Ninja Gaiden: BLACK

HE'S THE ONE THEY CALL DR. FEELGOOD - Full FAQ/Walkthrough

Authored by VampireHorde











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++UPDATE: A couple more updates for some more Missions in Mission Mode 

have been made, so check it out!  

If you have anything you'd like to contribute here (with credit, of 

course), e-mail me at the address below. More good stuff on the way!







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Thanks for clicking on the FAQ. Welcome back, Master Ninja! Unlike the 

original XBOX iteration of NG, BLACK is a completely different game (in 

a way) and I will chronicle everything you need to know about NGB.



How is NG: BLACK different from the original NG? Oh, you won't believe 

the changes made! If you've played the original version to death, 

you'll be quite surprised at the new face-lift given to this beast.



My goal with this FAQ is to help you finish BLACK (or at least convince 

you to purchase it), so read on!





++AUTHOR'S NOTE: All strategies and tips I mention here are all based 

on skills learned from the original NG. 

If you've never played (or attempted to finish) the original game, then 

I suggest renting or purchasing the original XBOX NG before attempting 

anything in BLACK. Doing so will prepare you for BLACK and anything I 

mention here. Understand? Cool!





Enough banter, LET'S START THE HARDCORE PARTY!







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This section of the FAQ will be where I will discuss and point out 

EVERY single change made from the original NG to NG: BLACK. 





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Let's start off with the difficulty on both versions.





ORIGINAL NINJA GAIDEN:

The original version had three difficulties (NORMAL, HARD, and VERY 

HARD). Each difficulty brought more enemies and even greater 

challenges. 



Unlike other action games (*COUGH god of war COUGH*) that use the same 

enemy placement for all difficulties but gives them a higher threshold 

of damage, NG raised the bar by increasing the number of enemies per 

situation and giving the bosses newer and more powerful attacks.





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NINJA GAIDEN BLACK:

This version now introduces FIVE brand new difficulties! 



#1: EASY AUTOMATIC MODE AKA NINJA DOG

Similar to the Devil May Cry series, after three sequential deaths 

during a level, Ryu will be given the option to try Ninja Dog Mode (are 

you really THAT bad?).



If ND Mode is chosen, Ryu is relinquished of his "Master Ninja" title 

and is placed one rank below Ayane. When playing through ND Mode, Ryu 

is given a purple ribbon (from Ayane) to wear on his wrist to show for 

his shame for relinquishing the "Master" rank. I'll talk more about 

this mode later.





#2: NORMAL MODE

#3: HARD MODE

#4: VERY HARD MODE

These three difficulties are exactly the same from the original version 

(with a couple of Hurricane Pack enhancements thrown in).





#5: VERY DIFFICULT MASTER NINJA MODE

YEAH!! Now THIS is what I'm talking about!!! If you've played the 

Hurricane Pack #2, then you are semi-prepared for the MASSIVELY 

frustrating challenge of VDMN Mode.



Just like the HP2, this difficulty introduces more difficult situations 

with even more enemies (some from the HP2). 

If you had a hard time on Normal Mode, STAY AWAY!! You will be BITCH-

SLAPPED and you WILL NOT like it!! I'll discuss more about this mode 

later.







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The original game had its fair share of unlockables. Some were easy to 

obtain and some weren't.





ORIGINAL NINJA GAIDEN SECRETS:



COSTUMES: Three costumes were unlocked (technically five) in the 

original version. The other two were found in the Hurricane Packs only.



#1: Chapter 1 Blue outfit (L-Trigger + R-Trigger)

#2: Ninja of the Future   (L-Trigger; finish any difficulty first)

#3: Evil Ryu              (R-Trigger; must finish Very Hard Mode)

#4: Dragon Skin           (HP1 & HP2 only, Black Button)

#5: White Ninja           (HP1 & HP2 only, White Button)



NES GAMES: All three versions of the NES Ninja Gaiden games could be 

unlocked and played in the Main Menu.



DARK DRAGON BLADE/FREE ARMLETS: On a Successive Play file, the DDB and 

three Armlets were made available.





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NINJA GAIDEN BLACK SECRETS:



COSTUMES: Two costumes were omitted from the original game with 

enhanced versions in BLACK:



#1 COSTUME OMITTAL: The blue ninja outfit has been replaced with the 

blue outfit from the arcade Ninja Gaiden (without sleeves).



#2 COSTUME OMITTAL: The Ninja of the Future costume has been fully 

replaced with a black outfit, mask, and red scarf (just like Hotsuma's 

garb in Shinobi). 





PLASMA SABER MK II: The Plasma Saber is now an unlockable item.





ARCADE GAMES: The arcade beat-em-up version of Ninja Gaiden from 1988 

finally makes an appearance on a console after 17 freakin' years! 

Go to the GOLDEN SCARABS section of the FAQ to find out how to unlock 

this cool secret.





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A couple of gameplay changes have been made in BLACK. With the addition 

of Hurricane Pack features in the regular game (Lunar, etc.), a couple 

of items were omitted and newer, better items have replaced them. 

Please note that these changes are for NG BLACK only!





ARMLETS

--ARMLET OF CELERITY

--ARMLET OF POTENCY

Two new Armlets are introduced in BLACK. One decreases the time for 

charging for a UT and the other increases damage for throws/kicks.



--SMOKE BOMBS

These items are similar to the ones used by the Black Spider Clan. Use 

it to blind and confuse your nearby enemies so that Ryu can escape.



--AYANE ITEMS

In Ninja Dog Mode, a couple of new items are made available by Ayane. 

For more info on Ninja Dog Mode, scroll down to the Ninja Dog section.

--BAND OF STRENGTH (similar to the Armlet of the Sun)

--BAND OF POWER

--AYANE'S RATIONS

--AYANE'S RATION BUNDLE



--ORAL KUNAI SCROLLS

Ayane reads every scroll that is thrown in the game. Pick one up to 

hear her ramble on about a bunch of stuff.



--INCREASED BOSS LACKEYS

I'll discuss more about this feature below.







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                      +++   LICENSE TO ILL   +++





In this section, I will give specific strategies for defeating enemies 

(but NOT the bosses) in the harder difficulties (but you can still use 

them in the easier ones, too).



These strategies are BULLETPROOF and work wonders! With these 

strategies, you can get away unscathed (most of the time).

If you find yourself having difficulty doing what I mention here, then 

you MUST keep practicing because there's no other way.





TIP: Be evasive but defensive at the same time! Don't think that 

standing around the area while holding the BLOCK button is a good 

strategic idea. Keep moving but be aggressive!







REGULAR ENEMIES:



--BROWN/WHITE NINJAS

The best combo to hurt them badly is the XYXY combo (there's no name 

for that combo in the Techniques list). It will usually kill them 

instantly if you're fast enough.





--BLACK/RED/PURPLE NINJAS

These suckers are much harder to defeat and require precise rolls for 

evasion. Use the same XYXY combo (if your sword is at Lvl. 1) or use 

the Blade of Nirrti to get the drop on them.





--SAMURAIS/WARLOCKS

These guys are not that hard to figure out. When fighting them, stay 

defensive and roll around until the Warlock appears. Roll under his 

fireball and then attack with an XYXY combo. 

And then use the essence on the Samurais to instantly decimate them. Do 

this for all of Chapter 2.





--MSAT/ROBOTIC SOLDIERS and COMMANDERS

Employ the same strategy as with the Black Ninjas. Stay defensive but 

evasive and use the Blade Of Nirrti or an XYXY combo. Use the essence 

on the commander to kill him.





--CATWOMEN

The best weapon against the felines is the Lunar. Simple Twilight 

combos and some fast evasive moves will own them!





--BROWN/PINK FIENDS

By this part of the game, you should have the Izuna Drop in your list, 

so abuse it to your advantage. Block and roll when they attack, and 

then counter with an Izuna Drop or Blade Of Nirrti.





--SCYTHE-WIELDING FIENDS

On harder difficulties, use the Helmet Splitter attack (NOT the Flying 

Swallow) to put them down. And then jump straight up and press XXX. 

Trust me, you'll be amazed at how effective this strategy really is.





--ZOMBIES/ZOMBIE ARCHERS

Use any of your hardest combos on the Archer to kill it. From there, 

use the essence on the other Zombies to get the drop on them. You can 

also try and do a Lvl 2 UT without essence but beware, Maces and axes 

can distract you!





--GHOST FISH

In the original NG, the Dragon Sword worked wonders on these whores. In 

NGB, your best bet is the Vigoorian Flails. Jump and attack and then do 

a continuous combo for all the fish.





--ARMORED/RPG SOLDIERS

These guys have a hard defense so you'll need to break their guard. 

Perform a Flying Swallow to break their guard and then do an Izuna Drop 

to make them feel the pain.





--LASER COPTERS

I hope you have good aiming skills with the Strongbow because you'll 

need it for these guys.





--WASP FIENDS/LARGE DUNG BEETLES (these are MY made-up enemy names)

The tactic is this: use the Flying Swallow on the Wasp Fiends to avoid 

being stung. A simple BLOCK is all you need to avoid being hurt. 

As for the LDB, use the Dabilahro and its UT to decimate these suckers 

into oblivion.





--LARGE FISH (CHAPTER 11 and on)

If Ryu is on dry land, use APFSDS Cores to finish them off. If Ryu is 

underwater, use the Spear Gun.





--MACE-WIELDING OGRES

When facing off against a trio of these fools, your best weapon is a 

fully upgraded Dabilahro. Ryu can evade every mace attack by simply 

using a forward Reverse Wind and then he can quickly counter with a 

hard combo.





--ZOMBIE SOLDIERS

It's unfair fighting an enemy that runs faster than you. So be smart 

and use the walls to your advantage. Run up against the wall and do a 

strong attack. If you're lucky, you can do an Izuna Drop without too 

much hassle, too.





--CRAB FIENDS

I hate these things.





--PINCER FIENDS

Use the same strategy from the pink and brown fiends.



--HELL KNIGHTS

These guys have powerful attacks and each one is easy to evade. When 

they do a forward attacks, block it and roll away, and then counter 

with a hard combo. They don't dodge the counterattack until after they 

transform (but it'll be too late for their stupid asses).

All it takes is simple evasive rolls to avoid being damaged cheaply. 

After each evasive roll, be sure to counter quickly or you'll miss the 

opportunity to damage them. 



After they transform, stick with the same tactic to kill them off. 

WHO'S THE SMART ONE NOW, BITCH!





These are the strategies for NGB. Now all you have to do is utilize 

them to your best ability. If there is a better way than what I've 

mentioned here for a specific enemy, e-mail me at the address below and 

let me know what it is. Credit to originality, of course!









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                         +++   WALKTHROUGH   +++





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I will give a quick speed run through the game. NG BLACK utilizes the 

HP1 enemy placement (plus a few extras) in place of the original NG 

version. So get used to playing a harder version than the original.



I'll point out all the important parts to make sure that you don't come 

surprised out of the gate. Understand? Cool, LET'S ROCK!







++NOTE 1: In Mission Mode, the game reveals the real names of the 

bosses. From here on, I will be using the real boss name to replace the 

supposed names that have been made up.



++NOTE 2: The enemy placement for lackeys is based on the harder 

difficulties.



++NOTE 3: I will have bulletproof strategies for the all boss fights 

and their lackeys soon! 

If you have a boss tactic you'd like placed here (from Hard Mode and 

on), e-mail me at the address below. Credit to originality, of course!





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CHAPTER 1: WAY OF THE NINJA

Start your morning with a fresh kill.





--OBJECTIVE: Enter the Ninja Fortress and find the Fangs of the Samurai



--Scripted fight: Yellow-walled room. 

Kill the ninjas and run for the Fangs.



--Objective: Get the Key of Courage and head to the Inner Sanctum

Insert the Fangs on the display and dash over to Murai.



Scripted fight: Inner Sanctum

Kill all the ninjas as fast as you can (be sure to SAVE!).







--BOSS BATTLE: MURAI W/ WHITE NINJAS

The only distraction here is the Shurikens that ninjas toss at you. 

Also, try NOT to stay too close to Murai. 

Other than that, maintain the tactic of waiting for Murai to either do 

a Rush Attack or a somersault and then counter with an XYY combo.





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CHAPTER 2: THE HAYABUSA VILLAGE

This Chapter is essentially unchanged (except for the Black Spider 

ambush) from its original version.





-Objective: Head for the Village Entrance

As you dash for the village, utilize the strategies I mentioned above 

for maximum Karma points. 



-Objective: Obtain the Bow and find Doku!

Obtain the Bow from Ayane (but don't kill her with it, ya sicko!) and 

dash outside.





--SUB-BOSS BATTLE: HORSEMEN

Use the Lunar for this battle. Keep using the Twilight combo on any 

horseman to unseat them off the horse. Use a UT to finish them off 

quickly.





--BOSS BATTLE: MASAKADO W/ WARLOCKS

The tactic is simple: evade the Warlock fireballs and kill them. Use 

the essence they leave behind and unleash a UT on Masakado. Repeat.







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CHAPTER 3: SKIES OF VENGEANCE

Just like Chapter 2, this Chapter is essentially unchanged. You can 

beat this Chapter in under 15 minutes and get Master Ninja rank easily.





-Objective: Get the Map and the Wing Key.

Grab the map in the third room first. You can ignore the fight in this 

small room but I suggest you kill the two soldiers just in case.



--Scripted fight: Kill the soldiers and get the Wing Key.



--Scripted fight: Cabin Room

Kill the soldiers in the cabin to unlock the door.



--Objective: Find the ID card.

Make a mad dash to the Control Room!



--Scripted fights: Control Room

Kill the soldiers and grab the ID card.



--Objective: Destroy the Engine Room

Make a mad dash to the room with the crank.



--Scripted fight: Aft Cabin 

Kill the soldiers that come rappelling in and continue the objective. 

Kill the other two soldiers with the bow and cross the zipline to the 

Aft Cabin. Kill the lone soldier and finish the objective.



--Objective: Head for the roof of the zeppelin

Dash for the roof! Decimate the enemies in the way and then unlock the 

hatch. Be sure to use the well-hidden Save Point across from the ladder 

to the roof.





--BOSS BATTLE: DYNAMO W/ MSAT SOLDIERS

Unlike the Murai fight, your best strategy is to stay as close to 

Dynamo as possible. Block his melee attacks and evade his grab and then 

quickly counter with an XYY combo.



When you stay close to Dynamo, his backhand attacks will usually always 

kill the MSAT soldiers (relieving you of that duty) so STAY CLOSE TO 

HIM! This fight should take no less than a minute to finish.





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CHAPTER 4: IMPERIAL CITY INFILTRATION

This Chapter introduces robotic soldiers and the catwomen into the 

fold. Have those reflexes ready and the Intercept ready!





--Objective: Head to Muramasa's Shop

Decimate all soldiers and head up to the Military Base Entrance.



--Scripted fight: Military Base Entrance

Kill all the soldiers and then continue past the unlocked single-

jeweled door. 



--Objective: Get the Spirit of the Devils

Across the multi-jeweled door is a set of stairs going up the building. 

Fight off the soldiers and kill the catwomen. Once that's done grab the 

SOTD in the chest and jump down.



--Objective: Unlock the multi-colored door and head to Han's Bar.



--Scripted fight: Muramasa's Shop

Before unlocking the green-jeweled door, fight off a bunch of soldiers. 

Complete the objective and run to Han's Bar. If the catwomen are giving 

you problems then kill them. 



--Objective: Grab the Windmill Shuriken and go back to Muramasa.

Make a mad dash to Muramasa's shop and buy something and run back to 

Han's Bar!





--BOSS BATTLES: NONE





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CHAPTER 5: CITY OF FIENDS

Same as Chapter 4.





--Objective: Release the Drawbridge

Make a mad dash to the Pegasus Key (you can jump down from the roof if 

you don't want to fight soldiers in the club).

After getting the key on your way back to unlock the door, kill the 

three catwomen (if you need to) and then open the door and release the 

Drawbridge. Make a mad dash for the Monastery Area Clearing.



--Objective: Head for the Monastery



--Scripted fight: Monastery Plaza

The gates will slam shut at the Monastery Plaza. Fight off all the 

soldiers and continue the objective.  Fight the black ninjas and head 

for the Monastery Area Clearing.



--Scripted fight: Monastery Area Clearing

Fight off the soldiers before the red-dino fiends show up.





--SUB-BOSS BATTLE: RED-DINO FIENDS





--BOSS BATTLE: HYDRACUBUS W/ BROWN FIENDS

Try not to focus on killing the lackeys. Even if they leave essence 

when killed, a UT will not damage the boss when both of its tentacles 

are still attached. 



Instead, stay close to Hydracubus and use rolls to avoid being slapped 

(it'll slap the lackeys for you). Just keep doing the Flying Swallow 

attack on its tentacles and using the UT when it's vulnerable. 











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CHAPTER 6: THE MONASTERY

There is a brand new boss in this Chapter and it'll kill you to know 

who it is. Hopefully, you know how to overcome yourself.





--Objective: Obtain the Book of Eons

Make a mad dash for the Monk's Room on the second floor as soon as the 

chapter starts.





--BOSS BATTLE #1: RYU + TRUE DRAGON SWORD

Go to the MIRROR MATCH section further down the FAQ for a breakdown of 

this tough battle.





**DO NOT go back to the Archive after obtaining the Book Of Eons





--Scripted fight: Monk's Room

Once you obtain the Book of Eons (and the statue) kill all the fiends 

to unlock the door. Jump down to the Altar Room and place the book on 

the altar and jump down to the Corridor of Doom.



--Objective: Obtain the Holy Grail

Run down the Corridor Of Doom and make a mad dash to the Ritual Room. 

DON'T JUMP from the top of Econtra Babel Specus or else! 



++NOTE: Don't forget the Vigoorian Flails





--Scripted fight: Ritual Room

Kill all the Wasp fiends and zombies and grab the Holy Grail. Run out 

to the rotating platform while killing the zombies outside the Ritual 

Room. Make a mad dash back to Econtra Babel Specus with Incendiary 

Shuriken equipped. 

Use it on the three archers on the way up and complete the objective.





--BOSS BATTLE #2: BONE DRAGON W/ WASP FIENDS

Use evasive rolls and keep an eye on the dragon's attacks instead of 

trying to waste the Wasp Fiends. Use the Flying Swallow on the Wasp 

Fiends to quickly kill them (and release Blue Essence) if they get in 

your way.



Run up to the dragon's limbs and use the Fang of the Wolf attack (XXYY) 

and an XYY combo to hurt it. Also, DO NOT waste time charging for a UT 

because it WON'T work!







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CHAPTER 7: THE HIDDEN UNDERGROUND

No new features or surprises here.



++After the fight from Chapter 6, DO NOT jump down!  Head for the save 

point AND THEN jump down!





--Objective: Head to the Chamber of Everlasting Sleep

Scurry past the four archers and head for Muramasa's statue to upgrade 

your sword. 

Don't cross the bridge in the Suspension Bridge Room! Jump down 

instead. Kill the zombies and the pink fiends and head to the red or 

blue door.



--Scripted fights: Red and Blue Room

Technically, none of the zombie archer fights in the blue or red room 

are scripted but use your bow and take them all out as fast as you can 

anyway. Continue the objective.



--BOSS BATTLE #1: HYDRACUBUS

Aren't you tired of this "boss" already?



--Objective: Go back to the Monastery

Continue the objective and make a mad dash past the archers and zombies 

to the chamber. After the flooding occurs, save your game.  Take the 

underwater elevator; and head back to the Altar Room.





--BOSS BATTLE #2: ALMA W/ BROWN FIENDS

BULLETPROOF STRATEGY COMING SOON!





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CHAPTER 8: TAIRON UNDER ALERT

No new features or surprises here.





--Objective: Obtain the Strongbow

Make a mad dash for the Drawbridge.



--Scripted fight: The gates slam shut near Monastery Plaza again. Kill 

all the armored soldiers and scurry along for the Strongbow.





++Alternate route: After crossing the Drawbridge to the blue-jeweled 

door, run to the chest where you found the Pegasus Key and jump down 

from there and head back to the Lily Door. This way you don't deal with 

RPG-soldiers shooting rockets at you. 

Dash over to the door with skull and complete the objective. 





--Scripted fight: Military Base Entrance #1

After obtaining the bow, head for the Military Base Entrance with 

Incendiary Shuriken equipped.  Kill the two gunmen and wait for the 

helicopter.



--Scripted fight: Military Base Entrance #2

Just block the helicopter gunfire. When it leaves, stand next to the 

dead body with arrows and have your bow ready.  

Shoot the RPG-soldier in the blue-colored window.





--Objective: Open the Military Base door

Ignore the three soldiers (or kill them) near the skull door and 

complete the objective. Exit and head for the Military Base entrance.





--BOSS BATTLE: NONE





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CHAPTER 9: MILITARY STRENGTH

No new features or surprises here.





--Objective: Obtain the Warehouse Key and enter the Warehouse

Fight off the soldiers in your way. Aim the Strongbow from around the 

corner to the first tower gunner then move forward to the next gunner.  

After both perish, dash and grab the Warehouse key while ignoring 

everyone else and head for the Warehouse!



++Don't forget to load up on Explosive Arrows before entering the 

Warehouse





--Objective: Find the Shutter Key and exit the Warehouse

You can ignore the mini-copters or waste precious time shooting them 

down with APFSDS Cores. DO NOT use Explosive Arrows here! You need them 

for the Tank fight.  

If you choose to ignore these copters, then remember that when you 

press the block button their lasers won't fling Ryu a dozen feet away 

(but he'll still take damage)! Complete the objective and exit the 

Warehouse.





--Scripted fight: Locomotive Turntable

You'll fight wave after wave of armored soldiers (remember, ultimate 

attacks are your friend here). Kill them all then save your game. Now 

head for the unlocked door.





--BOSS BATTLE #1: TANKS X2  

BULLETPROOF STRATEGY COMING SOON!





--Objective: Destroy the Communication Tower





--BOSS BATTLE #2: TOMAHAWK HELICOPTER

BULLETPROOF STRATEGY COMING SOON!





--Objective: Escape the base

Destroy the radio tower and then activate the locomotive. Complete the 

objective to end the level.







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CHAPTER 10: THE AQUADUCT

You encounter yourself in this Chapter (again) so be ready!





--Objective: Enter the Aquaducts

Wait for the fiends to arrive and then kill them all! Run for the 

manhole to start the mission.



--Objective: Obtain the Red Tablet of the Stream

Ignore all fiend encounters and head for the Hall of Balance. Grab the 

Insect Key and dash to the first electric worm boss.





--BOSS BATTLE #1: THUNDERBOLT WORM

BULLETPROOF STRATEGY COMING SOON!





--Objective: Grab the Water Statue and open the door

Use the Red Tablet and head for the other side of the Aquaducts. Ignore 

all fiends and make a mad dash for the Water Statue! Dash to the door 

and insert the statue.



--Objective: Obtain the Blue Tablet of the Stream

Jump down to the Underground Waterway.





--BOSS BATTLE #2: THUNDERBOLT WORM X2

BULLETPROOF STRATEGY COMING SOON!





-Objective: Escape the Aquaducts





--BOSS BATTLE #3: RYU + DABILAHRO

BULLETPROOF STRATEGY COMING SOON!



