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Confusing game endings explained

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The short version: Most of the symbols on Desmond’s cell wall potentially point to important future plot points, while revealing the next game might be in Japan.

Once more…

The long version:

What the f*ck does the writing on the wall mean?

We could give you an incredibly detailed, exhaustive breakdown on what all those symbols, hieroglyphics, numbers and Japanese text mean – losing our sanity and will to live in the process. OR, we could simply direct you to the incredibly detailed, exhaustive breakdown of the Assassin’s Creed wall that our sister site wrote back in 2007.

What we can tell you is they DO definitely mean something and aren’t just an indecipherable mess of random text to elicit a mass fanboy reaction, so excitable and undrecrakcer-filling, it would make the net explode. Certain segments of the wall elude to potential locations for future games, while also revealing potential paths the trilogy’s plot may travel down.

Examples?

The number 12212012 is important in ancient Mayan culture, as it refers to the date 21st December 2012, which is supposed to mark a historic event. If you read the emails from shady evildoers Abstergo, they make reference to having to launch on that date. If you tie this into the Pieces of Eden, many have assumed this is when the company will try to launch the satellite that will effectively eliminate freewill and allow them to control the world.

What does Yonaguni mean?

It’s the most westerly island in Japan, which could mean Ubisoft are hinting this will be a location in the next game. On the island lived the group of eponymous people, who were said to have perished in a similar style to those of the ancient – soon to be doomed underwater – city of Atlantis. Some think this might mean you’ll have to bump off a member of this civilisation in the next game, though, as these events happened generations before Altair’s Crusades assassinations, you may well be put into another assassin’s murderous kimono.

The short version: The troops shaking in the hall form the C-Consciousness’s Monolith and Sterlok has his memory wiped, explaining his amnesia from SOC.

Once more…

The long version:

Who’s the unconscious guy with the S.T.A.L.K.E.R. tattoo?

That would be Sterlok, the main character who you play in S.T.A.L.K.E.R.: Shadow of Chernobyl. The emissions radiating from the plant most likely cause Sterlok to develop the amnesia that afflicts him in the first game, making him forget his identity and the events from Clear Sky.

What happens to the rest of the convulsing troops in the corridors?

Most likely the ones who don’t die form part of the Monolith in Shadow of Chernobyl, the structure the hive mind C-Consciousness creates to brainwash stalkers into obeying it in its quest to forge world peace through global subordination. Sterlok suffers the same fate and this is why he subsequently works for the C-Consciousness in SOC.

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86 comments

  • key0blade - July 31, 2009 2:23 p.m.

    Ocelot was a good guy in MGS3 but I always thought something made him go bizzaro-shit like
  • Yuleen75 - April 13, 2009 6:04 a.m.

    Now I need someone to explain me the end of Xenosaga!!! Three cofusing games and didn't undertand anything!
  • cdukes13 - March 2, 2009 10:50 p.m.

    What about the dog ending from silent hill 2
  • Orionthefirst - February 27, 2009 10:25 p.m.

    Can't wait for Assassin's Creed 2 now!
  • Willsky - February 26, 2009 9:32 a.m.

    Hey what does the Grat wall of China have to do with the next Assassins Creed? I know I know...lol P.S. Employ me!!!
  • soulbrothaftw - February 26, 2009 5:27 a.m.

    I'd love to see Dead Space on this list. I wanna know wth happened!
  • Thequestion 121 - February 22, 2009 11:16 p.m.

    Wow. That was awesome. The ending of MGS4 was amazing and your explanation just blew me away!
  • Mike1095 - February 20, 2009 1:02 a.m.

    isnt the great wall of china in china not japan xD
  • Games_Radar_DaveMeikleham - February 19, 2009 9:20 a.m.

    @thochaos I'll give it a shot. Snake isn't an exact clone of Big Boss on the genetic level. Most of their genes are the same, but not all. It was Solidus Snake who was the exact clone of Big Boss and thus considered to be the strongest of the three from the Les Enfants Terribles Project. That's why, if you look closely, Big Boss in MGS 4 closely resembles an older Solidus. This is why, even though both Snake and BB are a similar age, they look different. Why Old Snake looks closer to Snake Eater's Big Boss than BB himself? Put it down to Kojima wanting to create continuity between every Snake design, while also wanting to make Big Boss/Solidus distinct. Still, it does feel like a slight fail on Kojima Productions' part.
  • punkmetalmage - February 19, 2009 6:28 a.m.

    so long as you pay attention (at least the attention span of a goldfish), You could understand what was happening in the Metal Gear series. But don't worry you only need simple adding skills where most of you will end up at. Captcha: Runabouts Gemini
  • foarthelulz - February 19, 2009 1:53 a.m.

    even after reading the explanation on ur sister sight assasin's creed still confuses me so does braid
  • FierceDeity - February 19, 2009 1:06 a.m.

    sorry for triple post but anyone care to explain world of goo's story, that confused the hell outta me
  • Bassist94 - February 18, 2009 11:14 p.m.

    great wall of china = japan!?
  • noofer7 - February 18, 2009 11:14 p.m.

    wtf never played any of these games
  • barrage7667 - February 18, 2009 10:28 p.m.

    wait so in MGS you were the somewhat bad guy yet the good guy yet the guy who was trying to kill the good guy who everyone thought was the bad guy and the bad guy who everyone thought was dead was actually alive and a good guy...but wat about the fact that they say snake was a ticking time bomb cause of foxdye and how the hell does this story make any sense.
  • Darthkeyblader13 - February 18, 2009 10:19 p.m.

    hey I actually thought the ending for FFX-2 was pretty easily explained
  • cricket0 - February 18, 2009 9:20 p.m.

    Cooooooool
  • Clownsarescary - February 18, 2009 8:53 p.m.

    Braid's alternate reality is a clever way of dealing with big themes with the limited space XBLA dictates. Makes me wonder why we need hugely contrived, convoluted adventures found in Assasin's Creed and MGS4 when smart use of limited hardware can unlocks a system's potential much more effectivly. And costs less.
  • Orange - February 18, 2009 7:59 p.m.

    ooooooooooooooooooooooooohhhhh... Liquid is good? Awesome! Ive always liked him! Braid's twist is so awesome... It reminds me of the sixth sense...
  • rollaire - February 18, 2009 1:06 p.m.

    Wow, that Metal Gear Solid gets me every time. That pesky liquid snake! RT www.anonymity.eu.tc

Showing 1-20 of 86 comments

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