----------------------
                                 Tekken 3
                                   FAQ
                          ----------------------
                                   in
                               1234 Notation
                   
                                by SurfBard
                          surfbard@nycap.rr.com
                          with special thanks to
                              Graeme Norval
                        for the notation switching
                          ----------------------
                           Last Update - 2/8/98
                               Version 4.85b

        New versions of this FAQ are available at my web site, which is
located at http://pw2.netcom.com/~surfbard/ . Please stop by and tell me
what you think of the site.

        If this is the first revision you've seen (or have seen in a while),
I HIGHLY recommend reading the Notations section... you'll be in the dark
without it!
        This is best printed in edit.com and best viewed in monospace format,
meaning use a font like Courier New.... or view from Notepad or edit.com!

        Rumors are flying, and no one knows how many characters will be in
Tekken 3. So far, 18 characters have been released in my arcade. I will only
post moves for characters that are absolutely CONFIRMED.

        If you have any moves or fixes for this FAQ, PLEASE e-mail me. Your
help is needed to complete the moves list!

        No part of this FAQ may be reproduced and sold for profit. After 
all, if I'm not making money off of this.... It may be redistributed ONLY 
in its entirety by electronic format for personal and/or recreational 
purposes. Please do not alter it in any way, shape, or form. 

----------------------------------------------------------------------------
--------- Dedicated to the memory of Amy Diane Evernham (1975-1997) --------
----------------------------------------------------------------------------

*Notation*

Here are the notations I will be using in this FAQ -

1 - left punch
3 - left kick
2 - right punch
4 - right kick

ss - sidestep

f  -  tap forward
b  -  tap back
u  -  tap up
d  -  tap down

F  -  hold forward until otherwise noted
B  -  hold back until otherwise noted
U  -  hold up until otherwise noted
D  -  hold down until otherwise noted

B,360degCnterC - hold back, twist the joystick in a counter-clockwise motion

F,360degC3wse - hold forward, twist the joystick in a clockwise motion                 

(WC) - while crouching
(WS) - while getting up from a crouch
n    - neutral joystick position
~    - immediately following
^    - indicates the move links after the preceeding move

(NJ)  - juggles
(HJ)  - juggles high
(J*)  - juggles on counterhit
(BJ)  - bounce juggles
(BL)  - juggles low or bounces low
(!)   - unblockable
(*)   - stuns
(*C)  - stuns on counterhit
(*B)  - stuns if blocked

(ru)  - in juggle combos, run up and execute the hits after the notation
B     - in juggle combos, begginer level
I     - in juggle combos, intermediate level
E     - in juggle combos, expert level

---------------------------------------------------------------------------

*General Maneuvers*

f,f                  - Dash Forwards or Offensive Push if Next to Opponent
b,b                  - Dash Backwards
D,df,ub              - Backflip (at a distance)
u,n                  - Axis Shifting Sidestep
d,n                  - Axis Shifting Sidestep
1                    - Throw Escape
2                    - Throw Escape
df+1                 - Uppercut
df+2                 - Uppercut (NJ)
df+3                 - Side Kick
df+4                 - Front Kick
u                    - Low Jump
U                    - High Jump
u+2                  - Quick Pounce
uf+2                 - Quick Pounce
U+2                  - Hard Pounce
f,f,f                - Run
^B                    - Stop Running
^1+2                  - Flying Cross Chop
^3                    - Flying Side Kick
^4                    - Sliding Leg Sweep
1+2+3+4              - Agression Charge
f+1+3                - Left Limb Reversal Counter
f+2+4                - Right Limb Reversal Counter
2+4                  - Ultimate Tackle Dodge
d+1+2                - Ultimate Tackle Reversal
d+1                  - Ultimate Tackle Punch Counter
d+2                  - Ultimate Tackle Punch Counter

+Ground Moves+
~1                   - Immediate Recovery Roll
~2                   - Immediate Recovery
~3                   - Immediate Recovery
~4                   - Immediate Recovery
D+1                  - Roll Over
1                    - Roll Sideways
3                    - Get Up With Sweep
4                    - Get Up With Side Kick
D+4                  - Ankle Kick
B                    - Roll Backwards
^b+3+4                - Get Up
^f+1+2                - Forward Pounce
F                    - Roll Forwards
^f+1+2                - Forward Pounce

---------------------------------------------------------------------------

*Tekken 3 Basics - Explanations for the New General Maneuvers*

# Axis Shifting Sidestep (u,n -or- d,n)
The sidestep was a gift to a character in Tekken 2. In Tekken 3, every
character can now perform a sidestep. Mind you, sidestepping won't get you
out of many moves due to the fact that attacks automatically track (that is,
if you sidestep too early, your opponent will hit you anyway), but when
you use the correct timing, sidestepping is a great asset. Using sidesteps
to dodge the opponent's attack and then countering or initiating a juggle
is a major addition to Tekken 3's gameplay.

# Agression Charge (1+2+3+4)
The Agression Charge is another new addition to Tekken 3. Once the move is
used, your character will charge up for a moment (like the charge before
an unblockable attack), and their fists will begin to sparkle. Agression
Charges usually last about five seconds. During a charge, your character's
attacks will all be counted as counterattacks, so moves that do special things
when they hit on counterattack are most effective! Also, if your character's
attacks are blocked, they will still take off a small amount of damage (as
if the "Guard Damage" game option were turned on). Use the charge to your
advantage... do moves that normally take off alot of damage but are
frequently blocked.

# Reversal Counter (f+1+3 -or- f+2+4)
Now even more characters have reversal moves. What was once a minor threat
has grown. Using the reversal counter is a tricky affair... it wo4s best
when you KNOW that you are about to be reversed. Some reversal counters even 
do a small amount of damage! It is rumored that not all characters have 
reversal counters. The actual button combination for the Reversal Counter
depends on the limb that your opponent is grabbing... if you punch with your
right hand and your opponent reverses, the correct counter would be
f+2+4.

# Immediate Recovery (~1 or ~2 or ~3 or ~4 - after being knocked down)
One of the best (in my opinion) additions to Tekken 3 was the immediate
recovery. No more lying on the ground (unless you want to) after your
opponent pummels you! The only time immediate recovery doesn't wo4 is after
being thrown or stunned. Be warned, though... immediate recovery isn't
always a good thing, especially when you bounce right back to take another
hit. Be careful!

# Ankle Kick (d+4 - after being knocked down)
Another addition to the list of options that you have after your opponent
knocks you down. This move gives a quick low shot to the enemy. Useful
for getting out of tight jams!

----------------------------------------------------------------------------

*Arcade Secrets and Tricks*

# Special Outfits
As of this writing, there are three characters that can use additional
outfits by pressing "START" to select them instead of a punch or kick
button. These are:

  Jin Kazama   -- school uniform with pinstripe pants and a purple shirt (*)
  Forest Law   -- the classic yellow and black Tekken uniform
  Ling Xiaoyu  -- school uniform with miniskirt and white shirt (*)
  
  (*)  -- these can only be selected after Mokujin becomes fightable
          
Also, additional characters can be used by pressing "START" on certain
basic characters:

  Nina Williams -- Anna Williams (*)
  Eddy Gordo    -- Tiger (**)

  (*)  -- these can only be selected after Bryan Fury becomes fightable
  (**) -- these can only be selected two weeks after Ogre II becomes playable

# Special Stages
As of this writing, there is one special stage that can be accessed.

  High School -- you can fight here when either Jin or Xiaoyu is selected
                with the start button as the challenger.

----------------------------------------------------------------------------

*What's New*

- Key
      (+) Added Move
      (-) Deleted Move
      (*) Fixed Move
      (N) No change, moves after it were added, fixed, or deleted.

* Added a section for Gon.

----------------------------------------------------------------------------

*Bryan Fury*

1+3+4             - Taunt

1+3               - DDT
2+4               - Leverage Thrust
D,df,d,DF+1+2     - Messanger of Death
(ss left) 1+3     - Grabbing Swing Toss
(ss right) 1+3    - Suplex
(from behind) 1+3 - Throw
d+1+3             - Low Combo Break
d+2+4             - Low Combo Break

1+2               - Sledgehammer
F+1+2             - Spinning Elbow
1,2               - One Two
1,2,3             - One Two -> Kick
1,2,1,2           - Triple Jab -> Hard Swipe
1,2,1,4           - Triple Jab -> Kick
f+4,3,4           - Triple Kicker
df+1,2            - Elbow Pistons (NJ)
df+1,1,1,1,2      - Fury Rush
df+3              - Low Spinkick (BL)
d+3               - Kickboxer's Low
d+4               - Kickboxer's Low
d+3+4             - Sideattack Low
qcb,n             - Backwards Dodge
qcb,n,2           - Dodge -> Thrusting Palm
b+2,4             - Spinning Punch -> Kick
b+2,1,2           - Spinning Punches
b+2,1,4           - Spinning Punches -> Spinkick
b+3,2,1,2         - Fury Thrust -> Triple Punch
b+3,2,1,4         - Freezer Burn
b+4               - Knee
b,b+4             - Flying Somersault Kick
f,F+2             - Straight Fist
f,F+3             - Lunging Spinkick
uf+4              - Hopkick
qcf+1             - Uppercut (NJ)
qcf+2             - Gutpunch
^b+2               - Double Punishment (Gutpunch must connect) (BJ)
qcf+3,4           - Knee Combo
(WS)1             - Uppercut (NJ)
(WS)2             - Gutpunch
^b+2               - Double Punishment (Gutpunch must connect) (BJ)
(WS)3,4           - Knee Combo
ss,1              - Devil's Claw
ss,2              - Devil's Talon
ss,1~2            - Phantom's Claw
1,4,2,4           - Entering Pentagon
1,4,2,1,4         - Pentagon Attack #1
1,4,2,1,2         - Pentagon Attack #2
1,4,3,3           - Southern Cross
3,3               - Quick Kicks
3,2,1,4           - Gatling Attack Combo
3,2,1,2           - Quad Attack
b+1+4             - Sidewinder (!)
f+1+4             - King Cobra (!)

b+3,4,1,2,1,4,2,1,4,2       - Tenstring   - MMMMHHHHM?
b+3,4,1,2,1,4,3,3           - Eightstring - MMMMHHMH
b+3,4,1,2,1,4,2,4           - Eightstring - MMMMHHHM

+Juggles+

(NJ)
B - 1,2,d+3
I - (WS)3,1,f,f+2
I - 1,2,f,f+2
I - b+2,1,2
I - b+2,1,4

(BJ)
B - (ru)1,2,d+3
B - (ru)1,4,3,3
I - (ru)1,4,f,f+2
I - b+2,1,4

(BL)

E - (WS)4,f,f+2

+Profile+

catch copy - snake-eye
nationality - USA
fighting style - Kickboxing
age - 29
height - 186cm
weight - 80kg
blood type - ???
occupation - collecting brain data (prior to death, international police)
hobby - collecting lighters
likes - being alone, hair-cutting
dislikes - sunshine
stage - Punk Alley

----------------------------------------------------------------------------

*Eddy Gordo / Tiger*

+Special Notation+
(HP) - Handstand Position by holding B after the move
(GP) - Grounded Position by holding D after the move

1+3                  - 180-Scoot Leg Toss
2+4                  - Handstand Leg Toss
hcf+1+2              - Spiraling Hip Toss
(ss right) 1+4       - Spinning Neck Kick
(ss left) 1+3        - Side Pop Flip
(from behind)1+3     - Over-The-Top Leg Toss

1,2                  - One-Two
db+4                 - Barbed Wire (HP)
f,f+3+4              - Boomerang Kick
f,f+4,4              - Leaping High Kick
f,f+4,3              - Leaping Low Kick
uf+3+4               - Jumping Toe-Touch Kick (GP)
uf+4                 - Jumping Roundkick
4~3                  - Satellite Moon
^4                    - Bazooka Kick
^3                    - Sattelite Ground Kick (HP)(GP)
3~4                  - Vault Sweep (HP)(GP)
^1                    - Rollout Punch
^2                    - Rollout Punch
^1+2                  - Crying Needle
  ^1+2                   - Double Crying Needle
^4                    - Ground Kick (HP)
^4,1+2,1+2            - Ground Kick -> Double Crying Needle
^4,4                  - Ground Kicks Combo (HP)(GP)
df+3+4               - Cartwheel Kick (HJ)
db+3,4               - Bushwacker
f+4                  - Monkey Trick
^3~4                  - Vault Sweep (HP)
f,f+3                - Lunging Front Kick (HP)(GP)
b+4                  - Arching Crescent
^4                    - Flapjack Kick
  ^3+4                   - Reverse Somersault
^3                    - Chain Kick
  ^3                     - Roll Kick
  ^4,4                   - Roll Kick Combo (HP)
f+1+2                - Handstand Position Starter
f+3                  - Handstand Position -> Handstand Kick
df+3                 - Handstand Position Starter (HP)(GP)
d+1+2                - Crying Needle
b+3                  - Knee
df+2                 - Stunning Elbow
df+1                 - Stunning Elbow
df+4                 - Shin Kick
(WS)4                - Outside Crescent Kick
(WS)3+4              - Flapjack Technical (HP)(GP)
3+4                  - Flapjack Kick (HP)
1+2                  - Rewinder
^d+4                  - Twister
^u+3                  - Jumping Jacks
  ^df+3+4                - Cartwheel Kick
ss,2                  - Ground Slam
ss,3+4,3+4,3+4       - Triple Flip Combo
ss,3                 - Sattelite Ground Kick -> Grounded Position
ss,u+3,4             - Flyin' Eddy (GP)
ss,1+2,3             - Spinning Elbows -> Cartwheel Kick
ss,4,4               - Double Sweep
ss,4,3+4             - Sweep -> Somersault (*)
ss,4~3               - Entering Heaven (HP)(GP)
ss,3+4               - Forward Flip Kick
ss,3+4,u+3           - Forward Flip Kick -> Cartwheel Kick
ss,3+4,U+3,4         - Forward Flip Kick -> Cartwheel Kick -> Roundhouse
ss,3+4,d+3+4         - Forward Flip Kick -> Sweep (GP)
ss,3+4,3+4           - Double Flipkick Combo
ss,3+4,3+4,d+3+4     - Double Flipkick Combo -> Sweep (GP)
f+2,1,4              - Triple Attack Combo
db+3,4,4,3+4         - Sweep -> Arching Crescent -> Flapjack Combo
db+3,3,4,4           - Low Blows Combo
db+3+4               - Ground Screw Kick (!)

