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The Elder Scrolls V: Skyrim beginner's guide

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Warrior Sign



Archery

Overdraw
Ranks: 1
Effect: Bows do +20% damage per rank in the perk.
Note: This only seems to come into play when you fully draw back the bowstring. So if you’re firing off rapid bow shots then this will really not amount to anything.

Critical Shot
Requisites: Archery 30, Overdraw
Ranks: 3
Effect: Grants a 10% chance of landing a critical hit that does extra damage, +5 per rank.

Eagle Eye
Requisites: Archery 30, Overdraw
Ranks: 1
Effect: Pressing Block while aiming will cause your view to zoom in.
Note: Landing headshots do seem to actually cause extra damage so aim for the face!

Steady Hand
Requisites: Archery 40, Eagle Eye
Ranks: 2
Effect: Zooming in with the bow causes a 25% per rank bullet time slowdown. This works very well in letting you act as a sniper.

Hunter’s Discipline
Requisites: Archery 50, Critical Shot
Ranks: 1
Effect: Recover twice as many arrows from dead bodies.

Power Shot
Requisites: Archery 50, Eagle eye
Ranks: 1
Effect: 50% of the arrows you fire will cause foes to be staggered.
Note: Most of the archery skills are very useful but this one takes the cake. If you zoom in and snipe the crap out of foes then this will let you kill most enemies from range with ease.

Ranger
Requisites: Archery 60, Hunter’s Discipline
Ranks: 1
Effect: Able to move faster with your bow drawn.

Quick Shot
Requisites: Archery 70, Power Shot
Ranks: 1
Effect: Can draw your bow string back 30% faster than normal.

Bullseye
Requisites: Archery 100, Quick Shot, Ranger
Ranks: 1
Effect: 15% chance of paralyzing your targets for a few seconds with every shot.



Block

Shield Wall
Ranks: 5
Effect: Blocking is 20% more effective with a 20% boost per rank in the perk.
Note: This perk increases the amount of damage that your shield will block. Take note though that five ranks doesn’t mean your shield will block 100% of damage, it means your block will be +100% effectiveness (doubly effective). So if you can block 30% of damage it would be upped to 60% at maximum rank.

Deflect Arrows
Requisites: Block 30, Shield Wall
Ranks: 1
Effect: Arrows that hit your shield will inflict no damage to you at all.

Power Bash
Requisites: Block 30, Shield Wall
Ranks: 1
Effect: Able to do a power bash, a stronger version of the shield bash attack.

Quick Reflexes
Requisites: Block 30, Shield Wall
Ranks: 1
Effect: Time slows down if you are blocking during an enemy’s power attack. This gives you a chance to either dodge or shield bash them to stop their maneuver.

Deadly Bash
Requisites: Block 50, Power Bash
Ranks: 1
Effect: Bashing now inflicts five times more damage making it a viable offensive maneuver.

Elemental Protection
Requisites: Block 50, Elemental Protection
Ranks: 1
Effect: Blocking with the shield reduces fire, frost and shock damage by 50%

Block Runner
Requisites: Block 70, Elemental Protection
Ranks: 1
Effect: May now move much faster while your shield is raised.

Disarming Bash

Requisites: Block 70, Deadly Bash
Ranks: 1
Effect: When power bashing there is a chance to disarm your opponents.
Note: Seriously once you have all the bash upgrades your enemies are going to spend their time getting knocked around, being disarmed and just generally miserable.

Shield Charge
Requisites: Block 100, Block Runner, Disarming Bash
Ranks: 1
Effect: Sprinting with your shield raised will knock down targets in your path.



Heavy Armor

Juggernaut
Ranks: 5
Effect: Increases the armor rating of all heavy armors by 20% per rank.

Fists of Steel
Requisites: Heavy Armor 30, Juggernaut
Ranks: 1
Effect: Unarmed attacks with heavy gauntlets inflict their armor rating as extra damage.
Note: This is the only thing related to the Unarmed skill from the older games. So if you want to create an unarmed warrior slap on the heaviest armor possible and start punching people. Otherwise this is a perk you only take to get to the higher-level skills.

Well Fitted
Requisites: Heavy Armor 30, Juggernaut
Ranks: 1
Effect: Gain a 25% armor bonus if wearing a full set of heavy armor.

Cushioned
Requisites: Heavy Armor 50, Fists of Steel
Ranks: 1
Effect: You only take half damage from falling while you’re wearing a full set of heavy armor.

