We're not sure what's going on inside the hospital where The Evil Within takes place. During the demo of this next/current-gen game, a team of police officers entered the ominous building and worked their way through its corpse-filled halls. It was eerie, quiet, and--within minutes--utterly terrifying. Before long, the team was scattered, and a chainsaw-wielding butcher was chasing the hero, Sebastian, swinging his roaring blade wildly. Sound familiar? It should; Resident Evil director Shinji Mikami is leading the charge for The Evil Within, acting as the director of the Bethesda-produced horror game.
And when we say horror, we mean horror. Though there were segments that involved Sebastian firing off shots at zombie-like enemies, a majority of the demo had him limping through empty hallways trying his darndest to avoid being murdered. At one point, Sebastian threw an object to distract a monster so he could sneak by to steal a key, and later he found a syringe and had to open his inventory, equip it, then use it to gain health. It looked clunky and a bit unwieldy, but was likely a conscious move to ramp up the tension (or a result of the game being an early demo). Even the combat section was moody, and involved as much "running and hoping no one was behind that door oh god there he is" as it did "shooting faces."
While we appreciated seeing a return to fear, we were worried at how linear everything looked. Instead of feeling like Leon exploring a haunted mansion, it was like Sebastian was on a haunted hayride, being dragged along a path where things would jump out to scare him before fading away. The developers claimed that things would eventually open up, but we won't know for sure until it launches in 2014.
Check out the following slides for additional images and more information.