Bloody Roar 4 FAQ / Moveslist v.45
by The Fenix (trufenix@cox.net)
Last updated:  12/27/03

##################
Table of Contents:
##################
1) Introduction
2) Recent Updates
3) Gameplay Details
 a. Legend
 b. Human / Beast / Hyper Beast
 c. Basic Gameplay
 d. Advanced Gameplay
4) Character Specifics
 a. Alice
 b. Bakuryu
 c. Busuzima
 d. Gado
 e. Kohryu
 f. Jenny
 g. Long
 h. Nagi
 i. Reiji
 j. Ryoho
 k. Ryoho & Mana
 l. Shen Long
 m. Shina
 n. Stun
 o. Uranus
 p. Uriko
 q. Xion
 r. Yugo
5) Career Mode
 a. Career Mode Map
 b. Ability Listing
6) Secrets
 a. Hidden Characters
 b. Stage Breaks
7) Credits

===============
1) Introduction
===============
	Welcome to my (Fenix's) Bloody Roar 4 FAQ, written solely to fill the void of
Bloody Roar 4 fan support.  The information contained within is solely for
personal use.  Reproduction for profit or professional purposes is strictly
prohibited.  The latest version of this FAQ may also be found at
www.gamefaqs.com, and also at MAX: DNA which can be found at :
http://members.cox.net/~trufenix/maxdna/index.html.  Feel free to e-mail /
contact me, at trufenix@cox.net.

=================
2) Recent Updates
=================

12/27/03 (.45) -	Career Mode Section Updated
12/22/03 (.42) -	Shen Long Section Completed
			Career Mode Section Updated
12/21/03 (.37) -	Xion Section Completed
12/20/03 (.32) -	Jenny Section Completed
			Bakuryu Section Completed
			Busuzima Section Completed
12/15/04 (.18) -	Reiji Section Completed
			Stun Section Completed
			Career Mode Section Started
12/14/03 (.07) -	Everyone Else Pretty Much Started
			Reiji Section Completed
			Gado Section Completed
			FAQ Started.

===================
3) Gameplay Details
===================
	This section details the basic skills and techniques you can employ in Bloody
Roar 4.  Though each character has his or her own unique interpretations, this
section will give you the foundations of play for everyone in the game.

------------
3a.	Legend
------------
BUTTON INPUT:
f - forward
F - Forward Run
b - backward
u - up
d - down
uf - up and forward
df - down and forward
ub - up and backward
db - down and backward
QCF - d,df, and f in one quick motion.
QCB - d,db, and b in one quick motion.

P - Punch
K - Kick
B - Beast
G - Guard

, - wait a moment between button presses
+ - press both buttons simulatneously

(air) - attack must be done in the air.
. . . - additional followup attacks available.


ATTACK RANGES:
h - High attack, must be blocked high, misses low.
m - Mid attack, must be blocked high, strikes high and low.
l - Low attack, must be blocked low.
t - Throw attack, cannot be blocked.
* - An attack that can be cancelled into a command move.
- - An attack that does not strike.
. . . - see followup attack range.
(ranges listed in CAPS are "heavy" ranged)

NOTES:
[aircombo] - All successive hits will only strike an airborne opponent.
[electric] - A move that will not stop unless struck by a "heavy" attack.
[juggle] - A move that will only launch if the enemy is already in the air.
[launch] - A move that hits the enemy high enough to be juggled afterwards.
[stun] - A move that stuns the enemy but does not knock down.
[wall launch] - A move that slams the enemy into a wall.
[spinfall] - A shorter launch that does not allow air recovery.

---------------------------------
3b.	Human / Beast / Hyper Beast
---------------------------------
	Each character in Bloody Roar is armed with a "Beast Form" where they take the
shape of their alter ego, usually an animal.  In Beast Form, characters are
stronger and faster in general.  They also benefit from increased stuns and
launches when their attacks strike.  Some attacks that were not heavy may now
be heavy, and some attacks that weren't cancellable may now be cancellable. 
The ability to use Beast Form is governed by the "Beast Meter" which resides
below your lifebar on screen.  If struck while in beast form, the beast meter
depletes, instead of your life.  Whenever hit or hitting in human form, the
beast meter increases, and by pressing the beast button, you can transform. 
Similarily, if your life meter is completely depleted, you will automatically
transform.  By holding the beast button, you can charge life energy to increase
your Beast Meter before transforming.  If you charge all of your life away, you
will automatically transform into a hyper beast, which is even faster,
stronger, and all around more capable than regular beast.

--------------------
3c.	Basic Gameplay
--------------------
Movement:
	Basic movement is achieved by pressing the directional pad in any of the 8
major directions.  Forward / Back to walk, Up directions to jump, Down
directions to crouch.  You can execute a "dash" by tapping forward or
backwards.  You can execute a "run" by double tapping and holding the
direction.  You can execute a "sidestep" by tapping upwards or downwards.  You
can execute a "sidewalk" by double tapping and holding the direction.  By
jumping towards a wall and then jumping again, you can double jump.

Attack:
	Basic attack is achieved by press punch, kick, or beast (while in Beast /
Hyper Beast mode).  Attacks are different while standing, jumping, or
crouching, and likewise change if certain directions are held or pressed in
conjunction.  Each character can attempt a throw by pressing f + G.  A throw
cannot be defended against, but requires you to be very close.  Each character
has a different throw both in the air and on the ground, and they yield
different results dependant upon wether your opponent is facing towards or away
from you or crouching.  When your opponent is down, only certain attacks while
strike.  During that time pressing d + (P / K / B) will perform a special "down
only" attack.

Defense:
	Anytime you are not attacking, your character does a basic defense.  If the
enemy does a "heavy" attack to your basic defense, your guard will be broken,
and you will be vulnerable to attack.  To protect against heavy attacks, you
must press G for a heavy guard.  There are two types of heavy guard, the first
type (block) defends against the attack, the second type (evade) dodges the
attack, but causes your character to automatically counter attack when G is
released.  During an evade, if G is released prematurely or with poor timing,
your counter may fail and you will be vulnerable to more attack.  In the air,
you can guard a single attack with the G button, but any further attacks will
succeed.

"Block" Characters:  Alice, Bakuryu, Gado, Jenny, Kohryu, Long, Shen Long,
Shina, Stun, Xion
"Evade" Characters:  Busuzima, Nagi, Reiji, Ryoho, Ryoho & Mana, Uriko, Yugo

-----------------------
3d.	Advanced Gameplay
-----------------------
Command Attacks:
	Command attacks are activated using special combinations of directions and
buttons.  A command attack is usually more powerful than a basic attack. 
Command Attacks can be cancelled (usually only before any hits) by pressing G. 
Some basic attacks can be cancelled into Command Attacks.  Executing a Command
Attack that uses the B button while in human form will execute the attack and
transform simultaneously.
(note:  In Hyper Beast form, just about every attack can be cancelled)

Beast Drive:
	A special Command attack that is only available in Beast form.  Beast Drives
do damage to your enemies life bars, and beast bars simultaneously, but
subtract a great deal of your own Beast Bar.  The more Beast meter you have
upon execution, the more damage it will do if successful.  Wether it works or
not, your character will automatically revert to human form upon completion.
(note:  In Hyper Beast form you can execute unlimited Beast Drives without
changing back or losing Beast Bar)

Damage Recovery:
	By rapidly pressing buttons and directions, you can recover from [stun] moves
faster, likewise, pressing any button in mid air will allow you to recover from
a [launch] state so you can block.  You can escape any (non beast drive) basic
throw attempt by pressing any button at the exact moment you are thrown.
(note:  If the [stun] or [launch] move returns you to human mode, you will be
unable to recover)

Perfect Evade:
	By pressing G at the exact moment an enemy attack strikes, you will evade all
damage and recover fast enough to counter attack at no cost.
======================
4) Character Specifics
======================
------------------------
4a.	Alice (The Rabbit)
------------------------
COMMAND ATTACKS:
QCF + P				m,m,m,m,m
f, b + P
QCB + P				?		[electric]
d, u + K				?
QCB + K, (b + K / K), b + B	m,m,M				(holding back during second flips over the
enemy)
QCF + K				l
QCF + B
QCB + B
u, f + B
QCF + G				t

STRIKE ATTACKS:
P, P
P, K, P, d + K			?,?,?,?
f + P, f + P				?,?
f + P, P
df + P, P, P, d + K			?,?,?,?
df + P, P, P, u + B			?,?,?,?
d + P, d + K, d + K			?,?,?
db + P, K
b + P, K				?,l
b + P, d + K
K, K
f + K, d + K, d + P
f + K, b + K, f + K
df + K, K, K, b + K
df + K, K, db + P
df + K, K, K				?,?,?
df + K, K, b + K			?,?,?
df + K, K, db + B			?,?,?
d + K, d + K
d + K, f + K
B, B, B, f + B
B, B, B, d + B
B, B, B, b + B
df + B, B, B, B
df + B, B, B, d + B
df + B, B, B, u, d + K
d + B, d + B, B, B, B		?,?,?,?,?
d + B, d + B, d + K, d + P		?,?,?,?


