Fur Fighters

by Bizarre
for Dreamcast

FAQ/Guide ver. 0.2
By Paul {Chase} Salmon (Chase77@emux.net)
7/16/2000

CONTENTS
--------
1.Introduction
 1.1.Version History

2.Background Information
 2.1.The furfighters
  2.11.Roofus
  2.12.Juliette
  2.13.Bungalow
  2.14.Tweak
  2.15.Chang
  2.16.Rico
 2.2.Weapons
  2.21 Close
  2.22 Bullet
  2.23 Shell
  2.24 Bomb
  2.25 Rocket
  2.26 Energy
  2.27 SMART
  2.28 Thermal
 2.3 Items
  2.31 Bug Shield
  2.32 Bear Disguise
  2.33 Meercat Multiple

3.Playing Tips

4.Baby Guide
 4.1.Demo Level (Complete guide)
 4.2 Fur Fighter Village
 4.3.New Quack City
  4.31.World Quack Centre
  4.32.Lower East Quack
  4.33.Quackenheim Museum
  4.34.Saving Gwyneth
 4.4.Beaver Power
  4.41.Compound Factions
  4.42.God Machine Valley
  4.43.beaver Dam
  4.44.Saving Juanita
 4.5.Cape Canardo
  4.51 VAB Building
  4.52 VLF Facility
  4.53 Space Station Meer (Complete guide)
  4.54 Saving Claude 
 
1.Introduction
--------------
I'm writing this FAQ as I play the game, so it will be constantly updated as
and when I learn new things. Fur Fighters is a strange game indeed. A mixture
of Cute Cartoon Platformer and first person shooting, with a lot of puzzles 
and comedy shoved in for good measure (mostly Bond based jokes). And there's
no blood.. Just fluff. It works well.. One of the best DC games for a long 
time.

 1.1 Version History
 -------------------
 Version 0.3--> Added Guides for Cape Canardo, and the rest of Beaver Power. 
                My memory really is bad, but I'm currently replaying, so the
                missing babies will be added pretty soon. Corrected the 
                wrongly listed baby in World Quack Centre.
                Corrected the line length, so the text should fit nicely on
                www.gamefaqs.com (someone didn't read the directions...)

 Version 0.2--> Added Baby Guides for New Quack City and Beaver Power (not 
                boss) Missing several baby locations, which I can't remember.
                I'll have to replay. I estimate the guide will be complete in
                about another week from now (7/15/2000)

 Version 0.1--> Pre release. Contains info on characters, background and a 
                guide for the demo.  


2.Background Information
------------------------
The Evil General Viggo, and his army of half witted bears, are planning to 
take over the world.  Last time he tried, Viggo was stopped by the 
Furfighters, so this time he plans to kidnap all the Furfighters' families, 
to hold hostage, in order to stop the Furfighters from thwarting his plans.
However, he didn't count on the Furfighters coming to save their families...

 2.1.The Furfighters
 -------------------
 There are six playable characters in the game, all with different special 
 abilities and stats.
   
  2.11 Roofus
  -----------
  The leader of the furfighters, raised in Glasgow, but joined the army to 
  escape the slums. The most experienced Furfighter, who won many medals in
  the army.

   SPECIES: Dog
   AGE    : 12 Years
   HEIGHT : 5'6" (1.7 metres)
   SKILL  : Can burrow through soft ground
   

  2.12 Juliette
  -------------
  Beautiful and athletic, Juliette is also a supreme warrior. She can be 
  temperamental stubborn and selfish, with an annoying tendency not to 
  listen to others. When she becomes frustrated, she is often tempted to go
  it alone, but with persuasion, she decided to stick with the team.
  
   SPECIES: Cat
   AGE    : 5 Years
   HEIGHT : 5'2" (1.6 metres)
   SKILL  : Can Climb certain walls

  2.13 Bungalow
  -------------
  Roofus' best friend, is a fully grown kangaroo.  The strongest of the 
  Furfighters, but lacks slightly in the brains department, and hence 
  prefers to take orders from the others.

