Hundred Swords FAQ v0.8 (2/18/01) by Gene
-----------------------------------------
THIS FAQ IS INCOMPLETE!
Unfortunately, my Japanese is not very good, so feel free to help me via e-mail on 
translations or anything.  Contributions will be gladly accepted and credited.
-------------------------------------------------------------------------------------------
Hundred Swords
1-4 Players (Multiplayer in Network mode only)
1 Disc
Genre:  Strategy
Memory: 27 Blocks
VGA Box Support, Puru-Puru (Rumble) Support, Keyboard and Modem Support

1)  Introduction
2)  Frequently Asked Questions
3)  How to play
	3.1)  The Battle Screen
	3.2)  Joystick Controls
	3.3)  Keyboard Controls
	3.4)  AI Setting
	3.5)  Generals
	3.6)  Building
	3.7)  Resources and Mining
	3.8)  Shells
	3.9)  Between Battle Screens
4)  Background
	4.1)  General Background
	4.2)  Armies and Characters
5)  Play Modes
	5.1)  Tutorial Mode
	5.2)  Adventure Mode
	5.3)  Mission Mode
	5.4)  Network Mode
	5.5)  Record
	5.6)  Option
6)  Strategy 
	6.1)  General Strategy
	6.2)  Adventure Mode Strategy
	6.3)  Mission Mode Strategy
7)  Unit and Structure List
	7.1)  Nalavale Units
	7.2)  Gran Units
	7.3)  Mascar Units 
	7.4)  Ruplustorie Units
	7.5)  Other Units
8)  Shell List
	8.1)  Offensive Shells
	8.2)  Defensive Shells
	8.3)  Speed Shells
	8.4)  Special Shells
9)  Secrets
10) Miscellaneous / Et Cetera

1)  Introduction
----------------

This game was released on February 15th 2001 in Japan for the Dreamcast.  An @Barai (Sega's 
internet store) version was also sold the week before.

This is a real-time strategy (RTS) game similar to many of the PC strategy games that are 
on the market.  However, it is the first RTS for the Dreamcast in a similar vein.  However, 
it has some varieties from the PC RTS games such as an Adventure mode, RPG-like items, etc.

For those who may not have played a RTS game before, you control troops (units) to try and 
destroy the enemy.  But, you only decide which units to make and tell the units where to go, 
who and when to attack, etc.  There is no action part to these games.  You don't hammer the 
buttons to attack your enemy.  The outcome is decided by timing and your strategy.  A real 
time strategy game is different than turn-based ones because the action happens 
simultaneously.

The game also supports up to four players over the network using the Dreamcast modem.


2)  Frequently Asked Questions
------------------------------
Q) Why is it called Hundred Swords, are there a hundred units to choose from?
A) No, actually you can control a maximum of a hundred units at a time.

Q) Is the game any good?  How are the reviews?
A) Yes, it's good.  It's not perfect.  I feel that the major flaw of the game comes from 
the controls.  They take a while to get used to (when you try to move a unit close to 
another, if you press on the unit, you choose that new unit instead!).  PC players of RTS 
games will be screaming for a mouse!  It is frustrating when you lose units to poor control 
of flawed computer AI (ie. walking around the wrong side of a building).  But, the graphics 
are interesting, the music is good.  The game is a bit difficult and it makes it worse with 
the faulty control.  I would give it an 8/10.  In Japanese Famitsu magazine, it received 
scores of 8,8,8,9 (33/40).  Famitsu Dreamcast magazine gave it 8,8,9 (25/30). 

Q) Is it necessary to have internet access to play?  Is there an offline mode?
A) Internet access is necessary to access the network mode.  But, there is a lot to play
in the offline modes (Mission and Adventure modes).  The Adventure mode is about 10 hours of
play and there are at least 18 missions in the Mission mode.

Q) Is the game import-friendly?
A) No, it is rather import-unfriendly.  The menus are all in Japanese (lots of Kanji) as 
well as the Tutorial mode.  The conversations are all in Japanese.  English in the game is 
rarely used.  I think that the likeliness of it reaching America are probably slim as the 
translation would be long and difficult (I can attest to that!).


3)  How to play
---------------
The game uses the joystick for menu controls and it can also use the keyboard for controls.  
The keyboard is helpful for playing.

3.1)  The Battle screen
The Battle screen is laid out in the following manner:
In the top left of the screen, there is your level of current resources
 - The top resource is Dragon's Bone
 - The bottom resource is Dragon's Blood
In the top right of the screen, you see your Generals
 - The Generals sway when moving, red when attacking or under attack and blue when in a 
   building and use exclamations when notifying you.
In the bottom right, you see the map and the scenario goal.
In the bottom left, you see your selected General, his health (or selected troop's health), 
current AI setting, Shell Points (SP) and how many forces of his unit are remaining.


3.2)  Joystick Controls
During the battles:
Either the analog or digital joystick may be used.
L/R Rotate view 45 degrees left or right
Press and hold L+R together to see an aerial view of the map.  You can still navigate.
A:  Command / Bring up Menu / Hold A to place flags 1-9, tap to start movement
Y:  Switch to next commander
B:  Cancels
X:  Select Troop / Structure

Pressing A on a general brings up the Action menu:
- Attack
- Stop
- Build / Repair
- AI / Orders
- Shells (Use Item)
- Heal (Gran units only)
- Disband unit
Pressing A on a troop when you are unselected, brings up a similar Action menu:
- Attack 
- Go to General
- Stop
- Disband troop
Pressing X on a unit when you are unselected, brings up info on the unit or structure. 
Start goes to the Pause menu.  The options are Goal, Hints, Restart and End game.