Tower of Strength
Requisites: Heavy Armor 50, Well Fitted
Ranks: 1
Effect: You stagger 50% less of the time when wearing only heavy armor.

Conditioning
Requisites: Heavy Armor 70, Cushioned
Ranks: 1
Effect: Heavy armor no longer weighs anything and doesn’t slow you down at all.

Matching Set
Requisites: Heavy Armor 70, Tower of Strength
Ranks: 1
Effect: Gain an additional 25% armor bonus when wearing a matched set of heavy armor (stacks with Well Fitted).

Reflect Blows
Requisites: Heavy Armor 100, Matching Set
Ranks: 1
Effect: You have a 10% chance to reflect all melee damage back to the enemy while you’re wearing only heavy armor.



One-Handed

Armsman
Ranks: 5
Effect: One-handed weapons inflict 20% more damage per rank in this skill.

Fighting Stance
Requisites: One-Handed 20, Armsman
Ranks: 1
Effect: Power attacks with one-handed weapons cost 20% less stamina.

Bladesman
Requisites: One-Handed 30, Armsman
Ranks: 3
Effect: Attacks with swords cause a critical hit 10% of the time, +5 per rank.

Bone Breaker
Requisites: One-Handed 30, Armsman
Ranks: 3
Effect: Attacks with maces ignore 25% of the target's armor, +25% per rank.

Dual Flurry
Requisites: One-Handed 30, Armsman
Ranks: 2
Effect: Dual-wielding attacks are 20% faster, 25% at rank 2.

Hack and Slash
Requisites: One-Handed 30, Armsman
Ranks: 3
Effect: Attacks with war axes cause bleeding damage, causing more at higher ranks.

Critical Charge
Requisites: One-Handed 50, Fighting Stance
Ranks: 1
Effect: Can now do a power attack while sprinting that does double critical damage.

Savage Strike
Requisites: One-Handed 50, Fighting Stance
Ranks: 1
Effect: Standing power attacks to +25 damage with a chance to decapitate your foes.

Dual Savagery
Requisites: One-Handed 70, Dual Flurry
Ranks: 1
Effect: Dual wielding power attacks do +50% damage.

Paralyzing Strike
Requisites: One-Handed 100, Critical Charge, Savage Strike
Ranks: 1
Effect: Backward power attacks have a 25% chance to paralyze the target.



Smithing

Steel Smithing
Ranks: 1
Effect: Can create Steel armor and weapons at forges and improve them twice as much.

Dwarven Smithing
Requisites: Smithing 30, Steel Smithing
Ranks: 1
Effect: Can create Dwarven armor and weapons at forges and improve them twice as much.

Elven Smithing
Requisites: Smithing 30, Steel Smithing
Ranks: 1
Effect: Can create Elven armor and weapons at forges and improve them twice as much.

Advanced Armors
Requisites: Smithing 50, Elven Smithing
Ranks: 1
Effect: Can create Scaled and Plate armor at forges and improve them twice as much.

Orcish Smithing
Requisites: Smithing 50, Dwarven Smithing
Ranks: 1
Effect: Can create Orcish armor and weapons at forges and improve them twice as much.

Arcane Smithing
Requisites: Smithing 60, Steel Smithing
Ranks: 1
Effect: Can improve magic armor and weapons at forges.

Glass Smithing
Requisites: Smithing 70, Elven Smithing
Ranks: 1
Effect: Can create Glass armor and weapons at forges and improve them twice as much.

Ebony Smithing
Requisites: Smithing 80, Orcish Smithing
Ranks: 1
Effect: Can create Ebony armor and weapons at forges and improve them twice as much.

Daedric Smithing
Requisites: Smithing 90, Ebony Smithing
Ranks: 1
Effect: Can create daedric armor and weapons at forges and improve them twice as much.

Dragon Smithing
Requisites: Smithing 100, Daedric Smithing or Glass Smithing
Ranks: 1
Effect: Can create Dragon armor at forges and improve them twice as much.



Two-Handed

Barbarian
Ranks: 5
Effect: Two-Handed weapons do 20% more damage per rank in this perk.

Champion’s Stance
Requisites: Two-Handed 20, Barbarian
Ranks: 1
Effect: Power attacks with two-handed weapons cost 25% less stamina to use.

Deep Wounds
Requisites: Two-Handed 30, Barbarian
Ranks: 3
Effect: Attacks with greatswords have a 10% chance of doing critical damage, +5% per rank.

Limbsplitter
Requisites: Two-Handed 30, Barbarian
Ranks: 3
Effect: Attacks with battle axes cause bleeding damage, additional ranks increase the damage.