OTHER ATTACKS:

(f, f + P / f, P)			?
F + P					?
(f, f + K / f, K)			?
F + K					?
(f, f + B / f, B)			?
F + B					?

(air) P				?
(air) K				?
(air) B				?

(backturned) P			?
(backturned) K			?
(backturned) B			?


QCF,QCF + B				?				(Beast Drive)
QCB,QCB + B				?				(Beast Drive)

------------------------
4b.	Bakuryu (The Mole)
------------------------

COMMAND ATTACKS:
QCF + P					h					(only works against airborne opponents, recovers w/ back
turned otherwise)
QCB + P					m,m,m,m,m	[electric][wall launch]
f, b + P					-
d, u + P					t					(recovers w/ back turned on miss)
QCF + K					-					(recovers w/ back turned)
QCB + K					m
f, b + K					-
d, u + K					m
QCF + B					M
QCB + B					M		[launch]
QCF + G					t		[wall launch]

STRIKE ATTACKS:
P, P, P, P, f + P				h,h,h,h,m	[juggle]
P, P, P, P, B. . . 				h,h,h,h,h. . . 			(follow with B extensions)
P, P, P, d + K, P				h,h,h,l,*m
P, P, P, df + P. . . 			h,h,h,m. . . 				(follow with df + P extensions)
P, P, K, K					h,h,m,m
P, P, d + K, P				h,h,l,*m
P, K. . . 					h,h. . . 				(follow with K extensions)
f + P						h
df + P, K					m,m
df + P, P					m,*m
df + P, B					m,*l
d + P						m
db + P						l					(recovers w/ back turned)
b + P, db + B				m,m					(in human mode, second hit can only be done if first
hits)
u + P						-					(recovers w/ back turned)
K, K, K					h,*m,h
K, K, f + K. . . 				h,*m,m. . .				(follow with f + K extensions)
K, K, b + K					h,*m,m
f + K, b + K, u + P				m,m,-		[juggle]		(recovers w/ back turned)
df + K, K, K					l,*h,*h
df + K, f + K				l,m
df + K, d + K				l,l
d + K						l
db + K						l
b + K						m
u + K						m		[juggle]
B, B, B					h,*h,M
B, B, d + K. . .				h,*h,l. . . 				(follow with df + K extensions)
B, B, d + B					h,*h,l,l
B, d + B					h,l					(recovers w/ back turned)
f + B, K. . . 				m,h. . . 				(follow with K extensions)
f + B, B, B, B, df + P. . . 		m,m,m,m,*m. . . 			(follow with df + P extensions
or qcf + B)
f + B, B, B, B, B				m,*m,m,m,M	[launch]
f + B, d + B					m,l					(recovers w/ back turned)
df + B						l
d + B						l
db + B						m		[juggle]
b + B						M					(can delay hit by holding B)
u + B						m

OTHER ATTACKS:
(f, f + P / f, P)				m
F + P						l
(f, f + K / f, K), K, K, d + K, K		m,m,m,m,m
F + K						h
(f, f + B / f, B)				M
F + B						M

(air) P, P					m,m
(air) f + P					M
(air) K, K					m,m				
(air) f + K					M		[wall launch]
(air) b + K					M		[wall launch]
(air) B, B					m,m
(air) f + B					m	

(backturned) P. . . 			h					(follow with P extensions)
(backturned) d + P				m
(backturned) K				h
(backturned) d + K				l
(backturned) B				m
(backturned) d + B				-

QCF, QCF + B					M					(Beast Drive)
QCB, QCB + B					M					(Beast Drive)

CHARACTER DETAILS:
Bakuryu's Human form throw recovers w/ back turned.
Bakuryu's f, b + P will reverse any incoming high / mid attacks with a heavy
overhead strike.
Bakuryu's QCF + K is actually a short range teleport, normally he appears
behind them, but if the enemy is too far away or in the corner he will appear
in front of them with his back turned.
Bakuryu's f, b + K will reverse any incoming low attacks and teleport behind
the enemy.
Bakuryu's QCB, QCB + B Beast Drive homes in on the enemies location, so it must
be blocked.
Bakuryu's QCB, QCB + B Beast Drive recovers backturned on success
In Hyper Beast form, Bakuryu can cancel all non command attacks into command
attacks or Beast Drives.


------------------------------
4c.	Busuzima (The Chameleon)
------------------------------

COMMAND ATTACKS:
QCF + P						M
QCB + P						m			[electric]
b, f + P						-
QCF + K	 					l					(switches to serious stance, hits grounded opponents)
QCB + K, K, K, K, K, K				m,m,m,m,m,M
d, u + K						m
QCF + B, B, B					m,m,M					(1st and 2nd hit juggles, 3rd launches)
QCB + B						-
f, b + B, QCF + B					m,m,m,m,m,m,m,m
d, u + B, f + B. . .				-,m. . .				(follow with f + B extensions)
b, f + B						M
QCF + G						t

STRIKE ATTACKS:
P, P, P, f + P, f + P				m,*m,*m,*m,*m,*h,m	[wall launch]
P, P, P, K, d + K					m,*m,*m,*m,l
P, P, P, K, b + K					m,*m,*m,*m,*M
P, P, P, B						m,*m,*m,*m,m		[launch]
P, P, d + K						m,*m,M
P, K. . . 						m,m. . . 				(follow with K extensions)
f + P, f + P, f + P, f + P, f + P, f + P		*m,*m,*m,*m,m,M	[wall launch]
f + P, f + P, f + P, f + P, K			*m,*m,*m,*m,h		[wall launch]	(K can be done
after any f + P)
df + P, df + P, f + P				m,m,h					(recovers w/ backturned, f + P can be done
after any df + P)
df + P, df + P, b + P				m,m,m
d + P							l
db + P							m
b + P							M			[wall launch]
u + P							-					(recovers w/ back turned)
K, P, P. . . 					m,*m,*m. . . 				(follow with P, P extensions)
K, d + K, P. . . 					m,l,*m. . . 				(follow with P, P extensions)
K, B							m,M
f + K, f + K, f + P, f + P				h,*m,*-,m,M
df + K							l
d + K							l
db + K							l					(recovers w/ back turned)
b + K							*M
u + K							M			[wall launch]
B, d + B, B, B					m,*m,*m,m
f + B, B						m,m			[launch]
df + B, df + B					m,m					(first hit juggles)
d + B							M
db + B, d + B					l,m			[juggle]
b + B, b + B, b + B, b + B				m,m,*m,M		[launch]
b + B, b + B, b + B, d + B				m,m,*m,M
b + B, u + B						m,-
u + B, u + B, u + B, u + B				h,h,h,H		[aircombo][juggle]

OTHER ATTACKS:
(serious stance) P, P, P, K, K			m,*m,m,h,M				(1st hit recovers in serious
stance)
(serious stance) P, P, P, d + B			m,*m,m,l				(recovers in serious stance)
(serious stance) K, K				h,M					(1st hit recovers in serious stance)
(serious stance) B, K, K				M,h,M					(1st hit recovers in serious stance)
(serious stance) d + B				l					(recovers in serious stance)

(f, f + P / f, P)					M
F + P							M			[wall launch]
(f, f + K / f, K)					l			[stun]
F + K							h,h,h			[wall launch]
(f, f + B / f, B)					m					(strikes backwards)		
F + B							m					(strikes backwards)

(air) P, P						m,m
(air) f + P						M
(air) K, K						m,m				
(air) f + K						M			[wall launch]
(air) b + K						M			[wall launch]
(air) B, B						m,m
(air) f + B						m	

(backturned) P. . . 				h					(follow with P, P extensions)
(backturned) d + P					l	
(backturned) K					-					(recovers w/ back turned)
(backturned) d + K					m					(recovers w/ back turned)
(backturned) B					m					(recovers w/ back turned)
(backturned) d + B					l					(recovers w/ back turned)

QCF, QCF + B						m					(Beast Drive)
QCB, QCB + B						m,m,l,m,M				(Beast Drive)

CHARACTER DETAILS:
During serious stance, Busuzima can walk forward or backward and maintain
stance.  Pressing down performs a fully cancellable taunt.
Normally, Busuzima only remains invisible for a few seconds, or until he gets
hit.  In Hyper Beast form, he remains invisible permanently.
Busuzima's QCB, QCB + B Beast Drive homes in on the opponent, and must be
blocked.  The final blow is unblockable.


