AN FAQ/WALKTHROUGH FOR...

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|                                  F-ZERO GX                                 |
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by me frog
cskull@frogdesign.com
Created on 08/29/03
Last updated on 9/14/03
Version 1.0
FAQ/WALKTHROUGH
For Nintendo Gamecube
Rated T (TEEN)

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|                               TABLE OF CONTENTS                            |
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(01) INTRODUCTION/HOW TO USE THIS GUIDE
(02) CONTROLS/TERRAIN
(03) CHARACTERS/MACHINES
(04) GRAND PRIX WALKTHROUGH
(05) STORY MODE WALKTHROUGH
(06) CHARACTER PROFILES
(07) MACHINE PARTS
(08) CUSTOMIZE
(09) USER'S CUSTOM VEHICLES
(10) STAFF GHOSTS
(11) SCRIPT GUIDE
(12) SONG LYRICS
(13) FAQ
(14) VERSION HISTORY
(15) CONTACT
(16) CREDITS/LEGAL

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|                   (01) INTRODUCTION/HOW TO USE THIS GUIDE                  |
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Hello everyone! I am me frog. I have so far written six guides that have been
posted on GameFAQs and this is now number seven! F-Zero has been around for a
while and finally, we get an F-Zero game for the Gamecube. This guide will
cover all of the cups, machines, characters, and more. You'll see different
things in the guide, so this is why you should read the next paragraph: To see
what they mean!

If you want to find a specific character/track quickly, just use your
computers FIND option and type in the name of the character/track. You'll be
taken straight to it, and it'll save you lots of time scrolling down.

When I describe a track, this is how I'll lay it out. It is very simple.

TRACK NAME
DIFFICULTY:
GAME DIFFICULTY:
NUMBER OF SPEED BOOSTS:
RECOMMENDED BALANCE:

The track name just tells you the name of the track. The difficulty is on a
scale of one to five stars.

* Very Easy
** Easy
*** Moderate
**** Hard
***** Very hard

The game difficulty tells you the difficulty the game gives the track. Their
difficulty goes to six stars.

* Very Easy
** Easy
*** Moderate
**** Hard
***** Very Hard
****** AUGHHHHHHHH!!!!!!!!!!!!!

The number of speed boosts tells you how many yellow boosts there are in the
track.

The recommended balance tells you what you should set your balance to at the
beginning of the track.

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|                           (02) CONTROLS/TERRAIN                            |
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This first part lists the controls on the race track.

ACCELERATE: A BUTTON
You'll be holding this button down the whole time. It will accelerate your
vehicle. If you let go, your vehicle will slowly come to a stop. A good thing
to do is at the beginning of a race, hold down A. That way, when you start,
you'll leap forward and won't fall behind the other racers.

INCREASE/DECREASE SPEED: CONTROL STICK
This is very important. If you want your speed to increase, hold up. Your
flight will decrease and you'll speed up. Push it all the way forward for max
speed. If you want to slow down, press down on the control stick. Your flight
will increase and you'll slow down. Push it all the way down and you'll slow
down A LOT. Press it left and right to turn. The more you tilt left/right, the
sharper you'll turn.

BOOST: Y BUTTON
This is VERY important. You use this to boost your vehicle forward. Although
there are boost pads scattered about the track, you can use these whenever you
like. However, you can't use them as many _times_ as you like. In the upper-
right hand corner of the screen, you'll notice an energy meter. Boosting
decreases that meter. When it empties, you'll have to retire. You can
replenish
your energy in the pit areas by just gliding over them.

SPIN ATTACK: Z/X BUTTON
You can use this to hit your opponents with your vehicle. It'll send them back
and you'll be able to get ahead of them. But don't do this freely! Doing it
causes you to lose speed. Lots of it. So unless you're sure you're going to
hit your opponent, don't use the attack.

POWER/DRIFT SLIDES: R/L SHOULDER BUTTONS
Use this to slide to the left (L) or right (R) sharply. This is used to take
sharp turns through those tight curves. If you hold down both L and R, you can
drift. Holding L and R while holding left lets you drift left, while holding L
and R while also holding right lets you drift right.

AIR BRAKE: B BUTTON
When you want to stop, press B. Your vehicle will come to a halt. Do this if
you get really close to an edge and you know you won't be able to turn, or if
you want to pause to avoid crashing into something.

CHANGE CAMERA ANGLE: CONTROL PAD UP/DOWN
Pressing up will zoom in on your vehicle, while pressing down will zoom out.
Personally, I think zooming out is the best, since you can see more of the
track and what the other racers are doing, but zooming in just lets you admire
your vehicle.

This next part will list the five types of terrain there are.

PIT AREA:
The pit areas are glowing multi-colored areas on the track. When you glide
over them, your boost energy meter will slowly replenish. At the beginning
tracks, the pit areas are very large, but they get smaller and smaller as you
advance into the cups.

SPEED BOOST PLATE:
These are yellow plates with a lightning bolt above them. When you run over
these, you'll get a nice speed boost that won't deplete your energy meter. Use
these on the first lap, when you can not use your personal boost.

SLIP ZONE:
This zone looks like blocks of ice. Your vehicle will lose traction on them
(but it's hovering!), making it hard to control. It is best to just keep going
forward on them, or else you might crash into something.

JUMP PLATE:
These are glowing, green plates with arrows pointing up on them. Running over
them will cause you to jump into the air. They are usually used to cross gaps,
and if you don't have enough speed when you go over them, you'll fall short,
causing you to retire.

DIRT ZONE:
When you run over this zone, your speed will decrease. They are brown parts of
the track that really do look like dirt. They are short parts of the track and
can usually not be avoiding. Just use a boost the moment you get past them to
regain your speed.

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|                          (03) CHARACTERS/MACHINES                          |
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This chapter will describe the machines and their pilots.

**************
CAPTAIN FALCON
**************
SEX: MALE
AGE: 37

MACHINE: BLUE FALCON
WEIGHT: 2777 lbs.
BODY: B
BOOST: C
GRIP: B

Captain Falcon is a well-balanced racer. 2777 lbs., however, is pretty heavy.
For courses like Long Pipe, Intersection, and Big Blue Oredeal he is really
good. Problem is his boost. It's okay, but you'll be wishing it went a little
faster. Also without setting his balence all the way to max speed, he is REALLY
slow. I mean, he can only reach something aroudn 950 KPH! Falcon is available at
the beginning and I suggest you choose him then, but when you unlock other
racers and start doing customs, go with someone else for a change.

***********
DR. STEWART
***********
SEX: MALE
AGE: 42

MACHINE: GOLDEN FOX
WEIGHT: 3130 lbs.
BODY: D
BOOST: A
GRIP: D

Lets face it. Dr. Stewart isn't the best. I mean, his car weighs a TON and his
Body and Grip need to be worked on.

****
PICO
****
SEX: MALE
AGE: 124 (Maybe!)

MACHINE: WILD GOOSE
WEIGHT: 3571 lbs.
BODY: A
BOOST: B
GRIP: C

*************
SAMURAI GOROH
*************
SEX: MALE
AGE: 45

MACHINE: FIRE STINGRAY
WEIGHT: 4320 lbs.
BODY: A
BOOST: D
GRIP: B

***********
JODY SUMMER
***********
SEX: FEMALE
AGE: 25

MACHINE: WHITE CAT
WEIGHT: 2535 lbs.
BODY: C
BOOST: C
GRIP: A

**************
MIGHTY GAZELLE
**************
SEX: MALE
AGE: 37

MACHINE: RED GAZELLE
WEIGHT: 2932 lbs.
BODY: E
BOOST: A
GRIP: C

****
BABA
****
SEX: MALE
AGE: 19

MACHINE: IRON TIGER
WEIGHT: 3924 lbs.
BODY: B
BOOST: D
GRIP: A

********
BEASTMAN
********
SEX: MALE
AGE: 30

MACHINE: HYPER SPEEDER
WEIGHT: 3218 lbs.
BODY: C
BOOST: C
GRIP: A

*********
DR. CLASH
*********
SEX: MALE
AGE: 55

MACHINE: CRAZY BEAR
WEIGHT: 4894 lbs.
BODY: A
BOOST: B
GRIP: E

*******
OCTOMAN
*******
SEX: MALE
AGE: UNKNOWN

MACHINE: DEEP CLAW
WEIGHT: 2182
BODY: B
BOOST: B
GRIP: C

*******
BIO REX
*******
SEX: UNKNOWN
AGE: 9

MACHINE: BIG FANG
WEIGHT: 3350 lbs.
BODY: B
BOOST: D
GRIP: A

*****
BILLY
*****
SEX: MALE
AGE: 7

MACHINE: MAD WOLF
WEIGHT: 3285 lbs.
BODY: B
BOOST: B
GRIP: C

***********
SUPER ARROW
***********
SEX: MALE
AGE: 35

MACHINE: KING METEOR
WEIGHT: 1896 lbs.
BODY: E
BOOST: B
GRIP: B

***************
GOMAR AND SHIOH
***************
SEX: MALE
AGE: UNKNOWN

MACHINE: TWIN NORITTA
WEIGHT: 1719 lbs.
BODY: E
BOOST: A
GRIP: C

***********
JOHN TANAKA
***********
SEX: MALE
AGE: 31

MACHINE: WONDER WASP
WEIGHT: 1984
BODY: D
BOOST: A
GRIP: D

**********
MRS. ARROW
**********
SEX: FEMALE
AGE: 27

MACHINE: QUEEN METEOR
WEIGHT: 2513 lbs.
BODY: E
BOOST: B
GRIP:B

**********
JACK LEVIN
**********
SEX: MALE
AGE: 19

MACHINE: ASTRO ROBIN
WEIGHT: 2314 lbs.
BODY: B
BOOST: D
GRIP: A

*********
KATE ALEN
*********
SEX: FEMALE
AGE: 30

MACHINE: SUPER PIRHANA
WEIGHT: 2226 lbs.
BODY: B
BOOST: C
GRIP: B

*************
JAMES McCLOUD
*************
SEX: MALE
AGE: 32

MACHINE: LITTLE WYVERN
WEIGHT: 3064 lbs.
BODY: E
BOOST: B
GRIP: B

****
ZODA
****
SEX: MALE
AGE: UNKNOWN

MACHINE: DEATH ANCHOR
WEIGHT: 3571 lbs.
BODY: E
BOOST: A
GRIP: C

*************
MICHAEL CHAIN
*************
SEX: MALE
AGE: 39

MACHINE: WILD BOAR
WEIGHT: 4652 lbs.
BODY: A
BOOST: C
GRIP: C

**************
SILVER NEELSEN
**************
SEX: MALE
AGE: 98

MACHINE: 3373 lbs.
BODY: B
BOOST: A
GRIP: E

************
ROGER BUSTER
************
SEX: MALE
AGE: 41

MACHINE: MIGHTY HURRICANE
WEIGHT: 3924 lbs.
BODY: E
BOOST: B
GRIP: B

****
DRAQ
****
SEX: MALE
AGE: 137

MACHINE: MIGHTY TYPHOON
WEIGHT: 2094 lbs.
BODY: C
BOOST: A
GRIP: D

****
LEON
****
SEX: MALE
AGE: 16

MACHINE: SPACE ANGLER
WEIGHT: 2006 lbs.
BODY: C
BOOST: C
GRIP: A

*******
MR. EAD
*******
SEX: UNKNOWN
AGE: UNKNOWN

MACHINE: GREAT STAR
WEIGHT: 4122 lbs.
BODY: E
BOOST: A
GRIP: D

**************
ANTONIO GUSTER
**************
SEX: MALE
AGE: 36

MACHINE: GREEN PANTHER
WEIGHT: 4541
BODY: A
BOOST: B
GRIP: D

************
BLOOD FALCON
************
SEX: MALE
AGE: 37

MACHINE: BLOOD HAWK
WEIGHT: 2579 lbs.
BODY: B
BOOST: A
GRIP: E

************
BLACK SHADOW
************
SEX: MALE
AGE: UNKNOWN

MACHINE: BLACK BULL
WEIGHT: 5158 lbs.
BODY: A
BOOST: E
GRIP: A

*********
THE SKULL
*********
SEX: MALE
AGE: 241

MACHINE: SONIC PHANTOM
WEIGHT: 2226 lbs.
BODY: C
BOOST: A
GRIP: D

*********
DEATHBORN
*********
SEX: MALE
AGE: UNKNOWN

MACHINE: DARK SCHNEIDER
MACHINE WEIGHT: 2,080 lbs.
BODY: A
BOOST: B
GRIP: D

AX RACERS...

