E3 2011: Crush3D preview – quite possibly the perfect 3D puzzle platformer

It seems like we haven’t had a break from mind-bending puzzle games for the last few years, and Sega’s Crush 3D for the Nintendo 3DS is just making it worse. The redesigned title, originally on the PSP, has been given a total makeover and most importantly – 3D.

Inspired, like the original Crush, by the works of MC Escher and Tim Burton, the game carries a surrealist tone as the main character Danny runs amok in his own fantasies trying to collect his lost marbles. There are more than 50 levels along with unlockables and collectibles. Crush3D is a platformer, but doesn’t follow any conventional rules of platform games. Danny operates in 2, 2.5 and 3 dimensions, all depending on what the situation calls for.

The concept of Crush3D is tough to explain, and resembles Super Paper Mario and perhaps Lost in Shadow, but almost nothing else. It’s all about swapping your world from 3D to 2D and back again in order to progress through the levels.

Imagine there are three platforms on a 3D plane: you’re standing on one, there’s another in front of you, but it’s too distant to jump to. And the third is closer, but floating off to the left, also too far to leap onto. If Danny needs to bridge the gap and get to the most distant platform, he must first move the camera to a mostly sideways profile view (or 2.5D), which leaves the platform off to the left now in between the gap but in the distance. Danny can now use the “crush” ability, which flattens the 3D environment into 2D. The platform that was previously off to the side is moved closer, and fits in between the other two, creating a single unbroken platform in 2D. This enables flat Danny to just walk to the right, stopping on the far platform. Then, pop the world back into 3D, and there you are, standing on the platform you previously couldn’t reach.

It’s really cool. You’ll just have to trust us. But only until September, when Crush 3D hits shelves.

Jun 10, 2011

Latest in Gaming
GDC The Game Developers logo
Biggest announcements from the Game Developers Conference 2025
FGS Spring 2025
How to watch The Future Game Show Spring Showcase 2025 – and what to expect
Image of the Death Stranding 2 On The Beach Collector's Edition on a purple GamesRadar background.
Death Stranding 2 collector's edition is a sight to behold and here's where to pre-order yours
GDC The Game Developers logo
When is the Game Developers Conference 2025 and why is it so interesting?
Pokemon Legends: Z-A screenshot
Everything announced at Pokemon Presents 2025
Saros screenshot featuring the main character and am imposing monster in the background with a swirling void in its chest and multiple arms with balls of fire
Everything announced at the PlayStation State of Play February 2025
Latest in Features
Yasuke and Naoe ready to fight on the Assassin's Creed Shadows On The Radar thumbnail
On The Radar: Assassin's Creed Shadows coverage hub
Captain Planet #1
Captain Planet is back after 33 years with a "sexy" makeover and a message that's as important as ever: "Reality has gotten a lot less subtle"
Assassin's Creed 3 screenshot of Desmond hilding a circular Isu artifact
Assassin's Creed Shadows' modern storyline is kind of non-existent and I couldn't be happier about it
An Assassin's Creed Shadows On The Radar thumbnail showing Yasuke and Oda Nobunaga armored up and on horseback, ready to ride to battle
"We really wanted you to live this history": Assassin's Creed Shadows is all about "perspective", says the game's cinematic director
A screenshot of a pink-haired protagonist in Xenoblade Chronicles X: Definitive Edition, surrounded by other BLADE soldiers and a Skell.
I spent 10 years waiting for the answers to Xenoblade Chronicles X's haunting cliffhanger ending, and it was worth the wait
Assassin's Creed Shadows screenshot of an enemy falling backwards through the air away from Yasuke who's just performed a War Kick
Forget the hidden blade: if you're not yeeting enemies in Assassin's Creed Shadows, you're missing out