Grand Theft Auto 2 strategy (PlayStation)Playstation Grand Theft Auto 2 Guide v1.0
Grand Theft Auto 2 (NTSC Version)
For the Sony Playstation Videogame Console
By: Gavin Ripley (ripoff1@email.com)
November 14, 1999

***Contents***
I. Version
II. Introduction
III. Maps
IV. Controls
V. Vehicles
VI. Codes
VII. Missions Introduction
VIII. Mission Guides
    A. Downtown Sector
    B. Residential Sector
    C. Industrial Sector
    D. Bonus Levels
IX. Secrets Introduction
X. Secret Guides
    A. Downtown Sector
        - Kill Frenzies
        - GTA 2 Tokens
        - Other Secrets
    B. Residential Sector
        - Kill Frenzies
        - GTA 2 Tokens
        - Other Secrets
    C. Industrial Sector
        - Kill Frenzies
        - GTA 2 Tokens
        - Other Secrets
    D. Game Secrets
XI. Copyright and Credits

E-MAIL - 
FEEL FREE TO E-MAIL WITH ANY ?Â’S OR COMMENTS, BUT FIRST MAKE SURE YOU ARE 
LOOKING AT THE LATEST VERSION OF THE GUIDE WHICH IS ALWAYS LOCATED AT:
WWW.GAMEFAQS.COM
MY E-MAIL IS:
ripoff1@email.com


I. Version
1.0 - 11/14/99 - The first version of the guide. It has taken longer than I 
thought it would to make and IÂ’m only a third of the way done. I have the 
guide for the Downtown Sector. Every mission and secret are covered. I have 
all three maps, vehicles for the Downtown Sector, and codes for Playstation. 
If you have the original GTA or GTA: London 1969, check out my guides for 
them which can be found on www.gamefaqs.com.


II. Introduction
        Be sure to visit the best PSX GTA page out there, the Playstation 
Grand Theft Auto Page!! The URL is: 
http://www.geocities.com/TimesSquare/Corridor/6908/index.html

Also, check out my guides for GTA and GTA: London 1969 for Playstation which 
can be found at www.gamefaqs.com

        Grand Theft Auto 2 was released for the Sony Playstation and the PC 
in late October of 1999. The game has far been improved since the original 
GTA. In Grand Theft Auto 2 there are three detailed sectors that are 
separated into four areas. Gang territory makes up three of the areas. The 
other area is neutral territory where no gangs reside. You start out 
Downtown, then move to the Residential area, and end the game in the 
Industrial area. Just like  Grand Theft Auto, GTA 2 is such a great game 
because of the freedom it gives you. If you are sick of running around doing 
missions, you can drive or walk around the whole city wherever you please. 
There are many other weapons as well. You can take out your enemies with 
Pistols, S-Uzi Machine Guns, Rocket Launchers, Zappers, Molotav Cocktails, 
Grenades, Shotguns, Tazers, and Flamethrowers. If you canÂ’t figure out how to 
complete a certain mission or find a certain secret, this is the Guide that 
will help.



III. Maps

    I just got the three maps for GTA 2 that I had scanned in. They are best 
viewed at the screen resolution of 832X624.
Go to my web site to download them:

http://www.geocities.com/TimesSquare/Corridor/6908/maps.html

    You need to learn to use the maps while you are playing. On timed 
missions, you need them to be able to use the maps to find the quickest 
routes. You can also use them to find Garages, gangs territory, and other 
important places within the city. 



IV. Controls
Default Controls
        Square --- Backwards
        Triangle --- Enter/Exit
        Circle --- Special (Burp/Fart on foot, Honk/Siren in a car)
        X --- Forwards
        Start --- Pause
        Select --- Previous Message
        Left --- Turn Left
        Right --- Turn Right
        L1 --- Next Weapon      
        L2 --- Previous Weapon
        R1 --- Brake in a car, Jump cars on foot
        R2 --- Attack



V. Vehicles

A. Downtown Sector
Aniston BD4
Beamer
B-Type
Big Bug
Bug
Cop Car
Dementia
Dementia Limousine
Fire Truck
G4 Bank Van
Ice-Cream Van
Medicar
Miara
Michelli Roadster
Schmidt
Shark
Swat Van
Tank
Taxi
Truck Cab
TV Van
U-Jerk Truck
Van
Wellard
Z-Type



VI. Codes
The following codes are from:
http://www.gamewinners.com

Enter any of the following codes as a player name. You may enter multiple 
names.

Change Radio Stations
        Press Up when driving a car.       