-Grounded Position-
4                    - High Sweep
^3+4                  - Whirlijig Kick -> Handstand Position
3                    - Bottoms-Up Sweep
^4                    - Top Kick
3~4                  - Helicopter Sweep
4~3                  - Whirlwind Kick (HP)
1+2                  - Crying Needle
1+2,1+2              - Double Crying Needle

-Handstand Position-
F                    - Walk Forwards
B                    - Walk Backwards
D                    - Handstand Crouch
ss                   - Dodge
1                    - Rollout Punch
2                    - Rollout Punch
1~3,3,1+2            - Rollout Punch Combo
1~3,b+4,4,3+4        - Rollout Punch Combo
1~3,4,4,4            - Rollout Punch Combo (HP)
1~3,3                - Rollout Punch Combo (HP)
2~4,3                - Rollout Punch Combo  
u+3+4                - Inferno Kick (HP)(GP)
d+3+4                - Stakedriver (HP)(GP)
3                    - Low Split Kick (HP)(GP)
4                    - Handstand Kick
3~4                  - Vault Sweep
(Wait)               - Grounded Position

4~3,4,2,4,3,3               - Sixstring
4~3,4,2,4,3,4,4,4           - Eightstring
4~3,4,2,4,4,3+4,3+4,3+4     - Eightstring
4~3,4,2,4,3,4,3,4,3+4       - Ninestring

+Juggles+

(HJ)
B - 3~4,4~4
B - df+3,4~4~4
B - uf+4 
B - df+3+4

+Profile+

catch copy - revenger from prison
nationality - Brazil
fighting style - Capoeira
age - 27
height - 188cm
weight - 75kg
blood type - B
occupation - none
hobby - monarchism
likes - power
dislikes - powerlessness
stage - Mountain Temple Paradise

----------------------------------------------------------------------------

*Gon* - PSX Version Only

+Profile+

catch copy - animal of mystery
nationality - ???
fighting style - ???
age - ???
height - ???
weight - ???
blood type - ???
occupation - ???
hobby - ???
likes - ???
dislikes - ???
stage - Mountain Temple Paradise

----------------------------------------------------------------------------

*Gun Jack*

1+3                 - Hip Toss
2+4                 - Lift and Toss
uf+1+2              - Lifting Choke and Toss
^b,db,d,DF+2         - Megaton Punch
db+2+3              - Face in the Dirt
df+1+3              - Hell Press
^1+2                 - Super Hammer Strike
df+2+4              - Death Heave (HJ)
df,DF+2+4           - Modified Death Heave
qcb+2               - Stone Knee
qcf+1               - Pyramid Driver
f,f+1+4             - Choke Slam
f,f+2+3             - Jaw Breaker
db,F+1              - Piledriver
(ss left)1+3        - Side Lift Throw
(ss right)1+3       - Hanging Neck Throw
(from behind)1+3    - Spinal Crush
(from behind)2+4    - Death Shot

1,1,1               - Jackhammer
2~1,2               - Punch -> Elbow -> Uppercut
b,db,d,DF+1         - Megaton Sweep
b,db,d,DF+2         - Megaton Punch
1+2,1+2             - Double Hammer Strike
(WS)1+2             - Reverse Hammer Strike (BL)
(WS)1+2,1+2         - Reverse Double Hammer Strike
(WS)1               - Violent Uppercut (NJ)
f,f+1+2             - Cross Cut Saw
^1+2                 - Low Cross Cut Saw
^df+2                - Megaton Punch
D,1+2               - Forklift Launch
d+1+2               - Reverse Mega Hammer Strike (NJ)
D,df+1,2,1,1        - Windmill Punches -> Left Power Swipe (*B)
df+1,2,1,2          - Uppercut Rush
df+2+3              - Downward Palm Strike
d+4                 - Earthquake Kick
db+1,1,1,1,1,2      - Machine Gun Punches -> Megaton Punch
db+3,4,3,4,3,4      - Cossack Kicks
uf+3+4              - Pancake Press
^1,2,1,2             - Sitting Punches
f+3+4               - Missile Slide
3+4                 - Liftoff Thrust (!)
^3+4                 - Second Thrust (!)
  ^3+4                  - Third Thrust (!)
ss,3+4              - Sidestep -> Liftoff Thrust (!)
f+4~1               - Dark Greeting (!)
B,360degCnterCx5,1  - Gigaton Windup Punch (!)

d+2,1,1,1,2,1,2,1,1+2,1+2    - Tenstring - LLLMMHHHMH
d+2,1,1,1,2,1,2,1,d+1+2,1+2  - Tenstring - LLLMMHHHLM
uf+1,1,4,3,4,1,2,1,1+2,1+2   - Tenstring - MHLLLHHHHH
uf+1,1,4,3,4,1,2,1,d+1+2,1+2 - Tenstring - MHLLLHHHLM

+Juggles+

(NJ)
B - d+1,D+1,2
I - 2~1,uf+3+4
I - df+1,2,1,uf+3+4

(HJ)
B - b,db,d,DF+1

(BL)

I - d+1,D+1,2

(*B)

I - f,f+1+2,1+2

+Profile+

catch copy - disordered killing machine
nationality - ???
fighting style - power fighting, guns are installed in both arms
                (though defected)
age - 7
height - 220cm
weight - 170kg
blood type - plutonium
occupation - purpose unknown
hobby - weapon training
likes - self-analysis
dislikes - scrap factories
stage - Laboratory Courtyard

----------------------------------------------------------------------------

*Heihachi Mishima*

2+3+4                        - Taunt

1+3                          - Lightning Neck Snap
2+4                          - Mishima Powerbomb
f,f+1+2                      - Headbutt
f,f+1+4                      - Super Headbutt
(ss left) 1+3                - Atomic Drop
(ss right) 1+3               - Guillotine Hammer
(from behind) 1+3            - Lightning Knee
(on opponent's countering 4) - Lightning Siphon Reversal

1+2                      - Chi Fists
f+2~1+2                  - Delayed Chi Fists
1,1,2                    - Shining Fists Combo
1,2,2                    - Demon Slayer
1,2,1+2                  - Chi Attack Combo
1,2,2~1+2                - Delayed Chi Attack Combo
df+1,2                   - Twin Pistons (BL)
b+2                      - Stabbing Gutpunch
f+1,b+2,n~1              - Jab -> Gutpunch -> Dragon Punch
f+1,b+2,n~4              - Jab -> Gutpunch -> Thrust Kick
f,f+2                    - Rushing Uppercut (NJ)
f,f+3                    - Left Splits Kick (*C)
f+4                      - Right Splits Kick
f,n,d,df+2               - Wind Godfist (NJ)
f,n,d,df+1               - Dragon Punch
f,n,d,df,n,3             - Hop -> Thrust Kick
f,n,d,DF+3               - Hop -> Low Thrust Kick
f,n,d,df,n,4,4           - Tsunami Kick
f,n,d,DF+4,n,4,4         - Hell Sweep -> Tsunami Kick
f,n,d,DF+4,n,1           - Hell Sweep -> Dragon Punch
f,n,d,DF+4,n,2           - Hell Sweep -> Rushing Uppercut (NJ)
f,n,d,DF+4,4,n,4,4       - Hell Sweeps -> Tsunami Kick
f,n,d,DF+4,4,n,1         - Hell Sweeps -> Dragon Punch
f,n,d,DF+4,4,n,2         - Hell Sweeps -> Rushing Uppercut (NJ)
f,n,d,DF+4,4,4,n,4,4     - Hell Sweeps -> Tsunami Kick
f,n,d,DF+4,4,4,1         - Hell Sweeps -> Dragon Punch
f,n,d,DF+4,4,4,n,2       - Hell Sweeps -> Rushing Uppercut (NJ)
(WS)4,4                  - Tsunami Kick
uf+4,4                   - Rising Sun
4~3                      - Demon Scissors
d+4 (if opponent down)   - Lighting Stomp
qcf+2                    - Death Fist
d+1,2                    - Tile Splitter -> Death Fist
uf+3,4                   - Hell Axle
U+2+4                    - Leaping Chi Punch
UF+2+4                   - Leaping Chi Punch
b,b,n,3+4                - Shadow Step
d+1+4                    - Thor's Fury (!)

df+3,2,2,4,4,1,4,1,2,1      - Tenstring - MMMLLMHMMM
df+3,2,2,4,4,1,4,1,2,4      - Tenstring - MMMLLMHMMM
df+3,2,2,4,4,1,2,1,2,1      - Tenstring - MMMLLMMMMM
f,f,n,2,1,2,2,3,4,4,1,2,1   - Tenstring - HHHHMMLHMH

+Juggles+

(NJ)
B - 1,1+2
B - 1,1,2
B - 1,2,2
B - 1,2,1+2
B - 1,qcf+2
B - 1,f,n,d,df+2
I - 1,2,1+2
I - 1,f,n,d,DF+4,4,n,1
I - f,n,d,df,n,4,4
I - 1,f+1,b+2,n~1
I - 1,2,1,f,n,d,DF+4,1
E - 1,f+1,b+2,f+1,f,n,d,DF+4,n,4~4

(BL)
B - df+1,2

+Profile+

catch copy - king of the iron fist
nationality - Japanese (though the Japanese government denies it)
fighting style - mishima style fighting karate
age - 73
height - 179cm
weight - 80kg
blood type - B
occupation - leader of mishima financial empire
hobby - bathing, meditation
likes - ruling the world
dislikes - none
stage - Temple Entry Room

----------------------------------------------------------------------------

*Hwoarang*

1+3                - Windmill Neck Kick
2+4                - Reverse Neck Kick
f+1+3              - Run Up Back
f,F+2              - Jawbreaker
qcb+3              - Boot to the Head
d,DB+1+3           - Trip Takedown
(ss left) 1+3      - 5 Strike Combo
(ss right) 1+3     - Foot in Face
(from behind) 1+3  - Reverse Jumping Death
d+1+3              - Low Combo Break
d+2+4              - Low Combo Break
               
1+2                - Switch Face Away/Face Towards
3+4                - Switch Left/Right Foot Forward
f,n,d,df           - Crouch Dash
f,n,d,df,2         - Lifting Uppercut (NJ)
f,n,d,df,3         - Left Flamingo Stance
f,n,d,df,3~3       - Stabbing Sidekick
f,n,d,df,4         - Sky Blast Kick (HJ)
d+3                - Shin Kick
d+4,4              - Bird Hunter (NJ)
df+1+2             - Body Blow
df+3,4             - Double Sidekicks
df+4               - Toe Kick
db+4               - Trip Kick
db+4,4             - Crushing Axe Kick
u+3                - Hopping Sidekick -> Left Flamingo Stance
uf+3,4,3           - Hunting Hawk
(WS)3              - Rising Crescent
(WS)4              - Toe Kick
(WS)4~4            - Crushing Axe Kick -> Right Foot Forward
db+3+4             - Heel Explosion (!)
^B                  - Cancel -> Left Flamingo Stance

-Left Leg Forward-
1,2               - One-Two Punches
2,4               - Punch -> Jumping Back Wheel Kick
f+2               - Backfist -> Right Foot Forward
b+2               - Backfist
f+2~F             - Backfist
f+3               - Left Flamingo Stance
f+3~3             - Stabbing Sidekick
f,f+3             - Crescent Kick -> Right Foot Forward
f+4               - Face Kick -> Right Flamingo Stance
f+4,4             - Face Kick Combo -> Right Foot Forward
b+4               - High Kick -> Right Foot Forward
3,3,3,3           - Machine Gun Kicks
3,3,d+3,4         - Assailant Combo -> Right Flamingo Stance
3,3,d+3,4,4       - Insane Assailant Combo
3,3,3,4           - Butterfly Attack -> Right Flamingo Stance
3,3,3,4,4         - Butterfly Combo
3,3,4             - Knife Foot Combo -> Right Flamingo Stance
3,3,4,4           - Changeup Combo -> Right Foot Forward
3,3,4,4,B+4       - Wind Kick Combo
4,4,4,4           - Hot Feet
4,4,4,3           - Fourfooter
4,4,4             - Triple Right Kick -> Right Flamingo Stance
4,4,4~B           - Triple Right Kick
4,4~F             - Right Hook Kicks -> Right Foot Forward
4,3               - Double High Kick Combo
u+3,3,3,3         - Sky Reacher Combo
u+4               - Right Sky Kick
1,1,3,3           - 2x Punches -> 2x Kicks Combo
1,2,3             - 2x Punches -> Kick Combo
1,2,4             - 2x Punches -> Kick Combo
3~4               - Flying Eagle
(WS)+4            - Reverse Roundhouse

-Right Leg Forward-
2,1,1             - Triple Punch
f+4               - Right Flamingo Stance
b+3               - High Kick -> Left Foot Forward
b+4               - Sidestepping Roundhouse
f+4~4             - Lifting Leg (NJ)
4~3               - High Roundhouse -> Right Foot Forward
4,3               - Chainsaw Kick
f+3               - Hook Kick -> Left Flamingo Stance
f+3,3             - Hook Kick -> Axe Kick -> Left Foot Forward
f+3,n,3,3,3       - Hook Kick -> Machine Gun Kicks -> Left Foot Forward
f+3,n,3,3,4       - Hook Kick -> Triple Kick -> Right Flamingo Stance
f+3,n,3,3,4,4     - Hook Kick -> Changeup Combo -> Right Foot Forward
f+3,b+3           - Hook Kick -> Sidestepping Roundhouse -> Left Foot Forward
f+3,d+3           - Hook Kick -> Shin Kick -> Left Foot Forward
f+3,4             - Bad Dancer
f,f+4,3           - Screw Kick
3,3               - Teaser Combo
4,4               - Double Hook Kicks

-Left Flamingo Stance-
1                 - Left Jab
4                 - Spin Kick -> Right Flamingo Stance
f+3               - Axe Kick -> Right Foot Forward
b+3               - Left Sidestep Roundhouse
d+3               - Shin Kick
d+4               - Right Leg Sweep
2,2               - Spinfist -> Right Jab
3,3,3             - Machine Gun Kicks
3,3,4             - Left Kicks -> Spin Kick -> Right Flamingo Stance
3,3,4,4           - Changeup Combo -> Right Foot Forward
1+4               - Power Blast (!) -> Left Foot Forward
^b,b               - Cancel -> Left Foot Forward

2,2,3,4,3,4,4,4,4,3 - Tenstring

-Right Flamingo Stance-
1                 - Left Spinfist -> Left Foot Forward
2                 - Jab -> Right Foot Forward
3                 - Spin Kick -> Left Flamingo Stance
4                 - Side Kick -> Right Foot Forward
f+4               - Axe Kick -> Right Foot Forward
d+3               - Left Leg Sweep -> Left Foot Forward
d+4               - Low Kick

1,2,3,4,3,4,4,4,4,3 - Tenstring

+Juggles+

(NJ)
B - 4,4,4,4
B - 3,3,3,3
B - 3,3,3,4~3
I - 1,1,1,2,4
I - 1~2~4

(HJ)
B - 3~4,db+3+4
B - 3~4,d+4,4
B - uf+3,4,3
I - db+3+4
E - 1,uf+3,4,3
E - 3+4,f+3,n,3,3,3
E - 3+4,f+3,n,3,3,4,4

+Profile+

catch copy - blood talon
nationality - Korea
fighting style - Taekwondo
age - 19
height - 181cm
weight - 68kg
blood type - O
occupation - leader of street swindler gang
hobby - sailing (his athletic ability is exellent)
likes - rock 'n roll and fighting (he is also good at arguing)
dislikes - Mishima style Fighting Karate, Jin Kazama
stage - Mountain Dojo

