Google+

Quake 3 on consoles finally looking imminent, insert "LOL, crappy controllers" comment here

Shares

Some games just will not die. Thanks to the wonder of ports, re-releases, download sales and rabid fan communities, certain titles remain part of the gaming landscape long after their original release window. Some deserve it, and some are Mortal Kombat II, but thankfully Quake 3 Arena is one of the former. And now, three years after the 360 port's announcement in 2007, it looks like id's masterful multiplayer shooter will finally be arriving on home consoles.

Which of course prompts old PC Quake snobs like myself to point accusingly at the console controllers I ordinarily love and lambast them with cruel, cruel laughter.

HAHA! STUPID ANALOGUES! HAHAHA! Etc. Ahem.

Above: YOU WILL NEVER DO THIS WITHOUT A KEYBOARD AND MOUSE!  

Anyway, the main point is that one of the finest (hell, probably the finest) multiplayer FPS in history now seems finally set to hit current-gen consoles. Why am I so sure? Why, because the Australian ratings board has told me, of course. A recent certification page on the board's site lists something called Quake Arena Arcade by id Software as a multiformat release. It also references "strong violence", so I reckon we're onto a winner here.

The multiformat thing is a nice surprise too. The previous thinking was that the Quake port was going to be Xbox 360 only, but it seems something has persuaded id to decide otherwise. Probably the PS3's keyboard and mouse support. Though to be fair, both PlayStation Move and the Wii remote could be great too.

So what do you reckon? Would you lap up some console Quake? Or are you happy playing Quake Live for free on PC?

We Recommend

30 comments

  • yetanotherCid304 - October 14, 2010 8:39 p.m.

    Id complain about the inacuracy of a controler compared to a keybord and mouse, but ill probably buy this for my PS3 anyway.
  • ZakanSparta - October 14, 2010 1:56 p.m.

    Cheers Memph! Usualy I dont enter this kind of conversations, since you dont argue about tastes, but... its Q3 !!! One of my most beloved games ever, and IMO the pinnacle of sport FPS, still not even approached by other games in that aspect. So had to react :)
  • Memph - October 14, 2010 8:08 a.m.

    Exactamundo Zakan. Unfortunately crumbdunky did rather spectacularly miss the point. Must be that pad aim :p Really though, it isn't elitism, or who's better than who, because almost anyone practised on a mouse would kick anyone else's backside with a pad on most FPS titles. Then there's games like Alien Swarm and SF4 that I am much happier to use a pad with, both for comfort and the fact that I would simply suck with mouse and keys. In Swarm it means i don't have to track both my cursor and my character and keep a firm focus on my radar and my team, in SF4 it's the obvious and Resi and other console borne fare a pad often wins because that's what the game was designed for. Headshots are indeed too easy on Resi's lumbering enemies with a mouse, but that's not a competitive game. To argue against k/b and mouse with 'they're too good' (seriously?) in a bid for moral superiority though is pretty weak sauce to be spilling onto the subject. Can't also see how we got from control schemes to config editing either. Appreciated that on consoles the playing field is levelled with everyone mostly on the same control setup, but that's not the issue either. Mouse users swear by it from sheer experience and knowing that they could not do with a pad the things they can do with mouse and keys. It's not just preference and mine's better than yours. It's just fact.
  • ZakanSparta - October 14, 2010 3:38 a.m.

    Its not about K/M being "better" per se, I do find controller being somewhat appropriate in single player, where the synthetic slow-ness and somewhat awkward (compared to K/M) aiming being in place in creating solid foundation for ative narrative. But when it comes to game, that REQUIRES you to be as fast and accurate as possible, what there is to talk about? ITs like jogging in F1 race - its maybe more relaxed, fun, interesting and healthy, but have nothing to do with what the given sport is all about. Again, to all that misses the point -- its not about "better/worse" - its two different categories, completely separated. And in my opinion Q3 represents the pure K/M sport, the kind of which PC gamers refer to as "shooter", thus making any console "shooter" not being one at all. While this approach is of course biased, you have to bare that in mind if you want any conversation about Q3 gameplay make any sence. You can't rocket-jump, turn 180* in mid-air, kill someone, turn 180* back and keep strafe-jumping, while using cntroller. Its not about being skilled or not, its tech limitations.
  • crumbdunky - October 14, 2010 12:48 a.m.

