
 Notes: -


+------------+
| Mrs. Hooly |
+------------+---------------------------------------------------------------+

 Found: Callmigh Bluff
 Prize: Goddess Statue
 Notes: -


+-------+
| Namby |
+-------+--------------------------------------------------------------------+

 Found: Tootinschleiman's Tomb
 Prize: Bombshell
 Notes: -


+-------+
| Pamby |
+-------+--------------------------------------------------------------------+

 Found: Flucifer's Necropolis (tank battle)
 Prize: Holy Crystal
 Notes: Gives power tablet recipe in exchange for 10 toy slimes


+-------+
| Patch |
+-------+--------------------------------------------------------------------+

 Found: Callmigh Bluff
 Prize: Iron Arrow
 Notes: -


+---------+
| Pebbles |
+---------+------------------------------------------------------------------+

 Found: Mt. Krakatroda
 Prize: Chilli Pepper recipe
 Notes: -


+--------+
| Peewee |
+--------+-------------------------------------------------------------------+

 Found: Forewood Forest
 Prize: Rockbomb
 Notes: -


+-------+
| Perry |
+-------+--------------------------------------------------------------------+

 Found: Tootinschleiman's Tomb
 Prize: Rockbomb
 Notes: -


+----------+
| Plopstar |
+----------+-----------------------------------------------------------------+

 Found: Forewood Forest
 Prize: Girder
 Notes: -


+-------+
| Poxie |
+-------+--------------------------------------------------------------------+

 Found: Tootinschleiman's Tomb
 Prize: Wooden Arrow
 Notes: -


+----------------+
| Prince Pigummy |
+----------------+-----------------------------------------------------------+

 Found: Tootinschleiman's Tomb
 Prize: Shuriken recipe
 Notes: -


+----------------------+
| Princess Gluttonella |
+----------------------+-----------------------------------------------------+

 Found: Flying Clawtress (tank battle)
 Prize: Weapon Tablet recipe
 Notes: -


+----------+
| Roboglop |
+----------+-----------------------------------------------------------------+

 Found: Flying Clawtress
 Prize: BS-2 Blue Streak
 Notes: -


+-------+
| Rocky |
+-------+--------------------------------------------------------------------+

 Found: Mt. Krakatroda
 Prize: Iron Arrow
 Notes: -


+---------------+
| Rustle Sprout |
+---------------+------------------------------------------------------------+

 Found: Tootinschleiman's Tomb
 Prize: Wooden Arrow
 Notes: -


+--------+
| Sheala |
+--------+-------------------------------------------------------------------+

 Found: Forewood Forest (tank battle)
 Prize: Wooden Arrow
 Notes: -


+--------+
| Shelby |
+--------+-------------------------------------------------------------------+

 Found: Tootinschleiman's Tomb
 Prize: Girder
 Notes: -


+-----------+
| Sir Sudsy |
+-----------+----------------------------------------------------------------+

 Found: Callmigh Bluff
 Prize: BS-2 Blue Streak recipe
 Notes: -


+---------+
| Sliborg |
+---------+------------------------------------------------------------------+

 Found: Flying Clawtress
 Prize: Iron Shield
 Notes: Gives vulcan shells recipe in exchange for 20 steel broadswords


+-------------+
| Slimechanic |
+-------------+--------------------------------------------------------------+

 Found: Tootinschleiman's Tomb (tank battle)
 Prize: Girder
 Notes: Performs tank HP upgrades


+------------+
| Sliminator |
+------------+---------------------------------------------------------------+

 Found: Flucifer's Necropolis
 Prize: Lightning Staff recipe
 Notes: Sells empty frame canvas


+--------+
| Soapia |
+--------+-------------------------------------------------------------------+

 Found: Flucifer's Necropolis
 Prize: Spooklear Bomb recipe
 Notes: -


+----------+
| Speckles |
+----------+-----------------------------------------------------------------+

 Found: Forewood Forest
 Prize: Fire Water
 Notes: -


+-----------+
| Splatrick |
+-----------+----------------------------------------------------------------+

 Found: Mt. Krakatroda
 Prize: Oaken Club
 Notes: -


+--------------+
| Splodgy Dave |
+--------------+-------------------------------------------------------------+

 Found: Callmigh Bluff (tank battle)
 Prize: Vulcan Gun
 Notes: Opens the Boingburg item shop


+------+
| Spot |
+------+---------------------------------------------------------------------+

 Found: Callmigh Bluff (tank battle)
 Prize: Fire Water recipe
 Notes: -


+----------+
| Starthur |
+----------+-----------------------------------------------------------------+

 Found: Forewood Forest
 Prize: Iron Ball recipe
 Notes: -


+----------+
| Startist |
+----------+-----------------------------------------------------------------+

 Found: Tootinschleiman's Tomb
 Prize: Catnip
 Notes: Allows you to paint on the canvas in the castle


+-------+
| Stony |
+-------+--------------------------------------------------------------------+

 Found: Forewood Forest
 Prize: Pompom
 Notes: -


+--------+
| Swotsy |
+--------+-------------------------------------------------------------------+

 Found: Forewood Forest
 Prize: Pompom
 Notes: Joins tank crew


+-------+
| Teeny |
+-------+--------------------------------------------------------------------+

 Found: Callmigh Bluff
 Prize: Miracle Sword recipe
 Notes: -


+--------------+
| Tickled Pink |
+--------------+-------------------------------------------------------------+

 Found: Forewood Forest (tank battle)
 Prize: Oaken Club
 Notes: -


+---------+
| Tickles |
+---------+------------------------------------------------------------------+

 Found: Flucifer's Necropolis
 Prize: Holy Crystal
 Notes: -


+-----------+
| Tokyo Tom |
+-----------+----------------------------------------------------------------+

 Found: Backwoods (tank battle)
 Prize: Holy Water recipe
 Notes: Joins tank crew after Goonin Trials


+------------------+
| Viscount Viscous |
+------------------+---------------------------------------------------------+

 Found: Flying Clawtress (tank battle)
 Prize: Orichalcum recipe
 Notes: -


+-------+
| Weeny |
+-------+--------------------------------------------------------------------+

 Found: Flucifer's Necropolis
 Prize: Shuriken
 Notes: -


+-----------+
| Wild Fang |
+-----------+----------------------------------------------------------------+

 Found: Flucifer's Necropolis (tank battle)
 Prize: Vulcan Bullets recipe
 Notes: -


+---------+
| Winkles |
+---------+------------------------------------------------------------------+

 Found: Tootinschleiman's Tomb (tank battle)
 Prize: Wooden Arrow
 Notes: -

______________________________________________________________________________

 7] ITEMS                                                               [0700]
______________________________________________________________________________

==============================================================================
 ITEMS
==============================================================================

+--------------+
| Seed of Life |
+--------------+-------------------------------------------------------------+

There are 12 Seeds of Life in the game, each one adding a heart onto Rocket's 
health meter.

1. Boingburg - walk behind the giant Yggdrasil tree inside the church to find
the hidden Seed of Life.

2. Boingburg - after rescuing His Royal Wobbliness, he gives you the Seed of 
Life.

3. Boingburg - after rescuing 10 slimes, the 10St iron ball next to Rocket's 
house will disappear, revealing a Seed of Life.

4. Forewood Forest - on your second trip to Forewood Forest, head to the 
northern part of the level. Search underneath the ramps to find chests; one 
contains a Seed of Life.

5. Tootinschleiman's Tomb - while you chase after Spine Les, you will come to 
an area with two sand dunes on both sides of the northern exit (and a chest). 
Destroy both dunes, then open the chest between for a Seed of Life.

6. Backwoods - to the left of the locked gate is a batch of trees. Sneak 
between them to discover a hidden alcove with two slime chests and another 
Seed of Life.

7. Mt. Krakatroda - after passing the Goonin Trials, return here and use the 
Master Blast to destroy the crystal wall just north of the main entrance. Roll 
down the ramp and right up the slope to the left of the piggy bank. Open the 
chests here to receive a Seed of Life.

8. Callmigh Bluff - you will find this Seed of Life in a chest on the top 
floor of the level, just before the tank battle against The Enforker.

9. Boingburg - after defeating Harvest Loon and saving Flabbot Flancisco, you 
will be rewarded with another Seed of Life from His Royal Wobbliness.

10. Flucifer's Necropolis - upon reaching the east side of the large fort, 
search under the bridge near the stairs leading to the exit to find a chest 
contianing a Seed of Life.

11. Boingburg - after defeating Lickety Spit, Rocket will be given yet another 
Seed of Life for his actions.

12. Flying Clawtress - you will find the final Seed of Life in a chest inside 
the room where you first encounter Restless Armor.


==============================================================================
 AMMO
==============================================================================

+---------------+
| Bastard Sword |
+---------------+------------------------------------------------------------+

 Damage: 60         Buy: -          Sell: 300        Alchemy: Yes

 Found: N/A

 "A real survivor's sword, you want to be careful with this one."

The bastard sword is a powerful weapon, but it is a very rare item. Aside from 
lucky bags, the only way to obtain this weapon is through alchemy. Since it is 
so hard to find, it is best used in order to make metal king swords.


+-----------+
| Bombshell |
+-----------+----------------------------------------------------------------+

 Damage: 8          Buy: 40         Sell: 15         Alchemy: No

 Found: Tootinschleiman's Tomb

 "Your basic bit of ammo with damage rate of 8. Should come in handy in the
 early stages of the game."

Bomshells are fairly useful ammo early in the game, because you can find an 
infinite amount in Tootinschleiman's Tomb. They're also one of the few pieces 
of ammo you can buy in the Boingburg item shop, but what's the point when you 
can get 'em for free?


+-----------+
| Boomerang |
+-----------+----------------------------------------------------------------+

 Damage: 3          Buy: -          Sell: 35         Alchemy: No

 Found: Mt. Krakatroda

 "Chases enemy fire and brings it down. Does not always come back though."

The description pretty much says it all. Boomerangs are best used as a 
defensive tool; they chase down and destroy enemy ammo, regardless of which 
cannon it was fired out of. Unfortunately, sometimes it drifts off without 
hitting anything.


+---------+
| Boulder |
+---------+------------------------------------------------------------------+

 Damage: 3          Buy: -          Sell: -          Alchemy: No

 Found: Tootinschleiman's Tomb

 "Only inflicts 3 damage, and can't be sold at the shop either. Useless!
 Pretty useless at least."

Yes, boulders are very useless in this game. You'll probably only need to use 
them in the first two or three tank battle, but after that you should have 
sufficient enough ammo. The fact that you own an unlimited supply of boulders 
should show how lame they are in combat.


+-------------+
| BS-1 Crooze |
+-------------+--------------------------------------------------------------+

 Damage: 24         Buy: -          Sell: 70         Alchemy: Yes

 Found: N/A

 "Improved version of the bombshell. Combine three of these with the same
 numbers."

Like most numbered ammo, stacking three BS-1 Croozes on your head results in 
the formation of a BS-2 Blue Streak. Stacking your tank with these missiles 
can be useful even if you don't want to try and create more powerful weapons; 
the BS-1 Croozes are strong on their own.


+------------------+
| BS-2 Blue Streak |
+------------------+---------------------------------------------------------+

 Damage: 50         Buy: -          Sell: 120        Alchemy: Yes

 Found: N/A

 "Quite a bit more powerful than the BS-1 Crooze, this is a fairly devastating
 missile."


Like most numbered ammo, stacking three BS-2 Blue Streaks on your head results 
in the formation of a BS-3 Slimahawk. Stacking your tank with these missiles 
can be useful even if you don't want to try and create more powerful weapons; 
the BS-2 Blue Streaks are strong on their own.


+----------------+
| BS-3 Slimahawk |
+----------------+-----------------------------------------------------------+

 Damage: 100        Buy: -          Sell: -          Alchemy: No

 Found: N/A

 "Much, much more powerful than the BS-1 Crooze. You don't want to mess with
 this missile!"

The BS-3 Slimahawk is one of the best weapons in the game. Aside from stacking 
three BS-2 Blue Streaks in a tank battle, you probably won't find these giant 
missiles anywhere. You can only get one of this ammo in the entire game: beat 
S. Cargo in the Flying Clawtress after completing the game. While there's only 
one in the game, it's power certainly warrants a spot in your tank.


+--------+
| Catnip |
+--------+-------------------------------------------------------------------+

 Damage: 1          Buy: -          Sell: 5          Alchemy: No

 Found: Forewood Forest, Tootinschleiman's Tomb

 "Jailcats love these. Pick one up and watch those cats go crazy over you!"

The only use for catnips is to distract enemy Jailcats. Either put 'em in your 
own tank to prevent them from attacking or enter an enemy tank and distract 
them from performing their duties. Unless you know you're fighting against 
Jailcats and have time to prepare, do away with these items.


+-------+
| Chest |
+-------+--------------------------------------------------------------------+

 Damage: 5          Buy: -          Sell: 20         Alchemy: No

 Found: Everywhere

 "This treasure chest may hold great wonders, but once emptied, it's just a
 plain old box."

Chests are found EVERYWHERE. Unfortunately, they are fairly worthless after 
the first stages of the game. Since you can easily outmatch them after the 
first handful of tank battles, keep the chests solely as ingredients for 
various alchemy recipes.


+---------------+
| Chilli Pepper |
+---------------+------------------------------------------------------------+

 Damage: -          Buy: -          Sell: 120        Alchemy: Yes

 Found: N/A

 "Load this hot veggie into a cannon and it'll set the Schleiman's mouth on
 fire!"

I'm dying to make a Red Hot Chili Pepper joke here, but nothing is coming to 
mind. Oh well. When loaded into one of the two cannons, it will erupt in 
flames, acting as a giant flamethrower. The flames not only destroy incoming 
enemy ammo, but ammo shot out from your cannons as well. Refrain from loading 
any ammunition into the cannons while the chilli pepper is in use.


+---------------+
| Chimaera Wing |
+---------------+------------------------------------------------------------+

 Damage: 8          Buy: -          Sell: 25         Alchemy: No

 Found: Mt. Krakatroda, Flying Clawtress

 "These wings are so eager to fly, they'll carry anything they touch off into
 the air without delay!"

Chimeara wings are pretty gnarly items. When thrown at a crew member will 
automatically transport them to the inside of the enemy tank. It's a bummer 
that you can't somehow use them on yourself, but when paired with crew members 
that have the "infiltrate and sabotage" or "target their commander" abilities, 
chimaera wings can be deadly.


+-----------+
| Clap Trap |
+-----------+----------------------------------------------------------------+

 Damage: -          Buy: -          Sell: 120        Alchemy: Yes

 Found: N/A

 "Lay this on the ground and wait. When the enemy gets close... Snap! Followed
 by... Ouch!"

When placed on the ground, clap traps will become invisible to everyone except 
you. If an enemy crew member unexpectedly steps on the weapon, it'll clamp 
down on them and in most cases, kill them. Use clap traps to defend your door 
or place them inside an enemy tank to catch them by surprise.


+-----------------+
| Cloaking Device |
+-----------------+----------------------------------------------------------+

 Damage: 1          Buy: -          Sell: 400        Alchemy: Yes

 Found: N/A

 "A strange item that makes you invisible. The perfect way to sneak into the
 enemy's tank!"

"The perfect way to sneak into an enemy's tank". Exactly. Whomever holding the 
cloaking device will become invisible to anyone and everyone. This is the 
perfect infiltratin item: throw it on and head into the enemy tank, bypassing 
the door completely. Once inside, destroy the ammo ducts while crew members 
wonder what the heck is going on. Even steal some ammo while you're at it!


+---------------+
| Destructiball |
+---------------+------------------------------------------------------------+

 Damage: 110        Buy: -          Sell: -          Alchemy: No

 Found: N/A

 "Extremely heavy and extremely damaging! Unfortunately, it's also extremely
 slow."

Like the BS-3 Slimahawk, you will only be able to find one of these in the 
game. (though, you can stack three irritaballs to create one for the portion 
of the tank battle). Unlike the BS-3 Slimahawk, destructiballs are extremely 
slow when travelling through the air. Throw plenty of items out before you 
load the destructiball so it has some protection.


+--------------+
| Devil's Tail |
+--------------+-------------------------------------------------------------+

 Damage: 1          Buy: -          Sell: 150        Alchemy: No

 Found: Flucifer's Necropolis

 "Badder than a Plob two-tailer! But it doesn't seem to do very much... Maybe
 it'll be good for alchemy."