3.3)  Keyboard Controls
The keyboard is used only for Network mode (as always!).


3.4)  AI Setting
The AI setting is how the unit will attack.  It is not an auto-battle function.  There are
ten AI settings to choose from.  In Adventure mode, you get more AI settings when your King
level increases.  In Network and Mission mode, you always have four per General.
(More updates later!)
- Standard (Blue Horn): No special action (default)
- Hunt (Red Horn): Chase enemies when found
- Defend (Shield): Increase Defense?
- Lead (White Leader): ???
- Berserk (Double Swords): Str +20%
- Defend Area (Flag): Hold this location
- Heal (Arrow in Heart): Gran Healers (auto heal)?
- Surround (Diamond): Surround enemy?
- Run (Runner): Increases movement, lowers attack by %10
- Skirmish (Chicken): troops run away when being attacked and attack back when out of range


3.5)  Generals
The Generals are displayed in the top right of the battle screen.  You need a General to 
control troops.  Without a General, they will fight if attacked or will continue fighting in
a battle, and you can still move them, but they cannot execute any executive orders (like 
building, mining, etc).  Each General can control a maximum number of forces.  You can also 
re-direct single troops with or without a General by giving the Go to General (G) Order.


3.6)  Building
There are four types of buildings in the game:  Halls, Factories, Mines and Refineries.
- To build a Factory, select a General and choose the Build order.  Then choose the location 
  of the Factory.  After a short while, they building will be finished.
- To build a Refinery or Mine, select a General and move the cursor over some resources.  
  Once the General and the unit reach the resources, they will start to build.
- To repair any building, choose the Repair order and select the building.
- To Destroy one of your own buildings, select the Destroy building order.
- Once you start building, there is a status bar displaying the time remaining until 
  completion.
- More than one unit can help building which completes it faster.

Halls:
You cannot build Halls.
If you Destroy an enemy Hall, usually the army is destroyed.
A Hall is used to dispatch Generals.  It costs 200 Bones and 200 Blood to dispatch a General. 
  Hall Commands:
  - Dispatch General

Factories:
Factories produce troops (see below).
When a General is moved into the Factory, you may produce units depending on the General.
When an injured General enters a Factory, he slowly heals.
Generals cannot are not injured when a Factory is under attack.  
Factories cost 400 Bones + 200 Blood
You may upgrade a Factory.  There are three choices.  From left to right, they are:
Improve Production (Arrow at roof), Add Infirmary (Heart) and Reinforce Foundation (Building)
* Improve Production (800 Blood):  Allows Heavy Production (Golems, Catapults, and Transports)
* Add Infirmary (400 Blood):  Heals troops when General enters
* Reinforce Foundation (400 Blood):  Triples the HP of the Factory
  Factory Commands:
  - Make unit / Leave, Upgrade, Destroy building
  - Upgrade -->  3 choices 
  * During Production, Leave, Stop production, Destroy building
To produce a unit, move a General into the factory.  The cost of the unit is displayed along
with the maximum number that you can control.  After selecting you will see a timer bar and 
the number of units still to be produced.


3.7)  Resources and Mining
Resources are an important part of the game.  They are used to build buildings and to make 
troops.  There are two types of resources in the game:  Dragon Bones and Dragon Blood.
Resources must be mined from the ground.  A Dragon Bone Mine and Dragon Blood Refinery are 
necessary for this.  However, the resources are not infinite and will dwindle away after a 
period of time.  This is represented by a bar when the cursor is brought over the Mine or 
Refinery.  If a Mine or Refinery is destroyed, the resources are still intact and may be 
captured again.  A place where Dragon Bone may be mined looks like a nest of eggs.  The 
number of eggs mean how much is available for mining.  A place where Dragon Blood may be
refined looks like a geyser with some gas coming out of it.  The more geysers represent more
Blood for refining.
  Mine Commands:
  - Stop production


3.8)  Shells
Shells are the items in the game.  There are used by the Generals and affect him or her and
the entire unit.  Each General can carry up to two different Shells.  There are four types, 
Offensive, Defensive, Movement and Special shells.  There are no disadvantages to using 
shells.  However, you need shell points to use a shell.  At the bottom of the screen, when 
you select a General, you will see an area with blue lines or bars.  This is your current 
shell points (SP).  Shell points are used when you activate a shell.  Some of the shells 
require more than one Shell bar, but most require only one.  To activate a shell, go to the
action menu and select shell.  Then, select the shell that you wish to use.  It will only 
last for a limited time, so don't activate it too early.  Shell points are slowly 
accumulated from battles.  You receive shells after battles in the Adventure and Mission 
Modes.  However, you cannot change the shells that you use in Mission Mode.  


3.9)   Between Battle Screens
Before a battle, you choose the Generals for the battle and their Shells.  You can also sort
them by HP, SP, etc.  To give a General an Shell, choose the second option, pick the slot 
then the Shell.  You can only pick items in Adventure and Network modes.
After a battle, you are given a report screen.  The first screen shows the armies and your 
rank from A-D.  It also shows any items received from the battle.  The next menu shows the 
casualties inflicted, then casualties received, resources captured and the last option 
continues the game.


4)  Background
--------------
4.1)  General Background
The setting of the game is a fantastical world based on Eastern Europe.  However, there are 
fantastic creatures in the game such as wizards, lizard men, and intelligent animals.  The 
period is based during medieval times but there are contraptions and devices that exist 
outside that period in the game.  The artistic style is hand-drawn, but not that of Japanese 
anime.  It is Japanese, just not typical anime style.  It is very similar feeling to a comic 
book, using conversation bubbles and overlaying pictures on top of one another.  


