Gothic 4: First details

The first details on the new Gothic game have been revealed in a German PC mag, picked up and raped for info by the internet.

The fourth game, Gothic 4: Arcania, has a plot set 10 years after the third game and takes place on various southern islands, each having different climate zones and type of environment (a bit like Mario 64, then?)

Here's the handy bullet point list, provided by thisCzech website:

+ Like in other Gothic games, there'll be a hidden place temporarily blocked by a magical shield/barrier.
+Weather changes, full day and night cycle plus the ability to temporarily cast a spell and change the time of day (e.g. from day to night when you need to slip past guards unnoticed).
+Aside from a few NPCs from the previous title, monsters will have a fresh look (but trolls stilllook the same as in Gothic III).
+Ability to ride on beasts.
+Developers are integrating fan suggestions found on Gothic forums, while keeping a sense of continuity.
+Fully DirectX 10 compatible with advanced shader technology: standing under a tree will change the light and you can even look up to see the sun obscured by trees. (So... like Crysis?)

Courtesy of CVG.

Apr 28, 2008