---------------------
4d.	Gado (The Lion)
---------------------

COMMAND ATTACKS:
QCF + P, F + K				M,M   			[launch]
QCF + P, D + K				M,l
QCB + P	 				M						(hold P for more damage)
b, f + P					m
d, u + P					H			[wall launch]
QCF + K					m,m
QCB + K, B,F + P, QCF + P. . .		m,M,M. . .		[electric]		(follow with QCB + P)
QCF + B					M
QCB + B					M			[launch]
QCF + G					t			[wall launch]

STRIKE ATTACKS:
P, P, f + P					h,h,m
P, P, f + K					h,h,M			[launch]
f + P, P, P					m,*m,*m
f + P, K					m,h
f + P, P, f + K . . . 			m,*m,m. . .					(follow with f + K extensions)
df + P, P					m,M
df + P, d + K				m,l
d + P						m
db + P						m
b + P, P, B . . .				h,*m, *m. . .					(follow with B, B extensions)
u + P						M
K, K, K					h,h,h
K, b + P. . . 				h,h. . .		 			(follow with b + P extensions)
K, K, f + K. . . 				h,h,m. . . 					(follow with f + K extensions)
f + K, (K / f + K / d + K), (K / P)	m,(h/m/l),(M/-)				(punch fakes final
attack)
df + K						m
d + K						l
db + K						l
b + K						h
u + K						M
B, B, f + K					h,*m,m						(follow with f + K extensions)
B, B, B					h,*m,M			[wall launch]
B, B, d + B					h,*m,l
B, d + B					h,*l
f + B, B					M,*M
f + B, d + B					M,l						(Recovers w/ back turned)
df + B						l
d + B						l
db + B						l						(Recovers w/ back turned)
b + B						M			[wall launch]		(Recovers w/ back turned)
u + B. . . 					m. . . 					(follow with QCF + B)

OTHER ATTACKS:

(f, f + P / f, P)				h,M
F + P						m
(f, f + K / f, K)				m			[launch]
F + K						l
(f, f + B / f, B)				*m
F + B						M

(air) P, P					m,m
(air) f + P					M
(air) K, K					m,m
(air) f + K					M
(air) b + K					M
(air) B, B					m,m
(air) f + B					m

(backturned) P				h
(backturned) d + P				m
(backturned) K				h
(backturned) d + K				l
(backturned) B				m
(backturned) d + B				m

QCF,QCF + B					t						(Beast Drive)
QCB,QCB + B					M						(Beast Drive)

CHARACTER DETAILS:
The f + K / d + K followups to QCF + P can only be done if the inital hit
succeeds.  They can still be blocked.
During QCB + P, holding P until Gado automatically releases makes the attack
unblockable.
In Hyper Beast form, all of Gado's attacks are heavy ranged.

----------------------------
4e.	Kohryu (The Iron Mole)
----------------------------
COMMAND ATTACKS:
QCF + P		m				(Only works against airborne opponents, recovers w/ back turned
otherwise)
QCB + P		l		[electric]
QCF + K		-				(recovers w/ back turned)
QCB + K		?
QCF + B		M,M,M,M,M,M			(projectile attack)
QCB + B		M		[launch]
b, f + B		?				(projectile attack)
d, u + B		?		[stun]
QCF + G		t

STRIKE ATTACKS:
P, P, P, P, f + P				h,h,h,h,m	[juggle]
P, P, P, P, B. . . 				h,h,h,h,h. . . 			(follow with B extensions)
P, P, P, d + K, P				h,h,h,l,*m
P, P, P, df + P. . . 			h,h,h,m. . . 				(follow with df + P extensions)
P, P, K, K					h,h,m,m
P, P, K, d + K				?
P, P, b + K					?
P, P, d + K, P				h,h,l,*m
P, K. . . 					h,h. . . 				(follow with K extensions)
df + P, K					m,m
df + P, P					m,*m
b + P, db + B				m,m					(in human mode, second hit can only be done if first
hits)
K, K						?
K, f + K. . . 				?
K, b + K					?
f + K, b + K, u + P				m,m,-		[juggle]		(recovers w/ back turned)
df + K, K, K					l,*h,*h
df + K, f + K				l,m
df + K, d + K				l,l
d + K						l
db + K						l
b + K						m
u + K, f + K, b + K				?
B, B, B					h,*h,M
B, B, d + K. . .				h,*h,l. . . 				(follow with df + K extensions)
B, B, d + B					h,*h,l,l
B, d + B					h,l					(recovers w/ back turned)
f + B, K. . . 				m,h. . . 				(follow with K extensions)
f + B, B, B, B, B, df + P			?					(follow with QCF + B)
f + B, B, B, B, B				m,*m,m,m,M	[launch]
f + B, B, d + B				?

OTHER ATTACKS:
(f, f + P / f, P)				m
F + P						l
(f, f + K / f, K), K, K, d + K, K		m,m,m,m,m
F + K						h
(f, f + B / f, B)				M
F + B						M

(air) P, P					m,m
(air) f + P					M
(air) K, K					m,m				
(air) f + K					M		[wall launch]
(air) b + K					M		[wall launch]
(air) B, B					m,m
(air) f + B					m	

(backturned) P. . . 			h					(follow with P extensions)
(backturned) d + P				m
(backturned) K				h

(backturned) d + K				l
(backturned) B				m
(backturned) d + B				-

OTHER ATTACKS:
QCF, QCF + B		?				(Beast Drive)
QCB, QCB + B		M				(Beast Drive)

CHARACTER DETAILS:
Kohryu's QCF + K is actually a short range teleport, normally he appears behind
them, but if the enemy is too far away or in the corner he will appear in front
of them with his back turned.
Kohryu's b, f + B fires a small missle that will home in on the opponent.
Kohryu's d, u + B strikes the entire screen simultaneously, and must be blocked.
Kohryu's QCB,QCB + B homes in on the opponent, it must be blocked to avoid
damage.

---------------------
4f.	Jenny (The Bat)
---------------------
COMMAND ATTACKS:
QCF + P					-							(switch to flamingo stance)
QCB + P					m			[electric]
b, f + P					h
QCF + K					m							(recovers w/ back turned on hit)
QCB + K					m,m			[juggle]
QCF + B					M			[launch]			(recovers w/ back turned)
QCB + B, (P / K / S)			m							(button determines angle, can be done in air)
QCF + G					t			[stun]

STRIKE ATTACKS:
P, P, f + K. . . 				h,h,m. . . 						(follow with f + K extensions)
P, P, d + K					h,h,l	
P, P, B. . . 				h,h,m. . . 						(follow with B extensions)
f + P						m
df + P, P					m,m							(recovers with back turned)
d + P						m
db + P						l,l							(recovers with back turned)
b + P						*M			[spinfall]
u + P						t			[launch]
k						h
f + K, K, K, K, K				m,m,*m,h,h,m		[juggle]
f + K, K, K, K, d + K			m,m,*m,h,h,l
f + K, K, K, b + K				m,m,*m,m		[juggle]			(recovers with back turned)
df + K, K, K, K				l,l,l,m
df + K, K, d + K. . . 			l,l,l,l. . .						(follow with d + K extensions)
df + K, K, b + K				l,l,m							(recovers w/ back turned)
d + K, K					l,l
db + K						l
b + K						m			[juggle]			(recovers with back turned)
u + K						h
B, B, B, B, B				m,m,m,m,h,h		[wall launch]			(cannot continue if second hit
misses)
B, B, B, d + B				m,m,m,L						(cannot continue if second hit misses)
f + B, B, B					m,m,m,m,m		[aircombo][wall launch]	(recovers airborne)

df + B						*m,*m
d + B						l
db + B						l
b + B						h,h							(recovers w/ back turned)
u + B						h


OTHER ATTACKS:

(flamingo stance) K, K, K, K, K, K, K	m,m,*m,*m,m,m,M	[wall launch] 		(recovers
in flamingo after 2nd, and 6th hits, recovers w/ back turned after 5th)
(flamingo stance) d + K			l							(recovers in flamingo, can be done after 2nd
or 6th hit of combo above)
(flamingo stance) d + P			-							(recovers in flamingo, can be done after 2nd
or 6th hit of combo above)
(flamingo stance) B. . . 			m. . . 						(follow with B, B extensions)
(flamingo stance) K, K, f + K. . .	m,m,m. . . 						(follow with f + K, K
extensions)

(f, f + P / f, P)				m			
F + P						m
(f, f + K / f, K)				M			[spinfall]			(hold K to increase damage, and launch
height)
F + K						l
(f, f + B / f, B)				H
F + B, B					m,h			[wall launch]

(air) P, P					m,m
(air) f + P					M
(air) K, K					m,m
(air) f + K					M
(air) b + K					M
(air) B, B, B				m,m,m			[aircombo]
(air) f + B, B, B				m							(3rd hit can only be done if 2nd hits)
(air) d + B					M
(air) u + B					m			[juggle]

(backturned) P				m							(recovers w/ back turned)
(backturned) d + P				m
(backturned) K. . . 			h. . . 						(follow with f + K extensions)
(backturned) d + K				l							(recovers w/ back turned)
(backturned) B				m			[juggle]
(backturned) d + B				l			

QCF, QCF + B					t							(Beast Drive)
QCB, QCB + B					M							(Beast Drive)

CHARACTER DETAILS:
While in Flamingo stance, Jenny can walk forward and backward maintaining the
stance.
During the Flamingo 7 hit combo, you can cancel into the final hit by pressing
b + K on any hit after the 2nd.
While in mid-air, Jenny can dash to fly.  If you alternate dashes (forward and
back) you can hover indefinately.
In mid air, Jenny can cancel her P, P, K, K, and B, B, B strings into each
other.
In beast form, Jenny's air punch and kick attacks all look and function
slightly different.
Jenny's u + P must be crouched or avoided, it cannot be blocked except in mid
air.
Jenny's QCF, QCF + B Beast Drive must be crouched or avoided, it cannot be
blocked except in mid air.

----------------------
4g.	Long (The Tiger)
----------------------
COMMAND ATTACKS:
QCF + P					M	[wall launch]
QCB + P					m	[electric]
QCF + K					?	[juggle]
QCB + K					?
b, f + K, f + B, d + P			?
b, f + K, f + B, b + B			?
QCF + B					M
QCB + B. . .					?			(follow with tiger stomp extensions)
QCF + G. . . 				t	[stun]		(follow with Combo Ring)

STRIKE ATTACKS:
P, P, P, u + B				?
df + P, P					?
P, K, d + K					?
B, B, B					?
B, B, d + B					?
B, B, f + B					?
B, d + B					?
B, P, u + B					?
db + B, B					?
df + B, B					?
P, P. . .					?. . . 		(follow with Combo Ring f + P, f + K, f + P + B, or f +
K + B)
P, P, P. . . 				?. . . 		(follow with Combo Ring)
B, P. . . 					?. . . 		(follow with Combo Ring)

OTHER ATTACKS:
(Combo	 Ring) P. . . 			?
(Combo Ring)	f + P. . . 			?
(Combo Ring) d + P. . .			l,l
(Combo Ring)	K. . . 			?
(Combo Ring) f + K. . .			?
(Combo Ring) d + K. . . 			l

(Combo Ring) f, f + P			?			(Combo Ring ender)
(Combo Ring) d, d + P			?	[wall launch]	(Combo Ring ender)
(Combo Ring)	b + P				?			(Combo Ring ender)
(Combo Ring) f, f + K			?			(Combo Ring ender)
(Combo Ring) d, d + K			?			(Combo Ring ender)
(Combo Ring)	b + K				m,h			(Combo Ring ender)

(tiger stomp) P, P, P, P, f + B, d + P	?
(tiger stomp) P, P, P, P, f + B, b + B	?
(tiger stomp) B, d + B			?			(B can be repeated up to 3x)
(tiger stomp) B. . . 			?. . .			(B can be repeated up to 3x, follow with QCB +
K)
(tiger stomp) u + B. . . 			?			(can be done up to 6 times, performs entire
Combo Ring)
(tiger stomp) f + B. . . 			?			(can be done up to 6 times, performs entire
Combo Ring)
(tiger stomp) d + B. . . 			?			(can be done up to 6 times, performs entire
Combo Ring)
(tiger stomp) b + B. . .			?			(can be done up to 6 times, performs entire
Combo Ring)

(f, f + P / f, P)				?
F + P						?
(f, f + K / f, K)				?
F + K						?
(f, f + B / f, B)				?
F + B						?

(air) P					?
(air) K					?
(air) B					?

(backturned) P				?
(backturned) K				?
(backturned) B				?

QCF, QCF + B					?			(Beast Drive)
QCB, QCB + B					t			(Beast Drive)

CHARACTER DETAILS:
Long's Human Mode throw has [wall launch] properties.
During Long's QCB, QCB + B Beast Drive, if he is struck by a High or Mid attack
during the startup it will auto activate.
Long's Hawk Six Level Combo Ring is a series of attacks that can be strung
together one after another in sequence.
The Combo Ring Enders can be used after any Combo Ring Attack or during any of
Long's (tiger stomp) (u / f / d / b) + B (x6) attacks and conclude the Combo
Ring wether they succeed or not.

-------------------------
4h.	Nagi (The Spurious)
-------------------------
COMMAND ATTACKS:
QCF + P, P, K			m,l,?
QCB + P, B				?,?
QCF + K				l
QCF + K, K				m			[launch]
QCF + K, f + B, f + B, f + B	?,?,?
QCB + K				m			[electric]	(hold K for more damage or to make heavy)
QCF + B				M
QCB + B				?					(hold P to delay)
b, f + B, B, B, B, B, B, B		?,?,?,?,?,?,?
d, u + B				?
QCF + G

STRIKE ATTACKS:
P, P, P, P				?,?,?,?
P, P, P, d + P, K, K, B		?,?,?,?,?,?,?
f + P, f + P, f + B			?,?,?
df + P, B				?,?
df + K, K, K				?,?,?
db + K, K				?,?
b + K, B				?,?
f + B, B, B, B			?,?,?,?
db + B, B				?,?

OTHER ATTACKS:
QCF, QCF + B				?					(Beast Drive)
QCB, QCB + B				M					(Beast Drive, Hold B to delay)

CHARACTER DETAILS:
During QCF + K Nagi runs at the opponent.  If nothing is pressed she will do a
low slide kick.  Followups can only be done before the slide.
During QCB, QCB + B holding B until Nagi automatically releases changes the
attack.

----------------------
4i.	Reiji (The Crow)
----------------------
COMMAND ATTACKS:
QCF + P				M		[launch]
QCB + P, P				M,M		[wall launch]
QCB + P, f + P			M,t		[wall launch]
QCB + P, b + P. . . 		M,-. . . 	[wall launch]			(follow with f, b + P
extensions)
f, b + P, f + P			-,t			
QCF + K				m,h
QCB + K, P				l,m		[electric][wall launch]

QCF + B, B				m,M		[wall launch]			(Can be done in mid air)
QCB + B				M,M,M		[launch]			(Can be done in mid air)
QCF + G				t

STRIKE ATTACKS:
P, P, P. . . 			h,m,*m. . . 					(follow with b + P extensions)
P, P, K, K, K			h,m,*h,M,*M
P, P, d + K. . . 			h,m,l. . .					(follow with db + K extensions)
P, P, B. . . 			h,m,m. . . 					(follow with df + P extensions)
P, K. . .				h,m. . . 					(follow with f + K extensions)
f + P, P				*m,m		[wall launch]
f + P, B. . . 			*m,m. . . 	[launch]			(follow with f + B extensions)
df + P					l
d + P, P				m, m
db + P					m
b + P, K, K, K			*m,M,M,m,M					(recovers w/ back turned after first hit)
b + P, K, d + K			*m,M,l		[juggle]			(recovers w/ back turned after first hit)
u + P, P				M,m		[launch]
K, K, K, B. . .			h,m,M,m	[launch]			(follow with f + B extensions)
K, K, d + K				h,m,l
f + K, K				m,M		[wall launch]
f + K, P. . .			m,*m. . . 					(follow with b + P extensions)
df + K, K				l,m,M
df + K, P. . . 			l,m. . .					(follow with d + P extensions)
d + K					l		[juggle]
db + K, P. . .			l,*m. . .					(follow with f + P extensions)
b + K, K				M,m,M
u + K, d + K. . . 			h,M,l. . .					(follow with df + K extensions)
B, K. . . 				m,M. . . 					(follow with f + K extensions)
B, B					m,M		[wall launch]			
f + B, B, B				m,h,h		[launch]			(can repeat f + B up to 3x, recovers in
mid-air)
f + B, f + B, f + B, f + B		m,m,m,h,h	[launch]			(recovers in mid air)
df + B, B, B, P			m,l,l,m	[launch]
d + B					l
db + B					l
b + B, B				m,m		[launch]			(recovers w/ back turned)
u + B					h,h		[launch]			(recovers in mid-air)


