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360 GT: DeaD AiM 949            CRYSTAL DEFENDERS          njdevils09@gmail.com
PSN ID: njd09                 Full Walkthrough/FAQ         AIM: commackballin06
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                               Author: xunhallowed

                               Began: June 13, 2009

                               Completed: 

                                   UPDATES

June 15, 2009: Just started the guide. I need $20, so hopefully I'll get it.
I don't think I'll do that much right now, maybe in a week.

June 18, 2009: Version .33 released. It's .33 cause it's 1/3 of the way there.
I'm working hard on the guide, and I expect it to be done by June 26.

June 19, 2009: Version .42 released. Not a big update, but I'm updating this
every chance I get. I know people want to see how to beat every map, so I'm not
going to wait until I have 2 or 3 maps done to update. I should have 2 new maps
done by tomorrow, but don't hold me to that.

June 21, 2009: Version .50 released. As I said, don't hold me to anything, and
so I present to you my half-finished guide. Six maps remain, and really, it
takes a lot of time just to write up one map, so hopefully I'll have it done by
my goal of June 26. I can say that this guide WILL be done by July, and that is
a guarantee.

===============================================================================
                                      ToC                             
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          Enter the code of the section you want after hitting CTRL+F.
                                                                           Code
Prelude.......................................................................
       Introduction......................................................(CD-1)
       Classes...........................................................(CD-2)
       Power Crystals....................................................(CD-3)
Walkthrough....................................................................
       Bisga Greenlands..................................................(CD-4)
       Bisga Greenlands (Adv)............................................(CD-5)
       Orchise Snowfields................................................(CD-6)
       Orchise Snowfields (Adv)..........................................(CD-7)
       Kthili Sands......................................................(CD-8)
       Kthili Sands (Adv)................................................(CD-9)
       Melby Point......................................................(CD-10)
       Melby Point (Adv)................................................(CD-11)
       Ruins of Delgantua...............................................(CD-12)
       Ruins of Delgantua (Adv).........................................(CD-13)
       Zellea...........................................................(CD-14)
       Zellea (Adv).....................................................(CD-15)


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= P R E L U D E =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
CD-1
.Introduction.

Crystal Defenders is a game from Square Enix loosely based on the Final Fantasy
series. The objective? Kill all enemies before they reach the end of the path.
How do you go about doing this? Quite simply, create warriors to defend the
path and level them up. Every time a monster makes it to the end of the path,
you lose a crystal. If a boss makes it to the end of the path, you'll lose two
crystals. It's a very basic concept, but it turns out to be quite fun.

Let's jump in.

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CD-2
.Classes.

There are many different types of party members you can recruit in Crystal
Defenders: Soldiers, Black Mages, Archers, White Monks, Time Mages, Thieves,
Berserkers, Dragoons, Fencers, Hunters, Flintlocks, and Tinkers. This part of
the guide is designed to let you know the strengths and weaknesses of each.

-Soldiers and Fencers-

The Soldier is extremely powerful. Unfortunately, he cannot attack any monster
that flies; he will just sit there and do nothing as it passes. Soldiers also
lack good range, so it's best to place them in areas where enemies will be
coming from different directions. This way, there will always be an enemy to
attack. Fencers have the exact same stats as Soldiers, except Fencers are only
in W3 maps.

-Black Mage-

Black Mages are one of the three ranged classes in Crystal Defenders. The game
says that they are the strongest, however, that is only true after they are
leveled up a bit. They also have a relatively slow cast time. Regardless, Black
Mages have great range and can attack multiple enemies at once, making them the
most useful magic class in the game.

-Archers and Hunters-

Archers are the only ranged class that can deal physical damage, which makes
them perfect against aerial enemies that are resistant to magic. Not only is
their fire rate admirable, but their power is significantly better than that of
the Black Mages. To put it accurately, Archers are right in between Soldiers
and Black Mages in terms of power. Hunters are exactly the same as Archers,
except Hunters are only available in W3 maps.

-White Monks and Berserkers-

White Monks are very effective close-range warriors that can deal physical
damage multiple targets at once. They are slightly more powerful than Archers,
making them ideal for breaking up large groups of enemies. They tend to be less
useful against bosses, and they, like Soldiers, cannot attack aerial targets.
Berserkers and White Monks are exactly the same; Berserkers are only available
in W2 and W3 maps. 