Devil's tails are completely useless as ammo. However, they are key 
ingredients for several pieces of ammunition. Since you can find plenty of 
devil's tails in Flucifer's Necropolis, stock up a nice amount and use them 
for alchemy.


+-----------------+
| Edged Boomerang |
+-----------------+----------------------------------------------------------+

 Damage: 10         Buy: -          Sell: 300        Alchemy: Yes

 Found: N/A

 "Tougher version of a standard boomerang. It can take out lots of incoming
 fire at once."

The edged boomerang is basically a suped-up version of the boomerang. While it 
moves slower than the boomerang, this one is a bit more reliable and can even 
track down and destroy up to three targets.


+------------+
| Fire Water |
+------------+---------------------------------------------------------------+

 Damage: -          Buy: -          Sell: 50         Alchemy: Yes

 Found: N/A

 "Throw this to fry the surrounding area. Or load it into a cannon to frazzle
 the enemy's tank."

In an interesting note, fire water doesn't directly damage an enemy tank. 
Instead, it creates a ring of fire that can damage crew members and destroy 
machinery. You can either shoot it through a cannon or sneak into the tank and 
drop it on them. When coupled with a cloaking device, fire water can be useful 
for killing crew members or sealing off enemies from reaching their cannons.


+--------+
| Girder |
+--------+-------------------------------------------------------------------+

 Damage: 10         Buy: -          Sell: 100        Alchemy: No

 Found: Mt. Krakatroda, Callmigh Bluff

 "For slimes who don't have the skills to make iron, these are pretty valuable
 items, you know."

While girders can be useful ammunition early in the game, they quickly become 
outdated. Luckily, they have some other uses. First off, girders are useful 
alchemy ingredients. And hey, they certainly net you a nice amount of Gold 
when sold, too.


+----------------+
| Goddess Statue |
+----------------+-----------------------------------------------------------+

 Damage: 7          Buy: -          Sell: 100        Alchemy: Yes

 Found: Callmigh Bluff

 "A divine statue that has holy powers. Could make a good ingredient for
 alchemy, perhaps?"

Like girders, goddess statues are primarly used as alchemy ingredients. Since 
you find them somewhat late in the game, they're automatically ruled out as 
ammo and can really only be used for alchemy or sold for Gold.


+----------+
| Gold Bar |
+----------+-----------------------------------------------------------------+

 Damage: 10         Buy: -          Sell: 10000      Alchemy: Yes

 Found: N/A

 "A valuable item like this fetches a good price. It'll also work as ammo when
 you don't need the gold."

A perfect example of ammo that has much better uses than as a weapon. Gold
bars can be used to create such weapons as golden arrows, but hey, look at
that sell price! 10K? If you're low on cash, sell these bad boys when you get
the chance!


+--------------+
| Golden Arrow |
+--------------+-------------------------------------------------------------+

 Damage: 48         Buy: -          Sell: 100        Alchemy: Yes

 Found: N/A

 "A gleaming arrow of gold, and it does a lot more damage than a wooden arrow,
 too."

Golden arrows aren't as strong as the other numbered weapons, but they 
certainly have speed on their side. This is one of the fastest pieces of ammo 
in the entire game; once you shoot it out of your cannon, enemies will have 
very little time to counterattack. Stack three iron arrows on your head to 
create a golden arrow.


+-------------+
| Hell Scythe |
+-------------+--------------------------------------------------------------+

 Damage: 40         Buy: -          Sell: 300        Alchemy: No

 Found: Callmigh Bluff

 "A scary curved blade dropped by Harvest Loon, Master of Scythes, at
 Callmigh Bluff."

Hell scythes are pretty neat weapons. Only use them in the upper cannon; they 
travel in a trajectory of their own when loaded in the top, making them nearly 
impossible to block. They also go for a pretty good price when sold.


+------------+
| Hero Sword |
+------------+---------------------------------------------------------------+

 Damage: 120        Buy: -          Sell: -          Alchemy: No

 Found: N/A

 "A mighty attacking weapon, truly worthy of the name 'hero', that does a
 massive amount of damage."

Hands down, the best weapon in the game. You only get two of these weapons in 
the game; the first from completing the challenge in the Hero's Well, and the 
second for beating the ultimate challenge in the Tank Masters tournament. Not 
only is the hero sword the strongest weapon in the game, but it also takes 
three hits from enemy fire to be destroyed!


+--------------+
| Holy Crystal |
+--------------+-------------------------------------------------------------+

 Damage: 3          Buy: -          Sell: 200        Alchemy: Yes

 Found: Flucifer's Necropolis

 "A sparkling stone that has holy powers. Perhaps with a bit of alchemy it
 wound really show its value?"

Holy crystals are best used in alchemy, like the description suggests. Collect 
eight of these and eight goddess statues and you've got yourself a nice, shiny 
gold bar! Since you can find both items in Flucifer's Necropolis and Callmigh 
Bluff respectively, making several gold bars shouldn't bee too difficult.


+------------+
| Holy Water |
+------------+---------------------------------------------------------------+

 Damage: 18         Buy: 60         Sell: 30         Alchemy: Yes

 Found: Flucifer's Necropolis

 "Water with holy powers that can eliminate spooklear bombs."

Holy waters are actually pretty strong early in the game, but their main cause 
is destroying spooklear bombs. These are the only items in the game that can 
destroy spooklear bombs. The problem is that you rarely have to deal with 
them, so holy water aren't really that good.


+------------+
| Iron Arrow |
+------------+---------------------------------------------------------------+

 Damage: 12         Buy: -          Sell: 30         Alchemy: Yes

 Found: N/A

 "Being made of iron, this is a slightly more powerful type of arrow than the
 basic wooden arrow."

Like most numbered ammo, stacking three iron arrows on your head results in 
the formation of a golden arrow. For the most part, iron arrows do not pack 
that much of a punch. The good news is that they are very fast weapons and 
almost guarantee an easy hit when fired.


+-----------+
| Iron Ball |
+-----------+----------------------------------------------------------------+

 Damage: 26         Buy: -          Sell: 40         Alchemy: Yes

 Found: N/A

 "A big metal lump that's about as fast as a living statue compared to the
 ammo you can fire!"

Like most numbered ammo, stacking three iron balls on your head results in the 
formation of an irritaball. Overall, iron balls are incredibly slow and while 
pretty strong, don't give you a good chance of connecting. While creating an 
ultra-cool irritaball is nice, you can probably find better ammo choices.


+-------------+
| Iron Shield |
+-------------+--------------------------------------------------------------+

 Damage: 1          Buy: -          Sell: 120        Alchemy: Yes

 Found: N/A

 "Once fired from one of your cannons, it'll block up to three pieces of
 incoming enemy fire."

While iron shields are pitifully weak on their own, their main use is for 
protection. They are used defensively and can block/nullify up to three enemy 
attacks. Fire very slow and/or very strong weapons behind an iron shield to 
increasing the chances of it connecting.


+------------+
| Irritaball |
+------------+---------------------------------------------------------------+

 Damage: 55         Buy: -          Sell: 200        Alchemy: Yes

 Found: N/A

 "This item is annoyingly slow! But it's worth the wait: it does serious
 damage when it hits."

Like most numbered ammo, stacking three irritaballs on your head results in 
the formation of a destructiball. Since they are slow and strong, make sure to 
fire this weapon in the back of the line, preferably behind shields or fodder 
so it doesn't take any hits. You can even create the awesome destructiballs if 
you have enough irritaballs in your ammo cache.


+-------------+
| Kaboomamite |
+-------------+--------------------------------------------------------------+

 Damage: 10-25      Buy: -          Sell: 1500       Alchemy: Yes

 Found: N/A

 "Its blast covers a wide area, so it takes out any ammo around it. And it
 does a lot of damage, too."

If a kaboomamite hits another weapon in midair, it creates a massive 
explosion, taking out any ammo in the vicinity (even your own). Using a 
kaboomamite as a defensive tool allows you to take out a line of enemy 
ammunition. On the flipside, if a kaboomamite hits an enemy tank, the 
explosion will hit the tank several times. Don't hold it too long, because 
it's fuse is ticking away every second it is held!


+-----------+
| Kafrizzle |
+-----------+----------------------------------------------------------------+

 Damage: 90         Buy: -          Sell: -          Alchemy: Yes

 Found: N/A

 "A very dangerous item that rains down fire on a tank's cockpit on impact. So
 watch out!"

Not only does the kafrizzle connect for 90 points of damage, but it also has 
the same after effect as fire water. Once a kafrizzle hits an enemy tank, it 
will rain down fireballs on the enemy artillery room, searing enemies and 
preventing them from loading the cannons!


+-----------------+
| Lightning Staff |
+-----------------+----------------------------------------------------------+

 Damage: 40+        Buy: -          Sell: 320        Alchemy: Yes

 Found: N/A

 "It's so frightening, it summons lightning! Don't just stand and watch it,
 use it on the enemy!"

Lightning staves can deal damage without having to load them into a cannon. 
Once one is in your possession, throw it to have the staff stick itself into 
the ground. It'll then act as a lightning rod as lightning bolts strike its 
position over and over again, dealing 40 points of damage every time. Use a 
lightning staff when infiltrating a tank by throwing it inside the enemy tank 
to damage it over and over.


+----------------+
| Medicinal Herb |
+----------------+-----------------------------------------------------------+

 Damage: +20        Buy: 100        Sell: 50         Alchemy: Yes

 Found: N/A

 "Herbs that are perfect for tank warfare! Fire them from one of your cannons
 to recover 20 HP."

When tossed into either cannon, the medicinal herb will heal your tank for 20 
HP. It's always nice to have one or two of these in your ammo cache, but just 
make sure that enemies don't steal them and use 'em on their tank instead!


+-------------------+
| Metal King Shield |
+-------------------+--------------------------------------------------------+

 Damage: 1          Buy: -          Sell: 2000       Alchemy: Yes

 Found: N/A

 "The number one shield of shields. Nothing gives greater protection than
 this!"

If you thought iron shields were awesome, you've got to check out these 
puppies. Metal king shields have the power to block up to FIVE enemy attacks 
before going down. All you have to do is load this item in the front of the 
line, followed by your most powerful ammo to practically ensure a clean hit. 
Keep note that metal king shields are slow, so load them in long before the 
other ammo so they don't pass the shield when moving through the air!


+------------------+
| Metal King Sword |
+------------------+---------------------------------------------------------+

 Damage: 80         Buy: -          Sell: 1500       Alchemy: Yes

 Found: N/A

 "So called because it's as hard as a metal king slime. And that's very hard
 indeed!"

Metal king swords are straight up good weapons. They aren't the best out 
there, nor are they even close to being the worst. You should always keep some 
room open for these weapons, since they are rare. The only way to obtain metal 
king swords is through alchemy, which can be a hassle since the recipe can be 
pretty hard to fill out.


+-----------+
| Meteorite |
+-----------+----------------------------------------------------------------+

 Damage: 70         Buy: -          Sell: 600        Alchemy: Yes

 Found: N/A

 "A super-fast flyer and a pretty powerful bit of ammo. It does a fair amount
 of damage."

No, it isn't the most powerful weapon out there. However, the meteorite may 
very well be the fastest one out of the bunch. Arguably the fastest piece of 
ammo in the game, the meteorite can smash into an enemy tank in mere seconds 
after being fired. The best part is that they aren't even that hard to make!


+---------------+
| Miracle Sword |
+---------------+------------------------------------------------------------+

 Damage: 35         Buy: -          Sell: 280        Alchemy: Yes

 Found: N/A

 "A sword with holy powers that restores your tank's HP by the amount of
 damage it does to your enemy."

While the miracle sword seems kinda lame on its own, it has the unique ability 
of sapping enemy HP. If it manages to hit for 35 damage, it will also heal 
your own tank for 35 HP. The miracle sword is a decent enough hitter and 
doubles as a medicinal herb, so it wouldn't hurt to take one along for the 
ride.


+---------------+
| Mirror Shield |
+---------------+------------------------------------------------------------+

 Damage: 1          Buy: -          Sell: 800        Alchemy: Yes

 Found: N/A

 "A miraculous aid that can reflect the enemy's fire right back at them. But
 be warned, it'll only work once!"

This weapon drives people absolutely bonkers. The mirror shield has the 
ability to knock an opponent's weapon right back at them. This ammo is a must 
later on in the game and when participating in the Tank Masters tournament: 
just imagine knocking an enemy's hero sword right back at them... The best 
news is that you can find an unlimited amount in the piggy bank at Mt. 
Krakatroda!


+------------+
| Oaken Club |
+------------+---------------------------------------------------------------+

 Damage: 15         Buy: -          Sell: 30         Alchemy: No

 Found: Forewood Forest, Callmigh Bluff

 "They carve these clubs out o' tree trunks, guv. An' they don't 'alf 'urt!"

Oaken clubs are really only useful in the beginning of the game. They can be 
found in the first level, Forewood Forest, and aren't half-bad as ammo. Since 
they are easily outclassed later on, you are best off using oaken clubs as 
ingredients for alchemy late in the game.


+---------+
| Obelisk |
+---------+------------------------------------------------------------------+

 Damage: 10         Buy: -          Sell: 30         Alchemy: No

 Found: Tootinschleiman's Tomb

 "It's already broken, so if you drop it on the ground, you'd better say your
 goodbyes!"

Obelisks look like awesome ammo very early in the game, but there are some 
risks to packing a large number of them in your tank. If you manage to drop an 
obelisk, they will shatter into thousands of pieces, rendering them virtually 
useless. Obelisks aren't the best choice when hit by ammo or being attacked by 
enemy crew members.


+------------+
| Orichalcum |
+------------+---------------------------------------------------------------+

 Damage: 30         Buy: -          Sell: -          Alchemy: Yes

 Found: N/A

 "Metal harder than iron and steel. Surely this would make a great alchemy
 item."

You can obtain an orichalcum very early in the game by completing the Gold 
Coast Surfari minigame, and its recommended that you do so. This will most 
definitely be your best ammo in the beginning stages, but later on it may not 
be the best choice. As an added bonus, orichalcums are key ingredients in some 
of the more prized alchemy recipes.


+--------------+
| Orichalslime |
+--------------+-------------------------------------------------------------+

 Damage: 40         Buy: -          Sell: -          Alchemy: Yes

 Found: N/A

 "Looks rock hard at first glance, but actually as soft as a slime. Extremely
 rare, this one."

Since orichalslimes are very rare items, they are best used for alchemy 
recipes. Despite being decent offensive ammo, they are better off left out of 
your tank and instead used to create weapons such as kafrizzles or overdrive 
tablets.


+------------------+
| Overdrive Tablet |
+------------------+---------------------------------------------------------+

 Damage: 8          Buy: -          Sell: 100        Alchemy: Yes

 Found: N/A

 "A strange slab with the letter 'O' on it. It's designed for use with the
 other letter tablets."

The overdrive tablet is a key ingredient in forming a super-secret, mega-
powerful weapon. Stack the three letter tablets on your head to form the 
word "POW" to create the Powerful Overdrive Weapon. This drill is similar to 
the one used by Carrot Top. It takes three hits to be destroyed and will bore 
into the enemy tank, dealing 100 damage multiple times!


+--------+
| Pompom |
+--------+-------------------------------------------------------------------+

 Damage: 1          Buy: -          Sell: 10         Alchemy: No

 Found: Forewood Forest, Flucifer's Necropolis

 "A fruit so red and tasty-looking, people die for it, dye with it, and die
 because of it... if it's used as ammo."

I'm sorry, I don't think many enemies will die at the hands of a pompon. This 
is without a doubt the worst ammo in the game and should never be given the 
chance of filling a slot in your ammo cache. The pompom's only use is that it 
can be used in a few alchemy recipes.


+--------------+
| Power Tablet |
+--------------+-------------------------------------------------------------+

 Damage: 8          Buy: -          Sell: 100        Alchemy: No

 Found: N/A

 "A strange slab with the letter 'P' on it. Maybe it goes with the other
 letter tablets to make something?"

The power tablet is a key ingredient in forming a super-secret, mega-powerful 
weapon. Stack the three letter tablets on your head to form the word "POW" to 
create the Powerful Overdrive Weapon. This drill is similar to the one used by 
Carrot Top. It takes three hits to be destroyed and will bore into the enemy 
tank, dealing 100 damage multiple times!