Skull Crusher
Requisites: Two-Handed 30, Barbarian
Ranks: 3
Effect: Attacks with warhammers ignore 25% of a targets’ armor per rank.

Devastating Blow
Requisites: Two-Handed 50, Champion’s Stance
Ranks: 1
Effect: Standing power attacks do +25% damage and have a chance to decapitate the target.

Great Critical Charge
Requisites: Two-Handed 50, Champion’s Stance
Ranks: 1
Effect: Can do a two-handed power attack while sprinting that does double critical damage.

Sweep
Requisites: Two-Handed 70, Devastating Blow, Great Critical Charge
Ranks: 1
Effect: Sideways power attacks with two-handed weapons hit all targets in front of you.

Warmaster
Requisites: Two-Handed 100, Sweep
Ranks: 1
Effect: Backward power attacks have a 25% chance to paralyze the target.

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58 comments

  • FierceVoltage - July 28, 2013 8:24 p.m.

    Why is this on the front page?
  • tehtimeisnow - July 28, 2013 7:05 p.m.

    i didnt raelly like skytim. singel player ganes suck and there basecally obselete so i only play games with online mutliplayer
  • nhilton - February 20, 2012 6:29 p.m.

    My character keeps turning into a vampire which makes it impossible to go on with the storyline because everyone tries to kill him. How can I fix this?
  • blue_pants - July 28, 2013 11:16 a.m.

    nhilton, when you first contract the Vampire disease, in order to get rid of it fast and easy is to go to a shrine of one of the divines and get their blessing, it will cure any and all diseases and give you a perk for a couple of hours.
  • trish-elliott - March 14, 2014 10:56 a.m.

    I know one way to get rid of it, You can join the Companions and later on they have you become a werewolf.
  • Gamer_Dude69 - January 6, 2012 9:04 a.m.

    Quite possibly one of the best games that i have ever played. My personal favorite race is the nord. There isn't anything wrong with this game at all. Anyone who has anything bad to say about this game has no idea what they are talking about.
  • KungFoo - January 18, 2012 9:33 a.m.

    Couldn't agree more. My only problem is that I have a job which gets in the way of more Skyrim
  • TheMasterJeef - November 23, 2011 3:52 p.m.

    Thanks to everyone who provided comments on my earlier queries. Much appreciated!
  • Seishiro - November 20, 2011 2:31 a.m.

    I'm assuming it does, but has anyone tested if Armsman and Assassin's Blade stacks, a good dagger... double chanted, with alchemy bonus poison, well... just sounds painful.
  • PieFlingingNinja - November 15, 2011 11:56 a.m.

    You guys probably already know this but, for all you thief/rouge types that prefer dual wielding. Daggers don't use stanima at all, unless you use a charged attack. Plus they don't make as much noise as swords or battle axes, adding to the stealth.
  • D0CCON - November 20, 2011 1:04 p.m.

    Isn't it true that swinging any weapon doesn't use stamina unless it's a charge attack (at least one handed weapons don't, I never use two handed).
  • TheMasterJeef - November 15, 2011 9:01 a.m.

    Personally? Im bitterly disappointed by Skyrim. I would have LOVED to buy and play this game. But having enchanted weapons needing a 'battery change' drives me insane. To the extent I just can’t play this. I only lasted one weekend with Oblivion due to this. Why Bethesda couldn’t have implemented the system from Morrowind, where weapons charge over time, beggars belief. I can’t recall any fantasy literature when the hero has to worry about how many charges his mighty flaming blade has left!! Plus has Bethesda actually made straight stealth a viable play option? In Oblivion straight stealth (no magic, or two handed weapons) was nigh on impossible. Even critical stealth shots from my bow in Oblivion would just irritate bandits, who would then call all their friends over to bludgeon me to death. It seemed to me that you could only really play as warrior, mage or a hybrid of the two. If someone can confirm if this is playable as a straight ranger/thief/assassin type character (including selling stolen items to normal merchants) and that enchanted weapons aren’t a must have, i would love to pick this up. P.S. I am not trolling, or hating Skyrim. It looks a phenomenal game. However there are elements of gameplay that make this unplayable for me.
  • Mr.Bobicus - November 15, 2011 10:36 a.m.

    I think not playing this game because of the "charge" is a big mistake, I personally love it. I agree, I was a bit annoyed at first, but you can recharge them I believe. I'm also a (more or less) straight up Wood Elf stealth ranger, and it has worked well so far, although I dabble in one-handed swords and destruction magic (trolls are a nightmare without fire magic).
  • TheMasterJeef - November 15, 2011 11:22 a.m.

