Paper Mario: The Thousand-Year Door Walkthrough
By: Shadow Mario02
For: Nintendo Gamecube
Developed by: Intelligent Systems
Published by: Nintendo

Table of Contents
I. Author's Notes
II. Version History
III. The Story
IV. Basic Controls
V. Main Characters
VI. Partner's Moves
VII. Walkthrough
1. Prologue: A Rogue's Welcome
a. Welcome to Rogueport
b. Into Rogueport Sewers
c. Off to Petal Meadows
2. Chapter 1: Castle and Dragon
a. Getting into Hooktail Castle
b. Prison Break
c. Dragon's Bane
d. Final Ascent
e. Interlude
f. Intermission
3. Chapter 2: The Great Boggly Tree
a. Secret Entrance
b. Gathering the Troops
c. The Battle for the Great Tree
d. Final Countdown
e. Interlude
f. Intermission
4. Chapter 3: Of Glitz and Glory
a. Do you Smell What the Rawk is Cookin'?
b. Working your Way up the Ladder
c. Major Leaguer
d. Gonzales vs. Hawk
e. Interlude
f. Intermission
5. Chapter 4: For Pigs The Bell Tolls
a. Dour Times
b. The Dangerous Path to Creepy Steeple
c. Mario's Mansion (Well, not really)
d. First Encounter
e. Identity Theft
f. Ready For Round 2?
g. Interlude
h. Intermission
6: Chapter 5: The Key To Pirates
a. Shipwrecked
b. Try not to get Skewered, OK?
c. The Fourth Time
d. Save the Toads!
e. Meet Cortez
f. Intermission I
g. Interlude
h. Intermission II (UPDATED)
7. Chapter 6: 3 Days of Excess (UPDATED)
a. Day 1: Errand Boy
b. Day 2: More Detective Work
c. Delayed!
d. What the Hell?
e. Day 3: Train Battle
f. An Easy Crystal Star
g. Interlude
h. Intermission
8. Chapter 7: Mario Shoots The Moon (UPDATED)
a. The Great General Chase
b. Mario on the Moon
c. 4 Card Keys, 3 New enemies, 2 Elevator Keys, and 1 Crane
d. Showdown on the Moon
e. Interlude
f. Intermission
9. Chapter 8: The Thousand-Year Door (COMING SOON)
a. Trial of Shadows
b. Big Brother
c. Triple Threat
d. Tired Yet?
e. Saving The World (again)
10. The Pit Of 100 Trials (COMING SOON)
VIII. Tattle Log (COMING SOON)
IX. Badges (COMING SOON)
X. Shine Sprites (COMING SOON)
XI. Star Pieces (COMING SOON)
XII. Items (COMING SOON)
1. Attack Items
2. Defense Items
3. Recovery Items
4. Support Items
5. Other Items
6. Important Items
XIII. Super Luigi (COMING SOON)
1. Super Luigi
2. Super Luigi II
3. Super Luigi III
4. Super Luigi IV
5. Super Luigi V
XIV. Grifty's Tales of Rogueport (COMING SOON)
XV. Trouble Center (COMING SOON)
XVI. Legal Stuff

I. Authors Notes
This walkthrough is also my first walkthrough, so any kind of help would be
appreciated. Anyway, thank you for choosing this guide. Hopefully, this will
reduce the amount of frustration it will take to beat this game. If you find
any errors with this guide, please e-mail me at rr3allen@hotmail.com.

II. Version History
0.59 - Completed Sections I-VI and Walkthrough until most of Intermission II in
Chapter 5.

0.9 - Updated Walkthrough until Chapter 8. Listed enemies in Chapter 8.
III. The Story

"An awfully long time ago in a strange and far-off land, a big, bustling town
thrived. All of its residents loved very happy lives, and it is said that the
town was very prosperous. But one day, tragedy befell this blessed place. A
great cataclysm struck the town and its people. Darkness filled the skies, and
the earth roared and shook. It was as if the very world had come to a violent
end. And in but a single night, the town sank into the depths of the earth. As
the centuries passed, the town's existence passed into fable. Yet in recent
years, word has spread of a thousand-year door hidden beneath the city of
Rogueport."

That was the story of the thousand-year door. If you have enough patience to
watch the opening cut scene that comes before the title screen; you'll see that
Princess Peach and Toadsworth's boat stopped at that very same town. She buys a
treasure chest from a merchant that contained a treasure map. Obviously not
being the type of person who goes on dangerous quest, she sends it (with the
following letter) to... well who do you think?

"Hello there, Mario!
I am now on holiday, traveling in the Mushroom Kingdom.

In my travels, I came into possession of a mystical map... a treasure map,
actually. It was inside a box I got from an old merchant in a town called
Rogueport.

But since it would be too difficult for me to try to go find treasure all by
myself... I thought you could help me hunt for it! You will, of course, won't
you?

I've included the map with this letter, so please bring it with you when you
come. I'll meet you at Rogueport. (That means you MUST come!)

-Peach-

Well, since you can't really refuse this, you'll have to be on your way to
Rogueport.

IV. Basic Controls (incase your game didn't come with a manual)

A Button - Jump/Talk (when "..." appears)/Examine (when "!" appears)/Read next
message in dialogs

B Button - Use Hammer/Cancel Action/Return to Previous

X Button - Use partners

Y Button - Use abilities (when standing on the appropriate panel)

Z Button - Shows stats

R Button - Paper Mode (Hold)/Tube mode (with rotating the control stick)

L Button - No Use

Control Stick - Move

Start/Pause Button - Start/Pause Menu

C-Stick - No Use

D-Pad - goes to the respective page on the start/pause menu
	Left - Party
	Down - Journal
	Right - Badges
	Up - Gear

V. Main Characters

Mario - What? You don't know Mario? He's the main guy! You remember Super Mario
Bros., right? Saves Peach from Bowser almost every damn day!

Peach - She's the person always getting kidnapped by SOMEONE! Whether it's
Bowser, Booster, Cackletta, or any other villain.

Sir Grodus - He's the leader of the X-Nauts and is also Bowser's replacement in
this game.

Bowser - He's Mario's long time nemesis. Most, if not all, of us know how he
HATES being replaced. But, just because he's not the main bad guy, doesn't mean
he won't help us... Or does it?

Lord Crump - Grodus's right hand man (sort of). He's sort of the Dr. Eggman of
this game, which means you'll be seeing him a lot before this is over.

Professor Frankly - This is Goombella archaeology professor. He gives hints to
where the next crystal star. Even though you won't need him (you ARE, after
all, using this guide), his conversations can be quite funny.

Goombella - She's your first companion who wants to be an archaeologist.
Similar to Goombario from Paper Mario 1. If you press X. She'll talk about the
area or person your next to (when "..." comes up)

Koops - A Shyer version of Kooper from Paper Mario 1. Like before, you can use
his shell to retrieve items or press far away switches by pressing X.

Madame Flurrie - A Former stage star and a cloud spirit who can control the
wind. You get her in chapter 2. Press X to have her blow (remember, this is an
E-rated game) things away

Yoshi - His name won't be Yoshi. You get to name him yourself, but I'll refer
to him as Yoshi to avoid confusion. My personal favorite as far as attitude
goes. Press X to hop on him to move more quickly. Because of Mario's weight, he
can't jump but he can float for a short amount of time

Vivian - One of the three Shadow sirens you fight in Chapter 2 But, she won't
join till Chapter 4. Is similar to Bow (from the first game), as in She'll pull
you into the shadows by pressing X. Useful for hiding from enemies.

Admiral Bobbery - Possibly the most powerful character in the game (next to
Mario). Like Bombette (from the first game), press X to throw him. He'll
explode after walking a few steps. My favorite as far as strength goes.

Ms. Mowz - A Badge thief who seems to have an unhealthy infatuation with
Mario's mustache. Press X to have her see if any items are nearby. Unlike the
other characters, she's optional t get (and not very hard, it just takes some
time) She'll be available after Chapter 4.

VI. Partner's Moves

Each of your partners have 4 moves each, 3 of which cost FP (It's the same as
MP). Your partners don't level up with you, so you'll have to upgrade them by
giving 3 Shine Sprites to Merlon. You can upgrade a second time by giving
Merlon the "Up arrow" (you'll still need 3 Shine Sprites though)

Goombella: (She's the only partner who has 2 moves that don't cost FP)

Headbonk (0 FP) - Her basic attack. Press A right before you hit the enemy to
get a second shot in.

Tattle (0 FP) - Allows you to see the enemy's stats. Press A when the small
cursor lines up within the targeting reticule (It doesn't have to be in the
center)

Multibonk (3 FP) - The same as Headbonk, except you can keep hitting the enemy
as long as you can until you miss.

Rally Wink (4 FP) - Tap the A and B buttons as they are shown onscreen to make
Mario go an extra turn, regardless of whether he's already gone or not.


Koops:

Shell Toss (0 FP) - Hold the Control Stick left and release it when the red
circle in the center lights up to attack the nearest ground based enemy.

Power Shell (3 FP) - Hold the Control stick left until the red circle at the
end of the meter lights up to attack every enemy on the ground.

Shell Shield (4 FP) - Protects Mario from attacks until it breaks. Press A when
the "OK" meter is red.

Shell Slam (6 FP) - Flick the Control Stick left repeatedly until you fill the
meter. Attacks all enemies with a powerful shell strike that ignores all
ground-based enemy stats.


Madame Flurrie:

Body Slam (0 FP) - Attacks one enemy. Use the Control Stick to align the cursor
with the targeting reticule (once again, it doesn't have to be in the center)

Gale Force (4 FP) - Press and hold the A button in time with the onscreen
indicator to literally blow your enemies away.

Lip Lock (3 FP) - This move drains HP from the enemy and adds it to Flurrie's.
Press and hold the A Button when the red circle is lit up.

Dodgy Fog (4 FP) - Tilt the control stick in time with the onscreen prompts.
This move makes Mario almost impossible to hit for the next few turns.


Yoshi:

Ground Pound (0 FP) - Mash the R Button as quickly as possible to fill the
gauge. Although it could do damage, every time Yoshi hits the enemy, it does 1
HP of damage. Meaning if the enemy has a defense of 1 or more, this attack is
useless.

Gulp (4 FP) - The trademark move of his species. Hold down the R button until
the circle at the end of the meter lights up. The only attack use full against
enemies with some defense

Mini-Egg (3 FP) - Yoshi throws eggs at enemies to shrink them, which reduces
their Attack Power. Press A when the circle lights up.

Stampede (6 FP) - Calls in herds of Yoshis to trample all ground-based enemies.
Alternate between pressing L and R buttons to fill the meter. (Once again does
1 HP of damage at a time.


Vivian:

Shade Fist (0 FP) - A burning punch that can set any enemy on fire. Press the
random button that appears onscreen when she appears near the enemy. While the
enemy is burned, the flames will deal 1 HP of damage regardless of Defense.

Veil (1 FP) - Lets Mario hide from the enemy's incoming attack. However, you
use a turn to reappear, meaning the enemy will attack right after you reappear.
Press the button sequence that appears onscreen.

Fiery Jinx (6 FP) - The same as Shade Fist, except it attacks and burns all
enemies. Press the buttons in the order they appear onscreen.

Infatuate (4 FP) - Vivian blows a kiss to every enemy onscreen in an attempt to
confuse them for a few turns. Press A the instant a heart appears over a foe.


Admiral Bobbery:

Bomb (0 FP) - Bobbery walks to the nearest grounded foe and explodes. Hold down
the A button and release when the circle at the end of the meter lights up.

Bomb Squad (3 FP) - Press A when the cursor is aimed at your intended target.
Bobery throws 3 bombs at enemies that will explode at the end of the next round
(which is after the enemies attack a second time).

Hold Fast (4 FP) - Damages any enemy that damages Bobbery directly (projectiles
don't count). Press A when each of the three red circles lights up.

Bob-ombast (9 FP) - Bobbery explodes with a massive blast with this expensive
move. His most powerful attack. Keep mashing the A button to fill the meter.


Ms. Mowz:

Love Slap (0 FP) - This ignored your foe's defense. Repeatedly flick the
Control Stick left to right to fill the meter.

Kiss Thief (2 FP) - Not an easy move to do, but it allows her to steal the
enemy's badge or item. Hold down the A button until the gauge passes the "OK"
point, but before it reaches the end of the meter.

Tease (3 FP) - This move allows Ms. Mowz to disorient enemies and make them
dizzy. Alternate between holding and releasing the A button to fill the meter
gradually (don't let it overflow, though).

Smooch (10 FP) - The most expensive move in the game. Like it's Paper Mario 1
counterpart, it gives Mario 10 HP. Alternate between tapping A and B to fill
the meter.


VII. Walkthrough

1. Prologue: A Rogue's Welcome

Well, this is the start of Mario's adventure. Hopefully, nothing has happened
to Peach while he was traveling there.

a. Welcome to Rogueport

Rogueport

Enemies: None

The Main town of the game. You'll be coming here a lot, especially since a
thousand-year old door lies underground.

Watch the intro (Along with Parrykarry's only appearance in the game). Don't
worry about Luigi, you'll see him later. Anyway, after looking at the title
(again), Mario will arrive at Rogueport. While you wander how the boat went up
in the air, flipped around, and left, I recommend saving your game (Unless you
WANT to go through that cut scene again if you die). When your ready to
continue, just follow the path and another cut scene will start. You probably
know by now you should help her. So, go over to her and a battle will start.

Mini-Boss:
Lord Crump
HP: 5
ATK: 1
DEF: 0
Attacks: Crump-a-bomb

Not much strategy here, just attack him. You can practice your action commands
here (press A before Mario lands on him for jump, and hold the Control stick
left until the circle at the end lights up for hammer.) Also, you can defend
against his attacks. Press A around the time he hits you to defend against it,
or B at the EXACT Time he hits you to counterattack. Also if you press A while
Mario is still in the air after bouncing off his head, you'll do a stylish
move. This isn't important right now, but looks good. Also, Press A right when
Mario hits Crump with the hammer for a stylish move. (If you do it right and
press A again when he lands on the ground he'll do another stylish move).

After the battle, Crump will send literally hundreds of foot soldiers to attack
you. After the scene, just walk up the stairs and through the archway, they
won't notice you. Watch the scene (if you look in the background, you'll see
some Piantas in tuxedos beating down two Robbos. Afterward, you can go to the
inn to recover any lost HP and also save outside. Next, go to the next screen
on the right, watch the scene and follow the bandit to the previous screen and
go through the archway in the back (the one with the graffiti on the back
wall). Go into the house on the right and talk to the bandit to get you coins
back. Go behind the bed on the left wall to get a Star piece (go to the "Star
pieces" section to know where all of the star pieces are). Back in the main
part of Rougueport, go behind the fence that leads to the screen on the right
and look behind the crates for another star piece. Now, go to the left side of
the screen for a short scene. Zess T. will never find the lenses so move in any
direction and she'll block the entrance to Western Rogueport. Back at the
bulletin board...

"Pickpocketing on the rise! Watch your wallet! And hey, pickpocketers... try
not to get caught!"

No need to worry about that. Anyway, go into the item shop (the place with the
fire flower sign) and talk to the toad by the door. He'll order the contact
lenses for you, so you'll have to wait. In the meantime, you can buy some items
if you want (I'd save space for two more though). Every item you purchase gives
you a shop point. You'll get a free item after getting 10, 20, 30, 40, 50, 70,
100, 150, 200, 250, and 300 points. Go to Eastern Rogueport (the screen to the
right of the main part) and walk up to the brick wall you see near the
entrance. The view will change and you can go to the back of the houses. You
can talk to the people here if you want. Go to the crate to the north of Darkly
(the guy with the yellow eyes), jump on top of it, and go right to find a star
piece. Ignore the Robbo guarding the gate, there's nothing on the other side
worth looking for anyway. Go into the house near the Robbo and watch the scene.
After that, go outside and to where Professor Frankly is. I recommend you
answer "Nope" if you're new to the game. You'll get a tutorial on battling if
you do. Either way, go down the pipe (press down on the control stick when on
top of a pipe) when you regain control.

b. Into Rogueport Sewers

Rogueprot Sewers:

Enemies:
Goomba - 2 HP, a ATK, 0 DEF
Paragoomba - 2 HP, 1 ATK, 0 DEF
Spiky Goomba - 2 HP, 2 ATK, 0 DEF
Spinia - 3 HP, 1 ATK, 0 DEF
Spania - 3 HP, 1 ATK, 0 DEF

Somewhere in the sewers lies the thousand-year door and whatever lies behind
it. It won't be easy opening it, though.

When you enter head right, watch the scene and you'll end up in a fight with a
goomba, paragoomba, and a spiky goomba. They're not that hard, you just have to
remember to hit the spiky goomba with your hammer. After the battle, go up the
stairs and ride the platform to the pipe, go down it and fight your way to the
other end of the screen. Get the items along the way and go down the warp pipe.
Defeat the two Spinias and hit the switch at the right of the screen (There's a
star piece hidden behind the giant block). Go up the stairs and into the door.
Talk to the black box for a funny scene. Go back out and go down the ledge
nearest to the wall, grab the key and use it on the black box. After getting
"cursed" with the ability to turn into a paper airplane, go back outside, and
go on the airplane panel. Press Y to turn into a paper airplane and go to the
door on the other side. After a look at the thousand-year door, go on top of
the pedestal and watch the scene. You'll find yourself back at Rogueport.