NOTE: This battle takes place once you open the door to Peristyle 

Passage. After defeating yourself, re-enter Peristyle Passage to 

trigger the Fiend Challenge.



Use the Blue Tablet and head for Peristyle Passage. Open the door and 

head for the Underground Sanctuary. Ignore the fiends here and get the 

Brand Of Valor and insert it on the ground near the exit.







--BOSS BATTLE #4: PAZ ZUU

BULLETPROOF STRATEGY COMING SOON!











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CHAPTER 11: THE PATH TO ZARKHAN

No new features or surprises here.





--Objective: Get the Silver/Gold Medallions and the Breathing Tank

You're going to have to deal with Ryu's slow swimming animations. 

Complete the objectives and insert the medallions at the altar.



--Objective: Head for Zarkhan Stadium

Save your game and take the elevator to the stadium.





--BOSS BATTLE: DOKU

BULLETPROOF STRATEGY COMING SOON!





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CHAPTER 12: THE CAVERNS

The Flame Dragon boss now has lackeys! How irrepressible does that 

sound!





--Objective: Solve the stadium puzzle and head for the caverns.

Refer elsewhere for a walkthrough on solving the puzzle. Ignore all 

enemies to the caverns and complete the objective.



--Objective: Find the Shield Of Vigoor and insert it in the door

Kill all enemies in the Ice Caverns and complete the objective.



--Objective: Find 4 Iron Ore to make the Cog of Vigoor

Kill all the Ogres in the Magma Caverns and complete the objective.  

(And be sure to kill the ones that sit in the lava!) 



--Objective: Get the Eye of Ice

After obtaining the Cog of Vigoor, head for the save point to save your 

game. Smash the block of ice near the save point.





--BOSS BATTLE #1: YOTUNFRAU W/ CATWOMEN

BULLETPROOF STRATEGY COMING SOON!





--Objective: Insert Cog Of Vigoor at the door and find the Eye of Flame 

Avoid the flames and quickly head to the boss.





--BOSS BATTLE #2: FLAME WORM

Killer tip: Use the Dabilahro for quicker results. Complete the 

objective.





--Objective: Insert the Eye of Ice/Flame at the door and obtain the 

statue in the Hall of the Flame Dragon





--BOSS BATTLE #3: SMAUGAN W/ ZOMBIES

BULLETPROOF STRATEGY COMING SOON!







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CHAPTER 13: THE AWAKENING

This is the last Chapter where you fight yourself. You should be glad 

that you've made it this far.





--Objective: Activate portal and obtain True Dragon Sword

Kill all enemies and rush to the Plaza. Complete the objective and head 

for the portal at the end of the Graveyard until you reach the Pyramid.





--BOSS BATTLE #1: RYU + VIGOORIAN FLAILS

BULLETPROOF STRATEGY COMING SOON!



NOTE: This battle takes place in the Portal area just outside the 

Monastery. Be prepared for this battle!





--BOSS BATTLE #2: ALMA AWAKENED W/ PINK FIENDS

BULLETPROOF STRATEGY COMING SOON!





--Objective: Find the statue and exit the Pyramid

Refer elsewhere for guidance on how to solve the tablet puzzle.





--Scripted fights: After placing the tablets in their correct place in 

the left room, you'll fight a swarm of Large Dung beetles. This takes 

place twice so be ready with the Dabilahro.









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CHAPTER 14: VENGEFUL SPIRIT

If you hated the Ghost Fish in this Chapter, you now have more reasons 

to hate then even more.





--Objective: Find the Griffon Key

There's a portal near the only save point here. Enter the portal. 



--Scripted fight: Fiendish Depths

Kill all the enemies to complete the objective.





--Objective: Find the Key of The Lion

When finding this item, you have no choice but to kill the enemies in 

this area to obtain it. Complete the objective and open the door.



--Objective: Find the Key of the Lioness  

You can try and run past all the fish to complete the objective, but if 

not then take the time to slay them all. Head for the door.







--BOSS BATTLE: EVIL SPIRIT DOKU W/ GHOST FISH

BULLETPROOF STRATEGY COMING SOON!





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CHAPTER 15: THE CORE

Well, you've made it this far. What's stopping you now?





--Objective: Find the Key of the Decayed Soul

Make a mad dash past all the fiends and fish and head for the key.  

Grab the key and dash back to the Palace entrance.



-Objective: Find the Demon, Deity of Destruction statue

Make it to the top of the Palace in one piece.



--Scripted fights: You'll encounter fiends in each of the four floors 

of the palace. Have the Armlet of Tranquility and some skills ready. 

Head for the top.





--BOSS BATTLE #1: HYDRACUBUS W/ PINCER FIENDS

--BOSS BATTLE #2: YOTUNFRAU W/ PINCER FIENDS

--BOSS BATTLE #3: MARBUS W/ CATWOMEN

--BOSS BATTLE #4: EMPEROR - FORM #1

--BOSS BATTLE #5: EMPEROR - FORM #2

BULLETPROOF STRATEGY COMING SOON!





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CHAPTER 16: THE DARK DRAGON BLADE

This is it! Go and beat that overgrown purple, hopped-on-roids, muscle-

headed brute into submission to finish the game.





-Objective: Get the Dark Dragon Blade and escape from there!





--BOSS BATTLE: EVIL MURAI

BULLETPROOF STRATEGY COMING SOON!





That's the entire game in a nutshell for ya! If you've played the HP1, 

then everything here should be familiar to you. If you HAVEN'T played 

the HP1, I suggest that you do so before attempting BLACK. 





Now on to MISSION MODE!!!









=======================================================================

=======================================================================





                        +++   MISSION MODE   +++





    __  _________________ ________  _   __   __  _______  ____  ______

   /  |/  /  _/ ___/ ___//  _/ __ \/ | / /  /  |/  / __ \/ __ \/ ____/

  / /|_/ // / \__ \\__ \ / // / / /  |/ /  / /|_/ / / / / / / / __/   

 / /  / // / ___/ /__/ // // /_/ / /|  /  / /  / / /_/ / /_/ / /___   

/_/  /_/___//____/____/___/\____/_/ |_/  /_/  /_/\____/_____/_____/   

                                                                    







Welcome to Mission Mode, Master Ninja! Mission Mode is the newest 

feature on BLACK. In this mode, you have 50 Missions (5 Missions each, 

10 Phases total) that have certain conditions to be met in order to 

complete the mission.



After MM is unlocked in the Main Menu, Ryu begins with only 2 Phases 

and 10 missions. To unlock the next Phase, simply complete 5 missions 

(the Missions can be completed in any order).

Also note that for each Mission, Ryu can select a brand new costume and 

select a difficulty for the next Mission (if the difficulty has been 

unlocked).





++UNLOCKABLE: Previous cheat reports stated that you needed a completed 

save from the original NG in your XBOX hard drive to automatically 

unlock Mission Mode, but it is NOT true. To unlock Mission Mode, simply 

finish the game on any difficulty. 





Are you ready to start the Missions? LET'S ROCK!!!





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                      +++   TIPS AND TACTICS   +++





HOLD ON! Don't foolishly enter Mission Mode thinking that it'll be a 

breeze, Mister Ninja Dog! Let me reveal a couple of things that you 

must know before entering the Mission Mode Arena (advanced players need 

not apply):





--On-Land Charge

Used solely by advanced players, you must learn to utilize the On-Land 

Charge. When Ryu jumps, he can land on the ground and immediately 

charge for a UT. In Missions where you are constantly surrounded by 

hordes of enemies, it's best to roll out of the corner and then charge 

(if there is essence to absorb). 

The more you utilize this tactic, the faster the fight becomes and the 

less health you lose.



--Know your boss

If you still don't know how to defeat a specific boss properly, I 

suggest reading the strategies in the Walkthrough above. 

Once you remember each boss's pattern and learn how to evade all their 

attacks, you can defeat them just as easily.



--Know your enemy

In boss fights, its best to know how to defeat the lackeys they spawn. 

If you know how to evade the lackeys, then its best to just ignore them 

and stick to fighting the boss. (And besides, the boss can easily kill 

the lackeys faster.)



--Learn how to utilize your weapons

If you've never learned how to use any of the weapons other than the 

Dragon Sword, then you are in a serious heap of trouble. Certain 

Missions don't even have the Dragon Sword which means that the lighter 

or heavier weapons are your only choice.

If you can't use the Dabilahro or War Hammer (or anything else), go 

back and play the main game and learn how to use it there. Learning the 

intricacies per weapon in Mission Mode is NOT recommended!



--Know when to use Ninpo

I personally HATE Ninpo. In fact, I find Ninpo to be a cheap way to 

beat your enemies. A TRUE ninja would find a way to defeat their 

opposition WITHOUT using Ninpo.

Anyway, Ryu has a specific Ninpo attack per Mission. It's completely up 

to you to utilize it. But remember, once Ninpo is gone, it's GONE!





++NOTE: All Missions are on Normal difficulty by default. After you 

complete a Mission, a newer difficulty is unlocked. You unlock Hard, 

Very Hard, and then Master Ninja. GOOD LUCK!







=======================================================================

=======================================================================





++NOTE 1: All tactics I describe here work for ALL difficulties! Use 

them to your advantage.



++NOTE 2: In harder difficulties, the enemies and bosses have a higher 

threshold for damage, which means it'll take a couple more combos than 

usual to get the drop on them.





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              +++   PHASE 1: PATH OF THE MASTER NINJA   +++





MISSION 1: DEFEAT ALL ENEMIES (24 TOTAL)

LOCATION: NINJA FORTRESS

ENEMIES: RED/BROWN/WHITE NINJAS, WARLOCKS





BULLETPROOF STRATEGY:

Stick with the Flails and use lots of evasion here. The best strategy 

here is to wait until a Warlock appears. Dodge his fireball and then 

quickly counter with a Fire Pit combo (XXY) to instantly kill him.

Jump away and unleash a UT on the other ninjas to shorten the battle. 

If you can't get close to the Warlock, then use the Fire Pit combo on 

the other ninjas (it's the strongest attack on the Flails). 



If the Flails still can't do you justice for this Mission, switch to 

Kitetsu and just finish this Mission already!



Stay evasive so that you don't get burnt or stuck with an Incendiary 

Shuriken. Once everyone is SMOKED, the Mission is Complete!





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MISSION 2: DEFEAT ALL ENEMIES (25 TOTAL)

LOCATION: FLAME CAVERNS

ENEMIES: RED & BLUE DINOS, RED NINJAS, WASP FIENDS





BULLETPROOF STRATEGY:

In this REALLY small area, you have to use the walls to your advantage. 

Equip the Dabilahro and use wall attacks to instantly decapitate those 

red ninjas (stay evasive to avoid being struck by the dinos). Unleash a 

UT on any dino and then QUICKLY attack it with a Flaming Whirlwind    

(-->, Y). Wait for it to attack, roll away, and then use the FW again.



Repeat the process until all dinos and ninjas are dead. But don't 

absorb that remaining essence just YET! For a few seconds the room will 

be empty, so absorb all the essence for a UT and then unleash it when 

the Wasp Fiends arrive. 



Repeat again 3-4 more times and the Mission is Complete!





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MISSION 3: DEFEAT MASAKADO 

LOCATION: HAYABUSA VILLAGE

ENEMIES: SPEARMEN, ARCHERS





BULLETPROOF STRATEGY: 

First, equip the Lunar and position Ryu near the rocky wall. Stay in a 

blocking position while waiting for Masakado to ride near you. Allow 

the archer and spearman to ride by and then when Masakado comes close, 

strike him with the Twilight combo.



Every time you perform the Twilight combo, the horse will lean back 

allowing for another Twilight combo. Strike him with about 4-5 Twilight 

combos and that should knock him off the horse (watch out for the other 

horsemen!). Once he's down, strike him with more Twilight combos and a 

UT (if you can charge). 



Once he perishes, the Mission is Complete!





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MISSION 4: DEFEAT ALL ENEMIES (100 TOTAL)

LOCATION: HP2 REALM

ENEMIES: RED/BLACK/WHITE/PURPLE NINJAS, WARLOCKS





BULLETPROOF STRATEGY:

This Mission may seem too tense for an intermediate player but not 

really hard for advanced players. 



Stick with the True Dragon Sword. Use the Izuna Drop on the first enemy 

you see and the splash damage done should clear the arena for you (this 

will only work a couple of times).



Use the essence they leave behind to unleash a UT. Abuse the On-Land 

Charge tactic for the entire Mission and it is VERY possible to finish 

the Mission WITHOUT using any Ninpo or consuming ANY Elixirs. 



Once all the enemies are decimated, the Mission is Complete!





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MISSION 5: DEFEAT MURAI

LOCATION: MURAI'S LAIR

ENEMIES: BROWN/WHITE/BLACK/PURPLE/RED NINJAS, WARLOCKS





BULLETPROOF STRATEGY:

Murai still maintains his weaknesses, so it's best to exploit them as 

much as possible. Equip whichever weapon you want and use wall jump 

attacks to kill the lackeys.



When Murai does a Charge attack, roll away once and then quickly 

counter with a hard combo. If he somersaults in front of you, quickly 

pound a hard combo. Those are your best opportunities to strike, so 

take advantage of them.



You can try using wall attacks on Murai, but he is much quicker at 

grabbing you if he blocks, so I absolutely DO NOT recommend doing this 

tactic on him. Instead, wait for Murai to attack and then counter 

against him for faster results.



What do you think of that, you white-haired, steroid poppin' BITCH! 

MISSION COMPLETED!







=======================================================================

=======================================================================







                +++   PHASE 2: DESCENT OF THE FIENDS   +++





MISSION 6: DEFEAT THE BONE DRAGON

LOCATION: ECONTRA BABEL SPECUS

ENEMIES: WASP FIENDS





BULLETPROOF STRATEGY:

This battle is exactly the same as it was in Hard Mode of the regular 

game. Focus on attacking the limbs with any combo that you see fit 

while keeping the BLOCK button handy.



If you need to, use the Flying Swallow on the Wasp Fiends to unleash 

some Blue Essence. Evade all the bone dragon's attacks and keep 

attacking the limbs. I don't know how else to say it. 



Once you've skinned that dragon, the Mission is Complete!





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MISSION 7: DEFEAT HYDRACUBUS

LOCATION: MONASTERY ANNEX

ENEMIES: BROWN FIENDS, PINCER FIENDS





BULLETPROOF STRATEGY:

If you defeated Hydracubus easily in the regular game, then this fight 

should be no problem. But unlike the regular game, Ryu has more a 

powerful arsenal up his sleeve. With that in mind, equip the War Hammer 

for faster results.



Avoid Hydra's tentacle attacks (use evasive rolls) and abuse the 

Counterattack on the lackeys. Once they leave essence behind, get in 

close to Hydra and unleash a Level 2 UT (with the War Hammer) to lop 

off both tentacles. 

Unleash ANOTHER Level 2 UT on Hydra's vulnerable state and then keep 

attacking until its tentacles regenerate.



With this tactic, you will easily shave off 35-45% of Hydra's health 

with each successful UT. Once Hydra's smoked, the Mission is Complete! 





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MISSION 8: DEFEAT YOTUNFRAU

LOCATION: ICE CAVERN

ENEMIES: CATWOMEN





BULLETPROOF STRATEGY:

Your absolute best bet for Yotunfrau is to IGNORE the Catwomen. The 

more that you try to slay these felines, the more time you waste. Use 

the Dragon Sword and stick to using hard combos on Yotunfrau. 



But be DEFENSIVE! Even though the felines can distract and hurt you, 

ALWAYS keep your eye on Yotunfrau and attack him when he's vulnerable.

Once Yotunfrau is iced, the Mission is Complete!





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MISSION 9: DEFEAT DOKU

LOCATION: ZARKHAN STADIUM

ENEMIES: SAMURAIS, WARLOCKS, HELL KNIGHTS





BULLETPROOF STRATEGY:

Without the Intercept technique, this battle becomes much harder as the 

bigger enemies begin to pile on.



Anyway, the decision is entirely yours if you feel that you need to 

eliminate the enemies that surround Doku. But the best technique is to 

try and let Doku do the work for you. Get as close to Doku and evade 

all his attacks by using simple Reverse Wind rolls.

When Doku begins his charge attack, simply roll away once (at the right 

time) and then quickly counter with any combo you want. This is pretty 

much the most effective strategy that has worked on my part for the 

entire battle.



Another great way to decrease Doku's health dramatically is to use 

Level 1 UT's on him. Kill a nearby samurai or Warlock and then do a 

well-timed Level 1 UT to get the drop on him.



As his health decreases to about 25%, the Hell Knight appears. Again, 

use the up-close tactic and Doku will end up killing the Hell Knight 

for you (if you stay evasive). Keep up the same tactic through the rest 

of the battle and Doku should fall in a hard way. Once he's dead, the 

Mission is Complete!







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MISSION 10: DEFEAT SMAUGAN

LOCATION: HALL OF THE FLAME DRAGON

ENEMIES: ZOMBIE ARCHERS





BULLETPROOF STRATEGY:

If you haven't figured out how to defeat Smaugan properly, go to this 

website (www.iberiansninjagaiden.com) and look for my Chapter 12C boss 

video. Watch and see how I was able to defeat Smaugan under 2 minutes 

without losing a single ounce of health (I consider it a glitch that 

was never fixed). 



My advice for this Mission is to kill the Zombie archer on the top 

platform first and then follow the tactic you see on the boss video. 

Once you SMOKE Smaugan, the Mission is Complete!







=======================================================================

=======================================================================





                    +++   PHASE 3: ABYSMAL LAIR   +++





MISSION 11: DEFEAT ALL ENEMIES (87 TOTAL; bats don't count)

LOCATION: AQUADUCTS 3

ENEMIES: WASP FIENDS, LARGE DUNG BEETLES, BATS, GHOST FISH





BULLETPROOF STRATEGY:

The tactic here is to use the On-Land Charge. Equip the Dabilahro, do a 

Bird Flip, and then immediately do a downward strike.



From there, immediately roll to the other end of the room and do an On-

Land Charge and unleash a Level 2 UT as quickly as possible. Roll to 

other end of the room and repeat the UT. Do this tactic and you can 

kill the first 40 enemies within seconds.



After kill #27, equip the Vigoorian Flails and wait for the ghost fish 

to appear. Once they materialize, jump STRAIGHT UP and attack and keep 

attacking after you land. Do NOT use a complete combo! Simply press the 

X Button four times after landing and Ryu will have enough time to 

repeat the process WITHOUT getting bitten!



Once all enemies are toast, the Mission is Complete!





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MISSION 12: DEFEAT THE THUNDERBOLT WORM

LOCATION: INSECT LAIR

ENEMIES: WASP FIENDS, LARGE DUNG BEETLES





BULLETPROOF STRATEGY:

You have two ways to rid the lackeys:

--Use Ninpo like a noobie OR

--Let the Worm kill them for you



If you plan on manually eliminating the lackeys, you'll need to kill 6 

of them at a time in order to empty the room (if you let the Worm kill 

them, it won't count and they'll keep reappearing).



The Worm's main attack is the sweeping attack (where it lunges its body 

across the room). Simply do a well-timed Reverse Wind when it lunges 

and then immediately attack it with whatever weapon you want (use the 

War Hammer for faster results). 

Avoid staying in the middle, roll away when it hurls electric balls, 

and repeat the tactic.



Repeat the process above and the Mission is Complete!







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MISSION 13: DEFEAT ALL ENEMIES (27)

LOCATION: AQUADUCTS 1

ENEMIES: BROWN/PINK/PINCER FIENDS, OGRES





BULLETPROOF STRATEGY:

I suggest equipping the War Hammer (it's more powerful than Kitetsu). 

Use evasive rolls and ignore the Ogres. Use the Counterattack on all 

the small guys (be careful on those Pincer fiends) and then get in 

close to an Ogre and unleash a big UT.



That's pretty much the strategy for the first few Ogres. Once all the 

smaller guys are gone, all you'll be left with is Ogres. Use a well-

timed Reverse Wind for each of the Ogre's attacks and then quickly 

counter with a Flaming Whirlwind.



With the exception of the Ogre jump attack, Ryu can simply roll forward 

during each mace attack and then counter with the Flaming Whirlwind 

without taking damage. Believe me, this tactic works WONDERS! Once all 

the Ogres are dissipated, the Mission is Complete!







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MISSION 14: DEFEAT ALL ENEMIES (2)

LOCATION: UNDERGROUND

ENEMIES: WASP FIENDS, LARGE DUNG BEETLES





BULLETPROOF STRATEGY:

Just like the first TB Worm fight, you need to kill around 12 lackeys 

to empty the room. When the Worm sweeps the area, roll to avoid damage 

and then you can fight each worm separately without any interference.



My suggestion is to fight the Flame Worm first. Roll all the way to 

right side and then just wail on it with the Dabilahro (don't forget to 

throw the Windmill Shuriken too!). 

If it hurls Flame rings, simply jump STRAIGHT UP and it'll go through 

(sorta like a circus act).



Once the Flame Worm falls, roll to the left side and do the same thing 

to the TB Worm. But beware, once its HP reaches 25%, the lackeys 

reappear so keep your feet steady! Once both Worms are smoked, the 

Mission is Complete!





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MISSION 15: DESTROY ALL ENEMIES (3)

LOCATION: UNDERGROUND

ENEMIES: WASP FIENDS, LARGE DUNG BEETLES





BULLETPROOF STRATEGY:

This time you're facing off against two TB Worms and the Flame Worm 

(the lackeys appear later). Believe it or not, this battle is MUCH 

easier to finish than it was in Mission 14.



Simply roll all the way to the RIGHT side of the screen. Why? When you 

stay on the right side, the TB Worm or Flame Worm on the right side 

will be the only one constantly attacking you. 

The other two will just come in and out of their lairs (but won't 

attack; sometimes), leaving you the freedom to finish off the TB Worm 

or Flame Worm on the right side.



Once that Worm is toast, your best strategy is to equally damage both 

Worms (that way the lackeys don't appear). Stick with the Dabilahro and 

you should be fine. Once this menage a trois is done, the Mission is 

Complete!







=======================================================================

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                +++   PHASE 4: MILITARY DESTRUCTION   +++





MISSION 16: DEFEAT DYNAMO

LOCATION: Top of the Blimp

ENEMIES: MSAT SOLDIERS, MSAT COMMANDERS





BULLETPROOF STRATEGY:

Again, this battle is just the same as it is on Hard Mode in the 

regular game. Stick with the Plasma Saber MK II and use up-close combat 

on Dynamo.



Get in close to him and block his melee attack, roll to avoid his grab, 

and then use an XYY combo. Repeat that tactic as much as you can. If he 

blasts you, immediately roll forward and do a Flying Swallow to get 

near him again (remember to block because he can still hit you in mid-

Flying Swallow). 

Don't worry about the lackeys (since you're up-close, Dynamo's melee 

attacks will kill the lackeys).



Once Dynamo is smoked, the Mission is Complete!





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MISSION 17: DESTROY THE TANKS

LOCATION: TANKYARD

ENEMIES: ARMORED SOLDEIRS, ARMORED MECHA-SOLDIERS





SEMI-BULLETPROOF STRATEGY:

So far, I haven't found a totally effective way to defeat both Tanks 

without taking too much damage (like you could do in the original NG) 

but this is what I did.