4.2)  Armies and Characters
There is a legend in the peaceful land of Nalavale speaking of the atrocious acts portrayed
by the Mascar clan.  People live in fear of the Mascars returning and wreaking havoc on them.
The land of Gran also desires peace.  The young queen, Fals was saved by her trusted 
minister, Igor.  But, can he really be trusted?

There are 4 different armies in the game.  Here are the main characters of each army:

Nalavale
--------
 Raaf Nalavale
 - Raaf's father died when he was young.  Eventually, when he reaches the age, he will become
   the new king.  People like him and trust him.
 Palmira Nalavale
 - Raaf's mother
 Rashid (Day Danon)
 Nell Shrinkman
 - Nell's mother died when she was born.  Palmira took her in, and treats her like her real
   daughter.  She likes Raaf, but she envies him and has difficulty showing it.
 Johan Aabras
 - Raaf and Johan are childhood friends.  Now, he is 18.  His father is a great General for 
   Nalavale and he wants to continue in his father's footsteps.
 Diamond Aabras  
 - Father of Johan, powerful General in Nalavale's army.
 Anna Lewisman
 Rune Somervill
 Jelky Dakro
 Shu Anbro

Gran
----
 Fals (Ru Gran)
 - Fals is the queen of Gran.  When she was a child, her mother tried to kill her because
   she wanted to retain all of the power for herself.  Igor Winogradu saved her.  Now, she 
   trusts him well.  He holds the highest position in her counsel.  She corresponds with 
   Raaf often.  They are good friends.
 Igor Winogradu
 - He saved Fals from the evil queen.  This heroic act has led to his promotion to the 
   highest position, besides Fals.  Igor attended Gran's coming-of-age ceremony in Fals' 
   place.
 Edith Winogradu
 - Daughter of Igor
 Ashley Winogradu
 Akka Rebelholt
 Krut Gaal
 Yuri Fongol
 Feofan Godo
 Eroll (San Just)
 Vary Winogradu

Ruplustorie
-----------
 Zaan Kariostea
 Eris Arlington
 Natalia Backet
 Gail Roadkilly
 Marilion
 Ing Godresh 
 Udedd

Mascar
------
 Lentz Mascar
 - He carries the nickname "Crazy Dog".  He has lots of enemies, and desires to destroy all 
   who oppose him.  He is a ruthless general.
 Prishilla Karoon
 - She joined Mascar after Lentz saved her.
 Davidov Wodred
 Hem Sakin
 Moepp Sakin
 O Bando
 Ed Kragin
 Mirapo Antisanct
 

5)  Play Modes
--------------
There are six modes:  Tutorial Mode, Adventure Mode, Mission Mode, Network Mode, Record, 
and Option.

5.1)  Tutorial Mode
This mode describes how to play the game.  If you pick the final option, you can play a 
sample four player map.  The computer does not actively control the other forces, but they 
defend themselves when attacked.


5.2)  Adventure Mode
This mode is a long campaign type where the story develops.  There are a total of 6 
episodes.  In the first three, you control Raaf, the young leader of Nalavale.  In the 
second three episodes, you control Fals, the young queen of Gran.
During the Adventure mode, you will have choices to make in the conversations that develop.
You make choices during the conversations that mold your character (similar to another great
Sega series, Sakura Taisen).   Each choice will either help you become a better person or a 
better king.  If you show kindness, people will see you as a good king.  But, if you are 
kind, then you are not a strong person and you need others to fight for you.  You have to 
decide how you act in becoming a great warrior or a great king.  After a choice, you will 
gain Person and/or King points.  Once you have ten points, you gain a level.  
  King benefits:  increases maximum number of troops and AI settings
  Person benefits:  increases General's HP, SP
Before and after each battle there are a set of options:  
  Start, Save, Load, Encyclopedia, Letters, Options, End game


5.3)  Mission Mode
This mode offers eighteen different playable stand-alone missions.  There are three 
different difficulty levels to choose from, and six missions each.  Each mission offers 
different characters to play and as enemies.  You receive a rank from A-D on based on 
your skill.


5.4)  Network Mode
Not covered in this FAQ, sorry.


5.5)  Record
There are two exciting options here, Encyclopedia and Letter.  Encyclopedia tells of the 
game, the armies, their histories, societies, etc.  Letter shows all the letters that the 
characters have received in the game.


5.6)  Option
Here are the options available:
Castle Speed: Slow / Medium / Fast (Game speed?)
Screen Saver: 1 / 3 / 5 mins
Sound: Stereo / Mono
Puru-Puru (Rumble): On / Off
Network Scenario Duration: 5 / 15 / 30 / 45 / 60 mins ??
Keyboard Macro Edit
Default Settings
EXIT


6) Strategy
-----------
6.1)  General Strategy
Attacking: (best units to attack)
* Infantry attack Cavalry
* Cavalry attack Wizards and Catapults
* Wizards attack Infantry and Golems
* Missile Infantry are satisfactory against all troops.
* Catapults attack Infantry and Golems
* Golems attack Infantry and Cavalry

A note about the armies.  The difference in armies is not all that great when dealing with
similar units.  For example, Nalavale's cavalry and Mascar's cavalry are not that 
different.  But, the big difference is how many of each you can control and the specialty 
units.  All of the specialty units are awesome.  I love using Zaan's Dragonflies and 
ambushing an enemy.  Mascar's Dervishes are such a pain to fight, but I don't find them 
all that useful against the computer.  The Healers from Gran are incredible!  You have to 
take them out in a fight, and it can be incredibly annoying otherwise.  And finally Nell's 
Crossbow Riders are quite good due to their speed alone.  But, they are a bit weak when 
captured.  More on this later.

