SOCOM: U.S. Navy SEALs Fireteam Bravo 2 review

Sometimes great things come in small packages

GamesRadar+ Verdict

Pros

  • +

    Great control for a handheld shooter

  • +

    Incredible graphics

  • +

    Excellent multiplayer

Cons

  • -

    Auto-aim feature hurts balance online

  • -

    Somewhat clunky control scheme

  • -

    Navy propaganda

Why you can trust GamesRadar+ Our experts review games, movies and tech over countless hours, so you can choose the best for you. Find out more about our reviews policy.

When life gives you lemons, make lemonade. That’s what developers seem to be trying to do these days as they attempt to capture the visceral action of first-person shooters on the PSP despite the fact that it has only one analog nub. Zipper Interactive sure has brewed a tasty shoot ‘em beverage with their release of SOCOM: U.S. Navy SEALs Fireteam Bravo 2. It’s a bit sour at times, with a somewhat awkward control scheme (but only somewhat awkward, which is an improvement), but goes down smoothly and is good to the last drop.

We’re used to PSP first-person shooters playing second fiddle to their console counterpart, but that’s just not the case this time around. The single-player campaign will have you fighting for freedom in smaller levels in the same areas as the squad from SOCOM: U.S. Navy SEALs Combined Assault on the PS2. You’d think that this would make Fireteam Bravo 2 play like a watered down version of Combined Assault, but ironically it’s the other way around in terms of the single player experience.

More info

GenreShooter
DescriptionThe PSP-only sequel adds new game modes and a command structure that grants higher-ranked players more abilities.
Franchise nameSOCOM
UK franchise nameSOCOM
Platform"PSP"
US censor rating"Teen"
UK censor rating""
Release date1 January 1970 (US), 1 January 1970 (UK)
Less
GamesRadarTylerNagata