E3 MVG 2011 Selection: Dark Souls interview

When 2009’s Demon’s Souls suddenly became a hit, it was a huge surprise – not just because it was a new and untested property, but because the game was incredibly, unforgivingly hard. Nevertheless, the audience spoke with its wallets, and so Demon’s Souls’ spiritual successor/semi-sequel, Dark Souls, will be even tougher. After seeing some of Dark Souls’ giant bosses and undead hordes in action, we chatted up K Hirono, the game’s publishing producer, to find out what hope, if any, players stand when the game releases in October.

Jun 9, 2011

When 2009’s Demon’s Souls suddenly became a hit, it was a huge surprise – not just because it was a new and untested property, but because the game was incredibly, unforgivingly hard. Nevertheless, the audience spoke with its wallets, and so Demon’s Souls’ spiritual successor/semi-sequel, Dark Souls, will be even tougher. After seeing some of Dark Souls’ giant bosses and undead hordes in action, we chatted up K Hirono, the game’s publishing producer, to find out what hope, if any, players stand when the game releases in October.

Jun 9, 2011

Mikel Reparaz
After graduating from college in 2000 with a BA in journalism, I worked for five years as a copy editor, page designer and videogame-review columnist at a couple of mid-sized newspapers you've never heard of. My column eventually got me a freelancing gig with GMR magazine, which folded a few months later. I was hired on full-time by GamesRadar in late 2005, and have since been paid actual money to write silly articles about lovable blobs.