ITSALLUP - Level select

NAVARONE - All weapons

MUCHCASH - Extra money

LIVELONG - Unlimited energy

LOSEFEDS - No police

DESIRES - Maximum wanted level:

HIGHFIVE - 5x multiplier

BIGSCORE - 10 million points

WUGGLES - Display coordinates

NOFRILLS - Debug basic scripts


Gameshark Codes (38 codes total) 
All of The following codes are from: 
http://www.cmgsccc.com/
You can find a FAQ on the Joker Command Code at the following address:
http://www.cmgsccc.com/psx/jokercom.shtml

Codes Made & Tested on 3.2 Version Game Shark

Joker Command
D0035510 ????

Infinite Health
80145A9A 0064

Infinite Lives
80120008 0063

Max Money
8011FD0C 967F
8011FD0E 0098

Infinite Bonus & Kill Frenzy Time
800A419A 2400

No Cops
80145A8E 0000

Lots of Cops
80145A8E 2EE0

No Kills
8012A870 0000

Max Number of Kills
8012A870 FFFF

Have Weapon Codes

Pistol Max Ammo
D0164D6C 0000
80164D6C 03E7

Pistol (Kill Frenzy Ammo)
D0164D6C 0000
80164D6C FFFF

S-Uzi Machine Gun Max Ammo
D0164D94 0000
80164D94 03E7

S-Uzi Machine Gun (Kill Frenzy Ammo)
D0164D94 0000
80164D94 FFFF

Rocket Launcher Max Ammo
D0164DBC 0000
80164DBC 03E7

Rocket Launcher (Kill Frenzy Ammo)
D0164DBC 0000
80164DBC FFFF

Zapper Max Ammo
D0164DE4 0000
80164DE4 03E7

Zapper (Kill Frenzy Ammo)
D0164DE4 0000
80164DE4 FFFF

Molotav Cocktail Max Ammo
D0164E0C 0000
80164E0C 03E7

Molotav Cocktail (Kill Frenzy Ammo)
D0164E0C 0000
80164E0C FFFF

Grenades Max Ammo
D0164E34 0000
80164E34 03E7

Grenades (Kill Frenzy Ammo)
D0164E34 0000
80164E34 FFFF

Shotgun Max Ammo
D0164E5C 0000
80164E5C 03E7

Shotgun (Kill Frenzy Ammo)
D0164E5C 0000
80164E5C FFFF

Tazer Max Ammo
D0164E84 0000
80164E84 03E7

Tazer (Kill Frenzy Ammo)
D0164E84 0000
80164E84 FFFF

Flame Thrower Max Ammo
D0164EAC 0000
80164EAC 03E7

Flame Thrower (Kill Frenzy Ammo)
D0164EAC 0000
80164EAC FFFF

All Weapons (Normal Max Ammo) (GS 3.0 Or Higher Needed!)
D0164D6C 0000
50000B28 0000
80164D6C 03E7

All Weapons (Kill Frenzy Ammo) (GS 3.0 Or Higher Needed!)
D0164D6C 0000
50000B28 0000
80164D6C FFFF

Open All Normal Areas
80024F24 0003

Open All Bonus Areas
D0024F1C 0000
80024F1C 0001
80024F28 0009

In-Game Cheats

Invincible
30026348 0001

All Areas Unlocked
30026349 0001

No Cops
3002634A 0001

5x Multiplier
3002634B 0001

10 Million Points
3002634C 0001

Debug Basic Scripts [Note 1]
3002634D 0001

All Weapons
3002634E 0001

Most Wanted
3002634F 0001

Note 1: With this code, not sure what this does but all I get is a black 
screen!



VII. Missions Introduction
Welcome to Grand Theft Auto 2. The entire gameplay of this game is a little 
different than the original Grand Theft Auto. In Grand Theft Auto 2 there are 
three detailed sectors that are separated into four areas. Gang territory 
makes up three of the areas. The other area is neutral territory where no 
gangs reside. You complete missions for the gang of your choice by answering 
phones in their gang territory. There are three levels of difficulty, green 
phones (easiest), yellow phones (medium), and red phones (hard). The GTA 2 CD 
case says, “Respect is Everything.” This is definitely true. At the beginning 
of each sector, you have one unit of respect with each gang. This one unit of 
respect allows you to answer the gangsÂ’ green phones. You need two units of 
respect to answer yellow phones, and three for the red phones. To gain 
respect, you must please the gang of your choice. To please them you must 
kill members of their rival gang. To find out their rival gang, you have to 
answer the Gang Information Phone (green circle with i on the map) of that 
gangÂ’s territory. Contrary to GTA, in GTA 2 you are able to attempt missions 
over and over again if you fail them. I am using coordinates in the mission 
guide. Enter WUGGLES as a player name to display the coordinates.