--------------------------------------------------------------------------

*Jin Kazama*

1+3               - Cyclone Kicks
2+4               - Hip Toss
df+2+3            - Striking Fist
f,f+1+2           - Headbutt
qcb+1+3           - Tower Breaker
(ss right) 1+4    - Arm Break -> Toss
(ss left) 1+3     - Side Throw
(from behind) 1+3 - Spinning Arm Breaker
b+1+3             - Reversal
b+2+4             - Reversal

b+1+2             - Offensive Block
U+2+4             - Leaping Chi Punch
UF+2+4            - Leaping Chi Punch
1,2,2             - Demon Slayer
1,1,2             - Shining Fists Combo
(WS)1,2           - Twin Pistons (NJ)
(WS)4,4           - Tsunami Kick
df+4,4            - Tsunami Kick
4~3               - Demon Scissors
f,f+2             - Rush Punch
f+2               - Overhead Smash
df+1              - Quick Low Shot
df+1,2            - Low Shot -> Overhead Smash Combo
b,F+2             - Demon Godfist (S*)
b,F+2,1,d+2       - Demon Godfist -> Elbow -> Uppercut Combo (NJ)
b,F+2,1,2         - Rushing Demon Combo
f,n,d,df+2        - Wind Godfist (J*)
f,n,d,df+1        - Dragon Punch
^3                 - Landing Gear Sidekick
^4                 - Landing Gear Sweep
ss+2              - Tooth Fairy (NJ)
f,f+3             - Axe Kick
f,n,d,df,4,4      - Hell Sweep -> Roundhouse
uf,4,4,4,4        - Rising Sun -> Hell Sweep -> Roundhouse
f+3               - Side Spin -> Screw Kick
f+4               - Knee
1,2,4             - 2x Punches -> Knee Combo
1,2,3,4           - 2x Punches -> Axe Kicks Combo (BJ)
1,2,3,f+4         - 2x Punches -> Axe Kicks Combo
d+3+4             - Can-Can Kicks (NJ)
d+1+2             - Ultimate Tackle
^1+2               - Arm Bar
^1,2,1,2,1         - Mounted Punches
^1,2,1,1+2         - Mounted Punches -> Arm Bar Combo
1+4,2,4           - White Heron Combo
1+4,2,d+4         - White Heron Combo
b+1+4             - Lightning Screw Uppercut (!)
B+1+4             - Tempest Lightning Screw Uppercut (!)

b+2,4,4,4,4,2,1+4,2,1,4     - Elevenstring - HHMLMMLHHMM
b+2,4,4,4,4,2,1+4,2,1,3     - Elevenstring - HHMLMMLHHML
b+2,4,4,4,4,2,1+4,2,3+4     - Elevenstring - HHMLMMLHHMM
f,f,n,2,1,2,2,3,4,4,1,2,1   - Tenstring    - HHHHHMLHMH
f,f,n,2,1,2,2,3,4,4,3,2,1   - Tenstring    - HHHHHMLLM!
3,2,4,3,1+4,2,2,1,2         - Tenstring    - HHMHLHHMMM
f,f,n+2,1,4,4,2,4,3,2,1     - Ninestring   - HHMMMMLM!
3,2,4,3,1+4,2,1,3           - Ninestring   - HHMHLHHMM
3,2,4,3,1+4,2,1,4           - Ninestring   - HHMHLHHML
3,2,4,3,1+4,1,3             - Eightstring  - HHMHLHMM
3,2,4,3,1+4,1,4             - Eightstring  - HHMHLHML
1,2,1+4,2,4                 - Sixstring    - HHLHHM
1,2,1+4,2,d+4               - Sixstring    - HHLHHL
b+2,4,2,1,2                 - Fivestring   - HHMMM
b+2,4,2,1,d+2               - Fivestring   - HHMMM

+Juggles+

(NJ)
B - 1,2,2
B - 1+4,2,4
B - 1,2,4
B - 1,df+4,4
I - 1,2,4,f,n,d,df+4,4
I - b,f+2,1,d+2
I - 1+4,1,1,2
I - b,F+2,1,d+2,f,f,2
E - 1,2,b,f+2,1,d+2,f,F+2
E - 1,2,4,(ru)1+4,2,4
E - f,n,d,df+1,3

(BJ)
B - 1,2,2
B - 1,1,2
I - f,n,d,df+2

+Profile+

catch copy - fatal lightning
nationality - Japan
fighting style - advanced Mishima style Fighting Karate and Kazama style 
                of self-defense (It is the mixture of learning from his 
                mother and also his own style)
age - 19
height - 180cm
weight - 75kg
blood type - AB
occupation - martial artist
hobby - forest bathing
likes - mother's precepts
dislikes - deceiving others
stage - Tiger Dojo

---------------------------------------------------------------------------

*Julia Chang*

2+3+4            - Taunt

1+3              - Sideways Body Drop
2+4              - Fisherman's Suplex
df+1+2           - Full Nelson Suplex
d,db+1+3         - Front Suplex
qcb,F+2          - Triple Strike Grapple
D,db,d,DB+1+2    - Cyclone Suplex
(ss left)1+3     - Running DDT
(ss right)1+3    - Modified 69 Slam
(from behind)1+3 - Spinning Air Neckbreaker
db+1+3           - Low Combo Break
db+2+4           - Low Combo Break

1~2,1            - One-Two -> Cannon Lift (if second hit connects)
1~2,3            - One-Two -> Low Kick
1~2,4            - One-Two -> Kick
1~1~1            - Treble Clef Cannon (NJ)
df+1,1           - Bass Clef Cannon (NJ)
B+2              - Punch -> Spin Behind
^1+2              - Suplex
D,df+1,2         - Dashing Punch -> Elbow Rush
f,f,F+1,2        - Dashing Punch -> Elbow Rush
F+1              - Dashing Uppercut (BL)
f,F+1            - Elbow
F+1~2            - Palm Strike
1+2              - Twin Arrows
4,4,4            - Triple Kick Combo
4,4,d+4          - High Kick -> Low Kick -> Low Kick
4,4,1            - High Kick -> Low Kick -> Uppercut
3+4              - Spinning Axis Shift
^4,4,4            - Triple Kick Combo
^4,4,D+4          - High Kick -> Low Kick -> Low Kick
^4,4,1            - High Kick -> Low Kick -> Uppercut
df+3             - Face Kick
(WS)4            - Skyscraper Kick
(WS)2            - Cannon Blast
(WS)2,1,1        - Cannon Blast -> Treble Clef Finisher (NJ)
(WS)2,4,4        - Cannon Blast -> Twin Kicks
(WS)2,4,d+4      - Cannon Blast -> Kick -> Low Kick
(WS)2,4,1        - Cannon Blast -> Kick -> Uppercut
(WS)2,1,4,3      - Cannon Blast -> Buffalo Arrow Combo
3~2              - Cannon Blast
3~2,1,1          - Cannon Blast -> Treble Clef Finisher (NJ)
3~2,4,4          - Cannon Blast -> Twin Kicks
3~2,4,d+4        - Cannon Blast -> Kick -> Low Kick
3~2,4,1          - Cannon Blast -> Kick -> Uppercut
3~2,1,4,3        - Cannon Blast -> Buffalo Arrow Combo
db+3             - Low Sweep
D,df+4,3         - Full Sweep -> Bow Leg
1+4,3            - Buffalo Arrow Combo
1~1,4,3          - Punch -> Buffalo Arrow Combo
df+2,1           - Lead-In Punch -> Cannon Lift (only if Lead-In connects)
df+2,3           - Lead-In Punch -> Low Kick
df+2,4           - Lead-In Punch -> High Kick
d+4,N,4          - Front Sweep -> High Kick
d+4,D+4          - Front Sweep -> Fan Kick
d+4,1            - Front Sweep -> Cannon Blast (NJ)
2~3,1            - Anchors Away
d+2,3,1          - Anchors Away
UF+3+4           - Earthquake Stomp
f+1+4            - Heaven's Cannon (!)

2,1,1,2,3,3,3,4,4,1    - Tenstring - HHMHHLHHLM
2,1,1,2,3,3,2,3,2,1    - Tenstring - HHMHHLMLMH
2,1,1,2,3,3,2,1,4,3    - Tenstring - HHMHHLMMLH

+Juggles+

(NJ)
B - 1,(ru),d+4,1
B - 1,2,b+1
B - 1,(ru),df+1
I - 1,1~1~1
I - d+2,D,df+4,3
I - 1~1~1,d+4,1

(BL)
B - d+4,1


+Profile+

catch copy - wandering woman fistfighter
nationality - USA
fighting style - chinese kenpo
age - 18
0height - 165cm
weight - 54kg
blood type - B
occupation - archaeology research
hobby - hunting
likes - buffalo
dislikes - mishima zaibatsu
stage - Temple Entry Room

----------------------------------------------------------------------------

*King*
                             
1+3                             - Swinging DDT
2+4                             - Suplex                 
D,db,d,DB+1+2                   - DDT
db,f+1+2                        - Tombstone Piledriver
df+2+3                          - Coconut Crush  
f,hcf+1                         - Giant Swing                    
db+1+2                          - Figure 4 Leglock
qcf+1                           - Jaguar Driver                  
qcf+1~1+2                       - Flying Press           
df+3+4                          - Frankensteiner
qcb+1+2                         - Split Powerbomb
(from the left)1+3              - Atomic Knee Buster
(from the left)2+4              - Atomic Knee Buster
(from the right)1+3             - Argentine Backbreaker
(from the right)2+4             - Argentine Backbreaker
(from behind)2+4                - Cobra Twist
(from behind)1+3                - Half Boston Crab
(from behind)b,f+1+2            - Shoulder Powerbomb
ss,2+4                          - Reverse Full Nelson (see multipart tree)
ss,2+4 (from sides or back)     - Cannonball (see multipart tree)
b+1+3                           - Kick Reversal
b+2+4                           - Kick Reversal
d+1+3                           - Low Powerbomb (opponent crouching)
d+2+4                           - Low Powerbomb (opponent crouching)
df,df+2+4                       - Reverse Full Nelson (see multipart tree)
                                                        (opponent crouching)

-when opponent is on the ground-
db+1+3                          - Mini Swing (face up, feet towards)
db+2+4                          - Crotch Headbutt (face up, feet towards)
DB+2+4                          - Figure Four (face up, feet towards)
db+1+3                          - Camel Clutch (face down, feet towards)
db+2+4                          - Camel Clutch (face down, feet towards)
db+1+3                          - Crucifixion (face up, feet away)
db+2+4                          - Crucifixion (face up, feet away)
db+1+3                          - Chicken Wing (face down, feet away)
db+2+4                          - Chicken Wing (face down, feet away)

-multipart throws-
f,n,d,DF+1+2                    - Ultimate Tackle
^1,2,1,2,1                       - Mounted Punches
^3+4,d,n,1+2,1+2                 - Ultimate Bonesplitter
^1+2                             - Arm Break
  ^1+2                              - Double Arm Break
^3+4                             - Leg Break
^1,2,1,1+2                       - Mounted Punches -> Arm Break
^1,2,1,3+4                       - Mounted Punches -> Leg Break
b+1+2                           - Irish Whip
^3+4                             - Spinning Ground Smash
^2+4                             - Quick Slam
^1+3                             - Spin & Let Go
^1+2                             - Turn Around & Let Go
qcf+1                           - Jaguar Driver                  
  ^1+2,3,4,1+2                    - Boston Crab   
f,n,df+2+3                      - Standing Achilles Hold
^1+2,3,1,1+3                     - Scorpion Death Lock
^1,2,3,1+2                       - STF
^1+2,1,3,1+2,4                   - Indian Death Lock
  ^1,3,4,1+2,3+4                    - Romero's Special
f,n,d,df+1+4                    - Single Arm Hyperextension
^1+2,1+2                         - Double Arm Hyperextension
^1+2,4,2+4                       - Russian Leg Sweep
  ^4,3,4,3+4,1+2                    - Arm Crucifixion
^2,1,1+2+3                       - Chicken Wing Face Lock
  ^2,1,3,1+2+4,1+2+4                - Dragon Sleeper
  ^1+3,3+4,2+4,1+2,1+2+3            - Rolling Death Cradle
        
                           #-multipart tree-#

                        A---> C---> D--> E--> F
                               |          | 
                               |           --> J
                               |
                        B---------> G--> E--> F
                                     |    | 
                                     |     --> J
                                     |
                                      --> H--> I--> F
                                               |
                                                --> J

A) df~1+3                       - Reverse Arm Clutch
A) df~2+4                       - Reverse Arm Clutch
B) df~1+2                       - Reverse Full Nelson
B) ss,2+4                       - Reverse Full Nelson
C) 2,1,1+2                      - Backdrop
D) 3+4,1+2                      - German Suplex
E) 1,2,3+4                      - Powerbomb
F) 2,1,3,4                      - Giant Swing
G) 2,2,1+2                      - Cannonball
H) 3+4,1+2,1+2+4                - Manhattan Drop
I) 1,2,3+4,1+2                  - Super Freak
J) 3,1,2,3+4,1+2+3+4            - Split Powerbomb

df+3                            - Medium Savate Kick
df+4                            - Low Savate Kick
DF+3,4                          - Savate Kick Combo
b+4                             - Turnaround Kick -> Back Turned
1+2                             - Turning Hand Knife -> Back Turned
^1+4                             - Moonsault Press (!)
^1+2                             - Clothesline (!)     
^1                               - Backhand
ss+3+4                          - Jumping Side Swipe
d+1+2                           - Elbow Drop
(WS)+2                          - Lifting Uppercut
f,n,d,df,n~1+2                  - Bouncing Knucklebomb
f,f,n,2                         - Middle Smash (*C)
^1+2                             - Jaguar Backbreaker
^1+2,u,d,n,3+4                   - Jumping Powerbomb
uf+1+2                          - Knuckle Bomb
u+2+4                           - Jumping Elbow Drop
f,n,df+2                        - Crouchdash -> Jumpback
f,f+1+2                         - Flying Cross Chop    
d+1~n+2                         - Low Punch -> Uppercut
f,f+4                           - Convict Kick
f,f+3+4                         - Drop Kick
f+2+3                           - Black Shoulder
ss+2                            - Dark Arrow
D,df+1                          - Ankle Smash
d+3+4,4,4                       - Ali Kicks
d+3+4,2                         - Ali Kick, Middle Smash
f+1+4                           - Moonsault Press (!)
f+1+2                           - Jaguar Lariat (!)

1,2,1,1,2,4,4,4,1,3       - Tenstring  - HHMMMLLLMH
1,2,1,1,2,4,4,4,1,1       - Tenstring  - HHMMMLLLMM
1,2,1,1,3,3,4,4,1,1       - Tenstring  - HHMMHMLLMM
1,2,1,1,3,3,4,4,1,3       - Tenstring  - HHMMHMLLMH
1,2,1,1,3,3,4,3,2,1+2     - Tenstring  - HHMMHMLLL!
f+2,1,1,2,4,4,4,1,3       - Ninestring - HMMMLLLMH
f+2,1,1,2,4,4,4,1,1       - Ninestring - HMMMLLLMM
f+2,1,1,3,3,4,4,1,1       - Ninestring - HMMHMLLMM
f+2,1,1,3,3,4,4,1,3       - Ninestring - HMMHMLLMH
f+2,1,1,3,3,4,3,2,1+2     - Ninestring - HMMHMLLL!