   SPECIES: Kangaroo
   AGE    : 7 Years
   HEIGHT : 6'6" (2.0 metres)
   SKILL  : Can jump twice as high as other Furfighters

  2.14 Tweek
  ----------
  At less than a day old, his siblings were stolen by the evil Viggo. He 
  has to rescue his siblings, but finds the world scary and fascinating. 
  He is helped by instinctive skills with firearms, and the other Furfighters.
  NOTE: Tweek is from Royston Vasey (The setting for "League Of Gentlemen")

   SPECIES: Dragon
   AGE    : 0.002 Years
   HEIGHT : 7'2" (2.2 metres)
   SKILL  : Can Glide for long distances

  2.15 Chang
  ----------
  Born into a rich family in China, and became a foot soldier in the wars. 
  He has a good knowledge of science and strategy, plus natural agility 
  and cunning, making him a valuable member of the team

   SPECIES: Firefox (red panda)
   AGE    : 7 Years
   HEIGHT : 4'3" (1.3 metres)
   SKILL  : Can squeeze through small gaps

  2.16 Rico
  ---------
  Raised in the Argentinian penguin comunities, Rico has always wanted 
  more than his mundane life of fishing and dodging orcas.  When he found
  the Furfighters, they taught him and helped hone his talents.  Can be 
  overconfident, but is a natural swimmer

   SPECIES: penguin
   AGE    : 5 Years
   HEIGHT : 5'9" (1.8 metres)
   SKILL  : Can swim
 
 2.2 Weapons
 -----------
 The armoury in Furfighters is very reminisant of Doom, Quake and Duke Nukem.
 If you're a fan of PC FPS games, you'll instantly know your favourite weapons
 here.

  2.21 Close
  ----------
  Each Furfighter has a different close attack. None of them use ammo, and are 
  not very strong. Only recommended for smashing frozen enemies or gratings. 
  Roofus headbutts enemies, Juliette scratches, Bungalow punches, Rico pecks,
  Chang has a tail whip attack, and Tweek breathes fire (which is actually very
  good for a close combat attack, as it fries people).

  2.22 Bullet Weapons
  -------------------
  There are 3 weapons that use bullets. The Pistol you start with, it has a low
  rate of fire, and is only good for using on weak enemies. 
  The Sub Machine Gun is more effective due to a higher rate of fire. 
  The Heavy Machine Gun fires even faster, and should be used through most of 
  the game once it has been acquired. However, it has an alarmingly fast ammo 
  consumption
  You can hold up to 300 bullets at one time.

  2.23 Shell Weapns
  -----------------
  You get the Shotgun early on in the game. Its a great weapon to use close up, 
  and hence extremely effective on crocodiles/rats.  Suffers at long range, 
  though, due to scatter of shells.
  The Automatic Shotgun makes the Shotgun obsolete. Basically the same thing, 
  but with a higher rate of fire.
  You can hold up to 100 Shells at one time.

  2.24 Bomb Weapons
  -----------------
  Basically, the same thing as the grenade launcher from Quake, the bomb launcher 
  is a good weapon for getting rid of enemies on levels below you, or in the water.
  Not good at close range or in a battle, as you're likely to damage yourself.
  The cluster bomb launcher fires 3 bombs in an arc, instead of one.  Better for 
  clearing an area.
  You can hold up to 50 Bombs at one time.

  2.25 Rocket Weapons
  -------------------
  The rocket launcher is very damaging, it should kill most enemies in one shot.  
  The homing rocket launcher is just that. Locks on to an enemy and follows them.
  You must target the enemy you want. Very amusing weapon, as when fired the target
  starts running around to avoid the rocket.. But they always get hit.
  You can hold up to 20 Rockets at one time.

  2.26 Energy Weapons
  -------------------
  The plasma gun fires balls of plasma at a high rate. With the Heavy machine gun,
  this is the best general weapon to use.
  The plasma beamer fires a constant beam, which locks onto enemies until they die.
  Good, but uses up ammo VERY quickly.
  You can hold up to 350 Energy cells at one time

  2.27 The Neutron Gun
  --------------------
  The BFG of Furfighters.  Copied straight out of Doom. Great for clearing rooms 
  (it does so in one shot, wherever you aim). Ammo is extremely limited.
  You can hold up to 5 SMART (the ammo used) at one time.
  