When the battle starts, roll to both crates and stock up on APFSDS 

Cores and Explosive Arrows. Use constant Reverse Wind Jumps to avoid 

non-stop gunfire and missile attacks. Take out the infantry soldiers 

(use Explosive Arrows or up-close combat) to make the battle easier for 

a little while.



After the Tank shoots a missile at you (and misses), shoot an Explosive 

Arrow to make it stop moving. Immediately equip the Cores and then 

start blasting as much Cores until you see the turret move.

If the turret moves, immediately roll away or a missile will hit you. 

If you can keep up this tactic for the whole battle, you can destroy 

both tanks without using Ninpo or consuming all the Elixirs.



Once the Tanks are scrap metal, the Mission is Complete!







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MISSION 18: DESTROY THE RADIO CONTROL TOWER!

LOCATION: ACROSS THE CONTROL TOWER

ENEMIES: OGRES, CATWOMEN, HELL KNIGHTS





BULLETPROOF STRATEGY:

Stick with the Dabilahro and use lots of quick evasive counters to slay 

the Ogres. Stay mobile so that you don't get bombarded with missiles. 

Use UT's to quicken the fight.



Once the platform is clear, take aim at the Control Tower and shoot as 

many of the circular satellites as you can. When the Catwomen appear, 

escape towards the corner (where the Explosive Arrows are) and do a 

Bird Flip and a downward attack (this should decap all three of them in 

one go).



Again, once the platform is clear, shoot more satellites. You should be 

able to destroy the entire tower before the Hell Knights appear. If 

not, follow the Hell Knight tactic to kill them and then continue 

shooting the satellites once the platform is clear.



Once the entire tower is destroyed, the Mission is Complete!







-----------------------------------------------------------------------





MISSION 19: DESTROY THE HELICOPTER

LOCATION: STEEL BRIDGE

ENEMIES: ARMORED SOLDIERS, ARMORED MECHA-SOLDIERS





BULLETPROOF STRATEGY:

I hope you know how to aim the Strongbow properly. Killing the lackeys 

on the bridge is easy but if you can't aim that Strongbow, then this 

battle ain't gonna be easy.



EVASION TACTICS:

Use the BLOCK button to avoid gunfire and use constant well-timed 

Reverse Wind Jumps to avoid Missile fire.

Anytime the helicopter is immobile for a few seconds, start blasting 

Cores at it to deplete its HP (don't forget to refill!). Once the 

Chopper is down, the Mission is Complete!





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MISSION 20: DESTROY ALL ENEMIES (100)







=======================================================================

=======================================================================





                 +++   PHASE 5: NIGHTMARISH PHANTASMS   +++





MISSION 21: DESTROY ALL ENEMIES (14)

LOCATION: UNDERGROUND SANCTUARY

ENEMIES: CATWOMEN, OGRES





BULLETPROOF STRATEGY:

Use the Dabilahro for this Mission. First, dispatch the Catwomen (use 

Bird Flips and a downward strike to decap them) and use the Essence to 

unleash a UT on the Ogres.



That's pretty much the whole tactic. Stay away from the corners and 

keep moving from one end of the arena to the other to avoid cheap hits. 

You'll be left with Ogres for the last half of the fight, so use 

evasive rolls and the Flaming Whirlwind attack to get the drop on them. 

Once all Ogres are smoked, the Mission is Complete!





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MISSION 22: DESTROY ALL ENEMIES (14)

LOCATION: DRAWBRIDGE SQUARE

ENEMIES: RED/BLUE DINOS, OGRES, HELL KNIGHTS





BULLETPROOF STRATEGY:

It may seem tempting to use the True Dragon Sword but with huge enemies 

constantly bombarding you, you'll need heavier firepower.



Equip the Dabilahro and abuse the Flaming Whirlwind attack on either 

enemy. Whether it's the Hell Knight, Ogre, or Dino, just use lots of 

evasive rolls and the Flaming Whirlwind. 

If you find yourself dying too much in this Mission, it's because 

you're not properly damaging the enemy or you're not evasive enough.



Unleash a UT on any enemy to get the drop on them. Once everyone is 

smoked, the Mission is Complete!





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MISSION 23: DESTROY THE TANK

LOCATION: OUTSIDE MUARAMASA'S SHOP

ENEMIES: ZOMBIE SOLDIERS





BULLETPROOF STRATEGY:

To quickly dispatch the zombie soldiers, equip the Unlabored 

Flawlessness. Use a Bird Flip and downward strike to quickly decap both 

of them. 



You'll need to stock up on APFSDS Cores, so grab some from the box 

across the multi-jeweled door and then equip them. The Tank has non-

stop gunfire and shoots a missile. After it shoots a missile, aim the 

Strongbow and start blasting Cores at it (use first person).

When the turret starts to move, quickly move out of the way and then 

escape the other end of the area.



++DO NOT try to shoot Cores from up-close or you will be bombarded with 

mines!



When the zombie soldiers reappear, eliminate them with the UF and then 

continue the tactic above to finish off the tank.



MISSION COMPLETED!





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MISSION 24: DEFEAT PAZ ZUU

LOCATION: UNDERGROUND SANCTUARY

ENEMIES: BROWN FIENDS, OGRES





BULLETPROOF STRATEGY:

The secret still remains the same with Paz Zuu: you can run behind it 

when it runs towards the entrance door and it'll just jump up and down 

like an idiot. If you don't know what I mean, go to 

www.iberiansninjagaiden.com and look for my Chapter 10C boss video. 

Download and watch how this boss glitch occurs (and how Team Ninja 

never fixed this glitch).



My suggestion is to watch the video and copy the tactic that you see in 

the videoclip (its super simple). But instead of killing the lackeys 

that it spawns, ignore them and just focus on slashing at Paz Zuu's 

ass. This Mission should be as simple as fighting off three Worms.



MISSION COMPLETED!





-----------------------------------------------------------------------





MISSION 25: MASTER NINJA TOURNAMENT FINAL ROUND

LOCATION: HP2 REALM

ENEMIES: PURPLE NINJAS, CATWOMEN, PINCER FIENDS, HELL KNIGHTS





BULLETPROOF STRATEGY:

If you've played Phase 4 & 5 of the Hurricane Pack #2 in the original 

NG, then you should already be familiar with this Mission. 

The Mission starts off with Doku and then Marbus (the last half of 

Phase 4 from the HP2). After Marbus, you encounter the Hell Knights and 

then Nicchae (the first half of Phase 5 from the HP2).





BOSS #1: DOKU W/ PURPLE NINJAS

Either use the True Dragon Sword or the Dabilahro for this battle. Use 

Bird Flips and downward strikes to decap the ninjas then try unleashing 

a UT on Doku (time it carefully!).



If you're using the Dabilahro, its UT should make shorter change on 

Doku. Stay evasive and use heavy combos to finish him off. After the 

battle ends, grab the Izuna Drop scroll and strike the skull to enter 

the next battle





BOSS #2: MARBUS W/ CATWOMEN

Same tactic applies from the Doku battle for this battle. Decap all the 

catwomen and unleash a UT (from any weapon) on Marbus when it's 

convenient.



After you kill all the catwomen he summons, Marbus will be left by his 

lonesome self. Equip the Dabilahro and use jumping attacks on him for 

the rest of the battle. It's a cheap tactic but fun anyway! 

After the battle is done, grab the Dark Dragon Blade and strike the 

skull.





SUB-BOSSES: HELL KNIGHTS

For faster and harder damage on these guys, use the DDB. Block, roll 

away, and then quickly counter with the Flaming Whirlwind.



Without the Intercept technique, this battle can seem quite strenuous 

but all it takes is well-timed evasion and hard combos to get the drop 

on these guys.





BOSS #3: NICCHAE W/ PINCER FIENDS

The Nicchae battle is an exact replica of the Chapter 7 Alma battle. 

Your best bet is to eliminate the lackeys first so that Nicchae is left 

by herself.



The two attacks that Nicchae tends to abuse is the Levitation Attack 

and her Flyby Attack. Jump away from the Levitation to avoid a cheap 

death. Always stay a good distance away so that she initiates the Flyby 

Attack. When she does the Flyby, roll away and then immediately use an 

XYY attack or a Gleaming Blade to reduce her HP.



This battle is not as though as the Alma battle but you do need to keep 

your guard up. Trick her into using the Flyby attack and you should get 

the drop on her.





BOSS BATTLE #4: ISHTAROS



I am having a SUPER difficult time defeating Ishtaros without the 

Intercept Technique. If anyone has a bulletproof strategy to defeating 

her cheap ass, email me at the address and I will include it here (with 

credit)!







=======================================================================

=======================================================================







              +++   PHASE 6: CAPTIVATING GODDESSES   +++





MISSION 26: DEFEAT AWAKENED ALMA

LOCATION: PYRAMID AREA

ENEMIES: PINK/PINCER FIENDS, CATWOMEN, CRAB FIENDS





BULLETPROOF STRATEGY:

Just like the original NG, the most powerful attack to use on Alma is 

the Gleaming Blade (on the True Dragon Sword). 

Alma seems to throw stuff around more which makes the Mission all about 

jumping away from pillars and fireballs.



But once Alma is on the ground, make sure Ryu is a good distance away 

from her. When she starts running towards you, quickly rotate the 

analog stick and press the Y Button to do the Gleaming Blade attack. 

When done correctly, the attack will strip off about 30-40% of her 

health in one go.



Dispatch all her lackeys (use the Inazuma Ninpo, it's less of a hassle 

than fighting off each wave) and then keep using the Gleaming Blade 

tactic to make the fight less stressful.



Alma Awakened? Nah, put back to sleep is more like it, BITCH! MISSION 

COMPLETED!







-----------------------------------------------------------------------





MISSION 27: DEFEAT ALMA

LOCATION: MONASTERY

ENEMIES: BROWN/PINK FIENDS, CATWOMEN





BULLETPROOF STRATEGY:

Did you have a difficult time defeating Alma in the regular game? Did 

you have a difficult time defeating Alma in the original NG? Of course 

you did! Defeating Alma is simple: evade her fireballs and pillars, 

evade her cheap throws, do a Flying Swallow (and hope it hits her), and 

then do a Blade of Nirrti or Gleaming Blade Attack when she's 

recovering. Sounds simple, right? HELL NO!!!



Your best bet is to watch an expert defeat Alma in her prime. Go to 

www.iberiansninjagaiden.com and click on the link to Shinobier's page. 

Download his Chapter 7B (Alma) video and watch how Shinobier decimates 

Alma without breaking a sweat in Very Hard Mode of the original NG.



Describing how to defeat Alma in words is easy but it won't help you 

unless you have visual aid, so D/L that Alma videoclip and NEVER be 

shamed by her pink ass ever again.



MISSION COMPLETED!





-----------------------------------------------------------------------





MISSION 28: SAVE RACHEL

LOCATION: PYRAMID AREA

ENEMIES: GHOST FISH, ZOMBIE ARCHERS, OGRES, RPG SOLDIERS





BULLETPROOF STRATEGY:

Ryu's only threat in this battle is the Ghost Fish and Ogres. Stick 

with the Vigoorian Flails to make mince meat of the fish and use the 

Essence they leave to unleash a UT on each Zombie Archer.



Ignore the Ogres and keep using UT's on the Zombie Archers. When the 

RPG soldiers arrive, use the same UT tactic on all of them (they won't 

shoot at you). Keep evasive from the Ogres and you should be able to 

kill all the shooters in no time (using only the Flails!).

After all the shooters are dead, go ahead and dispatch the two annoying 

Ogres in any fashion you want (Rachel is safe from that point on).



Rachel better "thank" Ryu for saving her ass! MISSION COMPLETED, BITCH! 





-----------------------------------------------------------------------





MISSION 29: DEFEAT NICCHAE

LOCATION: HP2 REALM

ENEMIES: PINCER FIENDS





BULLETPROOF STRATEGY:

Use the same strategy you used on Nicchae in Mission 25 or the strategy 

on Alma from Mission 27.





MISSION COMPLETED!





-----------------------------------------------------------------------





MISSION 30: DEFEAT ISHTAROS





BULLETPROOF STRATEGY:

AAAHHHH!!!!!!







=======================================================================

=======================================================================





Welcome to the Mirror Match Phase! In this Chapter Ryu will face-off 

against an equally powered Clone to the death. But who's smarter, you 

or the Clone? We'll see soon enough...





++NOTE: By default, the Mission equips Ryu with the same weapon that 

the Clone has; but you don't have to use it. In all 5 Missions, Ryu has 

the True Dragon Sword in his inventory, so switch to that weapon if you 

want and show that bitch who's the man!







                +++   PHASE 7: GIANTS OF THE UNDERWORLD   +++





MISSION 31: OVERCOME YOURSELF!

LOCATION: PORTAL GATES NEAR MONASTERY

ENEMIES: NONE





BULLETPROOF STRATEGY:

The Clone uses the Vigoorian Flails so match him up and use the Flails 

also. Ryu's strongest attack is the Fire Pit Combo (XXY). Use a lot of 

good evasion and blocks, and then use the Fire Pit Combo to smack that 

mofo (it knocks the Clone down)!



You can try mixing other attacks but the FP Combo is probably the most 

effective attack I used against it. When the Clone fires up the Inferno 

Ninpo, use a well-timed Reverse Wind to escape (yes, that does work).



Switch to the True Dragon Sword to end this battle. SMACKDOWN, MISSION 

COMPLETED!





-----------------------------------------------------------------------





MISSION 32: OVERCOME YOURSELF!

LOCATION: DRAWBRIDGE SQUARE

ENEMIES: NONE





BULLETPROOF STRATEGY:

Use whatever weapon you like but I'd suggest to using the same weapon 

the Clone is using (Kitetsu).

Just like the Mirror Match battle in Hard Mode, Ryu's most powerful 

move against the Clone is the Izuna Drop. When the Clone breaks your 

guard, roll back and try to quickly counter with an Izuna Drop combo. 

60% of the time, you WILL catch him and get the "drop" on him.



Stick to guard breaking combos and the Izuna Drop to finish this fight. 

MISSION COMPLETED!





-----------------------------------------------------------------------





MISSION 33: OVERCOME YOURSELF!

LOCATION: HALL OF THE FLAME DRAGON

ENEMIES: NONE





BULLETPROOF STRATEGY:

Have you mastered your strategy against the Hell Knights yet? You have? 

Oh wonderful! The Clone is equipped with the Dabilahro and wields it 

just like the Hell Knights. As for you, your Dabilahro tricks are much 

better than his.



The strategy is simple as can be: block his attack, roll away, and then 

quickly counter with the Flaming Whirlwind attack. 70% of the time, 

this tactic will ALWAYS catch the Clone off-guard and he'll get smacked 

like the bitch that he is. 

Since the Clone is always trying to pull of a Flaming Hell Slash combo, 

you can counter him by rolling away and then smacking him back with an 

FW attack. Maintain this super simple strategy and that bitch will fall 

hard on his ass.



MISSION COMPLETED!





-----------------------------------------------------------------------





MISSION 34: OVERCOME YOURSELF!

LOCATION: ARCHIVE ROOM

ENEMIES: NONE





BULLETPROOF STRATEGY:

This is an EXACT battle of the Mirror Match in Chapter 6. Follow the 

same tactics I gave in the Walkthrough to win this battle.



Use the True Dragon Sword for maximum damage. MISSION COMPLETED!





-----------------------------------------------------------------------





MISSION 35: OVERCOME YOURSELF!

LOCATION: MURAI'S LAIR

ENEMIES: NONE





BULLETPROOF STRATEGY:

The Clone is equipped with the Lunar (and so are you) but be a cheater 

and equip the heavier firepower.



Follow the strategy in Mission 34 and this Phase is finished, BITCH! 

MISSION COMPLETED!





=======================================================================

=======================================================================





                +++   PHASE 8: FATEFUL CONFRONTATION   +++





MISSION 36: DEFEAT FIEND MURAI

LOCATION: IMPERIAL PALACE GATES

ENEMIES: PINK/PINCER FIENDS





BULLETPROOF STRATEGY:

In the original NG, Murai was a sucker for the Flying Swallow attack. 

You could literally do the FS on him for the whole fight and beat him 

that way. When the Hurricane Pack #1 was released, Murai's tactic was 

changed a bit. Ryu could no longer use the FS attack on him, which 

meant up-close combat and super-fast evasion was the key to not getting 

hurt too badly. 



For this Mission, you can use the FS attack occasionally and it'll stun 

Murai for a few seconds. Your quickest and best attack on him is the 

XYY combo.



Roll away from all his hard combos and then quickly counter with an XYY 

combo to inflict lots of damage on him. With the lackeys in the way, 

you'll need to ignore them as much as possible and only focus on Murai. 

When he casts the dark dragon, stand fast against the nearby pillar and 

it will miss (but watch out for lackeys!). Get as much hard combos in 

and you'll defeat his purple ass.



MISSION COMPLETED!







-----------------------------------------------------------------------





MISSION 37: DEFEAT EVIL SPIRIT DOKU

LOCATION: THE LABYRINTH

ENEMIES: GHOST FISH





-----------------------------------------------------------------------





MISSION 38: DEFEAT MARBUS

LOCATION: FIEND REALM

ENEMIES: PINK/BROWN FIENDS, CATWOMEN, HELL KNIGHTS





BULLETPROOF STRATEGY:

Unlike the Youtunfrau battle, I recommend that you kill EVERY lackey in 

sight. Ignore Marbus and dodge his attacks and focus first on 

eliminating the opposition.



Abuse the Izuna Drop on everyone (and use a UT on Marbus if possible). 

When the Hell Knights appear, eliminate them (there are two that 

appear) and then Marbus will be left all alone.



Eliminate Marbus the same you did in the regular game and this Mission 

is Completed!





-----------------------------------------------------------------------





MISSION 39: OVERCOME YOURSELF!

LOCATION: HP2 REALM

ENEMIES: BLACK/WHITE/PURPLE/RED NINJAS





BULLETPROOF STRATEGY:

Another Mirror Match, only this time it's UF versus UF. The Clone 

abuses the UF and so should you. Use Bird Flips and downward strikes to 

decapitate the ninjas and then use an On-Land Charge on that bitch to 

get the drop on him.



What makes this battle difficult is that the Clone tends to use the 

Incendiary Shurikens like crazy. If he throws one (and it connects), he 

does a Flaming Hell Slash and reduces your HP to about 10%. 



This battle should be too hard to finish. Utilize the Essence properly 

and that bitch is SMOKED! MISSION COMPLETED!





-----------------------------------------------------------------------





MISSION 40: OVERCOME YOURSELF!

LOCATION: PERISTYLE PASSAGE

ENEMIES: NONE





BULLETPROOF STRATEGY:

In this battle, you face-off against dual Clones and you won't believe 

how easy they are. Utilize the same strategies from Mission 31 on the 

Vigoorian Flail Clone to finish him off and then use whatever strategy 

you feel comfortable with for the Lunar Clone.



Do you feel intimidated? No? Neither am I. MISSION COMPLETED!











=======================================================================

=======================================================================





The next five battles are all dual boss battles and each one has NO 

lackeys at all! It's a relief...no, actually it's not.





             +++   PHASE 9: BATTLEFIELD OF THE ABYSS   +++







MISSION 41: DEFEAT ALL ENEMIES





-----------------------------------------------------------------------





MISSION 42: DEFEAT ALL ENEMIES





-----------------------------------------------------------------------





MISSION 43: DEFEAT ALL ENEMIES





-----------------------------------------------------------------------





MISSION 44: DEFEAT ALL ENEMIES





-----------------------------------------------------------------------





MISSION 45: DEFEAT ALL ENEMIES





-----------------------------------------------------------------------







Alright, ON TO THE LAST FIVE MISSIONS!!





=======================================================================

=======================================================================





For those of you that don't know, the "Eternal Legend" Missions 

(Missions 45-50) are known as the Hurricane Pack #2 to us veteran 

Master Ninja Tournament players. If you've played the HP2 (and beat 

it); then this Phase should be nothing to you. But if you haven't 

played it...then read below.





-----------------------------------------------------------------------

-----------------------------------------------------------------------





                    +++   PHASE 10: ETERNAL LEGEND   +++





For all Phases, I will list each timed encounter in parts. I will also 

breakdown the number of enemies (and who they are) per part. 

Trust me, everything I say here will make more sense to you once you 

get to these Missions.





3 THINGS TO REMEMBER:

--Utilize the On-Land Charge

--Use the Essence wisely

--ALL Projectiles are infinite







READY? LET'S ROCK!!!





-----------------------------------------------------------------------





MISSIONS 46-50

LOCATION: THE CORE; HP2 REALM



Ryu begins on the first floor of the Core.





                        ++  PHASE 1: THE CORE  ++





--FIRST FLOOR

TIME LIMIT: 40 SECONDS

ENEMIES: (8) WHITE NINJAS





--SECOND FLOOR

TIME LIMIT: 35 SECONDS

ENEMIES: (3) PURPLE NINJAS

PRIZE: WINDMILL SHURIKEN





--THIRD FLOOR

TIME LIMIT: NONE

ENEMIES: (10) BATS





DON'T FORGET THE ART OF THE FIRE WHEELS AND TALISMAN OF REBIRTH!!!





--FOURTH FLOOR

TIME LIMIT: 40 SECONDS

ENEMIES: (3) PURPLE NINJAS

         (2) BLACK SPIDER NINJAS

         (2) WARLOCKS





DON'T FORGET THE STRONGBOW!!! Get if from the Chest before you enter 

the HP2 Realm!





--HP2 REALM

TIME LIMIT: 60 SECONDS

ENEMIES: SPEARMAN, MASAKADO

PRIZE: LIVES OF THE THOUSAND GODS





DON'T FORGET THE WARHAMMER!!!





-----------------------------------------------------------------------

-----------------------------------------------------------------------





                  ++  PHASE 2: MILITARY DESTRUCTION  ++





Get ready for a non-stop menagerie of Military goodness!!