VIII. Mission Guides
    A. Downtown Sector (22 Missions)
        Beginning Mission (158,138) - Tutorial!
            This mission is easy. Just answer the phone at the beginning of 
the level and do everything the guy tells you. This is also beneficial to 
beginning GTA 2 gamers who are trying to learn the concept.


        Yakuza - Blue (7 Missions)
        Boss - Johnny Zoo
        Vehicle - Miara
        To gain respect from the Yakuza, kill the Zaibatsu.

        Green Phones (45, 150)
            Left Phone - Get ZitZaki!
            Payoff - $20,000
                The Zaibatsu have discovered the YakuzaÂ’s experiments with 
Doctor ZitZaki. First follow the arrow to University and pick up the Miara 
there. Now follow the arrow to the district hospital and honk your horn. 
ZitZaki will get in your car. To complete this mission, take him to the J-
Lab. Job Complete.
            
            Right Phone - Bank Robbery!
            Payoff - $20,000
                Johnny Zoo is having some money illegally transferred to his 
account. Take the Shark vehicle he provides you and follow the arrow to pick 
up Hiroshi at the city bank. Once you arrive there, head up the stairs and 
use the S- Uzi Machine Gun to take out a couple guards who are wearing blue. 
Then head back to your car and Hiroshi will follow you back and get in your 
car as well. Now you need to get the car resprayed, so follow the arrow to 
the nearest garage and respray the car. Now drive Hiroshi back to the 
safehouse. Job Complete.

        Yellow Phones (84, 185)
            Left Phone - Destroy Happy Gas!
            Payoff - $40,000
                 The Loonies owe Johnny Zoo some money for merchandise. Drive 
over to University and collect his money. To do this, follow the arrow to a 
parking lot and park your car. When your told, honk your horn. Now be 
careful, because they come out of their cars and shoot at you. Run over 
everyone and quickly get out of there. Then they tell you that the Loonies 
love Mary JaneÂ’s Ice Cream, so go find an Ice-Cream Van. To get one real 
easy, leave the parking lot where the massacre took place and head East. 
There is always a Ice-Cream Van heading South on the highway as soon as 
youÂ’re there. Once you get the van, follow the arrow to get a bomb armed on 
it. With the Ice-Cream Van, you will be able to get into the Loonie Asylum. 
Follow the arrow to the Asylum, park the van, press the attack button to arm 
the bomb, and then run like hell to get out of there! Job Complete.

            Right Phone - Get Gama Rei!
            Payoff - $40,000      
                Gama Rei has to get out of the hospital fast. He has stolen 
Loony secrets so they want to get him bad. Get a Medicar to get him out of 
there. You can get one fairly easily by killing a pedestrian and just waiting 
for the Medicar to arrive. Once you get one, follow the arrow to the Hospital 
in Avalon and pick up Gama Rei and follow the arrow to a safehouse to take 
him back to the safehouse in Yakuza Territory. Job Complete.

            Right or Left Phone Part 2 - Follow Traitor!
            Payoff - $40,000
                After you have completed either the right, left, or both 
phones, this mission is now available. Ex-> If you completed the Left Phone 
mission, the left phone will still be ringing and give you the opportunity to 
attempt this mission. 
                Johnny Zoo thinks that one of his men is selling information 
to the Zaibatsu. You have to follow him. Contrary to the original GTA, a 
person being followed is a little more intelligent. Just stay behind them and 
you should be ok. There is a way to do this without having to follow him. 
When you exit the court where you answered the phone, turn left and stay on 
the sidewalk on the South side of the road. Fairly soon you will see a garage 
on the North side of the road. Park across the street from there so he 
doesnÂ’t see you and wait. When he gets to the garage get closer to him so you 
can see his hideout. Johnny Zoo says that he must now suffer, so you are to 
go get the ancient torture master Refried Noodle. Follow the arrow to talk to 
him. Grab the Uzi and let Refried Noodle get in your car. Now head back there 
to kill the traitor and his men. If you want, you can approach the three men 
with the Uzi, but they have them too. If you get out, so will Refried Noodle. 
He will fight, but when I tried this he was blown away and I had to  kill 
them myself! It is smarter to run them over with your car. This is hard as 
well, it may take a few passes. Job Complete.

        Red Phone (97, 245) - Steal SWAT Van!
        Payoff - $60,000
            The authorities have stolen one of his favorite cars so he wants 
you to steal one of their SWAT Vans for payback. This may not be the easiest, 
but surely the most fun for you ‘sick’ people! Kill pedestrians until you 
have a max wanted level. (Four Police Heads) About this time the SWAT team 
shows up. To get in their van without getting busted, you must first take 
care of the SWAT team and any other policemen around by running them over 
with your car. Then make a mad dash for the SWAT Van and get out of there! 
Follow the arrow to Johnny ZooÂ’s garage.
        