+----------+
| Rockbomb |
+----------+-----------------------------------------------------------------+

 Damage: 14         Buy: -          Sell: 15         Alchemy: No

 Found: Forewood Forest, Tootinschleiman's Tomb, Mt. Krakatroda, Flucifer's
        Necropolis

 "Handle with care! Explodes when thrown. It counts as an item, but it's
 really a monster."

As you can see, Rockbombs are far from uncommon. These things are actually 
living creatures that can explode on impact, making them very risky to use in 
a tank battle. If you drop one or it is bumped by another item in the ammo 
duct, it will explode and damage anyone nearby. They are tempting to use early 
in the game, so it may be a risk that you want to take. Who knows...


+----------+
| Shuriken |
+----------+-----------------------------------------------------------------+

 Damage: 20         Buy: -          Sell: 45         Alchemy: Yes

 Found: N/A

 "Throwing stars once used by warriors who practiced the mystical art of
 ninjutsu."

The shuriken is another very quick weapon when launched from a cannon. 
Shooting one out of your cannon gives you a good chance of damaging the enemy 
due to it's overall speed. Not only that, but shurikens are surprisingly easy 
to make via alchemy.


+--------------+
| Slime Knight |
+--------------+-------------------------------------------------------------+

 Damage: 10         Buy: -          Sell: 40         Alchemy: No

 Found: Mt. Krakatroda, Callmigh Bluff, Flying Clawtress

 "Press the Y button with this on your head and it'll slash with its sword!
 It's actually a toy for young slimes."

The slime knight is a very interesting weapon. While using it as ammo may not 
be the best idea in the world, it can function as a weapon while carrying it 
around. Once it's on your head, press Y for the knight to slice in the air 
with his tiny sword. It's powerful and quick, making it a fantastic weapon 
when breaking into an enemy tank. If used too much at once, the slime knight 
will fall asleep. If that's the case, drop it and pick it up again.


+------------------+
| Special Medicine |
+------------------+---------------------------------------------------------+

 Damage: +50        Buy: -          Sell: 700        Alchemy: Yes

 Found: N/A

 "These herbs smell good... Oh, and they also restore a massive 50 of the
 tank's HP!"

When tossed into either cannon, the special medicine will heal your tank for 
50 HP. It's important to keep around three in your tank, especially during 
some of the harder tank battles, but just make sure that enemies don't steal 
them and use 'em on their tank instead! Also, make sure to keep one on the 
side to give to Big Daddy!


+----------------+
| Spooklear Bomb |
+----------------+-----------------------------------------------------------+

 Damage: 13         Buy: -          Sell: 80         Alchemy: Yes

 Found: N/A

 "Passes right through incoming fire, and can only be exorcised by items with
 holy powers."

Ya know, these weapons sound real good on paper. I mean, they're almost 
untouchable in battle since enemies rarely have holy waters in their arsenal. 
Unfortunately, they only deal a measly 13 points of damage. Spooklear bombs 
would be good early in the game... but you don't ever find them early in the 
game. So... I give them a big, fat "PASS".


+------------------+
| Steel Broadsword |
+------------------+---------------------------------------------------------+

 Damage: 28         Buy: -          Sell: 120        Alchemy: Yes

 Found: Flying Clawtress

 "An extremely sharp sword made of steel that does a fair amount of damage."

Steel broadswords are pretty neat weapons found in the middle stage of the 
game. You should find a few of them at this time, and they should hold a spot 
in your tank then. Like most weapons in this game, steel broadswords get 
outclassed late in the game and are reduced to ingredients in alchemy.


+-----------------+
| Strong Medicine |
+-----------------+----------------------------------------------------------+

 Damage: +30        Buy: -          Sell: 250        Alchemy: Yes

 Found: N/A

 "Concentrated medicinal herb that restores 30 of the tank's HP when fired
 from its cannons."

When tossed into either cannon, the strong medicine will heal your tank for 30 
HP. It's important to keep one or two in your tank in the middle of the road, 
but just make sure that enemies don't steal them and use 'em on their tank 
instead!


+----------------+
| Thousandweight |
+----------------+-----------------------------------------------------------+

 Damage: 22         Buy: -          Sell: 30         Alchemy: No

 Found: Mt. Krakatroda, Callmigh Bluff

 "So heavy it can cause an earthquake, so handle with care, or you'll have to
 get ready to rumble."

Needless to say, thousandweights are pretty dang heavy (Rocket must be awful 
strong if he can tote them around!) and can create a big dent in enemy tanks. 
Plus, thousandweights create a large tremor when dropped, stunning crew 
members and enemies alike while destroying ammo such as obelisks and 
Rockbombs. Don't count on that happening often due to it's sluggish speed.


+-----------+
| Toy Slime |
+-----------+----------------------------------------------------------------+

 Damage: 1          Buy: 200        Sell: 100        Alchemy: No

 Found: N/A

 "A gorgeous toy that looks just (?) like a slime! On sale now in the
 Boingburg shop!"

Since toy slimes offer no help at all during tank battles, they are to be 
reduced to ingredients for alchemy recipes. In fact, toy slimes are essential 
for the creation of some cool ammo. The only way to get them is from the 
Boingburg item shop, so hopefully you have enough Gold at hand!


+----------------+
| Vulcan Bullets |
+----------------+-----------------------------------------------------------+

 Damage: 40         Buy: -          Sell: 600        Alchemy: Yes

 Found: N/A

 "These pack slightly more punch than your standard Vulcan pellets. Each clip
 will fire 20 rounds."

Vulcan bullets can be loaded into a Vulcan gun in order to damage enemies or a 
tank. They deal a total of 40 points of damage when the entire 20-bullet clip 
is depleted. If thrown through the cannon, it will only deal 5 points of 
damage, but I think you can find better uses for them.


+------------+
| Vulcan Gun |
+------------+---------------------------------------------------------------+

 Damage: 10         Buy: -          Sell: -          Alchemy: No

 Found: N/A

 "If you chucked some Vulcan pellets in one of these, what in the world would
 happen? Who can guess!?"

Vulcan guns add a bit of strategy to a normal tank battle. These guns can be 
placed virtually anywhere you want. Once bullets are added, they will fire 
straight ahead, damaging anything that gets in the way. Vulcan guns are best 
placed on the small balconies on either side of the cannon to directly attack 
the tank, but you can place them in enemy tanks to damage crew members.


+----------------+
| Vulcan Pellets |
+----------------+-----------------------------------------------------------+

 Damage: 20         Buy: 120        Sell: 60         Alchemy: No

 Found: N/A

 "Chuck these into any Vulcan gun and it'll start spitting lead! Each clip
 holds 20 rounds."

Vulcan pellets can be loaded into a Vulcan gun in order to damage enemies or a 
tank. They deal a total of 20 points of damage when the entire 20-bullet clip 
is depleted. If thrown through the cannon, it will only deal 5 points of 
damage, but I think you can find better uses for them.


+---------------+
| Vulcan Shells |
+---------------+------------------------------------------------------------+

 Damage: 60         Buy: -          Sell: 1000       Alchemy: Yes

 Found: N/A

 "Much more powerful than standard Vulcan pellets. This is good ammo! 20
 rounds per clip again."

Vulcan shells can be loaded into a Vulcan gun in order to damage enemies or a 
tank. They deal a total of 60 points of damage when the entire 20-bullet clip 
is depleted. If thrown through the cannon, it will only deal 5 points of 
damage, but I think you can find better uses for them.


+---------------+
| Weapon Tablet |
+---------------+------------------------------------------------------------+

 Damage: 8          Buy: -          Sell: 100        Alchemy: No

 Found: N/A

 "A strange slab with the letter 'W' on it. Try carrying all three letter
 tablets at once..."

The weapon tablet is a key ingredient in forming a super-secret, mega-powerful 
weapon. Stack the three letter tablets on your head to form the word "POW" to 
create the Powerful Overdrive Weapon. This drill is similar to the one used by 
Carrot Top. It takes three hits to be destroyed and will bore into the enemy 
tank, dealing 100 damage multiple times!


+--------------+
| Wooden Arrow |
+--------------+-------------------------------------------------------------+

 Damage: 3          Buy: -          Sell: 15         Alchemy: No

 Found: Forewood Forest

 "This arrow's made of wood. (Never!) It soars through the air faster than
 other ammo when fired from a cannon."

Like most numbered ammo, stacking three wooden arrows on your head results in 
the formation of an iron arrow. While wooden arrows are very fast pieces of 
ammunition, they are pathetically weak. Even with the ability to create iron 
arrows, there is little desire to fill even one slot with a wooden arrow.

______________________________________________________________________________

 8] RECIPES                                                             [0800]
______________________________________________________________________________

+----------------+
| 1. Iron Shield |
+----------------+-----------------------------------------------------------+

 How To Get: Use the Krak Pot for the first time

 Ingredients: Chest x2, Thousandweight x1


+-------------+
| 2. Shuriken |
+-------------+--------------------------------------------------------------+

 How To Get: Rescue Prince Pigummy

 Ingredients: Chest x2, Chimaera Wing x2


+---------------+
| 3. Fire Water |
+---------------+------------------------------------------------------------+

 How To Get: Rescue Spot

 Ingredients: Bombshell x2, Pompom x4


+---------------+
| 4. Holy Water |
+---------------+------------------------------------------------------------+

 How To Get: Rescue Tokyo Tom

 Ingredients: Fire Water x1, Chimaera Wing x7


+---------------------+
| 5. Steel Broadsword |
+---------------------+------------------------------------------------------+

 How To Get: Rescue Jumpy

 Ingredients: Girder x2, Iron Arrow x1


+--------------+
| 6. Iron Ball |
+--------------+-------------------------------------------------------------+

 How To Get: Rescue Starthur

 Ingredients: Oaken Club x1, Thousandweight x3


+--------------+
| 7. Clap Trap |
+--------------+-------------------------------------------------------------+

 How To Get: Rescue Goobrielle

 Ingredients: Iron Ball x2, Rockbomb x2


+------------------+
| 8. Chilli Pepper |
+------------------+---------------------------------------------------------+

 How To Get: Rescue Pebbles

 Ingredients: Fire Water x3, Pompom x4


+-------------------+
| 9. Medicinal Herb |
+-------------------+--------------------------------------------------------+

 How To Get: Rescue Goosashi

 Ingredients: Holy Water x2, Pompom x4


+--------------------+
| 10. Iron Arrow (1) |
+--------------------+-------------------------------------------------------+

 How To Get: Rescue Earl Luminum

 Ingredients: Slime Knight x2, Catnip x5


+---------------------+
| 11. Edged Boomerang |
+---------------------+------------------------------------------------------+

 How To Get: Rescue Big Daddy

 Ingredients: Boomerang x5, Iron Shield x2


+-----------------------+
| 12. Miracle Sword (1) |
+-----------------------+----------------------------------------------------+

 How To Get: Rescue Gooshido

 Ingredients: Steel Broadsword x4, Boomerang x5


+------------------+
| 13. Golden Arrow |
+------------------+---------------------------------------------------------+

 How To Get: Elasto Blast book pile in library

 Ingredients: Gold Bar x1, Wooden Arrow x2


+--------------------+
| 14. Goddess Statue |
+--------------------+-------------------------------------------------------+

 How To Get: Rescue Bo

 Ingredients: Chimaera Wing x6, Slime Knight x2


+---------------------+
| 15. Cloaking Device |
+---------------------+------------------------------------------------------+

 How To Get: Rescue Flabbot Flancisco

 Ingredients: Spooklear Bomb x4, Toy Slime x2


+--------------------+
| 16. Iron Arrow (2) |
+--------------------+-------------------------------------------------------+

 How To Get: Rescue Dummy

 Ingredients: Wooden Arrow x5, Obelisk x5


+--------------+
| 17. Gold Bar |
+--------------+-------------------------------------------------------------+

 How To Get: Rescue Lord Lard

 Ingredients: Holy Crystal x8, Goddess Statue x8


+--------------------+
| 18. Vulcan Bullets |
+--------------------+-------------------------------------------------------+

 How To Get: Rescue Wild Fang

 Ingredients: Vulcan Pellets x3, Iron Arrow x3


+------------------+
| 19. Holy Crystal |
+------------------+---------------------------------------------------------+

 How To Get: Clean Goochie's chimney in west Boingburg

 Ingredients: Thousandweight x2, Holy Water x4


+-----------------+
| 20. BS-1 Crooze |
+-----------------+----------------------------------------------------------+

 How To Get: Rescue Count Dragoola

 Ingredients: Bombshell x5, Pompom x9


+-------------------+
| 21. Bastard Sword |
+-------------------+--------------------------------------------------------+

 How To Get: Rescue Fangummy Bob

 Ingredients: Chest x8, Miracle Sword x1


+-----------------------+
| 22. Metal King Shield |
+-----------------------+----------------------------------------------------+

 How To Get: Rescue Count Calories

 Ingredients: Orichalcum x2, Toy Slime x5


+---------------------+
| 23. Lightning Staff |
+---------------------+------------------------------------------------------+

 How To Get: Rescue Sliminator

 Ingredients: Devil's Tail x3, Catnip x3


+---------------------+
| 24. Strong Medicine |
+---------------------+------------------------------------------------------+

 How To Get: Rescue Cheruboing

 Ingredients: Goddess Statue x2, Medicinal Herb x3


+----------------+
| 25. Irritaball |
+----------------+-----------------------------------------------------------+

 How To Get: Rescue Jewelian

 Ingredients: Rockbomb x4, Iron Ball x3


+--------------------+
| 26. Spooklear Bomb |
+--------------------+-------------------------------------------------------+

 How To Get: Rescue Soapia

 Ingredients: Devil's Tail x3, Rockbomb x4


+----------------------+
| 27. BS-2 Blue Streak |
+----------------------+-----------------------------------------------------+

 How To Get: Rescue Sir Sudsy

 Ingredients: BS-1 Crooze x2, Shuriken x3


+-------------------+
| 28. Vulcan Shells |
+-------------------+--------------------------------------------------------+

 How To Get: Rescue Sliborg and give him 20 steel broadswords

 Ingredients: Vulcan Bullets x3, Bombshell x5


+-------------------+
| 29. Mirror Shield |
+-------------------+--------------------------------------------------------+

 How To Get: Rescue Lord Roly

 Ingredients: Iron Shield x7, Miracle Sword x3


+----------------+
| 30. Orichalcum |
+----------------+-----------------------------------------------------------+

 How To Get: Rescue Viscount Viscous

 Ingredients: Gold Bar x1, Fire Water x3


+----------------------+
| 31. Special Medicine |
+----------------------+-----------------------------------------------------+

 How To Get: Rescue Bouncer

 Ingredients: Strong Medicine x3, Goddess Statue x9


+-----------------+
| 32. Kaboomamite |
+-----------------+----------------------------------------------------------+

 How To Get: Rescue Flopsy

 Ingredients: Vulcan Shells x2, BS-1 Crooze x3


+----------------------+
| 33. Metal King Sword |
+----------------------+-----------------------------------------------------+

 How To Get: Rescue Goochie

 Ingredients: Bastard Sword x3, Orichalcum x1


+-------------------+
| 34. Weapon Tablet |
+-------------------+--------------------------------------------------------+

 How To Get: Rescue Princess Gluttonella

 Ingredients: Vulcan Shells x3, BS-2 Blue Streak x3


+---------------+
| 35. Kafrizzle |
+---------------+------------------------------------------------------------+

 How To Get: Defeat the final boss a second time

 Ingredients: Devil's Tail x6, Orichalslime x2


+------------------+
| 36. Power Tablet |
+------------------+---------------------------------------------------------+

 How To Get: Rescue Pamby and give her 10 toy slimes

 Ingredients: Oaken Club x9, Bastard Sword x9


+---------------+
| 37. Meteorite |
+---------------+------------------------------------------------------------+

 How To Get: Defeat the final boss a second time

 Ingredients: Kaboomamite x2, Oaken Club x5


+------------------+
| 38. Orichalslime |
+------------------+---------------------------------------------------------+

 How To Get: Beat Rank S in the Tank Masters tournament

 Ingredients: Orichalcum x1, Toy Slime x5


+-----------------------+
| 39. Miracle Sword (2) |
+-----------------------+----------------------------------------------------+

 How To Get: Rescue Teeny

 Ingredients: Medicinal Herb x6, Shuriken x4


+----------------------+
| 40. Overdrive Tablet |
+----------------------+-----------------------------------------------------+

 How To Get: Rescue Curator and give him 20 medicinal herbs

 Ingredients: Orichalslime x3, Pompom x3

______________________________________________________________________________

 9] CREW MEMBERS                                                        [0900]
______________________________________________________________________________

NOTE: HP refers to the number of hits the crew members can take.