--PART 1

TIME LIMIT: 45 SECONDS

ENEMIES: (4) MSAT SOLDIERS

         (4) MSAT COMMANDERS





--PART 2

TIME LIMIT: 35 SECONDS

ENEMIES: (2) ARMORED GUNNER SOLDIERS

         (4) ARMORED RPG SOLDIERS



--PART 3

TIME LIMIT: 15 SECONDS

ENEMIES: (4) ARMORED RPG SOLDIERS





--PART 4

TIME LIMIT: 40 SECONDS

ENEMIES: (2) MECHA MSAT SOLDIERS

         (4) MECHA RPG SOLDIERS

         (4) MECHA GUNNER SOLDIERS





--PART 5

TIME LIMIT: 20 SECONDS

ENEMIES: (4) MECHA RPG SOLDIERS





++BOSS BATTLE: DYNAMO

LACKEYS: (8) MSAT SOLDIERS

TIME LIMIT: 60 SECONDS









-----------------------------------------------------------------------

-----------------------------------------------------------------------





                     ++  PHASE 3: ABYMAL LAIR  ++





--PART 1

TIME LIMIT: 50 SECONDS

ENEMIES: (3) RED DINOS





--PART 2

TIME LIMIT: 70 SECONDS

ENEMIES: (1) RED DINO

         (2) SCYTHE-WIELDING FIENDS

         (10) BROWN FIENDS





--PART 3

TIME LIMIT: 40 SECONDS

ENEMIES: (30) LARGE DUNG BEETLES





++BOSS BATTLE #1: HYDRACUBUS

LACKEYS: (10) BROWN FIENDS

TIME LIMIT: 75 SECONDS

PRIZE #1: LIVES OF THE THOUSAND GODS

PRIZE #2: KITETSU





--PART 4

TIME LIMIT: 45 SECONDS

ENEMIES: (2) ZOMBIE ARCHERS

         (4) ZOMBIES





--PART 5

TIME LIMIT: 50 SECONDS

ENEMIES: (2) ZOMBIES

         (14) WASP FIENDS

         (4) PINK FIENDS





++BOSS BATTLE #2: YOTUNFRAU

LACKEYS: (10) PINK FIENDS

TIME LIMIT: 90 SECONDS

PRIZE: TRUE DRAGON SWORD







-----------------------------------------------------------------------

-----------------------------------------------------------------------





                ++  PHASE 4: GIANTS OF THE UNDERWORLD  ++



--PART 1

TIME LIMIT: 65 SECONDS 

ENEMIES: (9) ZOMBIE SOLDIERS

         (1) PURPLE ZOMBIE





--PART 2

TIME LIMIT: 60 SECONDS

ENEMIES: (6) CATWOMEN

         (6) PINCER FIENDS





--PART 3

TIME LIMIT: 60 SECONDS

ENEMIES: (2) CRAB FIENDS

         (6) PINCER FIENDS





--PART 4

TIME LIMIT: 90 SECONDS

ENEMIES: (4) OGRES

         (12) LARGE DUNG BEETLES





++BOSS BATTLE #1: DOKU

LACKEYS: (8) PURPLE NINJAS

TIME LIMIT: 100 SECONDS

PRIZE: DARK DRAGON BLADE





++BOSS BATTLE #2: MARBUS

LACKEYS: (11) CATWOMEN

TIME LIMIT: 180 SECONDS

PRIZE: LIVES OF THE THOUSAND GODS





-----------------------------------------------------------------------

-----------------------------------------------------------------------





               +++   PHASE 5: CAPTIVATING GODDESSES   +++





This is it! The Final Phase aka Mission 50! Remember the strategy used 

against the Hell Knights? USE IT!





SUB-BOSSES: (4) HELL KNIGHTS

TIME LIMIT: 110 SECONDS





++BOSS BATTLE: NICCHAE

LACKEYS: (8) PINCER FIENDS 

TIME LIMIT: 120 SECONDS





--PART 1

ENEMIES: (15) BATS

TIME LIMIT: NONE





++FINAL BATTLE: ISHTAROS

LACKEYS: NONE

TIME LIMIT: 90 SECONDS





HOW YOU LIKE ME NOW, BITCH! MISSION COMPLETED!





-----------------------------------------------------------------------





Go to www.iberiansninjagaiden.com and click on the page for Saryah. His 

Hurricane Pack #2 videos are the BEST way to prepare you for "Eternal 

Legend". Holler at your boy, Saryah!





ALL MISSIONS COMPLETED! YEEEHAAWWW!!!





Yes, you just finished all 50 of the toughest Missions ever! Devil May 

Cry BE DAMNED! Give yourself a pat on the back and then upload those 

scores to XBOX Live!





Big thanks:

--SARYAH

--TRANQUIL_CHAOS

--WEIBULL760





=======================================================================

=======================================================================





                       +++   GOLDEN SCARABS   +++





As with the original game, there are rewards that come with finding all 

50 of those delicious Scarabs. Here are the lists for all difficulties:



NINJA DOG/NORMAL:

01 SCARABS - LIFE OF THE GODS

05 SCARABS - SPIRIT OF THE DEVILS

10 SCARABS - LIVES OF THE THOUSAND GODS

15 SCARABS - 

20 SCARABS - DABILAHRO

25 SCARABS - ARMLET OF CELERITY

30 SCARABS - ARMLET OF FORTUNE

35 SCARABS - ARMLET OF BENEDICTION

40 SCARABS - GREAT SPIRIT ELIXIR

45 SCARABS - JEWEL OF THE DEMON SEAL

50 SCARABS - NINJA GAIDEN++





HARD/VERY HARD/MASTER NINJA:

01 SCARABS - COUNTER-ATTACKS SCROLL 

05 SCARABS - IZUNA DROP SCROLL

10 SCARABS - GUILLOTINE THROW SCROLL

15 SCARABS - WINDMILL SHURIKEN

20 SCARABS - WOODEN SWORD

25 SCARABS - DABILAHRO

30 SCARABS - ARMLET OF BENEDICTION

35 SCARABS - ARMLET OF CELERITY

40 SCARABS - ARMLET OF FORTUNE

45 SCARABS - PLASMA SABER MK II

50 SCARABS - NINJA GAIDEN++





++NOTE 1: As long as you have the Ninja Gaiden disc in your inventory 

after Chapter 16, you will unlock Arcade Ninja Gaiden in the Main Menu.







=======================================================================

=======================================================================





                       +++   MIRROR MATCH   +++





If the first difficulty you tried was Hard Mode, then you've already 

encountered the Mirror Match in Chapters 6, 10, and 13.



The Mirror Match is Ryu versus an overpowered Clone. When you face off 

against it, the Clone is equipped with more powerful weapons and is 

quite handy with them than you. But even though it's fully powered, it 

isn't too smart. 





In this section, I will point out specific weaknesses and provide 

bulletproof strategies when facing off against the Clone.





CHAPTER 6: ARCHIVE

The Clone is equipped with the following items:

--TRUE DRAGON SWORD

--WINDMILL SHURIKEN

--SHURIKEN

--INCENDIARY SHURIKEN

--IZUNA DROP

--GUILLOTINE THROW

--ART OF INFERNO

--ART OF THE FIRE WHEELS



CLONE PATTERN SPECIALTY ATTACKS:

--JUMP AND TOSS: The Clone does a shadow jump on your head and then 

tosses an Incendiary Shuriken.

--JUMP AND STRIKE: The Clone does a shadow jump, tosses a Projectile, 

and then strikes down hard (or does a landing charge).

--GLEAMING SWALLOW: The Clone does a Flying Swallow attack followed by 

a Gleaming Blade attack. This is a VERY dangerous move, SO BLOCK!



ONE-HIT DEATH:

There are two moves that guarantee a GAME OVER screen:

--#1 - IZUNA DROP: if the Clone does this, there is a 100% chance that 

you will instantly die or be left with 1% health. Either way, quickly 

refill HP or else!

--#2 - INFERNO: if the Clone activates the Inferno, do a well-timed 

Reverse Wind to evade the fireball. If you miss, you are INSTANTLY 

dead!





So, do you think you can outrun and outgun an enemy this powerful? YOU 

BET YOUR ASS YOU CAN!!! 

First, observe the fighting style of your Clone. The Clone rolls around 

frequently and performs mostly guard break attacks.

Since he can't technically do a grab move (besides the GT), you can 

simply roll away when does a guard break.



--STRATEGY 1: Always have the BLOCK button ready like it meant your 

life. If the Clone breaks your guard and you don't block, consider 

yourself DEAD! When you block its attacks, roll away and quickly 

counter with an XYY combo to break HIS guard. 

Keep doing the move and you will eventually catch him off-guard and 

hurt his ass. This tactic is more of a slower way to beat it but it 

works so try it!



--STRATEGY 2: Another way to shorten the fight is to break its guard 

and counter with an Izuna Drop. 

The Izuna Drop is your most powerful attack against the Clone (it does 

25% damage), so try to do it as frequently as you get the chance.



--EVASION TACTICS: Although you can block all its attacks, there are 

some things you can't avoid. One of them is the Shurikens. It seems the 

Clone's shurikens can penetrate your defense even if you're blocking. 

It can also toss projectiles at you while rolling (and that cheapens 

the fight). As for Ninpo, the Clone can catch you off-guard and 

activate Ninpo at anytime. 

When he starts his Inferno attack, do a WELL-TIMED Reverse Wind to 

evade the fireball. If he activates the Fire Wheels, run away as fast 

as possible until it dissipates.







=======================================================================

=======================================================================





                     +++   LIFE ENHANCEMENTS   +++





This section will give you the breakdown of where to find all Life of 

the Gods, Lives of the Thousand Gods, Spirit of the Devils, Jewel of 

the Demon Seal, and Talisman of Rebirth.





NINJA DOG/NORMAL MODE:

All info on the next update!





HARD/VERY HARD:





==  LIFE OF THE GODS  ==



Chapter 2: The Hayabusa Village

       #1: In chest in the Mountain Path (before sliding down the hill)

       #2: In the shack beneath the broken bridge (use water run)

       #3: Place the Jizo head on the statue

       #4: Defeat the Chapter 2 boss 





Chapter 3: Skies of Vengeance

        #5: In the room on the left side of the Main Deck

        #6: Next to the Control Room (where you find the ID Card)





Chapter 4: Imperial City Infiltration

        #7: In hidden alcove near Kunai scroll about using Blue Lines	





Chapter 5: City of Fiends

        #8: On the stairs past the Lily Door (use continuous wall run)

        #9: On the right side of Drawbridge Hill past the Save Point





Chapter 6: The Monastery

        #10: Beginning of Chapter 6

        #11: Above the Altar Hall on the right balcony area

        #12: Econtra Babel Specus (where you encounter Wasp Fiends)





Chapter 7: Hidden Underground

        #13: Near the Save Point in the Suspension Bridge Room

        #14: In the Blue Chamber Room

        #15: In the Monk's safe (second time)





Chapter 8: Tairon Under Alert

        #16: Next to the Skull Door near the Military Gate





Chapter 9: Military Supply Base

        #17: In a crate in the middle of the Supply Warehouse

        #18: First chest on stairs (before the lasers-copters arrive) 

        #19: In a chest in the room with three RPG soldiers

        #20: Next to the Control Room (before escaping the base)





Chapter 10: The Aquaducts

        #21: Next to the Train crash site

        #22: In the chest in the Red Water Reservoir 

        #23: After defeating the Flame Worm bosses (on right alcove)

        #24: Upper area before the cave with the Blue Tablet chest

        #25: In the walkway after placing the Blue Tablet of the Stream

        #26: On a hidden balcony just before the Underground Sanctuary





Chapter 11: The Path to Zarkhan

       #27: In the other chest in the second hidden alcove in the Moats

       #28: In underwater maze (where you find the Silver Medallion)





Chapter 12: The Caverns

        #29: At the top of Zarkhan Stadium

        #30: Near the Stairway to the Imperial Palace

        #31: Destroy one of the stone-heads near the Zarkhan Waterfall

        #32: Inside building with the cracked door near Great Bridge

        #33: In the chest underwater at Zarkhan Falls

        #34: In the chest after the Ice Fiend fight

        #35: In the chest before the Electric Worm fight 

        #36: In the chest after defeating the Electric Worm





Chapter 13: A Fiendish Awakening

        #37: Outside the Hall of the Flame Dragon (Cavern Passageway)

        #38: In gated area after teleporting from Hayabusa Graveyard

        #39: Same as above 

        #40: In a chest inside the Pyramid

	



Chapter 14: Vengeful Spirit

        #41: In the alcove near the first gang of fish

        #42: In the chest below the Lion Key





Chapter 15: The Core

        #43: Outside Labyrinth (past the Save Point outside the Palace)

        #44: The Core stairway Second Floor

        #45: The Core stairway Fourth Floor





Chapter 16: The Dark Dragon Blade

        -Zero LOTG for this chapter





Congratulations, you found them all!



++BTW, for full bragging rights, I give myself full credit for finding 

all LOTG locations and listing them all in text format. If any FAQ or 

guide lists all the locations (and descriptions) in the same order as 

my list, it was taken directly from here.







== JEWEL OF THE DEMON SEAL ==





--JEWEL OF THE DEMON SEAL #1: Hidden Underground; on the throne across 

the bridge from the Save Point



--JEWEL OF THE DEMON SEAL #2: In the Monk's Room inside the safe (third 

time)



--JEWEL OF THE DEMON SEAL #3: In the chest in Aquaducts 3



--JEWEL OF THE DEMON SEAL #4:	Give Muramasa 40 Golden Scarabs



--JEWEL OF THE DEMON SEAL #5: Hayabusa Village; break open the stone in 

the upper part of the village with a blunt object 



--JEWEL OF THE DEMON SEAL #6: In the bottom of the Pyramid; light the 

torches with an Inferno Ninpo







== LIVES OF THE THOUSAND GODS ==





--LIVES OF THE THOUSAND GODS: Inside the Ninja Fortress



--LIVES OF THE THOUSAND GODS: Defeat the Chapter 6 boss



--LIVES OF THE THOUSAND GODS: Defeat the Chapter 7 sub-boss



--LIVES OF THE THOUSAND GODS: Defeat the Flame Dragon in Chapter 12



--LIVES OF THE THOUSAND GODS: Defeat the 60 Fiend Challenge in the 

Ritual Room in the Tomb of Eons



--LIVES OF THE THOUSAND GODS: Defeat the 60 Fiend Challenge at the 

Stairway to the Imperial Palace in Zarkhan



--LIVES OF THE THOUSAND GODS: Defeat the 60 Fiend Challenge in 

Peristyle Passage in the Aquaducts



--LIVES OF THE THOUSAND GODS: Defeat the 60 Fiend Challenge in the 

Fiendish Depths near Great Bridge Square







== SPIRIT OF THE DEVILS ==





--SPIRIT OF THE DEVILS: At the Altar near the Ninja Fortress



--SPIRIT OF THE DEVILS: At the base of the Clock Tower in Tairon



--SPIRIT OF THE DEVILS: Defeat the 60 Fiend Challenge in the Archives



--SPIRIT OF THE DEVILS: Inside the Hall of Balance in the Aquaducts



--SPIRIT OF THE DEVILS: Defeat the 60 Fiend Challenge in Zarkhan 

Stadium







== TALISMAN OF REBIRTH ==





--TALISMAN OF REBIRTH: Back of the Airship in Chapter 3



--TALISMAN OF REBIRTH: Defeat the 60 Fiend Challenge in Aquaducts 3



--TALISMAN OF REBIRTH: Defeat the 60 Fiend Challenge outside the Hall 

of the Flame Dragon



--TALISMAN OF REBIRTH: Defeat the 3 Fiend Challenge at Drawbridge 

Square







That's all folks! Good luck finding them all!









=======================================================================

=======================================================================







                  +++     THE HURRICANE PACKS   +++



  

           __  ____  ______  ____  _____________    _   ________

          / / / / / / / __ \/ __ \/  _/ ____/   |  / | / / ____/

         / /_/ / / / / /_/ / /_/ // // /   / /| | /  |/ / __/   

        / __  / /_/ / _, _/ _, _// // /___/ ___ |/ /|  / /___   

       /_/ /_/\____/_/ |_/_/ |_/___/\____/_/  |_/_/ |_/_____/   

                                                       

                    ____  ___   ________ _______

                   / __ \/   | / ____/ //_/ ___/

                  / /_/ / /| |/ /   / ,<  \__ \ 

                 / ____/ ___ / /___/ /| |___/ / 

                /_/   /_/  |_\____/_/ |_/____/  

                                                       





Both Hurricane Packs from the original game have now been integrated 

into regular gameplay in BLACK. They are no longer separate features 

(as they originally were) for the Master Ninja Tournament.







A LITTLE PIECE OF TRIVIA FOR THE UNKNOWING NINJA:

For the original NG, there were two special pieces of DLC made 

available for free from XBOX Live and Team Ninja.

Those two were known as the Hurricane Packs. Each version was used 

during the Master Ninja Tournament #2 & #3 in July and August of 2004. 

And what it did was make the game even harder and added a new 

experience to advanced players.





--HURRICANE PACK #1:

This version of the game introduced a flurry of new features like a 360 

camera, newer enemies, and a brand new weapon.



--HURRICANE PACK #2:

This DLC introduced a sort of Survival Arena into the game. More 

enemies and a new stage were introduced into the mix. The objective was 

simple: Defeat 5 different Phases and an endless wave of enemies to 

win.



--TECHNIQUE SCROLL: INTERCEPT

This feature is NOT in BLACK. The Intercept was a gameplay device that 

enabled Ryu to BLOCK an attack at the right moment and then quickly 

counter with an attack of his own. 

This feature was made specifically for the Master Ninja Tournament and 

helped increase your karma score in the game. But with no more 

tournaments in the horizon, the Intercept has now become a relic.





So what does this all have to do with BLACK? It's hard to explain but 

I'll try to simplify it. 

In the original NG, the HP1 and HP2 were two separate features that had 

to be accessed through XBOX Live. In addition to the regular game 

itself, the HP1 and HP2 were just special features to an already 

amazing game.



But now, NG BLACK now utilizes the Hurricane Pack engine for all 

difficulties which means that the HP1 is no longer a special feature 

but IS the feature. And in Mission Mode, the last 5 Missions are 

basically the HP2 in a nutshell.





I'm still not being overtly clear but just know this: both Ninja Gaiden 

and NG BLACK are two completely separate beasts. With the exclusion of 

the Intercept in NGB, the gameplay becomes less about defense and more 

on offense. Don't think that they are one in the same. 











=======================================================================

=======================================================================







                     +++   NINJA DOG MODE   +++





              _   _______   __    _____       ____  ____  ______

             / | / /  _/ | / /   / /   |     / __ \/ __ \/ ____/

            /  |/ // //  |/ /_  / / /| |    / / / / / / / / __  

           / /|  // // /|  / /_/ / ___ |   / /_/ / /_/ / /_/ /  

          /_/ |_/___/_/ |_/\____/_/  |_|  /_____/\____/\____/   

                                                                 



An immortal quote from Stewie Griffin: YOU SUCK!!! This mode is 

basically Team Ninja's way of pitying the people that couldn't finish 

the original game (or are they mocking you?).

Either way, only two kinds of NG players would want to try this mode: 

the ones who sucked on Normal Mode and ones who have beaten Very Hard 

Mode and deserve some peace and quiet (I'm the latter).



ND Mode is basically just Normal settings but with a few headaches. For 

example, there are LESS enemies per encounter and the damage they 

inflict is NOT as bad (but they can still grab you, break guard, etc.)

As for bosses, they inflict LESS damage but still can kill you if 

you're not defensive.





As you play through this un-hectic difficulty, Ryu is given specific 

items from Ayane at certain points in the game (through her Kunai 

scrolls). Ryu receives the following items in ND Mode only:



--BAND OF STRENGTH

--BAND OF POWER

--BAND OF LIGHT

--AYANE'S RATIONS

--AYANE'S RATION BUNDLE



Also, whenever Ryu stops by Muramasa'a shop in Tairon, Muramasa gives 

him a couple of free items from Ayane ("Ah, I have something for 

you!").









VERY DIFFICULT MASTER NINJA MODE



FULL INFO COMING SOON!









=======================================================================

=======================================================================



                      __   _____ ___  ___ ___  ___ 

                      \ \ / /_ _|   \| __/ _ \/ __|

                       \ V / | || |) | _| (_) \__ \

                        \_/ |___|___/|___\___/|___/

                                                      



Head on over to www.iberiansninjagaiden.com to find exclusive Ninja 

Gaiden and NG: BLACK videos (made by me) for D/L! Go there now! 

Be sure to tell your friends and have them tell their friends and so on 

and so on. Got it? Good luck!







=======================================================================

=======================================================================







                   __  .__   __. .___________.  ______   

                  |  | |  \ |  | |           | /  __  \  

                  |  | |   \|  | `---|  |----`|  |  |  | 

                  |  | |  . `  |     |  |     |  |  |  | 

                  |  | |  |\   |     |  |     |  `--'  | 

                  |__| |__| \__|     |__|      \______/  

                                                          

                    .___________. __    __   _______ 

                    |           ||  |  |  | |   ____|

                    `---|  |----`|  |__|  | |  |__   

                        |  |     |   __   | |   __|  

                        |  |     |  |  |  | |  |____ 

                        |__|     |__|  |__| |_______|



                  .______    __       __    __   _______ 

                  |   _  \  |  |     |  |  |  | |   ____|

                  |  |_)  | |  |     |  |  |  | |  |__   

                  |   _  <  |  |     |  |  |  | |   __|  

                  |  |_)  | |  `----.|  `--'  | |  |____ 

                  |______/  |_______| \______/  |_______|

                                                          

                                                        

If you've had enough ninja action, I recommend going to a movie to 

relax your mind. May I suggest the sexy flick "Into The Blue" with the 

lovely Jessica Alba on September 30th!



And since we're talking about Jessica Alba, visit my personal website: 



www.zorpia.com/VampireHorde 





Go there and you'll find over 1000+ hi-quality photos of the lovely 

actress! Consider it a freebie from me for finishing VDMN Mode! ENJOY!





=======================================================================

=======================================================================





This FAQ is only for use on GameFAQs. You may not copy, reproduce, or 

link to this FAQ without permission. If you want to use this FAQ, 

please e-mail me at kroqjock@gmail.com. I have no problems with anyone 

who asks. September 2005.

Ninja Gaiden: BLACK

HE'S THE ONE THEY CALL DR. FEELGOOD - Full FAQ/Walkthrough

Authored by VampireHorde











    _   _______   __    _____       _________    ________  _______   __

   / | / /  _/ | / /   / /   |     / ____/   |  /  _/ __ \/ ____/ | / /

  /  |/ // //  |/ /_  / / /| |    / / __/ /| |  / // / / / __/ /  |/ / 

 / /|  // // /|  / /_/ / ___ |   / /_/ / ___ |_/ // /_/ / /___/ /|  /  

/_/ |_/___/_/ |_/\____/_/  |_|   \____/_/  |_/___/_____/_____/_/ |_/   

                                                                     





             .______    __          ___       ______  __  ___ 

             |   _  \  |  |        /   \     /      ||  |/  / 

             |  |_)  | |  |       /  ^  \   |  ,----'|  '  /  

             |   _  <  |  |      /  /_\  \  |  |     |    <   

             |  |_)  | |  `----./  _____  \ |  `----.|  .  \  

             |______/  |_______/__/     \__\ \______||__|\__\ 

                                                 







++UPDATE: A couple more updates for some more Missions in Mission Mode 

have been made, so check it out!  

If you have anything you'd like to contribute here (with credit, of 

course), e-mail me at the address below. More good stuff on the way!







=======================================================================

=======================================================================







Thanks for clicking on the FAQ. Welcome back, Master Ninja! Unlike the 

original XBOX iteration of NG, BLACK is a completely different game (in 

a way) and I will chronicle everything you need to know about NGB.



How is NG: BLACK different from the original NG? Oh, you won't believe 

the changes made! If you've played the original version to death, 

you'll be quite surprised at the new face-lift given to this beast.



My goal with this FAQ is to help you finish BLACK (or at least convince 

you to purchase it), so read on!





++AUTHOR'S NOTE: All strategies and tips I mention here are all based 

on skills learned from the original NG. 