-Time Mage-

Time Mages are impotent ranged spellcasters that can slow down the movement of
enemies. They are quite powerful at Level 1 compared to other similar classes,
but they have very slight increases in attack upon leveling up. The primary
benefit of leveling up a Time Mage is for a bonus in slow power, which does
help, but it really isn't worth having more than one of them fully leveled.

-Thief-

Perhaps the most useful class in the game, Thieves do nothing but double your
gil gained by defeating enemies. They cannot attack; they can only move near
defeated enemies and give you double the amount of gil that you would usually
get. Unfortunately, Thieves have terrible range, so it's best to put them right
in the middle of combat where they can loot from more kills.

-Dragoon-

Dragoons are only available in W2 and W3 maps. They are the strongest and
slowest class in the game. They have incredible range, and can be extremely
effective when upgraded to cover the whole map.

-Flintlocks-

Flintlocks are similar to Dragoons, but rather than dealing physical damage,
Flintlocks deal magical damage. Also, Flintlocks are a bit faster than
Dragoons. Flintlocks are only available in W3 maps.

-Tinkers-

Tinkers are creatures with incredible stopping power, literally. They can
freeze both enemies and allies dead in their tracks for a few seconds.
Unfortunately, they have the worst range in the entire game. Tinkers can be 
extremely helpful against fast-moving enemies, and when placed properly, can
be the difference between stopping your enemies or letting them through. 
Tinkers are only available in W3 maps.

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CD-3
.Power Crystals.

Power Crystals modify the stats of party members located within their range.
They affect both physical and magical warriors. There are three types of Power
Crystals in Crystal Defenders:

-Red Crystals-

Red Crystals increase the attack power of nearby units. 

-Yellow Crystals-

Yellow Crystals increase the attack speed of nearby units. 

-Blue Crystals-

Blue Crystals increase the attack range of nearby units.

-=-=-=-=-=-=-=-=-=-=-=-=-=-= W A L K T H R O U G H =-=-=-=-=-=-=-=-=-=-=-=-=-=-
CD-4
.Bisga Greenlands.

This is, of course, the easiest map in the game. Let's get right to it.

-Waves 1-9-

For the first few waves, it's best to stick to using only Soldiers. Be sure to
place them in the middle of the map, right on the thin strip next to the
first turn. Once you have gil to spare, have a Thief right next to the Soldiers
to increase the amount of money you get from your kills. Once Wave 9 comes, you
are definitely gonna need some Archers. Place them under the Soldiers and level
them both up to around Level 4. 

-Boss: Nagaraja-

To prepare for Nagaraja, make sure you have at least two Soldiers at Level 4 in
addition to the rest of your party. If you've been holding out on placing
Thieves, now would be a good time for it. You'll get a lot of money from them.

-Waves 11-19-

These next few waves require a little more variety. Just use your Soldiers for
Waves 11-14, upgrading as necessary. Level 15 is where you'll want to throw in
a few more Archers and upgrade them to Level 4. You might need a few more
Soldiers for the next few waves, and you'll definitely need them for the Boss.
You will need a lot of Black Mages at high levels for Wave 18, however.

-Boss: Vrtra-

To prepare for Vrtra, level up one of your Soldiers to Level 7. Make sure your
other Soldiers are at least Level 4 as well. With a good army of Soldiers,
Vrtra is nothing.

-Waves 21-29-

You may want to start off by making a Time Mage to slow the Hellhounds down. It
would also be beneficial to have Archers and Soldiers ready to take them down.
You're going to want to level up your Soldiers, cause you're gonna need them
for Waves 21-23. For Wave 24, you'll only need two Level 7 Archers, but four or
five Level 4 Archers should do the trick, assuming you have them placed in the
middle of several paths. Wave 25 can be handled with a combination of Soldiers
and White Monks. You only need one or two White Monks at Level 4 in addition to
your Soldiers. As for Wave 26, you will need at least two Level 7 Black Mages,
not to mention a Level 4 Time Mage. For Wave 27, upgrade your Soldiers; you'll
need two Level 7s in addition to your current party. Wave 28 might cause some
trouble since you can't use magic, but two Level 7 Archers, two Level 7
Soldiers, and one Level 7 White Monk will get the job done. You'll need to make
another Level 7 Soldier if you want to take on Wave 29 as well.