    Thanks for clarifying that Mr Bobicus, seems your pretty much playing the sort of character I would (including the race). Its not so much the charges, as recharging it. I remember the cost (in gold) being quite steep, that or having to level up magic to cast soul trap & cart round shed loads of soul stones. Plus casting soul trap on someone before trying to backstab/shoot them in the eye kind of removed my stealth advantage. Does anyone know if soul trapping or paying for recharges is handled better in Skyrim?
  • Hobojedi - November 15, 2011 3:21 p.m.

    Simple - give your companion a weapon enchanted with the soul tap ability along with your empty soul gems. Then, let your companion get a little damage near the end of the fight and watch the gems fill up with soul-juice.
  • TheMasterJeef - November 16, 2011 4:36 a.m.

    Hmmmm. Thats something I never thought of. Thanks. I may pick up a used copy in the new year. I have Battlefield 3, Arkham City, and AC: Revelations to occupy me until then!
  • Y2Ken - November 21, 2011 3:11 a.m.

    Don't worry too much about having to recharge - you find the gems needed for it almost constantly, it really shouldn't be an issue. And yes stealth is completely viable, a friend of mine is almost all bow and dagger stealth and he's had no real trouble. Even against Dragons his archery pulls him through, especially if you're going to be enchanting your bows.
  • blue_pants - July 28, 2013 11:34 a.m.

    TheMasterJeef, I have been pretty much every single type of character one can imagine. Including a Ranger/Thief type. But what I am trying to say is that it is very easy to refill your enchanted weapons if you do these very simple things. Level up your sneak to around 35-40, and select the bow perk which gives your sneak attack with the bow x3 damage. Then if you haven't already report to the Jarl of Whiterun and tell him about the dragon attack in Helgen. He will then point you in the direction of his court wizard. Farengar (the Court Wizard) will send you on a quest to Bleak Falls Barrow to collect the dragon stone. When you have the dragon stone after collecting the word of power and killing the Dragur, loot the Dragur and you will find the Dragon Stone. Then return to Dragonsreach and give the Stone to Farengar . After that Erileth will run into the Laboratory, telling Farengar to come with her. Follow them and listen to the guard's story about the dragon. Talk to the Jarl and he will give you an enchanted item and tell you to go kill the dragon who is located at the western watchtower. After killing the dragon fast travel back to Whiterun and go report to the Jarl on your success. He will then give you the Axe of Whiterun (and if he doesn't just load the autosave which sais that you entered Dragonsreach). Which usually has Soul Trap enchanted on it. When you get it go back to Farengar's Laboratory and disenchant it. Then if you dont have a Petty Soul Gem yet with a Petty Soul in it, buy one from Farengar. (They are relatively cheap.) Then enchant your bow with it using the Petty Soul Gem and make sure the enchantment says, "If a target dies within 1 second it fills a soul gem." After that is done you are ready to run around Skyrim sneak attacking weaker creatures with it and fillgin up all your soul gems. I would not recommend though attacking more difficult creatures until your Archery skill is pretty high up there. Around the 45-50 range. And there you have it, all you need to know on how to fill soul gems effectively.
  • D0CCON - November 16, 2011 3:47 p.m.

    The Morrowind way for recharging would have been better, but I personally noticed that recharging was smoother here. Soul gems are everywhere and are sometimes even filled and I got an Axe of Whiterun very early on that was enchanted with soul trap so it was easy for me to get souls (not to mention I got access to a Soul Trap spell sooner. A lady in Solitude sells one). It's also not a requirement. Sure, shooting arrows that electrocute your enemies or something like that is awesome, but it isn't needed to beat the game. Also, I've noticed quite a few more improvements that make stealth actually work. I wear heavy armor and my sneak skill is low, so the enemy finds me a lot, but they are never instantly aware of your location when you attack and new spells and shouts let you trick enemies or set up traps (magic runes are deadly traps and a shout lets you create noise in a specific area causing people to check that area. It's range is huge and you can put it on top of traps). It's also nice that guards aren't instantly aware of your crimes and if you have a crime with witnesses, killing them all before they report you removes your bounty goes away. Bows are also way more powerful and there is a perk that lets sneak attacks with daggers do 15X damage. Combine that with a stronger dagger and you have a weapon that can one hit kill practically any non-boss human if you are stealthy.

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