        Red Phone Part 2 - Stop the Tank!
        Payoff - $60,000
            The first part of the Red Phone must be completed first.
            The military is pissed off at Johnny Zoo for sending a Tank and 
Ground Troops to crash his exotic cars so he needs some help. Grab the Rocket 
Launcher, steal a fast car, and then follow the arrow to the small army. The 
Tank is in the middle of a highway on both sides of it are two troops of 
three soldiers. With your fast car, make two quick passes on both sides of 
the Tank to get them out of the way. Then, get out of the car and fire a few 
rockets at the Tank until it blows! Job Complete.
     

        Zaibatsu - Grey (7 Missions)
        Boss - Trey Welsh
        Vehicle - Z-Type
        To gain respect from the Zaibatsu, kill the Loonies.

        Green Phones (208, 58)
            Top Phone - Cop Car Crush!
            Payoff - $20,000
                An informer is selling secrets to the cops. Follow the arrow 
to a parking lot in Zareli and steal the cop car there. Now go meet Shady at 
the Train Station in Avalon. Park the car at the spot where the arrow is 
pointing and sound your horn. Shady will climb in the car. Now you will need 
to use the car crusher in Northeast Zarelli. Park the car under the crane and 
then let it do the work. Job Complete.

            Bottom Phone - Drug Dealing!
            Payoff - $20,000
                Trey tells you that the Yakuza are flooding the streets with 
cheap merchandise. He wants you to supply his dealers, so follow the arrow to 
go pick up a new shipment. As soon as you pick it up, the three minute timer 
starts. Quickly follow the arrow  around to give the drugs to four different 
Zaibatsu gang members who are scattered about fairly close together. Once you 
have hooked up all of the dealers... Job Complete.

        Yellow Phones (208, 8)
            Left Phone - Kill Loonies!
            Payoff - $40,000
                The Loonies have slipped narcotics into the water which has 
damaged the Zaibatsu drug business. For revenge, you need a Dementia. The 
Dementia is a compact cars with a smiley face on the roof. Trey has one ready 
for you, so follow the arrow and go get it. Rig the car with a bomb at the 
garage in Loonie Territory and bring it back and park it in the garage. This 
will blow up their building. Because of that, the Loonies are on their way to 
get you, so follow the arrow to a Van and then go pick up some Z-Men for 
reinforcements in Northwest Zarelli. Once you pick them up, you and the Z-Men 
can get out and get in a different vehicle if you want. A faster car is 
better for this part of the mission. Now follow the arrow to confront the 
Loonies. The men are standing in a diamond formation. With the fast car you 
picked up, make one big skid mark over all of them. If this doesnÂ’t kill them 
all get out and kill the remainder with your S-Uzi. Job Complete.

            Right Phone - Yutes Must Die!
            Payoff - $40,000
                A gang called the Yutes has been crushing some Zaibatsu cars 
and Trey wants answers. Follow the arrow to go talk to a snitch named Lefty 
at the casino. He wonÂ’t talk so your going to have to punch him a few times 
to get him to. After a good beating he tells you that the man behind this is 
at the Easy Rider Whore House. Before you go there, go steal one of the 
YuteÂ’s cars at the South Docks which are in the far Southeast corner of the 
Downtown Sector. Shoot down the Yute guarding the car and hop in. Now to the 
whore house! Honk your horn and the Yute boss will get in your car. Now take 
him to the Zaibatsu Headquarters. The Yute boss will get out and talk to the 
Zaibatsu men. The boss gets back in the car and you are told to take him to 
the car crusher. Once he is crushed up nice and good... Job Complete.
(237,170)
            Right or Left Phone Part 2 - Big Bank Job!
            Payoff - $40,000
                After you have completed either the right, left, or both 
phones, this mission is now available.
                Trey needs some cash to pay off the cops. Follow the arrow to 
the Third World Bank Van and steal it. Now go pick up a team of Z-Men. Park 
the car by them and honk your horn. Now follow the arrow to the bank. When 
you get there, go through security and turn the van around so your ready to 
make a quick get away. Then get out and grab the money and split. Now go back 
to Zaibatsu Territory and watch the guards when youÂ’re heading out. Drop the 
van off at the safehouse. Now follow the arrow to Rollo Tomassi. Pay him and 
he will give you a package to give to the police for pay off. Follow the 
arrow to the cop and give him the package. Back off a little bit because the 
package you gave him is a bomb. After he blows sky high, you will have 
maximum wanted level. Get out of there and go to the safehouse. Job Complete.