6.2)  Adventure Mode Strategy
Generally, the Adventure mode missions are rather easy.  The choices don't make a lot of 
difference either, because you gain points either way.  It doesn't even matter if you lose 
Raaf in the battles, as long as you don't lose everyone.

The following is a loose translation on the fly as I played Adventure Mode for the first 
time.  There are probably many errors which I will try to correct later.  I just wanted to 
get the rest done first.  Another problem is that there are multiple routes and this only 
follows one.  I'm not sure what I am going to do about this problem, but I will come back 
to it later.

Adventure Mode Walkthrough:
---------------------------
Legend:  P=Person +incremental value, K=King +incremental value

The Adventure mode begins with an introduction showing the characters and Igor peering into 
the house as the queen tries to kill young Fals.  Then it shows Fals and Igor discussing the 
past and the present.  

Episode 1:  The Ballad of Fool 
It shows our hero, Raaf, riding a lizard.  He meets Johan and he asks why he didn't stop.
  A) P+1  K+2   	I'm sorry
  B) P+2  K+1   	Don't apologize
More talking..  They arrive at camp.  The Commander yells at the troops.  He gets scolded.  
I want to become strong, he says.  The troops laugh.
  A) P+0  K+4   	I'm sorry again.
  B) P+4  K+0   	Let's start the training!
Passes by Nell, she says he's late again.  Everyone knows that he can't lead..
  A) P+1  K+2   	Damn right, I can!
  B) P+2  K+1   	I'll do whatever I want!
They yell.  The Commander screams to get moving.
  A) P+1  K+3   	Let it go
  B) P+2  K+1   	Say one last comment  -->  Big fight!
The Commander tells them to get moving! Talking inside..
-- 1st Battle --
WIN only:
Troops bother Raaf again about Nell.  
  A) P+1  K+2	I don't think so.
  B) P+1  K+2 	I see Nell.
Then, next scene, visiting the bear friend.  Meets priests, thinks about Fals' letters
  A) P+1  K+2
  B) P+2  K+1	Go take a look at something?
Finds his old letters from Fals.  Leaves through the window.
*Ceremony starts
  A) P+2  K+1	Read letters from Fals
  B) 			Where's Nell?
Go to the tower, she asks what's wrong?
  A)
  B)
*Somervill arrives, the crowd cheers from the picture of Nell... And Johan
*split route depending on choice
  A) P+1  K+1	Nell
  B)			Johan
  C)			Don't say
Talk in the tower.
  A) P+1  K+2
  B) P+2  K+1
Give gift..
  A) P+4  K+1
  B) P+2  K+1	Which is long?
Johan Enters, more talking.  Outside, big meeting.   Evil guys show up
  A) P+4  K+2
  B) P+2  K+4
King comes and says something to bad guys.  Asks you about something.
  A) P+0  K+4
  B) P+4  K+0
Something from the sky.. Mascar ships arrive, let out troops.
Before battle:
  A) P+0  K+4
  B) P+4  K+0 
-- 2nd battle --
Lentz comes up to ruined town.  Lizard guy shows up.  Kill townsman.
Return to camp, Everyone's tired and beat up.
  A)  		I wonder what mother's doing now?
  B) P+1  K+2	Why's everyone sitting down?
Nell runs away.  Everyone wants to fight!
  A) P+2  K+1	What?  Isn't everyone tired?
  B)			Let's go!
Edith shows up. She tells them that it exists!  They have to protect it.  She's just a kid.
But she heals the troops.  Then her power fails.  Nobody knows why.  She starts to cry.
Palmira comes and comforts her.  Then, they find out it is Igor's daughter, Edith.
Battle talk, they see a map, and try and figure out where the next battle will be.
Fight.
  A)			Jelky's right
  B) P+0  K+2	No, Nell's right
They decide that Nell's idea is best.  Before the battle, Palmira is watching the troops 
leave.  Raaf and Igor come up.  Igor is leaving.  He shakes Raaf's hand before leaving.  
They wish each other good luck in the future.  Raaf asks if he's really got what it takes..
  A)
  B) P+0  K+4	??
His Mother says that's how he's supposed to feel.  It's okay.  He has to leave..
  A) P+4  K+0	?
  B)
-- 3rd battle -- 
Johan and Nell talk about the future.
They arrive at the destroyed town, and find a baby bear (Shu) crying.  Raaf asks what 
happened.  They took Fals' letters.
  A) P+0  K+2
  B)
Nell says that it'll be morning soon.  Church bells.  The troops arrive, the commander says
something.
  A) P+0  K+4	I understand
  B)			Me?
Who do you want to crown you?
  A) P+6  K+6	Nell
  B)			Johan
They begin the ceremony, it shows Fals reading a letter.
Episode 1 ends