Rogueport:

"`A glowing, mysterious light under the city'?!? Smells like treasure, people!"

Go through the two tutorials if you wish and go back down the pipe after
stocking up on items.

c. Off To Petal Meadows

Rogueport Sewers:

You can go to through the door on your right to trade your star pieces with
Dazzle. There's also a star piece behind the nearby pedestal. After that, go
back to the previous screen and go right. Jump down and fight the spiky goomba.
Go back up and use the airplane panel to go to the door on the other side.
Hammer the tentacle to start a battle.

Mini-Boss:

Blooper:
Goombella's Tattle: "That's a Blooper... and a really super-humongous one, too!
EWWWW! It's all slimy!!! I just can't STAND slimy, nasty, icky things.
G-R-O-S-S, gross! It attacks with tentacles and ink. Once you damage both it's
tentacles it'll fall down... And then it's attack time! By the Way, the
tentacles each have 3 HP. Now relax and house on that slimy, nasty Blooper."

HP: 12 (Tentacle's HP: 3)
ATK: 1
DEF: 0
Attacks: Tentacle Trample
	   Ink Blast

First attack the tentacles. Afterwards, he'll fall like it said in Goombella's
tattle. Just keep attacking him and guarding against his attacks until he's
dead.

After taking care of him, jump across the platforms to the pipe. Be careful,
not to fall into the water, or you'll take some damage (It's pretty funny to
look at though, but this will happen every time you fall in the water, so you
don't have to do that right now.) Enter the pipe to go to Chapter 1.

6. Chapter 1: Castle and Dragon

Your objective is simple: Find your way to the top of Hooktail's castle, defeat
him, and grab the star piece. Ok, maybe it's not as simple as it sounds. But
hey, it's not like you have a choice, right?

a. Getting into Hooktail's Castle

Petal Meadows:

"Petal Meadows is a place and serenity, where people can enjoy a quiet life
free of worry... Except for the dragon that occasionally swoops down and
devours random passerby." (Quote from NP Player's Guide)

This is the start of your adventure, But, First thing's first. Where in the
hell is the crystal star!?

Enemies:
Goomba - 2 HP, 1 ATK, 0 DEF
Paragoomba - 2 HP, 1 ATK, 0 DEF
Spiky Goomba - 2 HP, 2 ATK, 0 DEF

Start by saving your game on the nearby save block (hit the tree to the left
with your hammer to get a star piece). Go right and take your first look at
Hooktail. Continue right, gathering items and beating enemies. Ignore the pipe
(you'll come back later). Repeatedly hit the blue object near the exit to get a
Horsetail. On the next screen, defeat the goomba, and check the dark green
bushes to reveal a warp pipe. Enter it and you'll appear on the background. Go
right and hit the switch. Before going back, keep going right to get another
star piece. Now, go back into the pipe and go across the new bridge to
Petalburg.

Petalburg:

The peaceful town of Petalburg doesn't get too many visitors. That's all thanks
to a certain dragon...

Enemies: None

Go right to the next screen. Talk to the gatekeeper and go to the pink house on
the left side of the screen. Talk to the old koopa inside. No matter how you
answer his questions, he'll give you permission to go through the gate and call
you "Murphy". As you go near the gate, you'll receive an e-mail. Go to "Gear"
on the Pause menu, go to "Important things", and go to the "Mailbox SP". After
reading your e-mail go to the gate and talk to the gatekeeper again. Watch the
scene and continue on.

Shhwonk Fortress:

This is an old stronghold that is said to contain a stone creature (Maybe).
But, no stone creature is any match against Mario... or is it?

Enemies:
Goomba - 2 HP, 1 ATK, 0 DEF
Fuzzy - 3 HP, 1 ATK, 0 DEF
Koopa Troopa - 4 HP, 1 ATK, 1 DEF
Paragoomba - 2 HP, 1 ATK, 0 DEF
Spiky Goomba - 2 HP, 2 ATK, 0 DEF

Search the nearby bushes to get a star piece. Defeat the paragoomba, koopa
troopa, and spiky goomba. MAKE SURE you get the POW Block from the block before
entering the fortress. You'll need it real soon. Once inside, examine the
nearby pedestal and initiate a battle with the two Bald Clefts.

Mini-Boss:

(2 Bald Clefts)
Bald Cleft:
Goombella's tattle: "That's a Bald Cleft. Basically, a rock monster with a
swarthy-looking face. Uh... This is kind of mean, but bald guys... really just
don't do it for me. Yeah. This guy is rock solid. Fire doesn't even hurt it. It
might be best to attack with, say...a POW Block."

2 HP
1 ATK
2 DEF
Attacks: Rush

Like it says in the Tattle, just use a POW Block and they're done.

Continue on, defeating the koopa troopa and paragoomba. Examine the bushes near
the next fortress to get another POW Block. Once again, you'll use it real
soon. Inside, examine the pedestal and it's GO TIME!

Mini-Boss:

(2 Bristles)
Bristle:
Goombella's Tattle: "That's a Bristle. ...Totally covered in spikes. They're so
prickly! AND they're impervious to fire! Even trying to get close enough to
whack it with a hammer is dangerous! Seriously, its spikes will totally pop
out! So, since you can't jump on it or use your hammer... you'd better use an
item!"

2 HP
1 ATK
4 DEF
Attacks: Counter (when you use your hammer)
	   Tackle

Once again, use the POW block and move on.

Go trough the path, defeating any enemies that get in your way. You can pick up
a fire flower and also an inn coupon behind the stone fence. Use the health
block to replenish your health if it's low (it will cost you the amount of
coins shown on top of the block). Examine the statue inside and you will do
battle... IN THE 65th SUPER FUN QUIRK QUIZ! Here are the answers to the
questions (You only need to answer 5 of them right).

1. What is hidden in this place?  - Stone Keys
2. How much do one Mr. Softener and one Fire Flower cost at the shop in
Petalburg? Total! - 16 Coins
3. What is the name of the mayor of Petalburg? - Kroop
4. Where is the Crystal Star? - Hooktail Castle
5. How can one get from Petal Meadows to Rogueport - Go through a pipe
6. Which of the following creatures have hands? - Koopa Troopas
7. What number question is this? - Question Seven

Go through the pipe. Afterward, go through either the left or right tunnels,
defeat the fuzzies and grab the item at the end (you'll have to fight 4 fuzzies
when you get the item). Afterward, go back to the main room and go the other
way and do the same thing. Go back to the main room and watch the short scene.
After that...

Mini-boss:

Gold Fuzzy:

Goombella's tattle: "That's a Gold Fuzzy. Whoa, those are super-rare! I''
serious! Wow! Oh, but hey! Even though it's a Fuzzy, it won't suck up your HP,
which is nice. I have to wonder though... How does this thing hide? Look at it!
It's so gaudy!

HP: 10
ATK: 1
DEF: 0
Attacks: Bonk

Fuzzy Horde:

Goombella's tattle: It's a Fuzzy Horde! Look at 'em all! What a mob scene! It's
crazy! Fuzzies come at you all at once and attack in order. Sys here not to
freak out! It also says that if you use good timing to defend, you won't take
much damage. I'm thinking it might just be faster to whip the ringleader,
though, y'know?

HP: 20
ATK: 1 (for each fuzzy that attacks)
DEF: 0
Attacks: Multi-bonk

Just attack him until he calls in the Fuzzy Horde. Then, focus all of you
attacks on the Gold fuzzy. Once he's dead, they'll all run away.

Go all the way back to Petalburg.

Petalburg:

Sleep at the inn (you can use your inn coupon to make it free), stock up, save,
and leave back to Petal Meadows.

Petal Meadows:

When you enter, Koops will come in and join your party. Watch the scene and go
back to the pipe we ignored earlier and go inside. Use Koops' shell to grab the
Happy Heart badge and fall off the pipe. Go back to the first screen and put
the Sun and Moon stones in the slots on the rocks. When the switches come up,
hold Koops' shell near one of the switches (hold X) and go to the other one.
Release the X button and hit the other switch with your hammer. If done
correctly, a warp pipe will come up. GO inside and head forward to Hooktail's
castle.

b. Prison Break

Hooktail Castle:

"Many a brave adventurer has entered Hooktail Castle, only to end up as a pile
of bones. Now the land must pin its hopes on a slightlt overweight plumber and
a cowardly Koopa."

Enemies:

Dull Bones - 1 HP, 2 ATK, 1 DEF
Koopa Troopa - 4 HP, 2 ATK, 1 DEF
Paragoomba - 2 HP, 1 ATK, 0 DEF
Paratroopa - 4 HP, 2 ATK, 1 DEF
Spiky Goomba - 2 HP, 2 ATK, DEF

Well, this is it. This is Hooktail's castle. Somewhere at the top lies Hooktail
and the crystal star. Let's get this show on the road!

Start by going through the hallway and watching the short scene. Go to where
the bridge is broken and jump through. Jump to the right-most platform and use
Koops' shell to get the HP Plus badge. Then, go back to the room with the save
point. Save your game and use the spring to get to the ledge above. If, for
some reason, you lost some HP on your way to this point, you can use the Heart
Block to the left. Go out the door to the right and use the airplane to fly to
the entrance. Walk through the hallway, defeating paratroopas and koopas (The
dull bones here shouldn't come to life). Get the Power bounce from the item
block and go through the door on the other side. Once there continue walking
and another scene will start. Tell Koops to read the letter and finish watching
the scene. Afterward, talk to the pile of red bones in front of the door and
another scene will start. Use your hammer to bash your way through the hundreds
of dull bones and touch the red bones to start another battle.

Mini-Boss:

(1 Red Bones & 4 Dull Bones)

Red Bones:

Goombella's Tattle: "That's a Red Bones! A little TOO red, I think. No fashion
sense, y'know? Unlike your average Dull Bones, even if you pound it to 0 HP and
it crumbles... It totally might revive! Like a zombie! My advice is to get rid
of all the Dull Bones, then attack the Red Bones. Oh, and one more thing! Once
its friends start to fall, it may create some more!

HP: 5
ATK: 3
DEF: 1
Attacks: Bone Throw
	   Create (makes another Dull Bones)
Revive (reawakens after a few turns if not all enemies are          defeated)

First, use Koops' Power Shell to defeat the Dull Bones. And then, use your
hammer to defeat the Red Bones.

When all the Dull Bones run off, go through the door. Two of the Dull Bones in
this room will come to life and attack. Grab the Shine Sprite and go up the
stairs at the end of this room. Fall off the ledge near the locked door and hit
the purple switch. Jump up the purple block that falls down and jump across to
the yellow block, Bash it with your hammer and go back to the small yellow
switch. Hit that and go to where the yellow block was. Use Koops' shell to hit
the switch. The stairs will "flip" to the other side, so go up those and go
across the ledge until you see a key. Once again, use Koops' shell to grab it
and use it to unlock the door (make sure to hit the red switch again to return
the stairs to their right-full place). No sleeping dull bones here, so save
your game and go through the door on the other side. Nothing dangerous here,
only a paragoomba and a dull bones. Hold Koop's shell near the red switch and
stand near the far right cell. Let go and run through when the cell opens.
Then, Go though the hole. Well, look what we have here. Talk to the black chest
for another funny scene with the thing inside. You know you have to help him
even though you know what'll happen. Go through the door and walk through the
suspicious-looking room. Grab the Key from the treasure chest and the trap will
activate. So, get you flat plumber ass out of there! But, you have plenty of
time to go through even if you run into a few dead ends on the way there. Once
you get through the death trap. Use the key to open the treasure chest and be
CURSED (again)!

d. Dragon's Bane

Go back through the hole on the left side of the room and use your new power to
slip through the walls (remember, hold the R button). Then, slip through the
left-most cell and grab the badge. When you equip this badge, Mario's attacks
will make a sound that starts with "cr" and end with "icket" (of course I mean
a cricket, which is Hooktail's weakness). Now, go back to the room with the
purple and yellow switches. Hit the yellow switch again to lower the yellow
block. Now, hold Koops' shell near the yellow switch and make your way to the
top of it. Let go and you'll be carried to the narrow ledge above. Jump across
the gap to find a star piece (it might take several attempts). Jump down and do
the same with the purple switch (don't forget to lower the yellow lift). When
the purple lift stops, go into the next room and grab the star piece. Go back
to the room where you fought the Red Bones (It has the Dull bones that Koops
thought was his dad) and go into paper mode to slip through the bars that
aren't in a crisscross pattern (second from the left). Grab the Castle Key and
return to the save point room with the giant green block. Hold Koops' shell
near the green switch and get on top of the giant green block. Let go and
you'll be transported up to the upper level. Unlock the door at the top of the
first flight of stairs and go inside. Use the Heart block to regain any lost
health and hit the blue switch. The gap will be filled and you can cross it.
Use Koops's shell (yet again) to hi the second switch. Jump through the open
window and go right till you get the star piece. Go left pass the first open
window and jump through the second. Go through the door. Defeat the one Dull
Bones and hold Koops shell (yet again) by the green switch and go onto the
green block. When you reach the walkway, defeat the Dull Bones and paragoomba.
Go into the door to the left and watch the romantic (sort of) scene. If, for
some reason, this scene sickens you, just wait till get to chapter 2 lol (But
this is STILL an E-RATED GAME). After that, get all the items here (the one's
in the treasure chests and the shine sprite). Go back to the locked door and
unlock it.

d. Final Ascent

Walk through the hallway, killing the 2 dull bones and Koopa Troopa. Go to the
yellow switch and hit it. When the block falls down, do the same as you did
with every block and switch combo (hold Koop's shell by the switch, go on top
of the block, and let go). Carefully walk through the narrow ledge and use your
paper mode to slip through the bars. Before flying off, go to the narrow ledge
on the other side and walk to the far right for a star piece. Return to the
airplane panel and use it to fly to the door on the far right wall. Go inside
and go down the stairs. Hit the yellow switch and have Koop's grab the key on
the other side of the gap (you can follow the block down to get the "Last Stand
P." badge, but you'll have to walk all the way back up). Either way, go to the
top of the stairs, unlock the door, and grab the shine sprite. At this point
you should have 3 Shine sprites. If not, backtrack with the guide to get the
others. Now, simply follow the path, dealing with any enemies that try to stop
you. Once at the top, save your game, use the health block, and go inside the
door (IMPORTANT: Equip the "ATTACK FX R" Badge before entering). Watch the
scene and now finally...

Boss Battle:

Hooktail

Goombella's Tattle: " That Hooktail! It'll stomp and munch on you, and it has a
more dgragonish attack: stinky, fiery breath! It's tricky, especially when it's
losing, and it'll try to fool you into being merciful. Oh, yeah, and one more
thing. It hates things that start with "cr" and end with "icket". Supposedly,
there's something related to that somewhere in this castle. Did we find it?"

HP: 20
ATK: 5
DEF: 1
Attacks: Stomp
	   Chomp
	   Flame Breath

Attack him with your hammer to weaken his attack and defense. Continue to
attack him until he stops talking after getting hit (the second time Mario
attacks directly). Then use your most powerful attacks on him till his HP is
gone. At this point he'll try to trick you into forgiving him 3 times. Keep
saying no and he'll eat members of the audience to replenish 10 HP. Use jump to
make him spit them out, while you slay him for good!

Watch the scene and this chapter is over.

e. Interlude

After every chapter (except the last one) you'll get the chance to control 2
other people.

Watch the scene with Peach (Honestly, who DIDN'T see this coming) and
afterward, go through the door to the left take a shower. Afterwards, go to the
previous room and go right through the now open door. Go through the hallway,
through the door and watch the weird scene.

Next, you'll take control of everyone's favorite Koopa King, Bowser. You can
press B to use your flame-breath, but it's not useful right now. Go to the
other end of the hall, talking to everyone in the room for some humorous
dialog. At the other end, watch the scene and answer "yes" when prompted.

f. Intermission

This is the part that goes between chapters.

Petalburg:

Make sure to slip through the hole in the fence next to the mayors house to get
the "Mega Rush P" badge. Now, be on your way to Rogueport (BTW, you can unequip
the "Attack FX R" badge now).

Petal Meadows:

Not long after you enter you'll get the message sent by Peach. Press A to
answer it. Go all the way back to Rogueport Sewers.

Rogueport Sewers:

Go back to the Thousand-year door. Slip through the fence and use the spring to
get to the ledge above. Fly your way to the other side and use the spring to
get to the ledge above that one. Grab the shine sprite, fall down, and step on
the pedestal. Afterward, you'll be back in Rogueport.

Rogueport:

After the scene, go outside. You can talk to Luigi to find out on the quest
he's been on. Afterwards, go to Merlon's house (the one with the Shine Sprite
sign) to upgrade one of your partners (I recommend Koops first). Sleep in the
inn to recover any HP. In other news...

"Hooktail of Petal Meadows defeated by brave hero! Must've been a tough guy!"

Talk to the gatekeeper in Eastern Rogueport and choose to fight him. He
shouldn't be hard, since you beat Hooktail already.

Mini-Boss:

Gus

Goombella's Tattle: "That's Gus. He's super-annoying and tries to take tolls
from everyone. All in all, he's pretty tough. Oh, and I've told you a million
times...that pointy spear of his gurts if you stomp on it. I wonder if this guy
watches people pass 365 days a year. Talk about a workaholic."

