How to make Battleborn pretty

If there's one thing Gearbox does better than anyone else, it's building RPG-shooters that look like they've jumped straight out of a comic book. Borderlands has become the studio's international calling card, so if you're going to build another IP that involves co-operative shooting in a cartoon setting, how do you make it stand apart from your previous efforts? We already know that said new project Battleborn will be a smoother, more action-packed version of the bandit-bashing gun porn of Borderlands when it arrives in earnest this winter - but how has Gearbox managed to produce another gorgeous-looking slice of animated action? In the latest issue of Official Xbox Magazine, the team caught up with art producer Sarah Rosa to discuss the arena-based offering's eye-popping visuals...

The game features a very distinct style, especially within a genre that often aims for realism. How would you describe its artistic approach?
The best way that we can probably define it is taking the Western CGI approach... like Pixar, that polished nature – then combining it with Japanese animation to get that graphic and action-y feel.

It’s especially cool to see the 2D effects set against the chaotic action. How’s that achieved?
We have Michel Gagné, who worked on The Iron Giant. He’s done lots of 2D animation, so he’s been helping our team do those effects, which add lots of wonderful flavour to the game – not only for characters’ special abilities, but also those effects around the maps. In our snow, for example, you can see some wispy 2D snow effects.

Can you talk a bit about the environment we played in and what other types of settings we can expect?
You got to visit Bliss, which is a moon. You got to see some of the snow and a little bit of the temples; you also got to see a Peacekeeper base. But, obviously, there is a good amount of other variety... jungles, deserts, temples, things like that.

Can you talk a bit more about those specific genres and inspirations?
So our overall direction combines CGI with anime, but then our influences are... well, a large variety of things. We love fighting games, so there is an influence there; we were inspired by MOBAs, RPGs, and by different movies. Our crane arms, seen in the demo, even reference an old ‘80s toy that was a robot arm.

The latest issue of Official Xbox Magazine, with Halo 5 Guardians on the cover, is out now. Download it here or subscribe to future issues.

GamesRadar+ was first founded in 1999, and since then has been dedicated to delivering video game-related news, reviews, previews, features, and more. Since late 2014, the website has been the online home of Total Film, SFX, Edge, and PLAY magazines, with comics site Newsarama joining the fold in 2020. Our aim as the global GamesRadar Staff team is to take you closer to the games, movies, TV shows, and comics that you love. We want to upgrade your downtime, and help you make the most of your time, money, and skills. We always aim to entertain, inform, and inspire through our mix of content - which includes news, reviews, features, tips, buying guides, and videos.

Latest in Action
a cyborg pac-man fused with a mysterious protagonist grabs an enemy off a ledge and eats it
The gritty Pac-Man reboot from Amazon's Secret Level, Shadow Labyrinth, has a launch date and some very dark gameplay
The village green in Atomfall
My first 3 hours in Atomfall feel playing Fallout 3 for the first time, and if you don't check it out I'm legally obligated to beat you with a cricket bat
Assassin's Creed Shadows Butterfly Collector Naoe squatting next to butterfly on tree
How to complete the Assassin's Creed Shadows Butterfly Collector quest
Batman: Arkham Knight
Rocksteady's rumored single-player Batman game is in development for PC, PS5, Xbox, and "the next generation of consoles"
The Last of Us Part 1
The Last of Us director Neil Druckmann wanted to make sure the first game "was complete" because "I wasn't sure they would ever let me direct a game again"
Tomb Raider
5 years after Avengers, 2 years after its last layoffs, and who knows how long before Perfect Dark and Tomb Raider return, Crystal Dynamics announces another round of layoffs
Latest in Features
The village green in Atomfall
My first 3 hours in Atomfall feel playing Fallout 3 for the first time, and if you don't check it out I'm legally obligated to beat you with a cricket bat
Chris Evans in Avengers: Endgame
Avengers: Doomsday release date, cast, plot, and more news
Yasuke standing in front of a Kofun tomb in Assassin's Creed Shadows
It took me over 20 hours to unlock Yasuke in Assassin's Creed Shadows, and a Kofun turned out to be the perfect training ground
Naoe kills a target with a black and white filter over the camera highlighting the red of blood spray in Assassin's Creed Shadows, with an On The Radar orange frame
Assassin's Creed Shadows "has a little bit of Tarantino flavor", but its real secret ingredient is intrigue: "It's almost like you're watching an episode of Shogun"
Helldivers 2 Borderline Justice Warbond helldiver using hoverpack to shoot down with hunting rifle
Talking points from the Game Developers Conference 2025 and how they could impact the future of gaming
Flexispot E7 Plus with plant, monitor, soundbar, and controller on top next to white wall lighting.
Gaming desks vs regular desks: which surface should you buy?