Kingdom Under Fire: Circle of Doom - Monsterama, part 2

Oct 9, 2007

Kingdom Under Fire: Circle of Doom's hacky-slashy take on role-playing is one of the coolest variations on the "one man vs a sea of enemies" theme we've seen in a long time, and much of that is down to the uniqueness of the monsters you'll fight. Button-mashing your way through mobs of things that want to kill you can get monotonous quickly, but Circle of Doom already looks to have enough unpredictability and variety to keep things interesting

In ourprevious installment, we gave you an introduction to some of the weirder creatures dwelling in Circle of Doom's wilderness. This week, we're pulling the wraps off some of the game's most disturbing, repulsive creatures, most of which roam around in packs in the game's Hall of Arrogance. Hit the video below to rock out to massive monster slaughter, and then read on to meet some of the most revolting monsters you've ever seen.

Mikel Reparaz
After graduating from college in 2000 with a BA in journalism, I worked for five years as a copy editor, page designer and videogame-review columnist at a couple of mid-sized newspapers you've never heard of. My column eventually got me a freelancing gig with GMR magazine, which folded a few months later. I was hired on full-time by GamesRadar in late 2005, and have since been paid actual money to write silly articles about lovable blobs.