HP: 20
ATK: 3
DEF: 0
Attacks: Stab

Just be sure to use Koops and your hammer whenever you attack him. He'll soon
go down without much trouble.

After the battle he'll run off. Now, you can go to the trouble center if you
wish to, but first, go back to the item shop and buy the contact lenses for
Zess T. Give them to her and she'll go back into her house and be able to cook
some items for you. Now go to the fourth house in Eastern Rogueport. This is
the trouble center. The concept is simple find out about someone's trouble,
help the person, and they'll reward you. But, if go on a trouble, you have to
pay to cancel it. This guide will tell you about how to be the #1
Problem-solver.

Troubles:

1. Client: Garf (Rogueport)
Title: Need a key!
Reward: 20 coins

Go to the inn, and exit out the door at the top floor. Past the badge shop (Buy
something from them if you want), you'll find the key. Garf is waiting past the
trouble center in front of his house. So give him the key. He'll pay and you'll
be able to enter his house. But, there's nothing in there worth looking for.

2. Client: McGoomba (Rogueport)
Title: Safe delivery...
Reward: 20 coins

Go to the alley behind Rogueport and go right. Talk to the Goomba and take the
package to Goomfrey. He's pacing around near Frankly's house. Give him the
package and return to McGoomba. He'll give you your reward.

3. Arfur (Rogueport)
Title: Price Adjustment
Reward: 20 coins

Just go outside, talk to the Doogan and give him these prices:
Fire Flower: 10 coins
Sleepy Sheep: 8 coins
Tasty Tonic: 3 coins
You'll get your reward soon after.

4. Client: Goomther (Rogueport)
Title: Find this guy!
Reward: 20 coins

Goomther is pacing around Rogueport plaza. Talk to him and go to the bandit
behind the secret gate next to Merlon's house. Then, go back to Goomther and
talk to him. Then go south to the docks and find the bandit who's hiding. Chase
him to the alley behind the plaza. Talk to him and Goomther will give you your
reward.

5. Client: Mousmilian (Rogueport)
Title: Hit me, please!
Reward: Information

Talk to the mouse in the plaza and hit him with your hammer till he regains his
memory. Be careful though, if you hit him when he remembers, he'll forget
again. When he remembers, he'll tell you that if you buy a sleepy sheep at
Rogueport and sell it to the shop in Petalburg, you'll get a 2 coin profit.

6. Client: Bomberto (Rogueport)
Title: I'm hungry!
Reward: 11 coins

Talk to the second blue bob-omb at the docks. Give him a food item (preferably
a Mushroom) and he'll reward you with some coins.

7. Client: Koopook (Hooktail Castle)
Title: Try to find me!
Reward: Special Card (Let's you unlock the plane game in the Pianta Parlor)

Make your way to Hooktail Castle and work your way to the second green block
room. When you get up to the walk way, jump down near the left door and talk to
the koopa there. Get your reward and slip through the bars to get a life shroom.

8. Client: Mayor Kroop (Petalburg)
Title: Listen to me!
Reward: Turtley Leaf

Simply go back to Petalburg, go into the Mayor's house and listen to his long
conversation. Afterward, he'll giver you a Turtley leaf.

9. Client: Plenn T. (Rogueport)
Title: Order me an item!
Reward: Ultra Shroom

You'll need some space in your inventory for this one. Talk to the toad in the
shop and he'll tell you to get him 5 courage shells from the shop in Petalburg
(if you managed to bring some courage shells, give them to him). Talk to him
again and store some items till you have room for 5 more (or however many you
need left). Go to the shop in Petalburg and buy 5 courage shells. Go back to
Rougeport and talk to Plenn T.

After you're done preparing for the next trip return to the sewers.

Rogueport Sewers:

Go to the room before the thousand-year door. You'll see a small gray creature
run in a hole (like in the Prologue). Slip through the bars and go up to it.
After learning about the X-Nauts, go to where Punio (the gray creature) went
and talk to him. He'll open a secret passageway for you. Go in it and go left.
Grab the "Damage Dodge" badge and go all the way to the right. Go into the pipe
on the other side.

3. Chapter 2: The Great Boggly Tree

a. Secret Entrance

Boggly Woods:

Enemies:

Cleft - 2 HP, 2 ATK, 2 DEF
Dark Puff - 3 HP, 2 ATK, 0 DEF
Pale Piranha - 4 HP, 2 ATK, 0 DEF

"Boggly woods is like a photo negative of the Real World, so all of the native
trees, monsters, and vegetation are different shades of black and white. It's
quite lovely."

Yes, lovely it is. Boggly is one of the most beautiful settings in the game.
But, there's not that much to look at anyway.

Save your game to the right and continue. Watch the scene with the Shadow
Sirens and continue on your way. Defeat the Pale Piranha and cleft. On the next
screen, continue until Punio goes into the pipe. Follow him to the great tree.

The Great Tree:

I didn't put the enemy section in because you can't get in yet.

Talk to Punio and you'll see that someone installed a door in front of the
tree. Follow him again and talk to him. Go to the very right of the screen to
get the "FP Plus" badge. Now, go back toward the pipe and watch the scene.

Boggly Woods:

When your back in the main part of the screen, Punio will point towards Madame
Flurrie's house. Go in that direction. On the next screen, defeat the cleft and
dark puff. And go to the wall. Walk into the near side (closest to the screen)
of the hill and go up and then left when you can't go up anymore. Follow the
path till you reach a blue switch. Hit it and get the star piece. Go back to
the pipe at the beginning of this screen and enter it. Before you fly off, use
Koops' shell to get the shine sprite to your left. Now, fly to the right till
you're on top of the wall. Continue on into the next screen. Beat the dark puff
and go on till Punio stops you (bash the third tree from the left to get a star
piece). There should be a thin hole nearby. Slip through, go left, and grab the
Volt Shroom. Go right, past the pipe and there'll be a star piece hidden on the
wall. Go into the pipe and follow the path into the house. Inside, go up to the
door and examine it for a scene. Afterwards, leave the house for another scene.
Now you have to go ALLLLLLLLLLLLL the way back (OK, it's not THAT far off) to
where the Shadow sirens are. When you get to them, the fighting commences.

Boss Fight:

(Beldam, Marilyn, and Vivian)
Beldam:

Goomballa's Tattle: "That's Beldam. She's the oldest sister, the leader of the
Shadow Sirens. She can make her partners big and make us tiny, and attacks with
weird magic. The worst thing about her is that sinister snicker. She sounds so
totally evil! I mean, she's just the sort of person you want to avoid like the
plague, y'know?"

HP: 9
ATK: 1
DEF: 0
Attacks: Long Range Blizzard (Does 2 Damage)
Short Range Blizzard
Enlarge (makes her or here sisters bigger and raises ATK.)
Mini (makes Mario or his partner smaller, lowering they're
attack)

Marilyn:

Goombella's Tattle: "That's Marilyn. She's a Shadow Siren, Beldam's younger
sister. She charges up her attacks occasionally. Says here she's the toughest
of the sisters, so it might be best to defeat her first, huh?" Other than that,
she doesn't have any particularly outstanding characteristics."

HP: 12
ATK: 2
DEF: 0
Attack: Hand clap
Charge up (raises attack once or more for lightning attack)
Lightning attack

Vivian:

Goombella's Tattle: "That's Vivian. She's the youngest of the three Shadow
Sirens. She doesn't seem all that noteworthy. Uh... She is kind cute I guess...
She might even be cuter than I am... I guess... ...Uh... What am I thinking?"

HP: 10
ATK: 1
DEF: 0
Attacks: Shade Fist
Fiery Jinx

First, attack everyone with Earth Tremor (and any other attack that attacks
all). The more damage, the better. When you run out of FP and Star Power,
attack Marilyn, since she is the strongest and can charge up a nasty lightning
attack. After she's done, finish off Beldam (if she's still standing, cause she
doesn't have a lot of HP to begin with.) When the both of them are done, take
care of Vivian. Shouldn't be too hard if you attack hard and fast.

When they disappear, pick up Flurrie's necklace and go back to her house (don't
worry, you won't be going back to the beginning of the stage for some strange
reason, unless you count the Great Tree "The beginning"). Go to her door and
watch the scene (More "romance"?). Flurrie will join you and now you can go
back to the Great Tree (Oh, and by the way, KEEP YOUR EYES ON THE GAME!).
You'll probably receive e-mail from the RDM service before you make it to the
tree.

b. Gathering the troops

The Great Tree:

"The Punies' rivals, the Jabbies, have recently joined fordces with the X-Nauts
to take over the great tree. The Punies are in dire need of a mustachioed
general to turn the tide."

This is one big tree. It's easy to get lost here, if you don't have the proper
guide (Ahem). You'll be fine though. Fans of Pikmin will enjoy this stage
(maybe).

Enemies:
Mini-Yux (appears from Yux) - 1 HP, 0 ATK, 0 DEF
Pale Piranha - 4 HP, 2 ATK, 0 DEF
Pider - 5 HP, 2 ATK, 0 DEF
X-Naut - 4 HP, 3 ATK, 0 DEF
Yux - 3 HP, 2 ATK, 0 DEF

Go up the big root to the left of the door. When you can't go further, go to
the edge and use Flurrie's wind power to uncover the secret entrance (which IS
labeled that, contrary to what Punio said earlier). Wacth the scene and press A
near the door to enter. Go forward inside and' you'll soon get attacked.

Mini-Boss:

(2 X-Nauts)
X-Naut:

Goombella's Tattle: "That's an X-Naut. Says here it's classified as an `enemy
combatant'. The description stinks... You think it means they're just low-level
foot soldiers? They drink these potions that make them all big and burly and
they attack! One's easy, but if there's two or more, better watch out! Use
special moves and items!"

HP: 4
ATK: 3
DEF: 0
Attacks: Body Slam
Potion drink (makes them bigger)
X-Naut Bomb (similar to Crump-a-bomb)

I know, "How come they're a mini-boss if they're already a regular enemy. I
don't know, ask Intelignet Systems. It's probably because it's your first fight
with an X-Naut (Apparently, Crump doesn't count). Just attack them both
(preferably the one than enlarges himself). It will be over shortly.

After the scene, save your game and heal. The door at the end is locked, so
don't even bother. Be a REAL Plumber and use the pipe nearby (the gray one).
When you emerge, go to the other side and use the pipe there. Defeat the X-Naut
in this room and check the lower right-most bush for a power punch. Use the
pipe on the other side and defeat the Yux when you emerge and use the other
pipe to move on. After another funny scene (can't get enough of those), you'll
find the rest of the punies. After another scene enter the door to the left.
After another encounter with Ms. Mowz you get another battle.

Mini-Boss:

X-Naut:
HP: 4
ATK: 3
DEF: 0
Attacks: Body Slam
Potion drink
X-Naut-bomb

Now this is just... whatever, just kill him (I mean, I can understand 2 X-Nauts
as a mini-boss, but ONE? ONE X-NAUT AS A MINI-BOSS!?!?).

After the so-called "Mini-boss", you get the red key. Grab the ultra shroom
from the closed chest. Go back to the red cell and use the key for another
funny scene. After several hours of lecture (not literally), you regain
control. Return to the first screen by using the series of pipes that got you
here (shouldn't be too hard). After the scene, 10 Punies will join your party
(Now, where have I seen THIS before). Anyway, save, and lead your 11 Pikmin,
err... Punies up the pipe to the second room. Place the Puni orb on the
pedestal in the center of the room. When the pipe emerges, take off the Puni
orb and go down it. Defeat the X-Nauts guarding the door and press the control
panel to unlock the door. Now, put the orb in the pedestal to the right and use
Flurrie to blow the Punies off the edge (Yes, all of them). Now, as soon as you
see them come up in bubbles, blow them to the other side. Don't worry, if you
miss, they'll land on your platform. Jump down and grab the shine sprite and
the thunder rage from the big bush to the right. Use the pipe to go back up,
grab the Puni orb, and hop to the pedestal, to the other side. Go down the pipe
and watch out for the pider that drops from the ceiling when you're crosing the
ledge. Quickly change to Koop's and hit it with his shell before it scares the
Punies off the ledge. Don't worry if some of them fall off, you can get them
later. After defeating the pider, use flurrie to blow off the large black vase
to reveal an airplane panel use it to fly to the other one, then fly to the
shine sprite. Drop down, defeat the two pale piranhas and get any Punie that
fell down. Go back up using the pipe on the left, regroup, and go back down the
pipe. Now go to the other pipe and go down THAT one. Don't follow the Jabbi
yet, instead follow the path (using Koops to defeat the piders) and throw his
shell right under the red block. A hidden block will appear, allowing you to
jump on it and hit the block. Jump down after the badge even if you didn't miss
it. Grab the punies from below (it's probably al of them) and use flurrie to
blow down the blue wall at the left of the room, next to the save point. Go
inside and stock up if you used any items. After that go behind the stump at
the back of the room and press A when you see "..." to gain a Jabbie in your
party. Now, examine the first big bush you see when you leave the room. Use the
pipe to go back up and go to the room where the Jabbie went. As you walk
forward, 10 Jabbies will come out of the hive and attack. You'll have to let
the Punies handle this so sit back and watch (after you lead them all to
battle, of course). If they lose, try again. After they blow up the hive, go
inside and take the blue key. Now, head out the room, watch the scene, go
through the next room, go into the pipe leading up (you don't want to go in the
room to the top-right, trust me), go across the room, use that pipe, go across
the ledge and use the pipe going up (phew). Now, put the orb in the pedestal,
blow the punies off, blow them again when they're in bubbles, grab the orb, go
across the ledge, go in the pipe leading up, and then, go into the other pipe
leading up. Go into the pipe across the room, and use the pipe on the other
side of the ledge.  Finally, free the punies and now you have a large army of
'em!

c. The Battle for the Great Tree

Now, lead your 101 Punies and Jabbie back to the room I told you not to go into
earlier (Make sure it says 101/101 before you go in it). Now you know why,
because there's an army of 100 Jabbies in it. Lead your army into battle. After
they win, they'll destroy the last Jabbie hive. Defeat the pale piranha and go
down the warp pipe. Defeat another pale piranha, grab the star piece from
behind the pipe, and go into the next room. Put the orb into the weird
pedestal. After getting trapped, grab he orb and use your paper mode to escape
from the cage. Go down the pipe to the right that appeared when you were
trapped. Grab the star piece from behind the pipe after the short scene. Hit
the switch and remember the order of the symbols on the columns (It might be
sun, moon, Punie, and star from left to right). Use the doors and pipes till
you get out of the room where the giant "Punies vs. Jabbies" battle took place.
Go across the ledge again and go into that room. Go into the opposite door and
drop down the ledge inside. Hit the switches till they're like the ones in the
other room (which probably was sun, moon, punie, and star). Walk into the new
room and grab the super boots. After the tutorial, go outside the room and spin
jump through the wooden panel. Carefully jump to the left and use Koops to grab
the "Charge" badge. Then, carefully jump to the right, then up, then right
again, and grab the shine sprite. Now, retrace your steps to the caged room and
slip through again. Spin jump through the wooden panel (it's near the
center-left side of the cage. Use Flurrie to blow them down the hole (it'll
probably take a while). Grab the orb and jump down with them. Go up the pipe
and leave the room. Go up the pipe and put the orb on the pedestal. Spin-jump
through the panel and return to the room where the punies are. Now, blow them
all down the hole and go down the hole and down the pipe. Go across the room
(dealing with the X-Naut) and go down the pipe. Watch out for the Yux, who'll
probably fire at you when you enter.  Go down the pipe. Don't bother trying to
swim across. Go down the pipe and jump across the panels. Go up the pipe and
stand on the blue switch. Hold Koop's to the left and step off. When the blue
switch surfaces release him and the water will drain to the room below. Go down
the pipe and use the lily pads near the shine sprite to get it. Walk across the
bridge of lily pads and platforms and lead your army to the other side. Go down
the warp pipe and you'll be very close to the shine sprite.

d. Final Countdown

Put the orb on the pedestal. If you have all of your Punies, the platform will
lower. Grab the Mushroom from the lower left bush, heal, and save. As you
wonder how Crump got all the way over here, put the orb on the pedestal and
watch the scene. After Crump snatches the star, quickly follow him up the pipe.
Quickly defeat the two X-Nauts and unlock the door by pressing A next to the
control panel. Go through the series of pipes and hurry to the entrance of the
tree. Watch the funny scene (If you have more than 60 seconds left, you don't
have to rush. Afterwards...

Boss Fight:

Magnus Von Grapple:

Goombella's Tattle "That's Magnus Von Grapple. It's a giant robot built by the
X-Nauts. Lord Crump drives it. Its most effective attack is one that takes
advantage of its size: a smothering stomp. IT can also shoot out its fists,
which do these super-gnarly rocket punches. Its fists are super powerful, so
it's best to knock them down fast. The thing about this robot is I can't tell
it looks cool, or really, REALLY stupid..."

HP: 30 (X-Fists' HP: 2)
ATK: 2 (X-Fists' ATK: 4)
DEF: 1
Attacks: Magnus Von Punish (just a stomp attack)
X-Fist Launch
X-Fist Rocket Punch (occurs 1 round after they launch; has an attack of 4)
Earthquake

Start off with Earth Tremor and then use your most powerful attacks against
him. Attack any X-Fist that he fires (could use Multibounce or Flurries Gale
Force). He regenerates them every few turns. Keep attacking him until Magnus
gives in.