Episode 2:  I Know It's Guilty
Raaf and the troops are travelling home.  A scout arrives.  Tells them of a massacre at the 
Nalavale capital.
They rush to meet the other Generals there.  Raaf sees the Great Mother impaled on a spear.
Battle talk.  They talk about the next target.  They're about to leave.  Nell tells them to
wait.  She has another idea.
-- 4th battle --
When the attacked Mascar, a Nalavale battlement was taken.  A troop wanders up to tell you.
You have to counterattack at the strategic point.  It's a race to save your battlement.  Also
the Mascar army ...
  A) P+2  K+1	Safest
  B) 
-- 5th battle -- 
Raaf questions whether they should keep going.  It starts to rain.  Johan says that the 
troops are tired and need rest.
  A) P+1  K+2	Let's rest.
  B)			Just a bit further
Nell goes to the back of the troops and sees Anna yelling at her brigade.  Shu visits Raaf's 
tent.  It gives him some letters from Fals.
  A) P+1  K+0	Read the letter
  B)			Don't read it
Nell comes in and asks to speak to him outside.  Anna is there.  Then Diamond comes out.
They talk about the next battle in the forest.
-- 6th battle --
They arrive at the town.  It seems peaceful, but empty.  One of the houses is open.  They
peer in..  and sees bodies piled high!  Davidov is sitting on the floor wounded, carrying
holding his stomach.  He calls Raaf on.  Raaf is about to accept the challenge and then 
he realizes that he's not like them (Mascars).  Davidov lunges at Raaf, but Diamond step in 
and protects him.
The next morning, the burn the bodies.  Shu is performing the ceremonies.  He screams and 
runs off!  Myu is there too.  He is about to tell them about the Mascars.  Raaf doesn't 
want to hear it.
  A) P+2  K+1	Have to do something?
  B)			Don't do it.??
Everyone's confused.
  A) P+2  K+1	I'm sorry
  B)
Myu barks at him!  Then apologizes.  Nell suggest some rest.  Myu says he's okay.  Nell 
gets everyone moving.
Map..  Talking about the next battle.
-- 7th battle --
Raaf is talking with Palmira?!?  Dream?  It wasn't her on the battlefield before.
She asks what's become of him.  He says that now he's king.  
  A) P+2  K+4  
  B) P+4  K+2
Shu comes and tells them to follow.  Prishilla is there.  
  A)
  B) P+0  K+4	What do you want?
She wants peace.  
  A) P+0  K+4 	What do you want us to do?
  B)
Nalavale becomes part of Mascar?  Will you do it, she asks?
They meet at the border of the two countries.  Here they come, says Nell.  Is this right, 
she asks?  Peace at what price?  Prishilla says something about what will happen.  Raaf says 
that he's not going to sign if it is like that.  Rashid talks it over with Raaf.
  A)			Agree with Lentz
  B) P+1  K+2	Let's start peace...
There's some heckling between the armies.  Somervill is being held up by two of his troops.
Everyone's laughing at him.  They go back to the table and finish everything off.  They're 
disrupted again.  One of the Mascar troops is drowning in the river.  They go to fish him 
out.  Then, Nell smells a trap.  She tries to warn Raaf.  He grabs for the contract.  Lentz 
stabs his hand and Nell runs under the bridge.  Palmira comes to see the problem.  Raaf 
is trapped.  Mascar has him.
  A) P+0  K+4	Try and free yourself
  B)			Ask for Lentz to stop
Palmira saves him.  Lentz tells her to go to hell.  She pulls a sword as he goes for his.  
More cursing.. Lentz goes for her.  Raaf dives in to save her.  More rolling around.  Lentz
smashes the bridge apart.  They leave with Palmira.
-- 8th battle --
They won.  The go home back to the massacre.  Lentz is standing there.  Palmira has killed
him.  But, she's dead too!  I can't tell what the hell is going on here either.  I'll try 
more later.
Episode 2 ends

Episode 3:  "The Boy with Thorn in his side"



6.3)  Mission Mode Strategy
The Mission Mode maps are more difficult.  I find the ones that are the most difficult are 
the ones where you have limited troops.  I think that you need to use the AI Setting, which 
I still don't know much about.  Anyway, with the other missions, it is usually just a matter 
of balancing offensive and defensive forces.  Anyway, here are the mission descriptions and 
walkthroughs.  If you have any suggestions, send them along!  Is it just me or are some of 
the Beginner ones harder than the Advanced ones?!

Beginner Level 1 "Mascar Training"
Goal: Kill Prishilla in 8 mins.
Fail: Lentz dies or time over
- Go through the forest and destroy the trees. then head to the other forest to the SE
  and get the Golems there.  Ambush her.  If you don't kill her, then chase her.  You'll
  find more allies (Cavalry).  Send them after her into the base.

Beginner Level 2 "The Caged Dog"
Goal: Rescue Lentz and get them both to the Safe spot.
Fail: Lentz or Davidov dies
- Follow Diamond's Scouts around using the Run Order.  Find the Transport.  It is right by 
  the wall where Raaf's troops wait.  Use the Transport and save Lentz.  I can't do this 
  one yet.  Raaf's troops keep getting me.

Beginner Level 3 "The Invisible Man"
Goal: Kill Davidov in 5 mins.
Fail: Diamond dies or time over
- Find Davidov quickly, don't get attacked by Lentz's troops. He begins directly NE of your 
  position.  Kill him fast for Rank A.

Beginner Level 4 "The Unexpected Guests"
Goal: Destroy the attacking (73) troops
Fail: Hall is destroyed
- Quickly move Fals' wizards to the valley to the south.  Then you can attack the troops 
  without being harmed.  Move your other troops, except the Cavalry back so they don't draw 
  the fire.  Use the Cavalry to aid the defense of Fals and use them to destroy the enemy 
  wizards and catapults.  At the end, be ready for the dervishes that teleport in.  If you 
  are sitting where they teleport, they won't come.  But, if you keep moving your troops 
  around a bit, sometimes only one teleports in at a time.  There is no time limit or rank 
  on time for this one, so don't worry about how long it takes, just your losses.

Beginner Level 5 "Happy Hunting"
Goal: Kill off all Nalavale Forces in 15 mins.
Fail: Eris dies or time over
- At the start, set the troops to the Runner AI Setting.  Now, pick off the infantry and 
  the other troops from above.  Now, for the Cavalry, you will have to pick a couple of 
  sacrifices.  Unselect Eris and then select one of your troops.  Get this poor Crossbowman 
  to attract the Cavalry and run back to your trap.  Keep doing this until everyone's dead.