+Juggles+

(NJ)
B - 1,(ru),d+3+4,2
B - 1,2,d+3+4
B - 1~2,d+4+3,2
I - 2,1,1+2,1

+Profile+

catch copy - anger of beast
nationality - Mexico
fighting style - wrestling
age - 28
height - 200cm
weight - 90kg
blood type - A
occupation - professional wrestler, management of an orphanage
hobby - pleasing children
likes - drinking beer in victory with Armor King
dislikes - tears of children
stage - Wrestling Ring in the Sky

---------------------------------------------------------------------------

*Kuma / Panda*

d+4                        - Dancing Bear Taunt
1+3+4                      - Bear Moonwalk Taunt

1+3                        - Rabid Bear
2+4                        - Bear Hug
f,f+1+4                    - Stone Head
hcb,f+1+2                  - Circus Roll
(ss right) 1+3             - Big Bear Drop
(ss left) 1+3              - Pounding Rag Doll Toss
(from behind) 1+3          - Biting Rag Doll Toss

1,1,1                      - Bear Hammer
F+1~1~1                    - Treble Clef Cannon

f,f+1+2                    - Cross Cut Saw
1+2,1+2                    - Double Hammer Strike
(WS)1+2,1+2                - Reverse Double Hammer Strike
(while down)D+1+2          - Springing Hammer
D,df+1,2,1,2               - Windmill Punches
D,df+1,2,1,1               - Windmill Punches -> Bear Slash
2,1,2                      - Double Elbow -> Uppercut (NJ)
(WS)1,2                    - Uppercut -> Claw Strike
b,db,d,df+2                - Megaton Punch
f,f+2                      - Rushing Uppercut (NJ)
df+1,2,1,2                 - Uppercut Rush
df+2,1,2,f+1               - Uppercut Rush -> High Attack
df+2,1,2,df+1              - Uppercut Rush -> Mid Attack
df+2,1,2,d+1               - Uppercut Rush -> Low Attack
D,df+2,f+1                 - Uppercut -> High Attack
D,df+2,df+1                - Uppercut -> Mid Attack
D,df+2,d+1                 - Uppercut -> Low Attack
D,1,1,1,2,f+1              - Low Bear Hammer Rush -> High Attack
D,1,1,1,2,df+1             - Low Bear Hammer Rush -> Mid Attack
D,1,1,1,2,d+1              - Low Bear Hammer Rush -> Low Attack
uf+3+4                     - Pancake Press
^F                          - Roll Forward
^D                          - Roll Backward
^1,2,1,2                    - Sitting Claw Attack
3+4                        - Sit Down
^F                          - Roll Forward
^D                          - Roll Backward
^1,2,1,2                    - Sitting Claw Attack
f,f,f+3                    - Lunging Side Kick
b,f+2+3                    - Salmon Hunter
b,b+2+3+4                  - Bear Fart (!)
B+1+2                      - Claw Slash (!)
B+1+2,f,360degC3wse        - Rolling Bear

+Juggles+

(NJ)
B - b,f+2+3
B - 1+2,1+2
B - F+1~1~1
I - f,f+2,1+2
I - f,f+2,(while back is turned)3,1+2
E - uf+4,F+1~1~1,f,f+2

+Profile+

catch copy - mad bear
nationality - none
fighting style - Heihachi's style plus animal style
age - 18-20(Kuma) and 16-17(Panda)
height - 280cm(Kuma) and 277cm(Panda)
weight - 210kg(Kuma) and 200kg(Panda)
blood type - ???
occupation - Heihachi's bodyguard(Kuma) and Xiaoyu's bodyguard(Panda)
hobby - asceticism, cooking salmon(Kuma) and flowerbed maintenance(Panda)
likes - TV, Heihachi, Panda(Kuma) and Xiaoyu(Panda)
dislikes - 14 inch B&W TV(Kuma) and Kuma(Panda)
stage - Marshall's Hilltop Dojo

---------------------------------------------------------------------------

*Forest Law*

1+3               - Quick Punch -> Dragon Toss
2+4               - Leg Grab Takedown
f+2+3             - Dragon Dive
df+1+2            - Chastisement Punch
^1,2,1+2           - Bulldog
f,f+3+4           - Dragon Knee
(ss right) 1+3    - Crotch Punch
(ss left) 1+3     - Headlock -> Kick
(from behind) 1+3 - Throat Punch
b+1+2             - Punch Counter
^1                 - Dragon Fist Strike
^2                 - Turning Backfist
b+1+3             - High/Mid Combo Break
b+2+4             - High/Mid Combo Break

1,2               - One-Two Punches
b+2               - Dragon Elbow Stab
F+2~1             - One Inch Power Punch
1,1,1,1,1         - Dragon Lightning Jabs
F+2,2,2           - Rave War Combo
2,2               - Double Knuckle
(WC)3             - Dragon Low Kick
df+3              - Step-In Kick
3,3,3             - Triple High Kick Combo
3,3,f+3           - Double High Kick -> Middle Stab Combo
4,3,4             - Shaolin Spin Kick
D,df,d,df+3       - Dragon Slide
3+4,3             - Double Flipkick Combo
d+3+4             - Backflip Rush
db+4              - Dragon Tail
b+2,3,4           - Junkyard Combo
db+1+2            - Charging Power Punch (!)
^u,u               - Cancel
db+2,4,4          - Acrobat Combo
ss+3+4            - Bicycle Kick
D,u+4             - Catapult Kick
D,u,n,4           - Punt Kick
db+2,4            - Low Elbow -> Reverse Flip Kick (NJ)
d+2,3             - Low Punch -> Flip Kick (NJ)
d+3,3,4           - Dragon Low Kick -> Left Kick -> Flip Kick (NJ)
d+3,3,3,4         - Dragon Low Kick -> Double Left -> Flip Kick (NJ)
d+3,3,3,3,4       - Dragon Low Kick -> Triple Left -> Flip Kick (NJ)
df+4,3            - Toe Kick -> Flip Kick (NJ)
d+4,3             - Low Twist Kick -> Flip Kick (NJ)
D+3,4             - Low Sweep -> Flip Kick (NJ)
4,u+3             - Roundhouse -> Flip Kick (NJ)
b+1,2,1           - Triple Fist Strike Combo (NJ)

df+1,2,2,1,3,3,3,4,3,4       - Tenstring - MHHHMLMHHM
df+1,2,2,1,3,3,3,3,4,4       - Tenstring - MHHHMLMHLM
df+1,2,2,1,3,3,3,4,4,4       - Tenstring - MHHHMLMHLM
df+1,3,2,2,3,d+3,3,3,4,4     - Tenstring - MHHHMLMHLM
df+1,3,2,2,3,d+3,3,4,3,4     - Tenstring - MLMHMLMHHM
df+1,3,2,2,3,d+3,3,4,4,4     - Tenstring - MLMHMLMHLM

+Juggles+

(NJ)
B - db+2,4
B - b+1,2,1
B - f+2~1
B - b+2,3,4
B - 3,4
B - 3,3,4
B - df+4,3
B - d+2,3
B - 1,db+4
B - 1,db+2,4
B - 1,b+2,3,4
B - 1,d+2,3
I - 1,4,u+3
I - 1,2,db+2,4
I - 1,2,b+2,3,4
I - 1,2,b+2,d+2,3

+Profile+

catch copy - flaming dragon has come back
nationality - USA
fighting style - Chinese martial arts
age - 25
height - 177cm
weight - 66kg
blood type - B
occupation - the second master of Marshall's dojo (maybe)
hobby - shopping
likes - credit cards (he was made to shoulder Paul's participation fee of 
        the tournament as well as all the gasoline expenses)
dislikes - riding on the bike with Paul (he is afraid of Paul's driving)
stage - Marshall's Hilltop Dojo

---------------------------------------------------------------------------

*Lei Wulong*

1+3                    - Flying Sky Kick
2+4                    - Neck Wringer
f,f+1+2                - Trip
uf+1+2                 - Trip & Elbow
(ss right) 1+3         - Crescent Punishment
(ss left) 1+3          - Side Throw
(from behind) 1+3      - Alley-Oop Back Punch
db+1+3                 - Low Combo Break
db+2+4                 - Low Combo Break

b+1+2                  - Headbutt
f,n,4                  - Spinning Forward Kick
f,n,3                  - Spinning Rush Kick
^4                      - High Roundhouse
^d+4                    - Foot Sweep
uf+4                   - Hopping Kick (NJ)
db+4,4                 - Rave Spin
db+4~D                 - Rave Sweep -> Snake Stance
uf+2                   - Elbow Drop (hits floored opponent) -> Play Dead
1+2~B                  - Turning Punch -> Back Turned Position
1+2                    - Turning Punches -> Back Turned Position 
1+2~1+2                - Turning Punches -> Uppercut
4~4,3,3                - Rolling Kicks -> Face Down Position
f,n,2,1,2,1            - Guard Melting Punches
f,n,1                  - Rush Punch
^~D                     - Snake Stance
^~U                     - Snake Stance
f,n,1,2                - Two Rush Punches
^~D                     - Dragon Stance
^~U                     - Dragon Stance
f,n,1,2,1              - Three Rush Punches
^~D                     - Panther Stance
^~U                     - Panther Stance
f,n,1,2,1,2            - Rush Punch Combo
^~D                     - Tiger Stance
^~U                     - Tiger Stance
f,n,1,2,1,2,4          - 4x Punches, Mid Kick
f,n,1,2,1,2,3          - 4x Punches, Low Kick
^~D                     - Crane Stance
^~U                     - Crane Stance
f+4,1,2,3              - Crescent Kick -> 2x Punches -> Low Kick
f+4,1,2,4              - Crescent Kick -> 2x Punches -> Mid Kick
f+4,1,2,1,3            - Crescent Kick -> 3x Punches -> Low Kick
f+4,1,2,1,4            - Crescent Kick -> 3x Punches -> Mid Kick
db+4,(WS)4,4,4,3,3     - Six-Legged Fury
b+3+4                  - Back Turned Position
^1                      - High Backfist -> Back Turned Position
^d+1                    - Low Backfist -> Back Turned Position
^2                      - Backwards Uppercut (NJ)
^d+4,4                  - Rave Spin
^4                      - Backwards Mid Kick
^3+4,3+4,3+4            - Triple Backflip
d+1+2                  - Slide Position
^4,3                    - Slide
^3                      - Rising Low-Kick
^4                      - Rising Low-Kick
^1                      - Roll to Play Dead Position
d+3+4                  - Play Dead Position
^3+4                    - Kangaroo Thrust (NJ)
^3                      - Sweep
^3~4                    - Rave Spin
^4                      - Rising Mid Kick
^d+1                    - Roll to Slide Position
4~3                    - Low Cartwheel -> Face Down Position
^4~3                    - Low Cartwheel -> Face Down Position
^3~4                    - Sweep -> Play Dead Position
^3~4,4                  - Rave Spin
^3                      - Rising Low Kick
^4                      - Rising Mid Kick
f+3+4                  - Drunken Stance (Reversal on counter)
f+2+3                  - Snake Stance
b+1+4                  - Phoenix Stance

1,2,1,3+4,1,2,4,1,4,4    - Tenstring  - HHLMMMHMLH
1,2,1,3+4,1,2,4,1,2,3    - Tenstring  - HHLMMMHMMH
1,2,1,3+4,3+4,3+4,1,1,2  - Ninestring - HHLMMMLLM

-Phoenix Stance-
4                      - Crescent Smash (!)
3,3,3,3                - Hawk's Claw Kicks

-Drunken Stance-
1                      - Drunken Punch
3+4                    - Double Back-Kick -> Face Down Position

-Snake Stance-
1,1,1,1,1              - Hopping Punches 
2,2,2                  - Three Punch Combo 
1,1,1,1,1,F            - Hopping Punches -> Snake Stance
2~F                    - Snake Jab -> Dragon Stance
2,2~F                  - Double Snake Jab -> Dragon Stance
2,2,2~F                - Triple Snake Jab -> Panther Stance
4                      - Hopping Kick -> Snake Stance
3                      - Cannon Kick -> Face Down Position
1+3                    - Dragon Stance -> Neck Shake Throw
(ss left)              - Dragon Stance
(ss right)             - Panther Stance

-Dragon Stance-
2                      - Double Arm Strike (NJ)
2~F                    - Double Arm Strike -> Tiger Stance
4                      - Spinning Forward Kick
1                      - Neck Shake Throw
^1+2                    - Drink -> Drunken Stance
3                      - High Crescent Kick
^3                      - Low Sweep
4,1,2,3,4              - Rushing Dragon Combo
4,1,2,3,d+4            - Rushing Dragon Combo
2+4                    - Throw
2,d~d                  - Double Arm Strike -> Tiger Stance
(ss left)              - Tiger Stance
(ss right)             - Snake Stance

-Tiger Stance-
1                      - Overhead Swipe
3                      - Spinning Rush Kick
2                      - Overhead Swipe
4                      - Fast Sweep
(ss left)              - Snake Stance
(ss right)             - Dragon Stance

-Panther Stance-
1                      - Two-Handed Low Punch
1,2                    - Double Low Punch Combo
2,1,2                  - Guard Melting Punches
3                      - Low Sweep
B+3                    - Low Sweep -> Phoenix Stance
2                      - Uppercut (NJ)
4                      - Right Kick - same as F+4 from normal stance
4,1,2,3                - Lunging Panther Combo
4,1,2,4                - Lunging Panther Combo
3,2,1,2,3              - Stalking Panther Combo
3,2,1,2,4              - Stalking Panther Combo
(ss left)              - Snake Stance
(ss right)             - Crane Stance

-Crane Stance-
2                      - Backfist -> Back Turned Position
1                      - Rush Punch (Back Turned Postition on Block)
4                      - Hop Forward -> Low Kick
3                      - Hop Forward -> Mid Kick
3,4,2,3                - 4 Hit Combo (NJ)
(ss left)              - Panther Stance
(ss right)             - Snake Stance

+Juggles+

(NJ)
B - uf+4
I - 1,f,n,1,2,1,2,4
I - 4~4,3,3
I - uf+4,uf+2,3
I - 4,4~4,3,3

+Profile+

catch copy - super police
nationality - China
fighting style - various martial arts (cored Wu Xing Fist)
age - 45
height - 175cm
weight - 65kg
blood type - A
occupation - policeman
hobby - movies, naps
likes - SONY products (he has appeared on a SONY commercial film)
dislikes - crimes, villains
stage - Quiet Street

---------------------------------------------------------------------------

*Mokujin*

Mokujin randomly imitates one character per round. Moves lists are
respective to the character that Mokujin is imitating. Pay attention to
the taunt Mokujin does at the start of the round. The taunt and his
fighting stance will indicate which character Mokujin is imitating.
Execute moves and techniques accordingly.