*********
DON GENIE
*********
SEX: MALE
AGE: 65

MACHINE: FAT SHARK
MACHINE WEIGHT: 2,490 lbs.
BODY: A
BOOST: A
GRIP: E

********
DIGI BOY
********
SEX: MALE
AGE:8

MACHINE: COSMIC DOLPHIN
MACHINE WEIGHT: 900 lbs.
BODY: E
BOOST: A
GRIP: C

***********
DAI SAN GEN
***********
SEX: MALE
AGE: 64

MACHINE: PINK SPIDER
MACHINE WEIGHT: 1100 lbs.
BODY: C
BOOST: C
GRIP: A

*****
SPADE
*****
SEX: MALE
AGE: UNKNOWN

MACHINE: MAGIC SEAGUL
MACHINE WEIGHT: 1330 lbs.
BODY: B
BOOST: A
GRIP: E

********
DAIGOROH
********
SEX: MALE
AGE: 10

MACHINE: SILVER RAT
MACHINE WEIGHT: 880 lbs.
BODY: D
BOOST: A
GRIP: D

**************
PRINCIA RAMODE
**************
SEX: FEMALE
AGE: 16

MACHINE: SPARK  MOON
MACHINE WEIGHT: 1620 lbs.
BODY: B
BOOST: C
GRIP: B

**********
LILY FLYER
**********
SEX: FEMALE
AGE: 14

MACHINE: BUNNY FLASH
MACHINE WEIGHT: 1414 lbs.
BODY: D
BOOST: B
GRIP: A

**
PJ
**
SEX: MALE
AGE: 35

MACHINE: GROOVY TAXI
MACHINE WEIGHT: 1280 lbs.
BODY: B
BOOST: D
GRIP: B

***
QQQ
***
SEX: MALE (??)
AGE: UNKNOWN

MACHINE: ROLLING TURTLE
MACHINE WEIGHT: 999 lbs.
BODY: A
BOOST: D
GRIP: B

*******
PHOENIX
*******
SEX: MALE
AGE: 26

MACHINE: RAINBOW PHOENIX
MACHINE WEIGHT: 1080 lbs.
BODY: B
BOOST: B
GRIP: C

That wraps up the character section.


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|                        (04) GRAND PRIX WALKTHROUGH                         |
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This first part of the guide will tell you the rules of the cups.

PLACEMENT
There are 30 racers in a race, including you. You are awarded points depending
on what place you finish in the race. At the end of the cup, the racer with
the highest point total will be declared the winner.

PLACE:   1  2  3  4  5  6  7  8  9  10 11 12 13 14 15 16 17 18 19 20
POINTS: 100 93 87 81 76 71 66 62 58 54 50 47 44 41 38 35 33 31 29 27

PLACE:  21 22 23 24 25 26 27 28 29 30
POINTS: 25 23 22 21 20 19 18 17 16 15

In the case of a tie between two racers, the racer who finished first place
the most will be declared the winner. If there is still a tie, whichever racer
had the highest point total at the end of the fourth race is declared the
winner.

MACHINES
Machines are pretty much extra lives. In novice mode, you get five machines.
In standard, you get four machines, and three machines will be available in
expert. There are many different ways to lose a machine. If you fall off a
track during a race,  you'll lose a machine and have to start the race over.
Losing all your energy by boosting or getting hit will force you to give up a
machine, and changing the settings or retrying will take away a machine. You
can, however, gain machines by retiring five other racers in one race. If you
are forced to retire and do not have any spare machines, you'll be eliminated
from the cup.

BOOSTING AND ADDITIONAL RULES
Boosting is not allowed during the first lap of the race because of the small
distance between each racer at the beginning. When you begin lap two, you'll
see the words, "BOOSTER OK" which means boost is now allowed. Boosting,
however, uses energy and you must replenish that energy at pit areas.

Some other rules are that no pilot should go in the reverse direction. If you
do so, you'll be given a REVERSE warning, and you should change direction as
soon as possible.

That wraps up the rules.

This part of the guide will tell you in detail how to beat each track of a
cup. So far I have covered _2_ of the four cups and _10_ of the twenty tracks.

The first cup you'll do is the RUBY CUP.

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|                                 RUBY CUP                                   |
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MUTE CITY: TWIST ROAD
DIFFICULTY: *
GAME DIFFICULTY:  *
NUMBER OF SPEED BOOSTS: 4
RECOMMENDED BALANCE: All the way to max speed
When you begin you'll instantly have to make a sharp turn to the right. It
goes straight for a little after that but then you'll have to make another
turn with a boost pad on it. Go on the straightaway, boosting on your second
and third laps. You'll reach the pit area here so run over it if needed and
boost repeatedly. Go through the turn and you'll hit a loop. After that is a
corkscrew with two speed boosts on it. Use your boost now as you approach the
start.

CASINO PALACE: SPLIT OVAL
DIFFICULTY: *
GAME DIFFICULTY: *
NUMBER OF SPEED BOOSTS: 15
RECOMMENDED BALANCE: All the way to max speed
Another easy track. The first part is mainly one boost after another, so hit
all of them as you pass. After the ninth boost you'll reach a junction. The
right path has four speed boosts, so take that on your first lap. The left has
the pit area, so take the left on your second and third laps. When the two
paths merge again you'll go through a corkscrew. After that is a nice, long
straightaway, so use a couple of boosts as you approach the start.

SAND OCEAN: SURFACE SLID
DIFFICULTY: ***
GAME DIFFICULTY: **
NUMBER OF SPEED BOOSTS: 2
RECOMMENDED BALANCE: Default
For a beginner, this is hard. Before you start your race, shift your vehicles
balance close to acceleration because you'll have a hard time otherwise. There
is a boost pad right in front of you when you start. You'll encounter another
just before a drop off. If you miss the lower part of the track, you'll be
forced to retire. The track is narrow here, so keep going straight. You'll
reach the pit area next, but it is very short. Do a sharp turn to the right
after the pit, because there is a turn. The second part of the track is just
composed of a lot of complicated turns, so drift when needed. The final part
is just a straightaway, so use a couple of boosts here to get past the other
racers.

LIGHTING: LOOP CROSS
DIFFICULTY: **
GAME DIFFICULTY: ***
NUMBER OF SPEED BOOSTS: 4
RECOMMENDED BALANCE: All the way to max speed
When you start, you'll be going straight. Right after the first boost, you'll
enter a HUGE series of loops and corkscrews. There are two junctions here. For
the first junction, the left path has some boosts and the right has a pit
area. The second junction has a pit area at the left and boosts at the right.
After the loops, you'll be going straight for a while. There will be a turn,
and then you'll be going straight again for quite a long time. The path is
very narrow though, so be careful. You'll do a half loop at the end and then
go straight for ANOTHER long while before you hit the start.

AEROPOLIS: MULTIPLEX
DIFFICULTY: **
GAME DIFFICULTY: ****
NUMBER OF SPEED BOOSTS: 14
RECOMMENDED BALANCE: Halfway to max speed
This is a fun, fun course. There is a good shortcut right at the start but you
can only do it on your second and third laps. Boost right before the jump
plate and you'll leap across the gap, cutting off lots of time. The next part
has a couple of 90 degree turns, so drift when needed. You'll connect with a
booster after that and fly off to a lower part of the track. There is your
first pit area here. Some more 90 degree turns after this and you'll then
reach a large loop that you'll go on the outside of. It consists of a lot of
dirt zones, so weave in and out of them. The next part has some slip zones,
and then another pit area. Boost as you go through the pit area and you'll
reach the beginning again.

RUBY CUP COMPLETE! GREAT JOB!

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|                               SAPPHIRE CUP                                 |
+====--------------------------------------------------------------------====+

BIG BLUE: DRIFT HIGHWAY
DIFFICULTY: **
GAME DIFFICULTY: **
NUMBER OF SPEED BOOSTS: 5
RECOMMENDED BALANCE: Default
You'll have to turn right at the start. Go straight for a while and then
you'll hit a speed boost. Hold down L as you turn or you'll slam into the
wall. You'll then have to go through a straightaway, a turn, and another
straightaway. Hit the second speed boost to be boosted to the bottom level.
Now you'll have to make a sharp S turn so be quick. After that is a
straightaway. Finally, there is the pit area, with three speed boosts. After
that is the start.

PORT TOWN: AERO DIVE
DIFFICULTY: ***
GAME DIFFICULTY: **
NUMBER OF SPEED BOOSTS: 10
RECOMMENDED BALANCE: Halfway to max speed
You'll start off by hopping down a number of steps. Stay in the middle,
otherwise you might hop right off the edge. Next you'll climb a hill, with
three speeds boosts. You'll soar through the air at the end so even out your
machine or else you'll crash. Next is another long set of steps and then there
is a couple speed boosts. The final straight path has two boosts and the pit
area is on the left.

GREEN PLANT: MOBIUS RING
DIFFICULTY: *
GAME DIFFICULTY: ***
RECOMMENDED BALANCE: All the way to max speed
Easy track. There is a booster right in front of you at the start after that,
it is just an oval track. About a quarter through you'll spot the first pit
area in the very center of the track. Go along a little more and you'll
encounter a second pit area, also in the center of the track. Right after that
are mines, so stay in the center to avoid hitting them. After that, you'll
spot the start/finish.

PORT TOWN: LONG PIPE
DIFFICULTY: ****
GAME DIFFICULTY: ***
NUMBER OF SPEED BOOSTS: 15
RECOMMENDED BALANCE: All the way to max speed
This course takes place entirely inside a pipe. The first part of the pipe is
completely empty, except for some speed boosts. Just go through it as normal.
The second part has three fans. You'll have to zip past their blades. If you
get hit, you'll lose ALL speed and it'll easily lose you at least five
seconds. The third part is very bumpy, and you can lose speed while going
through it. The fourth part has TONS of poles sticking out of the pipe, so
weave in and out or you'll hit them and lose speed. When you exit the pipe
you'll spot the pit area on the right side. Right after that is the
start/finish line.

MUTE CITY: SERIAL GAPS
DIFFICULTY: ****
GAME DIFFICULTY: ****
NUMBER OF SPEED BOOSTS: 5
RECOMMENDED BALANCE: Default
The first part is made up of only twists and turns. At the end is a speed
boost and a very short pit area. You'll fall into a cave next, complete with
mines. Avoid them as you glide through. There is a pit area in this also.
You'll drop off the ledge at the end and then drop off another ledge. The next
part is composed of 90 degree angle turns. Just use the jump pads near you to
pass them, but don't go too far or you'll fly off. At the end of that part is
another boost pad and a drop off after that. It is vital that you land on the
upper floor here, because it is a shortcut and the bottom floor has dirt. Once
the two paths merge again, cruse along to a pit area on a hill. There is a
straightaway after that and you can use the energy you got from the pit to
boost to the start/finish.