Watch the scene and this chapter is over.

e. Interlude:

Watch the scene and go to TEC's room (you can take a shower again to have Peach
hum a different tune). Once inside, you'll take part in a dancing mini-game.
Just press the buttons as they appear on screen.

Watch the scene and you'll replay the first level as Super Mario Bros... AS
BOWSER (how ironic)! Anyway, just go through the level, grabbing pieces of meat
as you go (that would explain why Bowser's sometimes giant in some games).
Don't worry about dying, you have infinite lives (that would also explain why
he coming back every game). Afterwards, watch as the "king of guys who talk to
posters" makes a fool of himself.

f. Intermission:

Boggly Woods:

Be on your way to Rogueport sewers. You'll receive mail from Peach on the way
there.

Rogueport Sewers:

Use the spin jump near the center of the room when you enter from the pipe. A
piece of the room should pop up. Spin jump near the edge of the piece and a
star piece will come out of it. Once you're in the room before the
thousand-year door room, use Flurrie to blow off the piece of wall that sticks
out. You'll get a Happy Heart P badge from inside the chest. Now go to the
black chest room and look for the star piece from underground with the spin
jump. Now go to the thousand-year door room. There's also a hidden star piece
in the front-center area of the room (towards the screen). Use the Spin jump to
uncover it. Now step on the pedestal and watch the scenes that follow.

Rogueport:

Start off by powering up your partners. By now, all of your current ones should
be powered up. In other news...

"X-Nauts terrorizing Boggly Woods have withdrawn! Just what was their motive?"

Now, there's a few hidden star pieces to be found here. One is in front of the
"centerpiece" of the plaza. There's another one in front of Frankly's place and
also near the stairs in the docks. Now, you can go to the Trouble Center.

10. Client: Puni Elder (Great Tree)
Title: Emergency shroom!
Reward: 60 Coins

Get a Life shroom (Either buy it, or use the one you got from Koopook [assuming
you still have it]). Now, go back to the great tree and give her the shroom and
get your coins.

11. Client: Lahla (Rogueport)
Title: Play with me
Reward: 10 Piantas (for use in the Pianta Parlor)

Go to Western Rogueport. Go into the Pianta Parlor and talk to the Boo behind
the counter. Simple, right (You should use the money to buy a cake mix and
store it I the item shop for later)?

12. Client: Pine T. Jr. (Rogueport Sewers)
Title: Help my daddy!
Reward: Silver Card (for use in Pianta Parlor)

Go back down to the sewers after resting at the inn. Go to the thousand-year
door room. Make sure to save your game. Go back near the entrance and slip
through the bars. Use the spring to get up to the ledge above. Fly to the other
side, slip through and go through the door. Fight your way down to level 18
(getting the sleepy stomp badge from the treasure chest at level 10). Once
there defeat the enemy and talk to the toad on the ground. He'll wake up and
follow you down the pipe. Go to level 20 and he'll escape to the entrance. Open
the treasure for a fire drive badge and go up the pipe to the entrance. Talk to
Pine T. to get your reward.

Now that that's over with, go to the item shop in Western Rogueport and store
enough items for two more. Buy a Dried Shroom and a dizzy dial. Use any answer
for the first question and answer yellow for the second one. When the boo
unlocks the door, go through it and go up the stairs and through the door.
Watch the scene and leave. Get the star piece behind the trashcan outside the
item shop, behind the big warp pipe, hidden infront of the Pianta Parlor (use
your spin jump), and between the lamppost and the wall near the eastern
entrance if you didn't before. Frankie and Francesca are at the docks so go
there and go to the pier on the lower side. Talk to Francesca and watch the
scene (It doesn't really matter how you answer). Now, go back to Don Pianta's
place, (you don't have to do the whole password thing again). Watch the scene
and talk to Don Pianta again for your blimp ticket. After preparing for your
leave, go to the northern exit in Western Rogueport. There's two more star
pieces in this area. One hidden underground at the west end. Talk to the
Cheep-Cheep (the fish) at the gate and say "Yes" to show him your boarding
pass. Get the other star piece behind the pipe and go down it. Walk to the
blimp and press A. You'll soon be on your way to the next star piece.

4. Chapter 3: Of Glitz and Glory:

(BTW, This is my favorite chapter in the whole game)

a. Do You Smell What the Rawk is Cookin'?

Glitzville:

"The Main Attracation in the floating city of Glitzville is the Glitz Pit, a
battle arena where the world's greatest fighters compete for love and country.
Or fame and personal fortune-whatever floats your boat"

This is Glitzville. As you read, a lot of people come here to fight in the
Glitz Pit, but is there something more going on behind the scenes?

Enemies (all of the enemies on this list are fought in the glitz pit):

Bandit - 5 HP, 2 ATK, 0 DEF
Big Bandit - 8 HP, 3 ATK, 0 DEF
Bob-omb - 4 HP, 2 ATK, 1 DEF
Boomerang Bro - 7 HP, 2 ATK, 1 DEF
Bristle - 2 HP, 1 ATK, 4 DEF
Dark Craw - 20 HP, 6 ATK, 0 DEF
Dark Koopatrol - 25 HP, 5 ATK, 2 DEF
Dark Puff - 3 HP, 2 ATK, 0 DEF
Dull Bones - 1 HP, 2 ATK, 1 DEF
Fire Bro - 7 HP, 3 ATK, 1 DEF
Flower Fuzzy - 6 HP, 3 ATK, 0 DEF
Fuzzy - 3 HP, 1 ATK, 0 DEF
Goomba - 2 HP, 1 ATK, 0 DEF
Green Fuzzy - 5 HP, 3 ATK, 0 DEF
Green Magikoopa - 7 HP, 4 ATK, 0 DEF
Hammer Bro - 7 HP, 4 ATK, 1 DEF
Hyper Bald Cleft - 3 HP, 3 ATK, 2 DEF
K.P. Koopa - 4 HP, 2 ATK, 1 DEF
K.P. Paratroopa - 4 HP, 2 ATK, 1 DEF
Lakitu - 5 HP, 2 ATK, 0 DEF
Pale Piranha - 4 HP, 2 ATK,0 DEF
Pider - 5 HP, 2 ATK, 0 DEF
Pokey - 4 HP, 3 ATK, 0 DEF
R.S. Buzzy - 5 HP, 3 ATK, 5 DEF
Red Chomp - 6 HP, 5 ATK, 3 DEF
Red Magikoopa - 7 HP, 4 ATK, 0 DEF
Shady Koopa - 8 HP, 3 ATK, 1 DEF
Shady Paratroopa - 8 HP, 3 ATK, 1 DEF
Spiny - 3 HP, 3 ATK, 3 DEF
White Magikoopa - 7 HP, 4 ATK, 0 DEF

As soon as the scene ends, go south and uncover the hidden star piece. There's
a hidden block below the shine sprite to the right of the main building, so hit
the space where the shine spite's box's shadow is and hop on the block and get
it. Go behind the bush on the right side of the stairs for another star piece.
There's yet another star piece behind the phone booth to the left side of
Glitzville. Go into the juice shop (right side) and get yet ANOTHER star piece
behind the counter. Outside the shop, go down until you see a big blue switch.
You can't hit it with your hammer so hop on top of the boxes next to it and
spin jump on the switch to reveal some stairs. At the top of the stairs, use
Koop's shell to get the star piece under the billboard. Also, get the Power
Plus P form inside the nearby treasure chest and the Inn Coupon behind the
"sign" of the juice bar (that red thing hanging on the ground). When you're
finally done getting all the items here, go inside the big building in the
front. Go through the double doors on the ground or on the second floor and
watch the champion kick ass! After wards, talk to one of the security guys near
the back doors to go backstage.

b. Working your way up the ladder

There's only one item to get backstage. Jump into the open crate next to the
double doors with the blue symbol. You'll get the Last Stand badge. Go to
Grubba's office, which is to the left (from your view) of the locked door. Talk
to the security guard and go inside. After the scene, you'll be known as "The
Great Gonzales"! Afterwards, walk up to the GBA-like screen and pick "Reserve a
Match". You must win your fight, as well as do the stipulation that Grubba
tells you in order to move up the ranks. Talk to the security guard when he
comes in to start your match. During a pre-match interview, one of the goombas
will attack before your even ready.

Rank 19th: The Goomba Bros. (5 goombas)

They're just a bunch of goombas.  Guard against their sneak attack and destroy
them all (while doing whatever Grubba told you to do of course).

After meeting some of the fighters in the minor league, reserve the next match
(you should always heal if your HP and/or FP are low).

Rank 18th: The KP Koopas. (2 K.P. Koopas and one K.P. Paratroopa)

Be sure to follow the stipulation. These guys are just regular koopas of a
different color. Beat them down!

Go to the next match.

Rank 17th: The Pokey Triplets (3 Pokeys)

Just use your hammer to defeat them (unless Grubba told you not to, in that
case, use Koops, items, and/or Earth Tremor)

Next Match.

Rank 16th: The Dead Bones (3 Dull Bones)

Accomplish the stipulation and take care of these weaklings.

Next match.

Rank 15th: Spike Storm (2 Spinys and a Lakitu)

This time, go out to the lobby. Work your way through the crowd (you can bash
them with your hammer for a few laughs) and go outside. Watch the scene and
chase the egg until it hops on the roof of the stand. Go to the top of the
juice bar and use the spring to get up to the airplane panel. Use it to fly to
the egg. Talk to it and agree to have it follow you (you won't regret it).
Afterwards, go back to your locker room and reserve the next match.

Rank 14th: The Hand-It-Overs (2 Bandits and 2 Big Bandits)

These guys can steal your coins AND items, so be ready to block they're
attacks. Attack them before they run off if they steal anything from you. Other
than that, there's nothing special about them.

Get ready for your next match.

Rank 13th: The Mind-Bogglers (1 Pale Piranha, 1 Pider, and 1 Dark Puff)

You fought all three of these guys before, so it should be easy.

Rank 12th: The Punk Rocks (3 Hyper Bald Clefts)

These guys have high defense, so use powerful attacks or items.

Rank 11th: The Bob-omb Squad (4 Bob-ombs)

Watch out for when their fuse is lit. Don't use jump and be sure to guard
against its attack if the fuse is lit.

Rank 10th: The Armored Harriers (2 Iron Clefts)

Mini-Boss:

The Great Gonzales vs. The Iron Harriers (Round I)
Iron Cleft:

Goombella's Tattle: "That's an Iron Cleft. That guy is SCARY. Period! What's
WITH this book? It says no attack will work against Iron Clefts! It says
nothing in the world is as an Iron Cleft, so its Defense is impenetrable. If
that's true, the only way to beat one is to whack it with the other one...
Running away may not be a bad idea at this point."

HP: 6
ATK: 4
DEF: Unknown (almost invincible)
Attacks: Iron Rush

NOTHING you do will damage either of them at this point (not even Earth Tremor
or a Superguard). So, you have no choice but to take a deep breath, and RUN
AWAY!

After returning from your first loss, your egg will have already hatched and a
mini-Yoshi will be in its place (the color is random... I think). After naming
him and looking at the short tutorial, you'll be ready for your revenge against
those stinkwads!

Rank 10th: The Armored Harriers (2 Iron Clefts)

Mini-Boss:

The Great Gonzales vs. The Armored Harriers (Round II)
Iron Cleft:

HP: 6
ATK: 4
DEF: Unknown (almost invincible)
Attacks: Iron Rush

Now that you have Yoshi, you can use his gulp to actually damage them. Do it
again to teach these two not to mess with the Great Gonzales.

b. Major Leaguer

Watch the series of scenes and you'll find yourself in the MUCH cleaner major
league locker room. After getting the weird e-mail from "X", heal yourself by
sleeping in the bed in the corner and reserve the next match.

Rank 9th: The Tiny Spinies (2 Spinies)

Their defense is very high, so use quake hammer to flip them over, or use
Piercing blow if you have it. Fire and explosions don't work on them, so use
Earth Tremor or any item that doesn't fit that description.

Rank 8th: The Poker Faces (2 Bristles)

Use some kind of long-range attack against them. Neither jump, nor hammer will
work.

You'll get another e-mail from X, telling you to go to the watering hole. Go
outside to the juice shop. Talk to the green guy inside and he'll give you the
super hammer. After the scene, X will give you another e-mail telling you to
smash the big block in the minor-league locker room. Talk to the security guard
in front of the minor league room and he'll let you in. Smash the big block
with your new super hammer technique and go through. Climb to the top of the
computer desk and use Yoshi to float to the other side (press X to hop on him
and then hold a to "float"). Grab the dubious paper and leave. After getting
the paper taken from you, go back to the major league locker room and get ready
for your next match.

Rank 7th: The Shellshockers (2 Shady Koopas and 1 shady Paratroopa)

If you flip them on their backs, their attack gets raised, so be careful.

After the scene, the Armored Harriers will come back for a rematch. It is 1-1
anyway.

Mini-Boss:

The Great Gonzales vs. The Armored Harriers (Round III)

Iron Clefts:

HP: 6
ATK: 4
DEF: Unknown (almost invincible)
Attacks: Iron Rush

Nothing different here. Just use Yoshi's Gulp twice and end this feud once and
for all!

After an anonymous e-mail (that isn't from X), rest in the bed to refill you HP
and FP and get ready for your next match.

Rank 6th: The Fuzz (1 Fuzzy, 1 Green Fuzzy, and 1 Flower Fuzzy)

The green fuzzy is more powerful and it multiplies. The flower fuzzy drains
your FP instead of HP. Just beat them before they start doing any real damage.

After the battle, You'll find a cake in the locker room. Eat it and you'll be
completely healed.

Rank 5th: Hamma, Bamma, and Flare (1 Hammer Bro. 1 Boomerang Bro. And 1 Fire
Bro.)

The Boomerang Bro is the most dangerous one, so take him out first (if you can
still use jump). Next would be the Hammer Bro, then, the Fire Bro.

After the fight, an old friend will come in and challenge you.

Boss Fight:

Bowser:

Goombella's Tattle: "That's Bowser! But what's he doing here?!? My mind just
blew a fuse! He's uglier than I expected. He's got a poisonous bite, so watch
out! It'll make your HP decrease gradually. Also, If he ground-pounds you, you
won't be able to use one of your commands! Just focus your attention on beating
him down, Mario!

HP: 30
ATK: 3
ATK: 1
Attacks: Poison Bite (can poison you)
Ground Pound (makes one of your commands un-useable)
Flame Breath

You KNEW you wouldn't go through this game without fighting Boewser at least
once. His Poison Bite can be dangerous, but his ground pound is even more
annoying. Make sure to guard against these attacks, as well as his famous flame
breath. Anyway, Use your most powerful attacks to send Bowser down (once again).

Rank 4th: The Magikoopa Masters (1 Red, Green, and White Magikoopa)

The Red one can raise their attack power. The White one can heal the others.
The Green one can make them either electrified (which damages YOU and not them,
BTW) or Invisible. Use your hammer or items if one of them is electrified. Once
theirs one more left, it'll make several copies of itself. You can't really
tell the real from the fake so you'll have to rely on luck this time.

After getting more mail from X. Go outside to the phone booth next to the item
shop to get the storage key. X will e-mail you again, telling you to go to the
storage room next to Grubba's office. Go back to the backstage area, go towards
the locked door, and watch the scene. Unlock the locked door and go inside.
Watch yet another scene with Ms. Mowz and switch to Flurrie. Have her blow out
the crates to reveal regular blocks. The set on the right contains a Charge P
badge. The ones on the left contain the staircase switch X mentioned. Use your
Super Jump to uncover an underground star piece in the center of the room.
Then, go up the stairs and get the shine sprite. Hop on top of the crates to
your left and use Yoshi to glide to the crates to the left. Drop down and use
the super hammer techique to get rid of the big block. You can use Yoshi again
to glide to the "HP Plus P" Badge on the crates in the corner. Now, drop down
the hole and go right until you see some speech bubbles appear. Go towards the
hole and press A when the "!" appears. Listen in on Grubba's conversation and
use your paper mode to slip though the vent to the left. Leave out the door and
go back to your locker room.

Rank 3rd: Craw-Daddy (1 Dark Craw)

This guy fights similar to Gus. Except, he can throw his spear now. Don't use
jump or something similar.

You'll get another hate mail. Just ignore it. When you prepare for your next
match, Jolene will give you another cake. DO NOT EAT IT! If you do, your
partner will not be able to fight with you in your next match.

Rank 2nd: Chomp Country (2 Red Chomps)

These two have high defense and attack, so use powerful attacks to defeat them
fast.

Rank 1st: The Koopinator (1 Dark Koopatrol)

This guy's tough. He can charge up his attack to do devastating damage, so
watch out. He also has a spike on his head, so jump isn't affective unless you
flip him over with Quake Hammer. If you can guard well, it should be somewhat
easy.

c. Gonzales vs. Hawk

After your match, X will send another message telling you to remove the
Gonzales posters. Use Flurrie to take all of them out until you find the one
that has the key (or you could just blow off the one to the left of the double
doors upstairs). X will then tell you to go to the second floor of the storage
room. Go there, and unlock the door. Once inside, hop up the crates to the left
and use Yoshi to float across to the other set of crates. Destroy the big block
to find out where some of the fighters have gone. There's a star piece hidden
behind the lower right crates. Go back to your locker room and prepare for your
championship match. When you register, the security guard will take you to the
opposing minor league locker room. After a few scenes, you will find out that
you were tricked into going in there and are now trapped. What to do now? Well,
use Flurrie to blow down the Peach poster at the lower right corner. You'll
appear in the opposing major league locker room. The door in there is locked
too so go into the bathroom at the lower right corner (which isn't locked) and
flush yourself down the toilet (it works the same as a pipe). You'll find
yourself in your regular major league locker room. Go out and go through the
nearby double doors. You'll fight Rawk Hawk after another scene.

