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7 comments

  • shawksta - May 28, 2013 7:58 p.m.

    Looks interesting, Scary has gone to the point where jumpers just wont cut it. Atmosphere,creepyness with the theme and vulnerability is the right theme. Otherwise this does look like its gonna be a great game.
  • BladedFalcon - May 28, 2013 2:34 p.m.

    Hmm... I guess I shouldn't be too surprised to hear about the linearity and the unsubtetly of the attempt at horror. I mean, I love Shinji Mikami, but I never found the RE games to be that scary. They are too obvious. Things jumping out and you and gross monsters isn't what make something scary. It's atmosphere and knowing you're vulnerable and anything could kill you at any minute. And that's a kind of tension I've seen DEMON SOULS pull better than anything Shinji Mikami has put out so far... Still, it probably will be a fun game to play. Again, I might think Mikami isn't that great at pulling horror, but creating tight, fun games? absolutely.
  • shawksta - May 28, 2013 7:57 p.m.

    I agree. There's a difference between a jumper and something truly scary with the atmosphere and theme. Its the creepyness.
  • BladedFalcon - May 28, 2013 8:28 p.m.

    Ayup. Till the day I day, I'll keep championing Fatal Frame as the shining example of a truly scary game. Everything, from the grain, old movie style black and white intro section, the giant, lonely, shabby mansion. The fact that the threats where the deformed ghosts of tortured souls that where not limited by walls and could just appear from virtually everywhere. But most importantly, you weren't a cop, nor a soldier, not even a detective. You were a little teenage girl armed with nothing but a camera. No grenade launchers, no pistols, not even knives. To me, that's what makes something truly scary. Immerse you into a world in which you know you're truly vulnerable, even from threats that aren't that big or foreign. And that's a problem not just in games either, the vast majority of horror movies today mistakenly thing that horror is all about gore and disturbing sights or jumps. But it's a way, waaaay more subtle art than that.
  • shawksta - May 28, 2013 9:15 p.m.

    Exactly
  • Sy87 - May 28, 2013 10:51 a.m.

    Looking good. Hope this turns out great. I like the sound of "horror" but yeah I don't want too linear of a game. Exploration is what I miss in survival horror.

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