==============================================================================
 SLIMES
==============================================================================

+-------+
| Hooly |
+-------+--------------------------------------------------------------------+

 HP: 5

 Order 1: Fire self at enemy
 Order 2: Infiltrate and sabotage

Hooly is a great crew member, especially in the beginning of the game. Since 
he cannot load ammo, Hooly will instead use himself as a weapon, dealing 15 
points of damage if connecting with the enemy tank. However, he is best used 
as an infiltrator. He is great at killing crew members and destroying ammo 
ducts, and his high HP keeps him attacking for quite a while.


+--------+
| Swotsy |
+--------+-------------------------------------------------------------------+

 HP: 3

 Order 1: Use the lower cannon
 Order 2: Use the upper cannon

Swotsy is actually pretty lousy. He's great for very early tank battles, but 
he has no means of attacking or defending and loads the cannons rather 
sluggishly. Once you obtain more worthwhile crew members, Swotsy should most 
definitely be swapped out.


+-------------------+
| Mother Glooperior |
+-------------------+--------------------------------------------------------+

 HP: 3

 Order 1: Keep everyone alive
 Order 2: Use the lower cannon

Mother Glooperior can heal crew members for 2 HP every few moments, which is 
pretty good if you get turned upside-down by infiltrators. If the baddies stay 
in their tank, then stick her on cannon duty.


+--------------+
| Baron Blubba |
+--------------+-------------------------------------------------------------+

 HP: 5

 Order 1: Use the upper cannon
 Order 2: Keep baddies out

Baron Blubba is one of the best crew members early on and remains surprisingly 
helpful late in the game as well. While big and slow when loading cannons, he 
is the only crew member that can hold up to three items at once. He is also 
great at keeping enemy infiltrators out of your tank with his deadly attack 
and high HP.


+--------------+
| Curate Rollo |
+--------------+-------------------------------------------------------------+

 HP: 3

 Order 1: Keep everyone alive
 Order 2: Keep me alive

Curate Rollo is mainly here to keep everyone's health in check. His healing 
spells restore all HP, which makes him better than Mother Glooperior right off 
the bat. Second, he can follow Rocket around with his "keep me alive" command, 
constantly healing you if you're in danger. Curate Rollo is a good choice if 
you are being attacked by enemies or if you're the one doing the infiltrating.


+----+
| Bo |
+----+-----------------------------------------------------------------------+

 HP: 3

 Order 1: Bring ammo
 Order 2: Follow the leader

Bo won't load the ammo into the cannons herself, but instead will give Rocket 
ammo when your hands (well, face) are empty. This can be better or worse than 
other crew members. Like some allies, they aren't too smart when loading the 
cannon and will throw anything they can get their grubby hands (well, face) 
on. Bo is a good choice because she won't make those bad decisions. On the 
flipside, she is useless when you leave your tank (but you can use her second 
ability to follow you around when you do leave).


+----------+
| Goosashi |
+----------+-----------------------------------------------------------------+

 HP: 4

 Order 1: Goonin Ammo Strike
 Order 2: Goonin Bodyguard

Goonin Ammo Strike is a fancy way of saying "fire like crazy". With this 
command selected, Goosashi will fire any ammo he can find into the cannons, 
possibly making himself a health risk. Goonin Bodyguard is the same as "follow 
the leader" as well. What's neat about Goosashi is that if you toss him into a 
cannon, he can grab enemy ammo out of midair and bring them back to you!


+----------+
| Gooshido |
+----------+-----------------------------------------------------------------+

 HP: 4

 Order 1: Goonin Ammo Theft
 Order 2: -

While Gooshido only has one ability, it's a nifty one. He will jump right into 
an enemy tank and steal the nearest piece of ammo (he can only carry one at a 
time). It sounds great on paper, but Gooshido has a hard time choosing which 
ammo to take and will usually just grab the nearest one. It kinda sucks when 
he brings back a wooden arrow as opposed to a meteorite, but it is still a 
neat ability regardless.


+-----------+
| Tokyo Tom |
+-----------+----------------------------------------------------------------+

 HP: 4

 Order 1: Goonin Ammo Supply
 Order 2: Goonin Cammoflage

Like Bo, Tokyo Tom will simply bring ammo to you with his "Goonin Ammo Supply" 
order. With "Goonin Cammoflage", he turns into a random piece of ammunition, 
then infiltrates the enemy tank and attacks the crew members while they wonder 
why they're getting the stuffing knocked out of them by an iron ball. Even the 
name is cute! I love me some portmanteaus.


+-------------------+
| Flabbot Flancisco |
+-------------------+--------------------------------------------------------+

 HP: 3

 Order 1: Sing to repair the tank
 Order 2: -

Flabbot Flancisco is always a lock as one of the crew members on my team. His 
lone ability allows him to slowly repair the tank. His songs heal your tank 
for around 20 HP around every minute, making him a "must have" in any 
difficult tank battle. Unfortunately, his lack of attacks makes him a sitting 
duck if enemy infiltrators storm the premises.


+-----------+
| Big Daddy |
+-----------+----------------------------------------------------------------+

 HP: 5

 Order 1: Infiltrate and sabotage
 Order 2: Keep baddies out

Big Daddy is basically a combination of Hooly and Baron Blubba. The big guy 
can not only keep enemies at bay with his powerful attacks, but he can also 
infiltrate and sabotage enemy tanks with ease; he can break down the front 
door of a tank without breaking a sweat. It's a bummer that you can only get 
Big Daddy after completing the game, but he's a great addition when 
participating in the Tank Masters tournament.


+----------+
| Mama Mia |
+----------+-----------------------------------------------------------------+

 HP: 4

 Order 1: Fire like crazy
 Order 2: Mum missile

Yeah, Mama Mia is a pro at loading the cannons with her "fire like crazy"
ability, but her other ability is where she shines. With her "Mum missile"
attack, she will fire herself at an enemy tank, draining up to a quarter of
the tank's HP! It's a bummer that you can only get Mama Mia after completing
the game, but she's a great addition when participating in the Tank Masters
tournament.


==============================================================================
 MONSTERS
==============================================================================

To recruit a monster as a crew member, you must capture at least 30 of them. 
Once you have brought at least that many back to town, enter the museum to 
find a statue and the monster itself wandering about. Talk to the monster to 
recruit it as a crew member.


+-----------+
| Platypunk |
+-----------+----------------------------------------------------------------+

 HP: 3

 Order 1: Fire like crazy
 Order 2: Infiltrate and sabotage

Considering how Platypunks are fodder in the game, one could easily deduce 
that they aren't the most well-rounded crew member out of the bunch. While the 
selection of orders is rather nice, the Platypunk does not perform either one 
rather well. He is slow at gathering ammo and loading them up, and his low HP 
doesn't make him the best infiltrator.


+---------+
| Jailcat |
+---------+------------------------------------------------------------------+

 HP: 3

 Order 1: Infiltrate and sabotage
 Order 2: Fire like crazy

Jailcats are one of the best infiltrators in the game. It is able to jump 
right over the front door of the tank and surprisingly, usually destroys the 
control panel to automatically open it. As an added bonus, Jailcats are very 
common in the early stages of the game and are easy to recruit as crew 
members. Just watch out for any sneaky enemy that has catnip at their disposal!


+--------+
| Dracky |
+--------+-------------------------------------------------------------------+

 HP: 2

 Order 1: Use the lower cannon
 Order 2: Use the upper cannon

Eh, Dracky is nothing special. He isn't the fastest crew member out of the 
bunch and has fairly low HP, making him a target. At least he can attack 
unlike some crew members (*cough I'm looking at you Swotsy cough*), but there 
are still plenty others better than Dracky. The only reason you might want to 
use him in your tank is if you're never around the man the cannons yourself 
and you need a lacky to pick up your slack.


+------------------+
| Mischievous Mole |
+------------------+---------------------------------------------------------+

 HP: 4

 Order 1: Use the lower cannon
 Order 2: Bring ammo

Similar to Bo, Mischievous Mole will not load the cannon himself when you have 
the "bring ammo" order assigned. This prevents him from making poor decisions, 
like loading ammo in the wrong order or tossing a Chilli Pepper right after 
using a Hero Sword. If you do want him to do things for himself, give him 
the "use the lower cannon" command.


+----------+
| Bunicorn |
+----------+-----------------------------------------------------------------+

 HP: 4

 Order 1: Infiltrate and sabotage
 Order 2: Fire self at enemy

The Bunicorn rivals Hooly in terms of commands, but Hooly pulls ahead just by 
a hair. He can fire himself at the enemy tank for 15 points of damage and 
travels quickly through the air, to boot. His high HP makes Bunicorn a good 
infiltrator as well, but if you had to pick between Bunicorn and Hooly, go 
with the latter.


+--------+
| Picksy |
+--------+-------------------------------------------------------------------+

 HP: 2

 Order 1: Use the lower cannon
 Order 2: Use the upper cannon

Like Swotsy and Dracky, Picksy has the ability to load either cannon with 
ammo. Unlike the previous two, Picksy is very quick on his feet and can chuck 
items pretty far. Picksy will attack infiltrators by throwing items at them, 
but just don't make sure he throws something valuable like kaboomamite!


+------------+
| Hammerhood |
+------------+---------------------------------------------------------------+

 HP: 3

 Order 1: Fire like crazy
 Order 2: Target their commander

Hammerhood is great at what he does. His strong arms allows him to carry up to 
two items as he excels in manning the cannons when you're away. His "target 
their commander" ability can also be used when you are infiltrating an enemy 
attack, since Hammerhood is a tough foe to contend with. If he loses his 
hammer in a fight, he'll go berserk and whack people left and right!


+----------+
| Goodybag |
+----------+-----------------------------------------------------------------+

 HP: 5

 Order 1: Steal ammo
 Order 2: -

Goodybag is without a doubt, one of the best crew members in the game. He has 
high HP, incredibly fast, and can even teleport through walls and objects! 
Goodybag is the best ammo thief in the game and will have one piece of 
ammunition back to your tank in a flash. The only downside is that they are 
extremely rare enemies, and catching 30 is a real chore. It's not such a bad 
idea to take the extra effort in recruiting one.


+-------+
| Mimic |
+-------+--------------------------------------------------------------------+

 HP: 4

 Order 1: Fetch ammo
 Order 2: Mimic a chest

The Mimic has no trouble grabbing ammo and giving it to Rocket when he is 
fresh out. Like others with the same command, he doesn't load the cannons 
himself and strays away from making potentially harmful decisions. However, 
the Mimic's "mimic a chest" technique leaves much to be desired. The Mimic 
will sneak into an enemy tank, disguise itself as a chest, and attack when 
enemies get close. You are probably better off just sending a regular 
infiltrator instead.


+-----------+
| Cactiball |
+-----------+----------------------------------------------------------------+

 HP: 3

 Order 1: Fire like crazy
 Order 2: Target their commander

The Cactiball are all-around crew member to use in a tank battle. He isn't the 
best at attacking the commanding enemy, but he certainly aren't the worst. 
Granted, he only has average HP and may get killed often. If you were to use a 
Cactiball in your crew, I'd stick with the "fire like crazy" order.


+-------+
| Ghost |
+-------+--------------------------------------------------------------------+

 HP: 3

 Order 1: Steal ammo
 Order 2: Hamper their commander

Another fantastic ammo thief. The Ghost floats through walls completely 
invisible as it steals ammo from the enemy. His "hamper their commander" order 
directly takes the ammo out of the commander's hands, which would also prevent 
an incoming attack. Goodybags are better item thieves overall, but many take 
the Ghost instead since they are much easier to recruit.


+-----+
| Imp |
+-----+----------------------------------------------------------------------+

 HP: 3

 Order 1: Fire like crazy
 Order 2: Fetch ammo

The Imp is a totally crazy crew member. He's very wacky and sporadic, which 
could ultimately aid to his downfall. Sometimes he will trip and fall down, 
dropping anything in his hands. This can be disastrous if he was holding 
Rockbombs or kaboomamites. The Imp is a decent crew member, but you'd have to 
live with the risks if you use him in your tank.


+--------+
| Wyrtle |
+--------+-------------------------------------------------------------------+

 HP: 3

 Order 1: Use the upper cannon
 Order 2: Fire self at enemy

Wyrtle probably isn't the best choice to man the upper cannon. He can only 
carry one item and is VERY slow. However, he's a damn fine weapon himself. 
When using the "fire self at enemy" command, Wyrtle will soar through the air 
towards the enemy tank. Not only can he deal 30 damage to the tank, but it 
takes three hits to send him crashing to the ground.


+---------------+
| Living Statue |
+---------------+------------------------------------------------------------+

 HP: 2

 Order 1: Use the lower cannon
 Order 2: Keep baddies out

While he may have low HP, most enemies cannot even destroy a Living Statue due 
to their tough exterior. Unfortunately, they ARE statues after all. Most 
enemies will walk right past him without getting touched, and needless to say, 
the Living Statue is a poor cannon user.


+----------------+
| Walking Corpse |
+----------------+-----------------------------------------------------------+

 HP: 3

 Order 1: Fire like crazy
 Order 2: -

Another useless crew member. The Walking Corpse is painfully slow, which is 
baffling why he'd be given a command such as "fire like crazy". The only plus 
in the Walking Corpse's resume is that he instantly respawns after being 
defeated, but face it, he probably won't be in the middle of any firefights.


+---------------+
| Dancing Flame |
+---------------+------------------------------------------------------------+

 HP: 3

 Order 1: Infiltrate and sabotage
 Order 2: Guard your commander

The Dancing Flame is another good infiltrator. While only possessing decent 
HP, he has a long-range flame attack that is powerful in its own right. He can 
also guard the commander, which doubles as an infiltration buddy if you want 
to hijack the enemy tank yourself.


+----------+
| Jinkster |
+----------+-----------------------------------------------------------------+

 HP: 3

 Order 1: Fire like crazy
 Order 2: Infiltrate and sabotage

Well hey, yet another good infiltrator! We're on a roll here. The Jinkster, 
while weak and not that strong, can teleport directly to the enemy tank, 
breaking computer panels and opening the front door for any other allies to 
storm in. Jinksters are not the best cannon loaders, so stick to having them 
attack the enemy tank.


+-----------------+
| Restless Armour |
+-----------------+----------------------------------------------------------+

 HP: 3

 Order 1: Infiltrate and sabotage
 Order 2: Guard your commander

The Restless Armour can actually perform both tasks well. While he is kinda 
clunky, he serves more of a distraction to enemies than a real threat, which 
is still useful. Also, the Restless Armour is great at protecting Rocket since 
he puts that shield of his to use when against enemies.


+-----------------+
| Killing Machine |
+-----------------+----------------------------------------------------------+

 HP: 6

 Order 1: Use the upper cannon
 Order 2: Target their commander

My my, look at that HP! The Killing Machine is a powerhouse that can decimate 
crew members if ordered to. He is surprisingly quick on his feet and has both 
a short and a long-range attack. His laser beam attack will target the 
commander himself, but often sweeps from side to side and may hit other crew 
members or control panels. He's also a darn good ammo loader. The Killing 
Machine should be a shoe-in for your crew.


+-------+
| Golem |
+-------+--------------------------------------------------------------------+

 HP: 7

 Order 1: Wait for me
 Order 2: -

The Golem is... interesting to say the least. Like in the main story, he 
functions more as an item/vehicle. All he does is sit there and wait for you 
to jump in. Once you do, you can infiltrate and destroy a tank in a flash. The 
Golem is a good choice if you tend to do things yourself in terms of 
infiltrating and destroying enemy tanks. Just don't leave him unattended, 
because enemies can use him as well!

______________________________________________________________________________

 10] BESTIARY                                                           [1000]
______________________________________________________________________________

==============================================================================
 10.1] ENEMIES                                                          [1010]
==============================================================================

NOTE: HP refers to the number of hits the enemies can take.