Boss Fight:

The Great Gonzales vs. Rawk Hawk
Rawk Hawk:

Goombella's Tattle: "That's Rawk Hawk! He flips, flaps, and slaps! ...That's
what the book says. He's really good at aerial maneuvers, but other than that,
he's pretty...meh. One thing you should know is that Rawk Hawk NEVER fights
above the board. Carelessness leads to lifelessness, y'know!

HP: 40
ATK: 3
DEF: 1
Attacks: Rawk ball (Attacks both you and your partner)
Baseball Slide
Suicide Dive
Rafter Shake (random objects fall from refter when he hangs on it)

Rawk Hawk is not as hard as you might think him to be. His attacks are
powerful, but he won't be able to do much if you keep hitting him with your
strongest attacks. After he gets down to below 10 HP, he'll hang on the
rafters. Use Quake hammer or Flurrie's body slam to take him down and finish
him off to become the NEW champion!

You will be given the champ's belt and now are able to use the champ's room.
After the scene, sleep in the bed to heal yourself (and buy any items if you
used any), then hop onto the stack of presents and use Yoshi to float to the
top of the doorframe and then to the vent. Use your super hammer move to open
it. Go through the air duct and listen to Grubba again. Afterward, open the
other vent and go through. Get the star pieces behind the plant on the lower
left corner and in the upper desk drawer (press A when "!" appears near the GBA
SP). Go to the other side of the desk and do the same. After finding out about
Grubba's real intention, he'll walk in and instantly run to the ring. Follow
him (save first, then use the double doors with the red sign on it) and watch
the scene.

Boss Fight:

Macho Grubba:

Goombella's Tattle: "That's Macho Grubba. He's Grubba all souped-up on Crystal
Star power. His attack pattern is simple: first he increases the number of
times he can attack... Then he powers himself up with all sorts of crazy
power-uppy moves. So, it's pretty important to pay close attention to how he's
powered himself up. The craziest thing about this meathead is that he used to
be that chubby Grubba. I guess the crystal Stars really ARE powerful!

HP: 60
ATK: 4
DEF: 0
Attacks: Double Attack (makes him attacks twice for 3 turns)
Stat Boost (raises Attack, Defense, or Evasion for 1 turn)
Running Butt-Stomp
Enlarge (grows and raises attack)
Grubba-sault
Clothesline from Hell

Grubba will gain the ability to attack twice. He'll reuse this abilty when it
runs out. His first attack will be to raise one of his stats. It will be
Attack, Defense, or Evasion. Save some of your stronger attacks for later. When
he gets beat down to around half health, he will grow. That's when you use the
heavy artillery. This is also when he starts using more dangerous attacks.
Don't be surprised if you find your party in danger. Use items if your health
is low and finish this fight as fast as possible.

Watch the scene and another chapter comes to a close.

D. Interlude:

Watch the scene and go to TEC's room when the doors open. After another scene
with the computer, go back outside and use the nearby elevator. When the
elevator doors open go right and go in the very first door. Look in the lockers
until you find a soldier's uniform. Go to the changing room to the right and
press A near the curtains. After putting on a disguise, go right and enter the
door at the end of the hallway. Talk to Grodus inside and then you will find
yourself in the locker room. Change back into your regular clothes and go out
the door.

After the scene, you can look in the bushes for some funny dialog, but go
inspect the bush at the end for an even funnier scene.

e. Intermission

Now you can go back to Rogueport.

Rogueport:

The news today...

"Rookie `The Great Gonzales' takes Glitz Pit by storm! An upset on the way?"

Anyway, go back into the sewers first.

Rogueport Sewers:

Go back into the pipe to the right. Before going down the next pipe, go into
the door to the right. Destroy the big bock and go up the platform. Get the
shine sprite and jump on to the blue switches. Use your super jump to activate
them to get shortcuts to Petalburg and the Great Tree. Go back and into the
pipe you passed by earlier. Destroy the big block to have an easier route to
the thousand-year door. GO on to the pedestal and watch the scenes. Now's a
good time to upgrade your character(s). After your done, all 4 of them should
be leveled up. Looks like they have an update on Glitzville.

"The Great Gonzales crowned champion of the Glitz Pit! But he turned down the
belt!"

Next, on to the trouble center:

13. Client: Jolene (Glitz Pit)
Title: Help wanted!
Reward: 30 coins

Go back on the blimp to Glitzville and go to Jolene's office (it used to be
Grubba's office). After getting reinstated into the Glitz Pit, talk to her
again and she'll tell you to get all of the battle trunks in the storeroom.
It's quite a lot so it could take a minute. After getting all 20 of them, go
back to Jolene and she'll tell you to give them to Goomfrey. Go back to
Rogueport. Goomfrey will be waiting near Frankly's house. Give him all of the
trunks. Now go back to Glitzville and talk to Jolene for your reward.

14. Client: Merlee (Rogueport Sewers)
Title: Heartful Cake recipe...
Reward: 30 Coins

Go back into the sewers and go into the right-most pipe (behind the gate near
the airplane panel). Go forward into the house. Talk to Merlee (make sure
you're next to her and not across from her). Go to Petalburg and talk to Toce
T. in her home closest to the gate to Shhwonk Fortress. Go back to Rogueport
and get the Cake Mix you stored earlier (or buy one from the Pianta Parlor if
you didn't). Give the Cake Mix to Merlee and get your reward.

15. Client: Bub-ulber (Petalburg)
Title: The food I want.
Reward: Dried Flowers

First off, go back to Glitzville and buy two hotdogs. Now, get another cake mix
from the Pianta Parlor back in Western Rogueport. Now go back to the plaza and
give Zess T. the cake mix to have her make a Mousse Cake. Go back to Petalburg
and talk to the person standing in the flower garden on the West Side of
Petalburg. Give the items to her and she'll give you dried flowers. These
aren't very useful alone, so store them in your nearest item shop for now.
Now, go to Western Rogueport and go skinny to slip through the metal grate in
the center. Use Yoshi to float to the ledge to the left. Grab the Shine Sprite
and go into the door and try to go down the pipe. You will be rejected by it.
Now, go out the door and go down the nearby pipe. Go across the moving
platforms to the star piece and go back. Use Yoshi to float back to the ledge
to your right. Quickly jump across the two platforms and go to the next screen.
Go behind the pillar for yet another star piece. Go down into the shallow water
and open the chest for a Soft Stomp badge. Go right till you see a bunch of
broken pillars. Go behind them and keep looking till you find another star
piece. Go back to the previous screen and jump down. Defeat the Spanias and get
the star piece behind top right corner of the central platform. Use the pipe
going up to get back to Western Rogueport. Go back to Frankly's house and talk
to him. Go around the secret wall next to Merlon's house and talk to Darkly
(the guy with the yellow eyes). You'll then be able to access Twilight Town.
Stock up on items and go back to the brown pipe that rejected you earlier.
You'll go through this time.

5. Chapter 4: For Pigs the Bell Tolls

a. Dour times

Twilight Town:

"The people of Twilight Town are plagued with a curse that turns them into
pigs. As tempting as it may be to enjoy the lifetime supply of free pork,
that's not quite befitting of a hero."

Enemies: None

As soon as you enter, you'll watch a scene. After knowing about the town's
curse, leave the mayor's house and go right to the next screen. Hidden behind
the barrels (look on the other side of the gate the barrels are on) for a star
piece. Talk to the gatekeeper and go back to the mayor's house. Watch the short
scene and go back in his house. Go near the mayor (now a pig) to watch another
scene. Check the bushes for another star piece. Go behind the left-most house
for another star piece. Now, go back to the gatekeeper. The bell should ring on
the way there. If not, go into the item shop and talk to the girl. Inspect the
locked door and then leave. Then, it should ring. Now, open and go through the
gate.

Twilight Trail:

The hyper enemies in this part as well as the not-so-rare Amazy Dayzee make
this trail one of the most dangerous in the whole game. Always be careful when
traveling here or you could find yourself using a Life Shroom, or worse...

Enemies:
Amazy Dayzee (sometimes appears in battle) - 20, HP, 20 ATK, 1 DEF
Crazee Dayzee - 7 HP, 2 ATK, 0 DEF
Hyper Cleft - 4 HP, 3 ATK, 3 DEF
Hyper Goomba - 8 HP, 2 ATK, 0 DEF
Hyper Paragoomba - 8 HP, 2 ATK, 0 DEF
Hyper Spiky Goomba - 8 HP, 3 ATK, 0 DEF

Go into the nearby shack and get the black key (you know what that means...)
Continue going down the path, beating the hyper goombas along the way (Jump
while standing on the coin block for a super shroom). When you reach the fallen
tree, use Koops to get the key behind it. Go all the way back to Twilight Town.

Twilight Town:

Go into the item shop and open the locked door. As well as find some items and
a "Defense Plus" badge. You'll see another black chest. Give him the key and
get it over with. Leave after taking what you want and rest at the inn if you
took ANY damage. When you're ready, go back to Twilight Trail.

b. The Dangerous Path to Creepy Steeple

Go forward, defeating enemies as usual. When you get back to the fallen tree,
use your new tube mode (hold R and rotate the left control stick) to turn into
a tube. When you're past the tree, you'll probably see a star piece to the back
of it. Get it and continue to the pile of straw. Use Flurrie to huff, puff, and
blow it down. Grab the star piece behind it and go into the pipe and go deeper
into the forest. The Crazee Dayzees (which are sometimes accompanied by Amazy
Dayzees) can be tricky. Defeat them as fast as possible (especially if there is
a Hyper Cleft with them) as their only attack is to put you to sleep (which
also damages you in the process). The attack is also hard to guard. Anyway,
defeat the Crazee Dayzee and slip between the two trees. Get the earthquake in
the item block and defeat the other Crayzee Dayzee. Continue on the next
screen, which also contains a Crayzee Dayzee, until you see a tree that blocks
your path. Use Flurrie to blow on the tree until a hole appears. Go through and
continue deeper towards the creepy steeple. Continue until you see a darker
spot on the ground. Have Flurrie bow on it and some wooden planks will appear.
Have Mario spin jump through them and push the block in the background until it
stops. Go back and continue. Jump through the next hole and defeat the Hyper
cleft that you see, and jump while behind the right-most tree to get a hidden
shine sprite. Continue on and you will see the creepy steeple.

c. Mario's Mansion (Well, not really)

Creepy Steeple:

A spooky mansion that contains many ghosts. It is said that the scrystal star
as well as the person (or thing) responsible for the curse of Twilight Town are
both inside.

Enemies:
Boo - 7 HP, 3 ATK, 0 DEF
Buzzy Beetle - HP 5, 3 ATK, 4 DEF
Spike Top - 5 HP, 3 ATK, 4 DEF
Swooper - 6 HP, 3 ATK, 0 DEF

Use the health block and the save block before continuing on. There's a small
hole to the right of the locked gate. Use your tube mode to roll under it. Open
the gate form the other side and go left. There's a star piece to the left of
the gate. Now, go inside. You should see a small hole near where you enter
(near the background). Inside there'll be a star piece behind the furniture, a
cookbook (for use in a trouble later on) a shine sprite, and the Ice Smash
badge. Go back out and push the star-shaped statue at the other side of the
hallway. You'll fall in a hole and end up in a small room. Have Flurrie blow
down the different-shaded wall and go through. Turn right until you get to a
different room with the Flower Saver badge. Go back and go into the door. As
much as you don't want to open the suspicious looking box, you'll have to. So,
do so and watch what happens. Answer 200 to the boo's question to get an ultra
shroom. Go back to the main hallway and talk to the boo there. Answer no and
several boos will surround you. They won't do anything unless you stand still,
so run left to the door that's towards the screen. Defeat the two swoopers and
hit the switch once. Go in the nearby door and go up the stairs. Go along the
upper hallway and use Koops or Yoshi to grab the Steeple Key at the end of the
hallway. Jump down and now you have a decision to make. You can either fight an
optional boss (which is only as hard (if not easier) as the main boss here.
Plus, you get the Lucky Start badge if you win. The only bad thing is that some
of the boos will become regular enemies the next time you enter the steeple. If
not, then skip this next mini-boss section (BTW, you can fight it later, but if
you want to during this chapter, then now's the best time to do so). If you
want to fight the Atomic Boo, then stand-still while in the hallway and charge
up your Super hammer attack. When there's a few ghosts on you, let go. Do this
two more times and the ghosts will get angry, VERY angry (Ok, maybe not VERY
angry, but still).

Mini-Boss:

Atomic Boo

Goombella's Tattle: "That's an Atomic Boo. It's a giant Boo made up of a ton of
smaller Boos. This thing will try to smoosh us. It can also split up and send
hundreds of Boos at us. And, when we attack, we might get so scared that we get
confused or can't move. I sure wouldn't want to see this thing standing behind
me in the middle of the night... Creeeeeepy...

HP: 40
ATK 4
DEF: 0
Attacks: Smash
Hide
Atomic Scare
Split Up

It will use smash on your most often. If you use Power Lift at the beginning of
battle and hit it with your strongest moves afterwards, it won't be able to do
any more dangerous attacks. When it cowers, it's "charging up" for the atomic
scare (sort of like a warning). Try to damage it as much as you can at that
time. When you win, you'll get the Lucky Start badge.

Either way, go into the door in the background and go right until you see
another switch. Hit that twice and go in the nearby door. Go up the stairs and
go across the upper hallway again. Save and unlock the door. Inside, use the
health block and go up the stairs and use the spring. At the top watch the
scene and finally.

Boss Fight:

?????:

Goombella's Tattle: "...??? Wow, hoe totally bizarre... This thing isn't here.
There's a monster in here that looks like this thing... But it doesn't have a
name. It's apparently good at transforming itself and other things. Maybe it
used that power to tun the villagers into pigs! This thing is a real jerk!

HP: 40
ATK: 4
DEF: 0
Attacks: Ghastly Head-butt
Copycat (changes into "Shadow" Mario for the rest of the battle)
Jump (occurs after Copycat)
Hammer (occurs after Copycat)

OK, so he's not exactly "monster-like", but come on. He did what he did, so he
now has to pay for it. The had-butt is easily guarded so that shouldn't be too
much of a problem. When half of his health is gone he'll change into a shadow
version of Mario. He'll use your jump and hammer attacks (which you probably
aren't used to guarding against). But, other than that, he's not that dangerous.

End of Chapter... or is it?

f. Identity Theft

Yep, that's right. You actually beat the REAL Mario. This would explain why
Mario's stance was weird. And why he acted strangely after getting "beaten".
So, now you're alone in the Creepy Steeple. Well, First off, GET THE HELL OUT
OF THERE! We got an identity crisis going on here! But be careful (especially
on Twilight Trail) I don't recommend fighting these monsters alone, so try to
avoid them.

Twilight Trail:

Just do your best to avoid battle for now. When you get to the shack the thief
will comeback and have you try to guess his name. Even if I told you right now
what it is, it wouldn't matter (cause there's a letter missing, "p").
Obviously, it's part of his name and you can't use uppercase, so type in
anything.

Boss Fight:

"Mario" (?????)

HP: 40
ATK: 1
DEF: Invincible

Just run. Don't bother attacking him, he's completely invincible right now, so
it's pointless to try.

Twilight Town:

You'll run right back into twilight town. Go to the West Side of town and talk
to Vivian and then inspect the far-left bush for the Superbombbomb. Go back to
her and give her the bomb and she'll join you. You can use her Veil ability to
listen in on the crow's conversations. Just press X when "..." appears when
near a group of crows. If you're wondering where your friends are, they're at
the mayor's house with "Mario". They'll all ignore you (except the mayor. He'll
just tell you to leave). Hide in the shadows while near the crows closest to
the inn for some very important info. Be on your way to Creepy Steeple.

Twilight Trail:

You already know what's going to happen.

Boss Battle:

"Mario" (?????)

HP: 40
ATK: 1
DEF: Invincible

Once again, just run off.

Now that you have someone in your party, going through the trail will be much
safer. But, you should still be careful. Use Vivian's Veil if a hyper enemy
charges up.

Creepy Steeple:

Instead of using the front door, jump down the nearby well. Get the shine
sprite and defeat the buzzy beetle. In the next room, you'll have to defeat the
seemingly endless supply of spike tops and buzzy beetles. After you beat all of
them, push the door-shaped barrier to the top of the incline. When you can't
push it any further use Vivian's Veil ability to slip into the shadows. The
door will slip past you and you can continue on. Get the shine sprite, save,
and turn into a tube to go under the hole. Roll up the stairs and spin jump
through the wooden panel. Go left and search between the two right-most windows
for a star piece. Go left and roll into the next room. Get the items from the
chests and the two boxes. Hide while next to the bird to find out that the bad
guy's name is Doopliss. Leave the Steeple.

Twilight Path:

Go all the way back to Twilight Town until Doopliss ambushes you again. Input
that when prompted. He'll run off. Go back to Twilight Town and stock up on
items (and also sleep in the inn). When your ready, leave toward Creepy Steeple
one last time.

f. Ready for Round 2?

