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F.E.A.R. Perseus Mandate

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Sept 6, 2007

It's unknown. It's sinister. Anything could happen at any moment. Yes, the development situation behind FEAR is as twisted as the game itself: the developers of the original, Monolith, are making their own sequel (which looks very similar, by the way), but Sierra own the rights to the name, so they tasked Timegate with making Extraction Point, the first expansion, and now this. We're scared, and confused.

Instead of doing the usual expansion trick of carrying on the story, Perseus Mandate actually aims to run parallel to the events of the first game, viewed from a different perspective. You play another FEAR operative faced with different tasks, enemies, environments and armed with different weapons.



So while there's a risk that Perseus Mandate might feature some of the repetitive indoor locations we're used to from the first game, Timegate are fighting against this with larger outdoor areas than before, and a slim six-hour run-time. Arrayed against you are Nightcrawlers, a new kind of ultra-hard mercenary soldier who loves to hide behind stuff, flank you if he can, and most of all say "Oohhh fuuuuuu..." when you hit the bullet-time mode and kick him in the kneecaps.

There's also something rather horrid called a Shade, a supernatural beastie who just can't get enough tasty human blood. It can only exist in shadows - potentially a stroke of genius - so you'll be nervously scanning dark corners with your torch and hurriedly turning on as many lights as you can, fighting the environment as well as your enemies.

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