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49 comments

  • QWERTYCommander - January 10, 2011 8:26 p.m.

    Don't blame GeoHot for this. Team Twiizers put anti-piracy measures on the Wii's Homebrew Channel, and guess what? It was still hacked for piracy. Are there any pro-piracy people that work for GR? I would like to see their view on this subject. It's obvious that Justin Towell isn't the person to write stuff related to this.
  • Japanaman - January 10, 2011 8:23 p.m.

    Die you pirates! You don't belong in this world!
  • FoxdenRacing - January 10, 2011 7:54 p.m.

    Agreed, Justin...the floodgates are opening. I stand by my previous assertion that homebrewers, casemodders, and tinkers are in and of themselves harmless (or at least those without ulterior motives), but there exist those that would piggyback on their work, or turn their discoveries for more nefarious purposes. There are also those that would take advantage of it in the other direction; just like homebrew can be used as an umbrella for scumbags (including pirates and cheaters) to hide under, piracy is an umbrella for sleazy executives and half-hearted developers to hide under. The problem will never go away entirely. There will always be someone somewhere smart enough to figure out how something works; those things assembled by man can also be disassembled by man. BUT, just because a safe can be cracked doesn't mean it's now ok to rob a bank. Ethics are ethics, regardless of capabilities. It sounds disingenuous, but locking things down tighter and tighter only encourages the geeks (for the tinkers, it's all about the challenge), which means the guilty are going to have their tools. 360 has its share of problems [primarily save-hackers], but it doesn't have the 'homebrew' excuse due to XNA. PS3 (at least at first) didn't have the 'Linux' excuse due to OtherOS. Put both on one console, come up with some way to keep honest people honest, and it'll deal a pretty big blow to piracy. It won't stamp it out completely...that's impossible...but a big blow.
  • KaiokenKid - January 10, 2011 7:25 p.m.

    I still cant recall piracey ever really hurting a console that much outside of the Sega Dreamcast, and we all know they had bigger problems going on behind the scenes there.
  • karrasxk - January 10, 2011 7:23 p.m.

    @Talus - Software sales... hell yes
  • buro13 - January 10, 2011 7:23 p.m.

    Well said
  • DrunkenSquirrel - January 10, 2011 7:21 p.m.

    First of all, I would say that I do not condone piracy. Now that's out of the way @the people saying it harms devs, this may be true for small game studios, but infinity ward's MW2 was the most pirated game of all time, and yet it was also the game that made the most money, i don't think anyone went bankrupt on that one. also, if sony didn't remove otheros in the first place, there would be no motivation to hack the ps3, and it would probably still not be hacked today. hopefully this will lead to otheros being put back in officially, and if not, then roll on linux with full access to cpu and 3d support :)
  • luckyseven - January 10, 2011 7:15 p.m.

    No offence at all man but it happened to the 360, to the wii and it was bound to happen to the ps3 sooner or later...whining about it everytime another hack comes through wont change that..again no offence to you justin love your articles.
  • chainchomp - January 10, 2011 6:51 p.m.

    This may actually help sell PS3 units, because people won't have to pay for games any more. I bet there is a lot of worried developers now though. I have a PS3 but won't be pirating or homebrewing because I can't be bothered with the hassle.
  • CharlieFockstrot - January 10, 2011 6:40 p.m.

    Is it possible that bootable pirated copies will appear all over the place like with the Dreamcast? Lets hope not or PS3 is funked. Can Sony use product key codes with games (like PC games) or wouldn't that work?..(obviously it wouldn't be popular for several reasons).
  • buro13 - January 10, 2011 6:39 p.m.

    @Rhybo, I agree with you my man, however DLC will be the medium either way in 20 years or less(look at OnLive). It's all about net profit and for any business man that's the way to go to maximize profits if done correctly. This will not scare small companies into making games or coming into the "business". It's easy now to crack 1 million sales for your game given the extremely large user base now. Multiply 1 million by $60 plus tax and tell me what you got in revenue. Games now on average make more than movies, the incentive is still there to make quality games and creative games as well. I understand what you are saying perfectly however history has shown this is not the case with any console and currently is not the case with all 3 major consoles plus1 handheld. PS3 has been able to play backup games for awhile now this just makes it a lil more simpler it seems. For Xbox it has most likely helped that the pirates buy DLC for those games and XBOX Live subscriptions as well. Revenue is coming in from games these pirates were not going to buy in the first place. Does it suck for Sony? Of course! They will still make a killing though end of fiscal year.
  • derangedmonkey - January 10, 2011 6:20 p.m.