If you've never played (or attempted to finish) the original game, then 

I suggest renting or purchasing the original XBOX NG before attempting 

anything in BLACK. Doing so will prepare you for BLACK and anything I 

mention here. Understand? Cool!





Enough banter, LET'S START THE HARDCORE PARTY!







=======================================================================

=======================================================================





                _____  _______________    ________ ______

               / __/ |/ /_  __/ __/ _ \  /_  __/ // / __/

              / _//    / / / / _// , _/   / / / _  / _/  

             /___/_/|_/ /_/ /___/_/|_|   /_/ /_//_/___/  

       

                   ___  ___  ___  _________  _  __

                  / _ \/ _ \/ _ |/ ___/ __ \/ |/ /

                 / // / , _/ __ / (_ / /_/ /    / 

                /____/_/|_/_/ |_\___/\____/_/|_/  







This section of the FAQ will be where I will discuss and point out 

EVERY single change made from the original NG to NG: BLACK. 





-----------------------------------------------------------------------

-----------------------------------------------------------------------





 ___ ___ ___ ___ ___ ___ _   _ _  _______   __

|   \_ _| __| __|_ _/ __| | | | ||_   _\ \ / /

| |) | || _|| _| | | (__| |_| | |__| |  \ V / 

|___/___|_| |_| |___\___|\___/|____|_|   |_|  

                                              

Let's start off with the difficulty on both versions.





ORIGINAL NINJA GAIDEN:

The original version had three difficulties (NORMAL, HARD, and VERY 

HARD). Each difficulty brought more enemies and even greater 

challenges. 



Unlike other action games (*COUGH god of war COUGH*) that use the same 

enemy placement for all difficulties but gives them a higher threshold 

of damage, NG raised the bar by increasing the number of enemies per 

situation and giving the bosses newer and more powerful attacks.





-----------------------------------------------------------------------





NINJA GAIDEN BLACK:

This version now introduces FIVE brand new difficulties! 



#1: EASY AUTOMATIC MODE AKA NINJA DOG

Similar to the Devil May Cry series, after three sequential deaths 

during a level, Ryu will be given the option to try Ninja Dog Mode (are 

you really THAT bad?).



If ND Mode is chosen, Ryu is relinquished of his "Master Ninja" title 

and is placed one rank below Ayane. When playing through ND Mode, Ryu 

is given a purple ribbon (from Ayane) to wear on his wrist to show for 

his shame for relinquishing the "Master" rank. I'll talk more about 

this mode later.





#2: NORMAL MODE

#3: HARD MODE

#4: VERY HARD MODE

These three difficulties are exactly the same from the original version 

(with a couple of Hurricane Pack enhancements thrown in).





#5: VERY DIFFICULT MASTER NINJA MODE

YEAH!! Now THIS is what I'm talking about!!! If you've played the 

Hurricane Pack #2, then you are semi-prepared for the MASSIVELY 

frustrating challenge of VDMN Mode.



Just like the HP2, this difficulty introduces more difficult situations 

with even more enemies (some from the HP2). 

If you had a hard time on Normal Mode, STAY AWAY!! You will be BITCH-

SLAPPED and you WILL NOT like it!! I'll discuss more about this mode 

later.







 _   _ _  _ _    ___   ___ _  __   _   ___ _    ___ ___ 

| | | | \| | |  / _ \ / __| |/ /  /_\ | _ ) |  | __/ __|

| |_| | .` | |_| (_) | (__| ' <  / _ \| _ \ |__| _|\__ \

 \___/|_|\_|____\___/ \___|_|\_\/_/ \_\___/____|___|___/

                                                        

The original game had its fair share of unlockables. Some were easy to 

obtain and some weren't.





ORIGINAL NINJA GAIDEN SECRETS:



COSTUMES: Three costumes were unlocked (technically five) in the 

original version. The other two were found in the Hurricane Packs only.



#1: Chapter 1 Blue outfit (L-Trigger + R-Trigger)

#2: Ninja of the Future   (L-Trigger; finish any difficulty first)

#3: Evil Ryu              (R-Trigger; must finish Very Hard Mode)

#4: Dragon Skin           (HP1 & HP2 only, Black Button)

#5: White Ninja           (HP1 & HP2 only, White Button)



NES GAMES: All three versions of the NES Ninja Gaiden games could be 

unlocked and played in the Main Menu.



DARK DRAGON BLADE/FREE ARMLETS: On a Successive Play file, the DDB and 

three Armlets were made available.





-----------------------------------------------------------------------





NINJA GAIDEN BLACK SECRETS:



COSTUMES: Two costumes were omitted from the original game with 

enhanced versions in BLACK:



#1 COSTUME OMITTAL: The blue ninja outfit has been replaced with the 

blue outfit from the arcade Ninja Gaiden (without sleeves).



#2 COSTUME OMITTAL: The Ninja of the Future costume has been fully 

replaced with a black outfit, mask, and red scarf (just like Hotsuma's 

garb in Shinobi). 





PLASMA SABER MK II: The Plasma Saber is now an unlockable item.





ARCADE GAMES: The arcade beat-em-up version of Ninja Gaiden from 1988 

finally makes an appearance on a console after 17 freakin' years! 

Go to the GOLDEN SCARABS section of the FAQ to find out how to unlock 

this cool secret.





 _  _ ___ ___    _____ _   _  ___ _  __

| \| |_ _| _ \__|_   _| | | |/ __| |/ /

| .` || ||  _/___|| | | |_| | (__| ' < 

|_|\_|___|_|      |_|  \___/ \___|_|\_\

                                       



A couple of gameplay changes have been made in BLACK. With the addition 

of Hurricane Pack features in the regular game (Lunar, etc.), a couple 

of items were omitted and newer, better items have replaced them. 

Please note that these changes are for NG BLACK only!





ARMLETS

--ARMLET OF CELERITY

--ARMLET OF POTENCY

Two new Armlets are introduced in BLACK. One decreases the time for 

charging for a UT and the other increases damage for throws/kicks.



--SMOKE BOMBS

These items are similar to the ones used by the Black Spider Clan. Use 

it to blind and confuse your nearby enemies so that Ryu can escape.



--AYANE ITEMS

In Ninja Dog Mode, a couple of new items are made available by Ayane. 

For more info on Ninja Dog Mode, scroll down to the Ninja Dog section.

--BAND OF STRENGTH (similar to the Armlet of the Sun)

--BAND OF POWER

--AYANE'S RATIONS

--AYANE'S RATION BUNDLE



--ORAL KUNAI SCROLLS

Ayane reads every scroll that is thrown in the game. Pick one up to 

hear her ramble on about a bunch of stuff.



--INCREASED BOSS LACKEYS

I'll discuss more about this feature below.







=======================================================================

=======================================================================





                      +++   LICENSE TO ILL   +++





In this section, I will give specific strategies for defeating enemies 

(but NOT the bosses) in the harder difficulties (but you can still use 

them in the easier ones, too).



These strategies are BULLETPROOF and work wonders! With these 

strategies, you can get away unscathed (most of the time).

If you find yourself having difficulty doing what I mention here, then 

you MUST keep practicing because there's no other way.





TIP: Be evasive but defensive at the same time! Don't think that 

standing around the area while holding the BLOCK button is a good 

strategic idea. Keep moving but be aggressive!







REGULAR ENEMIES:



--BROWN/WHITE NINJAS

The best combo to hurt them badly is the XYXY combo (there's no name 

for that combo in the Techniques list). It will usually kill them 

instantly if you're fast enough.





--BLACK/RED/PURPLE NINJAS

These suckers are much harder to defeat and require precise rolls for 

evasion. Use the same XYXY combo (if your sword is at Lvl. 1) or use 

the Blade of Nirrti to get the drop on them.





--SAMURAIS/WARLOCKS

These guys are not that hard to figure out. When fighting them, stay 

defensive and roll around until the Warlock appears. Roll under his 

fireball and then attack with an XYXY combo. 

And then use the essence on the Samurais to instantly decimate them. Do 

this for all of Chapter 2.





--MSAT/ROBOTIC SOLDIERS and COMMANDERS

Employ the same strategy as with the Black Ninjas. Stay defensive but 

evasive and use the Blade Of Nirrti or an XYXY combo. Use the essence 

on the commander to kill him.





--CATWOMEN

The best weapon against the felines is the Lunar. Simple Twilight 

combos and some fast evasive moves will own them!





--BROWN/PINK FIENDS

By this part of the game, you should have the Izuna Drop in your list, 

so abuse it to your advantage. Block and roll when they attack, and 

then counter with an Izuna Drop or Blade Of Nirrti.





--SCYTHE-WIELDING FIENDS

On harder difficulties, use the Helmet Splitter attack (NOT the Flying 

Swallow) to put them down. And then jump straight up and press XXX. 

Trust me, you'll be amazed at how effective this strategy really is.





--ZOMBIES/ZOMBIE ARCHERS

Use any of your hardest combos on the Archer to kill it. From there, 

use the essence on the other Zombies to get the drop on them. You can 

also try and do a Lvl 2 UT without essence but beware, Maces and axes 

can distract you!





--GHOST FISH

In the original NG, the Dragon Sword worked wonders on these whores. In 

NGB, your best bet is the Vigoorian Flails. Jump and attack and then do 

a continuous combo for all the fish.





--ARMORED/RPG SOLDIERS

These guys have a hard defense so you'll need to break their guard. 

Perform a Flying Swallow to break their guard and then do an Izuna Drop 

to make them feel the pain.





--LASER COPTERS

I hope you have good aiming skills with the Strongbow because you'll 

need it for these guys.





--WASP FIENDS/LARGE DUNG BEETLES (these are MY made-up enemy names)

The tactic is this: use the Flying Swallow on the Wasp Fiends to avoid 

being stung. A simple BLOCK is all you need to avoid being hurt. 

As for the LDB, use the Dabilahro and its UT to decimate these suckers 

into oblivion.





--LARGE FISH (CHAPTER 11 and on)

If Ryu is on dry land, use APFSDS Cores to finish them off. If Ryu is 

underwater, use the Spear Gun.





--MACE-WIELDING OGRES

When facing off against a trio of these fools, your best weapon is a 

fully upgraded Dabilahro. Ryu can evade every mace attack by simply 

using a forward Reverse Wind and then he can quickly counter with a 

hard combo.





--ZOMBIE SOLDIERS

It's unfair fighting an enemy that runs faster than you. So be smart 

and use the walls to your advantage. Run up against the wall and do a 

strong attack. If you're lucky, you can do an Izuna Drop without too 

much hassle, too.





--CRAB FIENDS

I hate these things.





--PINCER FIENDS

Use the same strategy from the pink and brown fiends.



--HELL KNIGHTS

These guys have powerful attacks and each one is easy to evade. When 

they do a forward attacks, block it and roll away, and then counter 

with a hard combo. They don't dodge the counterattack until after they 

transform (but it'll be too late for their stupid asses).

All it takes is simple evasive rolls to avoid being damaged cheaply. 

After each evasive roll, be sure to counter quickly or you'll miss the 

opportunity to damage them. 



After they transform, stick with the same tactic to kill them off. 

WHO'S THE SMART ONE NOW, BITCH!





These are the strategies for NGB. Now all you have to do is utilize 

them to your best ability. If there is a better way than what I've 

mentioned here for a specific enemy, e-mail me at the address below and 

let me know what it is. Credit to originality, of course!









=======================================================================

=======================================================================





                         +++   WALKTHROUGH   +++





                    ____   __  __                           __  

    _      ______ _/ / /__/ /_/ /_  _________  __  ______ _/ /_ 

   | | /| / / __ `/ / //_/ __/ __ \/ ___/ __ \/ / / / __ `/ __ \

   | |/ |/ / /_/ / / ,< / /_/ / / / /  / /_/ / /_/ / /_/ / / / /

   |__/|__/\__,_/_/_/|_|\__/_/ /_/_/   \____/\__,_/\__, /_/ /_/ 

                                                  /____/        







I will give a quick speed run through the game. NG BLACK utilizes the 

HP1 enemy placement (plus a few extras) in place of the original NG 

version. So get used to playing a harder version than the original.



I'll point out all the important parts to make sure that you don't come 

surprised out of the gate. Understand? Cool, LET'S ROCK!







++NOTE 1: In Mission Mode, the game reveals the real names of the 

bosses. From here on, I will be using the real boss name to replace the 

supposed names that have been made up.



++NOTE 2: The enemy placement for lackeys is based on the harder 

difficulties.



++NOTE 3: I will have bulletproof strategies for the all boss fights 

and their lackeys soon! 

If you have a boss tactic you'd like placed here (from Hard Mode and 

on), e-mail me at the address below. Credit to originality, of course!





-----------------------------------------------------------------------

-----------------------------------------------------------------------





CHAPTER 1: WAY OF THE NINJA

Start your morning with a fresh kill.





--OBJECTIVE: Enter the Ninja Fortress and find the Fangs of the Samurai



--Scripted fight: Yellow-walled room. 

Kill the ninjas and run for the Fangs.



--Objective: Get the Key of Courage and head to the Inner Sanctum

Insert the Fangs on the display and dash over to Murai.



Scripted fight: Inner Sanctum

Kill all the ninjas as fast as you can (be sure to SAVE!).







--BOSS BATTLE: MURAI W/ WHITE NINJAS

The only distraction here is the Shurikens that ninjas toss at you. 

Also, try NOT to stay too close to Murai. 

Other than that, maintain the tactic of waiting for Murai to either do 

a Rush Attack or a somersault and then counter with an XYY combo.





-----------------------------------------------------------------------

-----------------------------------------------------------------------





CHAPTER 2: THE HAYABUSA VILLAGE

This Chapter is essentially unchanged (except for the Black Spider 

ambush) from its original version.





-Objective: Head for the Village Entrance

As you dash for the village, utilize the strategies I mentioned above 

for maximum Karma points. 



-Objective: Obtain the Bow and find Doku!

Obtain the Bow from Ayane (but don't kill her with it, ya sicko!) and 

dash outside.





--SUB-BOSS BATTLE: HORSEMEN

Use the Lunar for this battle. Keep using the Twilight combo on any 

horseman to unseat them off the horse. Use a UT to finish them off 

quickly.





--BOSS BATTLE: MASAKADO W/ WARLOCKS

The tactic is simple: evade the Warlock fireballs and kill them. Use 

the essence they leave behind and unleash a UT on Masakado. Repeat.







-----------------------------------------------------------------------

-----------------------------------------------------------------------





CHAPTER 3: SKIES OF VENGEANCE

Just like Chapter 2, this Chapter is essentially unchanged. You can 

beat this Chapter in under 15 minutes and get Master Ninja rank easily.





-Objective: Get the Map and the Wing Key.

Grab the map in the third room first. You can ignore the fight in this 

small room but I suggest you kill the two soldiers just in case.



--Scripted fight: Kill the soldiers and get the Wing Key.



--Scripted fight: Cabin Room

Kill the soldiers in the cabin to unlock the door.



--Objective: Find the ID card.

Make a mad dash to the Control Room!



--Scripted fights: Control Room

Kill the soldiers and grab the ID card.



--Objective: Destroy the Engine Room

Make a mad dash to the room with the crank.



--Scripted fight: Aft Cabin 

Kill the soldiers that come rappelling in and continue the objective. 

Kill the other two soldiers with the bow and cross the zipline to the 

Aft Cabin. Kill the lone soldier and finish the objective.



--Objective: Head for the roof of the zeppelin

Dash for the roof! Decimate the enemies in the way and then unlock the 

hatch. Be sure to use the well-hidden Save Point across from the ladder 

to the roof.





--BOSS BATTLE: DYNAMO W/ MSAT SOLDIERS

Unlike the Murai fight, your best strategy is to stay as close to 

Dynamo as possible. Block his melee attacks and evade his grab and then 

quickly counter with an XYY combo.



When you stay close to Dynamo, his backhand attacks will usually always 

kill the MSAT soldiers (relieving you of that duty) so STAY CLOSE TO 

HIM! This fight should take no less than a minute to finish.





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CHAPTER 4: IMPERIAL CITY INFILTRATION

This Chapter introduces robotic soldiers and the catwomen into the 

fold. Have those reflexes ready and the Intercept ready!





--Objective: Head to Muramasa's Shop

Decimate all soldiers and head up to the Military Base Entrance.



--Scripted fight: Military Base Entrance

Kill all the soldiers and then continue past the unlocked single-

jeweled door. 



--Objective: Get the Spirit of the Devils

Across the multi-jeweled door is a set of stairs going up the building. 

Fight off the soldiers and kill the catwomen. Once that's done grab the 

SOTD in the chest and jump down.



--Objective: Unlock the multi-colored door and head to Han's Bar.



--Scripted fight: Muramasa's Shop

Before unlocking the green-jeweled door, fight off a bunch of soldiers. 

Complete the objective and run to Han's Bar. If the catwomen are giving 

you problems then kill them. 



--Objective: Grab the Windmill Shuriken and go back to Muramasa.

Make a mad dash to Muramasa's shop and buy something and run back to 

Han's Bar!





--BOSS BATTLES: NONE





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CHAPTER 5: CITY OF FIENDS

Same as Chapter 4.





--Objective: Release the Drawbridge

Make a mad dash to the Pegasus Key (you can jump down from the roof if 

you don't want to fight soldiers in the club).

After getting the key on your way back to unlock the door, kill the 

three catwomen (if you need to) and then open the door and release the 

Drawbridge. Make a mad dash for the Monastery Area Clearing.



--Objective: Head for the Monastery



--Scripted fight: Monastery Plaza

The gates will slam shut at the Monastery Plaza. Fight off all the 

soldiers and continue the objective.  Fight the black ninjas and head 

for the Monastery Area Clearing.



--Scripted fight: Monastery Area Clearing

Fight off the soldiers before the red-dino fiends show up.





--SUB-BOSS BATTLE: RED-DINO FIENDS





--BOSS BATTLE: HYDRACUBUS W/ BROWN FIENDS

Try not to focus on killing the lackeys. Even if they leave essence 

when killed, a UT will not damage the boss when both of its tentacles 

are still attached. 



Instead, stay close to Hydracubus and use rolls to avoid being slapped 

(it'll slap the lackeys for you). Just keep doing the Flying Swallow 

attack on its tentacles and using the UT when it's vulnerable. 











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CHAPTER 6: THE MONASTERY

There is a brand new boss in this Chapter and it'll kill you to know 

who it is. Hopefully, you know how to overcome yourself.





--Objective: Obtain the Book of Eons

Make a mad dash for the Monk's Room on the second floor as soon as the 

chapter starts.





--BOSS BATTLE #1: RYU + TRUE DRAGON SWORD

Go to the MIRROR MATCH section further down the FAQ for a breakdown of 

this tough battle.





**DO NOT go back to the Archive after obtaining the Book Of Eons





--Scripted fight: Monk's Room

Once you obtain the Book of Eons (and the statue) kill all the fiends 

to unlock the door. Jump down to the Altar Room and place the book on 

the altar and jump down to the Corridor of Doom.



--Objective: Obtain the Holy Grail

Run down the Corridor Of Doom and make a mad dash to the Ritual Room. 

DON'T JUMP from the top of Econtra Babel Specus or else! 



++NOTE: Don't forget the Vigoorian Flails





--Scripted fight: Ritual Room

Kill all the Wasp fiends and zombies and grab the Holy Grail. Run out 

to the rotating platform while killing the zombies outside the Ritual 

Room. Make a mad dash back to Econtra Babel Specus with Incendiary 

Shuriken equipped. 

Use it on the three archers on the way up and complete the objective.





--BOSS BATTLE #2: BONE DRAGON W/ WASP FIENDS

Use evasive rolls and keep an eye on the dragon's attacks instead of 

trying to waste the Wasp Fiends. Use the Flying Swallow on the Wasp 

Fiends to quickly kill them (and release Blue Essence) if they get in 

your way.



Run up to the dragon's limbs and use the Fang of the Wolf attack (XXYY) 

and an XYY combo to hurt it. Also, DO NOT waste time charging for a UT 

because it WON'T work!







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CHAPTER 7: THE HIDDEN UNDERGROUND

No new features or surprises here.



++After the fight from Chapter 6, DO NOT jump down!  Head for the save 

point AND THEN jump down!





--Objective: Head to the Chamber of Everlasting Sleep

Scurry past the four archers and head for Muramasa's statue to upgrade 

your sword. 

Don't cross the bridge in the Suspension Bridge Room! Jump down 

instead. Kill the zombies and the pink fiends and head to the red or 

blue door.



--Scripted fights: Red and Blue Room

Technically, none of the zombie archer fights in the blue or red room 

are scripted but use your bow and take them all out as fast as you can 

anyway. Continue the objective.



--BOSS BATTLE #1: HYDRACUBUS

Aren't you tired of this "boss" already?



--Objective: Go back to the Monastery

Continue the objective and make a mad dash past the archers and zombies 

to the chamber. After the flooding occurs, save your game.  Take the 

underwater elevator; and head back to the Altar Room.





--BOSS BATTLE #2: ALMA W/ BROWN FIENDS

BULLETPROOF STRATEGY COMING SOON!





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CHAPTER 8: TAIRON UNDER ALERT

No new features or surprises here.





--Objective: Obtain the Strongbow

Make a mad dash for the Drawbridge.



--Scripted fight: The gates slam shut near Monastery Plaza again. Kill 

all the armored soldiers and scurry along for the Strongbow.





++Alternate route: After crossing the Drawbridge to the blue-jeweled 

door, run to the chest where you found the Pegasus Key and jump down 

from there and head back to the Lily Door. This way you don't deal with 

RPG-soldiers shooting rockets at you. 

Dash over to the door with skull and complete the objective. 





--Scripted fight: Military Base Entrance #1

After obtaining the bow, head for the Military Base Entrance with 

Incendiary Shuriken equipped.  Kill the two gunmen and wait for the 

helicopter.



--Scripted fight: Military Base Entrance #2

Just block the helicopter gunfire. When it leaves, stand next to the 

dead body with arrows and have your bow ready.  

Shoot the RPG-soldier in the blue-colored window.





--Objective: Open the Military Base door

Ignore the three soldiers (or kill them) near the skull door and 

complete the objective. Exit and head for the Military Base entrance.





--BOSS BATTLE: NONE





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CHAPTER 9: MILITARY STRENGTH

No new features or surprises here.





--Objective: Obtain the Warehouse Key and enter the Warehouse

Fight off the soldiers in your way. Aim the Strongbow from around the 

corner to the first tower gunner then move forward to the next gunner.  

After both perish, dash and grab the Warehouse key while ignoring 

everyone else and head for the Warehouse!



++Don't forget to load up on Explosive Arrows before entering the 

Warehouse





--Objective: Find the Shutter Key and exit the Warehouse

You can ignore the mini-copters or waste precious time shooting them 

down with APFSDS Cores. DO NOT use Explosive Arrows here! You need them 

for the Tank fight.  

If you choose to ignore these copters, then remember that when you 

press the block button their lasers won't fling Ryu a dozen feet away 

(but he'll still take damage)! Complete the objective and exit the 

Warehouse.





--Scripted fight: Locomotive Turntable

You'll fight wave after wave of armored soldiers (remember, ultimate 

attacks are your friend here). Kill them all then save your game. Now 

head for the unlocked door.