Creepy Steeple:

Once you're there, go through the front door. Go into the door in the
background. Go back to the red switch and hit it once. Go through the nearby
door and go up the stairs. Heal and save as you make your way back to
Doopliss's room. Once you're their, watch the scene.

Boss Fight:

(Doopliss with partner)
Doopliss:

HP: 40
ATK: 4
DEF: 0
Attacks: Jump (partners use their primary attack)
Spin Jump
Hammer

It doesn't really start off good this time. You have to fight alone for he
first few turns and Doopliss and your friend will attack you (starts off with
Goombella). Start the Battle with Power Lift and Focus your attacks on
Doopliss. Forget about your partner, If you beat him/her, another partner will
replace him/her (each one more dangerous than the last). Continue to attack
Doopliss with your most powerful attacks until Vivian comes in to help you.
Keep attacking until Doopliss falls.
Watch the scene and the chapter will really end.

g. Interlude

Watch the short scene with the other 2 shadow sirens.

Watch another scene and answer TEC's questions as follows:

1) What will happen if you collect seven Crystal Stars? - Thousand-Year Door
opens.

2) What is the goal of Grodus, leader of the X-Nauts? - To conquer the world.

3) What is the legendary treasure that waits behind the Thousand-Year Door? - A
1,000-year-old demon's soul.

4) What does Sir Grodus wish to do with this ancient demon's soul? - Bring the
demon back to life.

5) What is required to seal up the demon again? - Crystal Stars.

Watch the scene.

Watch the scene and you'll be in another side-scrolling stage. Just get to the
end and that's it.

h. Intermission:

Twilight Town:

Watch the scene and go back in the pipe.

Rogueport Sewers:

Make your way to the east part of the sewers (you can roll under the fallen
pillars in the underground town to get to Dazzle). Go into the pipe behind the
gate, to the right of the pipe that goes to Eastern Rogueport. Go to the next
pipe, but go back right. Slip through the bars that have an entranceway behind
them. Go inside, and use Vivian to pull you into the shadows before the spikes
come back up get out when they go back down and continue this until you get to
the treasure chest. It contains The "Spike Shield" badge (a very useful badge
when fighting enemies that have spikes on their head). Do the same thing to go
back to the entrance and continue on to the thousand-year door. Step on the
pedestal and watch the scenes.

Rogueeport:

"Toad Bros. Bazaar announces new shipment of best-seller `Super Luigi'! Get
your copy!"

Now's the time to upgrade partner, Vivian. Then, go to the trouble center.

16. Client: ??? (Rogueport)
Title: Elusive Badge!
Reward: Attack FX B and a new partner

Go out the back door in the second floor of the inn. Talk to Ms. Mowz on the
roof of Zess T's house. She'll tell you to find a badge for her back in
Hooktail Castle. So, go there and go to where you fought (and beat) Hooktail
(there's an underground star piece in the far-left cell in the room where you
fought the red bones). And use Flurrie while near the center (there should be
an Invisible Wall there), you'll get the Attack FX B badge. Bring it to her and
she'll give you the badge and join your party.

17. Client: Mayor Dour (Twilight Town)
Title: Newsletter...
Reward: 30 coins

Talk to the mayor in Twilight Town and take the Routing Slip to the Elder Puni
in the Great Tree. Then go to Kroop in Petalburg. Finally, go back to Dour and
get your reward.

18. Client: Zess T. (Rogueport)
Title: Seeking legendary book!
Reward: Honey Shroom

Go to Zess T. and give her the cookbook you found in Creepy Steeple (if you
didn't find it, it's in the small hole near the entrance. You'll have to turn
into a tube to go through it). She'll be able to cook two items and gives you a
honey shroom.

You can answer his questions anyway you want. Go to the shipNow, go to the inn
at the plaza and talk to the guy singing by the skull gem (all the way to the
right).  and talk to Flavio again. He'll tell you to find Admiral Bobbery. Go
to the East Side and switch to Yoshi. Float across the river so you're south of
the fence. Go on top of the roof and uncover the underground star piece. Slip
through the thin space between the two crates to get a shine sprite. Go back on
top of the roof and continue to go left until you see a shine sprite in the
distance. Cross the roofs to get it. Go back to the chimney and use your tube
mode to roll through the small hole. Talk to the Bob-omb inside and go into the
door in the back. Grab another shine sprite and leave. You should have more
than enough by now to upgrade Ms. Mowz, so do that, then return to the inn.
Talk to Podley (the old green guy behind the counter) and go back to the
bob-omb that you talked to earlier. He'll admit of being Admiral Bobbery, but
still won't join you. Go back to Podley and give the letter he gives you to
Bobbery. Now, he'll join you. Talk to Flavio on his ship and you'll set sail.

6. Chapter 5: The Key to Pirates.

a. Shipwrecked

Watch the scene and you'll find yourself in Keelhaul Key.

Keelhaul Key:

"Arrgh, matey! Thar be ghosts on Keelhaul Key that don't look too kindly on
some pudgy landlubber tryin' to get his hands on their precious Booty."

In other words, Keelhaul Key, is a deserted Island cursed by the spirit of
Cortez.

Enemies:

Flower Fuzzy - 5 HP, 3 ATK, 0 DEF
Green Fuzzy - 5 HP, 3 ATK, 0 DEF
Putrid Piranha - 8 HP, 3 ATK, 0 DEF

There's an underground star piece in the northeastern part of the screen. Go
right to the next screen and watch the scene.

Mini-Boss:

(3 Embers)
Ember:

Goombella's Tattle: "That's an Ember. Sort of a pale-blue flame spirit. Kind of
spooky. Of course, since this thing is a flame, touching it will hurt. Didn't
Mama teach you that? Looks like it's susceptible to ice or explosive attacks,
so that's something. If you get hit by a flame attack, you'll catch fire, so
try to guard well."

HP: 8
ATK: 3
DEF: 0
Attacks: Burn
Fireball
Super Flame (attacks you and partner)

Don't use any jump attacks on it or you'll get burned. Ice smash can help, but
any hammer or projectile attack (except fire) will hurt it.

Watch the scene and get the star piece in the shallow water. There's another
one behind the rock in the far-right part of the screen. When you're ready, go
to the next screen and kill the fuzzies (there's another star piece in the
first bush you see). On the next screen, kill the enemies and hit the item
block and jump on top of it. Jump again and you'll reveal a con block. Keep
jumping until no more coins come out of it. Get the star piece behind the root
near the end of the screen. Jump up the stairs and jump across the gaps. Use
Yoshi to float to the empty coin block and then float to the ledge. Continue up
until you see another shine sprite. Have Yoshi float to the block under it and
grab the shine sprite. Continue on to the next screen. During the scene, the
suspicious-pirate will talk to "you" (the person in front of the TV) and say
not to tell Mario who he is (Gee, I wonder who THAT could be). Instead of
following him, go back to the bridge and cross it (grab the shine sprite on the
way). On the next screen, fight the two Embers.

Mini-Boss:

(3 Embers)
Ember:

HP: 8
ATK: 3
DEF: 0
Attacks: Burn
Fireball
Super Flame (attacks both you and partner)

The same strategy applies here.

After the fight, hit the tree and watch the scene. Get the star piece hidden
behind a rock in the shallow water. You can get the Spite pouch from the nearby
bush. Afterwards, go to the previous screen and go on the bride. Turn sideways
while on the East End of it and you'll fall through one of the slats. Get the
Ice Power badge and go back up. At the Left side, go down the stairs and use
Yoshi to cross the gaps to the pipe. Go in and hit the nearby tree. Get the
coconut and take it back to camp. Give the coconut to Flavio and he'll give you
the Chuckola Cola. Go back to Bobbery and give him it. He's not really dead, so
whack him with your hammer. He'll join your party. Go back to the campsite and
talk to Flavio. He'll temporarily "join" you. Go back to where you have Bobbery
the Chuckola Cola and go to the dead end. After the scene, examine the skull
rock. Now, talk to Flavio and ask him to give you the red skull gem. Put it in
the skull rock and then, spin jump on the red stone 3 times. Next, bonk the
blure stone with your hammer 4 times. Toss Bobbery into the hole that appeared,
and you'll be able to enter.

b. Try not to get skewered, OK?

Pirate's Grotto:

"As you delve deeper into pirate's grotto, you'll hear ghostly voices telling
you to turn back. Where's Luigi with his Poltergeist 3000 when you need him?"

This is a pretty big dungeon (but not as big as some of the later ones). But,
it's not easy to get lost here.

Enemies:
Bill Blaster - 5 HP, 0 ATK (doesn't directly attack), 2 DEF
Bulky Bob-omb - 6 HP, 2 ATK, 1 DEF
Bullet Bill - 2 HP, 4 ATK, 1 DEF
Ember - 8 HP, 3 ATK, 0 DEF
Lava Bubble - 6 HP, 4 ATK, 0 DEF
Parabuzzy - 5 HP, 3 ATK, 4 DEF

Start off by saving your game and going through the tunnel. Jump down the ledge
till you see an exit. Defeat the lava bubble and going on top of the wrecked
ship. While standing on the northern edge of the ship, jump up to receive a
shine sprite. There's also a shine sprite on a platfrom to the south of the
path with spears. To get past the spike trap, you can either use Vivian to hide
from them, or use your paper mode in between the spears (somewhat harder). On
the next screen, you can fight the bullet bills (although they don't give you
any star points, you just get 1 for winning the battle) or use Vivian again to
hide from them. Keep dodging or fighting the bullets until you reach the
blasters. Defeat them and continue. Use Yoshi to cross the gaps and beat the
bulky bob-omb. At the next screen, beat the ember and go up the stairs. Fir
Koops' shell when across from the shine sprite and a coin block will appear
near it. Go up, defeat the parabuzzy, and go on the block and hit the shine
sprite box with your hammer. Go down a little and save. Jump across the river
and toss Bobbery when right next to the ledge. He'll walk to the switch and
explode, activating it. The door will open. Go through and defeat the bulk
bob-omb waiting for you. Uncover the underground star piece near the entrance
and go to the other side. Once inside, hop on the crate floating in water and
hold Koops' shell to the left. Hop on the platform being supported by chains
and let go. Hop to the right when you're high enough and get the key. Do the
same again, but hop on the crate that lowers and wait for it to rise. Hop to
the left to get a shine sprite. Go down into the open barrel to get a star
piece. Jump down and return to the save point and unlock the door on the lower
level. Defeat the enemies behind the door. Get the underground star piece in
the center before proceeding. On the next screen, use Koops to get the Shine
sprite to your right. Use your tube mode to roll under the spears (you'll have
to wait for the lowest ones to recede into the wall). On the next screen, go to
the end and have Bobbery blow up the wooden barricade. Defeat the two bullet
blasters inside and continue.

c. The Fourth Time

Jump across the gap and go inside he shipwreck. Search behind the wreckage for
a P-Down, D-Up badge. Talk to the black chest and defeat the ember that
appears. Get the key and bring it to the chest to be "cursed" for the last
time. Now, leave and use the boat panel to sail across to the panel to the
right. Return to the Save point on the cliff (not the one at the entrance) and
go to the top. Go out the door to the right and use the boat panel. Sail down
the waterfall and go left to the next screen. Keep going until you see another
boat panel. Dock and jump cross for the gate handle. Jump left and take the
long way back to the locked gate. Put the handle on the chain spool and the
gate will open. Go back to the top of the waterfall and use the boat panel to
sail past the gate. Sail east into the next screen. Dodge the waves and
make your way to the next screen.

d. Save the toads!

Keep going to the next panel and dock. Go into the pipe and make your way to
the other side. Jump up the ledges and go into the next pipe. Use the airplane
panel to travel to the next two pipes. Hit the switch at the end of the ledge
each pipe takes you to save them. Go back to the far-right pipe and go to them.
Go into the next screen and go inside the ship (after saving and healing of
course).

e. Meet Cortez

Go into the next door and watch the scene.

Boss Fight:

Cortez:

Goombella's Tattle: "That's Cortez! He's the dreaded pirate spirit who haunts
the island! His HP may seem low, by he's a spirit so even when his HP hits 0,
he'll come back. Plus, he has tons of different attacks. He's as tough and
scary as he looks. I'd say just keep damaging him, and sooner or later he'll go
down for good! Let's give this tormented spirit some eternal rest!"

(stats are for each form)
HP: 20 (Weapons in the third form have 4 HP)
ATK: 4
DEF: 1 (Green gem/heart in second form has 0 DEF)
Attacks: (first form)
Double-Skew
Sword-Slash
Stab
Dagger-Slash
Hook
Multi-Hit
(Second Form)
Attack Boost
Bone Throw
(Third Form)
Dagger-slash
Slash
Stab
Hook
Chomp
Soul Absorb (only uses it on audience)

First Form:

Try not to use your strongest attacks right now. He'll be more dangerous later
in battle. Heal your HP if necessary, but don't use all of your mushrooms.

Second Form:

Use your strongest attacks when his rib cage opens (after your third attack).
Otherwise, attack normally (now would be a good time to use some Flower
points). Watch out, though, when he raises his attack.

Third Form:

Now, start it off with Art Attack or Earth Tremor (whatever's easier for you
and switch to Vivian. She should be upgraded, so use Feiry Jinx when any of the
weapons are present. When his HP is low he'll absorb the souls of half the
crowd to replenish all of his HP. Beat him down again to finish him off.

Watch the scene and the chapter will end (sort of).

f. Intermission I

After getting thrown out of the ship, go back to the save point (use Yoshi to
cross the last gap). Save, heal (if necessary) and go back to the previous
screen. Watch the scene and have Bobbery blow up the cracked wall. After they
all leave, follow them.

Keelhaul Key:

Go down until another scene occurs. Go back to Cortez (you can use the hole up
north) and watch yet another scene. Return to the front of the ship for yet
ANOTHER scene. Finally...

Boss Fight:

(Lord Crump and X-Nauts)
Lord Crump:

Goombella's Tattle: "That's Lord Cump. Not this guy again... Ugh. He just
attacks normally, so don't worry much about him... But... those X-Nauts around
him are a force to be reckoned with. They're going to attack us with all kinds
of weird moves, I can just FEEL it! If we take out their leader, though, they
won't have the focus to attack. Get Crump!

HP: 30
ATK: 3
DEF: 0
Attacks: Crump-a-bomb
Bathroom Break (uses it once)

X-Nauts:

Goombella's Tattle: "That's an X-Naut platoon. Crump commands them all. Where'd
they come from? They're gonna come at us with coordinated group maneuvers, I'm
sure. ...But they're pretty wimpy, so we should be able to handle it, don'tcha
think?

HP: 6 (10 HP for second set)
Attack: 5
DEF: 0
Attacks: Multi-Bomb
Dog Pile
X-Boulder (second set only)

Beat down Crump until his HP is gone. He'll take a bathroom break and heal his
entire HP. A second set of X-Nauts will join him. These guys attack both
members of your party, so finish off Crump as fast as you can.

g. Interlude

Watch the scenes and go out of TEC's room into the elevator. Go left until you
see a door with a green light above it. From left to right, put the potions in
this order: red, blue, orange, and green. Next, press the button on the
far-left to turn the machine on. Whenever the beaker stops at a potion
(whichever one it is, cause it will go back and forth), press the corresponding
button. Finally, wait for exactly 30 seconds (it helps to have a stopwatch) and
press the red button below the beaker. If you do this correctly, it will make
Peach invisible (except for her dress). Leave the room and go into the door at
the right end of the hallway. Search the bookshelf in the upper right corner of
the room. Put the disk into the nearby computer and put the disk back where you
found it. Leave and return to the room where you made yourself invisible (the
one with the green light). Drink the green potion and leave the room. Watch the
scene and this part's over.

The only thing you have to do here is talk to Grodus, but you can talk to
everyone else in here if you want.

h. Intermission II

Rogueport:

Return to Rogueport Sewers.

Rogueport Sewers:

New Enemies:

Hammer Bro - 7 HP, 4 ATK, 1 DEF
Koopatrol - 6 HP, 4 ATK, 2 DEF
Magikoopa - 7 HP, 4 ATK, 0 DEF
Spunia - 12 HP, 7 ATK, 2 DEF

Bowser's henchmen have invaded the sewers! You'll find these enemies, along
with some of the old ones whenever you enter from now on. Make your way back to
the thousand-year door, beating the new enemies and step on the pedestal. Watch
the scene and you'll be able to do some more sidequests.

Rogueport:

Talk to Merlon outside and he'll tell you about finding something back at
Hooktail Castle. Go inside, and upgrade any partner that hasn't been yet.
There's also some more news...

"Castaways return from the cursed island of Keelhaul Key! With treasure, maybe?"

Before, we get the treasure from Hooktail's place, let's solve the first
trouble.

19. Client: Eve (Twilight Town)
Title: Tell that person...
Reward: Meteor Meal

Make your way to Twilight Town and go into the far-left house on the Eastern
Side. Talk to the mother and go back to Rogueport. Talk to Podley (The guy
behind the counter in the inn) and go back to Eve in Twilight Town. Tell her
the truth and she'll cook you some dinner and you'll get the Meteor Meal as a
reward.

Before going any farther, go back into Eastern Rogueport Sewers.

Rogueport Sewers:

Go back to Petal Meadows.

Petal Meadows:

Now, go to Hooktail Castle.

