More Lumines, Meteos on the way

Puzzle-game fans should prepare to make some tough decisions this fall. Buena Vista Games today announced an agreement with Q Entertainment - makers of Lumines and Meteos - to bring no fewer than four new games to the US and Europe. Set to rock the PSP, PlayStation 2 and DS are Lumines II, Lumines Plus, Every Extend Extra and Meteos: Disney Edition.

Given that rhythmic block-dropper Lumines (reviewedhere) is still one of the PSP's best-selling titles, it's no shocker that Lumines II topped the list of games Buena Vista plans to publish. As of press time, though, the company was cagey about what the game will be like, saying only that it's "a mesmerizing sequel." Another welcome non-surprise is Lumines Plus, a PS2 version of the original for those who never shelled out the dough for a PSP.

Every Extend Extra is a little more esoteric. It's a sort of shooter, where players move a cursor around to blast onscreen enemies, but the idea is to create chain-reaction foe-explosions when they're close to each other. The bigger the chain-reaction, the more likely you are to extend your playtime by getting an extra life. This is all while the music pulses and changes depending on your actions.

We're not entirely sure what a Disneyfied Meteos will be like. But if past Disney games are anything to go by (Dance Dance Revolution Disney Mix, for example), we're guessing it'll overhaul the falling-blocks puzzler with Disney-themed graphics and music that react to your actions onscreen. So long as they keep It's a Small World After All off the soundtrack, it should be one to look forward to.

April 26, 2006

Above: OK, now imagine this full of Disney characters and music, and you probably have a goodidea ofwhat Meteos: Disney Edition will look like

Mikel Reparaz
After graduating from college in 2000 with a BA in journalism, I worked for five years as a copy editor, page designer and videogame-review columnist at a couple of mid-sized newspapers you've never heard of. My column eventually got me a freelancing gig with GMR magazine, which folded a few months later. I was hired on full-time by GamesRadar in late 2005, and have since been paid actual money to write silly articles about lovable blobs.