    Ha! I never tire of lapping up the empty elitism of the overtly pro Mouse and keyboard camp. I spent YEARS messing around with gaming rigs, mouse and keyboard set ups looking for tiny edges to beat my mates on Unreal and, yes, Quake and I spent a ton of cash in the process too. Thing is it never FELT that good and I put it down, mainly, to the fact that using K/M as your control set up is just a bit TOO quick and a little TOO god at times. You can do super unrealistic things at stupidly impossible speeds and when playing SP games like HL it's about as immersive as a bath with one inch of water in it when the bather is sixty stones! Allied to that you have to wonder that when you play multiplayer online whether you're winning or losing because of the relative skills on show or because of your set up because a better keyboard and mouse can make a big difference to how you get on against your buddies-it really can. So, while I'm a LOT better(in basic performance terms) with key/mouse I, also, don't actually like it or feel it's that satisfying as it's a bit easy and allows you to do things in such a superhuman manner that it renders a lot of games simply boring. These days the added unfairnesses of PC gaming online has led me to play on the leveller playing fields of Live and PSN. On PC I never know what tech or control scheme the next guy has. I never know what console options he's messed with, whether the other team has the backgrounds decoloured so we stand out for them to shoot more easily and so on. Hell, since XGC killed TF2 on Live I EVEN play that on PSN despite the awful port of everything on TOB for PS3! It's all down to feeling that PC gaming isn't a true test of skill(just too many people with too many options to change the way the game is played for their own advantages)and on consoles everyone plays the same version of the same game and does so, basically, with the exact same coitrollers which don't approach breaking the games you play by being too effective and totally taking you out of the game in the process-also the fact you're aiming on two separate planes always counted against the immer5sion as something at the back of my mind. Sure, me with a mouse kicks me with a pads arse twenty times out of twenty but the fact remains that, for me, that doesn't mean mouse/keys is the BEST method. No, to me it's simply the most effective for killing quickly. In immersion and, because of the variety on show, fairness the console pads are streets ahead for me and the more integrated aiming on one plane adds again to the game holding you(or me) inside itself better. I don't look down on k/m users today-hell, that was me for YEARS-but5 do find it funny that a lot of them cannot see why anyone else might prefer another method for ANY reason. Funniest(and saddest) thing about it is that a lot of the biggest K/M fanboys tell you that you must be a Halo frat boy or a child if you don't think K/M is the best way to play FPS games and not just someone with a different opinion who may or may not have played PC shooters for years with a mouse who happens to think that there's more to it than which gives me the quickest frags. I'm pretty impressive with a mouse set up and I'm damn sure a lot of the PC only gamers here are even better but I just don't think there's a right and wrong control method for FPS games. Sure K/M players would always win in a fight between the control schemes but that simply isn't the end of the story and to be so one dimensional is a little sad to me. Playing HL2 with a pad for the first time(up til then I'd always played shooters with a mouse and keys)was an eye opener for me and when I found the playing field on PSN/Live so much more level than on PC I found another reason to think again about controlling my shooters. Horses for courses I suppose but, to me, K/M just doesn't keep me in the game as well as a pad can. If that makes me a baby can I have my sodding nap now? Seriously, though, how arrogant can some gamers be to overlook someone else just having different things be important to them in their gaming? To go so far as to name call over that as well-amazing.
  • enlargedhousecats - October 13, 2010 11:22 p.m.

    I don't know if I can like you anymore, David. No one hates on my beloved controller. Well really every mouse and keyboard ass hole does but they don't do so without being an asshole.
  • Spybreak8 - October 13, 2010 8:54 p.m.

    sorry meant to say more comfortable to you haha
  • Spybreak8 - October 13, 2010 8:52 p.m.

    Use a controller or a mouse, whichever is more comfortable with you. I started out playing Half Life and Counter Strike with a mouse and now I use a 360 controller for most of my shooters.
  • mrandydixon - October 13, 2010 8:12 p.m.

    Look, I love the mouse/keyboard setup, but let's be real: M/K only has any "advantage" if you're playing against people who AREN'T using the same setup. Otherwise, you're all on the same playing field, which is why "crappy" console controllers work just fine in a console-only environment.
  • Memph - October 13, 2010 7:57 p.m.

    Never heard of Fatality? Christ. Smug git he may be, but that's like an F1 driver having never heard of Senna. Q3A was, for many still is, the undisputed Daddy of pure FPS deathmatch that gave us a dedicated community of fraggers and trickjumpers, genius maps, incredible bot AI and a perfectly balanced weapon-set. Railing and rocket-jumping, strafe-jumping and plasma-climbing are probably the most rewarding skills i've ever picked up from a game. Not grinding xp to unlock a noobtoob to camp a corner with. Knackers to all this hiding, sniping realism crap. There is absolutely nothing more gratifying than bouncing someone into the air with a rocket then railing them in the face. Though many have moved onto to play the many, many other games since, Q3World still runs today, a community completely bonded by some truly amazing times playing. Unreal, although fun was floaty, lightweight and ran with crappy, spammy weapons that made combat feel as meaty as a service station pastie. Will be very interesting to see how this fares in today's casual raging kiddie infested climate. Oh and if you wanna see real Quake skills, look up a tricking vid, like Tribulation, or a frag-vid like the beautifully produced The Badge (http://www.youtube.com/watch?v=NyNcocQBJaQ&p=62C0872CC3AE4420&playnext=1&index=25) series. Allow room for your jaw to drop at the sheer poetry of it. Let's see some keyboard hater monkeys knock some of that out with thumbsticks. /fanboi rant :D
  • LordGremlin - October 13, 2010 7:44 p.m.