        Red Phone (181, 94) - Armored Cars!
        Payoff - $60,000
            This mission helps to have a fast car before you start. There are 
two Yakuza cars circling the city. One of them has the ZaibatsuÂ’s Biologist 
in it who is being tortured for information. You must destroy both of the 
cars before he talks. You have a six minute timer. These cars are invincible 
to gun fire. The best strategy is to get a bomb rigged on a car. When you 
catch up with one of the cars ram into it and push it into a wall or 
something so it can not move easily. Trigger the bomb and keep pushing him 
against the wall. At the last second (give enough time to get away from the 
explosion) get out of the car and the blue Yakuza car should be burning. 
Quickly grab another car and blow up the second Yakuza car by using the same 
strategy. When both cars are blown up... Job Complete.

        Red Phone Part 2 - Bank Van Theft!
        Payoff - $60,000
            The first part of the Red Phone must be completed first.
            Trey needs some used bank notes for his drug operation. To do 
this, follow the arrow to the parked bank van and wait for the guard to get 
in his van. As soon as you get in the van, the Yakuza will be on your tail. 
The only way I could do this part of the mission was to follow the van out of 
the Yakuza territory into Avalon. After a while, I stole the van. When you do 
get in the van you are told to go to the Zaibatsu safehouse. By waiting to 
steal the van, I was closer to the safehouse when I did steal it which makes 
it easier to get away from the Yakuza. If you are able to get to a garage, go 
to the oil shop which helps a lot. When you see them on your ass, let some 
oil loose and they should skid to the side of the road. Any way you do it, 
when you get to the safehouse Trey tells you he wants you to kill the Yakuza. 
So grab a car and follow one of the two arrows to each Yakuza gang member and 
run them over. All these two guys have is a S-Uzi. When you kill these two... 
Job Complete.


        Loonies - Green (7 Missions)
        Boss - Elmo
        Vehicle - Dementia
        To gain respect from the Loonies, kill the Yakuza.

        Green Phones (75, 41)
            Top Phone - Radio Za-Za!
            Payoff - $20,000
                A Zaibatsu drug combined with the music from Futuro FM is 
driving people crazy which is bad for the Loony reputation. Follow the arrow 
to get some explosives to stop this. When you get there, there are Zaibatsu 
men with Molotov Cocktails. These are fairly easy to dodge, but there is a 
back entrance by the crane. Go there and go up the stairs and when you get to 
the 3-way on the walkway, head South and you will see the explosives. Then 
head back North on the walkway and keep going that way. You will see the 
generator. Bomb it and run out of there. Job Complete. 

            Bottom Phone - Pizza Cake!
            Payoff - $20,000
                Another Loony mission involving Explosives! The Pizza Cake 
Restaurants keep screwing up ElmoÂ’s favorite food. Go to University and pick 
up some explosives. Now go to their restaurant and get out of your car and 
put the explosives down. The explosives donÂ’t work too well. Elmo suggests 
that you destroy a Pizza Cake delivery truck instead. Follow the arrow to the 
delivery truck and blow him to the sky with your S-Uzi. Job Complete.

        Yellow Phones (10, 46)
            Left Phone - WhoÂ’s Behind You!
            Payoff - $40,000
                Cosmo Trouble has a mad job for you. Follow the arrow to go 
meet him. When you get there, you find out that Cosmo TroubleÂ’s job was a 
hoax. Now there are three hitmen coming after you. They will come in Z-Type 
cars. Simply wait for them to get out of their cars and run them over. It 
helps to have a new fast car. Job Complete.

            Right Phone - Destroy J-Lab!
            Payoff - $40,000
                Some new Yakuza drugs are making insane sane! This is bad for 
the Loonies. Get some explosives and a silenced S-Uzi from the University and 
then follow the arrow to the J-Lab. When you get there, go around back to the 
left and take out any guards there with your new S-Uzi. Now go up the stairs. 
You will encounter some guards, but they can be easily killed. Follow the 
arrow to the spot where Elmo wants the bomb to be placed. Knock out the guard 
and put the explosives down. Then climb the stairs on the left to watch the 
place blow! Job Complete. Note: Now you can keep going East on the walkway to 
find Armor and a Rocket Launcher. Hint: you must jump the gaps by pressing R1 
(default control).

            Right or Left Phone Part 2 - Getta Isetta!
            Payoff - $40,000
                After you have completed either the right, left, or both 
phones, this mission is now available. 
                The cops have the Loonies new Dementia Limousine and Elmo 
wants it back. Go meet his friend Dodo who will help you out. Dodo tells you 
he had some guns and bomb left behind the Harman Hotel. Go pick them up. When 
you get them, Elmo tells you that the guard at the Cop Car Compound is too 
nice to die. Instead, go meet Lance who will distract the cop for $1,000. 
Once Lance is in your car, go to the compound and park outside. Grab the 
Molotav Cocktails and watch him work his magic with the guard. Now go around 
to the right, jump the block, and quickly kill the other guard. Now throw a 
few Molotav Cocktails at the gate lock to open it. Once it opens, hop in the 
limo and take it back to the Asylum. Job Complete.