  Here is a guide of character warm-up stances to help you  -

   Bryan Fury    - Walks up to you with his hands behind his back.
                   Thrusts his fists around like a boxer.
   Eddy Gordo    - Walks up and points at you... "you're next!"
                   Flips and dances a bit before starting his standard dance. 
   Gun Jack      - Swings his arms left and right on the outside.
                   Arms pop in and out of his sockets rapidly.
   Hwoarang      - Warms up using some extremely high kicks.
                   Tilts his head over, and scratches his hair.
   Heihachi      - Stands there stiffly, then is surrounded by sparks.
                   Starts sitting indian style, stands up, and turns around.
   Jin Kazama    - Dons his gloves and gets into his stance.
                   Puts his hand on his hip, then tilts his head back in
                   a "Let's Go" gesture.
   Julia Chang   - Puts on her headband, then pats her cheeks.
                   Prays briefly before the fight.
   King          - Starts kneeling with his back turned, stands up and turns.
                   Tilts his head back and holds his arms out a little to
                   his sides as if roaring.
   Kuma / Panda  - Starts sitting indian style, then rolls into place.
                   Lifts his hands above his head as if he was roaring.
   Forest Law    - Squares off in concentration, hands in front of his face.
                   Jumps around, keeping his body moving.
   Lei Wulong    - Stretches within panther stance.
                   Crosses his arms and nods his head, "Let's go!"
   Nina Williams - Gestures with her hand, pretending to slice her throat.
                   Shakes her head with her hand in her face.
   Paul Phoenix  - Mashes his fists together, rolls his neck into place.
                   Moves his hands around his head, as if he is using a comb.
   Ling Xiaoyu   - Hops up and down happily.
                   Puts her hands together and bows politely to her opponent.
   Yoshimitsu    - Teleports all over the place.
                   Starts facing away, then does a slow flip into place.

  Here is a guide of character fighting stances to help you -

   Bryan Fury    - Almost nondescript, but one hand is at a right angle above
                   the other.
   Eddy Gordo    - Ginga dance, very noticeable.
   Gun Jack      - Low set, knees bent more than Jin or Paul.
   Hwoarang      - Hops up and down, starts with his left foot forward.
   Heihachi      - Nondescript.
   Jin Kazama    - Nondescript.
   Julia Chang   - Low set, arms guarding farther out than Jin or Paul.
   King          - Hops forward and back, leaning in and out.
   Kuma / Panda  - Arms bent down in front of him, hunched over.
   Forest Law    - Keeps on moving, hopping around all over the place.
   Lei Wulong    - Sidesteps left and right constantly.
   Nina Williams - Almost nondescript, but hands bob up and down.
   Paul Phoenix  - Nondescript.
   Ling Xiaoyu   - Higher set, arms farther out than Jin or Paul.
   Yoshimitsu    - He has a sword! Geez!

   To determine between nondescript characters : Dash back, then tap f,f+2.
                                                Straight Punch - Jin
                                                Rushing Uppercut - Heihachi
                                                Dashing Elbow - Paul

+Profile+

catch copy - wooden person
nationality - ???
fighting style - mimicry
age - ???
height - 178cm
weight - 95kg
blood type - sap
occupation - training dummy
hobby - mimicry
likes - mimicry
dislikes - mimicry
stage - Serene Forest

---------------------------------------------------------------------------

*Nina Williams / Anna Williams*

2+4                       - Lifting Toss
^2,1,1+2                 - Falling Elbow
^2,1,3                   - Arm Lock
1+3                       - Throw
df,df+1                   - Embracing Elbow Strike
uf+1+2                    - Overhead Neck Throw
qcf,1+2                   - Chin Bash
^3,4,3,1+2                 - Neck Cutter -> Arm Bar
^1,3,2,1                   - Standing Reverse Arm Lock
  ^3,1,4,1+2,1+2              - Rear Gatelatch Falconwing Squeeze
  ^2,1,3,4,1+2                - Falling Reverse Arm Lock
^2,3,4,2,2                 - Knee Bash -> Neck Snap
  ^1,2,4,3,1+2+3              - Octopus Special
  ^1,3+4,1,2,1+2              - Falling Neck Snap
qcf,3+4                   - Crab Claw
^3+4,3,4,1+2               - Rolling Arm Bar
^3+4,4,2,1+2               - Achilles Tendon Lock
  ^3,1,4,2+4                  - Knee Cross Lock
  ^1,3,2+4,3+4,1+2            - Rolling Achilles Tendon Lock
qcb+1+4                   - Shin Smash
^1,3,2,1                   - Standing Reverse Arm Lock
  ^3,1,4,1+2,1+2              - Rear Gatelatch Falconwing Squeeze
  ^2,1,3,4,1+2                - Falling Reverse Arm Lock
  ^1,3+4,1,2,1+2              - Falling Neck Snap
^2,1,1+2,1+2+3             - Twisting Shoulder Break
  ^1,2,4,3,1+2+3              - Octopus Special
(ss right) 2+4            - Coconut Crush
(ss left) 1+3             - Super Backbreaker
(from behind) 1+3         - Three Limb Break
b+1+3                     - Reversal
b+2+4                     - Reversal
d+1+3                     - Low Kick Counter
d+2+4                     - Low Kick Counter

b+2,2                     - Double Slap
f,f+2                     - Throat Stabber
f,f+1                     - Throat Cutter
f,f+3                     - Bad Habit
^f,f+2                     - Panther Claw
^df+2                      - Slap-U-Silly
d,df+4                    - Wipe the Floor
qcf,db+2+3                - Venomous Breath
uf+4,3,4                  - Can Opener
df+3,1,2,f+1+2            - Low Kick -> 2x Punches -> Blonde Bomb
db+2                      - Side Stab (*C)
db+1                      - Upward Slap (NJ)
df,df+2                   - Upward Slap
d+3+4                     - Ground Stomp
f,f,1+2                   - Blonde Bomb
F+1+2                     - Blonde Bomb
f,f+4                     - Leg Grenade
f,f,f+3                   - Bone Cutter (Achilles Tendon Lock on counter)
^3,1,4,2+4                 - Knee Cross Lock
^1,3,2+4,3+4,1+2           - Rolling Achilles Tendon Lock
d,db+3                    - Divine Cannon (NJ)
db+4                      - Slice Kick
db+4,3                    - Divine Cannon Combo (NJ)
1,2,4                     - Bermuda Triangle
1,2,D+3,4                 - Jail Crash
1,2,D+3,2                 - Cemetery Crash
1,2,1,2,f+1+2             - Quadruple Punch Combo -> Blonde Bomb
1,2,1,4                   - Spark Attack
d+3,4                     - Leg Break Combo
3,4                       - Double High Kick
df+3,3,3,4                - Machine Midkicks
df+3,3,3,1,2,f+1+2        - Machine Midkicks -> 2x Punches -> Blonde Bomb
df+3,3,3,3                - Machine Midkicks -> Low Kick
df+3,1,2                  - Flush Combo
df+3,1,2,f+1+2            - Assault Combo
df+3,2,d+3,4              - Lunging Assassin Combo
df+3,2,4                  - Lurking Assassin Combo
4,3,2                     - 2x Kicks -> Uppercut Combo (NJ)
d+3,2                     - Low Kick -> Uppercut Combo (NJ)
df~2                      - Step In -> Upward Slap (NJ)
ss,b+1                    - Killing Blade
ss,2                      - Palm Uppercut
ss,1                      - Quick Slap
ss,1+2                    - Quick Blonde Bomb
ss,4                      - Low Kick
db+1+2                    - Hunting Swan (!)

1,2,1,2,3,3,2,1,2,4       - Tenstring - HHHHMLHHHM
df+1,2,1,2,3,3,2,1,2,4    - Tenstring - MHHHMLHHHM
(WS)1,2,1,2,3,3,2,1,2,4   - Tenstring - MHHHMLHHHM
1,2,1,2,3,3,2,1,4,3       - Tenstring - HHHHMLHHLM
df+1,2,1,2,3,3,2,1,4,3    - Tenstring - MHHHMLHHLM
(WS)1,2,1,2,3,3,2,1,4,3   - Tenstring - MHHHMLHHLM
1,2,1,2,4,3,4,2,4,3       - Tenstring - HHHHHLLMLM
df+1,2,1,2,4,3,4,2,4,3    - Tenstring - MHHHHLLMLM
(WS)1,2,1,2,4,3,4,2,4,3   - Tenstring - MHHHHLLMLM

+Juggles+

(NJ)
B - 1,df+3,2,3
B - 1,df+3,2,4
B - 1,db+4,3
B - db+4,3
B - d+4~1,4
B - 1,2,1,2,1+2
I - 1,1,B+2,2 
I - db+4,3,1,db+4,3
I - db+4,3,uf+3,db+4,3
I - db+4,3,db+4,pause,3
E - b+2,2,d+4,1,f,f+3
E - 1,2,d+4,1,d+4,1,f,f+3
E - uf+3,d+4,n,1,f,f+3,f,f+1+2,f,f+4

+Profile+

catch copy - silent assassin
nationality - Ireland
fighting style - assassinating martial arts based on Bone Martial Arts and 
                Aikido
age - 22
height - 161cm
weight - 49kg
blood type - A (but changed while cold sleeping)
occupation - assassinating Kazama (under control)
hobby - retracing memories
likes - not remebered (maybe tea with mi3)
dislikes - not remebered (maybe Anna)
stage - Laboratory Courtyard

----------------------------------------------------------------------------

*Ogre I*

1+3                    - Lift and Toss
2+4                    - Olympus Leg Break
df,df+2+4              - Waning Moon
(ss left) 1+3          - Multiple Thrashing
(ss right) 1+3         - Divine Smasher
(from behind) 1+3      - Telekinetic Slam
b+1+2                  - Shield Power Surge (on counter)

1,1,2                  - Shining Fists Combo
1,2,2                  - Demon Slayer
df+1,2                 - Twin Pistons
f+2                    - Step-In Punch
4~3                    - Demon Scissors
ub+3,2                 - Backflip -> Tooth Fairy
3+4                    - Exploder
f,f,F,3+4              - Running Exploder
f,f,n,3+4              - Hop -> Slide Kick
f,f,n,4                - Bazooka Leg
uf+4                   - Hopkick (NJ)
uf+3,4,3               - Hunting Hawk
d,db+4                 - Thrust Kick
D,3,3,3                - Triple Low Kicks
D,3,3,n,3              - Double Low Kicks -> Rocket Kick (NJ)
f,f+3                  - Axe Kick
f,f+4                  - Axe Heel Crush
f+4                    - Standing Tsunami Kick
(WS)4,4                - Tsunami Kick
(WS)3,3,d+3,3,3....    - Infinity Kicks
(WS)2                  - Demon Godfist (*C)
(WS)f+1                - Crotch Chop
uf+1+2                 - Knuckle Bomb
df+1+2                 - Clapper Attack
D,df+2                 - Backwards Slap Sweep
D,f+2                  - Downward Arm Strike
d+4,4                  - Shin Kick -> High Kick
f+1+4                  - Black Shoulder
u~D+1+2                - Flaming Knuckle Bomb (!)
b,b+1+2                - Indigo Punch (!)
DB+1+2                 - Bloody Scissors (!)
f,f+2                  - Serpent Thrust (!)
f,f,n,2                - Kunai Advance (!)
B+2                    - Kunai Blow (!)
B+2+3                  - Sidewinder (!)

+Juggles+

(NJ)
1,f+2

----------------------------------------------------------------------------

*Ogre II*

2 (after being juggled) - Wing Flapper Juggle Recovery

1+3                    - Lift and Toss
2+4                    - Monstrous Vice
df,df+2+4              - Waning Moon
(ss left) 1+3          - Pounding Rag Doll Toss
(ss right) 1+3         - Ogre Drop
(from behind) 1+3      - Biting Rag Doll Toss
D,DF                   - Low Attack AutoReversal

2,2                    - Punch -> Backfist
1,1,2                  - Shining Fists Combo
1,2,2                  - Demon Slayer
df+1,2                 - Twin Pistons
df+1+2                 - Horn Gore (HJ)
f+2                    - Step-In Punch
4~3                    - Demon Scissors
ub+3,2                 - Backflip -> Tooth Fairy
f,f,F,3+4              - Running Exploder
f,f,n,3+4              - Hop -> Slide Kick
f,f,n,4                - Bazooka Leg
uf+4                   - Hopkick (NJ)
uf+3,4,3               - Hunting Hawk
d,db+4                 - Thrust Kick
d+3,3,3                - Triple Low Kicks
d+3,3,n,3              - Double Low Kicks -> Rocket Kick (NJ)
f,f+3                  - Axe Kick
f,f+4                  - Axe Heel Crush
f+4                    - Standing Tsunami Kick
(WS)4,4                - Tsunami Kick
(WS)3,3,d+3,3,3....    - Infinity Kicks
(WS)2                  - Demon Godfist (*C)
(WS)f+1                - Crotch Chop
uf+1+2                 - Knuckle Bomb
D,df+2                 - Backwards Slap Sweep
D,f+2                  - Downward Arm Strike
d+4,4                  - Shin Kick -> High Kick
f+1+4                  - Black Shoulder
(while down)3+4        - Dive Bomber
U+3+4                  - Jump Kick
d+3+4                  - Low Tail Attack
df+3+4                 - Mid Tail Attack
df+3+4,3+4             - Tail Cyclone
u~D+1+2                - Flaming Knuckle Bomb (!)
DB+1+2                 - Bloody Scissors (!)
b,b+1+2                - Indigo Punch (!)
f,f+2                  - Serpent Thrust (!)
f,f,n,2                - Kunai Advance (!)
B+2                    - Kunai Blow (!)
B+2+3                  - Sidewinder (!)
d+1+2                  - Dragon Flame (!)
1+2                    - Flying Dragon Flame (!)