-Boss: Ifrit, Carbuncle, Unicorn-

This is exactly what you need if you actually want to beat this without losing
any crystals. Six Level 7 Soldiers, a Level 7 White Monk, two Level 7 Black
Mages, and three Level 7 Archers. Even if you can't kill any of them, as long
as you have 7 or more Crystals, you'll be fine.

Congratulations! You beat the Bisga Greenlands! Now let's go for Advanced.

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CD-5
.Bisga Greenlands (Adv).

This is definitely harder than the previous map, so if you had trouble with
that, you're not gonna like this.

-Waves 1-9-

Start off with a Soldier on the horizontal strip on the far right. Position him
on the leftmost and lowest portion of the strip. After Wave 1, make
another Soldier, and position him directly above the other. Upgrade both to
Level 2 in preparation for Wave 3. A great setup that will take you through to
Wave 9 is to have your two Soldiers at Level 3 and Level 2, have a Thief next
to them, and then make another Soldier just above the second corner in the map.
For Wave 9, you're gonna want two Archers. Place them in the middle of the
long vertical strip and make sure they're as far to the left on the strip as
possible. Make them both Level 3 and you're good. 

-Boss: Nagaraja-

In preparation for Nagaraja, place a Thief on the same piece of land as your
leftmost Soldier, but make sure he is on the vertical strip below the Soldier.
Now, place two more Thieves directly above and below your Archers on the thin
vertical strip, and make sure they are as low and high as they can go. Level up
one Archer to Level 4 and you're good.

-Waves 11-19-

Spend some time upgrading your Soldiers. Get the one on the left up to Level 4.
With one Level 4 Soldier and two Level 3 Soldiers, you'll cruise through to
Wave 15. Here, just make sure you have two Level 4 Archers on that vertical
strip. This will last until Wave 18. At Wave 18, place a Time Mage across the
Thief on the left of the map; make sure it is on the top edge of the leftmost
island, just below your Soldier. Now, place a Black Mage directly below the
Time Mage, making sure it is located just barely left of the big plant on the
bottom left. Place a Thief below the big plant, then place another Black Mage
above the Thief on the top left. Now place another Time Mage on the right side
of the vertical strip, just above the Archer. Follow that up with a Black Mage
right next to it. Level all of your Black Mages to Level 5, and all of your
Time Mages to Level 4. Wave 19 will not be a problem either.

-Boss: Vrtra-

You're good; seriously, don't change a thing. You can level up a few Thieves if
you'd like, but nothing past Level 2.

-Waves 21-29-

Start off by upgrading your top left Soldier to Level 6. Proceed to upgrade
both of your Archers a few levels, then upgrade your right Soldiers to Levels
5 and 6. This should hold until Wave 24. For Wave 24, upgrade your two Archers
to Level 6, along with your three Black Mages. This will last until Wave 26,
where you'll need to place a Time Mage directly on the left of your bottom left
Black Mage, along with a Time Mage below your right Soldiers on the top of the
strip across from them. Level the Time Mages up to 4, and level all of your
Black Mages to Level 7. For Wave 27, upgrade all of your Soldiers to Level 7.
For Wave 28, simply level both of your Archers to Level 7. No upgrading is
necessary for Level 29, so get ready for a boss.

-Boss: Ifrit, Carbuncle, Unicorn-

Alright, you're gonna need some Soldiers. Place one below your bottom left
Black Mage, and then place one in the top right corner of the grass at the
intersection. Now place a Time Mage in the middle of the horizontal path at
the very bottom of the map. Follow that up by placing an Archer below the Time
Mage on the tiny vertical strip on the bottom right. Make sure EVERY SINGLE
person you have placed on the map is LEVEL 7! Excluding Time Mages and Thieves,
which should be Levels 4 and 1 or 2, respectively. With this, you're good.

Congratulations, you've completely conquered the Bisga Greenlands! Next up,
the Orchise Snowfields. It's good to get at least a different looking map.

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CD-6
.Orchise Snowfields.

This is a whole new map, so it'll take a little getting used to. It features
two entrances, unlike Bisga, which makes it more challenging.

