Fez is one of the trickiest games to have come around in
a long time. So much so that there are
puzzles that requires you to decipher a totally different language. No easy
feat unless you happen to know where to look.
Many of the puzzles are based on tetrominos, letters, and
numbers. While there is a Rosetta Stone
for the tetrominos and the actions they correlate to (which can be found in the
area two to the left of the telescope), and there is Rosetta Stone which deciphers
the Alphabet into the other language (which can be found in the forest just
below the chest where the fox is jumping over the lazy dog); the numbers however
are a matter of doing some investigative work throughout the world.
Have no fear though, as we've put together
this guide to show you where and how to grab each of the 32 Anti-Cubes, that
when combined with the regular Cubes will allow you to enter a special door as
well as get yourself the Hexahedronaut Achievement/Trophy!
Simply follow the instructions on the Achievement/Trophy
description, which is: R, R, L, R, R, L, L, L and you will get this first
cube as well as some Achievements/Trophies for being so clever.
2: Village Monocle Painting Room Anti-Cube
To get the Anti-Cube in here, you’ll need to pull the
triggers in the order of the little Gomezes on the wall and the side of their
head that their fez is on. The order
is: R, R, L, R, L, L, L, R. Enter that sequence and the Anti-Cube will
3: Village Pipe Room Anti-Cube
To get this Anti-Cube, you’ll have to look at the signs
on the wall; both the tetromino shapes and the symbol in the corner. The symbol is the number order that you perform
the action specified by the tetromino symbol.
The sequence for the Anti-Cube to appear is: UP, R, LEFT, JUMP, RIGHT, L,
4: City Classroom Anti-Cube
When you have acquired 8 cubes you can then enter the
door from the area just outside the starting village where there were
originally 4 locked cube doors. Go
through the door that was unlocked with 8 cubes, then climb up the ladders
in the city area and enter the classroom near the top. Once inside, spin the room until you see the
large chalkboard with the tetromino shapes. The line of shapes on the far right is the solution that you need to
enter to get the Anti-Cube. It is: UP,
LEFT, R, JUMP, L, RIGHT, JUMP, DOWN.
5: Large Skull Anti-Cube
When you reach the graveyard, go through the door that
leads to the small area with a large skull that turns with you as you change
the perspective of the world. Around the area will be 4 tombstones. Turn them
all so that they are facing the same way and a door behind the skull will open
leading to the Anti-Cube.
6: Treasure Chest Anti-Cube
This is one of the trickier cubes to get, although having
the treasure map from the base of the lighthouse makes it much easier. Go to
the area to the southeast of the main warp hub and when you reach the top of
the platform with two trees and a chest, there will be another to the far
right. Jump off and land on the
invisible platform. When you do, hang off the right edge, and turn the
perspective so that the right platform is closer. Jump off and land on the
7: Line Blocks Puzzle Anti-Cube
When you reach the room to the west and north of the bell
tower, the room that cannot be turned without spinning the totem, there will be
a square at the top with opening in each side along with 4 blocks around the
area. Simply line up the blocks with the lines around the openings to open a
door below. Go through to get the cube.
8: Telescope Anti-Cube
When you reach the observatory--noted by the large
telescope outside of it--enter and use the large telescope inside. When you use it, spin it and then look
through the eye piece. Spin it again and
look through the eye piece again. Repeat
for all four sections to see the tetromino pieces in the sky--note that you can only see them at
night. Enter: R, JUMP, JUMP, RIGHT, RIGHT, R,
LEFT, R to get the Anti-Cube.
9: 6 Block Tetromino Puzzle Anti-Cube
Below and to the left of the telescope hub, there is a
room with a stone slab that shows 10 different block formations. To solve this puzzle, you’ll need to arrange
the blocks in the fashion that isn’t shown. They are basically three on the top row and three on the bottom row, with
the middle blocks overlapping. When you
get it, the Anti-Cube will appear.
10: Green Sewer Tuning Fork Anti-Cube
When in the green part of the sewer, open the locked
door with a key and enter the small room.
Hop up the pipes to reach the top and there will be a tuning fork
there. Feel the vibrations through the
controller and the sequence will be: L, L, L, R, L, R, L, R. Enter that series and the Anti-Cube will
11: Throne Rooms Anti-Cube
Locate the door near the middle of the town and it will
take you to a room with a large throne. There
is also another throne room in a room off of the main hub near the
telescope. If you look at the walls
directly across from each throne, you will see a line of tetromino symbols on
them. Put the two lines of symbols
together and you will get the code of: R, R, L, R, R,
R, L, L, R, L, L, L, R, L, R, L. Enter it and the Anti-Cube will appear.
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