OTHER ATTACKS:

(f, f + P / f, P), P, P		m,m,m		[launch]
F + P					m
(f, f + K / f, K)			M		[wall launch]
F + K					l
(f, f + B / f, B). . . 		l						(follow with P, P extensions)
F + B					-						(recovers in mid-air)

(air) P, P				m,m
(air) f + P				M
(air) K				m
(air) f + K				M
(air) b + K				M
(air) B, B, B, B			m,m,m,m,m	[aircombo]
(air) f + B, f + B, f + B		M,M,M		[aircombo]
(air) d + B				M
(air) u + B				m,m		[aircombo]
(air) b + B				M

(backturned) P, P. . . 		m,*m. . . 					(follow with f + P extensions)
(backturned) d + P			m
(backturned) K, d + K		M,l		[juggle]
(backturned) d + K			l
(backturned) B			m		[launch]			(recovers w/ back turned)
(backturned) d + B			l

QCF,QCF + B				M						(Beast Drive)
QCB,QCB + B				M,M,M,M,M,M,M					(Beast Drive, Hold B to delay, can be done in
mid-air)

CHARACTER DETAILS:
Reiji's f, b + P will automatically counter attack incoming high / mid attacks.
During sidewalk, Reiji is in a perpetual state of flight so all attacks will
juggle him.
While in mid-air, Reiji can dash to fly.  If you alternate dashes (forward and
back) you can hover indefinately.
Reiji can cancel his (air) B, B, B, B into any airborne attack, except b + B.
Reiji's Beast Form throw has [launch] properties.


------------------------
4j.	Ryoho (The Dragon)
------------------------
CHARACTER DETAILS:
Ryoho's Beast Form cannot block at all, but it does not suffer from recoils or
stuns from any attacks.

----------------------------------
4k.	Ryoho & Mana (The Ninetails)
----------------------------------
COMMAND ATTACKS:
QCF + P				?	[juggle]
QCB + P				?	[electric]
QCF + K				?
QCB + K				?			(switch to four elements stance)
QCF + B				?
QCB + B				?
QCF + G				t

STRIKE ATTACKS:
P, P, P				?
P, P, K				?
db + P, P				?
b + P, b + P, b + P, P, P, P, P	?
b + P, K				?
(four elements stance) P, P	?
(four elements stance) f + P, K	?
(four elements stance) d + P, P	?
K, P, K				?
K, P, P, P				?
(four elements stance) K, K	?

OTHER ATTACKS:
(f, f + P / f, P)				?
F + P						?
(f, f + K / f, K)				?
F + K						?
(f, f + B / f, B)				?
F + B						?

(air) P					?
(air) K					?
(air) B					?

(backturned) P				?
(backturned) K				?
(backturned) B				?

QCF, QCF + B				?			(Beast Drive)
QCB, QCB + B				?			(Beast Drive)

CHARACTER DETAILS:
When in Beast Mode, only Mana becomes a beast (nine tails), Ryoho remains
human.  All B button attacks are done by Mana and can act in seperate
conjunction with Ryoho's attacks.
All damage done to Mana subtracts from the Beast bar while damage done to Ryoho
subtracts from the life bar.  If the life bar is depleted, Ryoho remains
active, but Mana automatically becoms a beast.
Both Beast Drives require Mana to be near Ryoho to activate, and she must
strike the enemy at close proximity for it to execute.

---------------------------
4l.	Shen Long (The Tiger)
---------------------------
COMMAND ATTACKS:
QCF + P				M		[wall launch]
QCB + P				m		[electric]
QCF + K				m,h		[juggle]
QCB + K				m
QCF + B				M
QCB + B. . . 			l				(follow with tiger stomp extensions)
QCF + G				t				(you and opponent recover back turned)

STRIKE ATTACKS:
P, P, P. . . 			h,m,m. . .			(follow with Combo Ring)
P, P, P, u + B			h,m,m,m	[juggle]
P, P. . . 				h,m. . .			(follow with Combo Ring f + P, or f + K)
P, K, d + K				h,h,l				(recovers w/ back turned after 2nd hit)
f + P. . . 				m				(follow with Combo Ring P, or K)
df + P					m
d + P					m					
db + P					m
b + P					M		[wall launch]
u + P. . . 				h. . . 			(follow with Combo Ring)
K					h		[juggle]	(follow with Combo Ring d + P, or d + K)
f + K					m,m
df + K, P				m,*m
d + K					l
db + K					l
b + K					h				(recovers w/ back turned)
u + K					h
B, P. . . 				h,*m. . .			(follow with P, P, P extensions)
B, B, B				h,*m,h				(recovers w/ back turned)
B, B, f + B				h,*m,m		[juggle]
B, B, d + B				h,*m,m
B, d + B				h,l
f + B					M
df + B					l
d + B					l				(follow with Combo Ring d + P, or d + K)
db + B, B				l,m		[wall launch]
b + B					m		[launch]
u + B					M		[juggle]


OTHER ATTACKS:
(Combo Ring) d + K. . .		l. . .				(follow with f + P or P or Combo Ring Ender)
(Combo Ring) P. . . 		m. . .				(follow with d + K or f + K or Combo Ring Ender)
(Combo Ring) f + K. . .	 	h. . .		[juggle]	(follow with P or d + P or Combo
Ring Ender)
(Combo Ring) d + P. . .		l,l. . .			(follow with f + K or K or Combo Ring Ender)
(Combo Ring) K. . . 		m. . .				(follow with d + P or f + P or Combo Ring Ender)
(Combo Ring) f + P. . .		*M. . . 			(follow with K or d + K or Combo Ring Ender)

(Combo Ring) f, f + P		m				(Combo Ring Ender)
(Combo Ring) d, d + P		l				(Combo Ring Ender)
(Combo Ring) b + P			*M		[wall launch]	(Combo Ring Ender)
(Combo Ring) f, f + K		m,m,m				(Combo Ring Ender)
(Combo Ring) d, d + K		m		[launch]	(recovers w/ back turned on success, Combo
Ring Ender)
(Combo Ring) b + K			m,m		[launch]	(recovers w/ back turned, Combo Ring Ender)
(Combo Ring) B. . .			m. . .				(follow w/ B, B extensions, Combo Ring Ender)
(Combo Ring) d, d + B		m		[spin fall]	(Combo Ring Ender)
(Combo Ring) f, f + B		m		[launch]	(Combo Ring Ender)

(tiger stomp) B, B, B, d + B	M,m,M,m,m,*m,*l,*l		(d + B, can also be done after
two B's)
(tiger stomp) B. . . 		M,m. . .			(B can be repeated up to 3x, follow with QCB
+ K)
(tiger stomp) u + B. . . 		l. . . 			(can be done 6x, performs entire Combo
Ring; d + K, P, f + K, d + P, K, f + P)
(tiger stomp) f + B. . . 		*M. . .			(can be done 6x, performs entire Combo
Ring; f + P, K, d + P, f + K, P, d + K)
(tiger stomp) d + B. . . 		*l,*l				(can be done 6x, performs entire Combo
Ring; d + P, f + K, P, d + K, f + P, K)
(tiger stomp) b + B. . .		h				(can be done 6x, performs entire Combo Ring; f +
K, P, d + K, f + P, K, d + P)

(f, f + P / f, P)			*m
F + P					M		[wall launch]
(f, f + K / f, K)			l
F + K					H
(f, f + B / f, B)			m		[launch]
F + B					M

(air) P, P				m,m
(air) f + P				M
(air) K, K				m,m				
(air) f + K				M		[wall launch]
(air) b + K				M		[wall launch]
(air) B, B				m,m
(air) f + B				m	

(backturned) P	 		h				(recovers w/ back turned)
(backturned) d + P			m
(backturned) K			h		[juggle]	(recovers w/ back turned)
(backturned) d + K			l
(backturned) B			M		[wall launch]
(backturned) d + B			l

OTHER ATTACKS:
QCF, QCF + B				M				(Beast Drive)
QCB, QCB + B				t				(Beast Drive)

CHARACTER DETAILS:
Shen Long's Snake Six Level Combo Ring is a series of attacks that can be
strung together one after another in sequence.
Combo Ring Examples:
d + K, P, f + K, d + P, K, f + P
d + K, f + P, K, d + P, f + K, P
Only certain attacks can begin the Combo Ring.  Shen Long cannot enter the
Combo Ring without first executing a one of these moves.
Combo Ring Enders can be used after any Combo Ring Attack or during any of
Long's (tiger stomp) (u / f / d / b) + B (x6) attacks and conclude the Combo
Ring wether they succeed or not.
During Shen Long's QCB, QCB + B Beast Drive, if he is struck by a High or Mid
attack during the startup it will auto activate.