+Juggles+

(NJ)
B - 1,f+2
B - 1,1,1,2
B - 1,1,2,2
B - d+3,3,n,3

(HJ)
I - uf+3,4,3

----------------------------------------------------------------------------

*Paul Phoenix*

1+3                     - Arm Toss
2+4                     - Shoulder Popper
df+1+2                  - Striking Shiho-Nage
b+2+3                   - Kick Toss
f,f+1+2                 - Shoulder Ram
(ss right) 1+3          - Trip -> Shoulder Toss
(ss left) 1+3           - Throw
(from behind) 1+3       - Hip Toss
b+1+3                   - Reversal
b+2+4                   - Reversal

D (until Paul stands)   - Taunt
^u+2+3+4               - Amateur Flipkick
1,2                     - One-Two
2,3                     - Jab -> Kick Combo
2~3                     - Flash Attack Combo
2,d+3                   - Jab -> Low Kick Combo
1,4                     - Jab -> Low Kick Combo
uf+3,4                  - Can-Can Kicks
f,f+3,4,3               - Can-Can Kicks -> High Roundhouse
f,f+3,4,f+3             - Can-Can Kicks -> Mid Kick
f,f+3,4,d+3             - Can-Can Kicks -> Low Kick
d+4,2                   - Falling Leaf Combo
f,f+4                   - Neutron Bomb
d+2                     - Stone Splitter
d+1                     - Tile Splitter
d+1,4,2                 - Tile Splitter -> Falling Leaf Combo
d+1,2                   - Tile Splitter -> Phoenix Smasher
D,df+2,2                - Undercut Elbow -> Uprooter (BL)
D,df+2,1                - Undercut Elbow -> Phoenix Smasher
f,f+2                   - Elbow Smash
f+1+4                   - Sidestep -> Shoulder Ram
f+1+2                   - Overhead Smash
db+1+2                  - Ultimate Tackle
^1,2,1,2,1               - Mounted Punches
^1+2                     - Arm Bar
^1,2,1,1+2               - Punches -> Arm Bar
^d+2,1,1~n~4~1~1+2       - Ultimate Punishment
hcb+3,2,2               - Sweep -> Undercut Punch -> Uprooter (BL)
hcb+3,2,1               - Sweep -> Undercut Punch -> Phoenix Smash
qcf+2                   - Phoenix Smasher
qcf+1                   - Elbow Lift (NJ)
hcb+1                   - Dash Back Power Punch
qcb,n                   - Backwards Dodge
^3,2,2                   - Sweep -> Undercut Elbow -> Uprooter
^3,2,1                   - Sweep -> Undercut Elbow -> Phoenix Smash
^1                       - Tile Splitter
^2                       - Palm Strike
b+1+2                   - Ultimate Phoenix Smasher (!)

1,2,3,2,1,2,1,4,2,1   - Tenstring  - HHMHMHHLMM
1,2,3,1,4,2,1,4,2,1   - Tenstring  - HHMMLMHMLM
1,2,3,1,2             - Fivestring - HHMMM

+Juggles+

(NJ)
B - d+4,2
B - 1,2,d+2
B - 1,2~3
B - 1,uf+3~4     
B - 2,uf+3~4
I - 1,2,qcf+2
I - 1,1,1,qcf+2
I - uf+4,1,2,uf+3,4,f+3
E - 1,f,f+3,4,f,f+4

(BL)
I - d+4,2,d+2
E - qcb,n,3,2,1

+Profile+

catch copy - hot-blooded martial artist
nationality - USA
fighting style - combined martial arts based on Judo
age - 46
height - 187cm
weight - 81kg
blood type - O
occupation - none (still training with the intention to be No.1 in the 
             universe)
hobby - riding on a motorbike
likes - pizza, smell of gasoline
dislikes - freeways in Japan (he was caught in a traffic jam at the previous 
           tournament)
stage - Punk Alley

---------------------------------------------------------------------------

*Ling Xiaoyu*

1+3+4                  - Taunt
2+3+4                  - Taunt
                     
1+3                    - Slap, Forearm Chop
2+4                    - 360 Degree Flip
qcb+2                  - Over-Shoulder Throw
f+2~1                  - Human Hurdle
(ss right) 1+3         - Takedown Punishment
(ss left) 1+3          - Cartwheel Throw
(from behind) 1+3      - Super Arm Takedown
b+1                    - Left Knifehand Reversal
b+2                    - Right Knifehand Reversal
1+4                    - High/Medium Combo Break
d+1+4                  - Low Combo Break
db+3                   - Body Push Combo Break

1,d+2                  - Jab -> Uppercut
1,2,db+1               - Two Quick Punches -> Power Punch
2,1                    - Two Quick Punches -> Back Turned Position
db+1                   - Power Palm Strike                     
df+3                   - Face Kick
f+3                    - Left Roundhouse
f,f+3                  - Raccoon Kick -> Back Turned Position
db+4                   - Stomp Kick
df+4                   - Toe Kick
3+4                    - Spinning Dodge
d+3+4                  - Spinning Dodge
f+3+4                  - Dive Roll
f,f+3+4                - High Overhead Flip
u+1                    - Upward Slap
f,f+1+2                - Upward Spin Strike
f,f+1+2~1+2            - Upward Spin Strike -> Downward Spin Strike
(WS)2                  - Rising Uppercut (NJ)
(WS)4                  - Skyscraper Kick
f+1+2                  - Cartwheel
df+1                   - Spinning Punch -> Back Turned Position
b+3+4                  - Back Turned Position
^1                      - Turn Towards Punch
^2                      - Reverse Slap
^3                      - Turn Toward Kick
^d+3                    - Reverse Ankle Kick
^4                      - Vertical Hook Kick (NJ)
^2,1,4                  - Reverse Three Hit Flurry (NJ)
^f,f+3                  - Reverse Jumpkick
^f,f+1+3                - Hop and Throw
^f,f+2+4                - Hop and Throw
^f+3+4                  - Reverse Roll
  ^~3+4                    - Kangaroo Kick
^3+4                    - Spinning Dodge
^f,f+3+4                - Reverse High Overhead Flip (Throw on Counterhit)
d+1                    - Windmill Slaps
d+1,D                  - Windmill Slaps -> Phoenix Stance
d+1+2                  - Phoenix Stance
^d                      - Crouch
^1                      - Left Stomach Strike
^2                      - Right Stomach Strike                           
^1+2                    - Phoenix Uppercut (NJ)
^d,1+2                  - High Forearm Bash
^1+3,n                  - Evasive Roll -> Throw
  ^D                       - Throw Cancel -> Phoenix Stance
^2+4,n                  - Evasive Roll -> Throw
  ^D                       - Throw Cancel -> Phoenix Stance
^3                      - Low Kick
^4                      - Skyscraper Kick
^df+4,4,4               - Sweep Kicks -> Skyscraper Kick Combo
^f+1+2                  - Back Turned Position
^f+3+4                  - Forward Roll
^4~3                    - Strong Sweep
^u+3+4                  - Hop Kick
^u+4,4                  - Twirling Kick                         
^u+3,3                  - Double Jump Kick
uf+4                   - Jumping Overhead Kick
b+1+2,2                - Circle Stance -> Power Punch
b+1+2,1+2              - Circle Stance -> Phoenix Strike (!)
d+1+4                  - Spinning Axis Shift
D,3,2,1,4              - Four Hit Flurry (NJ)
D,df,4,4,4             - Spinning Sweeps -> Skyscraper Kick Combo
D,df+2,1               - Low Spin Punch Combo
u+1+2,2,1              - Rising Phoenix Combo

u+4,1,2,1+2,1,3,4,4,4,1   - Tenstring - MHHMMLLLMM
u+4,1,2,4,4,2,1+2,1,4,2   - Tenstring - MHHLLMHMLM

+Juggles+

(NJ)
B - D,3,2,1,4
B - D,3,2,4
B - 1,2,db+1     
I - 1,D+1,f+4,4
E - 1,1,db+1,D,df+4,4
E - 1,1,db+1,d+1+2,f+4,4
E - 1,u+1+2,2,D,df+4,4
             
+Profile+

catch copy - High-Spirited
nationality - China
fighting style - various Chinese martial arts based on Bagua Fist
age - 16
height - 157cm
weight - 42kg
blood type - A
occupation - 10th grade student, looking after a panda
hobby - visiting amusement parks and theme 
parks all over the world, sight seeing
likes - po4 siubao, sweet siubao (sweatened small red beans inside), 
shrimp siumai, Beijin duck, takoyaki (grilled octopus), etc...
dislikes - math teacher
stage - Namco's Wonder Egg

----------------------------------------------------------------------------

*Yoshimitsu*

1+3                         - Flying 69 Slam
2+4                         - Trip
qcb+1+2                     - Skydiver
(ss right) 2+4              - Clonimitsu
(ss left) 1+3               - Bouncing Cartwheel Slam
(from behind) 1+3           - Spinning Rainbow Drop
b+1+4                       - Sword Reversal
d+1+3                       - Low Combo Break
d+2+4                       - Low Combo Break

f+2                         - Backfist
f,f+2                       - Elbow Smash (Sword Slice on counterhit)
2~3                         - Flash Attack Combo
2~d+3                       - Flash Punch -> Low Kick
4~3                         - Kangaroo Kick (HJ)
3,4                         - Zigzag
4,4,4                       - Triple Roundhouse Combo
B+1,1,1,1,1                 - Spinning Fists
DB+2,2,2,2,2                - Low Spinning Fists
B+1,1,1,DB+3,3,F+4          - Topspinner Attack
db+3,3,3,3,3,F+4            - Spinning Sweeps -> Front Kick
D,df+3                      - Full Sweep
f,f+3+4,1+2,3+4             - Shark Attack
f,f+1+2                     - Reverse Cartwheel -> Back Turned
^2                           - Backfist
^db+2,2,2,2,2                - Low Spinning Fists
^1+4                         - Life Siphon
df+1,f+2,db+2,2,2,2,2       - Downward Spiral Attack
f+2,db+2,2,2,2,2            - Downward Spiral Attack
df+2,db+2,2,2,2,4           - Downward Spiral Attack
qcf+1                       - Spinning Sword Flip (!)
B+1+2,1                     - Bad Breath Stance -> Bad Breath (!)
uf+3+4                      - Poison Wind
uf+3+4,b+1,b+1,b+4          - Poison Wind Combo
uf+3+4,b+1,b+1,b+4,db+1     - Poison Wind Combo -> Sword Slice
df+1,1,1,1,1                - Quick Elbows
df+1,b+2,db+2,2,2           - Elbow -> Backhand -> Low Spinning Fists
d+3+4                       - Sit Down
^4                           - Kangaroo Kick
^2,2,2,2                     - Low Spinning Hands
f,f+3,1                     - Front Kick -> Sword Slice (!)
f,f+4                       - Knee Hop
ss,3+4                      - Sword Debate Position
^F                           - Rejuvenation
^1+4                         - Life Siphon
^2+3                         - Life Siphon
b+3+4                       - Backwards Teleport
d+1+4                       - Suicide (!)
^B+1,1,1,1                   - Suicide Top (!)
f,F+1+4                     - Dashing Suicide (!)
^f,f                         - Second Stab (Kills Yoshimitsu)
db+1                        - Sword Slice (!)
db+1~DB                     - Sword Slice Hop (!)(Release DB to Strike)
D,db+1                      - Sweeping Slice (!)
b,b+1                       - Sword Stab (!)
b,b+1~1                     - Sword Spin (!)
u+1+2,f,f                   - Pogo Stick -> Slide Forward (!)
u+1+2,u                     - Pogo Stick -> Hop Up        (!)
u+1+2,4~3                   - Pogo Stick -> Kangaroo Kick
uf+1+2                      - Copter Blade (!)
uf+1+2,B                    - Extended Copter Blade (!)

1,2,1,4,4,4,1,1,1,1  - Tenstring   - HMMHHLM!!!
1,2,1,4,2,2,2,4,1,1  - Tenstring   - HMMHMMMM!!
4,4,2,2,4,4,1,1,1,1  - Tenstring   - HHMHHLM!!!
1,2,1,4,4,4,1,3+4    - Eightstring - HMMHHLMM
4,4,2,2,4,4,1,3+4    - Eightstring - HHHHHLMM
4,4,2,2,1            - Fivestring  - HHMH!

+Juggles+

(NJ)
B - b+1,f+1,db+1
B - b+1,f+1,uf+3+4
I - 1,1,1,f,f+4,db+1
I - b+1,f+1,u+1+2,uf
I - df+1,d+2,(ru),u+1+2,f,f
E - df+1,d+2,uf+3+4,b+1,uf+3+4
E - 1,B+1,1,1,n,1,B+1,1,1,d,n,4
E - df+2,1,f,f+4,DB+3,3,3,3,3,f+4,db+1

(HJ)
I - b+1+2,1,1,f,f+3,1
I - b+1+2,1,1,B+1,1,n~f,f+4

+Profile+

catch copy - mechanized space ninja
nationality - none (ex-Japan)
fighting style - "Manji" ninja arts
age - ???
height - 178cm
weight - 63kg
blood type - O
occupation - leader of "Manji" party
hobby - watching Sumo games, net surfing
likes - arcades (especially in Shinjuku)
dislikes - villains, game players with bad manners
stage - Serene Forest

-----------------------------------------------------------------------------

*Throw & Reversal Counters*

Tekken 3 sees a new era in 3D Fighting Games... an era in which you can
easily counter your opponent's attacks. This is a big step towards more
realistic fighting, obviously... and an interesting twist to classic
gameplay. While reversals and counters are tricky to learn and pull off
sometimes, this section will give you some ways in which to escape the most
damaging attacks in Tekken... throw and grapple techniques.

E - Escape
R - Reversal

Throw Counters
--------------

* General - Left Throw (1+3)                                    E 1
            Right Throw (2+4)                                   E 2

* Bryan   - Messanger of Death                                  E 1+2
                                                                
* Eddy    - Spiraling Hip Toss (hcf+1+2)                        E 1+2

* G-Jack  - Lifting Choke and Toss (uf+1+2)                     E 1+2
            Face in the Dirt (db+2+3)                           E 2
            Death Heave (df+2+4)                                E 2
            Modified Death Heave (df,DF+2+4)                    E 2
            Stone Knee (qcb+2)                                  E 2
            Pyramid Driver (qcf+1)                              E 1
            Choke Slam (f,f+1+4)                                E 2
            Piledriver (db,F+1+2)                               E 1+2

* Hwoarang- Jawbreaker (f,F+2)                                  E 2
            Boot to the Head (qcb+3)                            E 1
            Trip Takedown (d,DB+1+3)                            E 1+2

* Jin     - Striking Fist (df+2+3)                              E 2
            Stone Head (f,f+1+2)                                E 1+2
            Tower Breaker (qcb+1+3)                             E 1

* Julia   - Full Nelson Suplex (df+1+2)                         E 2
            Front Suplex (d,db+1+3)                             E 1
            Triple Strike Grapple (qcb,F+2)                     E 2
            Cyclone Suplex (D,db,d,DB+1+2)                      E 1+2

