Resistance 3’s release is less than a week away as of this
writing, and yet new glimpses of the game continue to trickle out. Why, just
last week at PAX, we were able to not only play through the St. Louis ambush level
that was showcased during Sony’s E3 press conference, but also to see two new
areas that ramped up the game’s already creepy tone to survival-horror levels.
And, of course, we had a chance to speak with the game’s creative director,
Marcus Smith, and ask a few final questions about the game as it trudges toward
As for the two new areas we saw, they were both set in an
eerie stretch of the Appalachians in Pennsylvania, first in a town overrun by
two of the most hideous breeds of alien-mutant Chimera: creepy, zombie-like
Grims, and their diseased, exploding cousins, the Leeches. The place had a
dark, desperate vibe that reminded us of Half-Life 2’s Ravenholm, although
having the Magnum’s exploding bullets at our disposal did a lot to ease the
tension. No such comfort existed in Graterford, the other new level, which we
only got a brief glimpse of. Here, Joseph Capelli found himself in a pit-like
arena, murdering swarms of Chimera with a blood-caked sledgehammer. Smith was
tight-lipped on the details, but apparently Capelli didn’t wind up in the pit
of his own accord.
Of course, anyone who’s interested in getting a better look
at the levels can do so next Tuesday (or Friday in Europe), when the game actually ships.
Sep 1, 2011