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New RAGE gameplay trailer paints a generic 'wasteland,' gets our hearts beating anyway

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This morning, Bethesda and id released a new RAGE trailer which imparts a succinct overview of the game's post-apocalyptic setting, followed by several flashes of trigger-pulling, remote-control-car-driving, spinny-blade-thing-throwing gameplay.

The Fallout/Borderlands/Mad Max/etc. setting is decidedly uninspiring (calling it 'The Wasteland' almost seems like an intentional joke), but the world's id-Tech-5-powered vibrancy, the quality of id's character designs and animations, and the promise of shooting stuff in the head and driving buggies through explosions all holds our interest more than well enough:


RAGE is scheduled to release September of this year (the 13th in North America, 15th in Europe), and you can expect to see a helluva lot more of it in the coming months - id and Bethesda aren't just seeking commercial success for the game, they're also banking on the industry success of the engine. They've clearly already stepped up the game's marketing push, as obviously evidenced by the look of our site at the moment.

We expect to see more of RAGE at PAX East next month, but until then, check out our most recent preview.

Feb 17, 2011

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21 comments

  • jakobmiller80 - March 10, 2011 10:54 a.m.

    Very good article! thank you to the author for it! In it interesting and useful information it is possible oftentimes re-read it! I will advise to read it all friends. It will be very useful at writing of the Paper writing services. .
  • joshdaman123 - February 24, 2011 8:02 p.m.

    i for one am hoping this is bethesdas way of acquiring a new badass engine to use in fallout 4 but they might just use the new TES:Skyrim engine though wich would still be awesome reCAPTCHA: endura gel sounds like a performance product for men
  • TruckThunders - February 24, 2011 5:23 a.m.

    I like to see gameplay trailers. Hopefully by September I'll be interested in a Borderlands style environment again, and this could be a fun ride. Time will tell, thanks for posting this trailer.
  • Shagnasty - February 19, 2011 3:57 a.m.

    I really hope the TECH 5 engine replaces the Unreal 3 engine as the lazy developers standard.
  • blocpartier - February 18, 2011 11:56 p.m.

    Looks like the badass offspring of Fallout and Borderlands.
  • Mcan50 - February 18, 2011 5:32 p.m.

    Sucks that Resistance 3 comes out a week apart from Rage. I'm a loyal Resistance fan since the PS3 launch, and I'm looking forward to R3, but I'm looking forward to Rage even more. Not sure which one of the two I will be buying come early September. Whichever one I don't buy will have to wait for a while though because then Uncharted 3 comes out November 1st. ARGH!!!
  • JimmyCooldaddy - February 18, 2011 6:53 a.m.

    fallout X 10!
  • QWERTYCommander - February 18, 2011 6:01 a.m.

    Those graphics... holy shit.
  • Spybreak8 - February 18, 2011 4:59 a.m.

    Generic pssh Generic is a bland corridor where you always run down.
  • lovinmyps3 - February 18, 2011 3:43 a.m.

    I thought a wasteland was just an empty lot by some train tracks or something. That's what Heavy Rain taught me.
  • Yeager1122 - February 18, 2011 2 a.m.

    Just hope it can at least set itself apart from games like fallout but nonetheless it looks like alot of fun.
  • FreedomPhantom - February 18, 2011 1:44 a.m.

    @GamesRadarTylerWilde Yeah I agree with you in the article. I'm still really excited for the game even though it's not a terribly creative premise. Although, I'd be down for some scenery change in a game like Rage.
  • alphaman - February 17, 2011 11:44 p.m.

    Wasteland could be the ruins of a once thriving city (downtown somewhere), and not have much of the remote-country-desertness of many (I suppose Fallout has done this, esp in Fallout 3's DC section, but if the buildings stood out more instead of the gray-drab-slab skyscapers, it'd be a bit more unique). Kind of a City 17 feel from Half life maybe (something we've seen, but every city has it's own feeling. pick a different one. Seattle anyone? San Francisco? ...Dubai?) Or, do overgrown wasteland. After all, forest/plants retaking an urban/suburban setting isn't too far-out there for one of these, is it? Just throwing out examples of twists to the post-apocalyptic scenario. Heck, set the game in modern times, just in some ancient ruins (greek/mayan maybe?) if you still need a "wasteland". Or for a completely unique, but awesome setting, set the game in India. Lots of cool scenery/building's, not ever been done (or hardly ever) afaik.
  • RicePuddingUK - February 17, 2011 10:24 p.m.

    Did that guy have a British flag painted on him!? OH!H!H!UHFNIJ!! I know what my character will look like!
  • GamesRadarTylerWilde - February 17, 2011 10:03 p.m.

    @Crypto140 It's not so much the look as the entire premise I'm referring to - yet another post-apocalyptic wasteland in which mutants and gangs need to be dealt with? Similar thing with Bulletstorm, but Bulletstorm's mutant-overrun planet isn't your average 'wasteland' - so yeah, they don't have to be deserts, dune buggies, dimly-lit drainage tunnels, and metal patchwork towns.
  • seinVerstand - February 17, 2011 9:53 p.m.

    Has there been any mention of character customization? It's seem like the type of game that will include it. I am excited for it and being able to make my own character will make it all do much cooler.
  • Crypto140 - February 17, 2011 9:51 p.m.

    It's a "wasteland". How many ways can you make it look? Just don't become obsessed on the backround and focus on what your shooting at. It helps to look at your target.
  • GdeMan - February 17, 2011 9:50 p.m.

    NOOO u pwnd me !
  • StoneDreadnaught - February 17, 2011 9:49 p.m.

    I couldn't help but fall in love with the graphics of this game, and the fact it's being done by id, the grand-daddy of FPS. I'm hoping it turns out really good, but I dunno if I'll have enough money this year to buy all the great games coming out...
  • GdeMan - February 17, 2011 9:49 p.m.

    First and seems cewl :3

Showing 1-20 of 21 comments

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