+-----------+
| Platypunk |
+-----------+----------------------------------------------------------------+

 HP: 3          Gold: 12

 Found: Forewood Forest, Tootinschleiman's Tomb, Mt. Krakatroda, Callmigh
        Bluff, Flucifer's Necropolis, Flying Clawtress


+---------+
| Jailcat |
+---------+------------------------------------------------------------------+

 HP: 3          Gold: 12

 Found: Forewood Forest, Tootinschleiman's Tomb


+--------+
| Dracky |
+--------+-------------------------------------------------------------------+

 HP: 2          Gold: 8

 Found: Forewood Forest


+------------------+
| Mischievous Mole |
+------------------+---------------------------------------------------------+

 HP: 4          Gold: 5

 Found: Forewood Forest, Callmigh Bluff


+----------+
| Bunicorn |
+----------+-----------------------------------------------------------------+

 HP: 4          Gold: 14

 Found: Forewood Forest


+--------+
| Picksy |
+--------+-------------------------------------------------------------------+

 HP: 3          Gold: 13

 Found: Tootinschleiman's Tomb, Flucifer's Necropolis


+------------+
| Hammerhood |
+------------+---------------------------------------------------------------+

 HP: 3          Gold: 13

 Found: Tootinschleiman's Tomb


+----------+
| Goodybag |
+----------+-----------------------------------------------------------------+

 HP: 5          Gold: 200

 Found: Tootinschleiman's Tomb, Mt. Krakatroda, Backwoods, Callmigh Bluff,
        Flucifer's Necropolis


+-------+
| Mimic |
+-------+--------------------------------------------------------------------+

 HP: 4          Gold: 14

 Found: Tootinschleiman's Tomb, Mt. Krakatroda, Callmigh Bluff, Flucifer's
        Necropolis


+-----------+
| Cactiball |
+-----------+----------------------------------------------------------------+

 HP: 3          Gold: 14

 Found: Tootinschleiman's Tomb, Flucifer's Necropolis


+-------+
| Ghost |
+-------+--------------------------------------------------------------------+

 HP: 3          Gold: 14

 Found: Tootinschleiman's Tomb, Mt. Krakatroda


+-----+
| Imp |
+-----+----------------------------------------------------------------------+

 HP: 3          Gold: 15

 Found: Mt. Krakatroda, Flucifer's Necropolis


+--------+
| Wyrtle |
+--------+-------------------------------------------------------------------+

 HP: 3          Gold: 15

 Found: Mt. Krakatroda


+---------------+
| Living Statue |
+---------------+------------------------------------------------------------+

 HP: 2          Gold: 19

 Found: Mt. Krakatroda


+----------------+
| Walking Corpse |
+----------------+-----------------------------------------------------------+

 HP: 3          Gold: 1

 Found: Callmigh Bluff


+---------------+
| Dancing Flame |
+---------------+------------------------------------------------------------+

 HP: 3          Gold: 20

 Found: Flucifer's Necropolis


+----------+
| Jinkster |
+----------+-----------------------------------------------------------------+

 HP: 3          Gold: 14

 Found: Flucifer's Necropolis, Flying Clawtress


+-----------------+
| Restless Armour |
+-----------------+----------------------------------------------------------+

 HP: 3          Gold: 20

 Found: Flying Clawtress


+-----------------+
| Killing Machine |
+-----------------+----------------------------------------------------------+

 HP: 6          Gold: 25

 Found: Flying Clawtress


+-------+
| Golem |
+-------+--------------------------------------------------------------------+

 HP: 7          Gold: 15

 Found: Flying Clawtress


==============================================================================
 10.2] BOSSES                                                           [1020]
==============================================================================

+--------------------+
| BOSS: Bough Beater |
+--------------------+-------------------------------------------------------+

This boss is incredibly easy. The menacing tree known as Bough Beater will run
sideways around the small arena. All you have to do to attack him is to Elasto
Blast into his body. He is incredibly slow, but will attack with his arms once
you hit him. Bough Beater extends his lanky arms, so run to either side to
avoid his appendages. 

Once he loses half of his health, Bough Beater will move much faster, in
addition to turning purple. Leaves will fall to the ground, but I do not see
what the point of it is. Now as you hit him with an Elasto Blast, the leaves
on his head will crumble. Hit him with an Elasto Blast several more times and
avoid his arms to win this simple battle. 


+-----------------+
| BOSS: Pot Belly |
+-----------------+----------------------------------------------------------+

Ah, another incredibly simple boss. The first of the Plob's Big Three, Pot 
Belly will use the mystical Krak Pot to create random items, ranging from 
chimaera wings to bananas. The only way to hurt, and subsequently defeat, Pot 
Belly is by using his items against him.

Pot Belly will throw rocks (???) in the Krak Pot, then runs around as it spews 
items out into the air. If it happens to be Rockbombs or fire water, keep away 
from the giant explosions that are created when they fall to the ground. If he 
pulls bananas out, avoid the banana peels that are left so you don't slip.

When Pot Belly pulls chimaera wings out of the Krak Pot, grab as many as you 
can. Once he finally stops, toss one at him. The only thing keeping the wings 
from transporting the big lug to Boingburg is the ceiling. He will fly upwards 
and slam into the ceiling, losing a bit of his health.

The battle doesn't really get any harder. Occasionally medicinal herbs are the 
product of the Krak Pot, in which you can use them to heal yourself. Most of 
the time Pot Belly will hurt himself by slipping on banana peels or getting 
hit by Rockbombs, so you don't really have to worry about much in this fight.


+--------------------+
| BOSS: Harvest Loon |
+--------------------+-------------------------------------------------------+

Harvest Loon emerges from the shadows and challenges you to a fight, but not 
before giving you a slime knight. Coincidentally, you have to use the slime 
knight to do battle with this boss.

To begin the battle, Harvest Loon floats back and forth before lobbing a trio 
of small scythes. Slash at them with your slime knight to send them back at 
the boss, damaging it. Repeat this a few times until Harvest Loon throws his 
signature scythe at you. It will cruise along the ledge you're standing on; 
slash at it several times to send it back the boss's way.

The strategy will repeat over again: the boss throws a trio of mini scythes 
twice, then follows it up with his big one. When Harvest Loon is down to one- 
third of his health left, he will start to summon Specters. As they try to cut 
you, smack them away and follow the boss as he hurls more scythes your way. 
Send them back and continue the assault until he goes down.


+--------------------+
| BOSS: Lickety Spit |
+--------------------+-------------------------------------------------------+

Lickety Spit is a hulking monster that cannot be targeted directly. To damage 
him, you must throw Cactiballs on his long tongue. There are four Cactiballs 
in the arena at all times; if you defeat one, another one will automatically 
take its place.

Watch out for the Cactiballs' spike attacks and dodge them when they leap in 
the air with this spikes outstretched. Also, don't touch Lickety Spit's tongue 
or he'll eat you up instead! As Lickety Spit gets hurt by a Cactiball and 
spits it out, stand under its shadow to catch it as it plummets to the ground. 
Then you can toss the enemy right back on the boss's tongue!

After depleting most of Lickety Spit's health, he will attack with two of his 
vine arms. When you see the sand underneath you become disturbed, run away 
from that spot before you are attacked by the thorny vines. The two vines will 
also spin around, so basically retreat far away when you see the vines. 
Continue attacking Lickety Spit's tongue to win this easy battle.


+---------------------+
| BOSS: Don Clawleone |
+---------------------+------------------------------------------------------+

This battle is actually somewhat tough, which may be shocking when you keep in 
mind the nature of this game. The don will sit in his throne the entire first 
portion of the battle, using traps and sicking his goons on you.

When he pulls a remote out of his pocket and presses a button, buzzsaws will 
emerge from the wall and fly to the other side of the room. Jump and hover as 
one passes to avoid taking damage. The buzzsaws are arranged in different 
patterns so you will have to time your jumps accordingly.

Next, a group of Platypunks appear out of nowhere and attack with tommyguns. 
The Platypunks only stand in the top center of the screen and fire downward, 
so stand on either side of the group to avoid the gunfire entirely. Stand next 
to the group and Elasto Blast straight through to eliminate them.

Don Clawleone will also summon a wave of miniature Platypunks. These critters 
do not hurt Rocket, but slow him down considerably and take away his ability 
to jump when they leap on top of him. Fling them off with an Elasto Blast 
before the buzzsaws come roaring across the room.

There is a small window between each of the attacks, so use that time to hit 
Don Clawleone with an Elasto Blast. Once you manage to deplete half of the 
boss's health, he will change into a giant mechanical dragon. Don Dragone!

Surprisingly, the don's dragon form is much easier to contend with than his 
normal form. He will quickly slither around the perimeter of the room; you 
cannot even get hurt if he moves through you, which is weird. When Don 
Clawleone stops, he will breathe a stream of fire in the direction his head is 
facing. Move to either side of his head and give him an Elasto Blast.

Once the boss is nearing death, his fire attack will now move in an arc. All 
you must do to avoid getting burnt is to hover jump over the flame as it 
reaches you. Continue attacking the side of Don Clawleone's head to eventually 
win the battle.


==============================================================================
 10.3] TANK BATTLES                                                     [1030]
==============================================================================

+-------------------------------------------------------------------+--------+
| TANK BATTLE: The Platypanzer                                      | HP: 50 |
+-------------------------------------------------------------------+--------+

 Crew: Websy (Two-tailed Platypunk)
 Ammo: Boulder, Rockbomb

Your tutorial should have proved useful when it comes to your very first tank 
battle. Unlike the mountain of course, The Platypanzer fights back. 
Nevertheless, Ducktor Cid will still give you some basic pointers before the 
fight begins. The battle is painfully simple even for your first one since 
Websy, the leader, only uses the top cannon. If you see a projectile coming 
your way, throw a boulder in the top cannon to negate the attack.

Your tank only holds boulders and bombshells. Since bombshells are stronger 
than boulders, use them in the bottom cannon to ensure a perfect hit. Use your 
large supply of boulders on the top cannon to block any incoming attack, and 
tossing the others in the bottom cannon to speed the fight up in your favor. 
Just watch out for the extra-powerful Rockbombs.

The Platypanzer only has 50 HP, so you should have little trouble here. Websy 
fires at a fairly slow rate, so you could probably throw most of your ammo in 
the bottom cannon, using one or two in the top when needed. The key to winning 
any tank battle is to never stop moving.

Remember: the fight doesn't end when the opposing tank loses all it's HP. Once 
you deplete every last bit of it, you will have to infiltrate the tank. Exit 
your tank and bounce over to The Platypanzer. Make a beeline to the engine 
room, which is straight ahead from the entrance.

The engine room is guarded by a trio of electrical pipes (the number increases 
drastically in later battles). Elasto Blasting works fine, but doing so can be 
a little on the slow side. I often grab ammunition from inside the tank to use 
against the pipes. Once you are smack dab in front of the heart-shaped engine, 
Elasto Blast into it to destroy The Platypanzer and win the battle.


+-------------------------------------------------------------------+--------+
| TANK BATTLE: The Platypanzer                                      | HP: 60 |
+-------------------------------------------------------------------+--------+

 Crew: Feathers (Two-tailed Platypunk), Spine Les (Cactiball)
 Ammo: Boulder, Rockbomb

We happen to be fighting The Platypanzer again, so some aspects of this battle 
will be the same as the last. The ammo is the same as before, but now both 
cannons will be used due to an increase in crew members. Now you will really 
have to stay on your toes and use both cannons in effort of negating enemy 
attacks. Try to use the top and bottom cannon equally.

Your new ammo should be pretty useful here. The Platypanzer still has a 
relatively low amount of HP, and Rockbombs and obelisks work wonders here. 
Using those two ammunitions can be risky, since you cannot afford dropping 
either one when loading up the ammo (the obelisks break and the Rockbombs, of 
course, explode). Stocking up your tank with those two items can be a little 
risky, but all it really means is that you have to be extra careful.

Since there's more than one opposing crew member, you face the risk of being 
infiltrated. Spine Les will often try to enter your tank and sabotage it 
(enemies can successfully destroy your ammo ducts by destroying the computer 
panels on the walls).

When you spot Spine Les on the top screen trying to enter your tank, either 
knock him around until he is killed (he'll then revive back inside his own 
tank) or hurl him in your cannon to send his spiny butt back where he belongs. 
He can even shoot himself out of his own cannon to successfully land in your 
own tank! Of course, you can infiltrate enemy tanks as well, but doing so is 
not recommended until you get your own crew members.

The Platypanzer stands no chance against your bombshells, Rockbombs, and 
obelisks. Despite doubling their crew, you should have little trouble draining 
their HP. Once the tank is crippled, run over to the enemy tank and destroy 
the engine room. One of the crew members, if not both, will try to stop you, 
so destroy them and blast the engine to win the tank battle.


+-------------------------------------------------------------------+--------+
| TANK BATTLE: Short Shooter                                        | HP: 70 |
+-------------------------------------------------------------------+--------+

 Crew: Pickles (Two-tailed Picksy), Picksy
 Ammo: Wooden Arrow, Bombshell, Rockbomb

Just by looking at the HP and the ammo, this tank battle may seem tougher than 
the rest. In fact, it's quite possibly the easiest one yet. Pickles, for 
whatever reason, announces which cannon he will be depositing his ammo in. He 
is no liar, so pay attention to his comments.

If he uses the bottom cannon, dispense nearly all of your ammo into the bottom 
cannon to neutralize his attacks. Every once in a while, when the coast is 
clear, shoot one or two of your stronger ammo in the top cannon to ensure a 
direct hit (like your orichalcum or Rockbombs). If he switches to the top 
cannon, flip your strategy so you direct most of your fire to the top cannon.

Sometimes Pickles will shoot himself out of one of the cannons. If you see 
this happen, shoot him down and quickly throw all of your ammo into the 
cannons to attack Short Shooter while the leader crashes to the floor. This is 
one of the easier tank battles, so it should end rather quickly. Remember to 
go and break the engine once Short Shooter runs out of HP.


+------------------------------------------------------------------+---------+
| TANK BATTLE: The Purrsecutor                                     | HP: 100 |
+------------------------------------------------------------------+---------+

 Crew: Pyjamas (Two-tailed Jailcat), Jailcat
 Ammo: Bombshell, Obelisk, Rockbomb

This is most definitely your toughest battle yet. The Purrsecutor rivals the 
Schleiman Tank on nearly every level: HP, ammo, and crew members. It has some
wicked ammo that can really put a dent in your armor. You'll certainly have to
be on your toes when fighting against this opponent.

If possible, try to use your weaker ammo as fodder (boulders, chests) while 
using your stronger weapons to actually damage the enemy tank (orichalcum, 
Rockbombs). Remember that you can cycle through objects that you are carrying 
by pressing R; you throw the bottom one first. 

The Jailcat always tries to infiltrate your tank, so you will often have to 
fend it off while simultaneously attacking The Purrsecutor. You most likely 
don't have any catnips as distraction, so kill it instead. The Jailcat will 
come back for more after death, but at least you have an opening to attack 
while it is being resurrected.

Sometimes Pyjamas will also try to directly attack your tank as well. While
this seems like a pain, it also means that no one is manning their tank. Use
this opportunity to load as much ammo into your cannons as possible. Cycle
back and forth between killing crew members and loading ammo into the cannons
until the tank is destroyed. From there, hurry up and take out the engine.


+------------------------------------------------------------------+---------+
| TANK BATTLE: The Golemator                                       | HP: 150 |
+------------------------------------------------------------------+---------+

 Crew: Duckles (Two-tailed Platypunk), Cactiball x2
 Ammo: Boulder, Rockbomb, Bombshell, Iron Ball

This is a doozy of a fight. Hopefully you upgraded the Schleiman Tank's HP to 
around 190, because you'll need the durability when going up against weapons 
such as iron balls. These things can deal 26 points of damage, so make it your 
first priority to knock them out of the sky before they can connect.

Don't worry if you have to go into a defensive stance in this battle, because 
Cactiballs will also try to attack your tank from the inside. Worrying about 
three crew members can be a hassle, so try to take them out quickly. Having 
one of your ammo ducts destroyed can be a huge handicap in this tank battle. 
Either kill the Cactiballs or use them as ammo.