SAPPHIRE CUP COMPLETE! GOOD JOB!

+====--------------------------------------------------------------------====+
|                                EMERALD CUP                                 |
+====--------------------------------------------------------------------====+

FIRE FIELD: CYLINDER KNOT
DIFFICULTY: **
GAME DIFFICULTY: **
NUMBER OF SPEED BOOSTS: 10
RECOMMENDED BALANCE: All the way to max speed
This is a very easy track for the emerald cup. For most of the track, just
hold up and your machine will do the rest. There are a couple of speed boosts
here and there, so hit them. About halfway through, you'll encounter a short,
bouncy part of the track. After that it is just holding up again. At the end,
you'll spot poles sticking out of the track. Weave in and out of them as you
speed through. After that, you'll hop off the knot and reach the pit area.
Past that is the start/finish.

GREEN PLANT: INTERSECTION
DIFFICULTY: **
GAME DIFFICULTY: ***
NUMBER OF SPEED BOOSTS: 10
RECOMMENDED BALANCE: All the way to max speed
Very simple track. The first part of the track is mostly straight-aways, with
a couple of turns and three speed boosts. After the third speed boost you'll
enter a pipe. This pipe is very long, and has nothing in it at ALL. Go through
for a LONG time and then you'll finally reach a pit area with a couple of
speed boosts. Go past that and then after a bit you'll spot two more pit
areas. After that you'll exit the pipe. Now go straight for a bit and you'll
spot the pipe you were just in, but now you'll have to go around it. Hit the
speed boost on your right, then on your left, then right, etc. Just follow the
track a bit more after that and you'll reach a big pit area. The start/finish
is after.

CASINO PLACE: DOUBLE BRANCHES
DIFFICULTY: ****
GAME DIFFICULTY: ***
NUMBER OF SPEED BOOSTS: 30+
RECOMMENDED BALANCE: Halfway to acceleration
There are more than 30 speed boosts here, but the real number was hard for me
to keep track of. This place has many, many junctions, some with pit areas,
some with speed boosts, some with jump pads. Take the left junction on the
first lap because it has more boosts, and take the right junction on the
second and third laps because it has a pit area. Go along the track for a long
while, following the turns, until the paths merge again. Go straight for
another long while and you'll encounter more junctions. Here, it doesn't
matter which path you take. You will find a pit area at the point where they
merge. Go along the straightaway after that, hitting the 5+ boosts on it, and
you'll reach yet another junction. The paths twist and turn here so don't
pause to think about which one to take. Follow the path when it merges and
turn left when you hit the next junction.

Boost right before the jump pad to take a nice little shortcut that will save
a good amount of time. After that is yet another junction. Again, doesn't
matter what you take. When you reach the end, you'll spot a pit area. Glide
over it, boosting, and you'll finally reach the start/finish line.

LIGHTNING: HALF PIPE
DIFFICULTY: ***
GAME DIFFICULTY: ****
NUMBER OF SPEED BOOSTS: 14
RECOMMENDED BALANCE: Halfway to max speed
The first part is made up of a HUGE half pipe, with big walls and lots of room
to move around, so you won't be crashing into anyone. There is a nice
collection of speed boosts here also. After that the pipe will even out into a
flat area. Follow it along and you'll soon enter yet another pipe. Go along
that one and it'll soon turn into a corkscrew. There are some bottomless pits
here, so be careful. After that the track alternates between half pipes and
corkscrews. Finally, you'll enter a final half pipe, with laser beams that
don't seem to do anything. After that is the pit area, and then the
start/finish line.

BIG BLUE: ORDEAL
DIFFICULTY: *****
GAME DIFFICULTY: *****
NUMBER OF SPEED BOOSTS: 4
RECOMMENDED BALANCE: Halfway to acceleration
Five stars. Yep. This is a HARD track and can knock you from first in the cup
to about tenth in the cup. All speed boosts are missing during the first half
of the track, making it hard to get ahead of your opponents. Go straight when
you start and you'll drop down a ledge. Turn right at the 90 degree turn and
you'll spot a hill to your left. DON'T GO UP UNLESS YOU HAVE A PERSONAL BOOST.
If you do, boost just before the end to take a nifty shortcut. Otherwise,
continue on the regular track. Go straight after that and you'll then have to
make A LOT of sharp turns. Keep your speed going because you'll drop off a
ledge next and if you fall short, you'll land in the water and retire. Go
straight some more to reach a long, big pit area which you probably need right
now. After that you'll have to make some more sharp turns and then you'll hop
off a ledge.

Next, you'll do some more sharp turns and hop off another ledge. Aim your
machine to the left to successfully land on the next part of the track. It is
composed of four 90 degree angle turns. You'll hop off another ledge after
that and then run into your first speed boost. After that is a junction. Go
left on your first lap, where it has an ice zone, but it has a speed boost on
it. Going right takes you to a huge pit area, so go right on your second and
third laps. You'll enter a tunnel after that. Zoom up a bit so you can see all
of the tunnel. There are some VERY sharp turns here so I hope you've practiced
drifting. The last part of the tunnel is very narrow, so stay straight the
whole time. Zoom back out when you exit the tunnel. You'll have to make a
couple more sharp turns here and then go through a corkscrew. After that is
just a very narrow path, but it is totally straight. Use your boosts here and
at the end, you'll spot the start/finish. Whew that was tough!

EMERALD CUP COMPLETE! GOOD JOB!

+====--------------------------------------------------------------------====+
|                              DIAMOND CUP                                   |
+====--------------------------------------------------------------------====+

COSMO TERMINAL: TRIDENT
DIFFICULTY: ***
GAME DIFFICULTY: ***




NUMBER OF SPEED BOOSTS: 13
RECOMMENDED BALANCE: Halfway to max speed
The track is made up of three way junctions, and only three way junctions. There
are no rails to guard you, so always stay centered. There are tons of pit areas
on this track, so boosting isn't a problem. You don't want to take the middle
path on the first junction, because it holds only one boost. You should take it
on your second and third laps, due to the large pit area. After that, it doesn't
really matter. About halfway through you'll fall off a ledge and you'll have to
land on one of three paths. From there it continues splitting in three. After a
long while, you'll reach the start/finish.

SAND OCEAN: LETERAL SHIFT
DIFFIUCLTY: ***
GAME DIFFICULTY: ****
NUMBER OF SPEED BOOSTS: 8
RECOMMENDED BALANCE: All the way to max speed.
This track has a bunch of junctions, but there is a problem. One path in each
junction is a dead end and you'll fly off the edge! It is simple to avoid this
though. Whenever you see blinking arrows, go in the direction the arrows are
pointing at to avoid retirement. Right after the fourth boost is a long pit
area, and there is yet another pit area shortly after. One thing you want to be
careful about on this course is that, like Trident, there are no guard rails to
stop you from falling. Stay as centered as possible and never slam into a
machine; you might miss and fall. Near the end you'll reach another pit stop,
and right after that is a long, narrow straight-away. Use the energy you just
got from the pit to boost yourself to the start/finish.

FIRE FIELD: UNDULATION
DIFFICULTY: ***
GAME DIFFICULTY: ****
NUMBER OF SPEED BOOSTS: 4
RECCMMENDED BALANCE: All the way to max speed
This is a fun, fun, fun track. It is one path, with almost no turns, but there
are hills that cause your to fly up in the air, a drop off, a couple of jump
pads, and bumpy sections of the track. You'll begin by going straight for a LONG
time, but be careful! There are, like the last two tracks, no guard rails to
save you. You'll eventually hit a pit area and then a jump pad. After the pad,
the track gets very bumpy. After that, you'll be going straight for another long
while. You'll hit two pit areas and reach two speed boosts. After the boosts is
the drop off I spoke of. After that, it's some more straight track with no
rails. You'll come to a jump pad and then you'll be at another bumpy section of
the track. After that, keep going straight to reach the start/finish.

AEROPOLIS: DRAGON SLOPE
DIFFICULTY: *****
GAME DIFFICULTY: *****
NUMBER OF SPEED BOOSTS: 17
RECOMMENDED BALANCE: Default
You'll start off right in front of a speed boost. There is a pit area placed in
a sharp turn right after that. Go straight a bit and you'll hit another pit area
with a sharp turn. Go straight some more to reach a boost in front of a sharp
turn. After that is a cave. There is a speed boost in the very middle. HIT THIS.
When you do, you'll fly off a ledge. Aim for the second or third floor because
they are shortcuts. Hit the boosts there and then you'll be shot off another
ledge, where there are three floors after. The higher the floor you land on, the
bigger the shortcut. After that is another ledge and another three floors. Right
after that you'll reach a section of the track the is covered completely in ice.
One the two edges are dirt, so stick to the ice. Right after that is a pit area.

Continue through the track, taking the turns, and you'll come to a very narrow
straightaway. Go through that, staying in the center. Eventually, the track will
widen, and you'll just need to make your way through that to reach the
start/finish.

PHANTOM ROAD: SLIM-LINE SLITS
DIFFICULTY: ***** (HARD)
GAME DIFFICULTY: ******
NUMBER OF SPEED BOOSTS: 3
RECCOMMENDED BALANCE: Halfway to acceleration.
First, take a look at the course. I mean it, it just __TOTALLY__ shows off what
the Gamecube can do. It is incredibly detailed! You have to see it to know what
I mean. Secondly, this course is VERY different from the last nineteen courses.
It takes place in a sort of computer generated world, with the floor made out of
multicolored pixels and the background being black with green squares floating
around. All of this comes at a big price. There are only three speed boosts, and
a track this big needs at least ten. Also, the paths are incredibly thin, and it
can bash you around a lot. I mean A LOT. You can break down just by going
through one of those paths (this is why I recommend halfway to acceleration).

Yet another thing, the pit areas have a bottomless pit RIGHT where they end. I
mean RIGHT. So you are going to have to pull away from the pit to avoid
retirement. There are a couple different junctions in this course too, and an
ice zone at one part. Okay now a strategy. You'll start off in a wide, straight
part of the track and proceed down it for quite a while. A little after the
first speed boost, you'll come to a junction. It doesn't matter which path you
take, but try as hard as you can to stay in the center of the paths, since they
are both so thin. The path will eventually widen again but right after they do
you'll come to yet another junction. Again, take either one and stay centered.
After the paths merge you'll be on another wide section of the track. Avoid the
glowing blue on the right side, since it is an ice zone.

Right after the ice, you'll spot a thin pit area on the left side. Remember that
bottomless pit right at the end. Better charging up a tiny bit of energy than
falling. The next path is quite thin again. After that is yet another short pit
area with a bottomless pit right after it. Your next path is, again, quite thin.
When it widens you'll spot two pit areas, one on each side. They both have
bottomless pits after them. Enter the left pit, because it is longer. Another
thin path after that, and then two more pit areas which *gasp!* don't have
bottomless pits after them!*insert applause here* After that is the
start/finish. Two more laps and you're done!

DIAMOND CUP COMPLETE! GOOD JOB!

+====----------------------------------------------------------------------====+
|                               AX CUP SKELETON                                |
+====----------------------------------------------------------------------====+

So far, this is a basic SKELETON of the AX grand prix section. Thanks to
familyguy, I can tell you the basic stuff.