    Well, I liked Quake 3 Arena. Although it's plot - or, more accurately, those insane videos it uses instead of plot were kinda disappointing. Ah, but meat, gore - it was so awesome!
  • slowdrum13 - October 13, 2010 7:30 p.m.

    Wow, totally unecesary slam on mk2 there. What's up with that?
  • DreamWeaverPL - October 13, 2010 6:47 p.m.

    Quake 3 sucks donkey ass. It was bested in all categories in it's time by the original Unreal Tournament, it's now free on PC, and it's obvious that playing FPSes with console controllers is for children, so why should anybody be hyped about this? And what's with the Wii and Move?! YOU BETTER BE TROLLING
  • ZakanSparta - October 13, 2010 6:41 p.m.

    While I realise this article is a usual cheap attempt to start small scale flamewar (sorry GR, but there isn't much more to it, realy), like a Q3 semi-pro vet that still plays it weekly, I can't seem to be able to stay mute :) Quake3 is all about fast speed (rediculously fast if youre consoler), very sharp control, pinpoint accuracy and map control. While the last one is possible, the others just cant be done on other than mouse-keyboard controller. Its a pure technology thing. Spinning 360* in mid air and scoring a shot is something that is day-by-day for me (and most of mid-to-good players) in Q3, while no analog stick will handle it, and if it will - wont be possible to control properly. You can't have same amount of control with one thumb vs entire palm and wrist, and can't do as much stuff with your other thumb vs five fingers on keyboard. Nothing to do with skill, simple math and physics. Whats the solution? Either keep the game unchanged, meaning slower, more awkward matches, which may be fun for some, but have nothing to do with what Q3 is all about, or Colsolisation, meaning - limited autoaim, slower moving and jumping/landing speed, adjusted damage, --- all the things that define Halo and make it such atrocious experience on PCs. Either way, I dont see much sence in porting Quake3 to consoles. If you will buy it and have fun - I'm glad for you, sure. its just the whole idea seems anti-logical to me to begin with...
  • skatingsteve - October 13, 2010 6:29 p.m.

    Meh Quake 3 was never brilliant, the level design was poor and the weapons werent brilliant either. I would however pay good money for a Quake 2 port provided they could map the grappling hook into the game as standard. Now that was an awesome fps!
  • FoxdenRacing - October 13, 2010 5:34 p.m.

    @frmonth: I hear you, man...I remember when shooters had 2 distinct sub-genres...realistic (ala CS) and deathmatcher (ala Q3). I've always been more of a deathmatcher myself, but I do miss playing CS at lanparties. I was never very good at them, but they were fun nonetheless. As for the article itself, I only have one word in response to this news: ***SCORE***. Finally teabagging, foul-mouthed, preteen Halo/COD:MW2 fanboys that have never played a real FPS are going to find out that there's an entire generation of gamers out there with the skills to utterly destroy them, and nowhere to flex their muscle...well, nowhere to flex them until this hits. Welcome to my world, kiddies...have fun trying to keep me in your crosshairs when I'm ninja-running along the walls with perfectly-timed rocket blasts.
  • buffalobilliebob - October 13, 2010 4:54 p.m.

    Do you own a 360? Do you have Call of duty classic? CoD 4? CoD waw? CoD MW2? Well congrats you have been playing a highly modified version of id tech 3, Yes you heard that right! You have been playing quake 3 all these years!
  • Tygerclaws - October 13, 2010 4:38 p.m.

    If it comes to PS3? Yup, sure I will, when it's cheap. Couldn't care less about keyboard and mouse controls. Couldn't hate 'em more.
  • apleasantguy - October 13, 2010 4:10 p.m.

    LOL, crappy controllers. Anyway, I actually am looking forward to this, just to see how it'll play.
  • frmonth - October 13, 2010 2:59 p.m.

    I have never really got the attraction of quake, tried quake live but it didn't really do it for me. Maybe it's beacause I'm a counter strike fanboy or something.

Showing 1-20 of 30 comments

Join the Discussion
Add a comment (HTML tags are not allowed.)
Characters remaining: 5000

OR…

Connect with Facebook

Log in using Facebook to share comments, games, status update and other activity easily with your Facebook feed.