* King   - DDT (D,db,d,DB+1+2)                                  E 1+2
           Tombstone Piledriver (db,f+2)                        E 2
           Coconut Crush (df+2+3)                               E 2
           Giant Swing (f,hcf+1)                                E 1
           Figure 4 Leglock (db+1+2)                            E 1+2
           Split Powerbomb (qcb+1+2)                            E 1+2
                                                                R 3+4
           Low Powerbomb (d+1+3)                                E 1+2
           Low Powerbomb (d+2+4)                                E 1+2
           Spinning Ground Smash (Irish Whip, 3+4)              E 3+4
           Quick Slam (Irish Whip, 2+4)                         E 2
           Spin & Let Go (Irish Whip, 1+3)                      E 1
           Turn Around & Let Go (Irish Whip, 1+2)               E 1+2
           Jaguar Backbreaker (Middle Smash, 1+2)               E 1+2
           Jumping Powerbomb (Middle Smash, 1+2,u,d,n,3+4)      E 3+4
           Standing Achilles Hold (f,n,d,df+2+3)                E 2
           Scorpion Death Lock (SACH, 1+2,3,1,1+3)              E 2
           STF (SACH, 1,2,3,1+2)                                E 1
           Indian Death Lock (SACH, 1+2,1,3,1+2,4)              E 1+2
           Single Arm Hyperextension (f,n,d,df+1+4)             E 1
           Double Arm Hyperextension (SAH, 1+2,1+2)             E 1
           Russian Leg Sweep (SAH, 1+2,4,2+4)                   E 2
           Chicken Wing Face Lock (SAH, 2,1,1+2+3)              E 1+2
           Dragon Sleeper (SAH, CWFL, 2,1,3,1+2+4,1+2+4)        E 1
           Rolling Death Cradle (SAH, CWFL, 1+3,3+4,2+4,..)     E 2
           Left Reverse Arm Clutch (df~1+3)                     E 1
           Right Reverse Arm Clutch (df~2+4)                    E 2
           German Suplex (Left RAC, BD, 3+4,1+2)                E 3
           German Suplex (Right RAC, BD, 3+2,1+2)               E 1
           Giant Swing (Left RAC, BD, GX, PB, 2,1,3,4)          E 2
           Giant Swing (Right RAC, BD, GX, PB, 2,1,3,4)         E 1
           Giant Swing (RFN, CB, PB, 2,1,3,4)                   E 2
           Giant Swing (RFN, CB, MD, SF, 2,1,3,4)               E 1
           Split Powerbomb (RAC, BD, GX, PB, 3,1,2,3+4...)      E 2
           Split Powerbomb (RFN, CB, PB, 3,1,2,3+4...)          E 1
           Split Powerbomb (RFN, CB, MD, SF, 3,1,2,3+4...)      E 2
           Powerbomb (RFN, CB, 1,2,3+4)                         E 1
           Manhattan Drop (3+4,1+2,1+2+4)                       E 2

* Kuma   - Stone Head (f,f+1+4)                                 E 1+2
           Circus Roll (hcb,f+1+2)                              E 1+2

* Law    - Chastisement Punch (df+1+2)                          E 1+2
           Dragon Knee (f,f+3+4)                                E 1+2

* Lei    - Trip (f,f+1+2)                                       E 1+2
           Trip & Elbow (uf+1+2)                                E 1+2
           Neck Shake Throw (Dragon Stance, 1)                  E 1

* Nina   - Embracing Elbow Strike (df,df+1)                     E 1+2
           Chin Bash (qcf,1+2)                                  E 2
           Standing Reverse Arm Lock (CB, 1,3,2,1)              E 1
           Rear Gatelatch Falconwing Squeeze (SRAL, 3,1,4...)   E 1+2
           Falling Reverse Arm Lock (SRAL, 2,1,3,4,1+2)         E 1
           Knee Bash -> Neck Snap (CB, 2,3,4,2,2)               E 2
           Octopus Special (1,2,4,3,1+2+3)                      E 1+2
           Falling Neck Snap (CB, KB, 1,3+4,1,2,1+2)            E 1
           Crab Claw (qcf+3+4)                                  E 1
           Rolling Arm Bar (CC, 3+4,3,4,1+2)                    E 1+2
           Achilles Tendon Lock (CC, 3+4,4,2,1+2)               E 2
           Knee Cross Lock (CC, ATL, 3,1,4,2+4)                 E 1
           Rolling Achilles Tendon Lock (CC, ATL, 1,3,2+4...)   E 1+2
           Twisting Shoulder Break (2,1,1+2,1+2+3)              E 2

* Paul   - Striking Shiho-Nage (df+1+2)                         E 1+2
           Shoulder Ram (f,f+1+2)                               E 1+2

* Xiaoyu - Human Hurdle (f+2~1)                                 E 1+2
           Over-Shoulder Throw (qcb+2)                          E 2

* Yoshimitsu - Skydiver (qcb+1+2)                               E 1+2

Reversal Counters
-----------------
                                                    
* General - Left Limb Reversal                                  R f+1+3
            Right Limb Reversal                                 R f+2+4

-----------------------------------------------------------------------------

*Tekken 3 Strategy*

What use is there to knowing the moves if you don't know when and how to
use them? The single most important thing in any fighting game, without a
doubt, is the strategy that you use to win. In this section, I will try to
touch upon the basic aspects of gameplay and strategy in Tekken 3, and then
move on to some basic character strategy.

-GENERAL-
  # Blocking
To say the least, blocking is rather important. Your opponent's attacks will
be rendered useless, you won't sustain damage, and you'll get a small
opening for a counterattack. Remember that attacks in three basic levels,
High, Middle, and Low. High attacks are generally the easiest to see coming.
They are easily blocked standing up, and can even be ducked under. Middle
attacks cannot be ducked under, but can also be blocked while standing up.
Low attacks can be blocked low or hopped over. Keep in mind that there are
unblockable attacks in the game, and that throws cannot be blocked!

  # Throwing
A valuable move in any character's arsenal. Once you have a hold on your
opponent, your character will perform some type of damaging close attack.
Throws can only be initiated while you are very close to your opponent,
otherwise your character will appear to be "grabbing air". Keep in mind
that throws can be countered, reversed, ducked, and dodged.

  # Juggling
Another aspect of Tekken 3's complex gameplay is the juggle system. Once
you get your character in the air (many moves do this, in my FAQ moves that
juggle your opponent are denoted by (NJ) after the move's name), you
can hit them using punches, kicks, and strings. A chain of moves that hits
your opponent once they are in the air is known as a "juggle combo". Juggle
Combos are very valuable because every single hit that connects while your
opponent is airborne is effectively unblockabe. My advice : try to get your
opponent in the air as much as you can, and learn a few different juggle
combos. Know your arsenal!

  # Countering
Countering, to make a long story short, is the act of attacking your
opponent while he/she is attacking you. This may be difficult at first, but
is essential to winning in Tekken 3. Attacks that connect on counterhit
even do more damage than normal! Try axis shifting before countering,
especially when you know that your opponent is performing a long, drawn
out combo that is difficult to break out of once started! Once you become
more comfortable with countering, you can start to use more of your
character's arsenal (some moves do certain things on counterhit, such as
juggle or stun). Add countering to reversing tactics, and you have a very
good way to play defensively.

  # Reversing
Reversing is similar to countering. When your opponent attacks, you can
perform a move that catches your opponent's arm or leg and gives a shattering
counterattack. Mind you, not all characters have reversals, but some
characters that don't have reversal moves have "combo breaking" moves
instead. Combo Breaks are moves that reverse an opponent's attack, but
don't do any damage. Reversals and Combo Breaks are very difficult to time
correctly at first. Don't get discouraged though... reversing is a VERY
important skill to learn.

-BRYAN FURY-

  # General
Bryan's greatest asset is the mix of numerous small strings (all composed of
three or four hits, ranging in attack levels) and powerful one-hitters.
Dazzle the opponent with quick, varied strings for a while and then blast
them with the power moves!

  # Quad Attack (3,2,1,2) - M,M,M,M
One of Bryan's many small strings, this string is a variation on Bruce's
old Gatling Attack (3,2,1,4) combo, which hit M,M,M,L. I suggest, if
you liked the Gatling Attack combo, do it a few times during the match,
and then use the Quad Attack... the hard swipe at the end is almost a sure
hit (unless the opponent never blocked the low hit at the end of the Gatling
Attack combo, which you should be wary of).

  # Straight Fist (f,F+2) - H
One of Bryan's power move arsenal, the Straight Fist blasts the opponent
away quickly and efficiently. It is very powerful for what it is, and is
best executed after a small string (like the Quad Attack or Southern Cross).

  # Double Punishment (qcf+2,B+2) - M,!
This can only be completed if the Gutpunch (qcf+2) connects... but the
results on completion are monstrous. Not only does it look cool (Bryan
laughs like a madman during the second hit as well), but it does a ton of
damage and can be followed up with a juggle! The best thing to do here is
the Spinning Punches -> Spinkick (B+2,1,4) combo... all it takes is the
Gutpunch to connect and the opponent suffers a good 80+% damage!

  # Phantom's Claw (ss,1~2) - M
Another powerful addition to Bryan's arsenal, the Phantom's Claw is a rapid
fake-out version of the Straight Fist... and it comes off of a sidestep!
Think of the look on your opponent's face when he/she is pummeled out of
a string from the side... savor that...

-EDDY GORDO-

  # Vault Sweep (3~4) - L
The Vault Sweep is one of Eddy's most important moves. It hits low twice,
can be linked to the Hanstand Position, Rolling Kicks Combo, Crying Needle,
Grounded Position... possibilities are endless. Keep in mind that the Vault
Sweep takes some time to get off, and should be used from about two steps
away.

  # Flapjack Kick (3+4) - M
The Flapjack Kick is a good move to follow up the Aggression Charge with.
It does good damage, and hits from above. However, the best part about this
move is that it can be used to fake out the opponent for a quick trip to
Hanstand Position! Holding back after initiating the move will start Eddy
into the move, and just before he hits the opponent, his legs split and
he breaks into the Handstand Position. This should be used in moderation,
though... and don't overuse either the kick itself or the fakeout.

  # Arching Crescent (b+4) - H
Although the Arching Crescent can be easily ducked or avoided, its main
value lies in its chaining ability. It can be chained to two flip kicks or
a long, low sweep combo. Try mixing it up a little... it's easy to forget
one move when you only do the other!

  # Handstand Position (f+3) - M
One of Eddy's secondary attack modes. From here, Eddy has a whole slew
of moves in his arsenal, from the Vault Sweep (this can be used for infinite
strings... Vault Sweep, Rolling Kick Combo, Handstand Position, Handstand
Kick, Vault Sweep, etc...), the Rollout Punch (and all the combos that go
with it), Grounded Position, Inferno Kick... Also, don't forget that Eddy
can move and dodge while in Handstand Position.

  # Grounded Position (ss,3) - L
Grounded Position is accessible after some moves by holding down, and is
signified by Eddy holding his head up before lying down. This only lasts
a second or two, so use one of his sweeps fast, then link to a spinning kick
to get back into Handstand Position.

-GUN JACK-

  # General
Gun Jack's biggest advantage is in the sheer power of his moves. One of the
slowest characters in the game (if not the slowest), Gun Jack absolutely
needs this power to survive. Use his stronger moves as much as possible
without leaving yourself open!

  # Reverse Mega Hammer Strike (d+1+2) - H
This is one of Gun Jack's strongest blockable hits... and puts the opponent
up for a low juggle. Follow it up with a Double Hammer Strike (1+2,1+2)
for a quick, easy, insanely damaging combo. Note the time that it takes
for Jack to wind up for the move, though... take into account that the
opponent can easily duck and counter.

  # Jack Hammer (1,1,1) - H,H,M
Just what the opponent needs to get ahead... two slow-as-mud swipes that
hit high. Be wary of the ducking opponent, and steer clear of using this
string at all!

  # Windmill Punches -> Left Power Swipe (D,df+1,2,1,1) - M,M,M,H
These come off quick, provided you can get away with the crouch first.
The swipe at the end does alot of damage and stuns if blocked, but has a
nasty recovery time and can be ducked. My advice is to abort the swipe (1)
at the end and go for a Double Hammer Strike (1+2,1+2) if possible!

  # Cross Cut Saw (f,f+1+2) - M
Quick, powerful, and comes off a dash (try buffering...)! One of the nicer
parts of this move is that it can be followed up with a Low Cross Cut Saw
(1+2) or a Megaton Punch (df+2) to make a string... one hits M,L and the
other M,M... try mixing it up. The Megaton Punch takes longer to execute,
so the experienced player (knowing this) will block the first hit, then
crouch. The Low Cross Cut Saw would be blocked, but you go for a Megaton
Punch... and the opponent realizes that the Low Cross Cut Saw won't come out
because of the delay. The opponent then blocks high. Be wary of this...
if it happens once, don't use the Cross Cut Saw again.

-HEIHACHI MISHIMA-

  # General
Heihachi, without a doubt, is the most powerful character in the game
because of his unfair blend of speed, power, and juggle combos. However,
it is still very easy to lose with him due to the balanced nature of the
game. Keep this in mind, and don't lower your defense for a second!

  # Wind Godfist (f,n,d,df+2) - M
Yes, friends, the Wind Godfist is back (sorry Jin players)! Heihachi's
hits middle level, and juggles every time. It can be delayed incredibly
long, because it can be executed any time during the crouch dash (I suggest
reading Slikatel's articles on dash buffering and delays at TWP). Look at
Heihachi's juggle selection under (NJ) for a list of the crushing follow-up
possibilities!

  # Chi Fists (1+2) - M
The only thing that could possibly make Heihachi more formidable than
he was in Tekken 2 would be the addition of a quick, almost invisible attack.
He got it. Also try the Delayed Chi Fists (f+2~1+2) for added enjoyment.
Sidestepping during a tenstring or other non-tracking string and then using
the lightning-fast attack is another highlight. As always, don't overuse ;
there are plenty more crushing attacks in Heihachi's arsenal!

  # Twin Pistons (df+1,2) - M,M
As dangerous as ever, the Twin Pistons remain high on Heihachi's priority
list because of the time it takes to execute the first hit... virtually
none. Both uppercuts hit middle level, and the second uppercut floats the
opponent for a (BL) juggle... just Twin Piston again for some easy damage.
This is an ideal minor counter move (or major counter for that matter, but
it is riskier).

  # Hell Sweeps (f,n,d,DF+4,4,4) - L,L,L
The most sickening thing to the opponent about the Hell Sweeps as that
they can branch off into five different attack routes after any of the
three sweeps. You can use a Dragon Punch (1), a Rushing Uppercut (2),
Tsunami Kicks (n,4~4), another Hell Sweep (4) or juggle (n,4 usually).
All five hit middle level, which is extremely dangerous for the blocker.
Mix your attacks up... never use a mid-level move after the same number
of Hell Sweeps twice!

-HWOARANG-

  # General
As always, and now more than ever, my advice to you... mix it up. Know
everything in Hwoarang's arsenal, and don't let up for a second. Use
all of his stances. Use tenstrings (or fragments of them) frequently.
Don't let up for a second.

  # Leg Switch (3+4) - N/A
In my opinion, the Leg Switch is useless unless you know which leg is 
forward (DON'T LOOK! It takes too long, leaving you open.). Hwoarang's
best combos can be done regardless of what stance he's in (or with his
left leg forward, which is the default usually).

  # Bird Hunter (d+4,4) - L,H
This is one of Hwoarang's easiest jugglers. It changes attack levels, too...
for some reason, some find it difficult to block! Knock the opponent up
in the air for a good four- or five-kick volley.

  # Hunting Hawk (uf+3,4,3) - H,J,J
Provided you can get the first hit off, this is a damaging and fun-to-watch
combo. Provided you can get the first hit off. If the first hit is blocked,
only the second hit comes out, not the third... two hits, easy to reverse.
Only use once or twice a round... at the most.