AREOPOLIS: SCREW DRIVE
NUMBER OF BOOSTS: 1
RECCOMMENDED BALANCE: All the way to max speed

OUTER SPACE: METEOR STREAM
NUMBER OF BOOSTS: 10
RECOMMENDED BALANCE: Halfway to max speed

PORT TOWN: CLYINDER WAVE
NUMBER OF BOOSTS: ????
RECOMMENDED BALANCE: All the way to max speed

LIGHTNING: THUNDER ROAD
NUMBER OF BOOSTS: 9
RECOMMENDED BALANCE: Halfway to max speed

GREEN PLANT: SPIRAL
NUMBER OF BOOSTS: 9
RECOMMENDED BALANCE: Default

******************
NOT IN GRAND PRIX
******************

MUTE CITY: SONIC OVAL
NUMBER OF BOOSTS: 7
RECOMMENDED BALANCE: All the way to max speed

Again, this is thanks to familyguy.

+-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=+
|                        (05) STORY MODE WALKTHROUGH                         |
+-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=+

In story mode, you'll play as Captain Falcon, where you'll complete a number
of missions. This guide will tell you how to beat all the missions. So far I
have completed a total of _2_ missions.

MISSION ONE: CAPTAIN FALCON TRAINS
Craving another title, Falcon has trained tirelessly at his base...
GET ALL THE CAPSULES ON THE TRACK AND FINISH WITHIN 80 SECONDS!
There are twenty-five capsules here, and they are quite large, so it shouldn't
be hard to miss them. Get all of the capsules on your right first (don't
forget the one in the pit area!) and don't bother going back if you miss one.
On your second lap, collect all of the capsules on your left. On the third
lap, just collect any capsules you missed to complete the mission.

HARD MODE
GET ALL OF THE CAPSULES ON THE TRACK AND FINISH WITHIN 60 SECONDS
This is different. There are thirty capsules here, and they are all in
different places. You can't miss one in a lap because this time, you have
three different places you want to be. Get all of the ones on the right first,
and grab the two on the left at the end. Next, go for all of the ones on the
right, grabbing TWO at the end. Finally, go for all of the ones in the middle
AND the ones you missed. If you missed one on both sides, just give up because
you won't be able to get them in time. You'll have to hit every speed boost
you can and use your personal boost often because if you don't, you'll run out
of time around the third lap. Good luck.

MISSION TWO: GOROH: THE VENGEFUL SAMURAI
Falcon chases a bounty into the wastes and lands in an ambush...
BEAT SAMURAI GOROH TO THE GOAL!
Before you start, bring you balance ALL THE WAY to max speed. Goroh is quite
fast. You'll have to slam into him a couple of times with X and use you boosts
only when needed to beat him. The track itself is not a threat, but the
boulders falling are. They will begin to fall about a quarter into the track.
Weave around them, because they can cause massive damage to the Blue Falcon.
The best way to do this is to catch up to Goroh at the beginning, then slam
him off the edge using X. Otherwise, he'll be quite tough to beat. Then, you
can take the track slowly, avoiding the boulders, until you reach the goal.

HARD MODE
BEAT SAMURAI GOROH TO THE GOAL!
Goroh seems a little bit faster, but the boulders come CRASHING down a TON! Do
the same as you did last time, by catching up to Goroh at the beginning then
knocking him off the cliff. You'll have to navigate the course REALLY slowly
if you want to survive because of all the boulders. If you want, you can try
to take it fast by quickly dodging boulders and that is sometimes easier, but
never use boosts. You need all the energy you can get.

MISSION THREE: HIGH STAKES IN MUTE CITY
After dealing with Goroh, Falcon visits a club to try to relax...
REACH THE GOAL FIRST!
This is hard. Turn your machine toward max speed before you start. Even though
this track is made up entirely of 90 degree turns, you NEED the speed. Badly.
Do drifts on the first couple of turns and then you'll come to a jump pad. Hit
it and turn left to bypass a turn. Make some more turns and you'll spot
another ramp. Hit it and turn. Right after that is a third ramp that lets you
bypass another turn. After that is the pit area, then the start/finish. You
must complete three laps and finish first to win.

MISSION FOUR: CHALLENGE OF THE BLOODY CHAIN
A nasty crew stalls Falcon in his quest to stop Black Shadow...
CRUSH MICHAEL CHIAN'S MACHINE AND HIT THE CHECKPOINT FIRST!
First off, you'll want to put your balance all the way to max speed. Now wait
until you hear the words "Booster OK" then do a boost. You should catch up to
the first couple of machines. Use Z and you'll knock out at least one of them.
Now do a couple more boosts(no more than two) and you'll catch up with some more
machines. It is vital that you destory at least two more of these machines or
else your energy won't last to the pit area. Do another boost and you should be
near a ton of cars. Try to get as close to them as possible, then slam into them
if you're on the side or spin attack if your in the middle. Once you got a bunch
of those machines out, boost up to catch up to another couple of cars. You
should destroy those. You should have at least one gold skull (means that ten
machines are destroyed) by now.

Continue to destory machines as you progress through the race. NEVER use your
boost when your energy meter is flashing because the other machines like to hit
you also. Do a ton of boosts once you reach the pit area. By now, at least 15
machines should be out, and you should be in the top ten. Now it gets tricky,
because there aren't that many machines left which means you can't recover that
much energy from machines anymore. You MUST get to 2nd place, and make sure the
other machines are at least one second behind you. Then, you need to start
boosting toward your rival. When you are right behind him, boost and spin just
as you pass him. You should destroy him. If not, fall back a bit and slam into
him right when he is even with your machine. If you miss that, I'm sorry to say
that there is basically no hope left unless you have another boost left. Then
just boost and spin. If that doesn't work, there IS no hope left. Good luck.

MISSION FIVE: SAVE JODY!
The Federation arrives to help out, only to fall prey to the villain...
THE POWER PLANT IS GOING TO BLOW! ESCAPE WITHIN 50 SECONDS!
DIFFICULTY: **
Here, you'll go on a straight path, with a bunch of closing doors and pillars in
your way. Go all the way to max speed before you start. Right after he says GO,
boost straight repeatedly and continue boosting through four vertical closing
doors. After that is a horizontal closing door, so shift onto the left or right
wall to go through. Next is another horizontal door, and after that is a
vertical door that stops leaving barely any room for you to get past. Next is a
door that closes diagonally, and then another diagonal closing door after that.
Next is three pillars and then two vertical doors that close almost all the way.
After that is a door that leaves spaces on the four corners, then two horizontal
closing doors that close almost all the way. Next is three vertical doors that
close almost all the way, and then three horizontal closing doors that close,
you guessed it, almost all the way. Finally, there are a couple of boost pads
which you should hit, and then a wood ramp which will help you escape. Good job.

MISSION SIX: BLACK SHADOW'S TRAP
After saving Jody, Falcon finally catches up to Black Shadow...
THE BOMB IS SPEED SENSITIVE! KEEP YOUR SPEED OVER 700 KM/H!
DIFFICULTY: ***
Wow, this plot is SO original. Really I give it a 10/10. Who would've thought of
it? First of all DO NOT USE YOUR BOOST UNTIL I SAY SO OR IF YOU
_____ABOSOLUTELY_____ NEED TO! Anyway, the track is about 48000 meters long and
there are a couple of other machines on it, which usually get out of your way.
Cruise along the path, taking turns, and then you'll eventually come to a sharp
left turn. This can be a little tricky, but you can do it by drifting. You'll go
straight for a while after that. Cruise along the track, taking a few sharp
turns, and then at about 18000 meters left, you'll spot a sharp upward turn to
the right. At about 16000 meters left you'll reach a VERY NARROW part of the
track, so try to stay centered as much as possible. Cruise along and you'll
reach a dirt zone at about 11000 meters left. Boost through it and shortly after
you'll hit another dirt zone, which you should boost through.

Cruise along for a short while to reach another dirt zone. Right after that is a
very sharp turn, so be careful. When you hit about 8000 meters left you'll come
to a section full of thin strips of dirt and a couple of large machines. Weave
in and out of the dirt and machines. At the last part, there will be a ton of
sharp turns, so be careful and cautious. The final 1000 meters shouldn't be too
difficult for you.

MISSION SEVEN: THE F-ZERO GRAND PRIX
His death averted, Falcon visits the F-ZERO competition grounds...
BECOME THE GRAND PRIX CHAMPION!
DIFFICULTY: *****
GIMMIE A H! GIMMIE AN A! GIMMIE A R! GIMMIE A D! WHAT'S THAT SPELL? HARD!
Hahaha... I laugh at the expression on your face when you first face this
track... no really I do... this is H-A-R-D. The AI is so intelligent, I'm still
wondering whether they set it that high accidentally [just wait till you get to
very hard :)] Okay first, set your balance all the way to max speed. You'll
start in twenty-eighth place. When you begin, you'll first have to pass through
an area with a bunch of mines to your left, and a lava pit to your right. The
lava pits... glide over these things and your health will REALLY decrease
rapidly. You can glide over them for shortcuts in the first lap, but avoid them
on the second and third laps because you NEED that boosting energy.

After that first area, you'll come to a tight area with a wall and a line of
track on your right, and an ice zone with no wall next to it on your left. Try
to stay to the right as much as possible. Next, you'll drop off a ledge. There
are a bunch of lava zones here, so avoid them as you go. After that is a safe
part of the track, which goes on for a while. Eventually you'll reach a very
thin part of the track with no walls and a speed boost. Hit it and take the turn
to the left. You'll spot another speed boost with a bunch of lava next to it and
after that, the most loved pit area in the game. Glide over it. On your final
lap, RIGHT as you start to glide over the pit area, boost and don't stop
boosting until the end to pass about seven racers if you're behind or to get far
away from everyone.

The final part of the track is a corkscrew with mines scattered everywhere; stay
centered to reach the start/finish. Good luck beating this. If you're lucky, you
may be able to beat it on your one-hundredth try even!

MISSION EIGHT: SECRETS OF THE CHAMPIONSHIP BELT
Falcon sets out to meet Deathborn, knowing he must not lose...
WIN THE BATTLE WITH DEATHBORN! REACH THE GOAL FIRST TO WIN!
DIFFICULTY: ***
This guy is pretty simple. You just need to turn your balance halfway toward
acceleration before you start or you will have a hard time on some turns. The
track is made up of some straightaways and sharp turns that can't be done
without an L or R press or a drift. There is one turn near the end that can drop
your speed to below 500 KM/H if you mess up on it and it comes all of a sudden
so watch out for it. The pit areas are short, but there are many of them. About
halfway through the course, you'll come to some lava. Avoid that, but if you
don't there is a pit area right after. Have patience if you can't win, this guy
is very simple if you keep calm.

MISSION NINE: FINALE: ENTER THE CREATORS
With the Ultimate Championship's Belt in hand, Falcon can relax. But...
CONQUER THE STAFF GHOST! MAKE IT TO THE GOAL FIRST AND WIN!
DIFFICULTY: ****
Worst. Racing. Opponent. Ever. Most. Frustrating. Track. Ever. Put them
together, add some excellent graphics in, and you've got our final mission. This
takes place on Phantom Road (Not slim line slits, but a different area.) You are
racing a ghost who N-E-V-E-R boosts and is REALLY slow. I suggest you NEVER
boost because you might fall off. So if the ghost is so easy, why is this four
starts, you ask? Well, the track has N-O walls. NONE. Period. The track is wide
and stays wide, but it has some very sharp and unexpected turns that you must
handle. I suggest you bring your balance all the way down to acceleration before
you race. Trust me you need to.

You'll start off by going straight, and then you'll hit a turn that goes to the
right. This isn't sharp, and only requires you to simply steer. You'll then hit
wide turn, but this one is to the left. After that you'll reach a turn that dips
to the right. Unless you didn't set your balance all the way down to
acceleration on this one, you should have no problem. After that is our first
turn that brings us really close to the edge. You MUST do a sharp R turn to
complete this. After that you'll reach a turn that requires you only to steer.
However, the turn will soon form into another sharp turn that REQUIRES you to do
a sharp L turn. After that, there are no more sharp turns.