-Waves 1-9-

Place two Soldiers on the vertical strip in the middle. These Soldiers will be
your main source of defense until Wave 9. Try to upgrade them as much as
possible. Try to make a Thief right above your Soldiers around Wave 3, and use
all of your Gil to upgrade your Soldiers. When Wave 9 comes, make an Archer at
the bottom right corner of the vertical strip your Soldiers and Thief are on.
Also, put an Archer at the top left corner of the top right square of the map.
I know, that's confusing. Think about it! Now make a Thief at the top left
corner of the vertical strip across from your Archer. Level up your Archers to
Levels 3 and 4 and you're good.

-Boss: Nagaraja-

Level up both of your Soldiers to level 4 in addition to your current party
and you'll be good. 

-Waves 11-19-

Your current setup will be fine until Wave 15. Upon reaching Wave 15, make sure
your two Archers are Levels 4 and 5. This will take you to Wave 18, where you
will need to place a Time Mage directly to the right of the plant in the top
left of the map. You will also need to place a Black Mage right next to your
Soldiers, then place another Time Mage under your Thief in the bottom right.
Place a White Monk directly next to that Thief as well. Put a Black Mage right
under your new White Monk. Level up both Time Mages to Level 4, both Black
Mages to Level 5, and your White Monk to Level 4. This will be good enough to
get you up to the Boss.

-Boss: Vrtra-

Level up your White Monk to Level 6, your Level 4 Archer to Level 5, and your
Soldiers to Level 6. This boss shouldn't be a problem at all.

-Waves 21-29-

You're good until Wave 24. Once you've made it there, make an Archer at the
bottom left corner of that square in the top right corner of the map where
your other Archer is. Now place another Archer just above where your other
Archer is, the vertical strip in the middle. Level all of your Black Mages and
Archers up to 6. When Wave 26 comes, make a Black Mage right under your Time
Mage in the upper left. Make another Black Mage under your other Time Mage in
the bottom right. Promptly level all of your Black Mages up to Level 7. This
will take you to Wave 28. Level both of your Soldiers up to 7, then level 3 of
your Archers up to Level 7. For Wave 29, make sure all of your Archers are
Level 7, then level up your White Monk to Level 7.

-Boss: Ifrit, Carbuncle, Unicorn-

You're actually good! You need to do nothing at all! 

Congratulations! You've just beaten Orchise Snowfield! Time for Advanced!

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CD-7
.Orchise Snowfields (Adv).

Here it is, the last map of W1. This one's got two entrances AND two exits, so
your mistakes will be that much more obvious. It seems complex, but it's not
that bad. Let's get started.

-Waves 1-9-

Place a Soldier at the bottom of the vertical strip in the middle of the map.
Now place another Soldier at the top of the L-shaped strip in the bottom right.
As soon as possible, place a Thief right next to your Soldier in the bottom
right. For Wave 3, level up this Soldier to level 2. For Wave 4, level him up
to 3, and level your other Soldier to 2. Now give your other Soldier a Thief;
place him a tiny bit above and to the left of the Soldier. This setup will take
you to Wave 8, where you'll need to make sure both of your Soldiers are at
Level 3. For Wave 9, place an Archer at the bottom right corner of the small
rectangle in the middle and level her up to Level 3. Now place another Archer
at the bottom left corner of the rectangle in the top right and level her up to
Level 4.

-Boss: Nagaraja-

Make sure both of your Archers and Soldiers are Level 4, then level up the
Thief next to your bottom right Soldier to Level 2.

-Waves 11-19-

Your current setup will take you to Wave 13. Before starting Wave 13, make a
Level 2 Thief in the middle of the very bottom strip in the middle of the map.
This will be fine until Wave 15, where you'll need to level up your top right
Archer to Level 5. Now, you'll be good until Wave 17. Before Wave 17, level up
your Thief in the middle right of the map to Level 3. In preparation for Wave
18, place a Time Mage at the bottom right corner of the square with the plant
in the top left of the map. Place another Time Mage at the joint of the
L-shaped strip where two of your Thieves are located. Level both Time Mages up
to Level 4. Now level up the Thief that's just above the last Time Mage that
you placed up to Level 3. Level up both of your Archers and Soldiers to 6, then
level up your Thief at the top to Level 2. This will take you to the Boss.

