More units, more factions, more missions, and more maps. By now, you know what to expect from an expansion for just about any real-time strategy title and Command & Conquer 3: Kane’s Wrath is no exception. But Command & Conquer isn’t just any RTS. For fans of the franchise’s fast-paced gameplay and the way it mixes super serious science fiction with hammy live action FMV scenes, more of everything means that you can expect Kane’s Wrath to make Command & Conquer 3 that much better.
Expect 13 new missions from the Brotherhood of the Nod’s perspective in the game’s new single-player campaign. Spanning several decades, act one of the plot is set during the time of Command & Conquer: Tiberian Sun. Act two focuses on filling you in on what the Nod were up to during Command & Conquer 3: Tiberium Wars. Finally, act three will move the plot further along as the GDI and Scrin witness the power of Kane’s wrath.
New Hollywood actors of questionable fame will also lend their talents to help give C&C’s signature cutscenes that special so-cheesy-it’s-awesome quality. This time around, Natasha Henstridge from Species and Carl Lumbly from Alias will join the C&C cast and dig deep for the emotional motivation required to shoot you stone cold stares and deliver mission objectives in monologues of prime importance.
Above: As the game’s title suggests, Kane – and his shiny head – will return to spread the good gospel of Tiberium
Six new sub-factions - with modified and exclusive units - will also join the Nod, GDI, and Scrin in Kane’s Wrath, bringing the army count to a total of nine. “A lot of the core stuff is the same,” explained Lead Producer, Jim Vassella. “So you might get the basic infantry or basic vehicles. But then, as you build up the tech tree it branches out. So for the Black Hand – which is a great example; it’s one of our Nod sub-factions – we take away aircraft from them. They don’t get any aircraft. They don’t get any stealth. But to substitute for that, they get some special fire upgrades. They have units that buff each other as they get near each other, and so you kind of get a twist on the formula,” continued Vassella when asked about how sub-factions will differ from the game’s three core armies.
Sub-factions who take over enemy units with mind controlling powers and ones that specialize in futuristic weaponry that focuses on splash damage were also cited as examples of how these not-quite-new armies might add a lot of flavor to C&C’s core factions through specialization.