Presented by Pikpok Games
2D zombie survival horror Into the Dead gets a brand new traumatic trailer and Early Access release date just around the corner
The Darkest Days are yet to come - but not far off now
Good news for the Grindhouse fans among you, as 2D zombie survival horror Into the Dead: Our Darkest Days just got a new trailer and an official release date for its Early Access launch at the Future Games Show: it'll be out on Steam on 9 April 2025, where players can try out all the blood and despair for themselves. Uh... hooray?
In all seriousness, Into the Dead is pretty clearly coming from a long and respected lineage of zombie and survival epics. There's hints of old Romero horror and Dawn of the Dead in there, as well as flashes to the Walking Dead and The Last of Us, what with the focus on grim survival, but it's all being run through a 2D gameplay model that really reminds me of the modern classic and conflict zone survival sim, This War of Mine.
And that means things are about to get real depressing real fast, though I can't say that doesn't make sense in a world where a corpse will try to eat you at the slightest prompting. The new trailer showcases new characters and mechanics we've not seen revealed before, but most significant and notable are the Darkest Dungeon-style physical and psychological penalties that survivors understandably take after a day spent fleeing angry corpses.
States you can gain include "Hopeless", "Depressed", "Concussion" and "Flashbacks", but there's also some good ones, like "Close Friendship." That's nice - there's gotta be some reason to keep surviving, after all, and those 70's moustaches may not be enough anymore.
If you're curious, you can check out the Demo for Into the Dead on Steam right now in anticipation of Early Access, or you can check out all the latest new on their official Twitter page.
If you’re looking for more excellent games from today's Future Games Show, have a look at our official Steam page.
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Joel Franey is a writer, journalist, podcaster and Very Tired Man with a BA from Brunel University, a Masters from Sussex University and a decade working in games journalism, often focused on guides coverage but also in reviews, features and news. His love of games is strongest when it comes to groundbreaking narratives like Disco Elysium, UnderTale and Baldur's Gate 3, as well as innovative or refined gameplay experiences like XCOM, Sifu, Arkham Asylum or Slay the Spire. He is a firm believer that the vast majority of games would be improved by adding a grappling hook, and if they already have one, they should probably add another just to be safe. You can find old work of his at Eurogamer, Gfinity, USgamer, SFX Magazine, RPS, Dicebreaker, VG247, and more.