  2.28 Thermal weapons
  --------------------
  The Freeze gun turns any enemy to ice, in just one shot. When Frozen, enemies 
  need to be smashed, or they defrost (a la Duke Nukem). Its best to smash them 
  with your close attacks, but if you're far away, just shoot them with the pistol.
  The Flame Gun launches balls of fire at the enemies, a hit normally results in a 
  kill (and a pile of ash).  Effective in most circumstances.
  You can hold up to 50 Thermal cells at one time.

 2.4 Items
 ---------
  2.41 Bug Shield
  ---------------
  The Icon has 3 bugs on it, and looks like a disc. When you get it, the 3 bugs 
  will orbit you, taking any hits until they all die. They take quite a bit of 
  damage before they go away, and I don't think there is a time limit on this item,
  so get it as soon as you see it.

  2.42 Bear Disguise
  ------------------
  A cardboard box with a bear face drawn on. When place over your head, the bears
  think you are one of them (so they really are stupid).  Good for sneaking through
  areas with lots of bears. But, if you shoot a bear, they will start to attack 
  you. Has a time limit before expiring.

  2.43 Meercat Multiple
  ---------------------
  4 meercats pop up to help you. They fire machine guns at whatever you attack. 
  Very helpful increase in fire power, but again, only stays for a limited time.

3.Playing Tips
--------------
*If there's a baby near you, you should be able to hear them. If you do, look 
 around and try to find it, then try to work out how to get it.
*Try to clear out an area of enemies before you attempt any puzzles.
*If you get stuck, try to find General Bristol, the Walrus. He'll give you hints, 
 and normally pops up around puzzles. However, if you want to solve a puzzle by 
 yourself, keep away from him.
*If you see a group of enemies, it is sometimes possible to get them fighting 
 amongst themsleves. Get one of them between yourself and another, and he'll get
 shot in that back.  Then, stand back and watch them fight.
*Learn to circle strafe. This is used in most FPS games.  Basically, it involves 
 strafing around an enemy or group of enemies, whilst constantly turning to keep 
 facing them, and shooting. It effectively makes you a moving target, and the 
 enemies stay in your sights.


4.Guide
-------
 4.1 Demo Level
 --------------
 Set in the "Beaver Power" area, you're dropped straight into the action. 
 Clear the first area of enemies, then return to the starting point. To your right
 will be a few small boxes which you can jump up and get onto the crate. Jump from
 there to the ridge, and follow it along to get to a Juliette teleport. Use it 
 (unless you started as Juliette) and then walk back until you see the claw marked
 wall. Climb up, head to the left for the first baby, Philippe. Jump down to the 
 main area, and walk up behind the digger, to get the crank.
 Now, head into the second area and clear the enemies. Use the crank on the back of
 the digger here, then head up the climbing wall (its to the right of the entrance)
 Follow through the passage, changing to Roofus on the way. At the end, go left for
 some tokens, and then right to get the rocket launcher and ammo. Head over to the
 shack you saw in the cutscene, and get the baby, Michael.  Now find the tunnel and
 dig through to the next area. Deal with the enemies around the corner (watch out 
 for the rocket launching peacocks), then press the buttons on the gate, and on the
 digger, and hurry back to the first area to get Juliette. Return, through the 
 gates and proceed along where the peacocks were. Climb the wall to the right, near
 the end. Follow the ledge back to the big gates, and climb up the post. 
 (Carefully) walk along the top, and drop down to get the 3 tokens.  Now head back 
 to where the peacocks were, and go round the corner. Take care of the third 
 peacock (if you didn't already), then continue round. Clear the enemies, but don't
 jump down the cliff (where you can see toilets at the bottom) yet.  Instead, go 
 back and climb the  wall, then turn  around and keeping to the right, try to jump
 onto the crate. Once you're on, carefully walk over the planks to get the third 
 baby, Anton. Now you can head back to the cliff, and slide down.  If you have 
 spare rockets, run to the right, and climb back up. Now walk to the edge of the 
 cliff, look down, and blast the enemies.  When they're dead, or you run out of 
 rockets, go back down, finish them off, and exit the demo.