-------------------------
4m.	Shina (the Leopard)
-------------------------
COMMAND ATTACKS:
QCF + P				m		[juggle]
QCB + P				M		[wall launch]
f, b + P				?
d, u + P				?
QCF + K				m			(only works against airborne opponents)
QCB + K				m,m,m,m,m	[electric]
d, u + K				?
b, f + K				M		[wall launch]
QCF + B				M		
QCB + B				M		[launch]
QCF + G 				t

STRIKE ATTACKS:
P, P, P, P, f + P			?
P, P, P, B. . . 			?			(follow with B extensions)
P, P, K, K				?
P, K. . .				?. . .			(follow with K extensions)
df + P, P				?
df + P, K				?
df + P, B				?
b + P, db + B			?
K, K, K				?
K, K, f + K, b + K, u + P		?
K, K, b + K				?
df + K, K				?
B, B, B				?
B, B, d + K				?
f + B, K				?
f + B, B, B, B, B			?
f + B, B, B, B, df + P. . .	?			(follow with QCF + B)
f + B, d + B				?

OTHER ATTACKS:
(f, f + P / f, P)			?
F + P					?
(f, f + K / f, K), K, K		?
(f, f + K / f, K), K. . .		?. . . 		(follow with QCB + K)
F + K					?
(f, f + B / f, B)			?
F + B					?

(air) P				?
(air) K				?
(air) B				?

(backturned) P			?
(backturned) K			?
(backturned) B			?


QCF, QCF + B				?,?,?			(Beast Drive)
QCB, QCB + B				-			(Beast Drive)

CHARACTER DETAILS:
If the first hit of Shina's QCF, QCF + B misses or is blocked, she will perform
two additional slashes, but not the rest of the Beast Drive.
Once triggered, Shina's QCB, QCB + B Beast Drive will only execute if she is
attacked.

-----------------------
4n.	Stun (the Insect)
-----------------------
COMMAND ATTACKS:
QCF + P				h
QCB + P				l
b, f + P				H
f, b + P				l						(hits grounded opponents)
QCF + K				m
QCB + K 				m			[electric]
QCF + B				m
QCB + B				-
b, f + B				t
QCF + G, HCB + G			t						(multi part throw)
QCB + G, d, d + G, d, u, d + G	t						(multi part throw)

STRIKE ATTACKS:
P, P, P, K				h,*h,*m,M
P, P, P, df + K. . . 		h,*h,*m,-. . .	[launch]		(follow with df + K extensions)
P, K. . .				h,m. . .					(follow with K extensions)
f + P					m			[launch]
df + P	, K. . .			m,-. . .		[juggle]		(follow with df + K extensions)
d + P, K				m,l
db + P, df + K. . . 		m,-. . . 					(follow with df + K extensions)
b + P					M			[wall launch]
u + P					h			[stun]
K, P, P				m,*m,m	
f + K, K, b + P			m,*m,M			[wall launch]
f + K, d + K. . . 			m,l. . .					(follow with qcb + P)
df + K, d + P			-, m			[juggle]
df + K, d + K			-, m			[launch]
d + K					l
db + K					l,l
b + K					h
u + K					M
B, B, d + B, df + B, u + B		m,m,l,m,h
B, B, d + B, d + B. . . 		m,m,l,l. . .					(follow with d + B extensions)
f + B					M
df + B					M			[launch]
d + B, df + K. . .			l,-						(follow with df + K extensions)
db + B					l
b + B					M			[wall launch]
u + B, df + K. . . 			M						(follow with df + K extensions)

OTHER ATTACKS:
(f, f + P / f, P)			M,M,M
F + P					M
(f, f + K / f, K)			M						(recovers w/ back turned)
F + K					l						(recovers grounded)
(f, f + B / f, B)			m
F + B					M						(recovers grounded)

b + G					t						(close range throw, leaves opponent backturned)

(air) P, P, K			m,m,m
(air) f + P				M
(air) K, K				m,m
(air) f + K				M
(air) b + K				M
(air) B, B				m,m
(air) f + B				M

(backturned)	P			h
(backturned) d + P			m
(backturned) K			h
(backturned) d + K			l
(backturned) B			m
(backturned) d + B			l

QCF, QCF + B				H						(Beast Drive)
QCB, QCB + B				t						(Beast Drive)

CHARACTER DETAILS:
In beast form, Stun is incredibly heavy, and most [launch] attacks will fail.
Stun's Normal throw recovers w/ back turned.
Stun's Beast Form throw has [wall launch] properties.
Stun's QCB + B will automatically counter any high or mid attacks.
In Hyper Beat Mode, Stun gets an incredible speed boost.

--------------------------
4o.	Uranus (The Chimera)
--------------------------
COMMAND ATTACKS:
QCF + P		?
QCB + P		?
QCF + K		?
QCB + K		?
d, u + K
QCF + B		?
QCB + B		?
QCF + G		?

STRIKE ATTACKS:
f + P, P, B		?
K, K, K, K, K, K	?
P, K			?
d + K, K		?
db + K, K		?
db + P, P		?
db + P, K		?
f + P, P, f + P	?
d + P, d + K		?
u + P, B		?
B, u + B		?
B, B, B		?
f + B, f + B		?
b + B, f + B		?
d + B, d + B		?

OTHER ATTACKS:
(f, f + P / f, P)				?
F + P						?
(f, f + K / f, K)				?
F + K						?
(f, f + B / f, B)				?
F + B						?

(air) P					?
(air) K					?
(air) B					?

(backturned) P				?
(backturned) K				?
(backturned) B				?

QCF, QCF + B 	?	(Beast Drive)
QCB, QCB + B		?	(Beast Drive)

---------------------
4p.	Uriko (The Cat)
---------------------
COMMAND ATTACKS:
QCF + P							?
QCB + P							?

b, f + P							?
QCF + K							?
QCB + K							?
QCF + B, B, B						?
QCF + B, K							?
QCB + B. . . 				?		(follow with sky sweeping extensions)
QCF + G							t			[stun]

STRIKE ATTACKS:
P, P, P, P, P						?
P, P, P, P, f + P						?
P, P, P, P, K, B						?
P, P. . . 							?,?,?. . . 			(follow with Combo Ring d + P)
P, P, b + P, P. . .						?,?,?,?. . .			(follow with Combo Ring)
P, K, K, u + K						?,?,?,?
d + P, d + K							?
d + P, f + B							?
f + K, K							?,?
df + K, K. . . 						?. . . 			(follow with Combo Ring)
B, B, B							?,?,?
b + B, K. . . 						?. . . 			(follow with Combo Ring)

OTHER ATTACKS:
(Combo	 Ring) P. . . 			?
(Combo Ring) f + K. . .			?
(Combo Ring)	f + P. . . 			?
(Combo Ring) d + K. . . 			l
(Combo Ring) d + P. . .			l,l
(Combo Ring)	K. . . 			?

(Combo Ring) f, f + P			?			(Combo Ring ender)
(Combo Ring) d, d + P			?	[wall launch]	(Combo Ring ender)
(Combo Ring)	b + P				?			(Combo Ring ender)
(Combo Ring) f, f + K			?			(Combo Ring ender)
(Combo Ring) d, d + K			?			(Combo Ring ender)
(Combo Ring)	b + K				m,h			(Combo Ring ender)

(sky sweeping) B, B, B, B			?		
(sky sweeping) f + B. . . 			?. . .		(can be repeated up to 6x)
(sky sweeping) b + B. . . 			?. . .		(can be repeated up to 6x)
(sky sweeping) d + B. . . 			?. . .		(can be repeated up to 6x)
(sky sweeping) u + B. . . 			?. . .		(can be repeated up to 6x)

(f, f + P / f, P), P			?
(f, f + P / f, P), K			?
F + P						?
(f, f + K / f, K)				?
F + K						?
(f, f + B / f, B)				?
F + B						?

