Hands-on with Sonic Generations on 3DS reveals 1991 Green Hill Act 1 layout... in 3D

So as you start off, you get the Motobug and Buzz-Bomber, before jumping up to that ledge to collect the 10 Ring item box. There's the run down to the loop, the jumping fish and that famous S-bend tunnel that throws you skywards to collect all the rings floating in the air.


Above: The choice screen between classic and modern Sonic has an illustration to (probably)avoid confusion

But while the layout is the same, the gameplay is very different. Sonic's movement is completely new, even in this Classic mode. Inertia is different, he doesn't roll into the sky off that ramp, instead opening up and running through the air (making him vulnerable to those Buzz-Bombers).

The look and sound, however, is exquisite. Whether in 3D or not, the colours and animation make for a jubilant experience, while the classic Green Hill music plays along in the background. It is a trifle odd to be able to rev up and spin dash around the level, although the idea here is that 'classic Sonic' is the same as '16-bit Sonic', so it's basically a best-of package of all his best bits from that era. Works for me.


Above: There may be some new 3D scenery, but the level1 layout for Classic Sonic is identical to Sonic 1

But don't think the whole game is an exact retread of old classics. Modern Sonic's version of the level is different, playing much more like Sonic the Hedgehog 4: Episode 1 than anything else. The homing attack is in, as is the Rush-style dash button. Rail grinding also makes an apperance and there are even over-the-shoulder sections, as the camera moves to give you a slightly better view of what's ahead of you.

It isn't full into-the-screen and it does look a little basic compared even to Gamecube-era Sonic graphics, but it's certainly enjoyable and I ended the demo with a 'wow – that was great'.

We meet again, Mr Robotnik

But that wasn't everything. The demo also contained a boss level, apparently separate from the main game. This was almost a straight re-run of the Robotnik boss from the end of Sonic 3, with the spikes on the top and the two arms that grab the platform underneath the Death Egg as it climbs into the sky. It's good to have the classic grey flashes over the mechanical hull as you land a hit and the battle plays out as though it were 2D.


Above: Chunky 'classic' Sonic looks great on 3DS. Can we keep him? Huh, huh? Can we?

In fact, that's probably the best thing that I noticed about the game as it stands. For all the fancy 3D effects and polygonal rework of the original game, it all plays like a 2D Sonic game. Perhaps the movement is a little too far removed from the originals, but I think by now everyone has given up hoping for a return to those physics. What there is, though, is slick, pretty and, above all else, just a joy to play.

20July, 2011

CATEGORIES
Justin Towell

Justin was a GamesRadar staffer for 10 years but is now a freelancer, musician and videographer. He's big on retro, Sega and racing games (especially retro Sega racing games) and currently also writes for Play Magazine, Traxion.gg, PC Gamer and TopTenReviews, as well as running his own YouTube channel. Having learned to love all platforms equally after Sega left the hardware industry (sniff), his favourite games include Christmas NiGHTS into Dreams, Zelda BotW, Sea of Thieves, Sega Rally Championship and Treasure Island Dizzy.

Latest in Sonic the Hedgehog
Sonic and Shadow clash in front of the moon in Sonic X Shadow Generations
Sonic gets an official lore timeline that goes "tens of thousands of years" into the past and 200 years into the future, and somehow canonizes a party game spin-off
Sonic and the Flash racing over water
We'll finally learn if Sonic is faster than the Flash as Sega's famous hedgehog and pals team up with the Justice League in a new mash-up comic
Sonic Unleashed Recompiled
Sonic fans are leading the charge on a new preservation tool that can help give any Xbox 360 game a native PC port
Jet The Hawk, Shadow The Hedgehog, Sonic The Hedgehog, Knuckles The Echidna, and Tails The Fox race towards us on a variety of vehicles in Sonic Racing CrossWorlds, emerging from ring portals depicting various levels from Sonic history
Sonic driving a car in Sonic Racing: Crossworlds makes perfect sense, and after 30 years I'm sick of explaining why
Sonic Racing CrossWorlds
Sonic Racing CrossWorlds announcement trailer proves Sega is coming for Mario Kart 9's throne with transforming cars and a closed beta this month
BioWare's Sonic The Hedgehog RPG "actually uses Dragon Age: Origins dialogue system heavily streamlined to fit on the Nintendo DS"
Latest in Features
Kill Team: Blood and Zeal box on a wooden surface
Kill Team: Blood and Zeal pre-orders just went live, and I wish other Warhammer games were this weird
Batman, Superman, and Wonder Woman.
DC June 2025 solicitations: 10 must-have comics to pre-order this month
Flow
Flow won big as this year's Oscars underdog against Pixar and Netflix, and it's proof of the power of storytelling over dialogue
Yasuke riding through a village looking for Knowledge in Assassin's Creed Shadows
Assassin's Creed Shadows' prologue is the most gripping in franchise history, but I'm fixated on the tiny details
Naoe blends in among lush trees in Assassin's Creed Shadows while observing Amagasaki Castle from a rooftop perch
After 18 years Assassin's Creed Shadows cracks the ultimate stealth loop with its deliciously dense castles
Naoe perched in front of a castle in Assassin's Creed Shadows
I've spent 20 hours in Assassin's Creed Shadows chasing drip and decor, and it's proving to be my biggest source of motivation in the RPG