If you tend to be in a bit of a stalemate (it's not uncommon), try 
infiltrating The Golemator and destroying one of their ammo ducts or crew 
members. Entering from the ground may take a while since you have to destroy 
the door, and shooting through the sky is risky because you may collide with 
ammunition and fall to the ground. Choose either strategy, then damage the 
tank from the inside.

Don't panic if your tank reaches 0 HP. You can still man the cannons even with 
a banged-up tank, so the battle isn't over if you run out of HP. Just guard 
the doors and eliminate any enemy that tries to enter. Once you deplete the 
enemy tank's HP as well, ditch the Schleiman Tank and head to their engine 
room. The crew members will stay and defend their own tank instead of 
targeting your engine room, so you'll pretty much be in the clear.


+------------------------------------------------------------------+---------+
| TANK BATTLE: The Purrsecutor                                     | HP: 180 |
+------------------------------------------------------------------+---------+

 Crew: Boiglar (Two-tailed Jailcat), Jailcat x2
 Ammo: Wooden Arrow, Oaken Club, Fire Water

Before you do anything at all, press Start to assign commands to your crew. 
Luckily, crew members in this game are pretty competant. This battle should 
actually be fairly easy considering you have three very good crew members.

I personally had Hooly, Swotsy, and Baron Blubba as my crew. Swotsy and Blubba
manned the lower and upper cannons respectively, while Hooly infiltrated the
enemy tank and tore it to shreds. They rarely slack off, so these two do a
pretty good job at attacking The Purrsecutor on their own. Plus, Hooly will be
distracting the enemy crew, giving them little time to attack (or defend).

Since the cannons are covered, you do not really have to focus on them
yourselves. Instead, hop into a cannon yourself and fire yourself into The
Purrsecutor. Help out Hooly by attacking the Jailcats and destroying their
ammo ducts. From here, just wait until your crew destroys The Purrsecutor on
their own. Since you're already inside, scamper off to the engine room and
finish the job.


+------------------------------------------------------------------+---------+
| TANK BATTLE: Crono Twigger                                       | HP: 150 |
+------------------------------------------------------------------+---------+

 Crew: Guaca Moly (Two-tailed Mischievous Mole), Mischievous Mole x2
 Ammo: Wooden Arrow, Oaken Club, Medicinal Herb

Oh lordy, pun of the century. The Crono Twigger (I chuckle every time I hear 
it) isn't much of a threat offensively, but it has the ability to heal itself 
with the use of medicinal herbs. When loaded into a cannon, it will heal the 
tank. Of course, you can steal these herbs from the tank and use it on 
yourself if you so desire.

This is actually a pretty easy battle. Crono Twigger has less than stellar HP 
and its ammo isn't too threatening. Hooly can single-handedly take care of the 
entire crew over there, while you can either help him out or dish out the 
damage even faster alongside your two other crew members. Even with the 20 HP-
healing power of the medicinal herbs, they are no match for your weapons.


+------------------------------------------------------------------+---------+
| TANK BATTLE: Carrot Top                                          | HP: 200 |
+------------------------------------------------------------------+---------+

 Crew: Patty Puss (Two-tailed Platypunk), Bunicorn x3
 Ammo: Iron Ball, Oaken Club, Fire Water, BS-1 Crooze

A full crew and powerful weapons stand in front of you in this tank battle. 
Dealing with a total of four enemies can be more difficult, so make sure to 
send Hooly over to the tank to help distract them. You should really defend 
against the ammunition, so it's not recommended that you leave your tank.

The Carrot Top wields some nasty ammo as well as a "secret weapon" of sorts. 
When Patty Puss mentions "you-know-what", get ready to guard the Schleiman 
Tank. The giant drill on the front of the Carrot Top soars towards your tank. 
Fire anything and everything out of the lower cannon to help destroy it. If it 
reaches your tank, it will bore into the front, dealing 40 damage nearly every 
second! It will be destroyed after around 10 shots from the lower cannon.

If you manage to destroy the drill, the crew will abandon all hope and instead
charge at the Schleiman Tank. If Baron Blubba is on your team, order him to
keep baddies out and give him a hand between loading up the cannons. The three
Bunicorns should not cause much trouble if you keep 'em in line.


+------------------------------------------------------------------+---------+
| TANK BATTLE: The Cyclown                                         | HP: 180 |
+------------------------------------------------------------------+---------+

 Crew: Pickaro (Two-tailed Picksy), Platypunk x2
 Ammo: Boomerang, Shuriken, Iron Arrow

Rescuing the extra slimes in Forewood Forest should have really helped you
prepare for this battle. Pickaro fights more of a defensive battle since most
of his ammunition consists of boomerangs, which can track down incoming ammo
and destroy it. Your crew should be able to handle some of the pressure
brought on by The Cyclown.

If Hooly is in your group (I don't know why he wouldn't be), have him storm 
the enemy tank. Continue loading up your tank cannons while he gets a head 
start; you can either abandon your post and help Hooly while your gang 
continues your duty or stick in your tank and let the lil' guy do all the 
work. Either way, the battle will be simple enough. With Hooly distracting the 
crew members, no one will be able to defend your attacks.


+------------------------------------------------------------------+---------+
| TANK BATTLE: Schwarzman Tank                                     | HP: 200 |
+------------------------------------------------------------------+---------+

 Crew: Slival
 Ammo: Boomerang, Steel Broadsword, Iron Arrow, Iron Shield

Don't be lured into a false sense of security just because Slival is the only 
one you have to worry about here. I'm not sure how, but he can load his tank 
cannons up like a mutha. He's insanely quick and stocking his cannons and 
getting the ammo out, and even Hooly will have a hard time trying to keep 
Slival at bay. 

Slival definitely has some nasty weapons. His iron shields serve as great 
cover for steel broadswords and iron arrows, while his boomerangs will cut 
down your incoming ammo in a flash. Remember to use your weaker ammo to 
nullify the enemy ammo while saving your best pieces for damaging Slival's 
tank. Your orichalcums and BS-1 Croozes should put a real dent into the 
Schwarzman Tank.

While it seems very dangerous, infiltrating the tank yourself is the key to 
winning the tank battle with ease. By now, your tank should have high-enough 
HP to withstand a full-on assault (around 290 HP is reasonable). Have your 
crew members take cannon duties and enter the Schwarzman Tank with Hooly. 
Attack Slival yourself while Hooly destroys the ammo ducts.

The Schwarzman Tank has an interesting design setup. The back room is not
accessible by the foyer; instead you must go through the artillery room to
reach the back room. As a result, you can basically take the artillery room
"hostage" so to speak. Keep attacking Slival and don't let him enter the room,
which means he won't be able to use the cannons. Since he can only access it
through the foyer, you only have to guard the southern doorway.

Since Slival literally will not be able to attack your tank at all, your crew
members should (slowly) do the job for you themselves. The engine room is a
bit bigger than in previous tank battles, so keep that in mind as well. Also,
Slival will bolt to the engine room in pursuit, so take the time to knock him
silly if he shows up in an effort to stop you.


+------------------------------------------------------------------+---------+
| TANK BATTLE: Fort Knight                                         | HP: 180 |
+------------------------------------------------------------------+---------+

 Crew: Dan Fango (Two-tailed Dracky), Dracky x3
 Ammo: Iron Shield, Iron Ball

After dealing with a guy like Slival, this chump should be no problem. The 
Fort Knight only contains iron shields and iron balls. While iron shields are 
very annoying, iron balls move pathetically slow and are an easy target for 
incoming ammunition fire. Use your weaker ammo like bombshells to bring down 
the iron shields and save the heavy hitters to actually hurt the Fort Knight.

Another (risky) strategy is to completely ignore all incoming ammo. Dan Fango 
usually only uses one of the two cannons because he likes to send out an iron 
shield followed by a few iron balls. You can try and protect your tank or send 
all your ammo towards the unguarded cannon to ensure clean hits.

The Fort Knight has a nice amount of HP, and all the iron shields may prove to 
be a problem in damaging the tank. This battle may take a bit longer than 
usual. I don't want to sound like a broken record, but infiltrating and 
sabotaging an enemy tank isn't always such a bad idea. If you want to stick 
around and completely overwhelm the enemy crew with your slew of awesome ammo, 
that's fine by me. Either way: you shouldn't have that much difficulty in 
taking down the Fort Knight.


+------------------------------------------------------------------+---------+
| TANK BATTLE: Carrot Top                                          | HP: 250 |
+------------------------------------------------------------------+---------+

 Crew: Bugsy (Two-tailed Bunicorn), Platypunk, Bunicorn x2
 Ammo: Iron Arrow, Iron Ball, Steel Broadsword

Carrot Top should not prove to be too much of a threat, even with its beefed-
up HP. You should have a new and improved tank complete with new ammo and 
possibly even a new crew. I was able to swap out Swotsy with a Jailcat, then 
also kept Hooly and Baron Blubba. Have Blubba load the upper cannon and keep 
baddies out if they storm the tank, and have the other two infiltrate and 
sabotage.

Bugsy only uses three different types of ammo, so you should know how to 
defend against each one. Your own tank should be chuck full o' iron shields 
and other goodies, so this tank battle should be a breeze overall. If you hear 
Bugsy command the crew to use the Death Carrot, toss an iron shield and some 
other weak ammo through the lower cannon to prevent it from hitting your tank.

Once the enemy's plan is foiled, they will charge the tank. Order Blubba to 
keep baddies out and bring Jailcat and Hooly back. Help Blubba while the other 
two fire at Carrot Top. You've already fought Carrot Top before, so you should 
be aware of all the tricks they can pull out of their hat.


+------------------------------------------------------------------+---------+
| TANK BATTLE: The Pyramaniac                                      | HP: 200 |
+------------------------------------------------------------------+---------+

 Crew: Dracky Dan (Two-tailed Dracky), Walking Corpse x2, Mischievous Mole
 Ammo: Spooklear Bomb, Iron Ball, Thousandweight

The Pyramaniac's artillery consists mainly of spooklear bombs. These weapons 
will pass through all other ammo until it connects with your tank. The only 
way to negate the weapon is by using holy water. You may actually have some 
holy water in your ammo cache (I had around three), but even they won't be 
enough to stop all the spooklear bombs Dracky Dan has at his disposal.

Since your ammo cannot stop spooklear bombs, you can actually use this to your 
advantage. The Pyramaniac will occasionally devote one cannon to only firing 
spooklear bombs. Fire all your powerful ammo the same direction, since your 
ammo will pass right through the spooklear bombs undetected. All that's left 
are iron balls and thousandweights, which are really slow-moving ammunition; 
you should have no trouble stopping them. 

Since the Pyramaniac has low HP and you should have at least one infiltrator 
running amok over there, this battle should not last very long at all. The 
Walking Corpses pose little threat when you enter the tank yourself, so just 
pass them as you bolt to the engine room.

The engine room is a little confusing to follow, since there are two paths to 
take. Ignore the bottom path as it leads to a dead end. Follow the upper 
passage to eventually reach the engine. 


+------------------------------------------------------------------+---------+
| TANK BATTLE: Chrono Twigger                                      | HP: 250 |
+------------------------------------------------------------------+---------+

 Crew: Molone (Two-tailed Mischievous Mole), Mischievous Mole x3
 Ammo: Oaken Club, Steel Broadsword, Strong Medicine

The Crono Twigger only has two real pieces of ammunition: the oaken club and 
steel broadsword. Since the steel broadswords are the more powerful of the 
two, defend against them more than the oaken clubs. By now, your crew members 
and deadly ammo should be enough to take care of this tank. It does use strong 
medicines every once in a while, which heals tht tank for 30 HP.

You should breeze through this tank battle. Aside from the occasional 
Mischievous Mole that tries to break into your tank, the Crono Twigger poses 
little threat to the Schleiman Tank. It only uses oaken clubs and steel 
broadswords to attack your own, while it will sometimes heal itself for 30 HP 
with a strong medicine.

You should be dealing more than the tank is healing, so it won't take long for 
this machine to be destroyed. Keep in mind that once the enemy tank reaches 
zero HP, the strong medicine will have no effect on it (meaning it won't go 
from zero to 30 HP; the item just won't do anything).


+------------------------------------------------------------------+---------+
| TANK BATTLE: Schwarzman Tank                                     | HP: 300 |
+------------------------------------------------------------------+---------+

 Crew: Slival
 Ammo: Steel Broadsword, Iron Shield, Iron Arrow, Edged Boomerang

Even though Slival says he upped his game from before... he really hasn't. 
Sure, he's acquired some fancy new weapons, but his fighting tactics stay 
relatively unchanged. As opposed to previous tank battles, keep two of your 
crew members on cannon duty while one infiltrates the enemy.

Your other crew members should load the cannons. Jailcat can fire like crazy 
and Baron Blubba can carry a nice amount of ammo on his head. You'll need all 
the help you can get fending off hordes of steel broadswords and pesky iron 
shields. Like your last encounter with Slival, stay on the defensive for the 
majority of the battle. It's more important conserving your own health than 
depleting his quickly.

If your infiltration strategy worked wonders last time, don't hesitate to try 
it again. Like I said, this battle is more or less the same ast the last one, 
so you can easily keep Slival from loading the cannons while your crew attacks 
his own.

Either strategy works fine, but be aware that this is a tough fight; don't be 
alarmed if your tank comes close to being (or is) destroyed. Slival still 
needs to destroy your engine to win the tank battle, and Baron Blubba is one 
huge obstacle to get around!


+------------------------------------------------------------------+---------+
| TANK BATTLE: T-Rax                                               | HP: 320 |
+------------------------------------------------------------------+---------+

 Crew: Tony Two-Tails (Two-tailed Platypunk), Cactiball x3
 Ammo: Iron Arrow, BS-1 Crooze, BS-Blue Streak, Irritaball

The T-Rax is equipped with a giant axe that can destroy any ammo that gets in
its way. During the battle, the axe will rise and fall down in a swinging
motion. It can be used to destroy both your and the the enemy's ammo. When the
axe is aimed straight ahead, focus your ammo into the upper cannon, and vice
versa for when the axe is aimed high in the air.

The Cactiball crew members will often shoot themselves into their cannons. If
their own axe doesn't stop them in their tracks, you will have to do the job
yourself. I recommend not wasting any ammo on them; when the baddy reaches
your tank, stand in the artillery room and wait for them to land. Follow their
shadow so they land right on top of you and toss 'em right back into a cannon.

The T-Rax does have some nasty ammo at its disposal, like BS-2 Blue Streaks
and irritaballs. I'm sure your new crew members may be of some assistance. Bo
and Tokyo Tom are great ammo gatherers, but remember that they give the ammo
to you instead of loading it in themselves. You can use Gooshido to even steal
their ammo! Like the Pyramaniac, the T-Rax has a forked engine room. This time
however, take the bottom path to reach the engine.


+------------------------------------------------------------------+---------+
| TANK BATTLE: The Splatypanzer                                    | HP: 350 |
+------------------------------------------------------------------+---------+

 Crew: Beakface (Two-tailed Platypunk), Platypunk x2, Living Statue
 Ammo: Fire Water, Iron Shield, Boomerang, BS-2 Blue Streak

The Splatypanzer fights a defensive battle. It has plenty of defensive weapons 
in stock, such as iron shields and boomerangs. The crew often uses an iron 
shield followed by some BS-2 Blue Streaks. Counterattack with your own iron 
shields or mirror shields. You can also just use a slew of ammo to block 
incoming attacks.

Make sure to block the BS-2 Blue Streaks at all costs, since they deal a large 
amount of damage with each hit. Have crew members that man the cannons, such 
as Wyrtle or Baron Blubba. You can also use a Jailcat to infiltrate the enemy 
tank or Gooshido to steal ammo.

If you have a cloaking device, you can storm the enemy tank yourself. If you 
take out the crew members, they won't have time to use their pesky weapons. 
The Living Statues are the worst, because you have to charge up a Master Blast 
to defeat them. Overall, not too difficult of a battle.


+------------------------------------------------------------------+---------+
| TANK BATTLE: Cactiballistix                                      | HP: 400 |
+------------------------------------------------------------------+---------+

 Crew: Spike (Two-tailed Cactiball), Cactiball x3
 Ammo: Golden Arrow, BS-1 Crooze, Iron Ball, Irritaball

Cactiballs like to take a page out of your book and try to infiltrate your own 
tank. If Baron Blubba is on your team, let him guard the tank doors and keep 
any infiltrators out. They usually try to get into your tank through the 
cannons, so you'll have to use your own ammo to stop them. Frankly, you can 
let the Cactiballs enter your artillery room, then automatically chuck them 
into your own cannon.