-Boss: Vrtra-

Start off by placing a Black Mage directly under or above your Time Mage in the
upper left. Now place another Black Mage right above your lowest Thief. Level
both of these Black Mages up to 6.

-Waves 21-29-

Your current setup will last until Wave 24. Once you're at Wave 24, level up
both of your Archers to Level 7, along with both of your Black Mages. This will
keep you safe until Wave 26. For Wave 26, you'll need to place two Black Mages.
Place the first one just below the plant on the middle rectangle, and place the
second right above your Archer in the top right corner of the map. Next, place
a Time Mage in the top right corner of that rectangle with the plant where you
just placed that Black Mage. Make sure every single Black Mage you have is at
Level 7, and also make sure that all of your Time Mages are Level 4. For Wave
27, level up both of your Soldiers to Level 7. Wave 28 does not require any
changes whatsoever, and neither does 29, so it's Boss time!

-Boss: Ifrit, Carbuncle, Unicorn-

Let's get started. Place a Time Mage at the left end of the L-shaped strip at
the bottom of the map. Place a Soldier directly under the Time Mage. Now, place
another Soldier at the top right corner of the square with the plant in the top
left of the map. Place one more Soldier at the bottom part of the L-shaped
strip's joint, then start leveling your party up. Level up your new Time Mage
to Level 4, then level up your new Soldiers on the left to Level 7. Odds are,
you won't have enough Gil to upgrade the new Soldier on the bottom right past
Level 5, so at least get him there. If you have more Gil, be safe and get him
up to Level 7.

Congratulations, you've just cleared the last map of W1! Two sections left!

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CD-8
.Kthili Sands.

Welcome to W2! Kthili Sands is an extremely simple map with only one entrance
and one exit. Hopefully, you read the Classes and Power Crystals section, cause
there are a few new options to choose from in W2. Let's get started.

-Waves 1-9-

First off, let me preface this by saying that upon completion of this map, you
will get the Good Samaritan achievement. This is because we are not using any
Thieves. Start off by placing two Soldiers, one directly above the other, on
the thin strip in the bottom left portion of the map. To clarify, make sure
that they are vertically aligned so that they are taking up the entire width of
the strip, and place them at the left edge of the strip, just a little left of
the jar, and a little right of the plants on the left. Sheesh. Level one of the
Soldiers up to Level 2. When Wave 3 starts, level your other Soldier up to
Level 2. At the start of Wave 4, level one of them up to 3. This will take you
to Wave 7. Create an Archer at the top of rightmost portion of the strip your
Soldiers are on, but make sure she's still on the thin part! This means just a
little to the right of the jar. Also, she needs to be on the top of the strip,
because we're gonna need to place something else under her (har har). Level her
up to Level 4 and you're good. At the start of Wave 9, place a Black Mage
directly under your Archer (see?) and level him up to Level 3. Now place a Red
Crystal right next to your Archer.

-Boss: Nidhogg-

Don't change a thing. Seriously!

-Waves 11-13-

Start off by placing a Yellow Crystal right under your Red Crystal. Now,
reverse that Crystal formation for your other Soldiers. By that, I mean just
place a Yellow Crystal next to your Soldier on the left that's on the top of
the strip. Place a Red Crystal right below it.

-Boss: Malboro-

Boss at Level 14? Yup. Lucky for you, you're already set. 

-Waves 15-17-

Place another Red Crystal directly to the right of your Soldier on the left so
that he has Red Crystals to his right and left. Place a Yellow Crystal right
above it, flanking your other Soldier as well. Now place an Archer directly
below your leftmost Red Crystal, on a plant. Continue by placing a Soldier
directly to the right of your rightmost Red Crystal. Go down one space and
right one space and place a Blue Crystal there. To clarify, it should be 
diagonally down and to the right of your new Soldier. Finally, place a Red
Crystal right above your other Red Crystal, the rightmost one. As for your
Soldiers on the left, have the top one at Level 4 and the bottom one at Level
3. Now level your Archer in the bottom right up to Level 4, then level your
Soldier in the right portion of the map up to Level 3.

-Boss: Great Malboro-

You're already set up fine, so you don't need to worry. Notice that you've had
two boss fights within 3 waves of each other. Yeah, that's it.