Beginner Level 6 "The Tide Rises"
Goal: Destroy both Gran and Nalavale
Fail: Your Hall is destroyed
- This is rather easy.  Just keep some defense back for the attacks and concentrate on 
  building up your forces.  The last fight is a bit tough.  Take out the healers!

Intermediate Level 1 "Burn the Bridges!"
Goal: Destroy Ruplustorie Hall in 12 mins.
Fail: All leaders die, Hall is destroyed or time over
- Take the Eastern route, leaving the Nell and another unit back for defense.  Don't attack 
  the catapults by themselves, just go behind the trees. The Bridges are really annoying 
  because your troops get confused easily.  After Zaan attacks, you can take Nell and the 
  other troop to attack with the forces that remained from the Golem fight.

Intermediate Level 2 "Destroy the Alliance"
Goal: Destroy Gran's Hall
Fail: Your Hall is destroyed
- Head up the middle first with a lot of forces.  There are lots of invisible guys.  Once
  you have enough resources build some catapults and rain death on Gran while you attack in
  the canyon.

Intermediate Level 3 "Beware the Arches"
Goal: Destroy the Ruplustorie Hall
Fail: Your Hall is destroyed
- This isn't too difficult as long as you have some Cavalry with you.  You can take out all 
  those pesky catapults and the rest isn't too hard.

Intermediate Level 4 "Bring the Baggage"
Goal: Destroy the Nalavale Hall
Fail: All your Generals are destroyed
- Your healers are very important here.  Charge through the middle and get the extra 
  wizards. Then ambush the followers as the enter the clearing.  Then go on to destroy the 
  Hall.

Intermediate Level 5 "Deadly Dragonflies"
Goal: Destroy all 7 Factories
Fail: Zaan dies
- You only start with Zaan and a healing factory.  You have 1000 Bones, enough for ten 
  troops.  Take only Zaan to the Mascar infantry and bring them near the Gran wizards and 
  they will basically kill them off for you.  Then go heal, attack the Catapults by yourself,
  retreating and healing when you need to.  Then, build your troops and take everything else 
  out.

Intermediate Level 6 "Unlikely Alliance
Goal: Destroy the Mascar Hall
Fail: Fals dies or your Hall is destroyed
- You must keep Fals alive from the Mascar attacks.  At the start, get the barely protected 
  resources while building.  Build a Healing Factory near your base.  Then build a force to 
  take the forces close to Fals while keeping some back for the Dervishes.  Be careful, the 
  force that takes Fals is quick.  Keep some troops in the way to make sure once you've
  taken enough of the area.

Advanced Level 1 "Mascar's Revenge"
Goal: Destroy Nalavale's Hall
Fail: Your Hall is destroyed
- Go to the North first, then Eastern, building and gaining momentum as you go.

Advanced Level 2 "Desert Storm"
Goal: Destroy Gran and Ruplustorie Halls
Fail: Your Hall is destroyed
- There are lots of Catapults and Golems to fight.  Build lots of Cavalry and archers for
  the last fight.  It's a big difficult, but not too hard.  Make sure you send some cavalry 
  to take out those healers or it will be a long fight!

Advanced Level 3 "Help the Healer"
Goal: Rescue Ashley and escape
Fail: Ashley or Feofan die
- Use the Healing factory after killing off the close units.  Get the chests!  The right one
  contains a power up and the left one has 2000 Blood.  Catapults will destroy your Factory.  
  The Crossbowmen will attack Ashley.  You have to hurry.

Advanced Level 4 "Save Ashley Again!"
Goal: Destroy Gran and Ruplustorie Halls
Fail: Fals or Ashley die or your Hall is destroyed
- You have to save Ashley, who is trapped at the top of the map with some Generals.  To keep 
  her alive, build a factory up there with more troops and healers to protect her.  Watch
  out for the enemy catapults that come!

Advanced Level 5 "The Long Trip Home"
Goal: Destroy all Gran's forces
Fail: A refugee reaches the Factory
- You can't let the Gran refugees make it back to the Factory in time.  You also can't refine
  Blood, so no Catapults!  You just have the crossbowmen.

Advanced Level 6 "Assassinate the Young King"
Goal: Kill Raaf in 45 mins
Fail: Your Hall is destroyed or time over
- You must assassinate Raaf from the Mascars.  Use Zaan's Dragonflies to collect the middle 
  resources.  Then, take the Eastern Nalavale encampment.  Finally, use Zaan's troops to drag 
  the Mascars away from Raaf and then flee back.  Make a quick attack at Raaf with the 
  Dragonflies.  You might need to do it twice.


7) Unit and Structure List
--------------------------
Legend:  Infantry:  Regular troops that may be produced without upgrading a factory
         Cavalry:  Regular mounted troops that may be produced without upgrading a factory
         Missile:  Troops use normal projectiles to attack
         Wizards:  Troops that use magical projectiles to attack
         Hand-to-Hand:  Troops must attack at close range
         Golem:  Heavy troops that need a factory upgrade before production
         Catapult:  Heavy Missile troops that need a factory upgrade before production
         Transport:  Carries troops from one location to another
         Special:  Troops only available to that army and usually follow only one leader
         General:  Who commands and can produce these units in the army
         Cost:  Resource cost, AV:  Armor Value, HP:  Hit Points, 
	   Str:  Attack Strength vs Light armor (Heavy armor)
	   Mv:  Movement Rate

7.1)  Nalavale Units
--------------------
Nalavale's Cavalry is its speciality.  It is stronger than the other armies' Cavalry.
More Cavalry is available to control under Nalavale.

