Religion, the argument goes, serves to protect the meek. Culpa Innata's vision of the near future turns this ideology on its head. It's the year 2047, and the world's developed countries have conglomerated into one absolute superpower - The World Union. Under the WU, selfishness is the currency of success, and success is rife. Disease and suffering have been eradicated, and all you have to give up to be a part of it is your privacy.
Therein lies Culpa Innata's only real failing as a point 'n' click adventure - as you'd expect in a world that worships the obnoxious, the people you'll meet are grate-your-own-face-off irritating. Including your character, who spends much of her time doing her best impression of Captain Cardboard.
Still, vault over this hurdle and you'll encounter a gripping adventure. As Peace Officer Phoenix Wallis, you're assigned to investigate a WU citizen's murder - a rarity indeed. This means talking to witnesses and associates, but due to WU law, you can only pester them for five minutes a day. Asking certain questions will open new locations and leads.
Culpa Innata will surprise you with its non-linearity, and it makes a welcome change from being railroaded into the usual ever-more-bizarre decisions. Culpa Innata charmed us. Sure it's rough around the edges - the graphics aren't so much 'retro' as 'early '90s throwback' and the flick-screen scrolling can make orientation tough, but this is a good effort. You can even go shoe shopping. Now, that's what we want from an adventure game.