You'll come to a couple of drop-offs. Some of them have turns right before, so
if you mess up, you can drop right off the edge. The final part of the track has
a very thin, wavy pit area, although I doubt you'll need it. After that is the
start/finish.

STORY MODE COMPLETE! GREAT JOB!

Now you unlock Deathborn! And he costs twenty tickets! And he sucks!

+-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=+
|                         (06) CHARACTER PROFILES                            |
+-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=+

This section will list all of the character profiles.

NO. 1 Mighty Gazelle
Four years ago, Mighty Gazelle was the pilot who took the worst damage in the
huge accident that led to the temporary suspension of the F-ZERO grand prix
races. He just barely escaped death and was resurrected as a cyborg primarily
made up of mechanical body parts. Living only for F-ZERO, he ignores the
complaints of those who oppose his race parcipitation- no protest would make him
skip a race. Because he is a cyborg, he has been able to polish his racing
skills without fear of death. Through analysis of his past races, he has fine-
tuned all of his reflex-related components.

NO. 2 Jody Summer
Jody Summer is a combat-machine pilot affiliated with the Galactic Space
Federation. Her ability is highly regarded, and she is recognized as a hero by
both her peers and superiors. For these reasons she was chosen as the
spokesperson for the Federation. She wasn't able to win the last Grand Prix
championship, but was praised for her bravery and subsequently chosen to be Miss
Galactic Space Federation. She still doesn't have a great deal of experience as
an F-ZERO pilot, but she has an incredible ability to control speed-that skill
alone makes her the target of a great many rivals.

NO. 3 Dr. Stewart
His real name is Robert Stewart. A long time ago, he was a charismatic surgeon
with legendary surgical skills. However, the death of his father, professor
Kevin Stewart, provided him with the opportunity to become a pilot. A regular
racer with already over ten years of experience, his is still considered a top-
class pilot. As a racer, he's known for his refined technical prowess and
friendly demeanor. In the big accident four years ago, Dr. Stewart put his
skills as a paramedic to use and treated many of the injured. Miraculously, due
to his heroic efforts, no fatalities occurred.

NO. 4 Baba
This "wild child" was born and raised amid the natural beauty of Giant, a planet
with expansive tracts of green land. He has preternatural animal instincts and a
resilient, well-toned physique, both of which factored into his recruitment by
the F-ZERO Pilot Selection Committee. He left his home and underwent a great
deal of training in order to make his F-ZERO Grand Prix debut last year. He
didn't win, unfortunately, and knowing he still had much to learn, he set out on
a spiritual journey. As a result, his physical strength has increased twofold.
However, he is also a bit overconfident now and is considered somewhat of a big
mouth.

NO. 5 Samurai Goroh
In outward appearance, Goroh is a bounty hunter just like Falcon, but in
actuality, he is the boss of an intergalactic group of bandits with a terrible
reputation. This group of cutthroats is said to use to Red Canyon for a hideout.
Exactly what Goroh has plundered and extorted over the years is unknown. As a
bounty hunter, he travels from planet to planet evaluating the value of possible
spoils. He actually dreams performing notorious deeds as a bounty hunter, but
Falcon always seems to beat him to the punch in the newest and most profitable
projects- Goroh is very bitter about this. He enters every Grand Prix without
fail and is known as a rival of Falcon and will never stop trying to defeat him.

NO. 6 Pico
Pico was a member of a special unit of the Poripoto army and carried out a
number of dangerous missions. He is very aggressive, yet cool-headed enough to
do what needs to be done to the bitter end.  Individuals who mess with him often
don't live to do anything else. After retirement, Pico opened a small shop near
the military base, but he still operates as a numerous assassin. The accident
four years ago is said to have been caused by his dangerous driving and for this
reason he is disliked by many of the F-ZERO fans. This doesn't stop him from
running the circuit as recklessly as always.

NO. 7 Captain Falcon
Captain Falcon was the winner of the previous F-ZERO grand prix, an achievement
that boosted his already high popularity even higher. Beyond racing, he is quite
well known as an extremely capable bounty hunter- just how many criminals is
brought in is unknown, but the number is said to be astronomic. Aside from the
fact that he hails from Port Town, his past is a complete mystery. His mind and
body are honed from the many battles he has survived, and there is no challenge
he can't overcome.

NO. 8 Octoman
Octoman is a representative of Takora, a planet currently at odds with the Milky
Way Space Federation. The confrontation between the Federation and Takora grows
more long a drawn out by the day. The Takoraians are surrounded by enemies and
area in a very unstable economic state. Due to this, Octoman wants to win the
Grand Prix so that he can pay the education costs of his children. He plans to
contribute the rest of his earnings to the government of Takora to give it hope
for the future.

NO. 9 Mr. EAD
Mr. EAD is an android created by the mysterious development group EAD. His
objective in the Grand Prix is to complete the final testing phase for his IQ
and AI programming. After his run on the last F-ZERO Grand Prix, he endured many
trials- combat training, spy activities, college exams, and many others. If all
of his capabilities function as calculated, there should be nothing that can
keep him from winning the Grand Prix. His victory will signify the birth of a
flawless android.

NO. 10 James McCloud
McCloud is the leader of the flight squad Galaxy Dog. He had his combat plane
converted into an F-ZERO machine in order to compete in the Grand Prix. During
peacetime there is very little work available, so McCloud has entered his second
race in an attempt to take home the big prize money. He is motivated to become
the new champion by thoughts of his wife and young son, both of whom need his
support.

NO. 11 Billy
One of Billy's ancestors was a trained rocket pilot and the first monkey in
space. Whether by genetic predisposition or not, Billy's ability as a pilot is
truly exceptional, and he's the first monkey to enter the F-ZERO Grand Prix. He
was raised in a special lab where he was educated in human literacy and
communication skills. The lab concurrently developed an F-ZERO racer suitable
for a monkey and bestowed upon him the honor of piloting it in the Grand Prix.

NO. 12 Kate Allen
Kate is the megastar singer who was chosen to sing at the opening ceremonies of
the past several F-ZERO Grand Prix races. Her fans are wild about here powerful
dance moves and here soulful vocals. Completely allured by the extreme speed of
the race, Kate chose to pursue F-ZERO racing rather than continue furthering her
musical career. Taking full advantage of her sense of rhythm and athleticisim,
she plans to run a rambunctious race.

NO. 16 The Skull
The Skull was once the greatest driver in the F-MAX Grand Prix, a competition
that predates the coming of F-ZERO by some 200 years. Thanks to the inexplicable
powers of science and black magic, he has returned to this world to compete once
again. With his remarkable technique and decision-making powers, he now has a
chance to extend his legacy into a new generation.

NO. 18 Beastman
Beastman became a beast hunter after a nasty encounter with a gigantic crocodile
on the planet White. After surviving the ordeal, he decided that he wanted to
protect people from such dangerous creatures. He is actually quite shy and in
order to keep his bashful nature from being discovered, he adorned himself in
the imposing outfit of a dinosaur. Before long, due to his heroic deeds and
growing popularity, he became known as the Beastman. Having dealt with all the
beasts on his own planet, he entered the F-ZERO X Grand Prix for promotional
reasons. There, he met Bio Rex for the first time, and knowing the creature was
competing, he made a vow to protect the other pilots and crowd from such a
dangerous beast.

NO. 20 Super Arrow
Super Arrow is a superhero who defends peace on Earth. He entered the last F-
ZERO race to chase his old enemy, Zoda. At the time, Super Arrow had never even
driven before, so he had to hurriedly register for an F-ZERO license just so
that he could enter the race. Even so, he managed to race competitively by
ultilizing his superpowers. Zoda has entered the race again, and Super Arrow
must do all he can to stop him and end his reign of terror. He is known for his
relentiessly unforgiving attitude toward criminals, but when it comes to his
wife, Mrs. Arrow, he's as docile as a puppy.

NO. 21 Mrs. Arrow
Mrs. Arrow strives to defend her husband, Super Arrow, in and out of the home.
She entered the last F-ZERO race to assist her husband, who had no previous
experience as a pilot. An F-ZERO circuit model before marriage, she was the
first former circuit model to compete as a pilot.

NO. 22 Gomar and Shioh
On the planet Huckmine, the Furikake people have an odd custom- they pair up
with a partner as soon as they're born and do everything together. The
intelligent Gomar is very short and envies the stature of Shioh, while Shioh is
a tall creature who admires Gomar greatly and depends entirely on his decision-
making. This peculiar pair work together, deftly manipulating their F-ZERO
machine built for two. However, these two partners- who have been together as
long as they can remember- will both marry next year, thereby undergoing a
partner change. This even has given rise to many rumors about this F-ZERO Grand
Prix being their last together.

NO. 24 Michael Chain
Michael is the head of the racing clan known as the Bloody Chain, whose
membership up until a few years ago exceeded ten thousand racers. He enters the
F-ZERO to showcase his skills and to represent the entire crew, but his efforts
are falling short and have begun to leave the organization. The Bloody Chain
member numbers have now fallen well below ten thousand, and it's rumored that
the crew could be totally dissolved in the next several years.

NO. 25 Blood Falcon
Although listed in the race literature as 37 years old, Blood Falcon is actually
a clone created from Captain Falcon's DNA, which was stolen while he was
hospitalized after the huge accident four years ago. With that in mind, Blood
Falcon is technically only four years old. He is capable of everything Captain
Falcon can do, but he has been strictly taught to obey all commands of his evil
master, Black Shadow.

NO. 26 John Tanaka
John, the mechanic of the Galactic Space Federation, is in the same unit as Jody
Summers. Secretly harboring feelings for her, he entered the race to protect
here from danger. If by a stroke of luck, he wins the Grand Prix, he's even
considering proposing.

NO. 27 Draq
Draq works with Roger Buster, managing a portion of their cargo-shipping
business. He is an absolutely gigantic fan of F-ZERO and has dreamed of entering
the circuit himself since he was small. Roughly over one year ago, Draq and
Roger cam across two F-ZERO machines tagged with an unknown recipient and no
return address. Draq quickly convinced Roger to let them enter the machines in
the last Grand Prix, telling him that they would surley be recognized and the
rightful owners would come forward to claim them. No one claimed the machines,
however, and the two partners have decided to try again. Draq hopes to win a
Grand Prix himself before the owners come to claim the machines- then he could
use the prize money to buy a craft of his own.

NO. 28 Roger Buster
Roger is a galactic deliveryman famous for his policy of "No consignment too
dangerous!" He's set to enter the race again with Draq in machines of unknown
ownership. While Draq is a huge F-ZERO fan, Roger himself isn't too interested
in it. For Roger, finding the proper owner of the machine so that he can
complete his deliveries is the overall goal of the competition.

NO. 29 Dr. Clash
Dr. Clash is an F-ZERO engineer unable to give up his dream of becoming an F-
ZERO pilot. He created a special gadget to comensate for his limited athletic
ability and, after spending years of research to customize his F-ZERO machine,
finally got to race.

NO. 30 Black Shadow
Black Shadow is a cold-blooded king of evil feared by all. However, Captain
Falcon has seen much success capturing his foot soldiers, and Black Shadow wants
nothing more than to see the end of this meddling bounty hunter, preferably in
front of millions of fans.

REST OF CHARACTERS COMING SOON!

