Note: This is a general overlay of most characters moves, some characters’
individual moves may deviate from these descriptions, particularly in regards to the S attack. Light (L): Normally a fast, low damage attack with short range Medium (M): Slightly slower but does more damage, increased range over L Heavy (H): Longest reach, most damage and stun, also the slowest attack. Special (S): Varies from character to character, but is usually a large radius
attack like H. More importantly, most characters’ standing or crouching S attack will launch the opponent
into the air, allowing the player to perform air combos on them. COMBOS Unlike Street Fighter, MvC3 is based almost entirely around combos, especially combos that
involve more than just your active character. The basic idea behind a combo is that the player is
stringing together a set of moves that are timed in a way as to be unblockable once the first hit
has occurred. This is possible because every successful attack cause Stun, an animation where the
opponent reels or winces after being hit. If another attack can occur within this window it is considered a combo. Basic combos in MvC3 are not difficult, L L M H S works with virtually all characters in the game,
while more complicated ones involve comboing opponents in the air, multiple assist attacks, and even
multiple character changes. ASSISTS AND ACTIVE CHARACTERS Another big change between traditional fighting games and MvC 3 is assist attacks. Only one
of your characters may be “active” at a time, but your 2 other characters may perform assist attacks to
help. During character selection the player must chose one of 3 assist type attacks for each of their
characters. Figuring out which assist attacks work best for your team is an incredibly
important part of MvC 3, and even mediocre characters can be extremely useful if their assist attack is
good enough. Assist attacks are useful because they create special opportunities to extend combos or patch up
holes in a character’s offense or defense. For example, a slow heavy hitter like Hagar might benefit from a
projectile based assist as he has few long range options. After an assist attack is used it must be
given a few seconds to recharge before it can be used again. It’s important not to spam assists wantonly
though, assist characters can be hit and damaged while they’re on the screen. AERIAL EXCHANGE Using the S attack on an airborne opponent will slam them into the ground, while pressing left or
right and S will cause you to perform an Aerial Exchange. This quickly tags in one of your other characters
midair, and allows them to continue and extend your air combo. It is an extremely useful, and almost
totally safe way to change characters. It also builds an extremely large amount of Hyper Meter, making
it even better. HYPER METER BASICS Your Hyper meter is the meter at the bottom of the screen. You gain Hyper meter by connecting
attacks on your opponent and by being hit by attacks. You may have up to 5 levels of Hyper Meter. Hyper Meter
is used primarily for executing Hyper Combo attacks, but it can also be used to quickly switch out a character
while blocking via a move called a Crossover Counter. Press forward and an assist button while blocking
to perform this move. SNAPBACK ATTACK Performed by doing a quarter circle forward (fireball motion) and pressing one of the assist
buttons, this attack forcibly switches the opponent’s current character out with one of his reserve characters
depending on which assist button you use. This is useful as it allows the player to draw out a character with
low health and prevent them from regaining health while they’re tagged out. It also allows the player
to pick a more favorable match up depending on their character’s strengths and weaknesses. ADVANCING GUARD Advancing Guard is a variation of blocking that requires the player to press two attack buttons
while they are blocking. If performed correctly, the attacking player will be pushed away from the defender
and the attack will be blocked. The advantage of this is that by pushing the attacker back, it makes it more
difficult for them to put pressure on the opponent as they have to make up for lost space. X-FACTOR ABILITIES The X-Factor is an interesting ability that can be used for a number of strategies. To activate the X-Factor , simultaneously press L M H and S. When activated, the X-Factor ability increases the speed and strength of your character while
simultaneously regenerating their red health bar back to regular tallow health. The speed/damage
bonus that the X-Factor ability grants is based on the number of remaining characters you have: All 3 characters = X-Factor lasts 10 seconds 2 Characters = X-Factor lasts 15 seconds 1 Character = X-Factor lasts 20 seconds X-Factor can also be activated during a move or hyper combo to automatically cancel the move,
allowing for special combos or setups that usually wouldn’t be possible. Also note that while X-Factor is active, the character is immune to chip damage (though it will
temporarily prevent the character’s health from regenerating.) MORE TO COME