        Red Phone (58, 20) - Taxi Drivers Must Die!
        Payoff - $60,000
            The Taxis in this city wonÂ’t give Elmo a ride. There are three 
Taxis that he wants you to take care of. Follow the arrow to get the first 
one. Steal it and run over the driver. Now take it to the car crusher and 
crush it. Elmo still canÂ’t get a ride! Follow the arrow and steal another 
Taxi. Run over both of the guys who are in it and take their Taxi to the car 
crusher. Elmo wants you to destroy one last Taxi for fun. Follow the arrow to 
it and steal it as usual. There is a whole gang in this Taxi. Some of them 
have guns as well. These guys arenÂ’t too hard and you can kill them any way 
you please. Finally take the Taxi back to the crusher and crush it. Job 
Complete.

        Red Phone Part 2 - Start a Gang War!
        Payoff - $60,000
            The first part of the Red Phone must be completed first.
            Because Elmo is bored, he is going to start a gang war. First 
steal on of the ZaibatsuÂ’s Z-Type cars which are the black cars with the 
yellow ZÂ’s. Take that car and go run down the YakuzaÂ’s top men with it. Now 
grab a Yakuza Miara which are the Blue cars with the white YÂ’s. Now follow 
the arrow around Zaibatsu Territory and run down their top men. Job Complete.

        The Final Job!
            You must complete every job from the Yakuza, Zaibatsu, and 
Loonies.
            You have managed to piss off all of the gang bosses and they want 
you dead. All three gang bosses: Johnny Zoo, Trey Welsh, and Elmo are out to 
get you... unless you get them first. All three of them will come after you 
in their cars. Try your best to kill them. If you are able to get them all, 
you have beaten every job in the Downtown Sector. Job Complete.
          
        End
            Once you have earned $1,000,000 or more, follow the pink arrow to 
go on to the Residential Sector.


    D. Bonus Levels
        Bonus Level A
            The object of this Bonus Level  is to destroy 4 Ice-Cream Vans in 
a time limit. Get in the Stinger and grab the Car Uzis and choose an arrow to 
follow. You also have to look out for more ammo laying around in the city 
because you will get low after a while. After you have blown up a few vans, 
you will get a time extension. You may need to get a new car if yours gets 
beat up too much. Look for a fast one and when you get a new car, you must 
find more ammo. If you get all twelve vans, you will get 1st Place.

        Bonus Level B
            Bonus Level B is the same as A except it is in a different 
territory. Use the same strategy used above.



IX. Secret Guides Introduction
The secrets in Grand Theft Auto 2 are far more abundant and of many different 
types. Because there are many more guns in GTA 2, there are more Kill 
Frenzys. TheyÂ’ve also added in GTA 2 pills to GTA 2. And as usual, there are 
several Kill Frenzies. The secret guide explains how to find both of these 
things in each sector. As a note, in the GTA 2 secret guide I have decided to 
use coordinates instead of not using them at all in as in my GTA and GTA 
London Guide. Enter WUGGLES as a player name to display the coordinates.



X. Secret Guides
    A. Downtown Sector
    You must have the coordinates code on to find these. For Playstation, 
enter WUGGLES as a player name to view the coordinates on your screen while 
playing.

        Kill Frenzies (20 Kill Frenzies)

            Neutral Territory (Kill Frenzies 1-14)

            1. (226, 238)
            Description - Tank Kill Frenzy
            Requirements - Kill 10 people in 60 seconds.

            2. (8, 139)
            Description - Taxi Kill Frenzy 
            Requirements - Run over 50 people in 180 seconds.
            How to find - Go to (8, 148) and head North and slightly west 
through an alley. The taxi is on the right

            3. (247, 220)
            Description - Flamethrower Kill Frenzy
            Requirements - Kill 10 people in 60 seconds.

            4. (203, 107)
            Description - Flamethrower Kill Frenzy
            Requirements -Destroy 5 vehicles in 60 seconds.

            5. (125, 82)
            Description - Flamethrower Kill Frenzy 
            Requirements - Kill 30 people in 120 seconds.
            How to find - Go to (125, 100) and head North until you canÂ’t go 
that way.

            6. (194, 121)
            Description - Rocket Launcher Kill Frenzy
            Requirements - Kill 30 people in 180 seconds.
            How to find - Go to (197, 117) and go South through the alley.