-JIN KAZAMA-

  # General
Jin, keeping in the Mishima juggle tradition, can hold his own, without a
doubt. Alot of his moves have been toned down or are harder to use (?) than
Kazuya's, but let's keep this in perspective.... Kazuya was a boss in Tekken
2. The key here is still in the juggles and unorthodox stun punch combos.
Keep going at the opponent, and don't forget that Jin has reversals.

  # Tsunami Kick ([WS]4,4) - M,M
Nothing is more annoying than knowing that Jin can pop up for a double hit
after a crouch. Effective after going down with a d+1 to counter, Jin's
Tsunami Kick is a great weapon. Nonetheless, this one should only be used
while close, since it leaves Jin quite open.

  # Demon Scissors (4~3) - M
The one good use for this move is as a follow-up for juggle combos.
Otherwise, it's useless because of the time it takes to execute.

  # Demon Godfist (b,f+2) - M
This one only stuns on counterhit... risky business for some. It is,
however, a vital move if you want to start a good, damaging combo. It
can be followed up with almost anything, so keep a few combos in mind before
you start... split-seconds count.

  # Wind Godfist (f,n,d,df+2) - H
Contrary to popular belief, the WGF is still one of the best, most efficient
ways to start a juggle combo. It only juggles on counterhit, though...
otherwise, it knocks your opponent too far away for you to do anything
useful.

  # Rising Sun -> Hell Sweep -> Roundhouse (uf,n,4,4,4,4) - H,L,L,H
Annoying at best. Remember that this pre-canned combo tracks, so don't
abandon it if your opponent steps (or rolls) out of the way. Be wary,
though, about using this move against a character that has reversals.
A skilled opponent will put you down in no time. To be safe, get ready
with the right limb reversal counter (f+2+4).

-JULIA CHANG-

  # General
Julia's greatest strength lies in the variety of her strings. The key here
is to keep at it, and never use the same combo more than twice! Her
best throw, in my opinion, is the Cyclone Suplex (D,db,D,db+1+2) because
it is difficult to escape. The only bad point to it is that it is sometimes
difficult to pull off (especially for new players). Try sidestepping before
starting some of her strings... that should increase your chances of hitting.

  # Cannon Blast ((WS)2 or 3~2) - M
This move is very important for starting Julia's multiple strings. Some
strings to try are (WS)2,1,1 (which juggles... tack on a d+4,1 for
quick damage), and (WS)2,1,4,3 (the Cannon Blast linked to the Buffalo
Arrow Combo). There are many other possibilities as well... some come
of quicker than others (check the moveslist!). The only down side to the
Cannon Blast is the time it takes to come out and the recovery time, one
of the worst in her arsenal.

  # Buffalo Arrow Combo (df+1,4,3) - M,L,H
This one is slow, but varies in attack level. I suggest using it every so
often, but don't make it a habit. It can come off of a Cannon Blast, making 
it a little less predictable.

  # Cyclone Suplex (D,db,d,DB+1+2) - Throw
This throw is superior to all of Julia's other throws because it is simply
the most difficult to escape. As opposed to the easier throws (which are
broken by tapping 1 or 2 at the right time, see the Throw Escapes section
for details), this throw is broken with 1+2. The animation is pretty cool,
too.

-----------------------------------------------------------------------------

*Winning Stances*

To initiate a specific winning stance, hold down the indicated button after
you win a round. Credit goes to WLSociety for writing this section.

* Anna Williams
  -1 Shakes her hands over her chest, turns, and poses with her hands out.
  -2 Shakes her hands over her chest, turns, and poses with her hands out.
  -3 Shakes her hands over her chest, turns, and poses with her hands out.
  -4 Shakes her hands over her chest, turns, and poses with her hands out.

* Bryan Fury
  -1 Gives two spinkicks, then goes into a flamingo-type stance.
  -2 One of Bruce's old sequences. Here Bryan throws two jabs, executes
      a spinkick, and then ends in a winning stance.
  -3 ???
  -4 Bends backwards, laughs, and motions to his opponent, "bring it on!"

* Eddy Gordo 
  -1 Here Eddy starts out by doing his normal dancing fighting stance, 
      does a spin as he then goes back to his stance and is laughing. 
  -2 For this one he starts with a head spin, goes into a break dancing 
      backspin move, and ends up in his normal dancing stance again. 
  -3 Eddy does his 2 footed arial assault into some type of taunting laugh. 
  -4 For his final win stance, he goes from a cartwheel directly into a 
      flip, then back to his fighting stance.

* Gun Jack
  -1 In this sequence, Gun Jack bends his arms as if he is shooting an
      arrow, and then turns and does it on the other side.
  -2 Here Gun Jack puts out his arms and lifts off into the sky.
  -3 In this classic sequence, Gun Jack rapidly beats his stomach with his
      fists, subsequentially falling down due to lack of AI. Honestly, you'd
      think that this problem would have been corrected after 19 years of
      technological advancement! :)
  -4 In this sequence, Gun Jack poses with his right arm bent, and then
      steps forward and flails his arms toward the sky.

* Heihachi Mishima
  -1 Heihachi does a double pose with two long blocking stances.
  -2 Here, Heihachi stomps on the ground, squaring off with lightning
      engulfing him.
  -3 He thrusts his arm down below his knees, lightning sparking from his
      lowered hand.
  -4 He bends down into a crouch, with his legs bent under him, then crosses
      his arms.

* Hwoarang 
  -1 In this stance, it starts with him doing an upward kick and then 
      into 2 powerful spinning round houses. 
  -2 He starts this out by doing some type of fighting stance where his 
      arms almost in a circular shape by his head. Then he goes into a low 
      kick and a spin and ends it off with that same stance again. 
  -3 This one is done very quickly. He first turns his back toward the 
      camera, crosses his arms and will eventually end up in a totem pole 
      like stance with his hands in the air. 
  -4 Here Hwoarang does 3 jabs, goes into the same stance as the first 
      one, crosses his arms and then raises and extends his right arm 
      forward. 

* Jin Kazama 
  -1 Jin does a quick 4 punch combo into a defensive fighting stance. 
  -2 Jin displays his skills by doing a 3 hit 1,1,2 combo if front of the 
      camera. 
  -3 Jin shows his true Mishima roots by imitating the Devil Kazuya stance 
      from Tekken 2 where he stands straight up with his arms folded and as 
      the camera zooms in he looks away. 
  -4 Here Jin does a small uppercut and then comes back with a leaping one 
      directly toward the camera.

* Julia Chang
  -1 Here Julia does a forward flip and puts her hands on her hips.
  -2 Here Julia jumps off to the side, gets down on one knee, and puts
      her hands together as if she was in prayer.
  -3 In this sequence, Julia does a backflip and puts her hands on her hips.
  -4 Jumps up in action, then stands and goes into prayer.

* King
  -1 Here King leaps forward at you and raises his right arm a la 
      Tekken 2. 
  -2 King simply does a left backfist into a downward slash as he growls. 
  -3 For this one, King raises his fist 3 times kind of like "Three cheers 
      for King!!" 
  -4 King drops his arms as he looks up and growls at the moon.

* Kuma / Panda
  -1 Here the bear mocks her nemesis Paul Phoenix by imitating Paul's
      "Cop a squat" win stance.
  -2 Classic Tekken 2 Kuma where she walks around waving her hands in
      the air.
  -3 The bear continues her theiving ways by stealing Marshall Law's old
      school pose from Tekken 1. Here she rises up and leans back throwing
      her hands above her head.
  -4 This one is by far the funiest one of them all. After finishing
      off her opponent, Kuma does her newer dancing bear routine.

* Forest Law 
  -1 Here Forest square's off his body as he brings his arms in and 
      concentrates his chi energy. 
  -2 He starts this one by going into a chi concentration and now that he 
      is ready for combat he then moves into his fighting stance. 
  -3 This is one of his more active win stances where it starts by him 
      doing 2 spinning round houses and then going into 2 jabs. 
  -4 For this pose, Law does 2 jabs then rises his right leg slowly from 
      forward to back and then holds it there showing off his balance and 
      skills as a fighter. 

* Lei Wulong 
  -1 Here Lei starts out by doing his own rendition of his of a Can-Can 
      kicks, does 5 punches and then ends up in his Lion stance (I think...). 
  -2 Lei does a simple pose with both his arms extended in the air. 
  -3 Lei shifts back and does his drunken dance a la Tekken 2. 
  -4 Lei completes 4 stance changes as he displays his versatility as a 
      fighter. 

* Nina Williams 
  -1 Nina uses her slutty walk to move toward you, do a backhand swipe, 
      and then laugh. 
  -2 In this one, she does a forward cartwheel into her trademark backhand 
      swipe. 
  -3 Nina does spins in a circle and instead of a backhand swipe, we see a 
      downward slash. 
  -4 This stance starts out with her now trademarked backhand swipe into 
      her deviant laugh.

* Ogre I
  -1 Flies toward the camera, chanting.
  -2 Raises his hand in the air, chanting.
  -3 ???
  -4 ???

* Ogre II
  -1 Flies toward the camera, chanting.
  -2 Raises his hand in the air, chanting.
  -3 ???
  -4 ???

* Paul Phoenix 
  -1 For this one, Paul brushes his hands off 3 times like he just took 
      out the trash and then raises his right arm in the air as a symbol of 
      victory. 
  -2 Paul starts off by dropping a devastating hammer punch into some form 
      of deep concentration. 
  -3 Paul simply does 3 salutes to show off his patronage. 
  -4 Here Paul squats down while looking at his opponent and starts 
      taunting them. 

* Ling Xiaoyu 
  -1 This is the one that I see all the time. It is her handstand into 
      the splits (reminds me of Chun Li) then she falls back down onto her 
      knees. 
  -2 Here she calmly folds her hands together and bows to her opponent 
      similar to a Chinese greeting. 
  -3 Ling apparently has the happy feet in this win stance as she very 
      enthusiastically hops around flailing her arms showing off her 
      fighting skills. 
  -4 Ling waves her arms in a circular motions and then gets into a 
      defensive stance ready to take out her next victim. 

* Yoshimitsu 
  -1 Here Yoshimitsu draws his sword and waves it back and forth as he 
      then pulls it back and is ready to strike. 
  -2 Yoshimitsu does a back flip into his sit down stance as he then 
      draws his draws his sword and holds it in front of him. 
  -3 This Stance begins by him doing his forward double somersault then 
      ends with him drawing his sword and is ready to strike. 
  -4 Ahh...the classic Tekken 1 win stance where bends his knee and hops 
      on one leg, then wiggles his head back and forth and goes into a stiff 
      arm motion. 

-----------------------------------------------------------------------------     

                            Mirrors of this FAQ
                            -------------------

   - http://members.tripod.com/~bardarchive/tek3faq.txt

-----------------------------------------------------------------------------     

                             Special Thanks To
                             -----------------

   - Catlord, for keeping me posted and constantly on guard.
   - Slikatel, for helping me start out as a FAQ writer.
   - Ben Cureton, because he has a bigger ego and a great moveslist.
   - Richard "Dick" Luk, for providing my FAQ's first mirror.
   - Justin Pierce, for keeping me in line.
   - Douglas Rosengard, for cracking the update whip and scouting out moves
     in odd places.
   - MG, for releasing most of Lei's moves and scouting out the fixes for the
     95% version of Tekken 3.
   - WLSociety for writing up part of the win stance guide.
   - Yuji Higaki for releasing some Xiaoyu moves and Paul moves.
   - Dan Mueller for releasing Lei's 9-string and other combos.
   - J.J. Sevilla for supplying some of Jin's throws and juggles, fixes for 
     Jin, and Xiaoyu's juggle combos and other various moves.
   - Nogard for supplying moves for Eddy and Hwoarang.
   - Mario Xavier for supplying Nina's moves.
   - Davide Pasca for supplying Law's Triple Fist Strike Combo.
   - Beamer for supplying fixes for King.
   - Bishop for sending in fixes and moves for Xiaoyu.
   - jizz-monkey@usa.net for sending in throw techniques for Eddy.
   - Jon DeCausemaker for contributing moves and fixes for Eddy, Hwoarang,
     Xiaoyu, Yoshimitsu, and King.
   - Wangel for contributing some of King and Julia's moves.
   - Dharmesh Topiwala for contributing some of King's throws, and strings
     for Hwoarang and Jin.
   - Marcel Michaud for contributing some of King's throws.
   - Tim Simstad for contributing some of Xiaoyu's moves.
   - Brett de Jesus for contributing some of Eddy's moves.
   - Mike Unger and Jay Brewer for contributing some of Eddy's moves, Law's
     moves, Hwoarang's moves, and Yoshimitsu's moves.
   - Brady Prigge for contributing some various moves.
   - Nozedive, for providing a mirror of this FAQ and contributing some of
     Paul's moves.
   - William Knight for contributing various moves and fixes.
   - Chris Caniano for contributing some of Yoshimitsu's moves.
   - tomess1@aol.com for contributing some of Nina's moves.
   - Davey Schmitt for contributing some of Eddy's juggles.
   - Steve Valenzuela for contributing some of Nina and Kuma's moves.
   - David "Ryoga" Barney for contributing moves for King, Paul, and Xiaoyu.
   - Bixby141@aol.com for contributing moves for Xiaoyu, Jin, and Yoshimitsu
   - Samslara for contributing moves for Yoshimitsu and Lei.
   - Uncauzi for contributing moves for Eddy.
   - Han Joon-kyu for contributing juggles for Hwoarang.
   - Gamemaster Ian for contributing one of Eddy's tenstrings.
   - Mike "K.O.F." Mallari for contributing various juggles and moves.
   - Tanner Owen for contributing moves for Yoshimitsu.
   - Ploof for contributing various moves and fixes.
   - Paul Gullas for contributing some fixes.
   - Bruce Tsu-Lieh Chen for contributing various moves and fixes.
   - Erol22 for contributing fixes for King.
   - Sung-Nyung Lee for contributing moves for Xiaoyu.
   - John Apenbrink for contributing fixes for Law.
   - DirkSJ for contributing moves for Eddy.
   - Farl for contributing moves for Eddy.
   - Tadarich for contributing moves for Julia.
   - UrbnKnite for contributing moves for Eddy.
   - James Cook for contributing moves for Julia.
   - Captain M for contributing moves for Julia.
   - The Hoang Le for contributing various moves.
   - Cryadis for contributing moves for Gun Jack.
   - Jeremy970 for contributing moves for Julia.
   - Jeong Jae Lee for contributing moves for Julia.
   - Blacktimms for contributing moves for Bryan, Heihachi, and Ogre I.
   - Song Dae-kyu for contributing moves for Bryan.
   - Sentares for contributing fixes for Jin.
   - Eternam for contributing juggles for Lei.
   - Zebra711 for contributing juggles for Heihachi.
   - Richard Jordan for contributing moves for Ogre II.
   - jalper01@fiu.edu for contributing various moves and fixes.
   - Nathan Ryan and The Ozman for contributing various fixes.
   - phazedoubt@hotmail.com for contributing various moves and fixes.
   - ZenFox for contributing various moves and fixes. 
*************************END of DOCUMENT****************************************************