    I wonder what would happen if someone made a game about pirates (the old time-y kind). Maybe people would think twice about pirating it. I mean, it would take some mental nerve to pirate a game about pirates.
  • Rhybo - January 10, 2011 6:15 p.m.

    edit: their should be they're Proofreading to the rescue!
  • Rhybo - January 10, 2011 6:12 p.m.

    I made a ruckus about this on the last article... and figure that I might as well here too. *Begin rant* A few days out of the gate and GeoHot's crack has proved to be an effective tool for undermining healthy game development. Everyone who is saying that this isn't going to affect sales or bring down the industry you are right, but that's not the point. The point is that developers are now becoming discouraged at this current... development (hah! redundancy). They aren't going to be homeless but they sure as hell won't be excited to have their hot-off-the-press game be distributed for free. What does that mean? Maybe developers are now seeing the lucrative aspects of DLC and might only release games digitally whilst crushing my harddrive in the process. Perhaps we'd be ushered into an era where we never physically own games anymore but have to pay a yearly subscription fee in order for our games to playable at all. Who knows, maybe certain consoles will no longer receive any games to play since it's a compromised system. These are really off the wall conjectures that I doubt will happen, but if piracy puts a big enough dent in the money-making armor of (insert company here) profits, expect other avenues of distribution and sales to be explored. All that does is make it a pain in the ass for people like me who decide to conduct business in a legitimate manner. Also, let's not forget the fledgling developers trying to get a foot in the door and make a name for themselves. I'm sure they don't have nearly the level of security protecting their prospective cash-cow as Sony, Nintendo, and Microsoft do. This is going to discourage them from making orginal, entertaining, possibly revolutionary content (anyone hear of the story of Portal, Minecraft, or Counter-Strike?). All in all, if anyone is even awake to have read this far, it's hurting all of us. Creativity will be overlooked because who wants to dump their time and money into a project that will just end up free in the hands of idiots who don't appreciate the hard work of the people their ripping off? Piracy is taking time away from what matters in video games... entertainment. "How to not lose money" will be a larger bullet point in the development process than "Making a kick-ass game." In the long run I believe it's just stunting the growth of the industry and, personally, I'd like to see what wonders it can produce by the time I run out of 1-ups. *End rant*
  • JADENkOTOR - January 10, 2011 6:10 p.m.

    Im with Feo Buro13: It will all be fine. I still have my modded xbox and will probably give this a shot later down the road... Its cheaper if you wait till the next generation comes out.
  • krejsy - January 10, 2011 6:09 p.m.

    Something sony could do to stop this could be a firmware update that checks the ps3s harddrive content against a name/game id database, and if it finds something that isn't an official application/game, it would just permanentely lock down or something similar. It wouldn't work on copied official games though...
  • JMAN1156 - January 10, 2011 6 p.m.

    Hit the people with the pirated games and the people who put the games into the pirated position, NOT GEOHOT. He wants to free up the console (why he doesn't just buy a PC is beyond me) and should not be illegal.
  • buro13 - January 10, 2011 5:51 p.m.

    In the History of gaming there has only been one console that has truly suffered from pirating, that was the Sega Dreamcast. Even then it was not so much pirating games as the Dreamcast/Sega was on it's downfall because of Shenmue, PS2, no EA third party support, No DVD player, etc... PS, PS2, Xbox, Xbox 360, Wii, Gameboy DS have all been hacked and they are still very successful breaking/setting records even. People who burn games were never inclined to buy them new in the first place. A very very very small percentage will take the time to figure it all out. That said I nor you nor anyone should be too worried what will happen to Sony as their competition and history has shown it's not a big deal and business as usual will resume once the dust settles on this. More people will continue to get into gaming as a entertainment medium, profits will be made, new games will come out, the circle of life will continue.
  • skeletalbutton - January 10, 2011 5:50 p.m.

    Why did it have to be Castlevania? Of all games, why Castlevania? WHYYYYYY!!!
  • Robx - January 10, 2011 5:23 p.m.

    For some reason the scene of the film Downfall where Hitler dramatically takes off his glasses popped up in my head. With the subtitles "What have they done?".

Showing 21-40 of 49 comments

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