            7. (181, 145)
            Description - Rocket Launcher Kill Frenzy
            Requirements - Destroy 5 Taxis in 180 seconds.
            How to find - Go to (186, 146) and go West through the alley.

            8. (168, 207)
            Description - Molotav Cocktail Kill Frenzy
            Requirements - Kill 30 people in 120 seconds.
            How to find - Go up the stairs at point (161, 202)

            9. (130, 109)
            Description - Molotav Cocktail Kill Frenzy 
            Requirements - Kill 5 people in 60 seconds.
            How to find - Go to (124, 103) and head South and go up the ramp 
on the right. Then head South and go up another ramp.

            10. (166, 183)
            Description - Molotav Cocktail Kill Frenzy
            Requirements - Kill 10 people in 60 seconds.
            How to find - Go up the stairs at point (149, 190). Once up the 
stairs, go East until you canÂ’t go that way. From there, go North through the 
small opening, and from there up the stairs on your right. Go across the 
bridge to the West after climbing the stairs and you will see it.

            11. (198, 245)
            Description - Silenced S-Uzi Machine Gun Kill Frenzy
            Requirements - Kill 20 people in 120 seconds.

            12. (152, 104)
            Description - Silenced S-Uzi Machine Gun Kill Frenzy
            Requirements - Kill 20 people in 60 seconds.
            How to find - Go to (168, 101) and go straight West into the 
building. When you get to the wall,  go South and then straight West again 
under the foot bridge. Go up the stairs to get the Kill Frenzy.

            13. (147, 91)
            Description - S-Uzi Machine Gun Kill Frenzy 
            Requirements - Kill 20 people in 120 seconds.

            14. (153, 58)
            Description - S-Uzi Machine Gun Kill Frenzy 
            Requirements - Destroy 8 vehicles in 120 seconds.

            Yakuza Territory (Kill Frenzies 15-16)

            15. (3, 164)
            Description - Tank Kill Frenzy
            Requirements - Destroy 10 vehicles in 60 seconds.
            How to find - Go to (8, 161) and go West and soon you will see an 
alley going South. Go South into that alley.

            16. (112, 241)
            Description - Silenced S-Uzi Kill Frenzy
            Requirements - Kill 10 people in 60 seconds.
            How to find - Go to (104, 241) which is on the South side of the 
river, and go Northeast to (112, 237). From there, go straight South.

            Zaibatsu Territory (Kill Frenzy 17) 

            17. (214, 50)
            Description - Rocket Launcher Kill Frenzy
            Requirements - Destroy 10 vehicles in 60 seconds.
            How to find - Go to (208, 44) and go South down the alley. At the 
T-intersection go East.

            Loony Territory (Kill Frenzies 18-20)

            18. (5, 26)
            Description - Fire Truck Kill Frenzy
            Requirements - Run over 20 people in 60 seconds.
            How to find - Go to (5, 36) and go North.

            19. (9, 53)
            Description - Silenced S-Uzi Machine Gun Kill Frenzy
            Requirements - Destroy 4 vehicles in 60 seconds.
            How to find - Go to (5, 47) and go East into the building. In the 
building, go South and up the stairs.

            20. (88, 27)
            Description - S-Uzi Machine Gun Kill Frenzy
            Requirements - Kill 15 people in 120 seconds.


        GTA 2 Tokens (25 Tokens)

            Neutral Territory (Tokens 1-17)

            1. (161, 138)
        How to find - It is at the Church where you start. You must answer the 
phone at the church and go through everything the man on the phone tells you 
to. When your done, he tells you to come back to the church and gives you a 
S-Uzi and the first GTA 2 Token.

            2. (129, 233)

            3. (151, 207)

            4. (131, 200)

            5. (208, 160)
            How to find - Go to (209,166) and go North through the alley.

            6. (201, 145)
            How to find - Go to (190, 146) and go East into the building.

            7. (229, 167)

            8. (227, 140)

            9. (246, 150)
            How to find - Go to (238, 150) and go East up the stairs.

            10. (127, 176)
            How to find - Go up the stairs at point (149, 190). Once up the 
stairs, go North across the road and go West to (131, 174). Go up the stairs 
and get the token.

            11. (183, 152)
            How to find - Go to (186, 152) and go West through the alley.

            12. (154, 161)
            How to find - Go to (154, 156) and go South.

            13 & 14. (159, 131) & (159, 118)
            How to find - Go to (146, 135) and go East. Go slightly North and 
you will see an opening. Go through there and soon you will see stairs. Go up 
them to get your token. To get the token 14, continue North to cross a 
walkway to a different building. Jump down to a different level on the right 
and continue North again. Go up the stairs, head West, and jump down using 
the jump button to get the token.