+-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=+
|                         (07) MACHINE PARTS                                 |
+-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=+

This will tell you all the available custom machine parts I have unlocked. It
gives their name, weight, stat, and ticket cost

BODY PARTS

Valient Jaguar
1000 kg
B rank
4 tickets

Big Tyrant
1500 kg
A rank
5 tickets

Grand Base
1380 kg
A rank
5 tickets

Fire Wolf
840 kg
B rank
3 tickets

Rapid Barrel
580 kg
C rank
5 tickets

Sky Horse
640 kg
C rank
4 tickets

Aqua Goose
700 kg
C rank
4 tickets

Liberty Manta
380 kg
D rank
7 tickets

COCKPIT PARTS

Aerial Bullet
240 kg
E rank
3 tickets

Bright Spear
330 kg
C rank
4 tickets

Super Lynx
460 kg
B rank
5 tickets

Moon Snail
260 kg
D rank
4 tickets

Scud Viper
320 kg
C rank
7 tickets

Energy Crest
500 kg
B rank
5 tickets

BOOSTER PARTS

Titan -G4
540 kg
B rank
5 tickets

Boxer -2C
350 kg
C rank
5 tickets

Scorpion -R
400 kg
C rank
4 tickets

Bazooka -YS
250 kg
D rank
3 tickets

Tiger -RZ
250 kg
D rank
4 tickets

Triple -2
660 kg
A rank
7 tickets

More parts coming soon as I unlock them.

+-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=+
|                            (08) CUSTOMIZE                                  |
+-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=+

This chapter will tell you the different features of customization so you can
customize a good machine.

First, I'll describe creating the actual machine.

There are three parts you can add: Body parts, Cockpit parts, and Booster
parts.

The body part is the actual machine. The cockpit is where you'll pilot the
machine, and the booster is the boost of the machine. You should go to the
shop and check out the best parts there. I mean, like parts with a good A or B
ranking. You can find the list of parts in the machine parts chapter. To scroll
from Body to Cockpit to Booster to Pilot, press R. Once you've customized your
machine, save it. Now on to adding additional touches.

If you want to add color, select your machine from the garage, and select change
color. Now you can use three different meters to change the look of your
machine. Like customizing, press R to shift from part to part. Press Y to save
you colors.

If you want to add an emblem to your machine, select your machine from the
garage, and choose Attatch Emblem. If there is no emblem data, the game will
create a save file. You'll want to select the first slot and then select the
part. Next, select the actual emblem. You can now choose where you want to put
the emblem. If part of the emblem isn't solid, that part won't show up when you
paste the emblem. When you've pasted the emblem, move to the second slot and
choose a different part and do the same thing. You'll be asked to save when you
exit.

Creating an emblem is different. Go to Emblem Editor and it'll create a file for
you. You can do the following:
Draw
This lets you draw whatever you want.

Erase
This lets you erase all things you've done so far.

Fill
This fills the whole background

Draw line
This lets you draw a straight line

Draw circle
This allows you to draw a circle. You can make it any size you want.

Draw rectangle
This allows you to draw a rectangle. You can make it any size you want.

Enlarge edit screen
You can enlarge the screen by a little bit.

Draw and fill a circle
You can draw a circle any size you want and it'll automatically fill it for you.

Draw and fill a rectangle
You can draw a rectangle any size you want and it'll automatically fill it for
you.

Rotate emblem
Pressing the control pad to the right allows you to rotate your emblem.

Invert emblem
This option allows you to... invert your emblem!

Undo operation
You can undo as many operations as you need

Redo operation
You can redo as many operations as you need

Load Emblem
This allows you to load an emblem you've already created

Save emblem
You can save the emblem you're working on

End
You can close the editor here

If you want to change colors, use the C-Stick.

That's it for customizing!

+-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=+
|                      (09) USER'S CUSTOM VEHICLES                           |
+-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=+

I have recived about ten e-mails asking me this: What's the best custom vehicle
that you can use? The answer: there is no "best" vehicle. Here, I have decided
to post vehicles that other people created. All of them now are from user's of
the GameFAQs message boards, but you can e-mail me with your own if you'd like!
Feel free to send me as many as you have!

NOTE: Some of the part combos you'll see may also be in ZoopSoul's FAQ (when it
is posted.) This is not a violation of anything, since these are vehicles
created by other people (who will be properly credited) Also note that some
vehicles have more information than others, simply because they have given  me
more information.

FROM: moysturfurmer
HEAT HORSE-Z
Parts:
Sky horse
Heat Snake
Triple Z
Weight: 1780
ADDITIONAL: its not to heavy, doesn't swerve, and has excellent top speed.

FROM: phineasfool
Red Spider -Z
Parts:
Body - Holy Spider
Cockpit - Red Rex
Booster - Triple -Z
Stats
Body - C
Boost - A
Grip - C
Weight - 1550kg
Top Speed (no boosting or anything) - 1120km
ADDITIONAL: This car slides a little bit, but not too bad. I can take almost any
turn in the game without using the triggers.
The accel isn't great, but at top speed I can get past everyone by halfway
through a race.

FROM: nazgulnarsil
FROST LYNX:
Parts:
Aqua Goose
Super Lyn
Titan G4
ADDITIONAL: None

ACRO CREST
Parts:
Sky Horse
Energy Crest
Titan G4
ADDITIONAL: None

SUPER BARREL Z
Parts:
Rapid Barrel
Super Lynx
Triple Z
ADDITIONAL: None

ARCH LYNX
Parts:
Silver Sword
Super Lynx
Titan G4 or Triple Z
ADDITIONAL: None

RED SPIDER Z
Parts:
Holy Spider
Red Rex
Triple Z
ADDITIONAL: None

GARNET MANTA
Parts:
Liberty Manta
Garnet Phantom
Triple Z
ADDITIONAL: None

FROM: Epyo the Great
GARNET DRAGON
Parts:
Body:Garnet Phantom
Cockpit:Speedy dragon
Booster:Sunrise 140
ADDITIONAL: None

FROM: Meganium7
SCUD WOLF Z
Parts:
Body: Fire Wolf
Boost: Triple Z
Cockpit: Scud Viper
ADDITIONAL: None

FROM: RabidSpam
ACRO CREST G4
Parts:
Sky horse
Super Lynx
Titan G4
ADDITIONAL: None

FROM: Virus218105
FROST SPEAR-G4
Parts:
Aqua Goose
Bright Spear
Titan G4
ADDITIONAL: None

ACRO LYNX-G4
Parts:
Sky Horse
Super Lynx
Titan G4
ADDITIONAL: None

FROM: Jugem
PHOTON PHANTOM-G4
Parts:
Optical Wing
Garnet Phantom
Titan-G4
Body: D
Boost: B
Grip: A
Weight: 1600
ADDITIONAL: Has a top speed of somewhere between 1120 and 1130, great handling,
and pretty good acceleration as well.

FROM: Tedmaster
SPARK GAUNTLET
Parts:
Spark Bird
Dread Hammer
Euros -01
ADDITIONAL: None

FROM: PokeMaster1004
BRIGHT MANTA-Z
Parts:
Liberty Manta
Super Lynx
Triple Z
DAC (Body Boost Grip)
ADDITIONAL: None

FROM: Anti Uni
SACRED LYNX-G4
Parts:
Holy Spider
Super Lynx
Titan G4
C-B-B
Medium Wieght
ADDITIONAL: None

FROM: Cool Whipp
UNKNOWN TITLE
Parts:
Dread hammer
Speed dragon
Titan G-4
ADDITIONAL: its tight.

FROM: SpeedDaemon
HEAT GOOSE
Parts:
Aqua Goose
Red Rex
Sunrise something
ADDITONAL: None

FROM: rapidwingo
WINDY MANTA-Z
Parts:
Liberty Manta
Windy shark
Triple Z
1260 kg
Stats:
D
A
E
ADDITIONAL: It might seem slippery Because the E grip but it actually handles
very well!

FROM: MadDogV2
SUPER HORSE-Z
Parts:
Super Lynx
Sky Horse
Triple Z
Body:C
Boost:A
Grip:B
ADDITIONAL: like Frost Lynx-G4 but better cornering and body. looks great to
boot

JEWEL WYVERN-V2
Parts:
Speedy Dragon
Garnet Phantom
Thunderbolt V2
Body:E
Boost:A
Grip:A
ADDITIONAL: Extremely good the parts fit eachother perfectly in design and
really fast, has a little oversteer that needs getting used to. It's very
delicate though so it's not good for beginners, this is more of an expert car.

FROM: phineasfool
HEAT WING-Z
Body - Optical Wing
Cockpit - Heat Snake
Booster - Triple -Z
Stats - DAB
Weight - 1560kg
ADDITIONAL: This one gets a pretty good top speed (about 1125km) and actually
corners fairly well.

FROM: Scary Raebbit
FLAME JAVELIN-V2
Parts:
Body: Silver Sword 620 kg
Cockpit: Heat Snake 480 kg
Booster: Thunderbolt-V2 860 kg
Body: C
Boost: A
Grip: B
Weight: 1960 kg
Heavy Load
ADDITIONAL: Pretty good on the Diamond Cup. Not as good a turner as Super Goose-
Z, but makes it up with speed. Nothing that L and R can help.

FROM: nebneb
PHOTON SNAIL 64
Parts:
Body-Optical wing
Cockpit-moon snail
Booster-Titan-g4
Body-D
Boost-B
Grip-D
ADDITIONAL: Max speed is about 1118-1120. The boosts are excellent in the second
lap you can ravage. It has a perfectly balanced steering it does not skid only
if you go above about 1600 it might just a little. It weighs 1220 kg.

FROM: dragoa
SUPER GLIDER -88
Parts:
Cockpit-Super Lynx
Booster- Raiden-88
Body-I have no idea but I know it's an AX part.....
Stats
Body-C
Other 2-B
ADDITIONAL: control-bad accel, decent cornering

FROM: SkedarKiller
COMBAT BARREL
Parts:
Rapid Barrel
Combat Magnum
Sunrise 140
Body:C
Boost:E
Grip:A
0-900 time (balance on 100% speed): ~2.2 seconds
0-900 time (balance on 100% acceleration): ~1.8 seconds
ADDITIONAL: Terrific cornering, body and acceleration. It's main flaw is speed:
Even on 100% speed in the balance setting, it only goes to 1,021 km/h (993 km/h
for 100% acceleration). Ideal for highly technical courses like Drift Highway,
Serial Gaps, etc., but terrible on speed tracks like Split Oval.

FROM: Yours to Hate
PLASMA GOOSE 4-X
Parts:
body: aqua goose - C
cockpit: spark bird - B
boosters: Punisher-4x - B
heavy load: 1810 kg
ADDITIONAL: None

FROM: PatMan33
FROST-PHANTOM G4
Aqua Goose
Garnet Phantom
Titan G4
C
B
A
ADDITIONAL: None

NAME UNKNOWN
Speedy Dragon
Garnet Phantom
Thunderbolt -V2
E
A
A
ADDITIONAL: None

Those are all the customs I have right now. If you have one, e-mail me with it
and I'll post it!

+-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=+
|                           (10) STAFF GHOSTS                                |
+-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Inspired by ZoopSoul's excellent FAQ, I have decided to make a staff ghost
section of my own. This is how it'll look:

NAME
SUB-NAME
STAFF GHOST TIME

Staff Ghosts can be raced against in the time attack section. You get 25 tickets
for beating them. Good luck!