--BOSS BATTLE #1: TANKS X2  

BULLETPROOF STRATEGY COMING SOON!





--Objective: Destroy the Communication Tower





--BOSS BATTLE #2: TOMAHAWK HELICOPTER

BULLETPROOF STRATEGY COMING SOON!





--Objective: Escape the base

Destroy the radio tower and then activate the locomotive. Complete the 

objective to end the level.







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CHAPTER 10: THE AQUADUCT

You encounter yourself in this Chapter (again) so be ready!





--Objective: Enter the Aquaducts

Wait for the fiends to arrive and then kill them all! Run for the 

manhole to start the mission.



--Objective: Obtain the Red Tablet of the Stream

Ignore all fiend encounters and head for the Hall of Balance. Grab the 

Insect Key and dash to the first electric worm boss.





--BOSS BATTLE #1: THUNDERBOLT WORM

BULLETPROOF STRATEGY COMING SOON!





--Objective: Grab the Water Statue and open the door

Use the Red Tablet and head for the other side of the Aquaducts. Ignore 

all fiends and make a mad dash for the Water Statue! Dash to the door 

and insert the statue.



--Objective: Obtain the Blue Tablet of the Stream

Jump down to the Underground Waterway.





--BOSS BATTLE #2: THUNDERBOLT WORM X2

BULLETPROOF STRATEGY COMING SOON!





-Objective: Escape the Aquaducts





--BOSS BATTLE #3: RYU + DABILAHRO

BULLETPROOF STRATEGY COMING SOON!



NOTE: This battle takes place once you open the door to Peristyle 

Passage. After defeating yourself, re-enter Peristyle Passage to 

trigger the Fiend Challenge.



Use the Blue Tablet and head for Peristyle Passage. Open the door and 

head for the Underground Sanctuary. Ignore the fiends here and get the 

Brand Of Valor and insert it on the ground near the exit.







--BOSS BATTLE #4: PAZ ZUU

BULLETPROOF STRATEGY COMING SOON!











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CHAPTER 11: THE PATH TO ZARKHAN

No new features or surprises here.





--Objective: Get the Silver/Gold Medallions and the Breathing Tank

You're going to have to deal with Ryu's slow swimming animations. 

Complete the objectives and insert the medallions at the altar.



--Objective: Head for Zarkhan Stadium

Save your game and take the elevator to the stadium.





--BOSS BATTLE: DOKU

BULLETPROOF STRATEGY COMING SOON!





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CHAPTER 12: THE CAVERNS

The Flame Dragon boss now has lackeys! How irrepressible does that 

sound!





--Objective: Solve the stadium puzzle and head for the caverns.

Refer elsewhere for a walkthrough on solving the puzzle. Ignore all 

enemies to the caverns and complete the objective.



--Objective: Find the Shield Of Vigoor and insert it in the door

Kill all enemies in the Ice Caverns and complete the objective.



--Objective: Find 4 Iron Ore to make the Cog of Vigoor

Kill all the Ogres in the Magma Caverns and complete the objective.  

(And be sure to kill the ones that sit in the lava!) 



--Objective: Get the Eye of Ice

After obtaining the Cog of Vigoor, head for the save point to save your 

game. Smash the block of ice near the save point.





--BOSS BATTLE #1: YOTUNFRAU W/ CATWOMEN

BULLETPROOF STRATEGY COMING SOON!





--Objective: Insert Cog Of Vigoor at the door and find the Eye of Flame 

Avoid the flames and quickly head to the boss.





--BOSS BATTLE #2: FLAME WORM

Killer tip: Use the Dabilahro for quicker results. Complete the 

objective.





--Objective: Insert the Eye of Ice/Flame at the door and obtain the 

statue in the Hall of the Flame Dragon





--BOSS BATTLE #3: SMAUGAN W/ ZOMBIES

BULLETPROOF STRATEGY COMING SOON!







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CHAPTER 13: THE AWAKENING

This is the last Chapter where you fight yourself. You should be glad 

that you've made it this far.





--Objective: Activate portal and obtain True Dragon Sword

Kill all enemies and rush to the Plaza. Complete the objective and head 

for the portal at the end of the Graveyard until you reach the Pyramid.





--BOSS BATTLE #1: RYU + VIGOORIAN FLAILS

BULLETPROOF STRATEGY COMING SOON!



NOTE: This battle takes place in the Portal area just outside the 

Monastery. Be prepared for this battle!





--BOSS BATTLE #2: ALMA AWAKENED W/ PINK FIENDS

BULLETPROOF STRATEGY COMING SOON!





--Objective: Find the statue and exit the Pyramid

Refer elsewhere for guidance on how to solve the tablet puzzle.





--Scripted fights: After placing the tablets in their correct place in 

the left room, you'll fight a swarm of Large Dung beetles. This takes 

place twice so be ready with the Dabilahro.









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-----------------------------------------------------------------------





CHAPTER 14: VENGEFUL SPIRIT

If you hated the Ghost Fish in this Chapter, you now have more reasons 

to hate then even more.





--Objective: Find the Griffon Key

There's a portal near the only save point here. Enter the portal. 



--Scripted fight: Fiendish Depths

Kill all the enemies to complete the objective.





--Objective: Find the Key of The Lion

When finding this item, you have no choice but to kill the enemies in 

this area to obtain it. Complete the objective and open the door.



--Objective: Find the Key of the Lioness  

You can try and run past all the fish to complete the objective, but if 

not then take the time to slay them all. Head for the door.







--BOSS BATTLE: EVIL SPIRIT DOKU W/ GHOST FISH

BULLETPROOF STRATEGY COMING SOON!





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CHAPTER 15: THE CORE

Well, you've made it this far. What's stopping you now?





--Objective: Find the Key of the Decayed Soul

Make a mad dash past all the fiends and fish and head for the key.  

Grab the key and dash back to the Palace entrance.



-Objective: Find the Demon, Deity of Destruction statue

Make it to the top of the Palace in one piece.



--Scripted fights: You'll encounter fiends in each of the four floors 

of the palace. Have the Armlet of Tranquility and some skills ready. 

Head for the top.





--BOSS BATTLE #1: HYDRACUBUS W/ PINCER FIENDS

--BOSS BATTLE #2: YOTUNFRAU W/ PINCER FIENDS

--BOSS BATTLE #3: MARBUS W/ CATWOMEN

--BOSS BATTLE #4: EMPEROR - FORM #1

--BOSS BATTLE #5: EMPEROR - FORM #2

BULLETPROOF STRATEGY COMING SOON!





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CHAPTER 16: THE DARK DRAGON BLADE

This is it! Go and beat that overgrown purple, hopped-on-roids, muscle-

headed brute into submission to finish the game.





-Objective: Get the Dark Dragon Blade and escape from there!





--BOSS BATTLE: EVIL MURAI

BULLETPROOF STRATEGY COMING SOON!





That's the entire game in a nutshell for ya! If you've played the HP1, 

then everything here should be familiar to you. If you HAVEN'T played 

the HP1, I suggest that you do so before attempting BLACK. 





Now on to MISSION MODE!!!









=======================================================================

=======================================================================





                        +++   MISSION MODE   +++





    __  _________________ ________  _   __   __  _______  ____  ______

   /  |/  /  _/ ___/ ___//  _/ __ \/ | / /  /  |/  / __ \/ __ \/ ____/

  / /|_/ // / \__ \\__ \ / // / / /  |/ /  / /|_/ / / / / / / / __/   

 / /  / // / ___/ /__/ // // /_/ / /|  /  / /  / / /_/ / /_/ / /___   

/_/  /_/___//____/____/___/\____/_/ |_/  /_/  /_/\____/_____/_____/   

                                                                    







Welcome to Mission Mode, Master Ninja! Mission Mode is the newest 

feature on BLACK. In this mode, you have 50 Missions (5 Missions each, 

10 Phases total) that have certain conditions to be met in order to 

complete the mission.



After MM is unlocked in the Main Menu, Ryu begins with only 2 Phases 

and 10 missions. To unlock the next Phase, simply complete 5 missions 

(the Missions can be completed in any order).

Also note that for each Mission, Ryu can select a brand new costume and 

select a difficulty for the next Mission (if the difficulty has been 

unlocked).





++UNLOCKABLE: Previous cheat reports stated that you needed a completed 

save from the original NG in your XBOX hard drive to automatically 

unlock Mission Mode, but it is NOT true. To unlock Mission Mode, simply 

finish the game on any difficulty. 





Are you ready to start the Missions? LET'S ROCK!!!





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                      +++   TIPS AND TACTICS   +++





HOLD ON! Don't foolishly enter Mission Mode thinking that it'll be a 

breeze, Mister Ninja Dog! Let me reveal a couple of things that you 

must know before entering the Mission Mode Arena (advanced players need 

not apply):





--On-Land Charge

Used solely by advanced players, you must learn to utilize the On-Land 

Charge. When Ryu jumps, he can land on the ground and immediately 

charge for a UT. In Missions where you are constantly surrounded by 

hordes of enemies, it's best to roll out of the corner and then charge 

(if there is essence to absorb). 

The more you utilize this tactic, the faster the fight becomes and the 

less health you lose.



--Know your boss

If you still don't know how to defeat a specific boss properly, I 

suggest reading the strategies in the Walkthrough above. 

Once you remember each boss's pattern and learn how to evade all their 

attacks, you can defeat them just as easily.



--Know your enemy

In boss fights, its best to know how to defeat the lackeys they spawn. 

If you know how to evade the lackeys, then its best to just ignore them 

and stick to fighting the boss. (And besides, the boss can easily kill 

the lackeys faster.)



--Learn how to utilize your weapons

If you've never learned how to use any of the weapons other than the 

Dragon Sword, then you are in a serious heap of trouble. Certain 

Missions don't even have the Dragon Sword which means that the lighter 

or heavier weapons are your only choice.

If you can't use the Dabilahro or War Hammer (or anything else), go 

back and play the main game and learn how to use it there. Learning the 

intricacies per weapon in Mission Mode is NOT recommended!



--Know when to use Ninpo

I personally HATE Ninpo. In fact, I find Ninpo to be a cheap way to 

beat your enemies. A TRUE ninja would find a way to defeat their 

opposition WITHOUT using Ninpo.

Anyway, Ryu has a specific Ninpo attack per Mission. It's completely up 

to you to utilize it. But remember, once Ninpo is gone, it's GONE!





++NOTE: All Missions are on Normal difficulty by default. After you 

complete a Mission, a newer difficulty is unlocked. You unlock Hard, 

Very Hard, and then Master Ninja. GOOD LUCK!







=======================================================================

=======================================================================





++NOTE 1: All tactics I describe here work for ALL difficulties! Use 

them to your advantage.



++NOTE 2: In harder difficulties, the enemies and bosses have a higher 

threshold for damage, which means it'll take a couple more combos than 

usual to get the drop on them.





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              +++   PHASE 1: PATH OF THE MASTER NINJA   +++





MISSION 1: DEFEAT ALL ENEMIES (24 TOTAL)

LOCATION: NINJA FORTRESS

ENEMIES: RED/BROWN/WHITE NINJAS, WARLOCKS





BULLETPROOF STRATEGY:

Stick with the Flails and use lots of evasion here. The best strategy 

here is to wait until a Warlock appears. Dodge his fireball and then 

quickly counter with a Fire Pit combo (XXY) to instantly kill him.

Jump away and unleash a UT on the other ninjas to shorten the battle. 

If you can't get close to the Warlock, then use the Fire Pit combo on 

the other ninjas (it's the strongest attack on the Flails). 



If the Flails still can't do you justice for this Mission, switch to 

Kitetsu and just finish this Mission already!



Stay evasive so that you don't get burnt or stuck with an Incendiary 

Shuriken. Once everyone is SMOKED, the Mission is Complete!





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MISSION 2: DEFEAT ALL ENEMIES (25 TOTAL)

LOCATION: FLAME CAVERNS

ENEMIES: RED & BLUE DINOS, RED NINJAS, WASP FIENDS





BULLETPROOF STRATEGY:

In this REALLY small area, you have to use the walls to your advantage. 

Equip the Dabilahro and use wall attacks to instantly decapitate those 

red ninjas (stay evasive to avoid being struck by the dinos). Unleash a 

UT on any dino and then QUICKLY attack it with a Flaming Whirlwind    

(-->, Y). Wait for it to attack, roll away, and then use the FW again.



Repeat the process until all dinos and ninjas are dead. But don't 

absorb that remaining essence just YET! For a few seconds the room will 

be empty, so absorb all the essence for a UT and then unleash it when 

the Wasp Fiends arrive. 



Repeat again 3-4 more times and the Mission is Complete!





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MISSION 3: DEFEAT MASAKADO 

LOCATION: HAYABUSA VILLAGE

ENEMIES: SPEARMEN, ARCHERS





BULLETPROOF STRATEGY: 

First, equip the Lunar and position Ryu near the rocky wall. Stay in a 

blocking position while waiting for Masakado to ride near you. Allow 

the archer and spearman to ride by and then when Masakado comes close, 

strike him with the Twilight combo.



Every time you perform the Twilight combo, the horse will lean back 

allowing for another Twilight combo. Strike him with about 4-5 Twilight 

combos and that should knock him off the horse (watch out for the other 

horsemen!). Once he's down, strike him with more Twilight combos and a 

UT (if you can charge). 



Once he perishes, the Mission is Complete!





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MISSION 4: DEFEAT ALL ENEMIES (100 TOTAL)

LOCATION: HP2 REALM

ENEMIES: RED/BLACK/WHITE/PURPLE NINJAS, WARLOCKS





BULLETPROOF STRATEGY:

This Mission may seem too tense for an intermediate player but not 

really hard for advanced players. 



Stick with the True Dragon Sword. Use the Izuna Drop on the first enemy 

you see and the splash damage done should clear the arena for you (this 

will only work a couple of times).



Use the essence they leave behind to unleash a UT. Abuse the On-Land 

Charge tactic for the entire Mission and it is VERY possible to finish 

the Mission WITHOUT using any Ninpo or consuming ANY Elixirs. 



Once all the enemies are decimated, the Mission is Complete!





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MISSION 5: DEFEAT MURAI

LOCATION: MURAI'S LAIR

ENEMIES: BROWN/WHITE/BLACK/PURPLE/RED NINJAS, WARLOCKS





BULLETPROOF STRATEGY:

Murai still maintains his weaknesses, so it's best to exploit them as 

much as possible. Equip whichever weapon you want and use wall jump 

attacks to kill the lackeys.



When Murai does a Charge attack, roll away once and then quickly 

counter with a hard combo. If he somersaults in front of you, quickly 

pound a hard combo. Those are your best opportunities to strike, so 

take advantage of them.



You can try using wall attacks on Murai, but he is much quicker at 

grabbing you if he blocks, so I absolutely DO NOT recommend doing this 

tactic on him. Instead, wait for Murai to attack and then counter 

against him for faster results.



What do you think of that, you white-haired, steroid poppin' BITCH! 

MISSION COMPLETED!







=======================================================================

=======================================================================







                +++   PHASE 2: DESCENT OF THE FIENDS   +++





MISSION 6: DEFEAT THE BONE DRAGON

LOCATION: ECONTRA BABEL SPECUS

ENEMIES: WASP FIENDS





BULLETPROOF STRATEGY:

This battle is exactly the same as it was in Hard Mode of the regular 

game. Focus on attacking the limbs with any combo that you see fit 

while keeping the BLOCK button handy.



If you need to, use the Flying Swallow on the Wasp Fiends to unleash 

some Blue Essence. Evade all the bone dragon's attacks and keep 

attacking the limbs. I don't know how else to say it. 



Once you've skinned that dragon, the Mission is Complete!





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MISSION 7: DEFEAT HYDRACUBUS

LOCATION: MONASTERY ANNEX

ENEMIES: BROWN FIENDS, PINCER FIENDS





BULLETPROOF STRATEGY:

If you defeated Hydracubus easily in the regular game, then this fight 

should be no problem. But unlike the regular game, Ryu has more a 

powerful arsenal up his sleeve. With that in mind, equip the War Hammer 

for faster results.



Avoid Hydra's tentacle attacks (use evasive rolls) and abuse the 

Counterattack on the lackeys. Once they leave essence behind, get in 

close to Hydra and unleash a Level 2 UT (with the War Hammer) to lop 

off both tentacles. 

Unleash ANOTHER Level 2 UT on Hydra's vulnerable state and then keep 

attacking until its tentacles regenerate.



With this tactic, you will easily shave off 35-45% of Hydra's health 

with each successful UT. Once Hydra's smoked, the Mission is Complete! 





-----------------------------------------------------------------------





MISSION 8: DEFEAT YOTUNFRAU

LOCATION: ICE CAVERN

ENEMIES: CATWOMEN





BULLETPROOF STRATEGY:

Your absolute best bet for Yotunfrau is to IGNORE the Catwomen. The 

more that you try to slay these felines, the more time you waste. Use 

the Dragon Sword and stick to using hard combos on Yotunfrau. 



But be DEFENSIVE! Even though the felines can distract and hurt you, 

ALWAYS keep your eye on Yotunfrau and attack him when he's vulnerable.

Once Yotunfrau is iced, the Mission is Complete!





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MISSION 9: DEFEAT DOKU

LOCATION: ZARKHAN STADIUM

ENEMIES: SAMURAIS, WARLOCKS, HELL KNIGHTS





BULLETPROOF STRATEGY:

Without the Intercept technique, this battle becomes much harder as the 

bigger enemies begin to pile on.



Anyway, the decision is entirely yours if you feel that you need to 

eliminate the enemies that surround Doku. But the best technique is to 

try and let Doku do the work for you. Get as close to Doku and evade 

all his attacks by using simple Reverse Wind rolls.

When Doku begins his charge attack, simply roll away once (at the right 

time) and then quickly counter with any combo you want. This is pretty 

much the most effective strategy that has worked on my part for the 

entire battle.



Another great way to decrease Doku's health dramatically is to use 

Level 1 UT's on him. Kill a nearby samurai or Warlock and then do a 

well-timed Level 1 UT to get the drop on him.



As his health decreases to about 25%, the Hell Knight appears. Again, 

use the up-close tactic and Doku will end up killing the Hell Knight 

for you (if you stay evasive). Keep up the same tactic through the rest 

of the battle and Doku should fall in a hard way. Once he's dead, the 

Mission is Complete!







-----------------------------------------------------------------------





MISSION 10: DEFEAT SMAUGAN

LOCATION: HALL OF THE FLAME DRAGON

ENEMIES: ZOMBIE ARCHERS





BULLETPROOF STRATEGY:

If you haven't figured out how to defeat Smaugan properly, go to this 

website (www.iberiansninjagaiden.com) and look for my Chapter 12C boss 

video. Watch and see how I was able to defeat Smaugan under 2 minutes 

without losing a single ounce of health (I consider it a glitch that 

was never fixed). 



My advice for this Mission is to kill the Zombie archer on the top 

platform first and then follow the tactic you see on the boss video. 

Once you SMOKE Smaugan, the Mission is Complete!







=======================================================================

=======================================================================





                    +++   PHASE 3: ABYSMAL LAIR   +++





MISSION 11: DEFEAT ALL ENEMIES (87 TOTAL; bats don't count)

LOCATION: AQUADUCTS 3

ENEMIES: WASP FIENDS, LARGE DUNG BEETLES, BATS, GHOST FISH





BULLETPROOF STRATEGY:

The tactic here is to use the On-Land Charge. Equip the Dabilahro, do a 

Bird Flip, and then immediately do a downward strike.



From there, immediately roll to the other end of the room and do an On-

Land Charge and unleash a Level 2 UT as quickly as possible. Roll to 

other end of the room and repeat the UT. Do this tactic and you can 

kill the first 40 enemies within seconds.



After kill #27, equip the Vigoorian Flails and wait for the ghost fish 

to appear. Once they materialize, jump STRAIGHT UP and attack and keep 

attacking after you land. Do NOT use a complete combo! Simply press the 

X Button four times after landing and Ryu will have enough time to 

repeat the process WITHOUT getting bitten!



Once all enemies are toast, the Mission is Complete!





-----------------------------------------------------------------------





MISSION 12: DEFEAT THE THUNDERBOLT WORM

LOCATION: INSECT LAIR

ENEMIES: WASP FIENDS, LARGE DUNG BEETLES





BULLETPROOF STRATEGY:

You have two ways to rid the lackeys:

--Use Ninpo like a noobie OR

--Let the Worm kill them for you



If you plan on manually eliminating the lackeys, you'll need to kill 6 

of them at a time in order to empty the room (if you let the Worm kill 

them, it won't count and they'll keep reappearing).



The Worm's main attack is the sweeping attack (where it lunges its body 

across the room). Simply do a well-timed Reverse Wind when it lunges 

and then immediately attack it with whatever weapon you want (use the 

War Hammer for faster results). 

Avoid staying in the middle, roll away when it hurls electric balls, 

and repeat the tactic.



Repeat the process above and the Mission is Complete!







-----------------------------------------------------------------------





MISSION 13: DEFEAT ALL ENEMIES (27)

LOCATION: AQUADUCTS 1

ENEMIES: BROWN/PINK/PINCER FIENDS, OGRES





BULLETPROOF STRATEGY:

I suggest equipping the War Hammer (it's more powerful than Kitetsu). 

Use evasive rolls and ignore the Ogres. Use the Counterattack on all 

the small guys (be careful on those Pincer fiends) and then get in 

close to an Ogre and unleash a big UT.



That's pretty much the strategy for the first few Ogres. Once all the 

smaller guys are gone, all you'll be left with is Ogres. Use a well-

timed Reverse Wind for each of the Ogre's attacks and then quickly 

counter with a Flaming Whirlwind.



With the exception of the Ogre jump attack, Ryu can simply roll forward 

during each mace attack and then counter with the Flaming Whirlwind 

without taking damage. Believe me, this tactic works WONDERS! Once all 

the Ogres are dissipated, the Mission is Complete!







-----------------------------------------------------------------------





MISSION 14: DEFEAT ALL ENEMIES (2)

LOCATION: UNDERGROUND

ENEMIES: WASP FIENDS, LARGE DUNG BEETLES





BULLETPROOF STRATEGY:

Just like the first TB Worm fight, you need to kill around 12 lackeys 

to empty the room. When the Worm sweeps the area, roll to avoid damage 

and then you can fight each worm separately without any interference.



My suggestion is to fight the Flame Worm first. Roll all the way to 

right side and then just wail on it with the Dabilahro (don't forget to 

throw the Windmill Shuriken too!). 

If it hurls Flame rings, simply jump STRAIGHT UP and it'll go through 

(sorta like a circus act).



Once the Flame Worm falls, roll to the left side and do the same thing 

to the TB Worm. But beware, once its HP reaches 25%, the lackeys 

reappear so keep your feet steady! Once both Worms are smoked, the 

Mission is Complete!





-----------------------------------------------------------------------





MISSION 15: DESTROY ALL ENEMIES (3)

LOCATION: UNDERGROUND

ENEMIES: WASP FIENDS, LARGE DUNG BEETLES





BULLETPROOF STRATEGY:

This time you're facing off against two TB Worms and the Flame Worm 

(the lackeys appear later). Believe it or not, this battle is MUCH 

easier to finish than it was in Mission 14.



