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65 comments

  • CoD_22 - June 3, 2009 11:11 p.m.

    maybe you could use 2 of the remotes (for the new ps3 mc) have 1 for looking round and the other for moving just point it in the right direction and they will have buttons on, so maybe instead they could have a joystick as well? like the nunchuk but merged in. i reckon these could be really good, not for all games but for some, in the hardcore hands of sony and microsoft, these could be used for something really special. its like star wars, you can choose the light side or the dark side of the force, nintendo chose the dark side, but im hoping that sony and xbox dont go the way of darth super smash bros brawl. couldnt resist even though it was rubbish lol.
  • Wonija - June 3, 2009 11:02 p.m.

    some good points made in this article. good read
  • may.be.vital - June 3, 2009 10:35 p.m.

    Overall though I am looking forward to see how Microsoft and Sony will overcome these problems and im sorry for the double post.
  • may.be.vital - June 3, 2009 10:31 p.m.

    I think Project Natal shows the most promise as it already showed that you can move a character from side to side in that brick breaker demo. The PS3motes have the buttons and not as good setup but thats because it doesn't track the player. I agree partially with this artical because how do you walk forward in any of these games without a joystick? It just wouldn't work, You could wear something along the lines of the power glove for a first person shooter but just have a joystick the player would hold in one hand to walk around. But this would defeat the purpose of the motion control...
  • noobeater - June 3, 2009 8:31 p.m.

    i really dont see any need for this at all why, like the wii it will ruin the xbox for me i dont care for controls like this, the mouse is good enough but i willalways favour the control. IN MY OPINION IT SIMPLY IS NOT NEEDED. I AM SATISFIED WITH KEEPING THE SAME CONTROLLER AND DEVELOPING GRAPHICS OR SOMETHING MORE IMPORTANT.
  • Z-man427 - June 3, 2009 7:58 p.m.

    i really hope motion control isn't THE future of gaming. granted, it pulls in a new crop of "gamers", but those that it pulls in typically don't move past the games like Cooking Mama and WiiFit. If they do and they get into hardcore titles and are actually good at them, fantastic. The devs that do things right will get more support and recognition. But sadly, that doesn't seem to be how it works. in order to get them pulled in to hardcore titles, the titles would have to be watered down and then slowly be solidified as the new gamers get more comfortable with the real controllers and such. But then there's a new crop of new gamers who have to be weened onto hardcore titles and so forth and so on
  • jamboy199three - June 3, 2009 7:31 p.m.

    whoot magic dildos
  • Frexerik - June 3, 2009 7:04 p.m.

    Amazing article, Really GREAT read! i agree, though i also cant wait to be playing an rpg with sony's magic dildo's :D
  • IAMinFAMOUS - June 3, 2009 4:12 p.m.

    All these motion controlls are a bad idea. Maybe using both a controller and using Natal for speaking in RPGs could work. But unless all you play are sports games then the motion controls will definatly be a disapointent for hardcore gamers.
  • Chiropteran - June 14, 2009 1:04 p.m.

    Sigh. Super-fine tech. I'm sixty five, even my thumbs don't move that fast. My daughter, the dancer at 23, would feel stupid doing that kind of stuff. And as a writer, my living room is full of books, computers, and barely enough room to move around, let alone use full body motion control. For kids, yeah. For those kinds of games you've mentioned, yeah. But I tire easily. With a controller, I can play Sacred 2 for hours, or WoW for many hours. If I have to dance to make the game work, it will last only a few minutes. Actually, it won't last at all, because I won't get it. Sorry, guys, it's a great tech, but it's time is not here, and I'm not in your market. And I'm the one with the money.
  • cigero - June 12, 2009 3:06 a.m.

    The gaming giants are falling prey to motion control devices. First nintendo, then sony and now...*shudders*...microsoft!!! Dear god, the end-of-the-world really is near.
  • CreeplyTuna - June 12, 2009 1:41 a.m.

    it could really be work if they combined both the controller game play with the motion controls. especially with squad based shooters. u would use the controller to move and shoot, but be able to bark out commands to ur teammates(end-war style) and maybe if there was a little mini game thing, like picking into a car or disarming a bomb(kinda like chinatown wars style)
  • Dragoner - June 9, 2009 9:08 a.m.

    There will always be interesting ways you can implement the motion controls to make things more fun. But you'll always need that controller to get out of the confined area of your living room, so until they figure out a navigation system for your in-game character, motion experiences will be for parties and friends IRL, and the hardcore / relaxing on a couch playing online with friends will be with the good old controller.
  • Desann - June 8, 2009 4:10 p.m.

    As far as real games go, the best thing that can come from these is head-tracking from Natal. If it always knows where your head is automatically, it can turn any game that supports Natal into amazing 3D with real depth. Automatically. For every new game. That's exciting. Also, it being able to sign you and your friends in and out automatically would make things much easier at those rock band parties. And another thing; it could know which side of the screen to put player 2 when playing split-screen, because it knows on which side of the couch player 2 is sitting. Automatically. Those are the features of Natal that will impact normal games and our Xbox experience. The rest, as this article points out, are minigames.
  • JohnnyMaverik - June 8, 2009 3:17 p.m.

    "Hell you could use it to move your character with simple thought" I think your getting a tad ahead of the technology there. I'm also very dubious about this Milo thing, since scietists have been trying to create a Robot that can both Recognise people, items, worlds and emotions through facial and speach recognition. While they have the item, facial and word recognition down to a tee, they dont have the emotion recognition cracked yet. Fact: The most advanced AI in the world is about as advanced as a cockroach left to its own devices. Personally I think it was a bit of cleaver scripting and maybe real time prompting which if you've listened to the tdar special 2 podcast, you'll know is a real possibility. Therefore not spontanious AI atall.
  • coolfool - June 7, 2009 1:40 p.m.

    Couldn't agree more, why deny years of progressive controller development in favor of the shackles of real life movement when the appeal of games lies directly in their depicted hyper realities?? The other big clash with HC gaming and MC also comes in the form of effort. Its a simple fact that gamers who put a lot of time into a particular game (almost a pre-requisite for online competitiveness) do not (and probaly can not) want to stand up waving their arms around frantically for hours on end.
  • gigiosantos - June 7, 2009 11:03 a.m.

    this is probably a stupid idea but we could use moonwalk......right?
  • FrankieKnucklehead - June 6, 2009 1:26 p.m.

    I disagree. I think you guys are being a bit naive about how this could develop. Don't forget it's very early days and the reports I've read from people who've had a chance to play with it (like this http://www.t3.com/news/microsoft-xbox-360-natal-first-play-at-e3?=39035) there's some proper scope for this kind of technology. I just hope the hardcore gaming developers get to grips with it and see what they can make it do.
  • MechGyver - June 5, 2009 10:07 p.m.

    Because its not made by microsoft,and therefor xbox 360?
  • PinkLenny - June 5, 2009 8:32 p.m.

    did anyone else feel really uncomfortable by how akward the ps3 motion control people were. I literally couldn't watch it.

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