 4.2 Furfighter Village
 ----------------------
 In the real game, you start in the village, and are taken straight to the 
 undermill, which is pretty self explanitory, so I won't do a guide.  The 
 Furfighter village has a few tokens, and acts as the main hub in the game, from 
 here,  you can get to all the worlds. Also of interest is that once you have saved
 a Furfighters significant other (or mother, in Tweeks case), You can go to their 
 house and play mini games, by talking to their babies. If you do these fast 
 enough, or get the highest score, you open a cheat.

 4.3 New Quack City
 ------------------
 Speak to Bristol, and he tells you which area to visit. Its worth exploring the 
 whole of the city before going into any levels, just to get all the gold tokens, 
 and get a better feel of the game (The Undermill didn't contain any enemies as 
 such).

  4.31 World Quack Centre
  -----------------------
  *In the oriental room, change to Rico, and make your way through the tanks, 
   following arrows when you surface, the first baby is just in front of you.
  *From the first baby, go through the door to the laundry room, and morph to 
   Chang. There is a baby in the corner of the adjacent room.
  *As Roofus, go through the first doors to the outside.  Follow the burrows to end
   up at a baby.
  *As Juliette, there is a baby on a running machine.
  *Again, with Juliette, go into the female changing room. There is a baby in the
   shower.
  *Bugalow has a baby in the penthouse (get there in the secret lift)
  *On the Roof, activate the swaying mechanism. Press one button, then the next, 
   and continue until there is a new cutscene of the tower falling right over.  
   Now there is a baby dog by the telescope.
  *Bungalow has a baby in the helicopter on the roof.
  *Bungalow has a baby right by the exit.

  4.32 Lower East Quack
  ---------------------
  *Near the start, climb up a fire escape to reach a chang teleport. From here, 
   walk round the ledge, and jump through the window. Go through the first door, 
   and get to a room with lots of doors in. Open them in clockwise fashion, 
   starting 2 doors along from where you came out (you can't open the first door
   yet). In the second door, get the bear disguise, and then open the rest of the
   doors in safety. When you open the last door, Chang's baby comes out of the 
   locked door (with a "League of Gentlemen" quote :)
  *Still as Chang, when you get chased by the tank, have it blow up the second 
   fence, and grab the baby.
  *After the first truck, there is a button which lowers a staircase. Lower it, and
   follow the platforms to get to the roof of a building, and a baby dragon.
  *Near the enterance to the subway, climb up a fire escape, and right at the top,
   there is a baby dog.
  *Ride on top of the train (by dropping into the subway) with Rico, and jump off 
   at the first station. 
  *From here, you can follow the path to another station, and a baby dog (the 
   Roofus teleport is right by him).
  *Outside the door to the gun shop there is a baby dog.
  *Just before using Tweek to lower the bridge, drop down to a ledge where there is
   a baby dragon.
  *After going over the bridge, jump down the sewer. Kill all the crocodiles, then
   raise the water level, and when you exit, there is a baby penguin.
  *When going over the foot bridge, jump on top of one of the lorries (to the 
   right) with Bungalow, and ride it till you get to the baby.
  *Right at the end there is a baby dog on some ice (NB: I'm not sure how to 
   actually get this guy)
  
  4.33 Quackenheim Museum
  -----------------------
  *With Bungalow, go through the sword slashing area, and avoid the pit at the end.
  *Get the coat ticket by going to the wardrobe exhibition, and shooting the sign 
   down (one of the ropes is weakened). Then, go to the coat machine and use the 
   ticket.
  *With Bugalow, climb up the cat exhibition, and change to Juliette. Climb higher
   still, with the claw marks, then jump onto the helicopter to get over to the 
   baby.
  *In the diamond room, push the glass cubes into the lasers, then use chang to get
   in and get his baby. Tweek's baby can't be got now.
  *In the room before the boiler, climb to the top with tweek, and glide over to 
   the corner for a baby.
  *Just before the vault, there is a baby dog if you climb to the top of the 
   platforms
  *Inside the vault, you can get Tweek's baby, IF you did the diamond room baby.