****
RUBY
****

MUTE CITY
TWIST ROAD
0:59:964

CASINO PALACE
SPLIT OVAL
0:56:691 |

SAND OCEAN
SURFACE SLIDE
1:56:743

LIGHTNING
LOOP CROSS
1:59:907

AEROPOLIS
MULTIPLEX
2:15:297

BIG BLUE
DRIFT HIGHWAY
1:07:331

PORT TOWN
AERO DIVE
2:25:689

GREEN PLANT
MOBIUS RING
1:35:169

PORT TOWN
LONG PIPE
2:26:802

MUTE CITY
SERIAL GAPS
1:26:549

FIRE FIELD
CYLINDER KNOT
2:40:909

GREEN PLANT
INTERSECTION
2:24:897

CASINO PALACE
DOUBLE BRANCHES
2:59:117

LIGHTNING
HALF PIPE
2:50:296

BIG BLUE
ORDEAL
2:50:808

COSMO TERMINAL
TRIDENT
2:58:650

SAND OCEAN
LATERAL SHIFT
2:09:849

FIRE FIELD
UNDULATION
2:06:916

AEROPOLIS
DRAGON SLOPES
2:59:076

PHANTOM ROAD
SLIM-LINE SLITS
2:03:268

+-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=+
|                           (10) SCRIPT GUIDE                                |
+-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=+

This guide simply tells you all the dialogue said in story mode and then the
misc. dialogue stated throughout the game.

***********************************************************************
                         SPOILERS!!!!!!!!!!!
***********************************************************************

This chapter may spoil major parts of the story for you! If you do not want
anything spoiled, skip this section NOW!

*********************************
PROLOGUE: BLACK SHADOW'S DISGRACE
*********************************
_Black Shadow_ failed in his last bid to win the Grand Prix and has now incurred
the wrath of an evil villain...

(Black Shadow and another racer are piloting their machines down a track. The
pilot racing against Black Shadow boosts several times before finally catching
up. The pilot rams Black Shadow into a wall, destroy Shadow's machine. Black
Shadow emerges, coughing.)

BLACK SHADOW: Augh... huh? Wait, augh! (A mysterious figure appears and picks up
Shadow by the neck.) Just give me one more chance!

MYSTERIOUS MAN: One more chance is all you get! Win this F-Zero Grand Prix or...
you know the price of failure

BLACK SHADOW: Yes... yes... I can win it this time... I swear...

(The figure gets in a machine and leaves the area.)

**********************************
CHAPTER ONE: CAPTAIN FALCON TRAINS
**********************************
Craving another title, _Falcon_ has trained tirelessly at his base...

(We see a zoom of the city. People are watching a TV with Black Shadow pointing
and laughing. Captain Falcon walks by and steps into an alleyway. He stops in
front of a picture of a falcon, and the falcon scans him, letting him into a
secret path. He approaches his machine, the Blue Falcon, climbs in, and triggers
a simulation mode.)

AFTER MISSION...

(We see Falcon ending the simulation mode. He climbs out of the machine and
examines an ad for the F-ZERO grand prix. He hears laughing on the TV, and turns
to look. Black Shadow is there, staring and laughing.

BLACK SHADOW: Hahahaha! This time, the prize will be MINE!

****************************************
CHAPTER TWO: GOROH: THE VENGEFUL SAMURAI
****************************************
_Falcon_ chases a bounty into the wastes and lands in an ambush...

(We see a gang waiting on top of a hill. As Falcon approaches, they jump down
screaming, and forces Falcon to stop.)

GOROH: YOU stole the prize money from us last time! You'll pay for that. (Goroh
examines the Blue Falcon) That's a fine looking she you're driving Falcon! You
know the law here in Red Canyon? If you lose the race, you forfeit your machine!

(Falcon starts up his machine, but a sword is put to his neck. The rest of the
gang aims guns at Falcon.)

GOROH: Hahaha! The mighty Falcon can't back down from a challenge now, can he?

CAPTAIN FALCON: Let's do it...

GOROH: All right then! The first one to that checkpoint over there is the
winner!

(Goroh and Falcon get ready to race.)

GOROH (to himself): I can't lose my partner, Sting Ray.

AFTER MISSION...

(Goroh stutters and then shouts at Falcon)

GOROH: FALCON! I'M GONNA GET YOU IN THE GRAND PRIX!

(Goroh's machine explodes, sending pieces everywhere and throwing him forward)

GOROH: AUGH!

(Falcon speeds away...)

***************************************
CHAPTER THREE: HIGH STAKES IN MUTE CITY
***************************************
After dealing with _Goroh_, _Falcon_ visits a club to try to relax...

(Falcon drives down Mute City and parks near a club. As he enters he spots a
bunch of people talking and he sees an old man yelling in anger.)

OLD MAN: What a scam! That's not two million space crags! Hah! What can I do
with this ONE COIN!

(The coin drops and rolls toward Falcon, who catches it. The old man runs toward
Falcon, and realizes who he is.)

OLD MAN: You're the famous Falcon! Please, I'm begging you, enter the bet race!

CAPTAIN FALCON: Huh... wha?

OLD MAN: Please! Consider it an old man's last request!

CAPTAIN FALCON: Just calm down.

ANNOUNCER: We will soonly be closing registrations for the next race!

OLD MAN: The next race is going to start!

(He grabs Falcon and drags him toward a door)

CAPTAIN FALCON: Hey, where do you think you're taking me!

(The race starts soon after.)

AFTER MISSION...

(The old man throws down a bad full of money.)

OLD MAN: Heh heh! Here! This is your share!

CAPTAIN FALCON: Thank you!

(Captain Falcon notices a TV.)

TV REPORTER: Once again, Black Shadow is causing havoc in the lightning area!
All citizens are advised to evacuate immediately! Once again, all citizens are
advised to evacuate immediately!

(Captain Falcon throws down the bag and runs out of the room.)

*******************************************
CHAPTER FOUR: CHALLENGE OF THE BLOODY CHAIN
*******************************************
A nasty crew stalls _Falcon_ in his quest to stop _Black Shadow_...

(Falcon is cruising down the road when he sees CAUTION flashing on his machine.
A bunch of other machines catch up to him.)

CAPTAIN FALCON: Gangs!

(The gang member rams Falcon.)

CAPTAIN FALCON: So you want to play!

MICHAEL CHAIN: Haha! Guys! The party's just starting!

AFTER MISSION...

(Falcon drives away and escapes the gang)

MICHEAL CHAIN: Oh no! After Falcon! Don't lose him! (The rest of the gang starts
to drive away) No go after him! WHAT ARE YOU DOING!?!?

************************
CHAPTER FIVE: SAVE JODY!
************************
The Federation arrived to help out, only to fall prey to the villian...

(We see a destroyed power plant... Captain Falcon is cruising toward it, look
around in horror... he spots a member of the federation.)

CAPTAIN FALCON (running toward the person): Are you all right?

MAN: Jody's still inside the building!

CAPTAIN FALCON: Right there...

(He runs inside the plant.)

CAPTAIN FALCON: JODY!

JODY:*cry, whimper* Falcon...?

(Captain Falcon helps Jody into his machine and he turns to escape the plant.)

AFTER MISSION...

(Captain Falcon and Jody escape as the Plant blows up. The federation man covers
his eyes at the explosion. Captain Falcon gives Jody to the man.)

MAN: Jody!

(Falcon sees Black Shadow across the plant.)

CAPTAIN FALCON: Black Shadow...

********************************
CHAPTER SIX: BLACK SHADOW'S TRAP
********************************
After saving Jody, _Falcon_ finally catches up to _Black Shadow_...

BLACK SHADOW: Falcon! You've come to die! I needn't have wasted time looking for
you then!

CAPTAIN FALCON: Lets settle this at the GP! Not like this! It's the cowards way!

BLACK SHADOW: The coward's way! You make it sound so noble! I plan to eliminate
anyone who stands between me and the prize. Simple as that! Hahaha! Falcon! Take
this!

(Black Shadow shoots a strange rope at Captain Falcon, which binds him.)

CAPTAIN FALCON: Aughhh! What are you doing?

BLACK SHADOW: Come out Blood Falcon!

(Blood Falcon approaches and places some kind of device on the Blue Falcon.)

BLACK SHADOW: Are you ready?

BLOOD FALCON: Yeah! I'm ready!

(Falcon hovers into his machine.)

BLACK SHADOW: Farwell Captain Falcon!

BLOOD FALCON: You are going on a little ride now! (Something like that I
couldn't make it out well.)

(Captain Falcon struggles for a moment, then finally breaks out of the ropes. He
grabs his wheel and realizes what is on his machine...)

AFTER MISSION...

(Captain Falcon is speeding down the road when he hits a sign. He flies off the
road.)

CAPTAIN FALCON: Huh... augh!

(He hits a crane and the bomb flies off and explodes in the water. Captain
Falcon lands on the road and continues speeding down it.)

***********************************
MISSON SEVEN: THE F-ZERO GRAND PRIX
***********************************
His death averted, _Falcon_ visits the F-ZERO competition grounds...

ANNOUNCER: Ladies and Gentelmen! The contestants! The high flying medico! Dr.
Stewart. The hitman who flies at the speed of sound! Pico! The Japanese warrior!
Samurai Goroh! The cyborg returns! Mighty Gazelle! The emperor of brutality,
Black Shadow. And the bounty hunter, CAPTAINNNN FALCONNNN!

(Black Shadow glances at Falcon, startled.)

BLACK SHADOW: Well still alive it seems! Well I won't miss this chance to make
mince meat of you! Hahaha!

CAPTAIN FALCON: Black Shadow, I'll show you! You'll NEVER defeat me!

(Captain Falcon climbs into his machine.)

ANNOUNCER: Ladies and gentelmen! Start your engines!!!!!

AFTER MISSION...

(Captain Falcon finishes the race and climbs out of his machine.)

ANNOUNCER: Our champion! CAPTAINNNN FALCONNN! The F-Zero committee will now
present the champions prize belt!

(Black Shadow climbs out of his machine.)

BLACK SHADOW: What the... eh!

(The mysterious man we saw in the prologue appears)

MYSTERIOUS MAN: Black Shadow, you failed again! Your good for nothing!

(He sends a wave of energy at Black Shadow, coving him and making him
dissapear.)

CAPTAIN FALCON: Ju...just who are you!

MYSTERIOUS MAN: I am Deathbond! The Grand Prix champion of the underworld. Why
don't we race tomorrow! Hahahaha

***********************************************
CHAPTER EIGHT: SECRETS OF THE CHAMPIONSHIP BELT
***********************************************
_Falcon_ sets out to meet _Deathborn_ knowing he must not lose...

(Falcon is seen driving up to a huge gate. It opens, with blinding light, and
Falcon shields his eyes. He drives in and sees Deathborn.)

DEATHBORN: I've been waiting for you. Did you bring the Champion's Belt?

(Falcon holds up the belt won at the Grand Prix.)

DEATHBORN: Good...

(The two belts rise and begin to glow green...)

DEATHBORN: Falcon shall I tell you something before you die? Dark and lights,
the two great forces which make up our universe. These TWO universal forces are
condensed in each of our belts! Didn't you know, at the time when the two forces
become one, it is possible to seize that power. Then I can turn this whole
galaxy into a planet of ashes in an instant! How I've waited for this moment...
the world will fall into total... darkness...

CAPTAIN FALCON: Not if I can help it! I'll destroy you yet! Lets go!

(The two climb into their machines and start their engines...)

AFTER MISSION...

(DEATHBORN is screaming and yelling)

DEATHBORN: No! He got me! How can I lose! NOOOOOOOOOO!

(He flies off the track and into the lava. The belt merges and attatches itself
to Captain Falcon.)

CAPTAIN FALCON: The evil forces will never get their hands on this belt! I'll
make sure!

****************************************
CHAPTER NINE: FINALE: ENTER THE CREATORS
****************************************
With the Ultimate Championship's Belt in hand, _Falcon_ can relax. But...

(Falcon is resting and putting away his stuff when all of a sudden, he hears a
strange voice coming from the belt.)