Simply roll all the way to the RIGHT side of the screen. Why? When you 

stay on the right side, the TB Worm or Flame Worm on the right side 

will be the only one constantly attacking you. 

The other two will just come in and out of their lairs (but won't 

attack; sometimes), leaving you the freedom to finish off the TB Worm 

or Flame Worm on the right side.



Once that Worm is toast, your best strategy is to equally damage both 

Worms (that way the lackeys don't appear). Stick with the Dabilahro and 

you should be fine. Once this menage a trois is done, the Mission is 

Complete!







=======================================================================

=======================================================================





                +++   PHASE 4: MILITARY DESTRUCTION   +++





MISSION 16: DEFEAT DYNAMO

LOCATION: Top of the Blimp

ENEMIES: MSAT SOLDIERS, MSAT COMMANDERS





BULLETPROOF STRATEGY:

Again, this battle is just the same as it is on Hard Mode in the 

regular game. Stick with the Plasma Saber MK II and use up-close combat 

on Dynamo.



Get in close to him and block his melee attack, roll to avoid his grab, 

and then use an XYY combo. Repeat that tactic as much as you can. If he 

blasts you, immediately roll forward and do a Flying Swallow to get 

near him again (remember to block because he can still hit you in mid-

Flying Swallow). 

Don't worry about the lackeys (since you're up-close, Dynamo's melee 

attacks will kill the lackeys).



Once Dynamo is smoked, the Mission is Complete!





-----------------------------------------------------------------------





MISSION 17: DESTROY THE TANKS

LOCATION: TANKYARD

ENEMIES: ARMORED SOLDEIRS, ARMORED MECHA-SOLDIERS





SEMI-BULLETPROOF STRATEGY:

So far, I haven't found a totally effective way to defeat both Tanks 

without taking too much damage (like you could do in the original NG) 

but this is what I did.



When the battle starts, roll to both crates and stock up on APFSDS 

Cores and Explosive Arrows. Use constant Reverse Wind Jumps to avoid 

non-stop gunfire and missile attacks. Take out the infantry soldiers 

(use Explosive Arrows or up-close combat) to make the battle easier for 

a little while.



After the Tank shoots a missile at you (and misses), shoot an Explosive 

Arrow to make it stop moving. Immediately equip the Cores and then 

start blasting as much Cores until you see the turret move.

If the turret moves, immediately roll away or a missile will hit you. 

If you can keep up this tactic for the whole battle, you can destroy 

both tanks without using Ninpo or consuming all the Elixirs.



Once the Tanks are scrap metal, the Mission is Complete!







-----------------------------------------------------------------------





MISSION 18: DESTROY THE RADIO CONTROL TOWER!

LOCATION: ACROSS THE CONTROL TOWER

ENEMIES: OGRES, CATWOMEN, HELL KNIGHTS





BULLETPROOF STRATEGY:

Stick with the Dabilahro and use lots of quick evasive counters to slay 

the Ogres. Stay mobile so that you don't get bombarded with missiles. 

Use UT's to quicken the fight.



Once the platform is clear, take aim at the Control Tower and shoot as 

many of the circular satellites as you can. When the Catwomen appear, 

escape towards the corner (where the Explosive Arrows are) and do a 

Bird Flip and a downward attack (this should decap all three of them in 

one go).



Again, once the platform is clear, shoot more satellites. You should be 

able to destroy the entire tower before the Hell Knights appear. If 

not, follow the Hell Knight tactic to kill them and then continue 

shooting the satellites once the platform is clear.



Once the entire tower is destroyed, the Mission is Complete!







-----------------------------------------------------------------------





MISSION 19: DESTROY THE HELICOPTER

LOCATION: STEEL BRIDGE

ENEMIES: ARMORED SOLDIERS, ARMORED MECHA-SOLDIERS





BULLETPROOF STRATEGY:

I hope you know how to aim the Strongbow properly. Killing the lackeys 

on the bridge is easy but if you can't aim that Strongbow, then this 

battle ain't gonna be easy.



EVASION TACTICS:

Use the BLOCK button to avoid gunfire and use constant well-timed 

Reverse Wind Jumps to avoid Missile fire.

Anytime the helicopter is immobile for a few seconds, start blasting 

Cores at it to deplete its HP (don't forget to refill!). Once the 

Chopper is down, the Mission is Complete!





-----------------------------------------------------------------------





MISSION 20: DESTROY ALL ENEMIES (100)







=======================================================================

=======================================================================





                 +++   PHASE 5: NIGHTMARISH PHANTASMS   +++





MISSION 21: DESTROY ALL ENEMIES (14)

LOCATION: UNDERGROUND SANCTUARY

ENEMIES: CATWOMEN, OGRES





BULLETPROOF STRATEGY:

Use the Dabilahro for this Mission. First, dispatch the Catwomen (use 

Bird Flips and a downward strike to decap them) and use the Essence to 

unleash a UT on the Ogres.



That's pretty much the whole tactic. Stay away from the corners and 

keep moving from one end of the arena to the other to avoid cheap hits. 

You'll be left with Ogres for the last half of the fight, so use 

evasive rolls and the Flaming Whirlwind attack to get the drop on them. 

Once all Ogres are smoked, the Mission is Complete!





-----------------------------------------------------------------------





MISSION 22: DESTROY ALL ENEMIES (14)

LOCATION: DRAWBRIDGE SQUARE

ENEMIES: RED/BLUE DINOS, OGRES, HELL KNIGHTS





BULLETPROOF STRATEGY:

It may seem tempting to use the True Dragon Sword but with huge enemies 

constantly bombarding you, you'll need heavier firepower.



Equip the Dabilahro and abuse the Flaming Whirlwind attack on either 

enemy. Whether it's the Hell Knight, Ogre, or Dino, just use lots of 

evasive rolls and the Flaming Whirlwind. 

If you find yourself dying too much in this Mission, it's because 

you're not properly damaging the enemy or you're not evasive enough.



Unleash a UT on any enemy to get the drop on them. Once everyone is 

smoked, the Mission is Complete!





-----------------------------------------------------------------------





MISSION 23: DESTROY THE TANK

LOCATION: OUTSIDE MUARAMASA'S SHOP

ENEMIES: ZOMBIE SOLDIERS





BULLETPROOF STRATEGY:

To quickly dispatch the zombie soldiers, equip the Unlabored 

Flawlessness. Use a Bird Flip and downward strike to quickly decap both 

of them. 



You'll need to stock up on APFSDS Cores, so grab some from the box 

across the multi-jeweled door and then equip them. The Tank has non-

stop gunfire and shoots a missile. After it shoots a missile, aim the 

Strongbow and start blasting Cores at it (use first person).

When the turret starts to move, quickly move out of the way and then 

escape the other end of the area.



++DO NOT try to shoot Cores from up-close or you will be bombarded with 

mines!



When the zombie soldiers reappear, eliminate them with the UF and then 

continue the tactic above to finish off the tank.



MISSION COMPLETED!





-----------------------------------------------------------------------





MISSION 24: DEFEAT PAZ ZUU

LOCATION: UNDERGROUND SANCTUARY

ENEMIES: BROWN FIENDS, OGRES





BULLETPROOF STRATEGY:

The secret still remains the same with Paz Zuu: you can run behind it 

when it runs towards the entrance door and it'll just jump up and down 

like an idiot. If you don't know what I mean, go to 

www.iberiansninjagaiden.com and look for my Chapter 10C boss video. 

Download and watch how this boss glitch occurs (and how Team Ninja 

never fixed this glitch).



My suggestion is to watch the video and copy the tactic that you see in 

the videoclip (its super simple). But instead of killing the lackeys 

that it spawns, ignore them and just focus on slashing at Paz Zuu's 

ass. This Mission should be as simple as fighting off three Worms.



MISSION COMPLETED!





-----------------------------------------------------------------------





MISSION 25: MASTER NINJA TOURNAMENT FINAL ROUND

LOCATION: HP2 REALM

ENEMIES: PURPLE NINJAS, CATWOMEN, PINCER FIENDS, HELL KNIGHTS





BULLETPROOF STRATEGY:

If you've played Phase 4 & 5 of the Hurricane Pack #2 in the original 

NG, then you should already be familiar with this Mission. 

The Mission starts off with Doku and then Marbus (the last half of 

Phase 4 from the HP2). After Marbus, you encounter the Hell Knights and 

then Nicchae (the first half of Phase 5 from the HP2).





BOSS #1: DOKU W/ PURPLE NINJAS

Either use the True Dragon Sword or the Dabilahro for this battle. Use 

Bird Flips and downward strikes to decap the ninjas then try unleashing 

a UT on Doku (time it carefully!).



If you're using the Dabilahro, its UT should make shorter change on 

Doku. Stay evasive and use heavy combos to finish him off. After the 

battle ends, grab the Izuna Drop scroll and strike the skull to enter 

the next battle





BOSS #2: MARBUS W/ CATWOMEN

Same tactic applies from the Doku battle for this battle. Decap all the 

catwomen and unleash a UT (from any weapon) on Marbus when it's 

convenient.



After you kill all the catwomen he summons, Marbus will be left by his 

lonesome self. Equip the Dabilahro and use jumping attacks on him for 

the rest of the battle. It's a cheap tactic but fun anyway! 

After the battle is done, grab the Dark Dragon Blade and strike the 

skull.





SUB-BOSSES: HELL KNIGHTS

For faster and harder damage on these guys, use the DDB. Block, roll 

away, and then quickly counter with the Flaming Whirlwind.



Without the Intercept technique, this battle can seem quite strenuous 

but all it takes is well-timed evasion and hard combos to get the drop 

on these guys.





BOSS #3: NICCHAE W/ PINCER FIENDS

The Nicchae battle is an exact replica of the Chapter 7 Alma battle. 

Your best bet is to eliminate the lackeys first so that Nicchae is left 

by herself.



The two attacks that Nicchae tends to abuse is the Levitation Attack 

and her Flyby Attack. Jump away from the Levitation to avoid a cheap 

death. Always stay a good distance away so that she initiates the Flyby 

Attack. When she does the Flyby, roll away and then immediately use an 

XYY attack or a Gleaming Blade to reduce her HP.



This battle is not as though as the Alma battle but you do need to keep 

your guard up. Trick her into using the Flyby attack and you should get 

the drop on her.





BOSS BATTLE #4: ISHTAROS



I am having a SUPER difficult time defeating Ishtaros without the 

Intercept Technique. If anyone has a bulletproof strategy to defeating 

her cheap ass, email me at the address and I will include it here (with 

credit)!







=======================================================================

=======================================================================







              +++   PHASE 6: CAPTIVATING GODDESSES   +++





MISSION 26: DEFEAT AWAKENED ALMA

LOCATION: PYRAMID AREA

ENEMIES: PINK/PINCER FIENDS, CATWOMEN, CRAB FIENDS





BULLETPROOF STRATEGY:

Just like the original NG, the most powerful attack to use on Alma is 

the Gleaming Blade (on the True Dragon Sword). 

Alma seems to throw stuff around more which makes the Mission all about 

jumping away from pillars and fireballs.



But once Alma is on the ground, make sure Ryu is a good distance away 

from her. When she starts running towards you, quickly rotate the 

analog stick and press the Y Button to do the Gleaming Blade attack. 

When done correctly, the attack will strip off about 30-40% of her 

health in one go.



Dispatch all her lackeys (use the Inazuma Ninpo, it's less of a hassle 

than fighting off each wave) and then keep using the Gleaming Blade 

tactic to make the fight less stressful.



Alma Awakened? Nah, put back to sleep is more like it, BITCH! MISSION 

COMPLETED!







-----------------------------------------------------------------------





MISSION 27: DEFEAT ALMA

LOCATION: MONASTERY

ENEMIES: BROWN/PINK FIENDS, CATWOMEN





BULLETPROOF STRATEGY:

Did you have a difficult time defeating Alma in the regular game? Did 

you have a difficult time defeating Alma in the original NG? Of course 

you did! Defeating Alma is simple: evade her fireballs and pillars, 

evade her cheap throws, do a Flying Swallow (and hope it hits her), and 

then do a Blade of Nirrti or Gleaming Blade Attack when she's 

recovering. Sounds simple, right? HELL NO!!!



Your best bet is to watch an expert defeat Alma in her prime. Go to 

www.iberiansninjagaiden.com and click on the link to Shinobier's page. 

Download his Chapter 7B (Alma) video and watch how Shinobier decimates 

Alma without breaking a sweat in Very Hard Mode of the original NG.



Describing how to defeat Alma in words is easy but it won't help you 

unless you have visual aid, so D/L that Alma videoclip and NEVER be 

shamed by her pink ass ever again.



MISSION COMPLETED!





-----------------------------------------------------------------------





MISSION 28: SAVE RACHEL

LOCATION: PYRAMID AREA

ENEMIES: GHOST FISH, ZOMBIE ARCHERS, OGRES, RPG SOLDIERS





BULLETPROOF STRATEGY:

Ryu's only threat in this battle is the Ghost Fish and Ogres. Stick 

with the Vigoorian Flails to make mince meat of the fish and use the 

Essence they leave to unleash a UT on each Zombie Archer.



Ignore the Ogres and keep using UT's on the Zombie Archers. When the 

RPG soldiers arrive, use the same UT tactic on all of them (they won't 

shoot at you). Keep evasive from the Ogres and you should be able to 

kill all the shooters in no time (using only the Flails!).

After all the shooters are dead, go ahead and dispatch the two annoying 

Ogres in any fashion you want (Rachel is safe from that point on).



Rachel better "thank" Ryu for saving her ass! MISSION COMPLETED, BITCH! 





-----------------------------------------------------------------------





MISSION 29: DEFEAT NICCHAE

LOCATION: HP2 REALM

ENEMIES: PINCER FIENDS





BULLETPROOF STRATEGY:

Use the same strategy you used on Nicchae in Mission 25 or the strategy 

on Alma from Mission 27.





MISSION COMPLETED!





-----------------------------------------------------------------------





MISSION 30: DEFEAT ISHTAROS





BULLETPROOF STRATEGY:

AAAHHHH!!!!!!







=======================================================================

=======================================================================





Welcome to the Mirror Match Phase! In this Chapter Ryu will face-off 

against an equally powered Clone to the death. But who's smarter, you 

or the Clone? We'll see soon enough...





++NOTE: By default, the Mission equips Ryu with the same weapon that 

the Clone has; but you don't have to use it. In all 5 Missions, Ryu has 

the True Dragon Sword in his inventory, so switch to that weapon if you 

want and show that bitch who's the man!







                +++   PHASE 7: GIANTS OF THE UNDERWORLD   +++





MISSION 31: OVERCOME YOURSELF!

LOCATION: PORTAL GATES NEAR MONASTERY

ENEMIES: NONE





BULLETPROOF STRATEGY:

The Clone uses the Vigoorian Flails so match him up and use the Flails 

also. Ryu's strongest attack is the Fire Pit Combo (XXY). Use a lot of 

good evasion and blocks, and then use the Fire Pit Combo to smack that 

mofo (it knocks the Clone down)!



You can try mixing other attacks but the FP Combo is probably the most 

effective attack I used against it. When the Clone fires up the Inferno 

Ninpo, use a well-timed Reverse Wind to escape (yes, that does work).



Switch to the True Dragon Sword to end this battle. SMACKDOWN, MISSION 

COMPLETED!





-----------------------------------------------------------------------





MISSION 32: OVERCOME YOURSELF!

LOCATION: DRAWBRIDGE SQUARE

ENEMIES: NONE





BULLETPROOF STRATEGY:

Use whatever weapon you like but I'd suggest to using the same weapon 

the Clone is using (Kitetsu).

Just like the Mirror Match battle in Hard Mode, Ryu's most powerful 

move against the Clone is the Izuna Drop. When the Clone breaks your 

guard, roll back and try to quickly counter with an Izuna Drop combo. 

60% of the time, you WILL catch him and get the "drop" on him.



Stick to guard breaking combos and the Izuna Drop to finish this fight. 

MISSION COMPLETED!





-----------------------------------------------------------------------





MISSION 33: OVERCOME YOURSELF!

LOCATION: HALL OF THE FLAME DRAGON

ENEMIES: NONE





BULLETPROOF STRATEGY:

Have you mastered your strategy against the Hell Knights yet? You have? 

Oh wonderful! The Clone is equipped with the Dabilahro and wields it 

just like the Hell Knights. As for you, your Dabilahro tricks are much 

better than his.



The strategy is simple as can be: block his attack, roll away, and then 

quickly counter with the Flaming Whirlwind attack. 70% of the time, 

this tactic will ALWAYS catch the Clone off-guard and he'll get smacked 

like the bitch that he is. 

Since the Clone is always trying to pull of a Flaming Hell Slash combo, 

you can counter him by rolling away and then smacking him back with an 

FW attack. Maintain this super simple strategy and that bitch will fall 

hard on his ass.



MISSION COMPLETED!





-----------------------------------------------------------------------





MISSION 34: OVERCOME YOURSELF!

LOCATION: ARCHIVE ROOM

ENEMIES: NONE





BULLETPROOF STRATEGY:

This is an EXACT battle of the Mirror Match in Chapter 6. Follow the 

same tactics I gave in the Walkthrough to win this battle.



Use the True Dragon Sword for maximum damage. MISSION COMPLETED!





-----------------------------------------------------------------------





MISSION 35: OVERCOME YOURSELF!

LOCATION: MURAI'S LAIR

ENEMIES: NONE





BULLETPROOF STRATEGY:

The Clone is equipped with the Lunar (and so are you) but be a cheater 

and equip the heavier firepower.



Follow the strategy in Mission 34 and this Phase is finished, BITCH! 

MISSION COMPLETED!





=======================================================================

=======================================================================





                +++   PHASE 8: FATEFUL CONFRONTATION   +++





MISSION 36: DEFEAT FIEND MURAI

LOCATION: IMPERIAL PALACE GATES

ENEMIES: PINK/PINCER FIENDS





BULLETPROOF STRATEGY:

In the original NG, Murai was a sucker for the Flying Swallow attack. 

You could literally do the FS on him for the whole fight and beat him 

that way. When the Hurricane Pack #1 was released, Murai's tactic was 

changed a bit. Ryu could no longer use the FS attack on him, which 

meant up-close combat and super-fast evasion was the key to not getting 

hurt too badly. 



For this Mission, you can use the FS attack occasionally and it'll stun 

Murai for a few seconds. Your quickest and best attack on him is the 

XYY combo.



Roll away from all his hard combos and then quickly counter with an XYY 

combo to inflict lots of damage on him. With the lackeys in the way, 

you'll need to ignore them as much as possible and only focus on Murai. 

When he casts the dark dragon, stand fast against the nearby pillar and 

it will miss (but watch out for lackeys!). Get as much hard combos in 

and you'll defeat his purple ass.



MISSION COMPLETED!







-----------------------------------------------------------------------





MISSION 37: DEFEAT EVIL SPIRIT DOKU

LOCATION: THE LABYRINTH

ENEMIES: GHOST FISH





-----------------------------------------------------------------------





MISSION 38: DEFEAT MARBUS

LOCATION: FIEND REALM

ENEMIES: PINK/BROWN FIENDS, CATWOMEN, HELL KNIGHTS





BULLETPROOF STRATEGY:

Unlike the Youtunfrau battle, I recommend that you kill EVERY lackey in 

sight. Ignore Marbus and dodge his attacks and focus first on 

eliminating the opposition.



Abuse the Izuna Drop on everyone (and use a UT on Marbus if possible). 

When the Hell Knights appear, eliminate them (there are two that 

appear) and then Marbus will be left all alone.



Eliminate Marbus the same you did in the regular game and this Mission 

is Completed!





-----------------------------------------------------------------------





MISSION 39: OVERCOME YOURSELF!

LOCATION: HP2 REALM

ENEMIES: BLACK/WHITE/PURPLE/RED NINJAS





BULLETPROOF STRATEGY:

Another Mirror Match, only this time it's UF versus UF. The Clone 

abuses the UF and so should you. Use Bird Flips and downward strikes to 

decapitate the ninjas and then use an On-Land Charge on that bitch to 

get the drop on him.



What makes this battle difficult is that the Clone tends to use the 

Incendiary Shurikens like crazy. If he throws one (and it connects), he 

does a Flaming Hell Slash and reduces your HP to about 10%. 



This battle should be too hard to finish. Utilize the Essence properly 

and that bitch is SMOKED! MISSION COMPLETED!





-----------------------------------------------------------------------





MISSION 40: OVERCOME YOURSELF!

LOCATION: PERISTYLE PASSAGE

ENEMIES: NONE





BULLETPROOF STRATEGY:

In this battle, you face-off against dual Clones and you won't believe 

how easy they are. Utilize the same strategies from Mission 31 on the 

Vigoorian Flail Clone to finish him off and then use whatever strategy 

you feel comfortable with for the Lunar Clone.



Do you feel intimidated? No? Neither am I. MISSION COMPLETED!











=======================================================================

=======================================================================





The next five battles are all dual boss battles and each one has NO 

lackeys at all! It's a relief...no, actually it's not.





             +++   PHASE 9: BATTLEFIELD OF THE ABYSS   +++







MISSION 41: DEFEAT ALL ENEMIES





-----------------------------------------------------------------------





MISSION 42: DEFEAT ALL ENEMIES





-----------------------------------------------------------------------





MISSION 43: DEFEAT ALL ENEMIES





-----------------------------------------------------------------------





MISSION 44: DEFEAT ALL ENEMIES





-----------------------------------------------------------------------





MISSION 45: DEFEAT ALL ENEMIES





-----------------------------------------------------------------------







Alright, ON TO THE LAST FIVE MISSIONS!!





=======================================================================

=======================================================================





For those of you that don't know, the "Eternal Legend" Missions 

(Missions 45-50) are known as the Hurricane Pack #2 to us veteran 

Master Ninja Tournament players. If you've played the HP2 (and beat 

it); then this Phase should be nothing to you. But if you haven't 

played it...then read below.





-----------------------------------------------------------------------

-----------------------------------------------------------------------





                    +++   PHASE 10: ETERNAL LEGEND   +++





For all Phases, I will list each timed encounter in parts. I will also 

breakdown the number of enemies (and who they are) per part. 

Trust me, everything I say here will make more sense to you once you 

get to these Missions.





3 THINGS TO REMEMBER:

--Utilize the On-Land Charge

--Use the Essence wisely

--ALL Projectiles are infinite







READY? LET'S ROCK!!!





-----------------------------------------------------------------------





MISSIONS 46-50

LOCATION: THE CORE; HP2 REALM



Ryu begins on the first floor of the Core.





                        ++  PHASE 1: THE CORE  ++





--FIRST FLOOR

TIME LIMIT: 40 SECONDS

ENEMIES: (8) WHITE NINJAS





--SECOND FLOOR

TIME LIMIT: 35 SECONDS

ENEMIES: (3) PURPLE NINJAS

PRIZE: WINDMILL SHURIKEN





--THIRD FLOOR

TIME LIMIT: NONE

ENEMIES: (10) BATS





DON'T FORGET THE ART OF THE FIRE WHEELS AND TALISMAN OF REBIRTH!!!