  4.34 Saving Gwyneth (requires 25 babies to enter)
  -------------------------------------------------
  Tweek's mother has been changed into a metal monster, and its down to you to save
  her.  
  Strafe around, concentrating fire at her head. When she flies, you can shoot any
  part of her.  If you shoot her mouth after she breathes fire, it does more damage.
  After awhile, she'll fly to the next platform, and blow up the one you're on.  
  Don't worry, as Tweek escapes on his own. After the cutscene, you can go around
  the building to collect items, and then go up on a lift to get to Gwyneth again.  
  After defeating her again, you go to a third platform.  This time, there are no 
  edges, so be careful not to fall off (if you do, you can glide to safety). When
  you kill her, she morphs back to Tweek's mother.  You'll encounter Bristol, and 
  he gives you a pass for the beaver dam. Head back to the village, and then to the
  Next Area.
  
 4.4 Beaver Power
 ----------------
 You'll meet Bristol at the start, and he'll tell you the order to do the stages. 
 It doesn't matter much about the order, but it is in order of difficulty, so you
 should follow his advice.
  
  4.41 Compound Factions
  ----------------------
  Hey its the demo level! Except some baby names have changed, and one has moved.
  *Juliette has a baby at the start (as in demo)
  *Roofus' baby in the shack (as in demo)
  *Juliette now has a baby on the wall next to the gate. As before, climb over the
   gates, and down to get the baby.
  *Go through the explosives hut, and there is a baby kangaroo in a cage. Shoot the
   lock to release him.
  *Use the wrecking ball to smash open a concrete block. Inside is a baby dog.
  *Get the steamroller out of the shed. To do this, you need to go in one door, and
   climb to the other side of the room. When the steamroller comes towards you, 
   jump on the boxes, and jump over it.  You can then use the steamroller to get
   accros the quicksand, and follow the path to a baby kangaroo.
  
  4.42 God Machine Valley
  -----------------------
  *On the first Machine, there is a kangaroo baby. You'll need to turn it off first
   though, then climb up from the cutting tool, follow the conveyor belts, avoiding
   squishes.
  *In the second area, where the digger is, there's a kangaroo baby on the ledge.
   To get to him, get scooped up in the digger, and ride up
  *There is a baby dog in the explosive area. Go in as bugalow, and he sets off the
   explosives. Get out in time, then return as Roofus to pick up the dog.
  
  4.43 Beaver Dam
  ---------------
  *In the helicopter near the start, is a kangaroo. Jump up and press a button to 
   get him out.
  *By making concrete (with water, sand and cement) you can get to a baby cat. To
   get the sand working, you'll need to activate the digger by the sand pump.

  4.44 Saving Juanita (requires 50 babies to enter)
  -------------------------------------------------
  Rico's wife. She can be tricky if you're not careful. Basically, run around the 
  platform, avoiding the fish she throws, then, when she gets to the middle, fire 
  bombs at her. When the water level rises, try to stay above the platform. Don't
  worry too much about health, as the small food cans will regenerate.  After about
  6 hits, she will jump up on to the platform, and run around.  Run in the same 
  direction as her, until you catch up, then blast until she dies. Simple. Don't 
  stop moving, as she fires a lot of fish, which can be very damaging.  When she's
  dead, Rico gets a slapping (hehe), and Bristol gives you his old astrophysics 
  degree, which gets you to Cape Canardo.

 4.5 Cape Canardo
 ----------------
 Have a good look round, as there are a few new weapons on this hub, including the 
 neutron gun.  There's no Bristol around (to my knowledge) so just get started on 
 the VAB Building.

  4.51 VAB Building
  -----------------
  *To get a baby dragon, you have to land the shuttle (go up in the first lift to 
   get to the control panel). This can be quite a tricky task, but if you're 
   careful, you should get it right after a few tries. Don't brake too much early
   on, or you might crash. Try to guide the shuttle downward, controlling the 
   speed. Go around the NASDA building, and there is a runway. Once you get there,
   get the landing gear out and touch down. Then brake all the way, and hope you
   weren't going too fast. To get the baby out of the shuttle, you'll have to climb
   up the big fuel tanks, with Tweek, and glide over to the shuttle.