MYSTERIOUS VOICE: Falcon... Hahahaha. Falcon... hahahahaha... look, I'm over
here Falcon... hahahaha

CAPTAIN FALCON: Who are you?

MYSTERIOUS VOICE: We are the Creator!

CAPTAIN FALCON: What are you talking about

CREATOR: We created the whole world. What a surprise. You'd beat Deathborn...
our best creation!

CAPTAIN FALCON: Your best creation...? So it was you who set up everything! But
why

CREATOR: To tell you the truth, there are no universal forces...

CAPTAIN FALCON: WHAT?

CREATOR: Now you become the champion of the two grand prix... We'll take out
your soul from your body and turn it into our creation!

(The Creator emerges from the belt and flies around. It transports Falcon to a
glowing place, similar to Phantom Road.)

CREATOR: Are you ready?

CAPTAIN FALCON: Come off it! You think you can beat me? No way!

AFTER MISSION...

(The Creator's machine explodes and they dissapear. Falcon appears back at his
training area and takes off his helmet. He places it down and walks through a
door. We now see the staff credits.)

Okay. That was the Worst. Ending. Ever.

The announcer in the game says...

3...2...1...GO!
YOU GOT BOOST POWER!
YEAH! FINAL LAP!
OFF COURSE!
RETIRED!
BROKEN DOWN!
Original Machine!
(He says all machine names)
ALRIGHT! FIRST PLACE!
SECOND PLACE!
THIRD PLACE!
FOURTH PLACE!
FIFTH PLACE!
Sixth place!
Seventh place!
Eigth place!
Ninth place!
Tenth place.
Eleventh place.
Twelvth place.
Thirteenth place.
Fourteenth place.
Fifteenth place.
Sixteenth place.
Seventeenth place.
Eighteenth place.
Ninteenth place.
Twentyth place...
Twenty-first place...
Twenty-second place...
Twenty-third place...
Twenty-fourth place.....
Twenty-fifth place.....
Twenty-sixth place.....
Twenty-seventh place.....
Twenty-eighth place..........
Twenty-ninth place..........
Thirtyith place...............

The script is now complete. I might add a TV guide later on though.

+-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=+
|                            (11) SONG LYRICS                                |
+-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=+

CAPTAIN FALCON
In this world you've got to be strong
You've got to fight to keep your spirit alive
And you might feel like there's nothing left to go for and fight for
But it's the fight that keeps us ready and on top

Even I can feel feel the power
When I think of you
I see no fear, feel no pain
Forever he will be my hero

(Better believe he knows the way)
And not just only for tonight
And now that I'm not just a dreamer
(And I know I got what he's got)

And not just only for tonight
I've got power
I'm gonna fight to the end
I'm gonna fight to the end

Even I can feel the power
When I think of you
I see no fear, feel no pain
Forever he will be my hero

(Better believe he knows the way)
And not just only for tonight
And now that I'm not just a dreamer

(And I know I got what he's got)
And not just only for tonight
Forever he will be my hero
(Forever he will be my hero)

And now that I'm not just a dreamer
(And now that I'm not just a dreamer)
Forever he will be my hero
(Forever he will be my hero)

And now that I'm not just a dreamer
(And now that I'm not just a dreamer)
Forever he will be my hero
And now that I'm not just a dreamer

Forever he will be my hero
And now that I'm not just a dreamer
Forever he will be my hero
And now that I'm not just a dreamer

JAMES McCLOUD

He is the hero
Leader of the team
Tough, brave, and super
It's the subtlety

Shining Little Wyvern
Makes the speed of light
(??????)

JACK LEVIN

Look around, take it in, watch the moves now
Buzzin 'round like a fly by a lightbulb
Watchin' words, bouncin 'round to the beat of my drum
Nothing said when you were under my thumb

Take a ride in the night sky
Looking good silhouette with my x-ray eyes
Be alive, and let it slide, and watch the sun rise
I know where it's at

In the light of the sun
There is part of me there
In the middle of it all
(I know where it's at)

And in the light of the moon
There is none of us there
In the middle of it all
(I know where it's at)

SUPER ARROW

Follow me
I'll protect you
I believe
It's destiny

If you are me
Could you be so strong
Can you see
Can you see its me

And if you think it is too
Don't think it's up to me

And it's a perfect world
You now belong to me

And I can take you higher
Than you can believe

And it's a perfect world
You now belong to me

And I can take you higher
Than you can believe

BILLY

Billy, an ape of the universe
Noone can reach the speed of light
Billy, an ape on the universe
Nothing can save you from the machine

PHOENIX

You never know if we are watching you through secret eyes and
Find a place where you can hide underground
Change your name and
Change your face and
Feel the heat around you
It's the forces
It's the order detective

It's the forces, it's the order (Detective)

I want you to feel the pressure (We keep the order)
I know you can't run forever
No-one moves without me saying (I'm gonna take you down)
You know there's no use in fighting

You never know if we are watching
Through our secret eyes
No place for hiding
Change your name
Change your face
Feel the heat around you
It's the force
It's the order detective


**********
STORY MODE
**********

PROLOGUE

Are you prepared to play the game?
The dare's the only price of fame


CHAPTER ONE

I'm a hero, F-Zero!
I'm a hero, F-Zero!
I'm a hero, F-Zero!

[laughing]
If the haves would take the have-nots
and the bads would come to their lot
and there's no one even their to buy them

And Falcon always comes out on top
No matter what.
You're meant to be goin' goin' flip-flop
He's puts his job on this madness to stop
To round up every bad guy and fry them

I've found the race
A boost to my morale
He's ready for the chase
And he's raced in the Falcon
In the hour of need
He never failed to take the lead.
What's that Captain Falcon got up his sleave?

I'm a hero in the F-Zero!
I'm a hero in the F-Zero!
I'm a hero in the F-Zero!

CREDITS

Captain Falcon will always be there
Send angered voices of darkeness away

Thank heavens he's on the right side
Or else there'd be no where to hide

Captain Falcon will always be found
Hot on the trail tracking them down

Give it up, "capitan"
Three cheers for the falcon

Call me tracking hero
Fast attack, F-Zero
Cracker Jack, F-Zero
On the gates, F-Zero
Stylin' face, F-Zero
In the race, F-Zero
In first place, F-Zero
Call me tracking hero
Fast Attack, F-Zero
Cracker Jack, F-Zero
On the gates, F-Zero

+-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=+
|                               (12) FAQ                                     |
+-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=+
Oh my gosh! A FAQ! It's those F-Zero questions answered! You ready for this! Can
you handle all of the intense questions! Can you? Huh?

These questions were asked by people who e-mailed me.

Q: Do you have to beat hard mode in the mission section to unlock the next
mission?
A: No. When you complete normal mode, just go to the customize section, choose
shop, and go to items. You'll find the next mission there.

Q: How do I unlock the diamond cup?
A: Place first in the Ruby, Emerald, and Sapphire cups on standard mode or
higher.

Q: Are you gonna include the F-Zero AX tracks and characters in your FAQ?
A: Maybe, if I unlock them.

Q: Hey do you have any tips on beating the Ruby Cup?
A: Everything is in the FAQ...

Q: What character(s) do you use?
A: I use Captain Falcon and Black Shadow.

Q: How fast can you go in this game?
A: I don't know the exact... I've gotten up to 2500 kilometers per hour but that
was when I fell off a drop-off.

Q: Can I be a co-author for this FAQ?
A: No. I prefer all work here is my work. Thanks for offering.

Q: Hi I was just wondering how far are you into your game?
A: As of now (08/31/03), I just completed novice diamond cup, and am on the
fifth story mode mission.

Q: Who is the guy at the beginning of story mode?
A: Actually, I have no idea...

Q: How many cups are there?
A: Five: Ruby, Sapphire, Emerald, Diamond, and AX

Q: Are you making these questions up? It seems so!
A: No, I'm not. All of these questions have been asked through e-mail.

Q: How many difficulties are there?
A: Four. Novice, Standard, Expert, and Master (ugh!)


Those are all the questions that I have now. E-mail me with some questions
and I'll post them here.

+-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=+
|                           (13) VERSION HISTORY                             |
+-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=+

08/29/03 Finished three cups, got three missions done, and finished the
character, controls, and intro. Although the FAQ is already about halfway
done, there will be more to come very soon.

08/31/03 Unlocked the Diamond Cup today so added walkthrough for that. Also
added four new chapters! In addition to that, added the recommended balance for
each race, and added a new story mode mission. More to come soon...

09/06/03 New chapter added and got the AX racers! Also added TWO new
chapterSwhich allows people to post their own custom vehicles and gives you the
script of the game. Also added the game difficulty for each track. Finally,
completed story mode! YAY! This FAQ is now very, very close to being complete.

09/14/03 AUGHH! STILL haven't unlocked AX tracks! Added a skeleton of the AX
section thanks to Famliyguy and added two new chapters: Staff Ghosts and Song
Lyrics.

+-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=+
|                              (14) CONTACT                                  |
+-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=+

My e-mail address is cskull@frogdesign.com. There are a few things that
you can e-mail me about, and few things that you can't. First the
things that are okay.

Information on the game. No this does NOT mean full cup guides,
or missions because if it isn't there I haven't gotten to
them yet but I will. It means additional TIPS on beating a track or
correcting information that I messed up. Secrets are _TOTALLY_
accepted.

Asking permission to use this FAQ. You can see full details on this in
the final chapter.

Suggestions for the FAQ. Something like, "Why don't you add such and
such in your FAQ. NOT "Why don't you totally re-do your FAQ because it
sucks!" That is just plain rude and annoying. If you don't like my
FAQ, tell me things to make it better!

The things that you CAN'T e-mail me about are...

Spam. This is the NUMBER 0NE thing that you must not send. I get at
least twenty spam e-mails a day and I don't need yours it doesn't
help. Please don't send any.

Praise/Hate mail. Yes I appreciate it if you praise my FAQ. No I don't
appreciate it if you send me an e-mail saying, "Your FAQ is the
biggest piece of **** ever created! It sucks!" Those two things just
fill up my inbox and it really annoys me.

Spelling/Grammar mistakes. I used to get about ten e-mails a day
saying, "You spelled these two words wrong." or something like, "You
used inappropriate grammar in this chapter." Please people! I can find
those
on my own!

And that wraps up the contact. Once again my e-mail is:
cskull@frogdesign.com


+-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=+
|                           (15) CREDITS/LEGAL                               |
+-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=+

The credits so far go to...

Nintendo and Sega for publishing this game.
Amusement Visions for creating this great game.
CJayC for posting this on his site.
NJBob628 for recommending putting the recommended balance
Flamemaster2007 and Squid Z for both helping me with the AX Character stats
famliyguy; he gave me the skeleton of the AX section

That is all I have now. If you want to be included in the credits, e-mail me
with some good information!

The legal info...
Some of you people have no idea how annoying it is to see your FAQ on
someone else's site. DON'T put this on your site or in your book or
magazine. Don't take any PARTS of this guide without my permission. I
will find out somehow by someone who e-mails me and I will get very
mad at them. You can, however, print this guide out for your own use.

The big sin: DON'T GIVE YOURSELF CREDIT FOR THIS FAQ!
Ever, ever, ever! Plagiarism is the number one thing that pisses me
off. If I find this FAQ on someone's site without my permission AND
without my name on it, I'm not even going to send a nice little e-mail
telling you to remove it. I'll get serious FAST! Using this guide as
your own is against the law, and can result in severe punishments.
Altering this section is also against U.S. law and can result in
severe punishments.

This FAQ is copyright 2003 me frog

Thanks a bunch for reading this FAQ! I hope it helps you!

REST OF FAQ COMING SOON!