-Waves 18-19-

Start off by placing a Black Mage directly to the right of your rightmost
Yellow Crystal. Your Yellow Crystal should have Black Mages to its immediate
left and right. Now place a Red Crystal right above your only Blue Crystal,
and place a Yellow Crystal directly below that other Yellow Crystal with the
Black Mages on its left and right. Following that, place a Red Crystal directly
to the left of your Archer in the right portion of the map, then place a Yellow
Crystal directly below it. Level your new Black Mage and your Soldier on the
bottom of the strip in the lower left corner up to Level 4. 

-Boss: Gilmunto-

Yup, another boss. And yup, you're already prepared. Crazy, huh?

-Waves 21-22-

We'll begin with Wave 22; no changes need to be made for Wave 21. Place one Red
Crystal directly above your Level 3 Soldier, another Red Crystal just to the
left of your leftmost Yellow Crystal, and yet another Red crystal just below
the one you just placed. Level up your Soldier on the right to Level 6, your
Archer on the right to Level 5, make sure both of your Soldiers on the left
are Level 6, then level up your Archer on the left to Level 5. Energize your
two leftmost Red Crystals and you're done. 

-Boss: Malboro King-

I know what you're thinking: "Let me guess, I'm already prepared." ....Yeah.

-Waves 24-28-

Start off by placing a Yellow Crystal just below your leftmost Red Crystal on
the bottom, then place another Yellow Crystal below that. Follow that up by
placing a Red Crystal directly to the right of your new Yellow Crystal, just
below your bottom left Archer. Now place a Yellow Crystal just above your
two vertically stacked Red Crystals in the right portion of the map. Energize
this new Crystal. This will bring you to Wave 26. Place a Red Crystal below
your only Blue Crystal, then place a Time Mage just to the left of this new
Crystal so that it has a Yellow Crystal to its left and a Red Crystal to its
right. Now place a Blue Crystal just below the Time Mage, then place a Yellow
Crystal to the left of it and energize it. Place another Blue Crystal to the
right of the new Blue Crystal. Finally, level your Time Mage up to Level 4,
the Black Mage above it to Level 5, and your Level 3 Black Mage to Level 4.
This will take you to Wave 28, where ALL you'll need to do is simply level
both of your Soldiers on the left up to Level 7. 

-Boss: Cassie-

...You guessed it. No, nothing needs to be done in order to prepare for this
Boss.

-Boss: Shiva, Kirin, Maduin-

Finally, a Boss that requires preparation! Place a Time Mage just right of the
jar at the top part of the bottom strip, then place a Yellow Crystal directly
left of the Time Mage and left of the jar. Place another Yellow Crystal below
that one, then place a Blue Crystal just right of the vertical stack of
Crystals that runs six crystals high in the right portion of the map. Place an
Archer below your new Time Mage, then place a Soldier directly above your
rightmost stack of Crystals. Place one more Soldier just to the right of your
Red Crystal in the bottom right corner of the map, then level up your Level 6
Soldier to Level 7. Follow this up by leveling up your new Time Mage up to
Level 4, energizing your new Yellow Crystals to the left of the jar, leveling
your new Archer up to Level 3, then leveling your new Soldier up to Level 2.
You shouldn't have much, if any, Gil remaining, so start the wave. As you
defeat the Bosses, you'll get Gil. Use this time to stop the wave by hitting X,
so that you can level up your Level 5 Archer in the bottom left corner of the
map. Level her up to 6, then level up your Level 4 Black Mage to Level 5. Now
focus on your Level 2 Archer. Level her up to Level 4, and you're done!

Congratulations! You completed a difficult map without using any Thieves at
all! Enjoy the achievement and know that from now on, we'll be using Thieves
again, which should really make things easier.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
CD-8
.Kthili Sands (Adv).

The Advanced version of Kthili Sands looks just like the normal version, except
it is actually going to be easier since we're using Thieves.