  4.52 VLF Facility
  -----------------
  
  4.53 SS Meer
  ------------
  I found this level pretty tough, so I'll give a fuller guide.
  From the start, head to the left, and go through to the rotating room. Walk 
  clockwise and go through the end door. Note the meercat who wants his gyroscopic
  plans. Continue through, dealing with enemies until you find another meercat. 
  Speak to him, and he'll say nothing exciting ever happens. Try to exit through 
  the door he went through, and you'll trigger an alarm. Head straight to the red
  door and get to the guns. You'll have to shoot down all the asteroids. Remember,
  that you shoot toward the middle of the screen, and also grey asteroids split
  into 3 brown ones.  There are quite a few to deal with, and it may take a couple
  of attempts. After this is done, proceed through the door.  You'll get to the 
  simulated environments. For now, pass straight through on the walkways, and press
  the button in the room at the end. Return to the green room, and as Roofus, jump 
  on the marrow, and jump up to the baby.  Now, go to the next room, and collect 
  the oxygen bottle. Head back to the room where  you pressed the button, and exit
  to the left.
  Explore for a while, and you'll find a room where a big mutant comes down to 
  attack you.  However, you're saved by a lawyer, 31st Century Fox, who sends the
  mutant away for copyright infringement.  You complain, and end up fighting the
  Fox.  He's pretty tough, and it takes a long time to kill him. I recommend using
  the plasma beamer until it runs out, then finishing him off with the automatic 
  shotgun (get up close- you'll take a but if damage, but he'll take a lot). Now 
  you'll find a room with telescope in. You'll get a map of the world, and you can
  zoom in on various places. Find Cape Canardo (it down/left of the original focus)
  and zoom in to find the gyroscopic data. The computer prints out a copy for you
  to give to the meer cat near the start.
  Next, you'll find a room where you are asked not to touch anything. As Bungalow,
  press down the lever by jumping at it, and a box will start to come towards you.
  When it gets near, jump on top of it. Now, as the box goes back, and you can jump 
  up right at the end to get an oxygen bottle.  The next room is a generator, and 
  you need   to get the right power balance. I think the buttons to press were the 
  one closest to the door you exit from, and the one next to it, in a clockwise 
  direction, I could be wrong, so use trial and error.  this opens the door, and 
  takes you back to the rotating room. Head back to the meer cat that wants 
  gyroscopic control info, and give him the printout. He'll open the door, allowing
  you to get the baby inside. Now, go through to the revolving room, and enter the
  door that has the pressure gauge at the end. Use the four oxygen bottles on the 
  gauge (sorry, I've only listed the locations of 2. I think the others are pretty 
  easy to find).
  Continue through the door, and get the baby kangaroo. Now go back and change to 
  Roofus before exiting. You'll need to land the shuttle (its the same as it was
  in the VAB building). When you get out, there is a baby dog near the exit. Leave
  the level.

  Baby summary
  ------------
  *In the gyroscopic room, give the meer cat the plans.
  *By jumping on the marrow you can get to a baby dog.
  *After the pressureised door, there is a kangaroo.
  *After landing the shuttle, there is a dog.

  4.54 Saving Claude (requires 65 babies to enter)
  ------------------------------------------------
  When you enter, Juliette will start arguing with Claude.  He doesn't speak, so 
  Juliette decides to fight him.
  This is a fairly easy fight, jump onto the platform, and run around, jumping to
  avoid his blasts. When you get the chance, shoot Claude a few times, and he'll
  come down from the sky.  When he lands, blast him with the plasma beamer, untill
  he falls over. The platform starts to shake, and will explode, so get off, by 
  jumping to the middle.  The rest of the battle is the same as this, but takes 
  place on progresively smaller platforms, and Claude gets tougher, as well as 
  firing faster. Just remember to keep jumping to avoid his blasts, and grab the 
  health if you need to (it regenerates, and if you need a breather, you can jump
  onto the middle platform where Claude can't get you).
  
  After the battle is over, Bristol will give you a bullwhip, to go to the lost 
  city, but you need another item, so you'll have to go into Beaver Power, and find
  the drill in God Machine Valley. In the hole it has drilled, use Chang to go into
  Dinotoplis. (after this, an entrance to Dinotoplis will open from the 
  Furfighter's village.)

5.Aknowledgments/Credits
------------------------

Thanks to SEGA: For the Dreamcast
          Bizarre Creations: For this game!
          You: For bothering to read this far in my guide! 
          www.Gamefaqs.com, CjayC: For posting this Guide


Copyright 2000 Paul Salmon.
If you wish to post this Guide on your site, I request that you leave it entirely
unchanged, and give me, the author, due credit.