--FOURTH FLOOR

TIME LIMIT: 40 SECONDS

ENEMIES: (3) PURPLE NINJAS

         (2) BLACK SPIDER NINJAS

         (2) WARLOCKS





DON'T FORGET THE STRONGBOW!!! Get if from the Chest before you enter 

the HP2 Realm!





--HP2 REALM

TIME LIMIT: 60 SECONDS

ENEMIES: SPEARMAN, MASAKADO

PRIZE: LIVES OF THE THOUSAND GODS





DON'T FORGET THE WARHAMMER!!!





-----------------------------------------------------------------------

-----------------------------------------------------------------------





                  ++  PHASE 2: MILITARY DESTRUCTION  ++





Get ready for a non-stop menagerie of Military goodness!!





--PART 1

TIME LIMIT: 45 SECONDS

ENEMIES: (4) MSAT SOLDIERS

         (4) MSAT COMMANDERS





--PART 2

TIME LIMIT: 35 SECONDS

ENEMIES: (2) ARMORED GUNNER SOLDIERS

         (4) ARMORED RPG SOLDIERS



--PART 3

TIME LIMIT: 15 SECONDS

ENEMIES: (4) ARMORED RPG SOLDIERS





--PART 4

TIME LIMIT: 40 SECONDS

ENEMIES: (2) MECHA MSAT SOLDIERS

         (4) MECHA RPG SOLDIERS

         (4) MECHA GUNNER SOLDIERS





--PART 5

TIME LIMIT: 20 SECONDS

ENEMIES: (4) MECHA RPG SOLDIERS





++BOSS BATTLE: DYNAMO

LACKEYS: (8) MSAT SOLDIERS

TIME LIMIT: 60 SECONDS









-----------------------------------------------------------------------

-----------------------------------------------------------------------





                     ++  PHASE 3: ABYMAL LAIR  ++





--PART 1

TIME LIMIT: 50 SECONDS

ENEMIES: (3) RED DINOS





--PART 2

TIME LIMIT: 70 SECONDS

ENEMIES: (1) RED DINO

         (2) SCYTHE-WIELDING FIENDS

         (10) BROWN FIENDS





--PART 3

TIME LIMIT: 40 SECONDS

ENEMIES: (30) LARGE DUNG BEETLES





++BOSS BATTLE #1: HYDRACUBUS

LACKEYS: (10) BROWN FIENDS

TIME LIMIT: 75 SECONDS

PRIZE #1: LIVES OF THE THOUSAND GODS

PRIZE #2: KITETSU





--PART 4

TIME LIMIT: 45 SECONDS

ENEMIES: (2) ZOMBIE ARCHERS

         (4) ZOMBIES





--PART 5

TIME LIMIT: 50 SECONDS

ENEMIES: (2) ZOMBIES

         (14) WASP FIENDS

         (4) PINK FIENDS





++BOSS BATTLE #2: YOTUNFRAU

LACKEYS: (10) PINK FIENDS

TIME LIMIT: 90 SECONDS

PRIZE: TRUE DRAGON SWORD







-----------------------------------------------------------------------

-----------------------------------------------------------------------





                ++  PHASE 4: GIANTS OF THE UNDERWORLD  ++



--PART 1

TIME LIMIT: 65 SECONDS 

ENEMIES: (9) ZOMBIE SOLDIERS

         (1) PURPLE ZOMBIE





--PART 2

TIME LIMIT: 60 SECONDS

ENEMIES: (6) CATWOMEN

         (6) PINCER FIENDS





--PART 3

TIME LIMIT: 60 SECONDS

ENEMIES: (2) CRAB FIENDS

         (6) PINCER FIENDS





--PART 4

TIME LIMIT: 90 SECONDS

ENEMIES: (4) OGRES

         (12) LARGE DUNG BEETLES





++BOSS BATTLE #1: DOKU

LACKEYS: (8) PURPLE NINJAS

TIME LIMIT: 100 SECONDS

PRIZE: DARK DRAGON BLADE





++BOSS BATTLE #2: MARBUS

LACKEYS: (11) CATWOMEN

TIME LIMIT: 180 SECONDS

PRIZE: LIVES OF THE THOUSAND GODS





-----------------------------------------------------------------------

-----------------------------------------------------------------------





               +++   PHASE 5: CAPTIVATING GODDESSES   +++





This is it! The Final Phase aka Mission 50! Remember the strategy used 

against the Hell Knights? USE IT!





SUB-BOSSES: (4) HELL KNIGHTS

TIME LIMIT: 110 SECONDS





++BOSS BATTLE: NICCHAE

LACKEYS: (8) PINCER FIENDS 

TIME LIMIT: 120 SECONDS





--PART 1

ENEMIES: (15) BATS

TIME LIMIT: NONE





++FINAL BATTLE: ISHTAROS

LACKEYS: NONE

TIME LIMIT: 90 SECONDS





HOW YOU LIKE ME NOW, BITCH! MISSION COMPLETED!





-----------------------------------------------------------------------





Go to www.iberiansninjagaiden.com and click on the page for Saryah. His 

Hurricane Pack #2 videos are the BEST way to prepare you for "Eternal 

Legend". Holler at your boy, Saryah!





ALL MISSIONS COMPLETED! YEEEHAAWWW!!!





Yes, you just finished all 50 of the toughest Missions ever! Devil May 

Cry BE DAMNED! Give yourself a pat on the back and then upload those 

scores to XBOX Live!





Big thanks:

--SARYAH

--TRANQUIL_CHAOS

--WEIBULL760





=======================================================================

=======================================================================





                       +++   GOLDEN SCARABS   +++





As with the original game, there are rewards that come with finding all 

50 of those delicious Scarabs. Here are the lists for all difficulties:



NINJA DOG/NORMAL:

01 SCARABS - LIFE OF THE GODS

05 SCARABS - SPIRIT OF THE DEVILS

10 SCARABS - LIVES OF THE THOUSAND GODS

15 SCARABS - 

20 SCARABS - DABILAHRO

25 SCARABS - ARMLET OF CELERITY

30 SCARABS - ARMLET OF FORTUNE

35 SCARABS - ARMLET OF BENEDICTION

40 SCARABS - GREAT SPIRIT ELIXIR

45 SCARABS - JEWEL OF THE DEMON SEAL

50 SCARABS - NINJA GAIDEN++





HARD/VERY HARD/MASTER NINJA:

01 SCARABS - COUNTER-ATTACKS SCROLL 

05 SCARABS - IZUNA DROP SCROLL

10 SCARABS - GUILLOTINE THROW SCROLL

15 SCARABS - WINDMILL SHURIKEN

20 SCARABS - WOODEN SWORD

25 SCARABS - DABILAHRO

30 SCARABS - ARMLET OF BENEDICTION

35 SCARABS - ARMLET OF CELERITY

40 SCARABS - ARMLET OF FORTUNE

45 SCARABS - PLASMA SABER MK II

50 SCARABS - NINJA GAIDEN++





++NOTE 1: As long as you have the Ninja Gaiden disc in your inventory 

after Chapter 16, you will unlock Arcade Ninja Gaiden in the Main Menu.







=======================================================================

=======================================================================





                       +++   MIRROR MATCH   +++





If the first difficulty you tried was Hard Mode, then you've already 

encountered the Mirror Match in Chapters 6, 10, and 13.



The Mirror Match is Ryu versus an overpowered Clone. When you face off 

against it, the Clone is equipped with more powerful weapons and is 

quite handy with them than you. But even though it's fully powered, it 

isn't too smart. 





In this section, I will point out specific weaknesses and provide 

bulletproof strategies when facing off against the Clone.





CHAPTER 6: ARCHIVE

The Clone is equipped with the following items:

--TRUE DRAGON SWORD

--WINDMILL SHURIKEN

--SHURIKEN

--INCENDIARY SHURIKEN

--IZUNA DROP

--GUILLOTINE THROW

--ART OF INFERNO

--ART OF THE FIRE WHEELS



CLONE PATTERN SPECIALTY ATTACKS:

--JUMP AND TOSS: The Clone does a shadow jump on your head and then 

tosses an Incendiary Shuriken.

--JUMP AND STRIKE: The Clone does a shadow jump, tosses a Projectile, 

and then strikes down hard (or does a landing charge).

--GLEAMING SWALLOW: The Clone does a Flying Swallow attack followed by 

a Gleaming Blade attack. This is a VERY dangerous move, SO BLOCK!



ONE-HIT DEATH:

There are two moves that guarantee a GAME OVER screen:

--#1 - IZUNA DROP: if the Clone does this, there is a 100% chance that 

you will instantly die or be left with 1% health. Either way, quickly 

refill HP or else!

--#2 - INFERNO: if the Clone activates the Inferno, do a well-timed 

Reverse Wind to evade the fireball. If you miss, you are INSTANTLY 

dead!





So, do you think you can outrun and outgun an enemy this powerful? YOU 

BET YOUR ASS YOU CAN!!! 

First, observe the fighting style of your Clone. The Clone rolls around 

frequently and performs mostly guard break attacks.

Since he can't technically do a grab move (besides the GT), you can 

simply roll away when does a guard break.



--STRATEGY 1: Always have the BLOCK button ready like it meant your 

life. If the Clone breaks your guard and you don't block, consider 

yourself DEAD! When you block its attacks, roll away and quickly 

counter with an XYY combo to break HIS guard. 

Keep doing the move and you will eventually catch him off-guard and 

hurt his ass. This tactic is more of a slower way to beat it but it 

works so try it!



--STRATEGY 2: Another way to shorten the fight is to break its guard 

and counter with an Izuna Drop. 

The Izuna Drop is your most powerful attack against the Clone (it does 

25% damage), so try to do it as frequently as you get the chance.



--EVASION TACTICS: Although you can block all its attacks, there are 

some things you can't avoid. One of them is the Shurikens. It seems the 

Clone's shurikens can penetrate your defense even if you're blocking. 

It can also toss projectiles at you while rolling (and that cheapens 

the fight). As for Ninpo, the Clone can catch you off-guard and 

activate Ninpo at anytime. 

When he starts his Inferno attack, do a WELL-TIMED Reverse Wind to 

evade the fireball. If he activates the Fire Wheels, run away as fast 

as possible until it dissipates.







=======================================================================

=======================================================================





                     +++   LIFE ENHANCEMENTS   +++





This section will give you the breakdown of where to find all Life of 

the Gods, Lives of the Thousand Gods, Spirit of the Devils, Jewel of 

the Demon Seal, and Talisman of Rebirth.





NINJA DOG/NORMAL MODE:

All info on the next update!





HARD/VERY HARD:





==  LIFE OF THE GODS  ==



Chapter 2: The Hayabusa Village

       #1: In chest in the Mountain Path (before sliding down the hill)

       #2: In the shack beneath the broken bridge (use water run)

       #3: Place the Jizo head on the statue

       #4: Defeat the Chapter 2 boss 





Chapter 3: Skies of Vengeance

        #5: In the room on the left side of the Main Deck

        #6: Next to the Control Room (where you find the ID Card)





Chapter 4: Imperial City Infiltration

        #7: In hidden alcove near Kunai scroll about using Blue Lines	





Chapter 5: City of Fiends

        #8: On the stairs past the Lily Door (use continuous wall run)

        #9: On the right side of Drawbridge Hill past the Save Point





Chapter 6: The Monastery

        #10: Beginning of Chapter 6

        #11: Above the Altar Hall on the right balcony area

        #12: Econtra Babel Specus (where you encounter Wasp Fiends)





Chapter 7: Hidden Underground

        #13: Near the Save Point in the Suspension Bridge Room

        #14: In the Blue Chamber Room

        #15: In the Monk's safe (second time)





Chapter 8: Tairon Under Alert

        #16: Next to the Skull Door near the Military Gate





Chapter 9: Military Supply Base

        #17: In a crate in the middle of the Supply Warehouse

        #18: First chest on stairs (before the lasers-copters arrive) 

        #19: In a chest in the room with three RPG soldiers

        #20: Next to the Control Room (before escaping the base)





Chapter 10: The Aquaducts

        #21: Next to the Train crash site

        #22: In the chest in the Red Water Reservoir 

        #23: After defeating the Flame Worm bosses (on right alcove)

        #24: Upper area before the cave with the Blue Tablet chest

        #25: In the walkway after placing the Blue Tablet of the Stream

        #26: On a hidden balcony just before the Underground Sanctuary





Chapter 11: The Path to Zarkhan

       #27: In the other chest in the second hidden alcove in the Moats

       #28: In underwater maze (where you find the Silver Medallion)





Chapter 12: The Caverns

        #29: At the top of Zarkhan Stadium

        #30: Near the Stairway to the Imperial Palace

        #31: Destroy one of the stone-heads near the Zarkhan Waterfall

        #32: Inside building with the cracked door near Great Bridge

        #33: In the chest underwater at Zarkhan Falls

        #34: In the chest after the Ice Fiend fight

        #35: In the chest before the Electric Worm fight 

        #36: In the chest after defeating the Electric Worm





Chapter 13: A Fiendish Awakening

        #37: Outside the Hall of the Flame Dragon (Cavern Passageway)

        #38: In gated area after teleporting from Hayabusa Graveyard

        #39: Same as above 

        #40: In a chest inside the Pyramid

	



Chapter 14: Vengeful Spirit

        #41: In the alcove near the first gang of fish

        #42: In the chest below the Lion Key





Chapter 15: The Core

        #43: Outside Labyrinth (past the Save Point outside the Palace)

        #44: The Core stairway Second Floor

        #45: The Core stairway Fourth Floor





Chapter 16: The Dark Dragon Blade

        -Zero LOTG for this chapter





Congratulations, you found them all!



++BTW, for full bragging rights, I give myself full credit for finding 

all LOTG locations and listing them all in text format. If any FAQ or 

guide lists all the locations (and descriptions) in the same order as 

my list, it was taken directly from here.







== JEWEL OF THE DEMON SEAL ==





--JEWEL OF THE DEMON SEAL #1: Hidden Underground; on the throne across 

the bridge from the Save Point



--JEWEL OF THE DEMON SEAL #2: In the Monk's Room inside the safe (third 

time)



--JEWEL OF THE DEMON SEAL #3: In the chest in Aquaducts 3



--JEWEL OF THE DEMON SEAL #4:	Give Muramasa 40 Golden Scarabs



--JEWEL OF THE DEMON SEAL #5: Hayabusa Village; break open the stone in 

the upper part of the village with a blunt object 



--JEWEL OF THE DEMON SEAL #6: In the bottom of the Pyramid; light the 

torches with an Inferno Ninpo







== LIVES OF THE THOUSAND GODS ==





--LIVES OF THE THOUSAND GODS: Inside the Ninja Fortress



--LIVES OF THE THOUSAND GODS: Defeat the Chapter 6 boss



--LIVES OF THE THOUSAND GODS: Defeat the Chapter 7 sub-boss



--LIVES OF THE THOUSAND GODS: Defeat the Flame Dragon in Chapter 12



--LIVES OF THE THOUSAND GODS: Defeat the 60 Fiend Challenge in the 

Ritual Room in the Tomb of Eons



--LIVES OF THE THOUSAND GODS: Defeat the 60 Fiend Challenge at the 

Stairway to the Imperial Palace in Zarkhan



--LIVES OF THE THOUSAND GODS: Defeat the 60 Fiend Challenge in 

Peristyle Passage in the Aquaducts



--LIVES OF THE THOUSAND GODS: Defeat the 60 Fiend Challenge in the 

Fiendish Depths near Great Bridge Square







== SPIRIT OF THE DEVILS ==





--SPIRIT OF THE DEVILS: At the Altar near the Ninja Fortress



--SPIRIT OF THE DEVILS: At the base of the Clock Tower in Tairon



--SPIRIT OF THE DEVILS: Defeat the 60 Fiend Challenge in the Archives



--SPIRIT OF THE DEVILS: Inside the Hall of Balance in the Aquaducts



--SPIRIT OF THE DEVILS: Defeat the 60 Fiend Challenge in Zarkhan 

Stadium







== TALISMAN OF REBIRTH ==





--TALISMAN OF REBIRTH: Back of the Airship in Chapter 3



--TALISMAN OF REBIRTH: Defeat the 60 Fiend Challenge in Aquaducts 3



--TALISMAN OF REBIRTH: Defeat the 60 Fiend Challenge outside the Hall 

of the Flame Dragon



--TALISMAN OF REBIRTH: Defeat the 3 Fiend Challenge at Drawbridge 

Square







That's all folks! Good luck finding them all!









=======================================================================

=======================================================================







                  +++     THE HURRICANE PACKS   +++



  

           __  ____  ______  ____  _____________    _   ________

          / / / / / / / __ \/ __ \/  _/ ____/   |  / | / / ____/

         / /_/ / / / / /_/ / /_/ // // /   / /| | /  |/ / __/   

        / __  / /_/ / _, _/ _, _// // /___/ ___ |/ /|  / /___   

       /_/ /_/\____/_/ |_/_/ |_/___/\____/_/  |_/_/ |_/_____/   

                                                       

                    ____  ___   ________ _______

                   / __ \/   | / ____/ //_/ ___/

                  / /_/ / /| |/ /   / ,<  \__ \ 

                 / ____/ ___ / /___/ /| |___/ / 

                /_/   /_/  |_\____/_/ |_/____/  

                                                       





Both Hurricane Packs from the original game have now been integrated 

into regular gameplay in BLACK. They are no longer separate features 

(as they originally were) for the Master Ninja Tournament.







A LITTLE PIECE OF TRIVIA FOR THE UNKNOWING NINJA:

For the original NG, there were two special pieces of DLC made 

available for free from XBOX Live and Team Ninja.

Those two were known as the Hurricane Packs. Each version was used 

during the Master Ninja Tournament #2 & #3 in July and August of 2004. 

And what it did was make the game even harder and added a new 

experience to advanced players.





--HURRICANE PACK #1:

This version of the game introduced a flurry of new features like a 360 

camera, newer enemies, and a brand new weapon.



--HURRICANE PACK #2:

This DLC introduced a sort of Survival Arena into the game. More 

enemies and a new stage were introduced into the mix. The objective was 

simple: Defeat 5 different Phases and an endless wave of enemies to 

win.



--TECHNIQUE SCROLL: INTERCEPT

This feature is NOT in BLACK. The Intercept was a gameplay device that 

enabled Ryu to BLOCK an attack at the right moment and then quickly 

counter with an attack of his own. 

This feature was made specifically for the Master Ninja Tournament and 

helped increase your karma score in the game. But with no more 

tournaments in the horizon, the Intercept has now become a relic.





So what does this all have to do with BLACK? It's hard to explain but 

I'll try to simplify it. 

In the original NG, the HP1 and HP2 were two separate features that had 

to be accessed through XBOX Live. In addition to the regular game 

itself, the HP1 and HP2 were just special features to an already 

amazing game.



But now, NG BLACK now utilizes the Hurricane Pack engine for all 

difficulties which means that the HP1 is no longer a special feature 

but IS the feature. And in Mission Mode, the last 5 Missions are 

basically the HP2 in a nutshell.





I'm still not being overtly clear but just know this: both Ninja Gaiden 

and NG BLACK are two completely separate beasts. With the exclusion of 

the Intercept in NGB, the gameplay becomes less about defense and more 

on offense. Don't think that they are one in the same. 











=======================================================================

=======================================================================







                     +++   NINJA DOG MODE   +++





              _   _______   __    _____       ____  ____  ______

             / | / /  _/ | / /   / /   |     / __ \/ __ \/ ____/

            /  |/ // //  |/ /_  / / /| |    / / / / / / / / __  

           / /|  // // /|  / /_/ / ___ |   / /_/ / /_/ / /_/ /  

          /_/ |_/___/_/ |_/\____/_/  |_|  /_____/\____/\____/   

                                                                 



An immortal quote from Stewie Griffin: YOU SUCK!!! This mode is 

basically Team Ninja's way of pitying the people that couldn't finish 

the original game (or are they mocking you?).

Either way, only two kinds of NG players would want to try this mode: 

the ones who sucked on Normal Mode and ones who have beaten Very Hard 

Mode and deserve some peace and quiet (I'm the latter).



ND Mode is basically just Normal settings but with a few headaches. For 

example, there are LESS enemies per encounter and the damage they 

inflict is NOT as bad (but they can still grab you, break guard, etc.)

As for bosses, they inflict LESS damage but still can kill you if 

you're not defensive.





As you play through this un-hectic difficulty, Ryu is given specific 

items from Ayane at certain points in the game (through her Kunai 

scrolls). Ryu receives the following items in ND Mode only:



--BAND OF STRENGTH

--BAND OF POWER

--BAND OF LIGHT

--AYANE'S RATIONS

--AYANE'S RATION BUNDLE



Also, whenever Ryu stops by Muramasa'a shop in Tairon, Muramasa gives 

him a couple of free items from Ayane ("Ah, I have something for 

you!").









VERY DIFFICULT MASTER NINJA MODE



FULL INFO COMING SOON!









=======================================================================

=======================================================================



                      __   _____ ___  ___ ___  ___ 

                      \ \ / /_ _|   \| __/ _ \/ __|

                       \ V / | || |) | _| (_) \__ \

                        \_/ |___|___/|___\___/|___/

                                                      



Head on over to www.iberiansninjagaiden.com to find exclusive Ninja 

Gaiden and NG: BLACK videos (made by me) for D/L! Go there now! 

Be sure to tell your friends and have them tell their friends and so on 

and so on. Got it? Good luck!







=======================================================================

=======================================================================







                   __  .__   __. .___________.  ______   

                  |  | |  \ |  | |           | /  __  \  

                  |  | |   \|  | `---|  |----`|  |  |  | 

                  |  | |  . `  |     |  |     |  |  |  | 

                  |  | |  |\   |     |  |     |  `--'  | 

                  |__| |__| \__|     |__|      \______/  

                                                          

                    .___________. __    __   _______ 

                    |           ||  |  |  | |   ____|

                    `---|  |----`|  |__|  | |  |__   

                        |  |     |   __   | |   __|  

                        |  |     |  |  |  | |  |____ 

                        |__|     |__|  |__| |_______|



                  .______    __       __    __   _______ 

                  |   _  \  |  |     |  |  |  | |   ____|

                  |  |_)  | |  |     |  |  |  | |  |__   

                  |   _  <  |  |     |  |  |  | |   __|  

                  |  |_)  | |  `----.|  `--'  | |  |____ 

                  |______/  |_______| \______/  |_______|

                                                          

                                                        

If you've had enough ninja action, I recommend going to a movie to 

relax your mind. May I suggest the sexy flick "Into The Blue" with the 

lovely Jessica Alba on September 30th!



And since we're talking about Jessica Alba, visit my personal website: 



www.zorpia.com/VampireHorde 





Go there and you'll find over 1000+ hi-quality photos of the lovely 

actress! Consider it a freebie from me for finishing VDMN Mode! ENJOY!





=======================================================================

=======================================================================





This FAQ is only for use on GameFAQs. You may not copy, reproduce, or 

link to this FAQ without permission. If you want to use this FAQ, 

please e-mail me at kroqjock@gmail.com. I have no problems with anyone 

who asks. September 2005.