Crossbowmen (Missile Infantry)
General: Anna
Cost: 100 Bones
Str: 12 (10)
AV: Light
Mv: Slow
HP: 50

Swordsmen (Hand-to-Hand Infantry)
General: Somervill, Jelky
Cost: 100 Bones
Str: 16 (8)
AV: Heavy
Mv: Slow
HP: 120

Lizard Riders (Hand-to-Hand Cavalry)
General: Raaf, Johan, Diamond
Cost: 100 Bones
Str: 14 (6)
AV: Light
Mv: Fast
HP: 110

Sorceresses (Wizards)
General: Eroll
Cost: 100 Bones
Str: 12 (30)
AV: Light
Mv: Slow
HP: 50

Lizard Rider Crossbowmen (Special Missile Cavalry)
General: Nell
Cost: 100 Bones
Str: 14 (8)
AV: Light
Mv: Fast
HP: 75

War Lizard (Golem)
General: any
Cost: 200 Bones + 200 Blood
Str: 60 (60)
AV: Heavy
Mv: Slow
HP: 400
* counts as 2 units *

Lizard Rider Catapults (Catapult)
General: any
Cost: 300 Bones + 300 Blood
Str: 80 (80)
AV: Heavy
Mv: Slow
HP: 250
* counts as 2 units *

Sky Ship (Transport)
General: n/a
Cost: 800 Bones + 800 Blood
Str: n/a
AV: Light
Mv: Flying
HP: 200 
* can carry up to 22 troops *
* uses fuel which charges when on the ground *
* troops inside take no damage from attack *

-- Structures --
Nalavale Factory
Cost: 400 Bones + 200 Blood
HP: 1600 (upgradable to 4800)
* used to produce troops *

Nalavale Hall
Cost: nil
HP: 5400 (7000)
* used to dispatch Generals *

Nalavale Mine
Cost: n/a
HP: 400
* used to mine Dragon's Bones *

Nalavale Refinery
Cost: n/a
HP: 400
* used to collect Dragon's Blood *


7.2)  Gran Units
----------------
Gran's Wizards are its speciality.  It is stronger than the other armies' Wizards.
More Wizards are available to control under Gran.

Crossbowmen (Missile Infantry)
General: Krut, Oltul
Cost: 100 Bones
Str: 12 (10)
AV: Light
Mv: Slow
HP: 50

Swordsmen (Hand-to-Hand Infantry)
General: Feofan, Akka
Cost: 100 Bones
Str: 16 (8)
AV: Heavy
Mv: Slow
HP: 120

Lizard Riders (Hand-to-Hand Cavalry)
General: Yuri
Cost: 100 Bones
Str 14 (6)
AV: Light
Mv: Fast
HP: 100

Sorcerors (Wizards)
General: Fals, Eroll
Cost: 100 Bones
Str: 12 (30)
AV: Light
Mv: Slow
HP: 60

Healers (Special Wizards)
General: Edith, Ashley, Vary
Cost: 100 Bones
Str: n/a
AV: Light
Mv: Slow
HP: 90
* can heal other troops using the Heal order *
* heal troops automatically if in range *

Iron Golems (Golem)
General: any
Cost: 200 Bones + 200 Blood
Str: 60  (60)
AV: Heavy
Mv: Slow
HP: 240
* counts as 2 units *

Wizard Discs (Catapult)
General: any
Cost: 300 Bones + 300 Blood
Str: 80 (80)
AV: Heavy
Mv: Slow
HP: 160
* counts as 2 units *

Cloud Ship (Transport)
General: n/a
Cost: 800 Bones + 800 Blood
Str: n/a
AV: Light
Mv: Flying
HP: 200
* can carry up to 22 troops *
* uses fuel which charges when on the ground *
* troops inside take no damage from attack *

-- Structures --
Gran Factory
Cost: 400 Bones + 200 Blood
HP: 1600 (upgradable to 4800)
* used to produce troops *

Gran Hall
Cost: nil
HP: 5400 (7000)
* used to dispatch Generals *

Gran Mine
Cost: n/a
HP: 400
* used to mine Dragon's Bones *

Gran Refinery
Cost: n/a
HP: 400
* used to collect Dragon's Blood *


7.3)  Mascar Units
------------------
Mascar's Infantry is its speciality.  It is stronger than the other armies' Infantry.
More Infantry is available to control under Mascar.

Crossbowmen (Missile Infantry)
General: Moepp
Cost: 100 Bones
Str: 12 (10)
AV: Light
Mv: Slow
HP: 50

Armored Thugs (Hand-to-Hand Infantry)
General: Lentz, Hem
Cost: 100 Bones
Str: 16 (8)
AV: Heavy
Mv: Slow
HP: 130

Lizard Riders (Hand-to-Hand Cavalry)
General: Prishilla, Band
Cost: 100 Bones
Str: 14 (6)
AV: Light
Mv: Fast
HP: 100

Dark Sorcerors (Wizards)
General: Mirapo, Kragin
Cost: 100 Bones
Str: 12 (30)
AV: Light
Mv: Slow
HP: 50

Whirling Dervishes (Special Hand-to-Hand Infantry)
General: Davidov
Cost: 100 Bones
Str: 16 (8)
AV: Heavy
Mv: Slow
HP: 110
* invisible to enemy until attacked or attacking *

Firebreathers (Golem)
General: any
Cost: 200 Bones + 200 Blood
Str: 60 (60)
AV: Heavy
Mv: Slow
HP: 400
* counts as 2 units *