Hooktail Castle:

Go to the room to the right of the save point and giant green block. Keep going
through the room where you got the black key and have Bobbery blow up the
cracked wall. Hit the blue switch and open the chest for an Up Arrow. Leave the
castle.

Petal Meadows:

Go back to the sewers.

Rogueport Sewers:

Go back to the door, but first, use the boat panel to get to a shine sprite on
the other side of the room. Go back to Rogueport.

Rogueport:

Go into Merlons house and talk to him when you're right next to him. Give him
the arrow and he'll be able to upgrade your characters one more time. Upgrade
Flurrie and any other partner you want to upgrade. Go to West Rogueport and
have Bobbery blow up the cracked wall on the other side. Get the shine sprite
from behind and go to the house near the exit to the Plaza. Go upstairs and
roll through the small hole (its on the upper right corner) and get the shine
sprite. Go through the hole behind the flowers and leave the house. You should
have another 3 Shine sprites, so upgrade another partner. Go back to the docks
and use the boat panel to the right of where Luigi is standing. Sail over to
the south of the pier and go right. Dock at the other boat panel and get the
star piece behind the barrels to the right. There's also a "HP Drain" badge in
a treasure chest behind the furniture. Now, Go to the trouble center.

20. Client: Goom Goom (Pirate's Grotto)
Title: Looking for a gal!
Reward: Couple's Cake

If you are taking this trouble on before Chapter 6, then go to Don Pianta's
office and talk to him before heading to Keelhaul Key. Now, go to Keelhaul Key
(use Cortez's ship or the shortcut if you've gotten the super hammer). Talk to
Francesca and go to the screen with the skull rock. Get the Wedding ring near
the tree and go inside to Pirate's Grotto. Go to the storage room (the room to
the right on top of the waterfall. Talk to the goomba and switch to Goombella.
Talk to him again and you'll get your reward. Leave and give Francesca the
Wedding ring before leaving. Go back to Rogueport. Go back to Don Pianta's
office and talk to him. You'll get the Train Ticket.

See Trouble #20 on how to get the train ticket. Save, stock up, and go to the
train station and present your ticket to the toad in front of the train. You'll
be able to enter and the race for the crystal star is on!

7. Chapter 6: 3 Days of Excess

a. Day 1: Errand Boy

Excess Express:

"Though Mario and his party expected the retrieval of the sixth crystal star to
be relatively relaxing, the journey proves to be anything but. You'll be
surprised how much can happen on a three-day train ride."

You'll mostly be doing problem solving while on this train (along with a boss
battle). Nothing much happens other than that, INSIDE the train.

Enemies: None

Watch the scene and get the shine sprite behind the table. Open the nightstand
for a dried shroom and leave your cabin. Walk to the West End of the train and
talk to the conductor (the toad at the far left in front of the door). Go east
to the dining area and talk to the Penguin with the magnifying glass. Watch the
scene and talk to Pennington again. Examine the stains on the floor and follow
them to Cabin 003. Talk to the fat toad inside and check the nightstand for the
pot, so return it to the chef (the cheep-cheep in the chef's hat). You'll get a
star piece. Keep going left to Cabin 006. Talk to Pennington inside and he'll
name you his assistant detective. Leave the room and it will turn into the
afternoon. Go down the hall to Cabin 008. Talk to the two Bob-ombs that are
arguing and Bub (the small Bob-omb) will tell you what he wants for his
birthday. Talk to him two more times for some clues. Leave and go to the
conductor. Go to the other end of the train and talk to the engineer. Bring the
autograph to Bub and he'll give you a shine sprite. Lave the room and it will
turn into nighttime. Go back to Pennington's room (Cabin 006) and he'll give
you your next assignment. Talk to the conductor and go to Cabin 004. Uncover
the underground Shins Sprite and use Vivian's ability to pull you into the
shadows. When the ghost appears, talk to him and say "yes" to his question. Go
back to the conductor and talk to him. Go through the door and slip through the
two boxes to get the diary. Go back to the ghost and give him the diary. Give
the blanket to the conductor and go back to Pennington's room. Talk to him and
leave his room. Talk to the waitress in the dining area and also Toodles in
Cabin 002. Go back to your room (Cabin 005) and rest in your bed for the night.

b. Day 2: More Detective Work

When you wake up, go back to Pennington's room for your next assignment. Go all
the way to Cabin 001. Bring the contract to Pennington and go back to your
room. Examine the paper on the floor and use Vivian to hide in the shadows.
When Zip Toad appears, reemerge and chase him around the room. Watch the scene
when you catch him. After returning the briefcase to the businessman, the train
will make a stop at riverside station. Before leaving, return the items to
their proper owners. Afterwards, leave the train.

c. Delayed!

Riverside Station:

The train usually makes a brief stop here. It's different this time since the
bridge isn't lowered. Guess who has to fix THAT?

Enemies:

Goomba - 2 HP, 1 ATK, 0 DEF
Poison Pokey - 8 HP, 4 ATK, 0 DEF
Ruff Puff - 7 HP, 4 ATK, 0 DEF
Spiky Parabuzzy - 5 HP, 3 ATK, 4 DEF

Go to the conductor in front of the bridge and answer "yes" to retrieve the
station key. Go up the stairs to the front door and save. Unlock the door and
go through it. Once inside, go right past the elevator into the door. Roll
under the small hole under the left "gate". Get out of tube mode and hit the
switch. Go back under the hole and go p the stairs. Go in the door and defeat
the two Ruff Puffs inside. Go up the stairs and jump across the rotating gears.
They each stop briefly, so study the timing first. When you pass them, roll
under the large cylinder and jump on the gear next to it. When there's a big
enough opening, jump onto the next gear and then the gear after that. Use
Koops' shell to grab the key when the barrier in front of you rises. Drop down
and look behind the platform for a star piece. Go back to the room with the
locked door and unlock it. Go through and defeat the poison pokeys and roll
under the small hole under the first set of steps. You'll be able to get a "HP
Plus" badge. Fall off the ledge and defeat the rest of the enemies. Be sure to
grab the shine sprite on the left side. Go back to the dead end and have
Flurrie blow off the papers to reveal a hidden door. Defeat the two spiky
parabuzzies and roll through the small hole in the wall to the left. Go right
at the fork and jump (Press A while in tube mode) over the gap that comes soon
after. Fall through the hole and jump left over the other gap to get a "P-Up,
D-Down" Badge. Jump over the gap again when you go back and turn around. Make
sure that you fall into the left side of the hole. Follow the tunnel and you'll
find yourself in a Dumpster. Get the dried shroom if you want and defeat
another Spiky Parabuzzy. Go into the left door and go into the next door to the
left. Defeat the goombas in here and three switches will be revealed. Hit them
with your hammer the number of times indicated on the switch (Ex: if one of
them has a "3" on it, hit it with your hammer 3 times) and it will turn red.
When all of them are red, some stairs will appear. Go to the top of them and
use Koops to get the shine sprite near the top. Go into the door and open the
big chest for the Ultra Boots. Now you can use the Spring Jump (make sure Mario
jumps when you hold A) Use your new move at the end of the trail of the drops
of water to grab a pipe on the ceiling. Go to the right and jump off when you
cant go any further. Turn into paper to slip through the grate. jump on to the
boxes to the right and use Yoshi to cross the gap to the other stack of boxes.
Use your Spring Jump to grab on the pipes above and shimmy left. Drop down and
Spring Jump under the platform to knock down the Elevator Key. Get it and go
out of the room with the elevator (use the pipes to get out of the "cage"). Go
right off the ledge and fight the 3 Poison Pokeys. Use thr spring to get back
to the upper part of the room. Return to the elevator room and go lef to the
badge on the ledge. Go to the elevator and use the key.

d. What the Hell?

Those are probably the first three words that come out of your mouth when you
get out of the elevator. You won't fight these guys, so use Flurrie to blow
them away. They'll eventually run away after a while. Press A when near the
lever to reveal the switch. Hit it and the bridge will be lowered. Press the
button next to the elevator to go back up. Leave the station and go back on the
train (you'll get a chance to save and heal soon).

Excess Express:

Once back in your room, go out of it to save. Afterwards, sleep in your room,
to advance to the next day.

e. Day 3: Train Battle

Go back to the engineer (the room in the far right) and watch the scene
(there's also an underground star piece near the machinery. Save before leaving
and talk to the guy in the item shop if you want to buy something. After that,
go into Cabin 008 and check the nightstand for a star piece. Go into the right
door and have Fluurie blow the creatures away until the rest run off again. I
suggest saving at the nearest save point because the next boss can be hard if
you're not careful. After saving, Go back to the baggage car and use your
spring jump when you're next to the wall in the background. Shimmy to the left
and jump off when above the crate. Go into the door and use your hammer to bash
your way to the front of the train.

Boss Battle:

Smorg:

Goombella's Tattle: "That's a Smorg. Lots of Smorgs gathered to create this
huge monster. It attacks with weird tentacles. Defeating the tentacles will
drop the body's defense to 0, making it easier to attack. The tentacles will
regenerate, but use that time to deal a ton of damage, OK? It may also take
other forms with higher Attack powers, I don't really know. Let's just hurry
and beat this thing so we can save those trapped passengers!

HP: 50 (Miasma's HP: 4; Miasma Pincher's HP: 6)
ATK: 5 (ATK is 10 when in Pincher form)
DEF: 1 (w/tentacles)
Attacks: Miasma Slap
	   Miasma Pinch (only in Pincher form)

Oh, a tentacle monster. Typical coming from an originally Japanese game.
Anyway, attack the tentacles (or Smorg Miasmas as the game calls them) first.
Flurrie (and also Vivian's Feiry Jinx, but it's bettter if you save the FP for
the main part) is very useful here. Once the tentacles are gone use your most
powerful attacks on the main part. Each of the tentacles attacks once so guard
well. Items can also work against the tentacles. When you beat the tentacles
for a second time, start using special attacks because when they reappear
they'll turn into a giant pincher a dangerously powerful attack. Use Power lift
if you have any star points left and finish him off quickly.

After another scene, you'll finally arrive at Poshley Heights. Leave the train
when it ends.



Poshley Heights:

Another peaceful town. There's no danger here. Just try to find the crystal
star before anyone else does.

Enemies: None

e. An Easy Crystal Star

First, go left and get the star piece behind the blue fold-up chair. Go inside
the nearby house. There's a small crevice inside. It's kind of hard to see, but
it's under the middle picture. Open the chest on the other side for a "HP Drain
P" Badge. There's also an underground star piece in the center of the area with
the Ratooey salesman. On the right side of the screen by the table, there's an
opening in the hedge. Go through it (you don't have to turn into paper) and go
through until you get a star piece. Go back through and continue on to the next
screen. Go behind the rose hedge near the part you entered to find another star
piece. You can get some Fresh Pasta (can be used alone to make Spaghetti with
Zess T.) from the nearby stand, but it will cost you 50 coins. There's an Inn
Coupon behind the upper right corner of the stand. You can use this coupon to
sleep in the inn. When you wake up, they'll have a special dish ready for you
on the left table. When you're ready, head on to the next screen. To the right
of the sanctum is a shine sprite. Use your spring jump to get it. Afterwards,
go up to the sanctum and inspect the letter on the door. After the scene,
Pennington will let you inside.

Poshley Sanctum:

The Crystal star is in here, but where?

Enemies:
Dark Boo - 8 HP, 5 ATK, 0 DEF

Watch the scene inside and go up to the red star mark on the ground. Use your
spring jump when standing on it and shimmy to the right when you grab the bar.
Jump off when over the ledge and use your spring jump on the next mark. Shimmy
to the right again and do the same thing until you reach the top. Go to the
airplane panel and use it to fly to the other side. Spring jump on the next red
star mark and shimmy to the left. Hit the blue switch and jump down to the
ground. Go into the pipe and go into the door. Inside, there are several Dark
Boos. They're not hard compared to Smorg, so beat them all before continuing on
(besides, anyone could use some star point then and now, right?). Now, there
are some items here, so go to the red star mark on the ground and use your
spring jump. Remember to keep shimmying to the right when on the bars until you
use the airplane panel to fly to the other side. When you land, go down and get
the shine sprite. Go up and use the red star mark to go up to the bar above.
Shimmy left and drop down. Get the "L Emblem" badge (it's required for a
trouble later on). Drop down to the ground and get the star piece. The chapter
doesn't quite end here, so go back out of the room and use the pipe. After
speaking to Pennington, go out of the sanctum. And the chapter will REALLY end.

f. Interlude:

Watch another scene with Grodus and go to TEC's room when the door opens. Watch
the scene.

Watch another scene with Bowser, and you'll be in the final side scrolling
stage. Yeah, sad, isn't it. Anyway, when you finish it, you'll watch a funny
scene with Rawk Hawk and Bowser.

g. Intermission:

Rogueport:

You'll soon be in Rogueport. Before doing anything else, go back to the sewers.

Rogueport Sewers:

Make your way to the thousand-year door and go on the pedestal. Watch the scene
that follows.

Rogueport:

"Don Pianta retires! Frankie to take mantle! Get a fat envelope ready!"

After speaking to Frankly, go outside to the plaza. Go under the wooden
platform and use your spring jump to knock down the big treasure chest. Open it
to get the Ultra Hammer. Go back to Frankly and talk to him for another scene.
When you leave, you should upgrade your parnters. Slip through the space
between the trouble center and bobbery's house and use the boat panel to go
under the bridge to the other boat panel. Open the chest for "Double Dip"
badge. Return to the sewers on the east side for some more items.

Rogueport Sewers:

Go to Dazzle to trade any star pieces you have. After that, go to the room with
the pipe to Petal Meadows (where you fought Blooper). Use your spring jump to
the right of the pole and shimmy to the right to the end and let go. Go into
the pipe and go into the house and get the star piece. By jumping on the
crates. Return to the pipe and go in it. Go to the upper part of the platform
and spring jump to the pipe above. Go back to the other side and jump down. Go
to the other side of the pole and spring jump. Shimmy to the right and jump
off. Have Bobbery blow up the wall and go through. Get the "Defend Plus P"
badge. GO back to the pipe that leads to Rogueport and use Bobbery again to
blow up the cracked wall. You can use the pipe to go to Chet Rippo, who'll can
take points from your HP, FP, or BP and apply them to one of the other two
categories (for a fee of course). He can also take a rank from one of your
parnters and give it to another (which won't be useful if you've been following
this guide). Go back to the room with the shortcuts to Petalburg and the great
tree and go into the room to the left. Use your Ultra hammer to break the large
grey block and use the rising platform to go on the ledge and jump to the
switch. Use your spin jump to activate them. The treasure chest on the ledge
contains a "FP Plus" badge. Now, you have shortcuts to Keelhaul Key and Poshley
Heights. Go into the next room and collect the items from the blocks and defeat
the enemies. Have Flurrie blow off the wall that sticks out and go through the
tunnel to the boat panel. Keep sailing through the rooms. When you reach the
last room you'll find 3 Shine Sprites and about HALF A DOZEN SPANIAS (and a
Spunia)! Defeat them all and get the Shine Sprites (use your spring jump to get
the one that's highest up. Use Yoshi to get to the far off moving platform. Use
him again to reach the "Defend Plus" badge. Go back to the other boat panel and
dock. Now, Return to Dazzle's spot and roll under the fallen cylinder. Ride the
lift between the two buildings and walk to the pole when the lift stops at the
top. Use your spring jump to grab the pipe overhead. Jump off when above the
rooftops and jump across them to reach the shine sprite on the pillar to the
right. Return to the surface and Upgrade another partner. Now you can go to the
trouble center.

21. Client: Frankie (Rogueport)
Title: Important thing!
Reward: Gold Card (for use in the Pianta Parlor)

Go to West Rogueport and talk to Frankie (he's the blue pianta, in case you
forgot). Go back to the East Side and you'll find the wedding ring to the south
of the gate across the river. Use Yoshi to get it. Return it to Frankie and
you'll get your reward.

22. Chef Shimi (Excess Express)
Title: Get these ingredients!
Reward: 40 coins

(You'll need some space in your inventory, as all of these items are counted as
regular ones) First, go to Creepy Steeple. Go into the corridor north of the
main hallway and slip through the gap between the fences that are near the door
on the other side. Go right and hit the tree for a golden leaf. Now, return to
Rogueport sewers and use the shortcut to the Great Tree. Go inside and talk to
Petuni. Play her game and choose "Mario", "likes", "which person", and "the
most". You'll get a Mystic Egg. Finally, go to Keelhaul Key and whack the big
palm tree at the left part of the screen. Get the Keel Mango and go back in the
pipe. Return to the sewers, go into the shortcut to Poshley Heights, and ride
the Excess Express. Give the three items to Chef Shimi, The good news: he'll
give you 40 coins. The bad news: you'll have to go though the while train ride
to Rogueport. Continue to take a rest in your bed when you regain control until
you arrive there.

23. Client: Toodles (Poshley Heights)
Title: I must have that book.
Reward: Platinum Card (For use in the Pianta Parlor)

Take the blimp to Glitzville and go to Jolene's office. Talk to her and she'll
give you the book. Return to Rogueport and head to Poshley heights. Toodles is
in the pink house at the station. Give her the book and you'll get your reward.

24. Client: Buisinessman (Glitzville)
Title: Security Code...
Reward: Hot Sauce

Talk to the Rattoey businessman near the save point. Give him the security
code, which is "2625". You'll receive your reward after that.