(air) P					?
(air) K					?
(air) B					?

(backturned) P				?
(backturned) K				?
(backturned) B				?

(Combo Ring) P. . .				?. . .				(follow with K or f + K or Combo Ring Ender)
(Combo Ring) f + K. . . 			?. . .				(follow with P or f + P or Combo Ring
Ender)
(Combo Ring) f + P. . . 			?. . .				(follow with f + K or d + K or Combo Ring
Ender)
(Combo Ring) d + K. . .			?. . .				(follow with f + P or d + P or Combo Ring
Ender)
(Combo Ring) d + P. . . 			?. . .				(follow with d + K or K or Combo Ring
Ender)
(Combo Ring) K. . .				?. . . 			(follow with d + P or P or Combo Ring Ender)

(Combo Ring) f, f + P					?				(Combo Ring Ender)
(Combo Ring) d, d + P					?				(Combo Ring Ender)
(Combo Ring) b + K						?				(Combo Ring Ender)
(Combo Ring) b + P						?				(Combo Ring Ender)
(Combo Ring) f, f + K					?				(Combo Ring Ender)
(Combo Ring) d, d + K					?				(Combo Ring Ender)

QCF, QCF + B							?				(Beast Drive)
QCB, QCB + B							?				(Beast Drive)

CHARACTER DETAILS:
Uriko's Phoenix Six Level Combo Ring is a series of attacks that can be strung
together one after another in sequence.
Combo Ring Examples:
P, f + K, f + P, d + K, d + P, K
P, K, d + P, d + K, f + P, f + K
Only certain attacks can begin the Combo Ring.  Uriko cannot enter the Combo
Ring without first executing a one of these moves.
Combo Ring Enders can be used after any Combo Ring Attack or during any of
Uriko's (sky sweeping) (u / f / d / b) + B (x6) attacks, and conclude the Combo
Ring wether they succeed or not.

----------------------
4q.  Xion (the Unborn)
----------------------
COMMAND ATTACKS:
QCF + P				m			[juggle]
QCB + P				m			[electric]
QCF + K				m
QCB + K				m,m			[launch]
QCF + B				M			[launch]
QCB + B				M			[wall launch]
QCF + G				t

STRIKE ATTACKS:
P, P, P, P				h,*m,h,m
P, P, P, K, K, K, K			h,*m,h,h,l,*m,H	[wall launch]
P, P, P, K, K, K, b + K		h,*m,h,h,l,*m,-
P, P, P, K, K, d + K		h,*m,h,h,l,l
P, P, P, B. . . 			h,*m,h,h. . .				(follow with B extensions)
P, P, d + P, P			h,*m,m,l
P, P, K, B, K			h,m,m,m,M,M		[launch]
P, P, b + K				h,m,-
f + P, P, B				m,m,m			[launch]
df + P, P, K				m,m,m
df + P, P, b + K			m,m,-
d + P 					l
db + P, P, d + K			m,m,l
db + P, P, b + K. . . 		m,m,m. . . 				(follow with b + B extensions)
u + P, P				m,m			[wall launch]
K, K, K				m,*h,H
K, K, d + K, K, K, K		m,*h,l,m,*m,*m,*M
f + K, K, K				h,l,*m
f + K, P, K				h,m,h
f + K, P, d + K			h,m,l
df + K					m
d + K					l
db + K					l
b + K, K				m,*M
u + K					m			[juggle]	(recovers w/ back turned)
B, P. . . 				h,h. . . 				(follow with P, P, P extensions)
B, K, K				h,l,h
B, K, B				h,l,l
B, B, K				h,h,l
B, B, B				h,h,*H
f + B, B, B, B, u + K		m,*m,m,M,M,m
df + B					*m
d + B, B				m,l
db + B					m
b + B, B				M,*M
u + B					m

OTHER ATTACKS:
(f, f + P / f, P)			m
F + P					M			[wall launch]
(f, f + K / f, K), K. . . 		H,h. . . 				(follow with P, P, P, K extensions)
F + K					l
(f, f + B / f, B), B, B		m,m,M			[wall launch]
F + B					M,m			[wall launch]

(air) P, P				m,m
(air) f + P				M
(air) K, K				m,m				
(air) f + K				M			[wall launch]
(air) b + K				M			[wall launch]
(air) B, B				m,m
(air) f + B				m	

(backturned) P			m					
(backturned) d + P			m
(backturned) K			h					(recovers w/ back turned)
(backturned) d + K			l
(backturned) B			h
(backturned) d + B			M

QCF, QCF + B				M					(Beast Drive)
QCB, QCB + B				M					(Beast Drive)

CHARACTER DETAILS:
If the first hit of Xion's QCF, QCF + B Beast Drive is blocked, or misses, he
continues with 5 heavy mid ranged blows but not the rest.
In Hyper Beast Mode, All of Xion's attacks can be cancelled into command
attacks, and Beast Drives.

---------------------
4r.	Yugo (the Wolf)
---------------------
COMMAND ATTACKS:
QCF + P, f + P, f + P		?
QCB + P				m	[electric][juggle]
QCF + K				m	[stun]			(switch to flicker stance)
QCB + K				-	
QCF + B				?
QCB + B,B				-,?
QCF + G				t

STRIKE ATTACKS:
f + P, f + P, f + P			?
b + P, b + P, b + P			?
db + P, db + P			?
df + P, df + P, df + P, df + P	?
d + K, df + K			?
P, P, P, P				?
df + B, f + P			?
f, f + K, P, P			?
B, P, P, B				?
K, d + K				?
P, P, db + P				?

OTHER ATTACKS:
QCF, QCF + B				?				(Beast Drive)
QCB, QCB + B				?				(Beast Drive)

==============
5) Career Mode
==============
---------------------
5a.	Career Mode Map
---------------------
Each section (A-ZZ) of the career mode map is made up of one or more nodes (#).
 Each node represents a fight with a cpu controlled character that you must
win.  Once you win, you are awarded a certain amount of DNA points which are
added to both your current DNA and MAX DNA, and a path (-/|\) opens to another
node.  You can repeat nodes to earn additional DNA points, but the amount will
be signifigantly less than the first time it was completed.

PATH LISTING:
                        N       W
                           8       8
                          /|\     /|\
                         4-5-6   4-5-6
                          \|/     \|/
                           2       2
                           |       |
                        O  |    X  |
                           8       8
                          /       / \
                         4 5 6   4   6
                          \|/     \ /
                           2       2
                           |       |
                H       P  |    Y  |    AF
                   8       8       8       8
                  /|\      |      / \
                 4-5-6     5     4   6   4 5 6
                  \|/      |        /
                   2       2       2       2
                   |       |       |
        B       I  |    Q  |    Z  |    AG      AN
           8       8       8       8       8
            \      |      /        |\
             6---4-5-6---4   6---4-5 6       6   4 5 6
            /      |      \ /       /
           2       2       2       2       2       2
           |       |       |       |
        C  |    J  |    R  |    AA |    AH      AO      AS
           8       8       8       2       8       8       8
          /         \              |\
         4       4 5-6     5     4-5 6     5 6   4 5 6   4 5 6
          \       \ /      |      \
           2       2       2       2       2       2       2
           |               |       |
A       D  |    K       S  |    AB |    AI      AP      AT
           8               8       8       8       8       8
          / \             / \     / \
   5-6---4   6---4-5-6---4 5-6---4   6---4 5 6   4 5 6     5
          \ /             \ /
           2               2       2       2       2       2
           |                       |
        E  |    L       T       AC |    AJ      AQ      AU
           8       8       8       8       8       8       8
           |      /|        \
         4-5-6---4 5         6---4 5 6   4 5 6   4   6   4 5 6
           |       |        /
           2       2       2       2       2       2       2
           |       |       |
        F  |    M  |    U  |    AD      AK      AR
           8       8       8       8       8       8
            \      |\     /|\
         4-5-6---4 5 6---4 5 6     5     4 5 6   4 5 6
          \       \|        /
           2       2       2       2       2       2

           |               |
        G  |            V  |    AE      AL
           8               8       8       8
          /|\             /|\
         4-5-6           4-5-6   4 5 6     5
          \|/             \|/
           2               2       2       2

                                        AM
                                           8

                                         4 5 6

                                           2

NODE LISTING:
-=A=-
5) vs. Gado (100)
6) vs. Nagi (100)