Tower Catapults (Catapult)
General: any
Cost: 300 Bones + 300 Blood
Str: 80 (80)
AV: Heavy
Mv: Slow
HP: 250
* counts as 2 units *

Doom Ship (Transport)
General: n/a
Cost: 800 Bones + 800 Blood
Str: n/a
AV: Light
Mv: Flying
HP: 200
* can carry up to 22 troops *
* uses fuel which charges when on the ground *
* troops inside take no damage from attack *

-- Structures --
Mascar Factory
Cost: 400 Bones + 200 Blood
HP: 1600 (upgradable to 4800)
* used to produce troops *

Mascar Hall
Cost: nil
HP: 5400 (7000)
* used to dispatch Generals *

Mascar Mine
Cost: n/a
HP: 400
* used to mine Dragon's Bones *

Mascar Refinery
Cost: n/a
HP: 400
* used to collect Dragon's Blood *


7.4)  Ruplustorie Units
-----------------------
Ruplustorie's Missile Infantry is its speciality.  It is stronger than the other armies' 
Missile Infantry.  More Missile Infantry is available to control under Ruplustorie.

Crossbowmen (Missile Infantry)
General: Eris, Natalia, Ing
Cost: 100 Bones
Str: 12 (10)
AV: Light
Mv: Slow
HP: 60

Swordarms (Hand-to-Hand Infantry)
General: Igor
Cost: 100 Bones
Str: 16 (8)
AV: Heavy
Mv: Slow
HP: 120

Lizard Riders (Hand-to-Hand Cavalry)
General: Roadkilly
Cost: 100 Bones
Str: 14 (6)
AV: Light
Mv: Fast
HP: 100

Witches (Wizards)
General: Marilion, Udedd
Cost: 100 Bones
Str: 12 (30)
AV: Light
Mv: Fast
HP: 50

Dragonfly Rider Crossbowmen (Special Hand-to-Hand Cavalry)
General: Zaan
Cost: 100 Bones
Str: 12 (8)
AV: Light
Mv: Fast
HP: 100
* can pass over any terrain *

Iron Walkers (Golem)
General: any
Cost: 200 Bones + 200 Blood
Str: 60 (60)
AV: Heavy
Mv: Slow
HP: 240
* counts as 2 units *

Tower Catapults (Catapult)
General: any
Cost: 300 Bones + 300 Blood
Str: 80 (80)
AV: Heavy
Mv: Slow
HP: 160
* counts as 2 units *

Sky Raven (Transport)
General: n/a
Cost: 800 Bones + 800 Blood
Str: n/a
AV: Light
Mv: Flying
HP: 200
* can carry up to 22 troops *
* uses fuel which charges when on the ground *
* troops inside take no damage from attack *

-- Structures --
Ruplustorie Factory
Cost: 400 Bones + 200 Blood
HP: 1600 (upgradable to 4800)
* used to produce troops *

Ruplustorie Hall
Cost: nil
HP: 5400 (7000)
* used to dispatch Generals *

Ruplustorie Mine
Cost: n/a
HP: 400
* used to mine Dragon's Bones *

Ruplustorie Refinery
Cost: n/a
HP: 400
* used to collect Dragon's Blood *


Other Units (Can't control)
---------------------------
Eho (forest creature)
Str: 14
AV: Light
Mv: Medium
HP: 100

Eho Nest
HP: ?

Taleron (forest creature)
Str: 40
AV: Light
Mv: Fast
HP: 600

Refugee
Str: n/a
AV: Light
Mv: Slow
HP: 100

Trees and other Hazards
HP: 200, 400
 - block your way, attack to destroy

Treasure Chest
HP: 400
 - get resources, Shell power-ups


8) Shell List
-------------

8.1)  Offensive Shells

8.2)  Defensive Shells

8.3)  Speed Shells

8.4)  Special Shells


9) Secrets
----------
None as of yet.  But, the game autosaves a lot.  Like, during the Record section and even 
after losing a battle.  It also tracks how long you've played and your network record.
So, these must unlock something!  (I hope)


10) Miscellaneous / Et Cetera
-----------------------------
Official Hundred Swords Home Page: 
 - http://www.hundred-dricas.ne.jp

Hundred Swords Comic Home Page:  (by Character Designer Yoshio Sugiura)
 - http://www.big.or.jp/~yoshio/

Thanks to Sega for making this interesting game!
This FAQ is not associated with Sega, or any of its products either software or hardware.
Sega retains all copyrights of its products mentioned in this FAQ.

There was a demo version that was free with purchase of the February 2001 Japanese Dreamcast 
Magazine.  It allowed you to play one mission from the Mission mode and two missions of the 
Adventure mode.

There was a Questionnaire included with the game.  Participants could win a special VMU or a
special QUO card.  Anyone win?

This FAQ is best viewed in Wordpad or a text-based editor.

I chose not to use Kanji for three reasons:  lack of Windows direct-Japanese language support,
most people don't recognize them anyway and it makes the text more difficult to read for the
non-Japanese user.  If enough people ask I can add them in later.  I may have to add kanji
for the Shell list.

A note on the translation.  Some of it is translated by me, but some is their English, not 
mine.  The names are another problem.  It is very difficult to translate names into English 
because both languages use different sounds.  But, I tried my best!  Feel free to email any 
advice or suggestions!  Due to time constraints, do not expect a reply on email.

Other FAQs written by me:
- Cardcaptor Sakura:  Eternal Heart (PSX)
- The Typing of the Dead (DC)
- The Great Khan Game (Card game)

--  2/18/01 Gene(intv@canada.com)