-Waves 1-9-

Start off by placing a Soldier on the bottom right of the strip with the jar on
it. To clarify, place him as far to the right as you can while keeping him on
the thin part of the strip. Also make sure he is on the bottom of the strip. 
After Wave 1, place another Soldier above him. In the middle of Wave 2, once
you reach 50 Gil, place a Thief directly left of your Soldier on the top part
of the strip. After Wave 2, level up both of your Soldiers to Level 2. In
preparation for Wave 4, level up your bottom Soldier to Level 3. Before Wave 5,
level your Thief up to Level 2. This will take you to Wave 7, where you'll need
to place a Yellow Crystal diagonally down and to the right from your Level 3
Soldier. Make sure it is as close as possible to the Soldier. Now place a Black
Mage directly under it, then place a Red Crystal directly under the Black Mage.
Finally, level the Black Mage up to Level 4. For Wave 8, level up your Level 2
Soldier and your Thief to Level 3. After the wave, level your Thief up to Level
4.

-Boss: Nidhogg-

Start off by placing a Red Crystal directly under your Thief. Follow that up by
placing a Yellow Crystal just to the right of your top Soldier, placing another
Red Crystal next to your lowest Red Crystal, then leveling both of your
Soldiers up to Level 4.

-Waves 11-13-

Start off by placing a Blue Crystal next to your leftmost Red Crystal, then
place another Blue Crystal above it. Now place a Thief around where your lowest
Red Crystals are. Place him as far to the right as possible while making sure
that he is one space from the bottom. Place a Black Mage next to your other
Black Mage, then energize both the Yellow Crystal next to your Level 4 Black
Mage and the Yellow Crystal above it. Level up your new Thief to Level 2 and
your new Black Mage to Level 3. For Wave 12, place an Archer above your new
Black Mage, then place a Red Crystal above the Archer. Level the Archer up to
Level 4 along with your Level 3 Black Mage. This will hold until Wave 14.

-Boss: Malboro-

This isn't so bad. Just level up both of your Soldiers to Level 5.

-Waves 15-16-

Start off by placing a Time Mage just above your highest Yellow Crystal. Place
a Red Crystal directly above the Time Mage. Next, place a Yellow Crystal just
above your Archer. Level up your Time Mage to Level 4, then energize your new
Yellow Crystal. For Wave 16, energize your highest Red Crystal, then level up
your leftmost Black Mage and your Archer to Level 5.

-Boss: Great Malboro-

Level up both of your Black Mages once so that the one on the left is Level 6
and the one next to him is Level 5. That's it!

-Waves 18-19-

Start off by leveling your Level 6 Black Mage up to Level 7. For Wave 19, level
your other Black Mage up to Level 7.

-Boss: Gilmunto-

Er...level up your Archer to Level 6. I apologize if you were expecting more.

-Waves 21-22-

Level your Archer and both of your Soldiers up to Level 7. This will take you
to Wave 23, where you'll have a Boss to deal with.

-Boss: Malboro King-

You have to do absolutely nothing, yet again!

-Waves 24-29-

Start off by placing an Archer next to your Black Mage and placing a Red
Crystal above her. Next, place a Yellow Crystal under the Archer. Level the
Archer up to Level 7, then energize both the new Yellow and Red Crystals that
you just placed. This will hold until Wave 26. For Wave 26, place a Black Mage
just above your highest Yellow Crystal and level him up to Level 7. Before Wave
27, place a Soldier directly above your highest Red Crystal, then place another
Red Crystal right next to him. Level up the new Soldier to Level 7 and you're
good. For Wave 28, place a Yellow Crystal above your newest Soldier, then place
another Yellow Crystal next to it. Following that, place yet another Yellow
Crystal next to your Archer, then place one final Yellow Crystal one space
diagonally northwest (that's up and to the left, for those of you with no
compass skills). Place a Soldier to the left of your newest Yellow Crystal,
then place a Red Crystal directly next to your Thief. Follow that up by placing
another Red Crystal next to your lowest Yellow Crystal, leveling up your
Soldier to Level 7, then finishing it off by energizing your newest Red
Crystal. Whew. 

-Boss: Cassie-

A horde of Cassies appears! Oh no, what to do! Absolutely nothing.

-Boss: Shiva, Kirin, Maduin-

Start off by placing two Time Mages above and below your Thief. Place a Yellow
Crystal next to your Time Mage on the bottom and energize it, then energize the
Red Crystal above it. Level up both of your new Time Mages to Level 4 and 
you're done! 

Congratulations, you've beaten both versions of Kthili Sands! This marks our
halfway point through the game! Only two W2 maps remain, but there are still
four W3 maps as well, so let's continue.

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