OK, aside from that one, cliched, creaky, over-used plot point, from there the game seems to be anything but predictable. Paradise has style and plenty of it. The locations are lush and detailed, and even the voice acting is, for the most part, pretty good.
Paradise also offers another interesting wrinkle, in that not too far into the game, Ann gains a companion in the form of a large black leopard, which she must guide back to its home at Mt. Kilimanjaro. Along the journey, when the game switches from day to night, you then play as the leopard “in real time” so you can “climb trees” and “frighten hunters” (and remember, you heard it here first).
The game’s mechanics are fairly straightforward point-and-click fare, with the cursor changing as you mouse over characters or objects you can interact with. A right mouse click opens up Ann’s inventory, and after selecting an item, you can then use that item on other people or objects.
Also, talking to various characters can open up new conversational topics (though not always with the person you're talking to at that moment) to move the story and possible actions along. The puzzles seem to rely a bit heavily on a variety of “mysterious devices”, but the clues seem fairly plentiful, and there appears to be a solid, logical flow to most of them. We're not yet convinced that Paradise is perfectly named, but we will concede that we're already packing our bags for a visit.