The Cactiballistix has some strong artillery. The golden arrows are incredibly 
fast while the irritaballs are slow and powerful. If you would like to steal 
ammo or infiltrate the enemy position, that's fine. However, this battle is so 
easy that you really don't have to.

Since the Cactiball crew members spend most of their time trying to sneak in, 
the enemy tank doesn't get many shots in at all. Since Spike is basically 
manning the tank by himself, it's easy to overwhelm the enemy. When you reach 
the engine room of the Cactiballistix, take the upper path for victory.


+------------------------------------------------------------------+---------+
| TANK BATTLE: The Pyramaniac                                      | HP: 370 |
+------------------------------------------------------------------+---------+

 Crew: Ninny Hammer (Two-tailed Hammerhood), Walking Corpse x3
 Ammo: Obelisk, Spooklear Bomb, Irritaball, Iron Ball

Similar to the previous battle against this tank, don't be fooled by its low 
HP. Spooklear bombs are incredibly annoying weapons that can only be blocked 
by holy water. You may not have many (or any), so go entirely on the offensive 
in this battle. Don't even bother infiltrating and devote all of your time to 
attacking the enemy.

A big plus is that while you cannot defend against spooklear bombs, that also 
means that spooklear bombs cannot defend against your own ammo. This will be a 
big-hitting battle, and it basically comes to who can dish out the most damage 
the fastest. Again, use the upper path in the engine room.


+------------------------------------------------------------------+---------+
| TANK BATTLE: The Enforker                                        | HP: 430 |
+------------------------------------------------------------------+---------+

 Crew: Warren Beasty (Two-tailed Bunicorn), Living Statue x3
 Ammo: Lightning Staff, Iron Shield, Hell Scythe

The Enforker has some nasty weapons at its disposal. The hell scythes can 
bypass the intended trajectory and automatically connect with the enemy tank, 
resulting in a nasty hit. Lightning staves do not physically hit your tank; 
instead they land in your artillery room, summoning lightning bolts to collide 
with your tank.

Lightning staves are your biggest target here. They can summon multiple bolts 
of lightning, each dealing 40 damage. If one lands in your tank, Elasto Blast 
it to oblivion. Warren Beasty often tosses them behind iron shields to ensure 
that they land in your tank.

The easiest way to win the battle is to let The Enforker beat itself. Simply 
knocking a lightning staff over will activate it. If you infiltrate the tank 
and Elasto Blast a lightning staff, you'll set it off as the lightning bolts 
targets the enemy. Knock them out of the hands of the crew to set off multiple 
staves. Even better: let a crew member do it themself while you load up the 
cannons yourself. Take the bottom path in the engine room to reach the engine.


+------------------------------------------------------------------+---------+
| TANK BATTLE: Fort Knight                                         | HP: 480 |
+------------------------------------------------------------------+---------+

 Crew: Candy (Two-tailed Jailcat), Jinkster x3
 Ammo: Golden Arrow, Metal King Sword, Edged Boomerang, Mirror Shield

This tank battle is certainly a step up from previous scuffles. The Fort
Knight is home to a load of dangerous equipment. Metal king swords are not to
be messed with in the slightest. Capable of inflicting 80 damage per hit,
knocking them out of the sky is key to winning this fight. However, this can
be hard when you factor in the Fort Knight's edged boomerangs.

While the weapons look tempting, don't bother infiltrating and stealing them
yourself. The only exception is if you are in possession of a cloaking device.
It's more important to commandeer your own tank and protect it from the Fort
Knight's ammunition.

As the battle nears its end, Candy will start using mirror shields. Since your
crew members aren't too intelligent, they will continue loading ammo right at
the mirror shields, ultimately sending our ammo back at us. When the mirror
shields start flying, either order your crew to do something else or else you
will have to incapacitate them.

The Fort Knight has a nice amount of HP, so this battle may take a bit longer
than normal when paired with the fact that its crew never stops working. If
you updated your tank before coming to Flucifer's Necropolis, it should be
nearing 700 HP and has updated crew members and ammo. Flabbot Flancisco does a
good job of healing the tank and Baron Blubba can keep Candy out of your tank.


+------------------------------------------------------------------+---------+
| TANK BATTLE: War Chest                                           | HP: 500 |
+------------------------------------------------------------------+---------+

 Crew: Al Plata (Two-tailed Platypunk), Jinkster x3
 Ammo: Metal King Sword, Bastard Sword, Irritaball, Gold Bar, BS-2 Blue
       Streak, Clap Trap

Like a treasure chest, the War Chest is filled with a smorgasbord of weapons. 
You still need to watch out for powerful weapons such as the metal king sword 
and bastard swords. The gold bars are pretty much worthless in a tank battle, 
so I'm a bit confused why Al Plata would implement them into his arsenal.

The enemy crew works non-stop, so you will have to match their determination 
and work ethic. Or you can slow down the enemies by infiltrating the enemy 
tank and destroying the computer panels controlling the ammo ducts. Don't 
bother stealing ammo; just slow down the flow of enemy weapons so they have no 
way to defend yourself.

Flabbot Flancisco should keep your tank's HP at top-notch, so protecting your 
health should not be hard to handle. Like the tank battle against the Fort 
Knight, defend against the metal king swords and bastard swords. Once you 
deplete the War Chest's high HP count, head to the engine room and follow the 
lower path to reach the engine.


+------------------------------------------------------------------+---------+
| TANK BATTLE: The Golemator                                       | HP: 530 |
+------------------------------------------------------------------+---------+

 Crew: Digits (Two-tailed Mischievous Mole), Wyrtle x2, Dancing Flame
 Ammo: Boomerang, BS-1 Crooze, BS-2 Blue Streak, Irritaball 

The Golemator's crew members are all about attacking you head-on. The Wyrtles 
are used as ammunition: they are shot out of cannons and can damage you for 
around 30 points of damage. You need to hit them three times to knock 'em out 
of the air, so ask yourself if it's really worth it to waste that much ammo on 
them. Flabbot Flancisco should keep your HP in check anyways.

The Wyrtles only use the lower cannon, so I recommend that you direct most -- 
if not all -- of your ammo into the upper cannon. Only use mirror shields in 
the lower cannon so you can direct the Wyrtle back at the sender. All of your 
other ammo can be channeled through the upper cannon to ensure a few hits.

Like you could of figured, The Golemator has more HP than previous tanks you 
have beaten. You'll have to work extra hard to deplete the enemy's health, and 
your crew members may have their hands full with the Dancing Flame that never 
stops in sneaking into your tank. Either take the enemy out yourself or leave 
it to your crew members.


+------------------------------------------------------------------+---------+
| TANK BATTLE: War Chest                                           | HP: 500 |
+------------------------------------------------------------------+---------+

 Crew: Wingo (Two-tailed Platypunk), Ghost x2, Imp
 Ammo: Iron Shield, Edged Boomerang, Chest, BS-2 Blue Streak

The crew leader even admits that the War Chest's supply is seriously lacking. 
He uses his Ghost lackeys to enter the Schleiman Tank and steal your items. 
Set your crew members to defend your position and protect your tank from the 
pesky Ghosts.

The Ghosts can float right through the front door and turn invisible, so 
consult to the tank map in the northwest corner of the screen at all times. If 
you see pieces of your ammo floating in midair, it clearly means that it's 
being horded by an invisible Ghost. Either defeat it or toss it into your own 
cannon to send it back right where it belongs!

Once you defeat the Ghosts, take that gap of time to unload all of your ammo 
at the War Chest. Also order your crew to help you so you can overwhelm the 
enemies while the Ghosts are being resurrected. The battle really is not that 
challenging at all, so this is one of the more joyous tank battles since you 
won't have to act as frantic.


+------------------------------------------------------------------+---------+
| TANK BATTLE: Schwarzman Tank                                     | HP: 550 |
+------------------------------------------------------------------+---------+

 Crew: Slival
 Ammo: Bastard Sword, Metal King Sword, Mirror Shield, Metal King Shield

Like all encounters with the Schwarzman Tank, this is an incredibly dangerous 
battle. Not only do you need to watch out for metal king swords and mirror 
shields, Slival also introduces metal king shields to the mix. You must hit 
this upgraded shield five times to take it down!

It is essential to distract Slival from loading his cannons, but doing it 
yourself is too dangerous. If you still have a Jailcat or Tokyo Tom to storm 
the enemy tank themselves while you can continue to load your cannons. If the 
Jailcat is on your team, you can sneak in for a few seconds just to steal some 
ammo or destroying Slival's ammo ducts.

As you already know from past battles with this tank, it's easy to distract a 
one-man crew. If you have a chimaera wing with you in the tank, use it on one 
of your crew members so Slival can get double-teamed. Keep pestering Slival 
and using your own cannons to eventually end this battle.


+------------------------------------------------------------------+---------+
| TANK BATTLE: The Argonaut                                        | HP: 600 |
+------------------------------------------------------------------+---------+

 Crew: Arm Arnie (Two-tailed Restless Armour), Living Statue x3
 Ammo: Iron Shield, Bastard Sword, BS-2 Blue Streak, BS-3 Slimahawk

The Argonaut is another tough baddie to start off the string of tank battles 
here in the Flying Clawtress. Needless to say, your main worry is the BS-3 
Slimahwaks that Arm Arnie has in his possession. He can load these items 
quickly since he can carry up to three items at a time.

Send in an infiltrator or do the job yourself, because you're going to want 
some of those BS-3 Slimahawks. Use chimaera wings to teleport crew members to 
the innards of The Argonaut immediately. You will have to be moving back and 
forth throughout your tank as you load your cannons.

The Argonaut wields an axe similar to the T-Rax, and it'll occasionally swing 
it in a downwards motion to destroy any weapons in its path -- including the 
opponent's ammo. Try to time your attacks so they don't get creamed by The 
Argonaut's axe. Your arsenal of mirror shield and iron shields should get the 
job done against the enemy.


+------------------------------------------------------------------+---------+
| TANK BATTLE: DQ: Swordz                                          | HP: 620 |
+------------------------------------------------------------------+---------+

 Crew: Rusty (Two-tailed Restless Armour), Killing Machine x3
 Ammo: Metal King Sword, Metal King Shield, Destructiball, Edged Boomerang

The key to winning this battle is to keep the Killing Machines at bay. All 
three will try to sabotage your tank, so put a stop to 'em before they get a 
chance. As you saw first-hand, Killing Machines can take quite a few hits. 
Instead of trying to kill them each, simply toss them into your cannon and 
use 'em as cannon fodder.

While the Killing Machines are off trying to kill you, Rusty will have his 
hands full manning the tank by himself. Send an infiltrator in to distract 
him; giving you the edge in this challenging battle. Use Rusty's metal king 
swords and metal king shields against him. This tank battle may come down to 
the wire, but just remember that the fight's not over until the engine is 
destroyed.


+------------------------------------------------------------------+---------+
| TANK BATTLE: Daemolition Man                                     | HP: 650 |
+------------------------------------------------------------------+---------+

 Crew: Hollow Kitty (Two-tailed Restless Armour), Killing Machine, Imp x2
 Ammo: Metal King Sword, Metal King Shield, Edged Boomerang, Kaboomamite,
       Spooklear Bomb, Hell Scythe, Strong Medicine

This battle is awfully similar to the previous fight aside from the ammo known 
as kaboomamite. This dangerous weapon will result in a huge explosion when it 
comes in contact with pretty much anything. The explosion is so big that it 
can take out ammo nearby. When it's being fired, counterattack it and hope 
that the blast can take out other enemy ammo nearby.

Alternatively, the kaboomamite blasts may also destroy ammo of your own as 
well. This dangerous ammo is best left in the hands of Hollow Kitty and should 
not be stolen for your own use. However, the metal king swords and metal king 
shields are all game. Basically, it comes down to this: use the same exact 
strategy that you used to win the last tank battle here.


+------------------------------------------------------------------+---------+
| TANK BATTLE: Schwarzman Tank                                     | HP: 750 |
+------------------------------------------------------------------+---------+

 Crew: Slival
 Ammo: Metal King Sword, Metal King Shield, Edged Boomerang, Kafrizzle

C'mon, how many times have we fought Slival before? The battle stays pretty 
much unchanged aside from the fact that hew now uses kafrizzles. These fast 
balls of energy can set your artillery room on fire if they connect, which can 
cause some major problems.

Aside from that, have your crew storm Slival's tank and badger him. Once he is 
distracted, load up your cannons for a few easy hits. You can also steal his 
metal king swords and metal king shields. Flabbot Flancisco should keep the 
Schleiman Tank's HP up to par, so surviving really isn't a major problem here. 
Of course, you really have nothing to worry about in this tank battle.


+-----------------------------------------------------------------+----------+
| TANK BATTLE: Flucifer                                           | HP: 1500 |
+-----------------------------------------------------------------+----------+

 Crew: Flucifer
 Ammo: Meteorite, Kafrizzle, Red Drill

An unobtainable weapon, the red drill, is used quite often by Flucifer. This 
weapon is very similar to the secret weapon used by Carrot Top. If it connects 
with the Gott Schleiman (your new tank), it will bore into the artillery room 
and deal over a hundred damage. They only take one hit to be destroyed, so 
this is the one weapon that you need to pay extra attention to.

Slival is a great crew member. He is incredibly quick and can carry up to 
three items on his head. He will load both cannons, but still doesn't have the 
intelligence to use items strategically. He replaces your other crew members 
as well, so it's just you and him against Flucifer. 

Despite being high up in the sky, you can actually infiltrate Flucifer's tank! 
However, there is no reason to for several reasons. First off, the possessed 
Don Clawleone does not load the tank himself. He will stand next to the front 
door and attack you while you try to break it down.

Second, the tank actually loads the ammo into the cannon on its own! The ammo 
ducts load the ammo right into the cannon at a very quick pace. You cannot 
destroy the ammo ducts either, nor can you steal ammo from Flucifer. In 
conclusion, trying to sabotage the enemy will just come and screw you over in 
the long run.

Flucifer's tank has a lot of health, but your new tank has 1000 HP of its own. 
You will still have the same ammunition as you did before. Use mirror shields 
to reflect the ultra-fast meteorites back at Flucifer and block the red drills 
with iron shields and metal king shields.

Unfortunately for you, Flucifer has one last trick under his sleeve. Once he 
calls you something along the lines of an "eyesore" and says "begone", he'll 
begin to use his ultimate attack. The tank's dragon mouth will begin charging 
a giant red ball.

There is no way to avoid this attack; after a minute or so later, a massive 
laser beam will connect with your tank, dealing incredibly high points of 
damage. If your tank is already down to zero HP, then you don't really have to 
worry about this devastating attack.

Don't worry if Flucifer depletes your HP down to zero. In fact, I found it a 
lot easier to win the battle this way. When your tank's health runs out, 
Flucifer sends Don Clawleone over to your tank to infiltrate the engine room.

His tank also stops attacking your own, so he has no way of blocking incoming 
attacks! All you have to do is avoid the don's fire ring attack and defeat him 
while Slival loads the tank for some free hits. While Don Clawleone is being 
resurrected, join Slival in loading up the cannons for more freebies.

Once you drain Flucifer's tank of its HP, the race begins. When the time 
comes, bolt over to the enemy tank and make a beeline for the engine room. Don 
Clawleone will defend his tank before he tries to destroy your own, so you'll 
seal the deal just by entering Flucifer's tank.

Slival joins you and helps take out the don while you locate the engine room. 
It's a straightforward path, but there's a lot of electrical piping that you 
must destroy. Make your slow descent into the engine room and destroy the 
glowing orb to win this monumental battle!


+------------------------------------------------------------------+---------+
| TANK BATTLE: S. Cargo                                            | HP: 800 |
+------------------------------------------------------------------+---------+

 Crew: Twenty Cent (Two-tailed Platypunk), Dancing Flame x3
 Ammo: Metal King Sword, Bastard Sword, Mirror Shield, Meteorite, Kafrizzle

Keep in mind that you have the Schleiman Tank again after defeating the final 
boss of the game. So you're back to having the same old tank and the same old 
crew. I figured an optional end-of-game opponent like this would put up more 
of a fight, but he really doesn't. You should be able to easily overcome the 
S. Cargo and its crew.