            15. (161, 108)
            How to find - Go to (168, 101) and go straight West into the 
building. When you get to the wall,  go South and then straight West again 
under the foot bridge. Go up the stairs and then go up another set of stairs 
on the South side. Follow the walkway around to the token.

            16. (67, 74)
            How to find - Go to (70, 72) and climb the steps all the way to 
the top. 

            17. (81, 66)

            Yakuza Territory (Tokens 18-21)

            18. (117, 234)
            How to find - Go to (104, 241) which is on the South side of the 
river in Yakuza Territory. From there go Slightly North and then straight 
East all the way to the back until you see a walkway. Climb the stairs and 
head North.

            19. (85, 233)
            How to find - Go to (94, 240) and go North and follow the alley 
West which leads to the token. 

            20. (59, 251)

            21. (29, 252)
            How to find - Go to (25, 246) and go South through the alley.

            Zaibatsu Territory (Tokens 22-25)

            22 & 23. (240, 104) & (239, 126)
            How to find - Go to (246, 98) and go West down the road. When you 
get to the T-Intersection, go South. After the road goes around a corner, you 
will see an entrance on the South side of the road. When you go in there 
immediately go East and climb the stairs. Once you get that token, go East 
and jump over to the next wall and go South. After a little while there will 
find that the road is cut off. Jump that part too. Now go down the stairs.

            24. (203, 93)
            How to find - Go to (190, 87) and go straight South until you  
get to the wall. From the wall head East under the little bridge. Go South 
and then go East under another little bridge and then up the stairs that you 
will see soon after. At the top of the stairs, go West and then North through 
the alley.

            25. (184, 106)
            How to find - Go to (190, 87) and go straight South until you  
get to the wall. From the wall head East under the little bridge. Then go 
South and then up the stairs. Follow the path around and go South when you 
get to (184, 98).

        Other Secrets
            Car Crush Prizes (249, 241)
                When you take decent cars to the car crusher in the Southeast 
corner of the Downtown Sector, you can get prizes depending on what the car 
is. Once the car has been crushed into a cube and placed on the belt, it goes 
through the factory and then to the right. You can walk up onto the ramp and 
see that the cube has turned into something useful for you. This is usually a 
weapon, but it could also be an invulnerability pill. 
                You can also do this at the other car crusher at (171, 11). 
After your car has been crushed, go by the entrance to the crane and you will 
see an alley that runs parallel to the gate. Go through there and you will 
see a wooden stairs that you can climb up to get your prize.

            Insane Stunt Bonus!
                Go to (241, 173) and look at the ramp. You will need a 
running start to get the bonus, so get a fast car and go North to point (241, 
149). Now head South at full speed and go off the ramp.

            Insane Stunt Bonus!
                Go to (157, 90) and check out the ramp. Follow the road 
Southwest to the main highway. Grab a fast car and get a running start on the 
highway and head East on the road which heads to the ramp. 


    D. Game Secrets

        Elvis Has Left the Building!
            When you see a bunch of guys walking in line and making Elvis 
noises, you can kill them to get a bonus. Get a car and run over them all in 
a straight line so they all die at the same time to get the bonus.

        Garage Prices and Definitions

        Hell Oil - $10000 - Equips oil on your vehicle so you can lose cars 
on your tail because they slide off the road.

        Max Paynt - $5000 - Changes the plates on your vehicle and repairs 
any damage.

        Bomb Bay Mix - $5000 - Equips a bomb on your car.

        Smith & WestonÂ’s - $25000 - Equips machine guns on your car.


XI. Copyright and Credits

        This FAQ: The Playstation Grand Theft Auto 2 Guide, was written by 
Gavin Ripley. It is intended for personal use and may not be sold or widely 
distributed. You may be able to put this FAQ on your site ONLY if you get MY 
permission by e-mail: ripoff1@email.com. But, you may only put it on your 
site with my permission. I can tell you right now you probably wonÂ’t. This is 
just because of bad experiences. Please feel free to send any comments or any 
corrections to me. But before you do, make sure you are reading the most 
recent edition of the FAQ which can be found at www.gamefaqs.com. My e-mail 
is: ripoff1@email.com.

        Credits

FAQ Author -- Gavin Ripley (ripoff1@email.com) (URL: 
www.geocities.com/TimesSquare/Corridor/6908/index.html)
Grand Theft Auto 2 Codes -- Gamewinners (www.gamewinners.com)
Gameshark Codes -- Gameshark Code Creators Club (www.cmgsccc.com)
Thanks to: 
Fleming Packaging - Scanning the maps for me.
Rockstar and DMA Design for making such a great game.
Gamefaqs for posting my guide.


                                This Document © 1999 Gavin Ripley