Doom character customization mixes Call of Duty and a ton of armor

Doom might have its roots in old-school FPS design - what with the original Doom being one of the very first in the genre and all - but it's taking a very modern approach to its multiplayer. As you earn XP by completing matches and fragging other players, you'll level up and unlock new armor, skins, taunts, and power-ups. You'll then be able to turn around and use those unlocks to customize your space marine with more than 300 pieces of armor, 125 taunts, and a bevy of options for your weapons.

Much like Call of Duty's prestige system, Doom's progression features two branches. Reach level 50 and you'll receive your first Echelon accommodation, as well as a level reset. You won't lose what you've already unlocked, you're simply climbing a new rank. Reach level 50 again and you'll become Echelon 2, level 1 - and so on. Echelons earn you a special insignia, so other players know precisely how much they should wet their pants at the sight of you.

Personally though, I'm more excited by the plethora of armor pieces and options for cosmetic customization. I always like making my avatar my own in video games, and with (again, since it bears repeating) 300 pieces plus 90 paint colors, 50 paint patterns and the option to make my armor shiny-new or battle-hardened and dirty, I can see myself spending a lot of time creating the perfect look.

If you want to get a taste of what Bethesda has in store for multiplayer, the Doom open beta is available now til April 17.

Seen something newsworthy? Tell us!

Sam Prell

Sam is a former News Editor here at GamesRadar. His expert words have appeared on many of the web's well-known gaming sites, including Joystiq, Penny Arcade, Destructoid, and G4 Media, among others. Sam has a serious soft spot for MOBAs, MMOs, and emo music. Forever a farm boy, forever a '90s kid.

Latest in Action
God of War 3
God of War PSP's seamless loading was only possible because a Jak & Daxter game was also running in the background
MindsEye
GTA veteran's new open-world game will belong to everyone – almost like a wild mix of Roblox and Minecraft servers: "It won't just be ours"
Bill getting teary-eyed in The Last of Us
A potential The Last of Us season 1 plot hole has sparked a lot of debate among the fans
Assassin's Creed Shadows Naoe "justice must be served" or "killing them isn't justice" Yaya and Mistumune choice
Should you side with Mitsumune or Yaya in Assassin's Creed Shadows?
Assassin's Creed Shadows money naoe and merchant
How to get money in Assassin’s Creed Shadows
Assassin's Creed Shadows Naoe in outfit
Best Assassin’s Creed Shadows armor for Naoe and Yasuke
Latest in News
Helldivers 2 screenshot showing someone using a big gun
Helldivers 2 boss says "death and rebirth" is a natural part of the games industry, but it's "unnecessarily brutal" right now "because we don't diversify enough"
A Dragon Age character stares out against a blue background.
BioWare makes a return to Dragon Age: The Veilguard with a surprise PC update, months after layoffs and a seemingly final patch
God of War 3
God of War PSP's seamless loading was only possible because a Jak & Daxter game was also running in the background
Baldur's Gate 3 the vampire Astarion covered in blood
Baldur’s Gate 3 Astarion actor Neil Newbon warns games industry that "AI will have deep ramifications" if not properly regulated: "I believe in experiencing life and art through human expression, not software"
Putting cigarettes in fish mouths in Thank Goodness You're Here
Thank Goodness You're Here's developer says it was trying to design a game normally before realizing "we're s**t at video game design"
MindsEye
GTA veteran's new open-world game will belong to everyone – almost like a wild mix of Roblox and Minecraft servers: "It won't just be ours"