The three Dancing Flames will constantly try to get inside your tank. If your 
crew consists of Baron Blubba, tell him to keep them out. Your infiltrator 
will also distract the three enemies as he goes between the two tanks. I've 
seen my Jailcat fighting with the Dancing Flames in the field between the two 
tanks many a times.

S. Cargo has some fairly formidable weapons, but you've already beaten the 
game and experienced the worst. The tank only has 800 HP and should not match 
your own. You should really treat this like any other tank battle, because 
that's exactly what this is.


+-----------------------------------------------------------------+----------+
| TANK BATTLE: Schwarzman Tank                                    | HP: 3000 |
+-----------------------------------------------------------------+----------+

 Crew: Slival
 Ammo: Mirror Shield, Meteorite, Kafrizzle, Lightning Staff

No, that's not a typo on the HP count. Slival has really prepared for this 
tank battle, and the condition of his tank and ammo certainly reflects that. 
His artillery now mostly consists of meteorites, which are ultra fast and very 
deadly. Slival often loads them in threes. 

There are often periods of time where the entire screen is filled with ammo 
headed towards your tank, but there are also long droughts that can occur for 
a couple minutes. Use this opportunity to send out your strongest weapons to 
attack the Schwarzman Tank.

This battle can be laughably easy if you updated your crew and ammo. I decided 
to go with Flabbot Flancisco, Big Daddy, and Mama Mia. Big Daddy is a monster 
when it comes to infiltrating tanks and attacking crew members, so he should 
keep Slival in check the entire duration of the tank battle. I went the entire 
battle without having to resurrect Big Daddy once!

Mama Mia is another huge key to winning this battle. Command her to use 
her "Mum Missile" attack. While Slival is preoccupied with your father, send a 
few iron shields out of your cannon. Once they are about halfway across the 
screen, toss your mom in the cannon. Her Mum Missile attack ranges from 375-
750 damage in one pop!

Slival may beat you in terms of HP, but you should have no trouble depleting 
his tank's health. Mum Missile is the main key to winning, because she returns 
to your tank immediately after use, ready to go again. With Big Daddy 
badgering Slival, he won't even see her coming.

______________________________________________________________________________

 11] REVIEW                                                             [1100]
______________________________________________________________________________

I just love those cute blue piles of goo. They're so cute and they were always 
the object of my affection in the Dragon Quest series. I remember hearing 
about Dragon Quest Heroes: Rocket Slime a while back, not knowing that it was 
actually a sequel of a game only released in Japan. It looked like a charming 
platformer game with a lot of things to collect and dungeons to crawl through. 
Rocket Slime is often compared to the old Zelda games, and I can see where 
those comparisons come from. Despite sharing similarities to one of the 
greatest video game series of all time, Rocket Slime is more like "Zelda for 
Dummies", if you ask me. 

Story - 5/10

The story takes place in Boingburg, where a total of 101 slimes can blissfully 
carry on with their lives. The main character, a young slime named Rocket, is 
first seen with a couple of buddies. They "borrow" a magical flute found in 
the town castle and mess around with it. Rocket wins a game to determine who 
plays the flute. After testing out the ol' thing, Rocket's father storms on 
the scene. In a panic, Rocket hides the flute in his stomach, stretching his 
body out. To make a short story even shorter, an evil organization known as 
the Plob invaded Generic Town- *ahem*, Boingburg.

For reasons unknown, the evil platypuses (or whatever the plural form 
of "platypus" is) capture all 100 slimes. They mistake Rocket for a worm 
(since the flute stretched out his insides) and dispose of him in a nearby 
forest. First off, lets state the good things. The story is somewhat funny, 
what with Rocket being mistaken for an invertebrate and all. Second, having 
the evil group consisting of platypuses is unique. I mean, platypuses rock. 
Then again, this is one of the most generic stories ever used. Uh oh, it's 
time to rescue your loved ones who have been kidnapped by bad guys! And it's 
pretty stupid that it never states WHY the Plob decided to randomly destroy a 
town and kidnap all of its inhabitants. Well, at least you don't find out why 
until the end of the game. Overall, the story is too generic for its own good. 
Boresville.

Graphics - 8/10

Ah, here we go. A nice, high point of Rocket Slime. The graphics are for lack 
of a better word, cute. The graphics seem a bit childish, but they are very 
bubbly and colorful. The animation is real smooth and I always smile when I 
see Rocket bopping about. The enemies have such cute reactions and animations 
as well. It's real funny to see a monster get surprise and try to run away 
while its tiny feet flail around. In a way, the graphics make Rocket Slime 
look like a modern-day cartoon. I'm not complaining, because I have enough 
dignity to be seen while playing this game. 

Some of the bigger sprites look really awesome. A couple of the bosses are 
pretty large in size and they look top-notch. Also, the graphics in the tank 
battles are real nice. The gigantic tanks look very polished and detailed. I'd 
say that the graphics are used a bit better in the tank battles than in the 
regular game, but overall the visuals in Rocket Slime are impressive.

Controls - 9/10

There really isn't anything to complain about with the controls. Rocket's main
technique, the Elasto Blast, is used by holding A and moving in a direction
with the D-Pad. Let go of A and Rocket will be shot in said direction. You can
also press A to jump in the air. When airborne, hold A to float for a short
period of time. If you have an object or person on your back, you can press B
to throw them. Try throwing something right after using an Elasto Blast;
they'll go flying! The controls are all easy to use, but my only minor
complaint is that not all of the buttons are used at all times. For example,
you only use the X button when you are using a particular item. 

Sound - 8/10

I can't really complain about the sound, but it's not perfect. Heck, most of 
the time the sound in Rocket Slime isn't even recognizable. It's hard to 
notice the music in this game, whether or not it's bad or just dull; I can't 
figure it out. Most of the music is quirky and cute, but that is to be 
expected with the game's nature. The boss music is probably the better tracks 
in the game, but unfortunately there are very few bosses in Rocket Slime. 

The sound effects in the game are also charming and humorous. Rocket makes the 
cutest sounds effects, it's adorable and embarrassing at the same time. I love 
the little "hup" sound that he makes when he jumps in the air. Slimes have an 
infant-like cry when they get hit by an enemy. The characters also have a 
strange mumbling sound when you talk to them; similar to games like Banjo 
Kazooie, and they nicely fit their characteristics. For example, the main 
antagonist, Don Clawleone, sounds like an obnoxious mafia leader. On the other 
hand, the enemies in the game have quite possibly the most annoying voice in 
the game. Whenever they hit, they emit an ear-piercing squeal that is so 
unpleasant to the ears, it's just disturbing. It's sad that I avoid hurting 
enemies just so I don't have to hear their cry of death. For the most part, 
the sound and music is great, but there are some difficulties with it.

Gameplay - 7/10

First off, I wasn't sure else where to add this, but I need to get the humor 
out of the way. Overall, DQH: Rocket Slime is a really funny game. If you're a 
fan of the Mario & Luigi games, then you may notice the same type of humor in 
this one. Either way, you're sure to bust a gut at some of the puns. 

Unfortunately, most of the puns are so overused that the humor becomes forced. 
Many of the puns revolve around slimes in general. For example, you're most 
likely going to hear this line or something similar through the game: "I gotta 
get GOOing!". It's funny the first time, but it's just plain dumb after the 
eighth time over. Some of the puns are referring to pop-culture, such as 
movies or games. One of the tanks that you fight is a giant tree; conveniently 
named "Chrono Twigger". There are three slimes in the game that creepily 
resemble the Teenage Mutant Ninja Turtles, with their appearance and traits. 
Many of the jokes and references are a nice add-in, but many of the puns are 
forced into the dialogue, making them that much more irritating. 

Needless to say, tank battles are something you'll never see in a Zelda game. 
The objective is actually quite simple: destroy the opposing tank before it 
destroys yours. With an arsenal of 30 various weapons, this may sound simple, 
but it always isn't. Many of the tanks require you to use a bit of strategy in 
your assault. Most of the ammo you acquire is through collecting items across 
the areas you explore. A lot of your ammunition are regular weapons that will 
deal damage to the opponent when it makes contact, but some are special 
weapons that open up all new strategies.

In the tank interior, there are two cannons used for firing your ammo. The top 
cannon fires any ammo placed in it in an arc. It will slowly travel towards 
the enemy tank, which is situated on the opposite side of the arena. The 
bottom tank fires straight ahead, and is more speedy than the former. Ammo is 
found in chutes located all around the tank, so you will find yourself 
frantically running back and forth to find all the ammo and firing it. 

Enemy tanks fire in the same fashion. When two weapons collide in midair, they 
will destroy each other and negate the attack. Many of the ammo is destroyed 
in one hit, but there are a couple powerful weapons that need to be hit 
several times to be destroyed. In order to win the battle, you will have to 
focus on using both cannons in order to get your attacks through. 

Both tanks have an HP bar, and it will deplete with each hit of a weapon. The 
interesting part is that the battle isn't over when a tank reaches zero HP. 
When a tank runs out of HP, the vehicle will break down and the engine will 
become exposed. Your new task is to run inside the enemy tank, enter the 
engine room, and destroy the engine with an Elasto Blast. You will find 
yourself without any HP is some tank battles, and all you can do is to take a 
stand and defend your tank from enemy intruders. One more small note: you can 
increase your tank's HP so you aren't always at a disadvantage.

It sounds easy, but some tank battles are pretty tough. Luckily, you will get 
some help later in the game in the form of crew members. There are over 30 
crew members in the game, and they are either slimes or monsters you have 
captured (more on the monster catching later). Crew members have specific 
commands they can perform, some more useful than others. Some have two 
commands, and you can toggle which one they can perform when the game is 
paused. These crew members really opens up a variety of things you can do to 
win a battle. Some commands are to gather ammo, fire the cannons, infiltrate 
the enemy tank, or defend your own tank from intruders. Having a well-
structured team really makes tank battles fun. There are so many ways to take 
on an enemy. You can do it the old fashioned way by loading the cannons 
yourself. Or, you can infiltrate the opponent's tank and destroy the inside. 
If not, you can destroy the inside of the enemy vehicle and steal their ammo 
to be used against them. The possibilities are virtually endless.

That's the basics of the tank battles, which are the high point of the game. 
On the other hand, there's the adventure. The normal "run through dungeons 
collecting stuff" sounds good on paper, but it isn't up to par in Rocket 
Slime. Rocket must use his Elasto Blast in order to do well...pretty much 
everything. Your Elasto Blast technique is used to damage and defeat enemies, 
pick up objects, and open chests. In short, you have to use your Elasto Blast 
for virtually everything you do in the game. You can upgrade the technique 
later in the game, but it proves to be less useful than expected; only 
destroying an obstacle seen rarely through the game.

Other than defeating bosses and engaging in tank battles, all that's left to 
do is collect stuff. The real purpose of the game is to rescue the slimes, but 
there's other junk to collect that's essential to completing the game. Slimes 
are usually found in random, unguarded areas. Open the chest with an Elasto 
Blast and stick 'em on your back. Well, what now? I'm sure you have noticed 
the train carts rolling through the dungeons. The trains aren't exactly 
scarce, and you can probably find a set of tracks every couple screens. This 
train system goes to Boingburg, so you can throw things on the cart to bring 
them back to town. Chuck the slime on a cart, and they'll be safe and sound in 
no time. A nice addition is that they send you a thank you letter with a gift 
inside.

Another important item to collect are various objects found in the dungeons. 
Pick up a random item and throw it on a cart to be shipped back to town. It 
will most likely be able to be used as ammo. Make sure to bring items back to 
town often; it's one of the only ways to get ammo for your tank. Aside from 
defeating those baddies scattered around the world, you can also ship them 
back to Boingburg as well. Once you do, they will be part of the community and 
live happily ever after. If you collect 30 of one monster species, they can be 
used as a crew member in your tank! 

There are only seven levels to traverse though. Yeah, that is it. Some of the 
levels are quite lengthy and require several trips in order to explore it from 
head to toe, but c'mon. The dungeons are also pretty boring: two forests, two 
deserts, two mountains, and a castle. It could have been spruced up more so it 
didn't seem like we were revisiting the same places over and over. Rocket 
Slime is also fairly short; it takes less than 15 hours to beat. I was let 
down by the overall gameplay, but the tank battles balanced the sides out.

Replay - 7/10

Once the short quest comes to a halt, you won't be left in the dust, which is 
always a good thing. There are a lot of things to collect, but needless to 
say, it isn't the most riveting of activities. You can create monster statues 
in the museum by collecting a certain number of monsters. Collect 30 for a 
bronze statue, 50 for a silver one, and 100 for a super shiny gold one. Of 
course, it's only for show and only completion freaks will get a kick out of 
it. 

There's also a minigame called Tank Masters. It's a large tournament which 
pits your tank against enemies in a mini-tourney. There are four classes; each 
containing three battles. After completing all four classes, you can engage in 
the ultimate battle. Needless to say, it's the hardest battle in the game. Not 
only can you replay all battles, but you can also use any tank in the game. 
Once you beat it, you can use it. On the subject of tanks, you can always 
upgrade your tank more and more by adding powerful ammo and winning new 
weapons, so you can use them in multiplayer mode. Dueling your tanks with a 
friend is a real blast, but it's a too bad that there's no Wi-Fi capabilities.

Another sweet treat is that you can replay all battles. You can replay all 
tank battles and boss battles. There really isn't any motivation to fight 
earlier tank battles unless you want to totally decimate their weak machine 
with your all-mighty uber tank. But hey, at least it was included. I was 
surprised by the number of things you can do when the game ends. It's a nice 
breath of fresh air so you won't be too tempted to toss Rocket Slime in the 
corner after quickly beating the main quest. The more things to do, the 
merrier. 

Overall - 7.3 (rounded down to 7)

Pros:

+ The graphics are colorful, and charming
+ The sound effects are quite cute, in a good way
+ Controls are simple enough to handle
+ Tank battles are downright awesome
+ The game is funny, with hilarious references
+ Pretty good replay value

Cons:

- The story is too boring and generic 
- Music is easily forgettable
- Way too short
- Incredibly easy
- The main adventure is too tedious
- Too...much...collecting!

The perfect word to describe Dragon Quest Heroes: Rocket Slime is "charming". 
There's no point denying it: the colorful graphics, the cute sound effects, 
the silly humor shows how delightful this game is. The graphics are crisp and 
the animations are smooth; the backgrounds are pretty and the sprites are 
gnarly. The controls are easy to the point of being almost too simplistic, but 
that's a good thing. What distances Rocket Slime from others is its sense of 
humor: it may try too hard at times, but overall it's a hilarious game. The 
gameplay is split in two: its boring overall, but the tank battles really make 
the game enjoyable. There are so many good things about DQH: Rocket Slime, but 
unfortunately, the cons balance out the goods which pretty much condemns it to 
the pit of mediocrity. Yeah, I'm convinced there is such a thing.

I would use a super-duper slimetastic pun in this review, but I'll spare you. 
I have morals. 

CLOSING THOUGHT: No spine, just guts. Well, and some flaws.

______________________________________________________________________________

 12] THANKS/CREDITS                                                     [1200]
______________________________________________________________________________

Of course, this guide couldn't have been made without some extra help. Here is
a shoutout to everyone who made this FAQ possible:

 CJayC: For being an awesome host of an awesome site.

 Eternal Czar Smapdi: For being the best co-author anyone could have, and for
                      being yourself.

 FESBians: Because you're cool.

 You: For reading this FAQ.

------------------------------------------------------------------------------
 LEGAL
------------------------------------------------------------------------------

This document is copyright (c) DomZ Ninja 2009.

This document was originally written for www.gamefaqs.com, however other sites
may use this guide, but only with my permission. Do not edit or alter this
document in any way. Do not steal anything from this document either. That is
plagiarism, and it's against the law.

If you have any questions, comments, or anything that you would like to add to
this guide, then feel free to email me. My email address is found at the top
of this guide. However, if you do email me, please include the name of the
game in the title. Lastly, thanks for reading and using this FAQ. If you like
this FAQ, then please check out my other ones! :]

 http://www.gamefaqs.com/features/recognition/52173.html


"Let's go to an aviary far from home, to an aviary far from home"
- Foals
______________________________________________________________________________
                                                               END OF DOCUMENT