When you're fully healed and stocked up, go into the sewers from the West Side.
Go to the door that leads to the pipe to Twilight Town. Instead of heading
inside, bash the nearby gray block and go inside the pipe past it.

8. Chapter 7: Mario Shoots the Moon

a. The Great General Chase

Fahr Outpost:

"It's a good thing Mario doesn't run around buck-naked like many other video
game heroes, because it gets mighty cold at the Fahr Outpost."

There's no shortcut here, so you'll have to go through the snowfield every time
you want to get to the town. The 6 enemies groups that are found here (3 per
screen) can also be dangerous if they manage to freeze you.

Enemies:

Frost Piranha - 10 HP, 5 ATK, 0 DEF
Ice Puff - 9 HP, 4 ATK, 0 DEF

(I highly recommend equiping the "Chill Out" Badge (if you still have it)
before entering this area) After the short scene, go left of the pipe and
uncover the underground shine sprite. Go to the next screen on the right and
defeat the three enemies that await you (2 Ice Puffs and a Frost Piranha). Use
any attack that attacks all when facing multiple enemies and ESPECIALLY ones
that hold Ice Storm items. Clock out and a stopwatch are useful here to stop
enemies in their tracks. If one of your characters is frozen, it may be best to
run away from the enemy and try again if you have a lot of HP left. Anyway,
There's a star piece partially hidden (but still easy to see) behind the shrub
in the center of the area near the second tree in the foreground. Also, get the
shine sprite hidden behind the far-left tree in the foreground (jump to get it
while standing behind the tree). On the next screen are 2 Ice Piranhas and an
Ice Puff waiting for you. Also there's a star piece behind the rock formation
near the entrance to town. Also, grab the "Heart Plus P" Badge from the red
block. Enter town afterwards. There's another shine sprite behind the rock
formation at the lower left corner of town. On the next screen, save your game
at the nearby save point and get the underground shine sprite to the left of
the cannon statue. Get the shine sprite on the very right of the screen.
There's an inn coupon to the left of Dupree (he's the blue Doogan with the
purple Afro, if you didn't know that). Use it to stay at the inn and get the
space food they leave for you when you wake up. In the right building, there's
a star piece behind the boxes. Make sure Admiral Bobbery's in your party and
speak with the green Bob-omb near the statue. He'll tell you to find General
Goldbob and General White. The last time we saw General Goldbob was in Poshley
Heights, so go there via shortcut (you'll have to deal with the enemies again
when you leave). But, there's still something we have to do in the sewers.

Rogueport Sewers:

Go back to the door that leads to Twilight town and jump off the ledge. Defeat
the Koopatrol and use your spring jump while standing on the red "X" on the
ground. Shimmy to the left and drop down at the end. Open the chest for the
"Flower Saver P" badge. If you go to the surface in Rogueport, the bulletin
board will have the following message:

"-WORLD MYSTERIES-: Some say there is a huge cannon in Fahr Outpost known only
to local Bob-ombs!"

Go into the shortcut to Poshley Heights.

Poshley Heights:

Talk to Goldbob (the golden Bob-omb wearing a hat). Agree to give him
everything you have in exchange for permission to use the cannon (trust me on
this one). Don't cave in and keep answering "yes" to his questions. He'll take
your coins, give you permission, and give your coins back (see? What'd I tell
you?). Anyway, go back to the sewers.

Rogueport Sewers:

Now, this next part is why this section is called the great General chase. Go
use the shortcut for Petalburg.

Petalburg:

We're looking for General White (you might remember him as the depressed white
Bob-omb from the beginning of the game). Since, he's not in his usual spot,
talk to the Koopa near the West entrance, to find out he left to Keelhaul Key.
Go back.

Rogueport sewers:

Use the shortcut to Keelhaul Key and see if he's still there.

Keelhaul Key:

Go to the campsite and talk to Pa-Patch (the big purple Bob-omb). Looks like we
just missed him, so go back to the sewers. We're going to Glitzville.

Rogueport Sewers:

Make your way to the surface.

Roguport:

Go to the blimp and use it to head for Glitzville.

Glitzville:

Go into the juice bar. Talk to the owner (the old green guy) and he'll say he
wasn't even here recently! He'll say something about hearing about him going to
a huge tree. You know where that is, so go back to Rogueport.

Rogueport:

Go right back into the sewers:

Rogueport Sewers:

Use your shortcut to the Great Tree.

The Great Tree:

G inside and talk to the first Punie you see. He'll say he left to someplace
dark. Go right back into the sewers.

Rogueport Sewers:

Go to Twilight Town.

Twilight Town:

Talk to the villager in front of the inn. He'll say he left, but doesn't know
where. Go back to Rogueport Sewers.

Rogueport Sewers:

Go back to the Fahr Outpost to tell the mayor you can't find White.

Fahr Outpost:

Make your way through the monster-filled snowfield and go to town. As you talk
to the mayor you'll see General White come out of the house mentioning
something about a mustachioed man. Wait a minute! That's the guy we're after!
Follow him into his house and you'll see that he's asleep. Jump on him to find
out that he's STILL asleep! It's gonna take 10 more tries (that's 11 times
total), so be patient. When he does wake up. You find out that he was also
looking for you. After talking to him, go to the mayor. Talk to him and follow
him west. Talk to him again and you'll soon be fired from the cannon to the
moon.

b. Mario on the Moon

The Moon:

"After something of a rough landing, you'll find yourself on the moon. The
reduced gravity on the surface enables you to jump higher, but it also slows
you down, making it more difficult to evade enemies."

AS the quote says, you'll move a lot slower while on the moon. You'll find two
new enemies while on the surface, but they're not exactly easy.

Enemies:

Mini-Z-Yux - 1 HP, 0 ATK, 0 DEF
Moon Cleft - 6 HP, 5 ATK, 5 DEF
Z-Yux - 3 HP, 2 ATK

Go right and save your game. Some of the rocks here contain items. Use Bobbery
to blow them up. Go right, defeating the enemies along the way (try to save
some of your star power for the upcoming mini-boss) until you get to a screen
where you see a building in the background. Blow up the big rock that's closest
to the pipe in the background. Go behind the smaller rock nearby for a star
piece. Go into the pipe and go to the building. Press A when prompted.

X-Naut Fortress:

This place is where Princess Peach is held captive. Hurry up and find her (and
the crystal star of course).

c. 4 Card Keys, 3 New Enemies, 2 Elevator Keys, and 1 Crane

Enemies:

Elite X-Naut - 10 HP, 5 ATK, 1 DEF
Mini-X-Yux - 1 HP, 0 ATK, 0 DEF
Mini-Yux - 1 HP, 0 ATK, 0 DEF
Mini-Z-Yux - 2 HP, 0 ATK, 0 DEF
X-Naut - 4 HP, 3 ATK, 0 DEF
X-Naut PhD - 9 HP, 4 ATK, 0 DEF
X-Yux - 10 HP, 3 ATK, 1 DEF
Yux - 3 HP, 2 ATK, 0 DEF
Z-Yux - 7 HP, 4 ATK, 0 DEF

Go up the escalator and enter the door. As soon as you enter you get attacked.

Mini-Boss:

(2 Elite X-Nauts)
Elite X-Naut:

Goombella's Tattle: "That's an Elite X-Naut. This guy is the crËme de la crËme
of the X-Nauts. He'll use regular attacks as well boosting his power or size.
Elite X-Nauts are tough, but you just have to smack away until they go down.

HP: 10
ATK: 5
DEF: 1
Attacks: Potion Drink
	   Body Slam
         X-Naut-Bomb

Use a special attack or something powerful for these guys, as you probably lost
quite a bit of HP while on the moon. They attack hard, especially when they
become larger.

After taking care of them use the health block and save point. Go through the
other door and go into the door on the other side (ignoring the elevator and
defeating the Elite-X-Naut). Once inside, look carefully at the lit up panels
(they only stay lit for a few seconds), those are the only ones that won't fry
you if you step on them, so be careful. They lead to a treasure chest that
contains the first elevator key. Grab it and leave (the panels will deactivate
when you get it). Go to the elevator and use the key on the panel next to it.
Head to sublevel 2 and go right, defeating the X-Naut PhD along the way. Go
into the door at the very end. The path to the Card Key is fixed so here are
the directions: Starting from the very left column of panels, go down two,
right 3, up 1, right 1, up 4, right 3, down 4, right 1, down 1, right 3, and up
1. Jump to the platform and open the chest for the card key. Now, go into the
door at the very right end of the hall and defeat the X-Yux (pronounced
"Cross-Yux") inside if you want (it spawns 2 Mini-X-Yux at the end of each
turn). Go into the door on the other side and get the card key from Grodus's
desk. Leave and go back in the left elevator and go to sublevel 1. Go to the
panel next to the door at the right end of the room. Enter in "014029" as the
access code and the door will open. Enter and talk to the metallic Thwomp.
Choose "yes" and you'll be in the sequel to the 65th annual quirk quiz, THE
66th ANNUAL QUIRK QUIZ! Here are the correct answers.

1. What is hidden here? - Elevator Key
2. What's the name of the girl who's waiting for Koop's return? - Koopie Koo
3. How many feet do a Goomba, Lava Bubble, Buzzy Beetle, and Boo have? - 6
4. Where was the Diamond Star? - Hooktail's Belly
5. What was the name of the first Glitzville arena champion? - Prince Mush
6. What did Francesca and Frankie lose on Keelhaul Key? - A Ring
7. What number question is this? - Number Seven

If for some reason you lost, you would have had to fight 2 X-Yux. But, you
didn't, right? Anyway, you'll get the elevator key to use. Go back in the
elevator and go back to sublevel 2 (you can go back to level 1 to heal and save
if you wish). Go into the door to the left of the right elevator and defeat the
X-Naut PhD inside. Go to the upper right corner and spring jump through the
hole in the ceiling. Go to the very right of the air duct for a star piece. You
can go slip through the right vent and come out of the curtain for nostalgic
purposes (use the emblem badges to change the color of the sprite). When you're
done go back in the air duct and slip through the next vent to the left. Go to
the other side of the ledge and use Koops' shell to get the cog. Go back in the
left elevator and head to sublevel 1. Go into the left door and insert the cog
in the nearby machine. Press the red buttons in this order: left, right,
middle. The crane will activate and allow you to get some items. It's kind of
confusing at first, but you'll get the hang of it. Hold A until the crane is on
the same row of the item you want (you can only hold it down once per try).
Then hold B until the spotlight is on the item you want (or quickly tap B if
it's already on it) and the crane will automatically lower and grab the item
(if it's there). Once you're done go back to sublevel 2 (I recommend getting
the "Feeling Fine" and "Feeling Fine P" Badges before leaving). Now, go to the
right elevator and use your elevator key. Use it to go to sublevel 3. Go into
the door at the left end of the hall. Follow the path of lit panels (they light
up a few at a time) while they're still lit and you'll be able to get another
card key. Go into the door at the other end of the hall and put the card keys
in the panels in the following order from left to right: red, yellow, and
green. Go into the door. Defeat the X-Naut PhD on the other side and throw
Bobbery over the wall to have him blow up the switch. Slip through the bars to
the left and ride the conveyor belt. Use Vivian to go under the barrier. Jump
on the platform that lowers and jump to the platform to the north when you
reach the top. Go onto the next plaform and go to the platform with the pipe.
Go inside and use the set of lifts to the rotating cogs (you can use the upper
set of lifts to get to the ultra shroom. Go past the cogs to the platform.
Ignore the nearby pipe and jump of when at the top. Make your way to the
super-tall pipe at the end. Go inside it and go down to the airplane panel when
you emerge. Use it to fly to the platform where the final card key is. Jump
down to the floor and defeat the Z-Yux. Use the health and save block if you
wish. Head down the near by pipe and use the lifts to go back to the pipe that
leads to the background. Go into the pipe you ignored earlier and use the
platforms to get to the blue switch. Hit it and use the platforms to go back to
where the bottom of the new stairs is. Climb to the top and put your card key
in the panel. Go into the door and watch the scene.

d. Showdown on the Moon

Get ready...

Boss Battle:

Magnus Von Grapple 2.0:

Goombella's Tattle: "Ah! Magnus Von Grapple 2.0. The upgraded version of Magnus
Von Grapple. Its basic attack is a drill move that drops from above. It also
sometimes releases its fists for flying X-Punches. When those fists are flying,
you may get attacked by the fists and body in one turn... Take care of those
low-HP fists early on, trusts me. When the body's HP gets low, It'll fire
machine guns and who know what else. It may not look too different from the
last version, but it's much stronger, so be careful! I still think the whole
design is a little ridiculous, though..."

HP: 70 (X-Punch's HP: 5)
ATK: 6 (X-Punch's ATK: 9)
DEF: 2 (X-Punch's DEF: 0)
Attacks: Magnus Drill Attack
         X-Punch launch
         X-Rocket Punch
Magnus Von Punish 2.0 (fires a chopper thing that attacks you and your
partner)
Rapid-Fire Cannon (sucks up audience members and uses them on you)

Start of with your basic attacks. When the X-Punches appear, use attacks that
attack all enemies (Items, Yoshi's Stampede, are Vivian's Fiery Jinx are good
choices). Save your star power for a Sweet Feast later on. Focus your strongest
attacks on Magnus. When you deplete more than half of his HP, he'll suck up
audience members and use them on you. The attack is hard to completely guard as
they come multiple times and fast. Heal if the attack weakens you. Continue to
attack him until his robot blows up. You'll get the crystal star and your most
powerful special attack yet: Supernova.

e. Interlude

This time you only get Bowser to play as (and this is the final Interlude). You
can talk to the people here for some funny dialog. When you're done, inspect
the lock on the door and watch another funny scene.

f. Intermission

X-Naut Fortress:

You're not exactly home free yet. Go back to the elevator and head to sublevel
4. Head to TEC's room (it's the room to the right) and watch the scene. Head
back to sublevel 2 and go in the second door to the left. Press the red button
and go into the teleporter to escape.

Rogueport Sewers:

Go out the door and watch the scene. Before we go to the door, there's some
things we still have to do. Trade your star pieces with Dazzle and return to
the surface.

Rogueport:

"Ancient prophecy discovered! When the moon shines bright, the end will draw
near..."

Use this time to upgrade your partners, buy items, etc. When your ready, head
to the trouble center.

25. Client: Goldbob (Poshley Heights)
Title: Delivery, please! (A.K.A The Great General Chase Part II)
Reward: 64 Coins

Go to Poshley Heights and talk to Goldbob. Go to Fahr Outpost and talk to the
guy in General White's house. He'll tell you that he went to Rogueport. Go
there and talk to Podley at the lowe rlevel of the inn. Then, go to the
Glitzville juice bar and talk to the owner. Return to Poshley heights and speak
to Goldbob again. Go back to White's house at Fahr Outpost and wale him up
again (it will take the same amount of tries as last time). Go back to Goldbob
in Poshley heights and receive your reward.

26. Client: Gob (Fahr Outpost)
Title: I can't speak
Reward: 20 coins

Get Honey Syrup and get a cake mix from the Pianta Parlor. Give them both to
Zess T. and she'll make you the Honey Candy. Go to Fahr Outpost and give it to
the bob-omb in front of the "snow bomb" next to the inn. He'll give you your
reward.

27. Client: Toadia (Poshley Heights)
Title: I wanna meet Luigi!
Reward: Choco Cake

Simply equip the "L Emblem" Badge and talk to the girl next to the fountain
near Poshley Sanctum. Watch the funny scene and you'll get your reward.

When you're done preparing for the final chapter of the game, go into the
sewers.

Rogueport Sewers:

Go to the thousand-year door and use the save point. Jump on the pedestal and
you'll finally be able to see what's behind it.

8. Chapter 8: The Thousand-Year Door

a. Trial of Shadows

Palace of Shadow:

"The Palace of Shadow will put all of your skills and partnerships to the test.
It also seems to be a hot spot among Mario's enemies-you'll face no fewer than
five boss battles by the end."

Use the quote as a warning. You will face 5 bosses here (and 1 mini-boss), one
of which you face right after the other. If you feel you're prepared, then by
all means, go through the door.

Enemies:

Bombshell Bill Blaster (doesn't attack directly) - 10 HP, 4 DEF
Bombshell Bill - 3 HP, 6 ATK, 2 DEF
Chain Chomp - 7 HP, 6 ATK, 5 DEF
Dark Bones - 20 HP, 5 ATK, 2 DEF
Dark Wizzerd - 10 HP, 5 ATK, 2 DEF
Dry Bones - 8 HP 5 ATK, 2 DEF
Dull Bones - 1 HP, 2 ATK, 1 DEF
Phantom Ember - 10 HP, 5 ATK, 0 DEF
Red Bones - 5 HP, 3 ATK, 1 DEF
Swoopula - 9 HP, 4 ATK, 0 DEF

MORE TO COME SOON!

XVI. Legal Stuff

All of the quotes you see on the site (and most of the section names in the
walkthrough) came from outside information. (Nintendo Power Player's Guide, the
actual game, and the manual itself)

This walkthrough may only be used in the following.
www.gamefaqs.com
www.cheatplanet.om
www.cheatcc.com
www.neoseeker.com
(there was one other website, but I forgot to write the name down)

If you want my Walkthrough to be put on your site just e-mail me at:

rr3allen@hotmail.com