-=B=-
2) vs. Nagi (200)
6) vs. Jenny (200)
8) vs. Xion (200)

-=C=-
2) vs. Stun (200)
4) vs. Xion (200)
8) vs. Alice (200)
Unlock "Block Evade"

-=D=-
2) vs. Alice (200)
Unlock "Recovery"
4) vs. Xion (200)
6) vs. Shen Long (200)
8) vs. Jenny (200)
Unlock "Heavy Block Always On"

-=E=-
2) vs. Gado (200)
4) vs. Bakuryu (200)
5) vs. Stun (200)
Unlock "Counter Evade"
6) vs. Yugo (200)
8) vs. Busuzima (200)

-=F=-
2) vs. Shen Long (200)
4) vs. Stun (200)
5) vs. Yugo (200)
Unlock "Hyper Jump"
6) vs. Xion (200)
8) vs. Alice (200)

-=G=-
2) vs. Yugo (200)
Unlock "Yugo QCF + B" Capture Command
4) vs. Stun (200)
Unlock "Stun QCB + P" Capture Command
5) vs. Xion (200)
2 Rounds, Unlock "Charge Effect 1"
6) vs. Alice (200)
Unlock "Alice QCF + K" Capture Command
8) vs. Alice (200)
Unlock "Alice QCF + P" Capture Command

-=I=-
2) vs. Jenny (300)
4) vs. Xion (300)
5) vs. Stun (300)
6) vs. Gado (300)
8) vs. Yugo (300)

-=W=-
4) vs. Stun (???)
Unlock "Stun QCB + B" Capture Command
5) vs. Xion (500)
2 Rounds, Unlock "New Combo 4"
6) vs. Jenny (500)
Unlock "Jenny QCB + P" Capture Command
8) vs. Jenny (500)
Unlock "Jenny QCF + B" Capture Command

	
---------------------
5b.	Ability Listing
---------------------
For each Career Mode character, you can equip up to 15 abilities
simultaneously, which must be earned by winning battles in Career Mode. 
Abilities equipped subtract from your current DNA, and if you do not have
enough you will not be able to equip.  De-equipping an ability gives you that
amount of DNA back.

ATTACK ABILITY:
	Ground Damage Bonus 	(10000) - Increases damage done by ground attacks
	Air Damage Bonus	(10000) - Increases damage done by airborne attacks.
	Punch Damage Bonus	 (8000) - Increases damage done by punching attacks.
	Kick Damage Bonus	 (8000) - Increases damage done by kicking attacks.
	Scratch Damage Bonus	 (2000) - Increases damage done by scratching (beast)
attacks.

STALL ABILITY:
	Punch Damage Stall Increase (2000) - ??

AMPLIFY ABILITY:
	Command Move Damage Effect Rank Up (8000) - ??
	
BLOCK BREAK ABILITY:
	Block Break Punch (3000) - ??
	Block Break Kick  (3000) - ??

COMMAND MOVE ABILITY:
	Command Move Follows High Move    (2000) - Any high ranged attack can be
cancelled into a command attack.
	Command Move Follows Mid Move     (2000) - Any mid ranged attack can be
cancelled into a command attack.
	Command Move Follows Low Move     (2000) - Any low ranged attack can be
cancelled into a command attack
	Command Move Follows Command Move (2500) - Any command attack can be cancelled
into a different command attack.

COMMAND ADDITIONAL ABILITY:
	Charge Effect 1 (5000) - ??
	Charge Effect 2 (2500) - ??
	New Combo 1     (1000) - A new attack string for your character

Gado:  K, K, K, B		h,h,h,M	[wall launch]

	New Combo 2     (1000) - A new attack string for your character

Gado:  u + P, B. . . 	M,m. . . 				(follow with QCF + B)

	New Combo 3     (1000) - A new attack string for your character

Gado:  P, P, b + P. . . 	h,h,h. . . 				(follow with b + P extensions)

THROW BUILD-UP ABILITY:
	Wider Throw Window    (15000) - Can use throws from further away
	Throw at Cancel Point  (3000) - Can cancel any cancellable attack in to a throw

DEFENSE ABILITY:
	Heavy Block Always On           (1000) - Uses Heavy Guard even if not holding
G.
	Heavy Block with Short Stall    (5000) - Decreases the recovery time on heavy
guard.
	Defense Bonus                   (5000) - Increases defense to incoming attacks.
      Block Effect with Command Move  (6000) - All command attacks act like
[electric]
      Block Effect with Standard Move (9000) - All normal attacks act like
[electric]

EVADE ABILITY:
	Fast Evade    (3000) - ??
      Block Evade   (3000) - ??
	Counter Evade (3000) - ??
      Recovery      (1000) - ??

BEAST ABILITY:
	Hyper Jump (1000) - ??
      Air Cancel (1000) - While in Beast Mode, any [launch] or [juggle] attack
can be cancelled into a jump on connect.

STATUS CHANGE ABILITY:
	Faster Human Form (25000) - Character is faster when in Human Form.

STATUS LOCK ABILITY:
	Human Mode (30000) - Remain in human mode for the entire fight (like Ryoho).

CAPTURE COMMAND ABILITY:
	When you equip a Capture Command Ability, you lose your natural command attack
with that motion in favor of another characters.  There are some cases (usually
combos) where the original ability can still be used even if it has been
replaced.

Alice Capture Commands:
	QCF + P (1000)
	QCF + K (1000)
	QCB + K (1000)
	QCF + B (1000)
	QCB + B (1000)

Bakuryu Capture Commands:
	QCF + P (1000)
	QCB + B (1000)

Busuzima Capture Commands:
	QCF + P (1000)
	QCB + K (1000)

Gado Capture Commands:
	QCB + P (1000)
	QCF + K (1000)

Long Capture Commands:
	QCB + P (1000)

Shina Capture Commands:
	QCF + B  (1000)
      b, f + K (1000)

Stun Capture Commands:
	QCB + P (1000)

Yugo Capture Commands:
	QCF + P (1000)
	QCB + K (1000)
	QCF + K (1000)
	QCF + B (1000)
	QCB + B (1000)

==========
6) Secrets
==========

-----------------------
6a.	Hidden Characters
-----------------------
Hidden Characters are unlocked by earning a certain amount of MAX DNA points in
Career Mode.  After completing the bout that pushes you over the limit, the new
character will be unlocked in addition to any other bonuses earned.

Unlock Shina (the Leopard):
Earn 5000 MAX DNA points in Career Mode

Unlock Long (the Tiger):
Earn 10000 MAX DNA points in Career Mode

Unlock Kohryu (the Iron Mole):
Earn 30000 MAX DNA points in Career Mode

Unlock Uranus (the Chimera):
Earn 50000 MAX DNA points in Career Mode

Unlock Ryoho (the Dragon):
Earn 100000 MAX DNA points in Career Mode

------------------
6b.	Stage Breaks
------------------
Stage Breaks are accomplished when a character is [wall launch]'d into a wall
when it is flashing red.  The wall will shatter, sometimes revealing additional
fighting areas.  Some walls can only be broken with the final blow of a match.

Stage 1 - The Ice House
All : Final KO Only

Stage 2 - The Dojo
Wall Opposite the Painting : To Stage 2a

Stage 2a - The Courtyard
All : Final KO Only

Stage 3 - The Sewers
Either wall facing more water : Extended Sewers
Either extended wall facing more water : KO Only

Stage 4 - The Underpass
All : Final KO Only

Stage 5 - The Rooftop
All : Final KO Only

Stage 6 - The Aquarium
Little wall at the back of the area : To Stage 6a

Stage 6a - Inside Aquarium
Unknown

Stage 7  - The Prison Arena
ALL : Final KO Only

Stage 8  - The Slums
Little Wall behind Player 1 : To Stage 8a

Stage 8a - The Junkyard
All : Final KO Only

Stage 9  - Ryoho's Asylum
All : Final KO Only

Stage 10 - Ryoho's Asylum Ruined
All : Final KO Only

Stage 11 - Phantom Asylum
All : Final KO Only

==========
7. Credits
==========
Hudson, Konami, and Eighting
-For keeping this series of fighters going and distributing it to the world.

WWW.BLOODY-ROAR.COM
-Filling in a lot of moveslist gaps from my own knowledge and the awful BR4
instruction manual.

Gamefaqs
-For hosting this, and being a great hub of video game info in general.

The gang on the Gamefaqs BR4 Message Board
-Random information about the game.