What we expected: 3D has been around for a while in films, so at this point it would basically be perfect, right? Playing games in 3D would give players an unprecedented level of immersion, with things literally jumping out of our screens into our living rooms. 3D glasses would be cheap, comfortable and effective, and every game would support it--hell, maybe we wouldn't even need glasses at all!
What we got: 3D is supposed to make things more immersive, but in reality it simply puts another barrier between you and your games. Watching plasma bolts fly directly at our faces in the Halo Anniversary edition should instill us with the fear of the Covenant, but instead it just sort of makes us feel nauseous. It’s mainly because instead of things coming out of the screen, 3D usually just makes them look like they’re sitting inside of them. That’s just not what we expected or wanted. And let's be honest: You're only going to use those expensive 3D glasses a handful of times before you forget to charge them, and then just stop wearing them altogether. The 3DS is another story--some swear by its glasses-free 3D, but others swear it makes their eyes bleed. Either way you look at it, it’s not perfect, even if games like Super Mario 3D Land and a few others showed that it might, eventually, reach the heights we hoped it would.