If you think you recognize the title of this DS balls-and-bricks game, you might: it originally came out on Sega's Genesis and Game Gear consoles in the early 1990s. The trouble with this reinvention is that it really hasn't changed all that much.
Devilish is basically a combination of pinball and any ball-and-paddle brick-breaking exercise like Breakout or Arkanoid. There's some crazy, laughably vague-yet-overwrought story about Satan and his minions taking over a castle and the princess releasing the "holy power" - a giant, rolling ball - to then release the dragon power (whatever that is) to combat them. But really, here's all you need to know: you have a magic ball that bashes through stone, opens treasure chests, and re-kills enemies like skeletons, bats, and ghouls. You have large levels filled with those things, as well as a goal you need to get the ball - sorry, the holy power - into within a certain time limit. And you have a double-layered paddle, like a hamburger bun, whose top half you can raise or lower at will, or even rotate to bounce the ball at an angle.
This split paddle thing is what first creates and then destroys any depth Devilish might have had. It's unique, but once you realize how much time you can save by just moving the top half to the upper screen and keeping both it and the ball there, you'll plow through all five worlds and umpteen levels in no time. And with only average graphics and no multiplayer modes to look forward to, the action quickly grows as old and moldy as the skeletons you're bashing through. It may only be $15 new at the time of this writing, but Devilish still isn't worth anything more than a rental. This one should have stayed in the ground.